Merge pull request #5800 from dracontes/rb-etb-44

ETB update: Card folder 'n', part 2
This commit is contained in:
kevlahnota
2024-08-04 08:36:20 +08:00
committed by GitHub
42 changed files with 90 additions and 88 deletions

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@@ -6,10 +6,10 @@ K:Flash
K:Flying K:Flying
K:Trample K:Trample
K:Haste K:Haste
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigNoLose | TriggerDescription$ When CARDNAME enters the battlefield, the next time you would lose the game this turn, instead draw three cards and your life total becomes 5. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigNoLose | TriggerDescription$ When CARDNAME enters, the next time you would lose the game this turn, instead draw three cards and your life total becomes 5.
SVar:TrigNoLose:DB$ Effect | ReplacementEffects$ LoseReplace SVar:TrigNoLose:DB$ Effect | ReplacementEffects$ LoseReplace
SVar:LoseReplace:Event$ GameLoss | ActiveZones$ Command | ValidPlayer$ You | ReplaceWith$ DrawSeven | Description$ The next time you would lose the game this turn, instead draw three cards and your life total becomes 5. SVar:LoseReplace:Event$ GameLoss | ActiveZones$ Command | ValidPlayer$ You | ReplaceWith$ DrawSeven | Description$ The next time you would lose the game this turn, instead draw three cards and your life total becomes 5.
SVar:DrawSeven:DB$ Draw | NumCards$ 3 | SubAbility$ DBSetLife SVar:DrawSeven:DB$ Draw | NumCards$ 3 | SubAbility$ DBSetLife
SVar:DBSetLife:DB$ SetLife | Defined$ You | LifeAmount$ 5 | SubAbility$ ExileEffect SVar:DBSetLife:DB$ SetLife | Defined$ You | LifeAmount$ 5 | SubAbility$ ExileEffect
SVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile SVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile
Oracle:Flash\nFlying, trample, haste\nWhen Nira, Hellkite Duelist enters the battlefield, the next time you would lose the game this turn, instead draw three cards and your life total becomes 5. Oracle:Flash\nFlying, trample, haste\nWhen Nira, Hellkite Duelist enters, the next time you would lose the game this turn, instead draw three cards and your life total becomes 5.

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@@ -2,7 +2,7 @@ Name:Nissa of Shadowed Boughs
ManaCost:2 B G ManaCost:2 B G
Types:Legendary Planeswalker Nissa Types:Legendary Planeswalker Nissa
Loyalty:4 Loyalty:4
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on CARDNAME. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Landfall — Whenever a land you control enters, put a loyalty counter on CARDNAME.
SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ LOYALTY | CounterNum$ 1 SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ LOYALTY | CounterNum$ 1
A:AB$ Untap | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | SubAbility$ Animate | SpellDescription$ Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. A:AB$ Untap | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | SubAbility$ Animate | SpellDescription$ Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.
SVar:Animate:DB$ Animate | Defined$ Targeted | Power$ 3 | Toughness$ 3 | Types$ Creature,Elemental | Keywords$ Haste & Menace | Optional$ True SVar:Animate:DB$ Animate | Defined$ Targeted | Power$ 3 | Toughness$ 3 | Types$ Creature,Elemental | Keywords$ Haste & Menace | Optional$ True
@@ -10,4 +10,4 @@ A:AB$ ChangeZone | Cost$ SubCounter<5/LOYALTY> | Planeswalker$ True | Ultimate$
SVar:X:Count$Valid Land.YouCtrl SVar:X:Count$Valid Land.YouCtrl
DeckHas:Ability$Counters|Graveyard DeckHas:Ability$Counters|Graveyard
SVar:BuffedBy:Land SVar:BuffedBy:Land
Oracle:Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs.\n[+1]: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.\n[-5]: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it. Oracle:Landfall — Whenever a land you control enters, put a loyalty counter on Nissa of Shadowed Boughs.\n[+1]: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.\n[-5]: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.

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@@ -2,9 +2,9 @@ Name:Nissa, Resurgent Animist
ManaCost:2 G ManaCost:2 G
Types:Legendary Creature Elf Scout Types:Legendary Creature Elf Scout
PT:3/3 PT:3/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
SVar:TrigMana:DB$ Mana | Produced$ Any | SubAbility$ RevealUntil SVar:TrigMana:DB$ Mana | Produced$ Any | SubAbility$ RevealUntil
SVar:RevealUntil:DB$ DigUntil | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ2 | Valid$ Elf,Elemental | ValidDescription$ elf or elemental | FoundDestination$ Hand | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True SVar:RevealUntil:DB$ DigUntil | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ2 | Valid$ Elf,Elemental | ValidDescription$ elf or elemental | FoundDestination$ Hand | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True
SVar:X:Count$ResolvedThisTurn SVar:X:Count$ResolvedThisTurn
DeckHints:Type$Elemental|Elf DeckHints:Type$Elemental|Elf
Oracle:Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order. Oracle:Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

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@@ -2,14 +2,14 @@ Name:Nissa, Vastwood Seer
ManaCost:2 G ManaCost:2 G
Types:Legendary Creature Elf Scout Types:Legendary Creature Elf Scout
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.
SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Forest.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Forest.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | IsPresent$ Land.YouCtrl | PresentCompare$ GE7 | Execute$ TrigExile | TriggerDescription$ Whenever a land enters the battlefield under your control, if you control seven or more lands, exile NICKNAME, then return her to the battlefield transformed under her owner's control. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | IsPresent$ Land.YouCtrl | PresentCompare$ GE7 | Execute$ TrigExile | TriggerDescription$ Whenever a land you control enters, if you control seven or more lands, exile NICKNAME, then return her to the battlefield transformed under her owner's control.
SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn
SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True | ForgetOtherRemembered$ True | SubAbility$ DBCleanup SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True | ForgetOtherRemembered$ True | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
AlternateMode:DoubleFaced AlternateMode:DoubleFaced
Oracle:When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.\nWhenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control. Oracle:When Nissa, Vastwood Seer enters, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.\nWhenever a land you control enters, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
ALTERNATE ALTERNATE

