mirror of
https://github.com/Card-Forge/forge.git
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@@ -3,8 +3,8 @@ ManaCost:1 B
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Types:Legendary Enchantment Background
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Types:Legendary Enchantment Background
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S:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddTrigger$ AttacksPlayer | Description$ Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
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S:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddTrigger$ AttacksPlayer | Description$ Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
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SVar:AttacksPlayer:Mode$ Attacks | ValidCard$ Card.Self | Attacked$ Player | Condition$ NoOpponentHasMoreLifeThanAttacked | Execute$ TrigPutCounter | TriggerDescription$ Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn.
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SVar:AttacksPlayer:Mode$ Attacks | ValidCard$ Card.Self | Attacked$ Player | Condition$ NoOpponentHasMoreLifeThanAttacked | Execute$ TrigPutCounter | TriggerDescription$ Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn.
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SVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | SubAbility$ DBPump
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SVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | Defined$ Self | SubAbility$ DBPump
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SVar:DBPump:DB$ Pump | KW$ Deathtouch & Indestructible
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SVar:DBPump:DB$ Pump | Defined$ Self | KW$ Deathtouch & Indestructible
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DeckHas:Ability$Counters
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DeckHas:Ability$Counters
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AI:RemoveDeck:NonCommander
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AI:RemoveDeck:NonCommander
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Oracle:Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
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Oracle:Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
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@@ -2,7 +2,7 @@ Name:Druid of the Emerald Grove
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ManaCost:3 G
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ManaCost:3 G
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Types:Creature Dwarf Druid
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Types:Creature Dwarf Druid
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PT:2/2
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PT:2/2
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, search your library for up to two basic land cards and reveal them,
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, search your library for up to two basic land cards and reveal them, then ABILITY
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SVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Hidden$ True | ChangeNum$ 2 | ChangeType$ Land.Basic | Destination$ Library | RememberChanged$ True | Reveal$ True | Shuffle$ False | SubAbility$ DBRollDice
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SVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Hidden$ True | ChangeNum$ 2 | ChangeType$ Land.Basic | Destination$ Library | RememberChanged$ True | Reveal$ True | Shuffle$ False | SubAbility$ DBRollDice
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SVar:DBRollDice:DB$ RollDice | Sides$ 20 | ResultSubAbilities$ 1-9:TutuDaDome,10-19:WonTwoField,20:ToFourField | SpellDescription$ then roll a d20.
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SVar:DBRollDice:DB$ RollDice | Sides$ 20 | ResultSubAbilities$ 1-9:TutuDaDome,10-19:WonTwoField,20:ToFourField | SpellDescription$ then roll a d20.
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SVar:TutuDaDome:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.IsRemembered | ChangeNum$ 2 | SubAbility$ DBCleanup | SpellDescription$ 1-9 VERT Put those cards into your hand, then shuffle.
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SVar:TutuDaDome:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.IsRemembered | ChangeNum$ 2 | SubAbility$ DBCleanup | SpellDescription$ 1-9 VERT Put those cards into your hand, then shuffle.
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12
forge-gui/res/cardsfolder/upcoming/bilbos_ring.txt
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forge-gui/res/cardsfolder/upcoming/bilbos_ring.txt
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Name:Bilbo's Ring
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ManaCost:3
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Types:Legendary Artifact Equipment
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S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Hexproof | Condition$ PlayerTurn | Description$ As long as it's your turn, equipped creature has hexproof and can't be blocked.
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S:Mode$ CantBlockBy | ValidAttacker$ Creature.EquippedBy | Secondary$ True | Condition$ PlayerTurn | Description$ As long as it's your turn, equipped creature has hexproof and can't be blocked.
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T:Mode$ Attacks | ValidCard$ Card.EquippedBy | Alone$ True | Execute$ TrigDraw | TriggerDescription$ Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
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SVar:TrigDraw:DB$ Draw | SubAbility$ DBLoseLife
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SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1
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K:Equip:4
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K:Equip:1:Halfling.YouCtrl:Halfling you control
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DeckHints:Type$Halfling
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Oracle:As long as it's your turn, equipped creature has hexproof and can't be blocked.\nWhenever equipped creature attacks alone, you draw a card and you lose 1 life.\nEquip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.)\nEquip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
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9
forge-gui/res/cardsfolder/upcoming/book_of_mazarbul.txt
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forge-gui/res/cardsfolder/upcoming/book_of_mazarbul.txt
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Name:Book of Mazarbul
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ManaCost:2 R
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Types:Enchantment Saga
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K:Saga:3:Amass1,Amass2,PumpAll
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SVar:Amass1:DB$ Amass | Type$ Orc | Num$ 1 | SpellDescription$ Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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SVar:Amass2:DB$ Amass | Type$ Orc | Num$ 2 | SpellDescription$ Amass Orcs 2
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SVar:PumpAll:DB$ PumpAll | NumAtt$ +1 | ValidCards$ Creature.YouCtrl | KW$ Menace | SpellDescription$ Creatures you control get +1/+0 and gain menace until end of turn.
