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Re-randomise decks when starting a new match from the same lobby.
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@@ -134,7 +134,7 @@ public abstract class GameLobby {
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public abstract boolean mayControl(final int index);
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public abstract boolean mayControl(final int index);
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public abstract boolean mayRemove(final int index);
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public abstract boolean mayRemove(final int index);
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protected abstract IGuiGame getGui(final int index);
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protected abstract IGuiGame getGui(final int index);
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protected abstract void gameStarted();
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protected abstract void onGameStarted();
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public void addSlot() {
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public void addSlot() {
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final int newIndex = getNumberOfSlots();
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final int newIndex = getNumberOfSlots();
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@@ -437,7 +437,7 @@ public abstract class GameLobby {
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}
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}
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}
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}
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gameStarted();
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onGameStarted();
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}
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}
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public final static class GameLobbyData implements Serializable {
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public final static class GameLobbyData implements Serializable {
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@@ -46,7 +46,9 @@ public final class LocalLobby extends GameLobby {
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return gui;
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return gui;
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}
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}
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@Override protected void gameStarted() {
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@Override protected void onGameStarted() {
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gui = null;
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gui = null;
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// Re-randomize random decks after starting a game
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updateView(true);
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}
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}
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}
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}
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@@ -34,6 +34,6 @@ public final class ClientGameLobby extends GameLobby {
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return null;
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return null;
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}
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}
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@Override protected void gameStarted() {
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@Override protected void onGameStarted() {
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}
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}
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}
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}
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@@ -64,6 +64,6 @@ public final class ServerGameLobby extends GameLobby {
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}
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}
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@Override
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@Override
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protected void gameStarted() {
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protected void onGameStarted() {
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}
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}
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}
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}
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