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@@ -5,7 +5,7 @@ Loyalty:5
A:AB$ Untap | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | SubAbility$ DBAnimate | SpellDescription$ Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. A:AB$ Untap | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | SubAbility$ DBAnimate | SpellDescription$ Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
SVar:DBAnimate:DB$ Animate | Defined$ Targeted | Power$ 5 | Toughness$ 5 | Types$ Creature,Elemental | Duration$ UntilYourNextTurn | Keywords$ Haste SVar:DBAnimate:DB$ Animate | Defined$ Targeted | Power$ 5 | Toughness$ 5 | Types$ Creature,Elemental | Duration$ UntilYourNextTurn | Keywords$ Haste
A:AB$ ChangeZone | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target permanent card in your graveyard | ValidTgts$ Permanent.YouCtrl | SpellDescription$ Return target permanent card from your graveyard to your hand. A:AB$ ChangeZone | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target permanent card in your graveyard | ValidTgts$ Permanent.YouCtrl | SpellDescription$ Return target permanent card from your graveyard to your hand.
A:AB$ Effect | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem — Nissa, Vital Force | Image$ emblem_nissa_vital_force | Triggers$ TrigDraw | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card." A:AB$ Effect | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem — Nissa, Vital Force | Image$ emblem_nissa_vital_force | Triggers$ TrigDraw | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Whenever a land you control enters, you may draw a card."
SVar:TrigDraw:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | Execute$ DBDraw | OptionalDecider$ You | TriggerZones$ Command | TriggerDescription$ Whenever a land enters the battlefield under your control, you may draw a card. SVar:TrigDraw:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | Execute$ DBDraw | OptionalDecider$ You | TriggerZones$ Command | TriggerDescription$ Whenever a land you control enters, you may draw a card.
SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1
Oracle:[+1]: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.\n[-3]: Return target permanent card from your graveyard to your hand.\n[-6]: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card." Oracle:[+1]: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.\n[-3]: Return target permanent card from your graveyard to your hand.\n[-6]: You get an emblem with "Whenever a land you control enters, you may draw a card."

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@@ -3,6 +3,6 @@ ManaCost:W U B R G
Types:Legendary Creature Dragon Avatar Types:Legendary Creature Dragon Avatar
PT:6/6 PT:6/6
K:Flying K:Flying
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
SVar:TrigDig:DB$ Dig | DigNum$ 10 | Reveal$ True | ForEachColorPair$ True | RestRandomOrder$ True SVar:TrigDig:DB$ Dig | DigNum$ 10 | Reveal$ True | ForEachColorPair$ True | RestRandomOrder$ True
Oracle:Flying\nWhen Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. Oracle:Flying\nWhen Niv-Mizzet Reborn enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

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@@ -4,6 +4,6 @@ Types:Creature Illusion Wall
PT:0/4 PT:0/4
K:Flash K:Flash
K:Defender K:Defender
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpCurse | TriggerDescription$ When CARDNAME enters the battlefield, target attacking creature gets -4/-0 until end of turn. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpCurse | TriggerDescription$ When CARDNAME enters, target attacking creature gets -4/-0 until end of turn.
SVar:TrigPumpCurse:DB$ Pump | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | IsCurse$ True | NumAtt$ -4 SVar:TrigPumpCurse:DB$ Pump | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | IsCurse$ True | NumAtt$ -4
Oracle:Flash (You may cast this spell any time you could cast an instant.)\nDefender (This creature can't attack.)\nWhen Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn. Oracle:Flash (You may cast this spell any time you could cast an instant.)\nDefender (This creature can't attack.)\nWhen Nivix Barrier enters, target attacking creature gets -4/-0 until end of turn.

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@@ -1,12 +1,12 @@
Name:Noble Heritage Name:Noble Heritage
ManaCost:1 W ManaCost:1 W
Types:Legendary Enchantment Background Types:Legendary Enchantment Background
S:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddTrigger$ ETB & Upkeep | Description$ Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.) S:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddTrigger$ ETB & Upkeep | Description$ Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
SVar:ETB:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn. SVar:ETB:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn.
SVar:Upkeep:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChoose | Secondary$ True | TriggerDescription$ When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn. SVar:Upkeep:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChoose | Secondary$ True | TriggerDescription$ When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn.
SVar:TrigChoose:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChoice | SubAbility$ DBPutCounter SVar:TrigChoose:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChoice | SubAbility$ DBPutCounter
SVar:DBChoice:DB$ ChooseCard | Defined$ RememberedPlayer | Amount$ 1 | MinAmount$ 0 | Choices$ Creature.RememberedPlayerCtrl | RememberChosen$ True | AILogic$ OrzhovAdvokist SVar:DBChoice:DB$ ChooseCard | Defined$ RememberedPlayer | Amount$ 1 | MinAmount$ 0 | Choices$ Creature.RememberedPlayerCtrl | RememberChosen$ True | AILogic$ OrzhovAdvokist
SVar:DBPutCounter:DB$ PutCounterAll | Placer$ Controller | ValidCards$ Creature.IsRemembered | CounterType$ P1P1 | CounterNum$ 2 | SubAbility$ DBPump SVar:DBPutCounter:DB$ PutCounterAll | Placer$ Controller | ValidCards$ Creature.IsRemembered | CounterType$ P1P1 | CounterNum$ 2 | SubAbility$ DBPump
SVar:DBPump:DB$ Pump | Defined$ You | KW$ Protection:Player.PlayerUID_ChosenPlayerUID:ChosenPlayerName | DefinedKW$ RememberedController.Opponent | Duration$ UntilYourNextTurn | SubAbility$ DBCleanup SVar:DBPump:DB$ Pump | Defined$ You | KW$ Protection:Player.PlayerUID_ChosenPlayerUID:ChosenPlayerName | DefinedKW$ RememberedController.Opponent | Duration$ UntilYourNextTurn | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearRemembered$ True
Oracle:Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.) Oracle:Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)

