Merge branch 'classLevelStatic' into 'master'

Class: use Static Ability to follow CR

See merge request core-developers/forge!5115
This commit is contained in:
Hans Mackowiak
2021-07-27 04:59:51 +00:00
38 changed files with 192 additions and 215 deletions

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@@ -21,6 +21,13 @@ public class ClassLevelUpEffect extends SpellAbilityEffect {
final int level = host.getClassLevel() + 1; final int level = host.getClassLevel() + 1;
host.setClassLevel(level); host.setClassLevel(level);
// need to run static ability to get Trigger online
game.getAction().checkStaticAbilities();
// Re-register triggers for target card
game.getTriggerHandler().clearActiveTriggers(host, null);
game.getTriggerHandler().registerActiveTrigger(host, false);
// Run ClassLevelGained trigger // Run ClassLevelGained trigger
final Map<AbilityKey, Object> runParams = AbilityKey.mapFromCard(host); final Map<AbilityKey, Object> runParams = AbilityKey.mapFromCard(host);
runParams.put(AbilityKey.ClassLevel, level); runParams.put(AbilityKey.ClassLevel, level);

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@@ -34,7 +34,6 @@ import org.apache.commons.lang3.tuple.Pair;
import com.esotericsoftware.minlog.Log; import com.esotericsoftware.minlog.Log;
import com.google.common.base.Predicates; import com.google.common.base.Predicates;
import com.google.common.base.Strings;
import com.google.common.collect.HashBasedTable; import com.google.common.collect.HashBasedTable;
import com.google.common.collect.ImmutableList; import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableMap; import com.google.common.collect.ImmutableMap;
@@ -2040,8 +2039,6 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars {
} else if (inst.getKeyword().equals(Keyword.COMPANION)) { } else if (inst.getKeyword().equals(Keyword.COMPANION)) {
sbLong.append("Companion — "); sbLong.append("Companion — ");
sbLong.append(((Companion)inst).getDescription()); sbLong.append(((Companion)inst).getDescription());
} else if (keyword.endsWith(".") && !keyword.startsWith("Haunt")) {
sbLong.append(keyword).append("\r\n");
} else if (keyword.startsWith("Presence") || keyword.startsWith("MayFlash")) { } else if (keyword.startsWith("Presence") || keyword.startsWith("MayFlash")) {
// Pseudo keywords, only print Reminder // Pseudo keywords, only print Reminder
sbLong.append(inst.getReminderText()); sbLong.append(inst.getReminderText());
@@ -2139,7 +2136,8 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars {
|| keyword.startsWith("Amplify") || keyword.startsWith("Ninjutsu") || keyword.startsWith("Adapt") || keyword.startsWith("Amplify") || keyword.startsWith("Ninjutsu") || keyword.startsWith("Adapt")
|| keyword.startsWith("Transfigure") || keyword.startsWith("Aura swap") || keyword.startsWith("Transfigure") || keyword.startsWith("Aura swap")
|| keyword.startsWith("Cycling") || keyword.startsWith("TypeCycling") || keyword.startsWith("Cycling") || keyword.startsWith("TypeCycling")
|| keyword.startsWith("Encore") || keyword.startsWith("Mutate") || keyword.startsWith("Dungeon")) { || keyword.startsWith("Encore") || keyword.startsWith("Mutate") || keyword.startsWith("Dungeon")
|| keyword.startsWith("Class") || keyword.startsWith("Saga")) {
// keyword parsing takes care of adding a proper description // keyword parsing takes care of adding a proper description
} else if (keyword.startsWith("CantBeBlockedByAmount")) { } else if (keyword.startsWith("CantBeBlockedByAmount")) {
sbLong.append(getName()).append(" can't be blocked "); sbLong.append(getName()).append(" can't be blocked ");
@@ -2158,15 +2156,9 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars {
// need to get SpellDescription from Svar // need to get SpellDescription from Svar
String desc = AbilityFactory.getMapParams(getSVar(k[1])).get("SpellDescription"); String desc = AbilityFactory.getMapParams(getSVar(k[1])).get("SpellDescription");
sbLong.append(desc); sbLong.append(desc);
} else if (keyword.startsWith("Saga")) { } else if (keyword.endsWith(".") && !keyword.startsWith("Haunt")) {
String[] k = keyword.split(":"); sbLong.append(keyword).append("\r\n");
String desc = "(As this Saga enters and after your draw step, " } else {
+ " add a lore counter. Sacrifice after " + Strings.repeat("I", Integer.valueOf(k[1])) + ".)";
sbLong.append(desc);
} else if (keyword.startsWith("Class")) {
sbLong.append("(Gain the next level as a sorcery to add its ability.)");
}
else {
if ((i != 0) && (sb.length() != 0)) { if ((i != 0) && (sb.length() != 0)) {
sb.append(", "); sb.append(", ");
} }
@@ -2241,6 +2233,14 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars {
return TextUtil.fastReplace(result, "CARDNAME", CardTranslation.getTranslatedName(state.getName())); return TextUtil.fastReplace(result, "CARDNAME", CardTranslation.getTranslatedName(state.getName()));
} }
if (type.hasSubtype("Class")) {
sb.append("(Gain the next level as a sorcery to add its ability.)").append(linebreak);
}
if (type.hasSubtype("Saga")) {
sb.append("(As this Saga enters and after your draw step, add a lore counter. Sacrifice after ");
sb.append(TextUtil.toRoman(getFinalChapterNr())).append(".)").append(linebreak);
}
if (monstrous) { if (monstrous) {
sb.append("Monstrous\r\n"); sb.append("Monstrous\r\n");
} }
@@ -2304,8 +2304,10 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars {
if (!trig.isSecondary() && !trig.isClassAbility()) { if (!trig.isSecondary() && !trig.isClassAbility()) {
boolean disabled = false; boolean disabled = false;
// Disable text of other rooms // Disable text of other rooms
if (type.isDungeon() && !trig.getOverridingAbility().getParam("RoomName").equals(getCurrentRoom())) { if (type.isDungeon()) {
disabled = true; disabled = !trig.getOverridingAbility().getParam("RoomName").equals(getCurrentRoom());
} else {
disabled = getGame() != null && !trig.requirementsCheck(getGame());
} }
String trigStr = trig.replaceAbilityText(trig.toString(), state); String trigStr = trig.replaceAbilityText(trig.toString(), state);
if (disabled) sb.append(grayTag); if (disabled) sb.append(grayTag);
@@ -2323,7 +2325,11 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars {
if (!stAb.isSecondary() && !stAb.isClassAbility()) { if (!stAb.isSecondary() && !stAb.isClassAbility()) {
final String stAbD = stAb.toString(); final String stAbD = stAb.toString();
if (!stAbD.equals("")) { if (!stAbD.equals("")) {
sb.append(stAbD).append(linebreak); boolean disabled = getGame() != null && !stAb.checkConditions();
if (disabled) sb.append(grayTag);
sb.append(stAbD);
if (disabled) sb.append(endTag);
sb.append(linebreak);
} }
} }
} }
@@ -2408,22 +2414,7 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars {
// Currently the maximum levels of all Class cards are all 3 // Currently the maximum levels of all Class cards are all 3
for (int level = 1; level <= 3; ++level) { for (int level = 1; level <= 3; ++level) {
boolean disabled = level > getClassLevel() && isInZone(ZoneType.Battlefield); boolean disabled = level > getClassLevel() && isInZone(ZoneType.Battlefield);
for (final Trigger trig : state.getTriggers()) { // Class second part is a static ability that grants the other abilities
if (trig.isClassLevelNAbility(level) && !trig.isSecondary()) {
if (disabled) sb.append(grayTag);
sb.append(trig.toString());
if (disabled) sb.append(endTag);
sb.append(linebreak);
}
}
for (final ReplacementEffect re : state.getReplacementEffects()) {
if (re.isClassLevelNAbility(level) && !re.isSecondary()) {
if (disabled) sb.append(grayTag);
sb.append(re.getDescription());
if (disabled) sb.append(endTag);
sb.append(linebreak);
}
}
for (final StaticAbility st : state.getStaticAbilities()) { for (final StaticAbility st : state.getStaticAbilities()) {
if (st.isClassLevelNAbility(level) && !st.isSecondary()) { if (st.isClassLevelNAbility(level) && !st.isSecondary()) {
if (disabled) sb.append(grayTag); if (disabled) sb.append(grayTag);