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DeckHas:Ability$Token|Counters & Type$Orc|Army
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Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don"t control an Army, create a 0/0 black Orc Army creature token first.)\nII — Amass Orcs 2.\nIII — Creatures you control get +1/+0 and gain menace until end of turn.
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9
forge-gui/res/cardsfolder/upcoming/brandywine_farmer.txt
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forge-gui/res/cardsfolder/upcoming/brandywine_farmer.txt
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Name:Brandywine Farmer
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ManaCost:2 G
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Types:Creature Halfling Peasant
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PT:1/1
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFood | TriggerDescription$ When CARDNAME enters or leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigFood | Secondary$ True | TriggerDescription$ When CARDNAME enters or leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
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SVar:TrigFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You
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DeckHas:Ability$Sacrifice|Token|LifeGain & Type$Artifact|Food
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Oracle:When Brandywine Farmer enters or leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
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8
forge-gui/res/cardsfolder/upcoming/captain_of_umbar.txt
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forge-gui/res/cardsfolder/upcoming/captain_of_umbar.txt
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Name:Captain of Umbar
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ManaCost:2 U
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Types:Creature Human Pirate
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PT:2/3
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A:AB$ Draw | Cost$ 1 T | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then discard a card.
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SVar:DBDiscard:DB$ Discard | Mode$ TgtChoose
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DeckHas:Ability$Discard
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Oracle:{1}, {T}: Draw a card, then discard a card.
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8
forge-gui/res/cardsfolder/upcoming/chance_met_elves.txt
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forge-gui/res/cardsfolder/upcoming/chance_met_elves.txt
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Name:Chance-Met Elves
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ManaCost:2 G
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Types:Creature Elf Warrior
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PT:3/2
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T:Mode$ Scry | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | ActivationLimit$ 1 | TriggerDescription$ Whenever you scry, put a +1/+1 counter on CARDNAME. This ability triggers only once each turn.
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SVar:TrigPutCounter:DB$ PutCounter | CounterNum$ 1 | CounterType$ P1P1 | Defined$ Self
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DeckHas:Ability$Counters
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Oracle:Whenever you scry, put a +1/+1 counter on Chance-Met Elves. This ability triggers only once each turn.
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@@ -0,0 +1,8 @@
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Name:Cirith Ungol Patrol
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ManaCost:4 B
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Types:Creature Orc Soldier
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PT:4/5
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A:AB$ Draw | Cost$ 1 T Sac<1/Creature.Other/another creature> | NumCards$ 1 | SubAbility$ DBFood | SpellDescription$ Draw a card, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
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SVar:DBFood:DB$ Token | TokenScript$ c_a_food_sac | TokenOwner$ You | TokenAmount$ 1
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DeckHas:Ability$Sacrifice|Token|LifeGain & Type$Artifact|Food
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Oracle:{1}, {T}, Sacrifice another creature: Draw a card, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
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@@ -0,0 +1,8 @@
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Name:Deceive the Messenger
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ManaCost:U
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Types:Instant
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A:SP$ Pump | ValidTgts$ Creature | NumAtt$ -3 | IsCurse$ True | SubAbility$ DBAmass | SpellDescription$ Target creature gets -3/-0 until end of turn.
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SVar:DBAmass:DB$ Amass | Type$ Orc | Num$ 1 | SpellDescription$ Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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DeckHas:Ability$Token|Counters & Type$Orc|Army
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DeckHints:Type$Orc|Goblin
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Oracle:Target creature gets -3/-0 until end of turn.\nAmass Orcs 1. (Put a +1/+1 counter on an Army you control. It"s also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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@@ -0,0 +1,11 @@
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Name:Denethor, Ruling Steward
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ManaCost:1 W B
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Types:Legendary Creature Human Noble
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PT:2/4
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T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | CheckSVar$ X | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token.
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SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You
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SVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature.YouCtrl
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A:AB$ LoseLife | Cost$ 2 Sac<1/Creature.Other/another creature> | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 1 life and you gain 1 life.