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@@ -1,9 +1,9 @@
Name:Noble's Purse Name:Noble's Purse
ManaCost:2 ManaCost:2
Types:Artifact Types:Artifact
K:ETBReplacement:Other:EntersTapped R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ EntersTapped | ReplacementResult$ Updated | Description$ CARDNAME enters tapped and with three coin counters on it.
SVar:EntersTapped:DB$ Tap | Defined$ Self | ETB$ True | SubAbility$ DBAddCounter | SpellDescription$ CARDNAME enters the battlefield tapped and with three coin counters on it. SVar:EntersTapped:DB$ Tap | Defined$ Self | ETB$ True | SubAbility$ DBAddCounter
SVar:DBAddCounter:DB$ PutCounter | ETB$ True | CounterType$ COIN | CounterNum$ 3 SVar:DBAddCounter:DB$ PutCounter | ETB$ True | CounterType$ COIN | CounterNum$ 3
A:AB$ Token | Cost$ T SubCounter<1/COIN> | TokenScript$ c_a_treasure_sac | SpellDescription$ Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") A:AB$ Token | Cost$ T SubCounter<1/COIN> | TokenScript$ c_a_treasure_sac | SpellDescription$ Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
DeckHas:Ability$Counters|Token|Sacrifice & Type$Artifact|Treasure DeckHas:Ability$Counters|Token|Sacrifice & Type$Artifact|Treasure
Oracle:Noble's Purse enters the battlefield tapped and with three coin counters on it.\n{T}, Remove a coin counter from Noble's Purse: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Oracle:Noble's Purse enters tapped and with three coin counters on it.\n{T}, Remove a coin counter from Noble's Purse: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

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@@ -2,6 +2,6 @@ Name:Noggle Bridgebreaker
ManaCost:2 UR UR ManaCost:2 UR UR
Types:Creature Noggle Rogue Types:Creature Noggle Rogue
PT:4/3 PT:4/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return a land you control to its owner's hand. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters, return a land you control to its owner's hand.
SVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Land.YouCtrl | SpellDescription$ Return a land you control to its owner's hand. SVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Land.YouCtrl | SpellDescription$ Return a land you control to its owner's hand.
Oracle:When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand. Oracle:When Noggle Bridgebreaker enters, return a land you control to its owner's hand.

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@@ -2,8 +2,8 @@ Name:Noggle Hedge-Mage
ManaCost:2 UR ManaCost:2 UR
Types:Creature Noggle Wizard Types:Creature Noggle Wizard
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Island.YouCtrl | PresentCompare$ GE2 | Execute$ TrigTap | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, if you control two or more Islands, you may tap two target permanents. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Island.YouCtrl | PresentCompare$ GE2 | Execute$ TrigTap | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters, if you control two or more Islands, you may tap two target permanents.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Mountain.YouCtrl | PresentCompare$ GE2 | Execute$ TrigDamage | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, if you control two or more Mountains, you may have CARDNAME deal 2 damage to target player or planeswalker. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Mountain.YouCtrl | PresentCompare$ GE2 | Execute$ TrigDamage | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters, if you control two or more Mountains, you may have CARDNAME deal 2 damage to target player or planeswalker.
SVar:TrigTap:DB$ Tap | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Permanent SVar:TrigTap:DB$ Tap | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Permanent
SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 2 SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 2
Oracle:When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.\nWhen Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker. Oracle:When Noggle Hedge-Mage enters, if you control two or more Islands, you may tap two target permanents.\nWhen Noggle Hedge-Mage enters, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.

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@@ -2,7 +2,7 @@ Name:Noggle Ransacker
ManaCost:2 UR ManaCost:2 UR
Types:Creature Noggle Rogue Types:Creature Noggle Rogue
PT:2/1 PT:2/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, each player draws two cards, then discards a card at random. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters, each player draws two cards, then discards a card at random.
SVar:TrigDraw:DB$ Draw | Defined$ Player | NumCards$ 2 | SubAbility$ DBDiscard SVar:TrigDraw:DB$ Draw | Defined$ Player | NumCards$ 2 | SubAbility$ DBDiscard
SVar:DBDiscard:DB$ Discard | Defined$ Player | Mode$ Random | NumCards$ 1 SVar:DBDiscard:DB$ Discard | Defined$ Player | Mode$ Random | NumCards$ 1
Oracle:When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random. Oracle:When Noggle Ransacker enters, each player draws two cards, then discards a card at random.

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@@ -3,7 +3,7 @@ ManaCost:4 R
Types:Creature Astartes Warrior Types:Creature Astartes Warrior
PT:3/2 PT:3/2
K:Cascade K:Cascade
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Sonic Blaster — When CARDNAME enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Sonic Blaster — When CARDNAME enters, it deals damage equal to the number of spells you've cast this turn to any target.
SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X
SVar:X:Count$ThisTurnCast_Card.YouCtrl SVar:X:Count$ThisTurnCast_Card.YouCtrl
Oracle:Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)\nSonic Blaster — When Noise Marine enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target. Oracle:Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)\nSonic Blaster — When Noise Marine enters, it deals damage equal to the number of spells you've cast this turn to any target.

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@@ -1,6 +1,7 @@
Name:Nomad Outpost Name:Nomad Outpost
ManaCost:no cost ManaCost:no cost
Types:Land Types:Land
K:CARDNAME enters the battlefield tapped. R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplacementResult$ Updated | ReplaceWith$ ETBTapped | Description$ CARDNAME enters tapped.
SVar:ETBTapped:DB$ Tap | Defined$ Self | ETB$ True
A:AB$ Mana | Cost$ T | Produced$ Combo R W B | SpellDescription$ Add {R}, {W}, or {B}. A:AB$ Mana | Cost$ T | Produced$ Combo R W B | SpellDescription$ Add {R}, {W}, or {B}.
Oracle:Nomad Outpost enters the battlefield tapped.\n{T}: Add {R}, {W}, or {B}. Oracle:Nomad Outpost enters tapped.\n{T}: Add {R}, {W}, or {B}.