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@@ -2601,23 +2601,17 @@ public class CardFactoryUtil {
inst.addSpellAbility(sa); inst.addSpellAbility(sa);
} else if (keyword.startsWith("Class")) { } else if (keyword.startsWith("Class")) {
final String[] k = keyword.split(":"); final String[] k = keyword.split(":");
final String[] costs = k[2].split(","); final int level = Integer.valueOf(k[1]);
if (costs.length != Integer.valueOf(k[1]) - 1) {
throw new RuntimeException("Class max differ from cost amount");
}
for (int i = 0; i < costs.length; ++i) {
final String cost = costs[i];
final StringBuilder sbClass = new StringBuilder(); final StringBuilder sbClass = new StringBuilder();
sbClass.append("AB$ ClassLevelUp | Cost$ ").append(cost); sbClass.append("AB$ ClassLevelUp | Cost$ ").append(k[2]);
sbClass.append(" | ClassLevel$ EQ").append(i + 1); sbClass.append(" | ClassLevel$ EQ").append(level - 1);
sbClass.append(" | SorcerySpeed$ True"); sbClass.append(" | SorcerySpeed$ True");
sbClass.append(" | StackDescription$ SpellDescription | SpellDescription$ Level ").append(i + 2); sbClass.append(" | StackDescription$ SpellDescription | SpellDescription$ Level ").append(level);
final SpellAbility sa = AbilityFactory.getAbility(sbClass.toString(), card); final SpellAbility sa = AbilityFactory.getAbility(sbClass.toString(), card);
sa.setIntrinsic(intrinsic); sa.setIntrinsic(intrinsic);
inst.addSpellAbility(sa); inst.addSpellAbility(sa);
}
} else if (keyword.startsWith("Dash")) { } else if (keyword.startsWith("Dash")) {
final String[] k = keyword.split(":"); final String[] k = keyword.split(":");
final Cost dashCost = new Cost(k[1], false); final Cost dashCost = new Cost(k[1], false);
@@ -3368,6 +3362,38 @@ public class CardFactoryUtil {
svars.put("CipherTrigger", trig); svars.put("CipherTrigger", trig);
svars.put("PlayEncoded", ab); svars.put("PlayEncoded", ab);
} else if (keyword.startsWith("Class")) {
final String[] k = keyword.split(":");
final String level = k[1];
final String params = k[3];
// get Description from CardTraits
StringBuilder desc = new StringBuilder();
boolean descAdded = false;
Map<String, String> mapParams = AbilityFactory.getMapParams(params);
if (mapParams.containsKey("AddTrigger")) {
for (String s : mapParams.get("AddTrigger").split(" & ")) {
if (descAdded) {
desc.append("\r\n");
}
desc.append(AbilityFactory.getMapParams(state.getSVar(s)).get("TriggerDescription"));
descAdded = true;
}
}
if (mapParams.containsKey("AddStaticAbility")) {
for (String s : mapParams.get("AddStaticAbility").split(" & ")) {
if (descAdded) {
desc.append("\r\n");
}
desc.append(AbilityFactory.getMapParams(state.getSVar(s)).get("Description"));
descAdded = true;
}
}
effect = "Mode$ Continuous | Affected$ Card.Self | ClassLevel$ " + level + " | " + params;
if (descAdded) {
effect += " | Description$ " + desc.toString();
}
} else if (keyword.startsWith("Dash")) { } else if (keyword.startsWith("Dash")) {
effect = "Mode$ Continuous | Affected$ Card.Self+dashed | AddKeyword$ Haste"; effect = "Mode$ Continuous | Affected$ Card.Self+dashed | AddKeyword$ Haste";
} else if (keyword.equals("Defender")) { } else if (keyword.equals("Defender")) {

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@@ -456,7 +456,7 @@ public class StaticAbility extends CardTraitBase implements IIdentifiable, Clone
*/ */
public final boolean checkConditions() { public final boolean checkConditions() {
final Player controller = getHostCard().getController(); final Player controller = getHostCard().getController();
final Game game = controller.getGame(); final Game game = getHostCard().getGame();
final PhaseHandler ph = game.getPhaseHandler(); final PhaseHandler ph = game.getPhaseHandler();
if (getHostCard().isPhasedOut()) { if (getHostCard().isPhasedOut()) {

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@@ -1,10 +1,11 @@
Name:Barbarian Class Name:Barbarian Class
ManaCost:R ManaCost:R
Types:Enchantment Class Types:Enchantment Class
K:Class:3:1 R,2 R S:Mode$ Continuous | Affected$ You | AddKeyword$ If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. | Description$ If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
S:Mode$ Continuous | ClassLevel$ 1 | Affected$ You | AddKeyword$ If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. | Description$ If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. K:Class:2:1 R:AddTrigger$ TriggerRoll
T:Mode$ RolledDieOnce | ClassLevel$ 2 | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigPump | TriggerDescription$ Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. SVar:TriggerRoll:Mode$ RolledDieOnce | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigPump | Secondary$ True | TriggerDescription$ Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | NumAtt$ 2 | KW$ Menace SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | NumAtt$ 2 | KW$ Menace
S:Mode$ Continuous | ClassLevel$ 3 | EffectZone$ Battlefield | Affected$ Creature.YouCtrl | AddKeyword$ Haste | Description$ Creatures you control have haste. K:Class:3:2 R:AddStaticAbility$ SHaste
SVar:SHaste:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Creature.YouCtrl | AddKeyword$ Haste | Secondary$ True | Description$ Creatures you control have haste.
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
Oracle:(Gain the next level as a sorcery to add its ability.)\nIf you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.\n{1}{R}: Level 2\nWhenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.\n{2}{R}: Level 3\nCreatures you control have haste. Oracle:(Gain the next level as a sorcery to add its ability.)\nIf you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.\n{1}{R}: Level 2\nWhenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.\n{2}{R}: Level 3\nCreatures you control have haste.

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@@ -1,12 +1,12 @@
Name:Bard Class Name:Bard Class
ManaCost:R G ManaCost:R G
Types:Enchantment Class Types:Enchantment Class
K:Class:3:R G,3 R G K:ETBReplacement:Other:AddExtraCounter:Mandatory:Battlefield:Creature.Legendary+YouCtrl+Other
R:Event$ Moved | ClassLevel$ 1 | ActiveZones$ Battlefield | ValidCard$ Creature.Legendary+YouCtrl | ReplaceWith$ EtbAddCounter | Destination$ Battlefield | Description$ Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them. SVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them.
SVar:EtbAddCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ ToBattlefield K:Class:2:R G:AddStaticAbility$ SReduceCost
SVar:ToBattlefield:DB$ InternalEtbReplacement SVar:SReduceCost:Mode$ ReduceCost | ValidCard$ Legendary | Type$ Spell | Activator$ You | Amount$ 1 | Color$ R G | Secondary$ True | Description$ Legendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
S:Mode$ ReduceCost | ClassLevel$ 2 | ValidCard$ Legendary | Type$ Spell | Activator$ You | Amount$ 1 | Color$ R G | Description$ Legendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay. K:Class:3:3 R G:AddTrigger$ TriggerCast
T:Mode$ SpellCast | ClassLevel$ 3 | ValidCard$ Legendary | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigImpulsiveDraw | TriggerDescription$ Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn. SVar:TriggerCast:Mode$ SpellCast | ValidCard$ Legendary | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigImpulsiveDraw | Secondary$ True | TriggerDescription$ Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
SVar:TrigImpulsiveDraw:DB$ Dig | Defined$ TriggeredPlayer | DigNum$ 2 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect SVar:TrigImpulsiveDraw:DB$ Dig | Defined$ TriggeredPlayer | DigNum$ 2 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | EffectOwner$ TriggeredPlayer | RememberObjects$ RememberedCard | StaticAbilities$ StPlay | SubAbility$ DBCleanup | ForgetOnMoved$ Exile SVar:DBEffect:DB$ Effect | EffectOwner$ TriggeredPlayer | RememberObjects$ RememberedCard | StaticAbilities$ StPlay | SubAbility$ DBCleanup | ForgetOnMoved$ Exile
SVar:StPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play them this turn. SVar:StPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play them this turn.

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@@ -4,11 +4,8 @@ Types:Creature Human Shaman
PT:2/2 PT:2/2
K:Level up:3 R K:Level up:3 R
SVar:maxLevel:3 SVar:maxLevel:3
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 3 | AddAbility$ Ping | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-2 2/3 CARDNAME gets {T}: CARDNAME deals 1 damage to any target. S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 3 | AddAbility$ Ping | IsPresent$ Card.Self+counters_GE1_LEVEL+counters_LE2_LEVEL | Description$ LEVEL 1-2 2/3 CARDNAME gets {T}: CARDNAME deals 1 damage to any target.
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 4 | AddAbility$ Bolt | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 3+ 2/4 CARDNAME gets {T}: CARDNAME deals 3 damage to any target. S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 4 | AddAbility$ Bolt | IsPresent$ Card.Self+counters_GE3_LEVEL | Description$ LEVEL 3+ 2/4 CARDNAME gets {T}: CARDNAME deals 3 damage to any target.
SVar:Ping:AB$DealDamage | Cost$ T | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target. SVar:Ping:AB$ DealDamage | Cost$ T | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.
SVar:Bolt:AB$DealDamage | Cost$ T | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to any target. SVar:Bolt:AB$ DealDamage | Cost$ T | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to any target.
SVar:X:Count$Valid Card.Self+counters_GE1_LEVEL+counters_LE2_LEVEL
SVar:Y:Count$Valid Card.Self+counters_GE3_LEVEL
SVar:Picture:http://www.wizards.com/global/images/magic/general/brimstone_mage.jpg
Oracle:Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-2\n2/3\n{T}: Brimstone Mage deals 1 damage to any target.\nLEVEL 3+\n2/4\n{T}: Brimstone Mage deals 3 damage to any target. Oracle:Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-2\n2/3\n{T}: Brimstone Mage deals 1 damage to any target.\nLEVEL 3+\n2/4\n{T}: Brimstone Mage deals 3 damage to any target.

