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- Moved canBeBlockedProfitably() from AiBlockController to ComputerUtilCard
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@@ -1013,7 +1013,7 @@ public class AiAttackController {
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}
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}
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}
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}
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}
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}
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if (AiBlockController.canBeBlockedProfitably(defendingOpponent, attacker)) {
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if (ComputerUtilCard.canBeBlockedProfitably(defendingOpponent, attacker)) {
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canKillAllDangerous = false;
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canKillAllDangerous = false;
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}
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}
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@@ -927,17 +927,4 @@ public class AiBlockController {
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return first;
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return first;
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}
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}
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/**
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* Check if an attacker can be blocked profitably (ie. kill attacker)
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* @param ai controller of attacking creature
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* @param attacker attacking creature to evaluate
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* @return attacker will die
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*/
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public static boolean canBeBlockedProfitably(final Player ai, Card attacker) {
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AiBlockController aiBlk = new AiBlockController(ai);
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Combat combat = new Combat(ai);
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combat.addAttacker(attacker, ai);
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aiBlk.assignBlockers(combat, null, attacker);
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return ComputerUtilCombat.attackerWouldBeDestroyed(ai, attacker, combat);
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}
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}
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}
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@@ -674,6 +674,20 @@ public class ComputerUtilCard {
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}
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}
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}
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}
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/**
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* Check if an attacker can be blocked profitably (ie. kill attacker)
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* @param ai controller of attacking creature
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* @param attacker attacking creature to evaluate
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* @return attacker will die
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*/
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public static boolean canBeBlockedProfitably(final Player ai, Card attacker) {
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AiBlockController aiBlk = new AiBlockController(ai);
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Combat combat = new Combat(ai);
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combat.addAttacker(attacker, ai);
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aiBlk.assignBlockers(combat, null, attacker);
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return ComputerUtilCombat.attackerWouldBeDestroyed(ai, attacker, combat);
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}
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/**
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/**
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* getMostExpensivePermanentAI.
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* getMostExpensivePermanentAI.
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*
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*
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