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@@ -8,4 +8,4 @@ SVar:TrigRemoveCounter:DB$ RemoveCounter | CounterType$ P1P1 | CounterNum$ 1 | R
SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You | ConditionCheckSVar$ CounterX | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You | ConditionCheckSVar$ CounterX | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:CounterX:Count$RememberedSize SVar:CounterX:Count$RememberedSize
Oracle:Noosegraf Mob enters the battlefield with five +1/+1 counters on it.\nWhenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token. Oracle:Noosegraf Mob enters with five +1/+1 counters on it.\nWhenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.

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@@ -4,11 +4,11 @@ Types:Creature Phyrexian Angel
PT:5/4 PT:5/4
K:Flying K:Flying
K:First Strike K:First Strike
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Card.IsCommander+YouOwn | Execute$ TrigProliferate | TriggerDescription$ Whenever your commander enters the battlefield or attacks, proliferate (Choose any number of permanents and/or players, then give each another counter kind of each kind they already have.) T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Card.IsCommander+YouOwn | Execute$ TrigProliferate | TriggerDescription$ Whenever your commander enters or attacks, proliferate (Choose any number of permanents and/or players, then give each another counter kind of each kind they already have.)
T:Mode$ Attacks | ValidCard$ Card.IsCommander+YouOwn | TriggerZones$ Battlefield | Execute$ TrigProliferate | Secondary$ True | TriggerDescription$ Whenever your commander enters the battlefield or attacks, proliferate (Choose any number of permanents and/or players, then give each another counter kind of each kind they already have.) T:Mode$ Attacks | ValidCard$ Card.IsCommander+YouOwn | TriggerZones$ Battlefield | Execute$ TrigProliferate | Secondary$ True | TriggerDescription$ Whenever your commander enters or attacks, proliferate (Choose any number of permanents and/or players, then give each another counter kind of each kind they already have.)
SVar:TrigProliferate:DB$ Proliferate SVar:TrigProliferate:DB$ Proliferate
SVar:HasAttackEffect:TRUE SVar:HasAttackEffect:TRUE
DeckHas:Ability$Proliferate DeckHas:Ability$Proliferate
DeckHints:Ability$Counters|Planeswalker DeckHints:Ability$Counters|Planeswalker
AI:RemoveDeck:NonCommander AI:RemoveDeck:NonCommander
Oracle:Flying, first strike\nWhenever a commander you control enters the battlefield or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter kind of each kind they already have.) Oracle:Flying, first strike\nWhenever a commander you control enters or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter kind of each kind they already have.)

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@@ -3,11 +3,11 @@ ManaCost:1 W
Types:Creature Phyrexian Insect Types:Creature Phyrexian Insect
PT:1/1 PT:1/1
K:Toxic:1 K:Toxic:1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBranch | TriggerDescription$ When CARDNAME enters the battlefield, conjure a card named Plains into your hand. If an opponent has three or more poison counters, you may seek a nonland card instead. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBranch | TriggerDescription$ When CARDNAME enters, conjure a card named Plains into your hand. If an opponent has three or more poison counters, you may seek a nonland card instead.
SVar:TrigBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ GE3 | TrueSubAbility$ DBGenericChoice | FalseSubAbility$ ConjurePlains SVar:TrigBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ GE3 | TrueSubAbility$ DBGenericChoice | FalseSubAbility$ ConjurePlains
SVar:DBGenericChoice:DB$ GenericChoice | Choices$ SeekNonLand,ConjurePlains SVar:DBGenericChoice:DB$ GenericChoice | Choices$ SeekNonLand,ConjurePlains
SVar:SeekNonLand:DB$ Seek | Type$ Card.nonLand | StackDescription$ Seek a nonland card. SVar:SeekNonLand:DB$ Seek | Type$ Card.nonLand | StackDescription$ Seek a nonland card.
SVar:ConjurePlains:DB$ MakeCard | Conjure$ True | Name$ Plains | Zone$ Hand | StackDescription$ Conjure a card named Plains into your hand. SVar:ConjurePlains:DB$ MakeCard | Conjure$ True | Name$ Plains | Zone$ Hand | StackDescription$ Conjure a card named Plains into your hand.
SVar:X:PlayerCountOpponents$HighestCounters.Poison SVar:X:PlayerCountOpponents$HighestCounters.Poison
DeckHints:Keyword$Toxic|Infect DeckHints:Keyword$Toxic|Infect
Oracle:Toxic 1\nCorrupted — When Norn's Fetchling enters the battlefield, conjure a card named Plains into your hand. If an opponent has three or more poison counters, you may seek a nonland card instead. Oracle:Toxic 1\nCorrupted — When Norn's Fetchling enters, conjure a card named Plains into your hand. If an opponent has three or more poison counters, you may seek a nonland card instead.

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@@ -2,9 +2,9 @@ Name:Norn's Inquisitor
ManaCost:1 W ManaCost:1 W
Types:Creature Phyrexian Knight Types:Creature Phyrexian Knight
PT:1/1 PT:1/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigIncubate | TriggerDescription$ When CARDNAME enters the battlefield, incubate 2. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigIncubate | TriggerDescription$ When CARDNAME enters, incubate 2.
SVar:TrigIncubate:DB$ Incubate | Amount$ 2 SVar:TrigIncubate:DB$ Incubate | Amount$ 2
T:Mode$ Transformed | ValidCard$ Phyrexian.YouCtrl+inZoneBattlefield | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it. T:Mode$ Transformed | ValidCard$ Phyrexian.YouCtrl+inZoneBattlefield | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.
SVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredCard | CounterType$ P1P1 SVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredCard | CounterType$ P1P1
DeckHas:Ability$Token|Counters & Type$Artifact DeckHas:Ability$Token|Counters & Type$Artifact
Oracle:When Norn's Inquisitor enters the battlefield, incubate 2.\nWhenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it. Oracle:When Norn's Inquisitor enters, incubate 2.\nWhenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.