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@@ -4,9 +4,6 @@ Types:Creature Human Knight
PT:1/1 PT:1/1
K:Level up:2 K:Level up:2
SVar:maxLevel:5 SVar:maxLevel:5
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 2 | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-4 2/2 S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 2 | IsPresent$ Card.Self+counters_GE1_LEVEL+counters_LE4_LEVEL | Description$ LEVEL 1-4 2/2
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 5 | SetToughness$ 5 | AddKeyword$ First Strike | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 5+ 5/5 CARDNAME has First Strike S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 5 | SetToughness$ 5 | IsPresent$ Card.Self+counters_GE5_LEVEL | AddKeyword$ First Strike | Description$ LEVEL 5+ 5/5 CARDNAME has First Strike
SVar:X:Count$Valid Card.Self+counters_GE1_LEVEL+counters_LE4_LEVEL
SVar:Y:Count$Valid Card.Self+counters_GE5_LEVEL
SVar:Picture:http://www.wizards.com/global/images/magic/general/caravan_escort.jpg
Oracle:Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-4\n2/2\nLEVEL 5+\n5/5\nFirst strike Oracle:Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-4\n2/2\nLEVEL 5+\n5/5\nFirst strike

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@@ -3,7 +3,5 @@ ManaCost:1 U
Types:Creature Drake Types:Creature Drake
PT:1/1 PT:1/1
K:Flying K:Flying
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | AddToughness$ 3 | CheckSVar$ X | SVarCompare$ GE1 | Description$ CARDNAME gets +3/+3 as long as you control a creature with three or more level counters on it. S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | AddToughness$ 3 | IsPresent$ Creature.counters_GE3_LEVEL+YouCtrl | Description$ CARDNAME gets +3/+3 as long as you control a creature with three or more level counters on it.
SVar:X:Count$Valid Creature.counters_GE3_LEVEL+YouCtrl
SVar:Picture:http://www.wizards.com/global/images/magic/general/champions_drake.jpg
Oracle:Flying\nChampion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it. Oracle:Flying\nChampion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.

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@@ -1,13 +1,14 @@
Name:Cleric Class Name:Cleric Class
ManaCost:W ManaCost:W
Types:Enchantment Class Types:Enchantment Class
K:Class:3:3 W,4 W R:Event$ GainLife | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ ReplaceGainLife | Description$ If you would gain life, you gain that much life plus 1 instead.
R:Event$ GainLife | ClassLevel$ 1 | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ ReplaceGainLife | Description$ If you would gain life, you gain that much life plus 1 instead.
SVar:ReplaceGainLife:DB$ ReplaceEffect | VarName$ LifeGained | VarValue$ X SVar:ReplaceGainLife:DB$ ReplaceEffect | VarName$ LifeGained | VarValue$ X
SVar:X:ReplaceCount$LifeGained/Plus.1 SVar:X:ReplaceCount$LifeGained/Plus.1
T:Mode$ LifeGained | ClassLevel$ 2 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you gain life, put a +1/+1 counter on target creature you control. K:Class:2:3 W:AddTrigger$ TriggerLife
SVar:TriggerLife:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | Secondary$ True | TriggerDescription$ Whenever you gain life, put a +1/+1 counter on target creature you control.
SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1
T:Mode$ ClassLevelGained | ClassLevel$ 3 | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigReanimate | TriggerDescription$ When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to its toughness. K:Class:3:4 W:AddTrigger$ TriggerClassLevel
SVar:TriggerClassLevel:Mode$ ClassLevelGained | ClassLevel$ 3 | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigReanimate | Secondary$ True | TriggerDescription$ When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to its toughness.
SVar:TrigReanimate:DB$ ChangeZone | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select target creature from your graveyard | Origin$ Graveyard | Destination$ Battlefield | RememberTargets$ True | SubAbility$ DBGainLife SVar:TrigReanimate:DB$ ChangeZone | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select target creature from your graveyard | Origin$ Graveyard | Destination$ Battlefield | RememberTargets$ True | SubAbility$ DBGainLife
SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ Y | SubAbility$ DBCleanup SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ Y | SubAbility$ DBCleanup
SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True

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@@ -5,8 +5,8 @@ PT:2/2
K:Level up:1 K:Level up:1
SVar:maxLevel:4 SVar:maxLevel:4
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 3 | AddKeyword$ Flying | IsPresent$ Card.Self+counters_GE2_LEVEL+counters_LE3_LEVEL | PresentCompare$ EQ1 | Description$ LEVEL 2-3 3/3 CARDNAME has Flying S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 3 | AddKeyword$ Flying | IsPresent$ Card.Self+counters_GE2_LEVEL+counters_LE3_LEVEL | PresentCompare$ EQ1 | Description$ LEVEL 2-3 3/3 CARDNAME has Flying
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | AddKeyword$ Flying | IsPresent$ Card.Self+counters_GE4_LEVEL | PresentCompare$ EQ1 | Description$ LEVEL 4+ Flying 4/4 CARDNAME has Flying, Other Merfolk you control get +1/+1 S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | AddKeyword$ Flying | AddStaticAbility$ SBoost | IsPresent$ Card.Self+counters_GE4_LEVEL | PresentCompare$ EQ1 | Description$ LEVEL 4+ Flying 4/4 CARDNAME has Flying, Other Merfolk you control get +1/+1
S:Mode$ Continuous | Affected$ Creature.Merfolk+YouCtrl+Other | AddPower$ 1 | AddToughness$ 1 | IsPresent$ Card.Self+counters_GE4_LEVEL | PresentCompare$ EQ1 SVar:SBoost:Mode$ Continuous | Affected$ Creature.Merfolk+YouCtrl+Other | AddPower$ 1 | AddToughness$ 1 | IsPresent$ Card.Self+counters_GE4_LEVEL | PresentCompare$ EQ1
DeckHints:Type$Merfolk DeckHints:Type$Merfolk
DeckHas:Ability$Counters DeckHas:Ability$Counters
Oracle:Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-3\n3/3\nFlying\nLEVEL 4+\n4/4\nFlying\nOther Merfolk creatures you control get +1/+1. Oracle:Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-3\n3/3\nFlying\nLEVEL 4+\n4/4\nFlying\nOther Merfolk creatures you control get +1/+1.

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@@ -1,11 +1,12 @@
Name:Druid Class Name:Druid Class
ManaCost:1 G ManaCost:1 G
Types:Enchantment Class Types:Enchantment Class
K:Class:3:2 G,4 G T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a land enters the battlefield under your control, you gain 1 life.
T:Mode$ ChangesZone | ClassLevel$ 1 | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a land enters the battlefield under your control, you gain 1 life.
SVar:TrigGainLife:DB$GainLife | Defined$ You | LifeAmount$ 1 SVar:TrigGainLife:DB$GainLife | Defined$ You | LifeAmount$ 1
S:Mode$ Continuous | ClassLevel$ 2 | Affected$ You | AdjustLandPlays$ 1 | Description$ You may play an additional land on each of your turns. K:Class:2:2 G:AddStaticAbility$ SLandPlay
T:Mode$ ClassLevelGained | ClassLevel$ 3 | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigAnimateLand | TriggerDescription$ When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land. SVar:SLandPlay:Mode$ Continuous | Affected$ You | AdjustLandPlays$ 1 | Secondary$ True | Description$ You may play an additional land on each of your turns.
K:Class:3:4 G:AddTrigger$ TriggerClassLevel
SVar:TriggerClassLevel:Mode$ ClassLevelGained | ClassLevel$ 3 | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigAnimateLand | Secondary$ True | TriggerDescription$ When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
SVar:TrigAnimateLand:DB$ Animate | ValidTgts$ Land.YouCtrl | Types$ Creature | Duration$ Permanent | Keywords$ Haste | staticAbilities$ StLandPT SVar:TrigAnimateLand:DB$ Animate | ValidTgts$ Land.YouCtrl | Types$ Creature | Duration$ Permanent | Keywords$ Haste | staticAbilities$ StLandPT
SVar:StLandPT:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ This creature's power and toughness are each equal to the number of lands you control. SVar:StLandPT:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ This creature's power and toughness are each equal to the number of lands you control.
SVar:X:Count$Valid Land.YouCtrl SVar:X:Count$Valid Land.YouCtrl

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@@ -4,12 +4,9 @@ Types:Creature Merfolk Wizard
PT:0/1 PT:0/1
K:Level up:1 U K:Level up:1 U
SVar:maxLevel:3 SVar:maxLevel:3
S:Mode$ Continuous | Affected$ Card.Self | AddAbility$ Loot | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-2 CARDNAME has {T}: Draw a card, then discard a card. S:Mode$ Continuous | Affected$ Card.Self | AddAbility$ Loot | IsPresent$ Card.Self+counters_GE1_LEVEL+counters_LE2_LEVEL | Description$ LEVEL 1-2 CARDNAME has {T}: Draw a card, then discard a card.
S:Mode$ Continuous | Affected$ Card.Self | AddAbility$ Draw | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 3+ CARDNAME has {T}: Draw a card. S:Mode$ Continuous | Affected$ Card.Self | AddAbility$ Draw | IsPresent$ Card.Self+counters_GE3_LEVEL | Description$ LEVEL 3+ CARDNAME has {T}: Draw a card.
SVar:Loot:AB$Draw | Cost$ T | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard SVar:Loot:AB$ Draw | Cost$ T | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard
SVar:Draw:AB$Draw | Cost$ T | NumCards$ 1 | SpellDescription$ Draw a card. SVar:Draw:AB$ Draw | Cost$ T | NumCards$ 1 | SpellDescription$ Draw a card.
SVar:DBDiscard:DB$Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1 SVar:DBDiscard:DB$Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1
SVar:X:Count$Valid Card.Self+counters_GE1_LEVEL+counters_LT3_LEVEL
SVar:Y:Count$Valid Card.Self+counters_GE3_LEVEL
SVar:Picture:http://www.wizards.com/global/images/magic/general/enclave_cryptologist.jpg
Oracle:Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-2\n0/1\n{T}: Draw a card, then discard a card.\nLEVEL 3+\n0/1\n{T}: Draw a card. Oracle:Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-2\n0/1\n{T}: Draw a card, then discard a card.\nLEVEL 3+\n0/1\n{T}: Draw a card.

