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fix hand differential discard for Balance.
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@@ -4680,7 +4680,7 @@ public class CardFactory_Sorceries {
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//Hand
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//Hand
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CardList humHand = AllZoneUtil.getPlayerHand(AllZone.HumanPlayer);
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CardList humHand = AllZoneUtil.getPlayerHand(AllZone.HumanPlayer);
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CardList compHand = AllZoneUtil.getPlayerHand(AllZone.ComputerPlayer);
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CardList compHand = AllZoneUtil.getPlayerHand(AllZone.ComputerPlayer);
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int handDiff = humHand.size() - compHand.size();
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int handDiff = Math.abs(humHand.size() - compHand.size());
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if (compHand.size() > humHand.size())
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if (compHand.size() > humHand.size())
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{
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{
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@@ -6444,7 +6444,7 @@ public class CardFactory_Sorceries {
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//*************** START *********** START **************************
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//*************** START *********** START **************************
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else if(cardName.equals("Sanity Grinding")) {
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else if(cardName.equals("Sanity Grinding")) {
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/*
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/*
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* Chroma <EFBFBD> Reveal the top ten cards of your library. For each blue
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* Chroma - Reveal the top ten cards of your library. For each blue
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* mana symbol in the mana costs of the revealed cards, target opponent
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* mana symbol in the mana costs of the revealed cards, target opponent
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* puts the top card of his or her library into his or her graveyard.
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* puts the top card of his or her library into his or her graveyard.
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* Then put the cards you revealed this way on the bottom of your
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* Then put the cards you revealed this way on the bottom of your
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@@ -6727,6 +6727,7 @@ public class CardFactory_Sorceries {
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card.addSpellAbility(spell);
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card.addSpellAbility(spell);
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}//*************** END ************ END **************************
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}//*************** END ************ END **************************
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//*************** START *********** START **************************
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//*************** START *********** START **************************
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else if(cardName.equals("Molten Psyche")) {
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else if(cardName.equals("Molten Psyche")) {
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/*
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/*
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@@ -7034,6 +7035,7 @@ public class CardFactory_Sorceries {
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card.addSpellAbility(spell);
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card.addSpellAbility(spell);
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}//*************** END ************ END **************************
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}//*************** END ************ END **************************
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return card;
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return card;
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}//getCard
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}//getCard
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}
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}
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