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@@ -5,4 +5,4 @@ PT:10/2
K:Trample K:Trample
K:Champion:Elemental K:Champion:Elemental
AI:RemoveDeck:Random AI:RemoveDeck:Random
Oracle:Trample\nChampion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) Oracle:Trample\nChampion an Elemental (When this enters, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)

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@@ -2,7 +2,7 @@ Name:Novice Inspector
ManaCost:W ManaCost:W
Types:Creature Human Detective Types:Creature Human Detective
PT:1/2 PT:1/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME enters, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
SVar:TrigInvestigate:DB$ Investigate SVar:TrigInvestigate:DB$ Investigate
DeckHas:Ability$Investigate|Token & Type$Clue|Artifact DeckHas:Ability$Investigate|Token & Type$Clue|Artifact
Oracle:When Novice Inspector enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Oracle:When Novice Inspector enters, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

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@@ -2,5 +2,5 @@ Name:Novijen, Heart of Progress
ManaCost:no cost ManaCost:no cost
Types:Land Types:Land
A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.
A:AB$ PutCounterAll | Cost$ G U T | CounterType$ P1P1 | CounterNum$ 1 | ValidCards$ Creature.ThisTurnEntered | SpellDescription$ Put a +1/+1 counter on each creature that entered the battlefield this turn. A:AB$ PutCounterAll | Cost$ G U T | CounterType$ P1P1 | CounterNum$ 1 | ValidCards$ Creature.ThisTurnEntered | SpellDescription$ Put a +1/+1 counter on each creature that entered this turn.
Oracle:{T}: Add {C}.\n{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn. Oracle:{T}: Add {C}.\n{G}{U}, {T}: Put a +1/+1 counter on each creature that entered this turn.

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@@ -6,4 +6,4 @@ K:Graft:4
A:AB$ Draw | Cost$ 1 RemoveAnyCounter<2/P1P1/Creature.YouCtrl/among creatures you control> | NumCards$ 1 | SpellDescription$ Draw a card. A:AB$ Draw | Cost$ 1 RemoveAnyCounter<2/P1P1/Creature.YouCtrl/among creatures you control> | NumCards$ 1 | SpellDescription$ Draw a card.
DeckNeeds:Ability$Counters DeckNeeds:Ability$Counters
DeckHas:Ability$Counters DeckHas:Ability$Counters
Oracle:Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{1}, Remove two +1/+1 counters from among creatures you control: Draw a card. Oracle:Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)\n{1}, Remove two +1/+1 counters from among creatures you control: Draw a card.

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@@ -3,10 +3,10 @@ ManaCost:4 B B
Types:Artifact Creature Construct Types:Artifact Creature Construct
PT:5/4 PT:5/4
K:Menace K:Menace
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | RememberLKI$ True | SubAbility$ DBGainLife SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | RememberLKI$ True | SubAbility$ DBGainLife
SVar:DBGainLife:DB$ GainLife | LifeAmount$ X | SubAbility$ DBCleanup SVar:DBGainLife:DB$ GainLife | LifeAmount$ X | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:RememberedLKI$CardToughness SVar:X:RememberedLKI$CardToughness
DeckHas:Ability$LifeGain DeckHas:Ability$LifeGain
Oracle:Menace\nWhen Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. Oracle:Menace\nWhen Noxious Gearhulk enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

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@@ -2,7 +2,7 @@ Name:Noxious Ghoul
ManaCost:3 B B ManaCost:3 B B
Types:Creature Zombie Types:Creature Zombie
PT:3/3 PT:3/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Zombie.Other | Execute$ TrigPumpAll | TriggerDescription$ Whenever CARDNAME or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Zombie.Other | Execute$ TrigPumpAll | TriggerDescription$ Whenever CARDNAME or another Zombie enters, all non-Zombie creatures get -1/-1 until end of turn.
SVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.nonZombie | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True SVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.nonZombie | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
Oracle:Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn. Oracle:Whenever Noxious Ghoul or another Zombie enters, all non-Zombie creatures get -1/-1 until end of turn.

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@@ -8,4 +8,4 @@ T:Mode$ SpellCast | ValidCard$ Card.Black | ValidActivatingPlayer$ You | Trigger
T:Mode$ SpellCast | ValidCard$ Card.Green | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemoveCounter | TriggerDescription$ Whenever you cast a green spell, remove a -1/-1 counter from CARDNAME. T:Mode$ SpellCast | ValidCard$ Card.Green | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemoveCounter | TriggerDescription$ Whenever you cast a green spell, remove a -1/-1 counter from CARDNAME.
SVar:TrigRemoveCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ M1M1 | CounterNum$ 1 SVar:TrigRemoveCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ M1M1 | CounterNum$ 1
SVar:BuffedBy:Card.Black,Card.Green SVar:BuffedBy:Card.Black,Card.Green
Oracle:Noxious Hatchling enters the battlefield with four -1/-1 counters on it.\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nWhenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.\nWhenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling. Oracle:Noxious Hatchling enters with four -1/-1 counters on it.\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nWhenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.\nWhenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.

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@@ -2,8 +2,8 @@ Name:Nucklavee
ManaCost:4 UR UR ManaCost:4 UR UR
Types:Creature Beast Types:Creature Beast
PT:4/4 PT:4/4
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZoneRed | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target red sorcery card from your graveyard to your hand. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZoneRed | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters, you may return target red sorcery card from your graveyard to your hand.
SVar:TrigChangeZoneRed:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Sorcery.Red+YouCtrl SVar:TrigChangeZoneRed:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Sorcery.Red+YouCtrl
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZoneBlue | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target blue instant card from your graveyard to your hand. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZoneBlue | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters, you may return target blue instant card from your graveyard to your hand.
SVar:TrigChangeZoneBlue:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Instant.Blue+YouCtrl SVar:TrigChangeZoneBlue:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Instant.Blue+YouCtrl
Oracle:When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.\nWhen Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand. Oracle:When Nucklavee enters, you may return target red sorcery card from your graveyard to your hand.\nWhen Nucklavee enters, you may return target blue instant card from your graveyard to your hand.