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@@ -1,10 +1,11 @@
Name:Fighter Class Name:Fighter Class
ManaCost:R W ManaCost:R W
Types:Enchantment Class Types:Enchantment Class
K:Class:3:1 R W,3 R W T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
T:Mode$ ChangesZone | ClassLevel$ 1 | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.Equipment | ChangeNum$ 1 SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.Equipment | ChangeNum$ 1
S:Mode$ ReduceCost | ClassLevel$ 2 | ValidCard$ Card | ValidSpell$ Activated.Equip | Activator$ You | Amount$ 2 | Description$ Equip abilities you activate cost {2} less to activate. K:Class:2:1 R W:AddStaticAbility$ SReduceCost
T:Mode$ Attacks | ClassLevel$ 3 | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigMustBlock | TriggerDescription$ Whenever a creature you control attacks, up to one target creature blocks it this combat if able. SVar:SReduceCost:Mode$ ReduceCost | ValidCard$ Card | ValidSpell$ Activated.Equip | Activator$ You | Amount$ 2 | Secondary$ True | Description$ Equip abilities you activate cost {2} less to activate.
K:Class:3:3 R W:AddTrigger$ TriggerAttacks
SVar:TriggerAttacks:Mode$ Attacks | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigMustBlock | Secondary$ True | TriggerDescription$ Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
SVar:TrigMustBlock:DB$ MustBlock | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | DefinedAttacker$ TriggeredAttacker | BlockAllDefined$ True SVar:TrigMustBlock:DB$ MustBlock | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | DefinedAttacker$ TriggeredAttacker | BlockAllDefined$ True
Oracle:(Gain the next level as a sorcery to add its ability.)\nWhen Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.\n{1}{R}{W}: Level 2\nEquip abilities you activate cost {2} less to activate.\n{3}{R}{W}: Level 3\nWhenever a creature you control attacks, up to one target creature blocks it this combat if able. Oracle:(Gain the next level as a sorcery to add its ability.)\nWhen Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.\n{1}{R}{W}: Level 2\nEquip abilities you activate cost {2} less to activate.\n{3}{R}{W}: Level 3\nWhenever a creature you control attacks, up to one target creature blocks it this combat if able.

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@@ -4,11 +4,8 @@ Types:Creature Vampire Assassin
PT:1/1 PT:1/1
K:Level up:1 B K:Level up:1 B
SVar:maxLevel:4 SVar:maxLevel:4
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 2 | AddAbility$ LowLvl | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 2-3 2/2 CARDNAME has {B}, {T}: Target creature gets -2/-2 until end of turn. S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 2 | AddAbility$ LowLvl | IsPresent$ Card.Self+counters_GE2_LEVEL+counters_LE3_LEVEL | Description$ LEVEL 2-3 2/2 CARDNAME has {B}, {T}: Target creature gets -2/-2 until end of turn.
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | AddAbility$ HighLvl | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 4+ 4/4 CARDNAME has {B}, {T}: Target creature gets -4/-4 until end of turn. S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | AddAbility$ HighLvl | IsPresent$ Card.Self+counters_GE4_LEVEL | Description$ LEVEL 4+ 4/4 CARDNAME has {B}, {T}: Target creature gets -4/-4 until end of turn.
SVar:LowLvl:AB$ Pump | Cost$ B T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SpellDescription$ Target creature gets -2/-2 until end of turn. SVar:LowLvl:AB$ Pump | Cost$ B T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SpellDescription$ Target creature gets -2/-2 until end of turn.
SVar:HighLvl:AB$ Pump | Cost$ B T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | NumDef$ -4 | IsCurse$ True | SpellDescription$ Target creature gets -4/-4 until end of turn. SVar:HighLvl:AB$ Pump | Cost$ B T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | NumDef$ -4 | IsCurse$ True | SpellDescription$ Target creature gets -4/-4 until end of turn.
SVar:X:Count$Valid Card.Self+counters_GE2_LEVEL+counters_LT4_LEVEL
SVar:Y:Count$Valid Card.Self+counters_GE4_LEVEL
SVar:Picture:http://www.wizards.com/global/images/magic/general/guul_draz_assassin.jpg
Oracle:Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-3\n2/2\n{B}, {T}: Target creature gets -2/-2 until end of turn.\nLEVEL 4+\n4/4\n{B}, {T}: Target creature gets -4/-4 until end of turn. Oracle:Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-3\n2/2\n{B}, {T}: Target creature gets -2/-2 until end of turn.\nLEVEL 4+\n4/4\n{B}, {T}: Target creature gets -4/-4 until end of turn.

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@@ -4,9 +4,6 @@ Types:Creature Human Rogue
PT:1/1 PT:1/1
K:Level up:2 U K:Level up:2 U
SVar:maxLevel:3 SVar:maxLevel:3
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 2 | AddHiddenKeyword$ Unblockable | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-2 2/2 CARDNAME can't be blocked S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 2 | AddHiddenKeyword$ Unblockable | IsPresent$ Card.Self+counters_GE1_LEVEL+counters_LE2_LEVEL | Description$ LEVEL 1-2 2/2 CARDNAME can't be blocked
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 3 | AddKeyword$ Shroud | AddHiddenKeyword$ Unblockable | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 3+ 3/3 CARDNAME can't be blocked and has Shroud S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 3 | AddKeyword$ Shroud | AddHiddenKeyword$ Unblockable | IsPresent$ Card.Self+counters_GE3_LEVEL | Description$ LEVEL 3+ 3/3 CARDNAME can't be blocked and has Shroud
SVar:X:Count$Valid Card.Self+counters_GE1_LEVEL+counters_LE2_LEVEL
SVar:Y:Count$Valid Card.Self+counters_GE3_LEVEL
SVar:Picture:http://www.wizards.com/global/images/magic/general/hada_spy_patrol.jpg
Oracle:Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-2\n2/2\nHada Spy Patrol can't be blocked.\nLEVEL 3+\n3/3\nShroud (This creature can't be the target of spells or abilities.)\nHada Spy Patrol can't be blocked. Oracle:Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-2\n2/2\nHada Spy Patrol can't be blocked.\nLEVEL 3+\n3/3\nShroud (This creature can't be the target of spells or abilities.)\nHada Spy Patrol can't be blocked.

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@@ -4,12 +4,10 @@ Types:Creature Human Cleric
PT:0/3 PT:0/3
K:Level up:2 W K:Level up:2 W
SVar:maxLevel:5 SVar:maxLevel:5
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 1 | SetToughness$ 4 | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-4 1/4 If a source would deal damage to you or a creature you control prevent 1 of that damage. S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 1 | SetToughness$ 4 | AddReplacementEffects$ RDamage1 | IsPresent$ Card.Self+counters_GE1_LEVEL+counters_LE4_LEVEL | Description$ LEVEL 1-4 1/4 If a source would deal damage to you or a creature you control prevent 1 of that damage.
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 5 | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 5+ 2/5 If a source would deal damage to you or a creature you control prevent 2 of that damage. S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 5 | AddReplacementEffects$ RDamage2 | IsPresent$ Card.Self+counters_GE5_LEVEL | Description$ LEVEL 5+ 2/5 If a source would deal damage to you or a creature you control prevent 2 of that damage.
R:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ You,Creature.YouCtrl | ReplaceWith$ DBReplace1 | PreventionEffect$ True | CheckSVar$ X | SVarCompare$ EQ1 SVar:RDamage1:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ You,Creature.YouCtrl | ReplaceWith$ DBReplace1 | PreventionEffect$ True | Secondary$ True | Description$ If a source would deal damage to you or a creature you control prevent 1 of that damage.
SVar:DBReplace1:DB$ ReplaceDamage | Amount$ 1 SVar:DBReplace1:DB$ ReplaceDamage | Amount$ 1
R:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ You,Creature.YouCtrl | ReplaceWith$ DBReplace2 | PreventionEffect$ True | CheckSVar$ Y | SVarCompare$ EQ1 SVar:RDamage2:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ You,Creature.YouCtrl | ReplaceWith$ DBReplace2 | PreventionEffect$ True | Secondary$ True | Description$ If a source would deal damage to you or a creature you control prevent 2 of that damage.
SVar:DBReplace2:DB$ ReplaceDamage | Amount$ 2 SVar:DBReplace2:DB$ ReplaceDamage | Amount$ 2
SVar:X:Count$Valid Card.Self+counters_GE1_LEVEL+counters_LT5_LEVEL
SVar:Y:Count$Valid Card.Self+counters_GE5_LEVEL
Oracle:Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-4\n1/4\nIf a source would deal damage to you or a creature you control, prevent 1 of that damage.\nLEVEL 5+\n2/5\nIf a source would deal damage to you or a creature you control, prevent 2 of that damage. Oracle:Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-4\n1/4\nIf a source would deal damage to you or a creature you control, prevent 1 of that damage.\nLEVEL 5+\n2/5\nIf a source would deal damage to you or a creature you control, prevent 2 of that damage.

