diff --git a/forge-gui/res/cardsfolder/upcoming/commanding_presence.txt b/forge-gui/res/cardsfolder/upcoming/commanding_presence.txt index 02d1b662b0c..3a7bc718d31 100644 --- a/forge-gui/res/cardsfolder/upcoming/commanding_presence.txt +++ b/forge-gui/res/cardsfolder/upcoming/commanding_presence.txt @@ -3,7 +3,7 @@ ManaCost:3 W Types:Enchantment Aura K:Enchant creature A:SP$ Attach | Cost$ 3 W | ValidTgts$ Creature | AILogic$ Pump -S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ First Strike | AddTrigger$ TriggerDamageDone | AddSVar$ DBToken | AddDescription$ Enchanted creature gets +2/+2 and has first strike. +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ First Strike | AddTrigger$ TriggerDamageDone | Description$ Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier token." SVar:TriggerDamageDone:Mode$ DamageDone | ValidSource$ Card.Self | CombatDamage$ True | ValidTarget$ Player | Execute$ DBToken | TriggerDescription$ Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier token. SVar:DBToken:DB$Token | TokenOwner$ You | TokenScript$ w_1_1_human_soldier | LegacyImage$ w 1 1 human soldier thb | TokenAmount$ 1 Oracle:Enchant creature\nEnchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier token." diff --git a/forge-gui/res/cardsfolder/upcoming/inevitable_end.txt b/forge-gui/res/cardsfolder/upcoming/inevitable_end.txt index 4d29f499f53..0a39f2c6d6a 100644 --- a/forge-gui/res/cardsfolder/upcoming/inevitable_end.txt +++ b/forge-gui/res/cardsfolder/upcoming/inevitable_end.txt @@ -3,7 +3,7 @@ ManaCost:2 B Types:Enchantment Aura K:Enchant creature A:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ Curse -S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddTrigger$ InevitableTrig | AddSVar$ InevitableSac | Description$ Enchanted creature has "At the beginning of your upkeep, sacrifice a creature." +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddTrigger$ InevitableTrig | Description$ Enchanted creature has "At the beginning of your upkeep, sacrifice a creature." SVar:InevitableTrig:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ InevitableSac | TriggerDescription$ At the beginning of your upkeep, sacrifice a creature. SVar:InevitableSac:DB$Sacrifice | Defined$ You | SacValid$ Creature Oracle:Enchant creature\nEnchanted creature has "At the beginning of your upkeep, sacrifice a creature."