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@@ -2,10 +2,10 @@ Name:Null Chamber
ManaCost:3 W ManaCost:3 W
Types:World Enchantment Types:World Enchantment
K:ETBReplacement:Other:DBNameCard K:ETBReplacement:Other:DBNameCard
SVar:DBNameCard:DB$ NameCard | ValidCards$ Card.nonBasic | ValidDescription$ card other than a basic land | SubAbility$ ChooseP | SpellDescription$ As CARDNAME enters the battlefield, you and an opponent each choose a card name other than a basic land card name. SVar:DBNameCard:DB$ NameCard | ValidCards$ Card.nonBasic | ValidDescription$ card other than a basic land | SubAbility$ ChooseP | SpellDescription$ As CARDNAME enters, you and an opponent each choose a card name other than a basic land card name.
SVar:ChooseP:DB$ ChoosePlayer | Choices$ Opponent | SubAbility$ NameOpp SVar:ChooseP:DB$ ChoosePlayer | Choices$ Opponent | SubAbility$ NameOpp
SVar:NameOpp:DB$ NameCard | Defined$ ChosenPlayer | ValidCards$ Card.nonBasic | ValidDescription$ a card name other than a basic land card name SVar:NameOpp:DB$ NameCard | Defined$ ChosenPlayer | ValidCards$ Card.nonBasic | ValidDescription$ a card name other than a basic land card name
S:Mode$ CantBeCast | ValidCard$ Card.NamedCard | Description$ Spells with the chosen names can't be cast and lands with the chosen names can't be played. S:Mode$ CantBeCast | ValidCard$ Card.NamedCard | Description$ Spells with the chosen names can't be cast and lands with the chosen names can't be played.
S:Mode$ CantPlayLand | ValidCard$ Land.NamedCard S:Mode$ CantPlayLand | ValidCard$ Land.NamedCard
AI:RemoveDeck:Random AI:RemoveDeck:Random
Oracle:As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name.\nSpells with the chosen names can't be cast and lands with the chosen names can't be played. Oracle:As Null Chamber enters, you and an opponent each choose a card name other than a basic land card name.\nSpells with the chosen names can't be cast and lands with the chosen names can't be played.

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@@ -7,4 +7,4 @@ SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 2
K:Flying K:Flying
K:Annihilator:1 K:Annihilator:1
K:Evoke:2 U K:Evoke:2 U
Oracle:When you cast this spell, draw two cards.\nFlying\nAnnihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)\nEvoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Oracle:When you cast this spell, draw two cards.\nFlying\nAnnihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)\nEvoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

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@@ -5,7 +5,7 @@ PT:2/1
K:Kicker:3 B K:Kicker:3 B
K:Menace K:Menace
K:Lifelink K:Lifelink
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters, if it was kicked, return target creature card from your graveyard to the battlefield.
SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select target creature in your graveyard SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select target creature in your graveyard
DeckHas:Ability$LifeGain|Graveyard DeckHas:Ability$LifeGain|Graveyard
Oracle:Kicker {3}{B}\nMenace, lifelink\nWhen Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield. Oracle:Kicker {3}{B}\nMenace, lifelink\nWhen Nullpriest of Oblivion enters, if it was kicked, return target creature card from your graveyard to the battlefield.

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@@ -2,7 +2,7 @@ Name:Nulltread Gargantuan
ManaCost:1 G U ManaCost:1 G U
Types:Creature Beast Types:Creature Beast
PT:5/6 PT:5/6
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, put a creature you control on top of its owner's library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters, put a creature you control on top of its owner's library.
SVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | Hidden$ True | ChangeType$ Creature.YouCtrl | Mandatory$ True SVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | Hidden$ True | ChangeType$ Creature.YouCtrl | Mandatory$ True
SVar:NeedsToPlay:Creature.cmcLE2+YouCtrl SVar:NeedsToPlay:Creature.cmcLE2+YouCtrl
Oracle:When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library. Oracle:When Nulltread Gargantuan enters, put a creature you control on top of its owner's library.

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@@ -2,7 +2,7 @@ Name:Numbing Jellyfish
ManaCost:3 U ManaCost:3 U
Types:Host Creature Jellyfish Types:Host Creature Jellyfish
PT:2/3 PT:2/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRoll | Host$ True | TriggerDescription$ When this creature enters the battlefield, roll a six-sided die. Target player mills X cards, where X is the result. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRoll | Host$ True | TriggerDescription$ When this creature enters, roll a six-sided die. Target player mills X cards, where X is the result.
SVar:TrigRoll:DB$ RollDice | ResultSVar$ Result | SubAbility$ DBMill SVar:TrigRoll:DB$ RollDice | ResultSVar$ Result | SubAbility$ DBMill
SVar:DBMill:DB$ Mill | ValidTgts$ Player | NumCards$ Result SVar:DBMill:DB$ Mill | ValidTgts$ Player | NumCards$ Result
Oracle:When this creature enters the battlefield, roll a six-sided die. Target player mills X cards, where X is the result. Oracle:When this creature enters, roll a six-sided die. Target player mills X cards, where X is the result.