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@@ -4,9 +4,6 @@ Types:Creature Human Soldier
PT:1/2 PT:1/2
K:Level up:4 K:Level up:4
SVar:maxLevel:4 SVar:maxLevel:4
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 6 | AddKeyword$ Vigilance | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-3 2/6 CARDNAME has Vigilance S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 6 | AddKeyword$ Vigilance | IsPresent$ Card.Self+counters_GE1_LEVEL+counters_LE3_LEVEL | Description$ LEVEL 1-3 2/6 CARDNAME has Vigilance
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 10 | AddKeyword$ Vigilance | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 4+ 3/10 CARDNAME has Vigilance S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 10 | AddKeyword$ Vigilance | IsPresent$ Card.Self+counters_GE4_LEVEL | Description$ LEVEL 4+ 3/10 CARDNAME has Vigilance
SVar:X:Count$Valid Card.Self+counters_GE1_LEVEL+counters_LE3_LEVEL
SVar:Y:Count$Valid Card.Self+counters_GE4_LEVEL
SVar:Picture:http://www.wizards.com/global/images/magic/general/ikiral_outrider.jpg
Oracle:Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-3\n2/6\nVigilance\nLEVEL 4+\n3/10\nVigilance Oracle:Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-3\n2/6\nVigilance\nLEVEL 4+\n3/10\nVigilance

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@@ -4,11 +4,8 @@ Types:Creature Elf Druid
PT:1/1 PT:1/1
K:Level up:1 G K:Level up:1 G
SVar:maxLevel:5 SVar:maxLevel:5
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 1 | SetToughness$ 2 | AddAbility$ Mana | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-4 1/2 CARDNAME has "{T}: Add {G}{G}." S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 1 | SetToughness$ 2 | AddAbility$ ABMana | IsPresent$ Card.Self+counters_GE1_LEVEL+counters_LE4_LEVEL | Description$ LEVEL 1-4 1/2 CARDNAME has "{T}: Add {G}{G}."
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 1 | SetToughness$ 4 | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 5+ 1/4 Elves you control have "{T}: Add {G}{G}." S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 1 | SetToughness$ 4 | AddStaticAbility$ SMana | IsPresent$ Card.Self+counters_GE5_LEVEL | Description$ LEVEL 5+ 1/4 Elves you control have "{T}: Add {G}{G}."
S:Mode$ Continuous | Affected$ Card.Elf+YouCtrl | AddAbility$ Mana | CheckSVar$ Y | SVarCompare$ EQ1 SVar:SMana:Mode$ Continuous | Affected$ Card.Elf+YouCtrl | AddAbility$ ABMana | Secondary$ True | Description$ Elves you control have "{T}: Add {G}{G}."
SVar:Mana:AB$Mana | Cost$ T | Produced$ G | Amount$ 2 | SpellDescription$ Add {G}{G}. SVar:ABMana:AB$ Mana | Cost$ T | Produced$ G | Amount$ 2 | SpellDescription$ Add {G}{G}.
SVar:X:Count$Valid Card.Self+counters_GE1_LEVEL+counters_LT5_LEVEL
SVar:Y:Count$Valid Card.Self+counters_GE5_LEVEL
SVar:Picture:http://www.wizards.com/global/images/magic/general/joraga_treespeaker.jpg
Oracle:Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-4\n1/2\n{T}: Add {G}{G}.\nLEVEL 5+\n1/4\nElves you control have "{T}: Add {G}{G}." Oracle:Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-4\n1/2\n{T}: Add {G}{G}.\nLEVEL 5+\n1/4\nElves you control have "{T}: Add {G}{G}."

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@@ -4,11 +4,8 @@ Types:Creature Human Knight
PT:2/4 PT:2/4
K:Level up:2 W K:Level up:2 W
SVar:maxLevel:5 SVar:maxLevel:5
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 6 | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 2-4 3/6 Other creatures you control get +1/+1. S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 6 | AddStaticAbility$ SPump1 | IsPresent$ Card.Self+counters_GE2_LEVEL+counters_LE4_LEVEL | Description$ LEVEL 2-4 3/6 Other creatures you control get +1/+1.
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 8 | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 5+ 4/8 Other creatures you control get +2/+2. S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 8 | AddStaticAbility$ SPump2 | IsPresent$ Card.Self+counters_GE5_LEVEL | Description$ LEVEL 5+ 4/8 Other creatures you control get +2/+2.
S:Mode$ Continuous | Affected$ Creature.YouCtrl+Other | AddPower$ 1 | AddToughness$ 1 | CheckSVar$ X | SVarCompare$ EQ1 SVar:SPump1:Mode$ Continuous | Affected$ Creature.YouCtrl+Other | AddPower$ 1 | AddToughness$ 1 | Secondary$ True | Description$ Other creatures you control get +1/+1.
S:Mode$ Continuous | Affected$ Creature.YouCtrl+Other | AddPower$ 2 | AddToughness$ 2 | CheckSVar$ Y | SVarCompare$ EQ1 SVar:SPump2:Mode$ Continuous | Affected$ Creature.YouCtrl+Other | AddPower$ 2 | AddToughness$ 2 | Secondary$ True | Description$ Other creatures you control get +2/+2.
SVar:X:Count$Valid Card.Self+counters_GE2_LEVEL+counters_LT5_LEVEL
SVar:Y:Count$Valid Card.Self+counters_GE5_LEVEL
SVar:Picture:http://www.wizards.com/global/images/magic/general/kabira_vindicator.jpg
Oracle:Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-4\n3/6\nOther creatures you control get +1/+1.\nLEVEL 5+\n4/8\nOther creatures you control get +2/+2. Oracle:Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-4\n3/6\nOther creatures you control get +1/+1.\nLEVEL 5+\n4/8\nOther creatures you control get +2/+2.

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@@ -4,9 +4,7 @@ Types:Creature Human Warrior
PT:2/2 PT:2/2
K:Level up:R K:Level up:R
SVar:maxLevel:8 SVar:maxLevel:8
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | AddKeyword$ Flying | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 4-7 4/4 CARDNAME has Flying S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | AddKeyword$ Flying | IsPresent$ Card.Self+counters_GE4_LEVEL+counters_LE7_LEVEL | Description$ LEVEL 4-7 4/4 CARDNAME has Flying
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 8 | SetToughness$ 8 | AddKeyword$ Flying & Trample | AddAbility$ Pump | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 8+ 8/8 CARDNAME has Flying and Trample and R: CARDNAME gets +1/+0 until end of turn. S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 8 | SetToughness$ 8 | AddKeyword$ Flying & Trample | AddAbility$ Pump | IsPresent$ Card.Self+counters_GE8_LEVEL | Description$ LEVEL 8+ 8/8 CARDNAME has Flying and Trample and R: CARDNAME gets +1/+0 until end of turn.
SVar:Pump:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ 1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn. SVar:Pump:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ 1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.
SVar:X:Count$Valid Card.Self+counters_GE4_LEVEL+counters_LE7_LEVEL
SVar:Y:Count$Valid Card.Self+counters_GE8_LEVEL
Oracle:Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 4-7\n4/4\nFlying\nLEVEL 8+\n8/8\nFlying, trample\n{R}: Kargan Dragonlord gets +1/+0 until end of turn. Oracle:Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 4-7\n4/4\nFlying\nLEVEL 8+\n8/8\nFlying, trample\n{R}: Kargan Dragonlord gets +1/+0 until end of turn.

