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add Circle of Affliction (from Planar Chaos)
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.gitattributes
vendored
1
.gitattributes
vendored
@@ -1379,6 +1379,7 @@ res/cardsfolder/c/cinder_storm.txt svneol=native#text/plain
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res/cardsfolder/c/cinder_wall.txt svneol=native#text/plain
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res/cardsfolder/c/cinderbones.txt svneol=native#text/plain
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res/cardsfolder/c/cinderhaze_wretch.txt svneol=native#text/plain
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res/cardsfolder/c/circle_of_affliction.txt -text
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res/cardsfolder/c/circle_of_flame.txt svneol=native#text/plain
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res/cardsfolder/c/circular_logic.txt svneol=native#text/plain
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res/cardsfolder/c/citanul_centaurs.txt svneol=native#text/plain
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12
res/cardsfolder/c/circle_of_affliction.txt
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12
res/cardsfolder/c/circle_of_affliction.txt
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@@ -0,0 +1,12 @@
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Name:Circle of Affliction
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ManaCost:1 B
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Types:Enchantment
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Text:no text
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ ChooseColor | Static$ True | TriggerDescription$ As CARDNAME enters the battlefield, choose a color.
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SVar:ChooseColor:DB$ ChooseColor | Defined$ You | AILogic$ MostProminentInHumanDeck
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T:Mode$ DamageDone | ValidSource$ Card.ChosenColor | ValidTarget$ You | Execute$ TrigDrain | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever a source of the chosen color deals damage to you, you may pay 1. If you do, target player loses 1 life and you gain 1 life.
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SVar:TrigDrain:AB$ LoseLife | Cost$ 1 | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ 1 | SubAbility$ Gain
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SVar:Gain:DB$ GainLife | Defined$ You | LifeAmount$ 1
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/circle_of_affliction.jpg
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End
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