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@@ -2,8 +2,8 @@ Name:Nurturing Bristleback
ManaCost:5 G G ManaCost:5 G G
Types:Creature Dinosaur Types:Creature Dinosaur
PT:5/5 PT:5/5
T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 3/3 green Dinosaur creature token. T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters, create a 3/3 green Dinosaur creature token.
SVar:TrigToken:DB$ Token | TokenOwner$ You | TokenScript$ g_3_3_dinosaur | TokenAmount$ 1 SVar:TrigToken:DB$ Token | TokenOwner$ You | TokenScript$ g_3_3_dinosaur | TokenAmount$ 1
K:TypeCycling:Forest:2 K:TypeCycling:Forest:2
DeckHas:Ability$Token|Discard DeckHas:Ability$Token|Discard
Oracle:When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token.\nForestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) Oracle:When Nurturing Bristleback enters, create a 3/3 green Dinosaur creature token.\nForestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

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@@ -3,9 +3,9 @@ ManaCost:W
Types:Creature Faerie Rogue Types:Creature Faerie Rogue
PT:1/1 PT:1/1
K:Flying K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on CARDNAME. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on CARDNAME.
SVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Permanent.nonFaerie+nonLand+YouCtrl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target non-Faerie, nonland permanent you control | RememberLKI$ True | SubAbility$ DBPutCounter SVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Permanent.nonFaerie+nonLand+YouCtrl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target non-Faerie, nonland permanent you control | RememberLKI$ True | SubAbility$ DBPutCounter
SVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | ConditionDefined$ RememberedLKI | ConditionPresent$ Card.Permanent | SubAbility$ DBCleanup SVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | ConditionDefined$ RememberedLKI | ConditionPresent$ Card.Permanent | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
DeckHas:Ability$Counters DeckHas:Ability$Counters
Oracle:Flying\nWhen Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie. Oracle:Flying\nWhen Nurturing Pixie enters, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie.

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@@ -3,11 +3,11 @@ ManaCost:1 W
Types:Enchantment Aura Types:Enchantment Aura
K:Enchant creature K:Enchant creature
A:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump A:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddTrigger$ NurturingChangeZone | AddSVar$ NurturingPump | Description$ Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn." S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddTrigger$ NurturingChangeZone | AddSVar$ NurturingPump | Description$ Enchanted creature has "Whenever a creature you control enters, this creature gets +1/+1 until end of turn."
SVar:NurturingChangeZone:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ NurturingPump | TriggerDescription$ Whenever a creature enters the battlefield under your control, CARDNAME gets +1/+1 until end of turn. SVar:NurturingChangeZone:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ NurturingPump | TriggerDescription$ Whenever a creature you control enters, CARDNAME gets +1/+1 until end of turn.
SVar:NurturingPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1 SVar:NurturingPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 white Spirit creature token with flying. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters, create a 1/1 white Spirit creature token with flying.
SVar:TrigToken:DB$ Token | TokenScript$ w_1_1_spirit_flying SVar:TrigToken:DB$ Token | TokenScript$ w_1_1_spirit_flying
SVar:BuffedBy:Creature SVar:BuffedBy:Creature
DeckHas:Ability$Token DeckHas:Ability$Token
Oracle:Enchant creature\nEnchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn."\nWhen Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying. Oracle:Enchant creature\nEnchanted creature has "Whenever a creature you control enters, this creature gets +1/+1 until end of turn."\nWhen Nurturing Presence enters, create a 1/1 white Spirit creature token with flying.

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@@ -2,6 +2,6 @@ Name:Nylea's Colossus
ManaCost:6 G ManaCost:6 G
Types:Enchantment Creature Giant Types:Enchantment Creature Giant
PT:6/6 PT:6/6
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Enchantment.Other+YouCtrl | Execute$ TrigPump | TriggerDescription$ Constellation Whenever CARDNAME or another enchantment enters the battlefield under your control, double target creature's power and toughness until end of turn. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Enchantment.Other+YouCtrl | Execute$ TrigPump | TriggerDescription$ Constellation Whenever CARDNAME or another enchantment you control enters, double target creature's power and toughness until end of turn.
SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ Double | NumDef$ Double SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ Double | NumDef$ Double
Oracle:Constellation — Whenever Nylea's Colossus or another enchantment enters the battlefield under your control, double target creature's power and toughness until end of turn. Oracle:Constellation — Whenever Nylea's Colossus or another enchantment you control enters, double target creature's power and toughness until end of turn.

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@@ -2,7 +2,7 @@ Name:Nylea's Disciple
ManaCost:2 G G ManaCost:2 G G
Types:Creature Centaur Archer Types:Creature Centaur Archer
PT:3/3 PT:3/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain life equal to your devotion to green. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters, you gain life equal to your devotion to green.
SVar:TrigGainLife:DB$ GainLife | LifeAmount$ X SVar:TrigGainLife:DB$ GainLife | LifeAmount$ X
SVar:X:Count$Devotion.Green SVar:X:Count$Devotion.Green
Oracle:When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Oracle:When Nylea's Disciple enters, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

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@@ -2,7 +2,7 @@ Name:Nylea's Huntmaster
ManaCost:3 G ManaCost:3 G
Types:Creature Centaur Shaman Types:Creature Centaur Shaman
PT:4/3 PT:4/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X
SVar:X:Count$Devotion.Green SVar:X:Count$Devotion.Green
Oracle:When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Oracle:When Nylea's Huntmaster enters, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

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@@ -3,7 +3,7 @@ ManaCost:1 G
Types:Enchantment Aura Types:Enchantment Aura
K:Enchant land K:Enchant land
A:SP$ Attach | Cost$ 1 G | ValidTgts$ Land | AILogic$ Pump A:SP$ Attach | Cost$ 1 G | ValidTgts$ Land | AILogic$ Pump
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters, draw a card.
SVar:TrigDraw:DB$ Draw | NumCards$ 1 SVar:TrigDraw:DB$ Draw | NumCards$ 1
S:Mode$ Continuous | Affected$ Land.EnchantedBy | AddType$ AllBasicLandType | Description$ Enchanted land is every basic land type in addition to its other types. S:Mode$ Continuous | Affected$ Land.EnchantedBy | AddType$ AllBasicLandType | Description$ Enchanted land is every basic land type in addition to its other types.
Oracle:Enchant land\nWhen Nylea's Presence enters the battlefield, draw a card.\nEnchanted land is every basic land type in addition to its other types. Oracle:Enchant land\nWhen Nylea's Presence enters, draw a card.\nEnchanted land is every basic land type in addition to its other types.