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@@ -4,11 +4,8 @@ Types:Creature Human Shaman
PT:1/1 PT:1/1
K:Level up:1 G K:Level up:1 G
SVar:maxLevel:6 SVar:maxLevel:6
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 1 | SetToughness$ 1 | AddAbility$ TokenLow | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 2-5 1/1 {T}: Create a 3/3 green Elephant creature token. S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 1 | SetToughness$ 1 | AddAbility$ TokenLow | IsPresent$ Card.Self+counters_GE2_LEVEL+counters_LE5_LEVEL | Description$ LEVEL 2-5 1/1 {T}: Create a 3/3 green Elephant creature token.
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 1 | SetToughness$ 1 | AddAbility$ TokenHigh | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 6+ 1/1 {T}: Create two 3/3 green Elephant creature tokens. S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 1 | SetToughness$ 1 | AddAbility$ TokenHigh | IsPresent$ Card.Self+counters_GE6_LEVEL | Description$ LEVEL 6+ 1/1 {T}: Create two 3/3 green Elephant creature tokens.
SVar:TokenLow:AB$ Token | Cost$ T | TokenAmount$ 1 | TokenScript$ g_3_3_elephant | TokenOwner$ You | LegacyImage$ g 3 3 elephant roe | SpellDescription$ Create a 3/3 green Elephant creature token. SVar:TokenLow:AB$ Token | Cost$ T | TokenAmount$ 1 | TokenScript$ g_3_3_elephant | TokenOwner$ You | SpellDescription$ Create a 3/3 green Elephant creature token.
SVar:TokenHigh:AB$ Token | Cost$ T | TokenAmount$ 2 | TokenScript$ g_3_3_elephant | TokenOwner$ You | LegacyImage$ g 3 3 elephant roe | SpellDescription$ Create two 3/3 green Elephant creature tokens. SVar:TokenHigh:AB$ Token | Cost$ T | TokenAmount$ 2 | TokenScript$ g_3_3_elephant | TokenOwner$ You | SpellDescription$ Create two 3/3 green Elephant creature tokens.
SVar:X:Count$Valid Card.Self+counters_GE2_LEVEL+counters_LE5_LEVEL
SVar:Y:Count$Valid Card.Self+counters_GE6_LEVEL
SVar:Picture:http://www.wizards.com/global/images/magic/general/kazandu_tuskcaller.jpg
Oracle:Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-5\n1/1\n{T}: Create a 3/3 green Elephant creature token.\nLEVEL 6+\n1/1\n{T}: Create two 3/3 green Elephant creature tokens. Oracle:Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-5\n1/1\n{T}: Create a 3/3 green Elephant creature token.\nLEVEL 6+\n1/1\n{T}: Create two 3/3 green Elephant creature tokens.

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@@ -4,9 +4,6 @@ Types:Creature Kor Knight
PT:2/2 PT:2/2
K:Level up:3 K:Level up:3
SVar:maxLevel:4 SVar:maxLevel:4
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 3 | AddKeyword$ Flying | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-3 2/3 CARDNAME has Flying S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 3 | AddKeyword$ Flying | IsPresent$ Card.Self+counters_GE1_LEVEL+counters_LE3_LEVEL | Description$ LEVEL 1-3 2/3 CARDNAME has Flying
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | AddKeyword$ Flying & Vigilance | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 4+ 4/4 CARDNAME has Flying and Vigilance S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | AddKeyword$ Flying & Vigilance | IsPresent$ Card.Self+counters_GE4_LEVEL | Description$ LEVEL 4+ 4/4 CARDNAME has Flying and Vigilance
SVar:X:Count$Valid Card.Self+counters_GE1_LEVEL+counters_LE3_LEVEL
SVar:Y:Count$Valid Card.Self+counters_GE4_LEVEL
SVar:Picture:http://www.wizards.com/global/images/magic/general/knight_of_cliffhaven.jpg
Oracle:Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-3\n2/3\nFlying\nLEVEL 4+\n4/4\nFlying, vigilance Oracle:Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-3\n2/3\nFlying\nLEVEL 4+\n4/4\nFlying, vigilance

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@@ -4,11 +4,8 @@ Types:Creature Human Wizard
PT:1/3 PT:1/3
K:Level up:U K:Level up:U
SVar:maxLevel:7 SVar:maxLevel:7
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 4 | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 4-6 2/4 S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 4 | IsPresent$ Card.Self+counters_GE4_LEVEL+counters_LE6_LEVEL | Description$ LEVEL 4-6 2/4
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 5 | AddTrigger$ TriggerExtraTurn | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one. S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 5 | AddTrigger$ TriggerExtraTurn | IsPresent$ Card.Self+counters_GE7_LEVEL | Description$ LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one.
SVar:X:Count$Valid Card.Self+counters_GE4_LEVEL+counters_LE6_LEVEL
SVar:Y:Count$Valid Card.Self+counters_GE7_LEVEL
SVar:TriggerExtraTurn:Mode$ Phase | Phase$ End of Turn | NotPlayerTurn$ True | Execute$ TrigExtraTurn | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each end step, if it's not your turn, take an extra turn after this one. SVar:TriggerExtraTurn:Mode$ Phase | Phase$ End of Turn | NotPlayerTurn$ True | Execute$ TrigExtraTurn | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each end step, if it's not your turn, take an extra turn after this one.
SVar:TrigExtraTurn:DB$ AddTurn | NumTurns$ 1 SVar:TrigExtraTurn:DB$ AddTurn | NumTurns$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/lighthouse_chronologist.jpg
Oracle:Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 4-6\n2/4\nLEVEL 7+\n3/5\nAt the beginning of each end step, if it's not your turn, take an extra turn after this one. Oracle:Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 4-6\n2/4\nLEVEL 7+\n3/5\nAt the beginning of each end step, if it's not your turn, take an extra turn after this one.

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@@ -4,11 +4,8 @@ Types:Creature Minotaur Shaman
PT:3/3 PT:3/3
K:Level up:1 R K:Level up:1 R
SVar:maxLevel:6 SVar:maxLevel:6
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 6 | SetToughness$ 6 | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-5 6/6 S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 6 | SetToughness$ 6 | IsPresent$ Card.Self+counters_GE1_LEVEL+counters_LE5_LEVEL | Description$ LEVEL 1-5 6/6
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 6 | SetToughness$ 6 | AddTrigger$ TriggerDamage | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 6+ 6/6 Whenever CARDNAME attacks, it deals 6 damage to each creature defending player controls. S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 6 | SetToughness$ 6 | AddTrigger$ TriggerDamage | IsPresent$ Card.Self+counters_GE6_LEVEL | Description$ LEVEL 6+ 6/6 Whenever CARDNAME attacks, it deals 6 damage to each creature defending player controls.
SVar:X:Count$Valid Card.Self+counters_GE1_LEVEL+counters_LE5_LEVEL
SVar:Y:Count$Valid Card.Self+counters_GE6_LEVEL
SVar:TriggerDamage:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, it deals 6 damage to each creature defending player controls. SVar:TriggerDamage:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, it deals 6 damage to each creature defending player controls.
SVar:TrigDamage:DB$DamageAll | ValidCards$ Creature.DefenderCtrl | NumDmg$ 6 SVar:TrigDamage:DB$ DamageAll | ValidCards$ Creature.ControlledBy TriggeredDefendingPlayer | NumDmg$ 6
SVar:Picture:http://www.wizards.com/global/images/magic/general/lord_of_shatterskull_pass.jpg
Oracle:Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-5\n6/6\nLEVEL 6+\n6/6\nWhenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls. Oracle:Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-5\n6/6\nLEVEL 6+\n6/6\nWhenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.

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@@ -1,11 +1,12 @@
Name:Monk Class Name:Monk Class
ManaCost:W U ManaCost:W U
Types:Enchantment Class Types:Enchantment Class
K:Class:3:W U,1 W U S:Mode$ ReduceCost | ValidCard$ Card | Type$ Spell | Activator$ You | Amount$ 1 | CheckSVar$ YouCastThisTurn | SVarCompare$ EQ1 | Description$ The second spell you cast each turn costs {1} less to cast.
S:Mode$ ReduceCost | ClassLevel$ 1 | ValidCard$ Card | Type$ Spell | Activator$ You | Amount$ 1 | CheckSVar$ YouCastThisTurn | SVarCompare$ EQ1 | Description$ The second spell you cast each turn costs {1} less to cast. K:Class:2:W U:AddTrigger$ TriggerClassLevel
T:Mode$ ClassLevelGained | ClassLevel$ 2 | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigBounce | TriggerDescription$ When this Class becomes level 2, return up to one target nonland permanent to its owner's hand. SVar:TriggerClassLevel:Mode$ ClassLevelGained | ClassLevel$ 2 | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigBounce | Secondary$ True | TriggerDescription$ When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
SVar:TrigBounce:DB$ChangeZone | ValidTgts$ Permanent.nonLand | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand SVar:TrigBounce:DB$ ChangeZone | ValidTgts$ Permanent.nonLand | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand
T:Mode$ Phase | ClassLevel$ 3 | Phase$ Upkeep | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigExile | TriggerDescription$ At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn." K:Class:3:1 W U:AddTrigger$ TriggerUpkeep
SVar:TriggerUpkeep:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigExile | Secondary$ True | TriggerDescription$ At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
SVar:TrigExile:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBMayPlay SVar:TrigExile:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBMayPlay
SVar:DBMayPlay:DB$ Animate | Defined$ Remembered | staticAbilities$ StPlay | Duration$ Permanent | SubAbility$ DBCleanup SVar:DBMayPlay:DB$ Animate | Defined$ Remembered | staticAbilities$ StPlay | Duration$ Permanent | SubAbility$ DBCleanup
SVar:StPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Exile | Affected$ Card.Self+nonLand | AffectedZone$ Exile | CheckSVar$ YouCastThisTurn | SVarCompare$ GE1 | Description$ You may cast this card from exile as long as you've cast another spell this turn. SVar:StPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Exile | Affected$ Card.Self+nonLand | AffectedZone$ Exile | CheckSVar$ YouCastThisTurn | SVarCompare$ GE1 | Description$ You may cast this card from exile as long as you've cast another spell this turn.

