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- A different approach to remedying the broken Play Effect problem (uses a dedicated SVar on a SpellAbility).
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@@ -63,10 +63,6 @@ public class HumanPlay {
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* a {@link forge.game.spellability.SpellAbility} object.
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*/
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public final static boolean playSpellAbility(final PlayerControllerHuman controller, final Player p, SpellAbility sa) {
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return playSpellAbility(controller, p, sa, false);
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}
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public final static boolean playSpellAbility(final PlayerControllerHuman controller, final Player p, SpellAbility sa, boolean fromPlayEffect) {
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FThreads.assertExecutedByEdt(false);
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if (sa == controller.getGame().PLAY_LAND_SURROGATE) {
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@@ -87,7 +83,7 @@ public class HumanPlay {
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}
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// extra play check (unless the card is cast from a play effect)
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if (!(fromPlayEffect || sa.canPlay())) {
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if (!sa.canPlay()) {
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return false;
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}
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@@ -1506,7 +1506,8 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont
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@Override
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public boolean playSaFromPlayEffect(final SpellAbility tgtSA) {
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return HumanPlay.playSpellAbility(this, player, tgtSA, true);
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tgtSA.setSVar("IsCastFromPlayEffect", "True");
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return HumanPlay.playSpellAbility(this, player, tgtSA);
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}
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@Override
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