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Avoid using java.util.Objects (wasn't even necessary here)
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@@ -5,7 +5,6 @@ import java.util.Collection;
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import java.util.Collections;
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import java.util.Collections;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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import java.util.Objects;
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import java.util.Set;
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import java.util.Set;
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import java.util.Timer;
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import java.util.Timer;
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import java.util.TimerTask;
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import java.util.TimerTask;
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@@ -103,6 +102,7 @@ public abstract class AbstractGuiGame implements IGuiGame, IMayViewCards {
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if (player == null) {
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if (player == null) {
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throw new IllegalArgumentException();
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throw new IllegalArgumentException();
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}
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}
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if (gameController == null) {
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if (gameController == null) {
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if (originalGameControllers.containsKey(player)) {
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if (originalGameControllers.containsKey(player)) {
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gameControllers.put(player, originalGameControllers.get(player));
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gameControllers.put(player, originalGameControllers.get(player));
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@@ -110,7 +110,7 @@ public abstract class AbstractGuiGame implements IGuiGame, IMayViewCards {
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gameControllers.remove(player);
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gameControllers.remove(player);
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autoPassUntilEndOfTurn.remove(player);
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autoPassUntilEndOfTurn.remove(player);
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final PlayerView currentPlayer = getCurrentPlayer();
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final PlayerView currentPlayer = getCurrentPlayer();
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if (Objects.equals(player, currentPlayer)) {
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if (player.equals(currentPlayer)) {
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// set current player to a value known to be legal
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// set current player to a value known to be legal
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setCurrentPlayer(Iterables.getFirst(gameControllers.keySet(), null));
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setCurrentPlayer(Iterables.getFirst(gameControllers.keySet(), null));
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}
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}
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