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@@ -4,9 +4,6 @@ Types:Creature Vampire Warrior
PT:3/2 PT:3/2
K:Level up:2 B K:Level up:2 B
SVar:maxLevel:3 SVar:maxLevel:3
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 3 | AddKeyword$ Deathtouch | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-2 4/3 CARDNAME has Deathtouch S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 3 | AddKeyword$ Deathtouch | IsPresent$ Card.Self+counters_GE1_LEVEL+counters_LE2_LEVEL | Description$ LEVEL 1-2 4/3 CARDNAME has Deathtouch
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 5 | SetToughness$ 4 | AddKeyword$ First Strike & Deathtouch | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 3+ 5/4 CARDNAME has First Strike and Deathtouch S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 5 | SetToughness$ 4 | AddKeyword$ First Strike & Deathtouch | IsPresent$ Card.Self+counters_GE3_LEVEL | Description$ LEVEL 3+ 5/4 CARDNAME has First Strike and Deathtouch
SVar:X:Count$Valid Card.Self+counters_GE1_LEVEL+counters_LE2_LEVEL
SVar:Y:Count$Valid Card.Self+counters_GE3_LEVEL
SVar:Picture:http://www.wizards.com/global/images/magic/general/nirkana_cutthroat.jpg
Oracle:Level up {2}{B} ({2}{B}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-2\n4/3\nDeathtouch\nLEVEL 3+\n5/4\nFirst strike, deathtouch Oracle:Level up {2}{B} ({2}{B}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-2\n4/3\nDeathtouch\nLEVEL 3+\n5/4\nFirst strike, deathtouch

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@@ -4,10 +4,7 @@ Types:Creature Zombie Warrior
PT:1/1 PT:1/1
K:Level up:3 K:Level up:3
SVar:maxLevel:4 SVar:maxLevel:4
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 2 | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-3 4/2 S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 2 | IsPresent$ Card.Self+counters_GE2_LEVEL+counters_LE3_LEVEL | Description$ LEVEL 1-3 4/2
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 7 | SetToughness$ 3 | AddAbility$ Regen | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 4+ 7/3 CARDNAME has "{B}: Regenerate CARDNAME." S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 7 | SetToughness$ 3 | AddAbility$ Regen | IsPresent$ Card.Self+counters_GE4_LEVEL | Description$ LEVEL 4+ 7/3 CARDNAME has "{B}: Regenerate CARDNAME."
SVar:Regen:AB$Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME. SVar:Regen:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.
SVar:X:Count$Valid Card.Self+counters_GE1_LEVEL+counters_LE3_LEVEL
SVar:Y:Count$Valid Card.Self+counters_GE4_LEVEL
SVar:Picture:http://www.wizards.com/global/images/magic/general/null_champion.jpg
Oracle:Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-3\n4/2\nLEVEL 4+\n7/3\n{B}: Regenerate Null Champion. Oracle:Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-3\n4/2\nLEVEL 4+\n7/3\n{B}: Regenerate Null Champion.

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@@ -1,10 +1,11 @@
Name:Paladin Class Name:Paladin Class
ManaCost:W ManaCost:W
Types:Enchantment Class Types:Enchantment Class
K:Class:3:2 W,4 W S:Mode$ RaiseCost | ValidCard$ Card | Activator$ Opponent | ValidSpell$ Spell | Amount$ 1 | Condition$ PlayerTurn | Description$ Spells your opponents cast during your turn cost {1} more to cast.
S:Mode$ RaiseCost | ClassLevel$ 1 | ValidCard$ Card | Activator$ Opponent | ValidSpell$ Spell | Amount$ 1 | Condition$ PlayerTurn | Description$ Spells your opponents cast during your turn cost {1} more to cast. K:Class:2:2 W:AddStaticAbility$ SPump
S:Mode$ Continuous | ClassLevel$ 2 | Affected$ Creature.YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control get +1/+1. SVar:SPump:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1 | AddToughness$ 1 | Secondary$ True | Description$ Creatures you control get +1/+1.
T:Mode$ AttackersDeclared | ClassLevel$ 3 | AttackingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike. K:Class:3:4 W:AddTrigger$ TriggerAttackersDeclared
SVar:TriggerAttackersDeclared:Mode$ AttackersDeclared | AttackingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | Secondary$ True | TriggerDescription$ Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking | NumAtt$ X | NumDef$ X | KW$ Double Strike SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking | NumAtt$ X | NumDef$ X | KW$ Double Strike
SVar:X:Count$Valid Creature.attacking/Minus.1 SVar:X:Count$Valid Creature.attacking/Minus.1
Oracle:(Gain the next level as a sorcery to add its ability.)\nSpells your opponents cast during your turn cost {1} more to cast.\n{2}{W}: Level 2\nCreatures you control get +1/+1.\n{4}{W}: Level 3\nWhenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike. Oracle:(Gain the next level as a sorcery to add its ability.)\nSpells your opponents cast during your turn cost {1} more to cast.\n{2}{W}: Level 2\nCreatures you control get +1/+1.\n{4}{W}: Level 3\nWhenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.

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@@ -1,12 +1,13 @@
Name:Ranger Class Name:Ranger Class
ManaCost:1 G ManaCost:1 G
Types:Enchantment Class Types:Enchantment Class
K:Class:3:1 G,3 G T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 2/2 green Wolf creature token.
T:Mode$ ChangesZone | ClassLevel$ 1 | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 2/2 green Wolf creature token.
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_2_2_wolf | TokenOwner$ You SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_2_2_wolf | TokenOwner$ You
T:Mode$ AttackersDeclared | ClassLevel$ 2 | AttackingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you attack, put a +1/+1 counter on target attacking creature. K:Class:2:1 G:AddTrigger$ TriggerAttackersDeclared
SVar:TriggerAttackersDeclared:Mode$ AttackersDeclared | AttackingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | Secondary$ True | TriggerDescription$ Whenever you attack, put a +1/+1 counter on target attacking creature.
SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | CounterType$ P1P1 | CounterNum$ 1 SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | CounterType$ P1P1 | CounterNum$ 1
S:Mode$ Continuous | ClassLevel$ 3 | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ Player | Description$ You may look at the top card of your library any time. K:Class:3:3 G:AddStaticAbility$ SMayLook & SMayPlay
S:Mode$ Continuous | ClassLevel$ 3 | Affected$ Creature.nonLand+TopLibrary+YouCtrl | AffectedZone$ Library | MayPlay$ True | Description$ You may cast creature spells from the top of your library. SVar:SMayLook:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ You | Secondary$ True | Description$ You may look at the top card of your library any time.
SVar:SMayPlay:Mode$ Continuous | Affected$ Creature.nonLand+TopLibrary+YouCtrl | AffectedZone$ Library | MayPlay$ True | Secondary$ True | Description$ You may cast creature spells from the top of your library.
DeckHas:Ability$Token & Ability$Counter DeckHas:Ability$Token & Ability$Counter
Oracle:(Gain the next level as a sorcery to add its ability.)\nWhen Ranger Class enters the battlefield, create a 2/2 green Wolf creature token.\n{1}{G}: Level 2\nWhenever you attack, put a +1/+1 counter on target attacking creature.\n{3}{G}: Level 3\nYou may look at the top card of your library any time.\nYou may cast creature spells from the top of your library. Oracle:(Gain the next level as a sorcery to add its ability.)\nWhen Ranger Class enters the battlefield, create a 2/2 green Wolf creature token.\n{1}{G}: Level 2\nWhenever you attack, put a +1/+1 counter on target attacking creature.\n{3}{G}: Level 3\nYou may look at the top card of your library any time.\nYou may cast creature spells from the top of your library.