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SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1
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DeckHas:Ability$Token|LifeGain|Sacrifice & type$Soldier
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Oracle:At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token.\n{2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
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9
forge-gui/res/cardsfolder/upcoming/dunland_crebain.txt
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forge-gui/res/cardsfolder/upcoming/dunland_crebain.txt
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Name:Dunland Crebain
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ManaCost:2 R
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Types:Creature Bird Horror
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PT:1/1
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K:Flying
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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SVar:TrigAmass:DB$ Amass | Type$ Orc | Num$ 2
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DeckHas:Ability$Token|Counters & Type$Orc|Army
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Oracle:Flying\nWhen Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Name:Easterling Vanguard
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ManaCost:1 B
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Types:Creature Human Warrior
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PT:2/1
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigAmass | TriggerDescription$ When CARDNAME dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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SVar:TrigAmass:DB$ Amass | Type$ Orc | Num$ 1
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DeckHas:Ability$Token|Counters & Type$Orc|Army
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Oracle:When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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@@ -6,7 +6,7 @@ K:Flying
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T:Mode$ BecomesTarget | ValidTarget$ Card.Self,Spirit.YouCtrl+Other | ValidSource$ Spell | TriggerZones$ Battlefield | Execute$ TrigPhaseOut| TriggerDescription$ Whenever CARDNAME or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
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T:Mode$ BecomesTarget | ValidTarget$ Card.Self,Spirit.YouCtrl+Other | ValidSource$ Spell | TriggerZones$ Battlefield | Execute$ TrigPhaseOut| TriggerDescription$ Whenever CARDNAME or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
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SVar:TrigPhaseOut:DB$ Phases | Defined$ TriggeredTargetLKICopy
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SVar:TrigPhaseOut:DB$ Phases | Defined$ TriggeredTargetLKICopy
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T:Mode$ PhaseIn | ValidCard$ Card.Self,Spirit.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
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T:Mode$ PhaseIn | ValidCard$ Card.Self,Spirit.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
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SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You
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SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You | TokenTapped$ True
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DeckHints:Type$Spirit
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DeckHints:Type$Spirit
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DeckHas:Ability$Token
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DeckHas:Ability$Token
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Oracle:Flying\nWhenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)\nWhenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
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Oracle:Flying\nWhenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)\nWhenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
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@@ -8,4 +8,4 @@ SVar:TrigSac:AB$ ImmediateTrigger | Cost$ Sac<1/Card.token/token> | Execute$ Tri
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SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | Duration$ UntilHostLeavesPlay
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SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | Duration$ UntilHostLeavesPlay
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DeckHas:Ability$Sacrifice
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DeckHas:Ability$Sacrifice
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DeckHints:Ability$Token
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DeckHints:Ability$Token
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Oracle:When CARDNAME enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.
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Oracle:Vigilance\nWhen Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.
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@@ -2,9 +2,9 @@ Name:Whippoorwill
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ManaCost:G
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ManaCost:G
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Types:Creature Bird
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Types:Creature Bird
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PT:1/1
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PT:1/1
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A:AB$ Pump | Cost$ G G T | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Curse | KW$ HIDDEN CARDNAME can't be regenerated. & HIDDEN Damage that would be dealt to CARDNAME can't be redirected. | SubAbility$ DBEffect | StackDescription$ {c:Targeted} can't be regenerated this turn. Damage that would be dealt to that card this turn can't be prevented or dealt instead to another permanent or player. SpellDescription$ Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.
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A:AB$ Pump | Cost$ G G T | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Curse | KW$ HIDDEN CARDNAME can't be regenerated. & HIDDEN Damage that would be dealt to CARDNAME can't be redirected. | SubAbility$ DBEffect | StackDescription$ {c:Targeted} can't be regenerated this turn. Damage that would be dealt to that card this turn can't be prevented or dealt instead to another permanent or player. | SpellDescription$ Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.
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SVar:DBEffect:DB$ Effect | Name$ Whippoorwill Effect | EffectOwner$ TargetedOwner | RememberObjects$ Targeted | StaticAbilities$ NoPrevent | SubAbility$ DBDelayedTrigger
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SVar:DBEffect:DB$ Effect | Name$ Whippoorwill Effect | EffectOwner$ TargetedOwner | RememberObjects$ Targeted | StaticAbilities$ NoPrevent | SubAbility$ DBDelayedTrigger
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SVar:NoPrevent:Mode$ CantPreventDamage | Affected$ Creature.IsRemembered | EffectZone$ Command | Description$ Damage that would be dealt to that creature this turn can't be prevented.
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SVar:NoPrevent:Mode$ CantPreventDamage | Affected$ Creature.IsRemembered | EffectZone$ Command | Description$ Damage that would be dealt to that creature this turn can't be prevented.
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SVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ ChangesZone | RememberObjects$ Targeted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ TrigExile | TriggerDescription$ When the creature dies this turn, exile the creature.
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SVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ ChangesZone | RememberObjects$ Targeted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ TrigExile | TriggerDescription$ When the creature dies this turn, exile the creature.
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SVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Exile
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SVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Exile
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Oracle:{G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.
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Oracle:{G}{G},{T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.
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Reference in New Issue
Block a user