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@@ -2,7 +2,7 @@ Name:Nyx
ManaCost:no cost ManaCost:no cost
Types:Plane Theros Types:Plane Theros
S:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.nonToken | AddType$ Enchantment | Description$ Nontoken creatures are enchantments in addition to their other types. S:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.nonToken | AddType$ Enchantment | Description$ Nontoken creatures are enchantments in addition to their other types.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Command | Execute$ TrigGainLife | TriggerDescription$ Constellation — Whenever an enchantment enters the battlefield under your control, you gain 1 life. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Command | Execute$ TrigGainLife | TriggerDescription$ Constellation — Whenever an enchantment you control enters, you gain 1 life.
SVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 SVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1
T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color. T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color.
SVar:RolledChaos:DB$ ChooseColor | SubAbility$ DBMana | AILogic$ MostProminentComputerControls | AINoRecursiveCheck$ True SVar:RolledChaos:DB$ ChooseColor | SubAbility$ DBMana | AILogic$ MostProminentComputerControls | AINoRecursiveCheck$ True
@@ -10,4 +10,4 @@ SVar:DBMana:DB$ Mana | Produced$ Chosen | Amount$ X
SVar:X:Count$Devotion.Chosen SVar:X:Count$Devotion.Chosen
DeckHas:Ability$LifeGain DeckHas:Ability$LifeGain
DeckHints:Type$Enchantment DeckHints:Type$Enchantment
Oracle:Nontoken creatures are enchantments in addition to their other types.\nConstellation — Whenever an enchantment enters the battlefield under your control, you gain 1 life.\nWhenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color. Oracle:Nontoken creatures are enchantments in addition to their other types.\nConstellation — Whenever an enchantment you control enters, you gain 1 life.\nWhenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color.

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@@ -1,9 +1,10 @@
Name:Nyx Lotus Name:Nyx Lotus
ManaCost:4 ManaCost:4
Types:Legendary Artifact Types:Legendary Artifact
K:CARDNAME enters the battlefield tapped. R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplacementResult$ Updated | ReplaceWith$ ETBTapped | Description$ CARDNAME enters tapped.
SVar:ETBTapped:DB$ Tap | Defined$ Self | ETB$ True
A:AB$ ChooseColor | Cost$ T | AILogic$ MostProminentInComputerDeck | SubAbility$ DBMana | SpellDescription$ Choose a color. Add an amount of mana of that color equal to your devotion to that color. A:AB$ ChooseColor | Cost$ T | AILogic$ MostProminentInComputerDeck | SubAbility$ DBMana | SpellDescription$ Choose a color. Add an amount of mana of that color equal to your devotion to that color.
SVar:DBMana:DB$ Mana | Produced$ Chosen | Amount$ X | SubAbility$ DBCleanup SVar:DBMana:DB$ Mana | Produced$ Chosen | Amount$ X | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearChosenColor$ True SVar:DBCleanup:DB$ Cleanup | ClearChosenColor$ True
SVar:X:Count$Devotion.Chosen SVar:X:Count$Devotion.Chosen
Oracle:Nyx Lotus enters the battlefield tapped.\n{T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.) Oracle:Nyx Lotus enters tapped.\n{T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

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@@ -3,9 +3,9 @@ ManaCost:1 B B
Types:Creature Elemental Types:Creature Elemental
PT:7/7 PT:7/7
K:ETBReplacement:Other:ChooseP K:ETBReplacement:Other:ChooseP
SVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | AILogic$ Curse | SpellDescription$ As CARDNAME enters the battlefield, choose an opponent. SVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | AILogic$ Curse | SpellDescription$ As CARDNAME enters, choose an opponent.
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ -X | AddToughness$ -X | Description$ CARDNAME gets -1/-1 for each card in the chosen player's hand. S:Mode$ Continuous | Affected$ Card.Self | AddPower$ -X | AddToughness$ -X | Description$ CARDNAME gets -1/-1 for each card in the chosen player's hand.
SVar:X:Count$InChosenHand SVar:X:Count$InChosenHand
SVar:NeedsToPlayVar:Z GE1 SVar:NeedsToPlayVar:Z GE1
SVar:Z:PlayerCountPropertyOpponents$HasPropertyHasCardsInHand_Card_LE5 SVar:Z:PlayerCountPropertyOpponents$HasPropertyHasCardsInHand_Card_LE5
Oracle:As Nyxathid enters the battlefield, choose an opponent.\nNyxathid gets -1/-1 for each card in the chosen player's hand. Oracle:As Nyxathid enters, choose an opponent.\nNyxathid gets -1/-1 for each card in the chosen player's hand.

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@@ -9,4 +9,4 @@ K:etbCounter:P1P1:X
S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddPower$ Y | AddToughness$ Y | AddKeyword$ Reach & Trample | Description$ Enchanted creature gets +1/+1 for each +1/+1 counter on CARDNAME and has reach and trample. S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddPower$ Y | AddToughness$ Y | AddKeyword$ Reach & Trample | Description$ Enchanted creature gets +1/+1 for each +1/+1 counter on CARDNAME and has reach and trample.
SVar:X:Count$xPaid SVar:X:Count$xPaid
SVar:Y:Count$CardCounters.P1P1 SVar:Y:Count$CardCounters.P1P1
Oracle:Bestow {X}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)\nReach, trample\nNyxborn Hydra enters the battlefield with X +1/+1 counters on it.\nEnchanted creature gets +1/+1 for each +1/+1 counter on Nyxborn Hydra and has reach and trample. Oracle:Bestow {X}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)\nReach, trample\nNyxborn Hydra enters with X +1/+1 counters on it.\nEnchanted creature gets +1/+1 for each +1/+1 counter on Nyxborn Hydra and has reach and trample.