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@@ -1,19 +1,20 @@
Name:Rogue Class Name:Rogue Class
ManaCost:U B ManaCost:U B
Types:Enchantment Class Types:Enchantment Class
K:Class:3:1 U B,2 U B
T:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Exile | ExcludedDestinations$ Stack | Destination$ Any | TriggerZones$ Battlefield | Execute$ TrigForget | Static$ True T:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Exile | ExcludedDestinations$ Stack | Destination$ Any | TriggerZones$ Battlefield | Execute$ TrigForget | Static$ True
T:Mode$ SpellCast | ValidCard$ Card.IsRemembered | TriggerZones$ Battlefield | Execute$ TrigForget | Static$ True T:Mode$ SpellCast | ValidCard$ Card.IsRemembered | TriggerZones$ Battlefield | Execute$ TrigForget | Static$ True
SVar:TrigForget:DB$ Pump | ForgetObjects$ TriggeredCard SVar:TrigForget:DB$ Pump | ForgetObjects$ TriggeredCard
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ TrigCleanup | Static$ True T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ TrigCleanup | Static$ True
SVar:TrigCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True SVar:TrigCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True
T:Mode$ DamageDone | ClassLevel$ 1 | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDig | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. T:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDig | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
SVar:TrigDig:DB$ Dig | DigNum$ 1 | Defined$ TriggeredTarget | DestinationZone$ Exile | ExileFaceDown$ True | RememberChanged$ True | ChangeNum$ All | SubAbility$ DBExile SVar:TrigDig:DB$ Dig | DigNum$ 1 | Defined$ TriggeredTarget | DestinationZone$ Exile | ExileFaceDown$ True | RememberChanged$ True | ChangeNum$ All | SubAbility$ DBExile
SVar:DBExile:DB$ ChangeZone | Defined$ Imprinted | Origin$ Command | Destination$ Exile | SubAbility$ DBUnimprint SVar:DBExile:DB$ ChangeZone | Defined$ Imprinted | Origin$ Command | Destination$ Exile | SubAbility$ DBUnimprint
SVar:DBUnimprint:DB$ Cleanup | ClearImprinted $True | SubAbility$ DBEffect SVar:DBUnimprint:DB$ Cleanup | ClearImprinted $True | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | ImprintOnHost$ True | StaticAbilities$ STMayLook | Duration$ Permanent | ForgetOnMoved$ Exile SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | ImprintOnHost$ True | StaticAbilities$ STMayLook | Duration$ Permanent | ForgetOnMoved$ Exile
SVar:STMayLook:Mode$ Continuous | MayLookAt$ You | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may look at it for as long as it remains exiled. SVar:STMayLook:Mode$ Continuous | MayLookAt$ You | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may look at it for as long as it remains exiled.
S:Mode$ Continuous | ClassLevel$ 2 | Affected$ Creature.YouCtrl | AddKeyword$ Menace | Description$ Creatures you control have menace. K:Class:2:1 U B:AddStaticAbility$ SMenace
S:Mode$ Continuous | ClassLevel$ 3 | MayPlay$ True | MayPlayIgnoreType$ True | EffectZone$ Battlefield | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play cards exiled with CARDNAME, and you may spend mana as though it were mana of any color to cast those spells. SVar:SMenace:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Menace | Secondary$ True | Description$ Creatures you control have menace.
K:Class:3:2 U B:AddStaticAbility$ SMayPlay
SVar:SMayPlay:Mode$ Continuous | MayPlay$ True | MayPlayIgnoreType$ True | EffectZone$ Battlefield | Affected$ Card.IsRemembered | AffectedZone$ Exile | Secondary$ True | Description$ You may play cards exiled with CARDNAME, and you may spend mana as though it were mana of any color to cast those spells.
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
Oracle:(Gain the next level as a sorcery to add its ability.)\nWhenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.\n{1}{U}{B}: Level 2\nCreatures you control have menace.\n{2}{U}{B}: Level 3\nYou may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells. Oracle:(Gain the next level as a sorcery to add its ability.)\nWhenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.\n{1}{U}{B}: Level 2\nCreatures you control have menace.\n{2}{U}{B}: Level 3\nYou may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.

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@@ -4,9 +4,6 @@ Types:Creature Merfolk Wizard
PT:1/1 PT:1/1
K:Level up:3 K:Level up:3
SVar:maxLevel:3 SVar:maxLevel:3
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 2 | AddKeyword$ Flying | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-2 2/2 CARDNAME has Flying S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 2 | AddKeyword$ Flying | IsPresent$ Card.Self+counters_GE1_LEVEL+counters_LE2_LEVEL | Description$ LEVEL 1-2 2/2 CARDNAME has Flying
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 2 | AddKeyword$ Flying | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 3+ 4/2 CARDNAME has Flying S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 2 | AddKeyword$ Flying | IsPresent$ Card.Self+counters_GE3_LEVEL | Description$ LEVEL 3+ 4/2 CARDNAME has Flying
SVar:X:Count$Valid Card.Self+counters_GE1_LEVEL+counters_LE2_LEVEL
SVar:Y:Count$Valid Card.Self+counters_GE3_LEVEL
SVar:Picture:http://www.wizards.com/global/images/magic/general/skywatcher_adept.jpg
Oracle:Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-2\n2/2\nFlying\nLEVEL 3+\n4/2\nFlying Oracle:Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-2\n2/2\nFlying\nLEVEL 3+\n4/2\nFlying

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@@ -1,14 +1,15 @@
Name:Sorcerer Class Name:Sorcerer Class
ManaCost:U R ManaCost:U R
Types:Enchantment Class Types:Enchantment Class
K:Class:3:U R,3 U R T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw two cards, then discard two cards.
T:Mode$ ChangesZone | ClassLevel$ 1 | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw two cards, then discard two cards.
SVar:TrigDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBDiscard SVar:TrigDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBDiscard
SVar:DBDiscard:DB$Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose SVar:DBDiscard:DB$Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose
S:Mode$ Continuous | ClassLevel$ 2 | EffectZone$ Battlefield | Affected$ Creature.YouCtrl | AddAbility$ ManaU & ManaR | Description$ Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." K:Class:2:U R:AddStaticAbility$ STapMana
SVar:STapMana:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Creature.YouCtrl | AddAbility$ ManaU & ManaR | Secondary$ True | Description$ Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
SVar:ManaU:AB$Mana | Cost$ T | Produced$ U | Amount$ 1 | RestrictValid$ Instant,Sorcery,Activated.ClassLevelUp | SpellDescription$ Add {U}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level. SVar:ManaU:AB$Mana | Cost$ T | Produced$ U | Amount$ 1 | RestrictValid$ Instant,Sorcery,Activated.ClassLevelUp | SpellDescription$ Add {U}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level.
SVar:ManaR:AB$Mana | Cost$ T | Produced$ R | Amount$ 1 | RestrictValid$ Instant,Sorcery,Activated.ClassLevelUp | SpellDescription$ Add {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level. SVar:ManaR:AB$Mana | Cost$ T | Produced$ R | Amount$ 1 | RestrictValid$ Instant,Sorcery,Activated.ClassLevelUp | SpellDescription$ Add {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level.
T:Mode$ SpellCast | ClassLevel$ 3 | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn. K:Class:3:3 U R:AddTrigger$ TriggerSpellCast
SVar:TriggerSpellCast:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | Secondary$ True | TriggerDescription$ Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
SVar:TrigDealDamage:DB$ DamageAll | ValidPlayers$ Player.Opponent | NumDmg$ X | DamageSource$ TriggeredCard SVar:TrigDealDamage:DB$ DamageAll | ValidPlayers$ Player.Opponent | NumDmg$ X | DamageSource$ TriggeredCard
SVar:X:Count$ThisTurnCast_Instant.YouCtrl,Sorcery.YouCtrl SVar:X:Count$ThisTurnCast_Instant.YouCtrl,Sorcery.YouCtrl
Oracle:(Gain the next level as a sorcery to add its ability.)\nWhen Sorcerer Class enters the battlefield, draw two cards, then discard two cards.\n{U}{R}: Level 2\nCreatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."\n{3}{U}{R}: Level 3\nWhenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn. Oracle:(Gain the next level as a sorcery to add its ability.)\nWhen Sorcerer Class enters the battlefield, draw two cards, then discard two cards.\n{U}{R}: Level 2\nCreatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."\n{3}{U}{R}: Level 3\nWhenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.

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@@ -4,9 +4,6 @@ Types:Creature Human Knight
PT:1/1 PT:1/1
K:Level up:W K:Level up:W
SVar:maxLevel:7 SVar:maxLevel:7
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 3 | AddKeyword$ First Strike | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 2-6 3/3 CARDNAME has First Strike S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 3 | AddKeyword$ First Strike | IsPresent$ Card.Self+counters_GE2_LEVEL+counters_LE6_LEVEL | Description$ LEVEL 2-6 3/3 CARDNAME has First Strike
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | AddKeyword$ Double Strike | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 7+ 4/4 CARDNAME has Double Strike S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | AddKeyword$ Double Strike | IsPresent$ Card.Self+counters_GE7_LEVEL | Description$ LEVEL 7+ 4/4 CARDNAME has Double Strike
SVar:X:Count$Valid Card.Self+counters_GE2_LEVEL+counters_LE6_LEVEL
SVar:Y:Count$Valid Card.Self+counters_GE7_LEVEL
SVar:Picture:http://www.wizards.com/global/images/magic/general/student_of_warfare.jpg
Oracle:Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-6\n3/3\nFirst strike\nLEVEL 7+\n4/4\nDouble strike Oracle:Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-6\n3/3\nFirst strike\nLEVEL 7+\n4/4\nDouble strike

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@@ -4,9 +4,6 @@ Types:Creature Human Cleric Avatar
PT:3/3 PT:3/3
K:Level up:1 K:Level up:1
SVar:maxLevel:12 SVar:maxLevel:12
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 6 | SetToughness$ 6 | AddKeyword$ Lifelink | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 6-11 6/6 Lifelink S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 6 | SetToughness$ 6 | AddKeyword$ Lifelink | IsPresent$ Card.Self+counters_GE6_LEVEL+counters_LE11_LEVEL | Description$ LEVEL 6-11 6/6 Lifelink
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 9 | SetToughness$ 9 | AddKeyword$ Indestructible & Lifelink | CheckSVar$ Z | SVarCompare$ EQ1 | Description$ LEVEL 12+ 9/9 Lifelink, indestructible S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 9 | SetToughness$ 9 | AddKeyword$ Indestructible & Lifelink | IsPresent$ Card.Self+counters_GE12_LEVEL | Description$ LEVEL 12+ 9/9 Lifelink, indestructible
SVar:Y:Count$Valid Card.Self+counters_GE6_LEVEL+counters_LT12_LEVEL
SVar:Z:Count$Valid Card.Self+counters_GE12_LEVEL
SVar:Picture:http://www.wizards.com/global/images/magic/general/transcendent_master.jpg
Oracle:Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 6-11\n6/6\nLifelink\nLEVEL 12+\n9/9\nLifelink, indestructible Oracle:Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 6-11\n6/6\nLifelink\nLEVEL 12+\n9/9\nLifelink, indestructible

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@@ -1,13 +1,14 @@
Name:Warlock Class Name:Warlock Class
ManaCost:B ManaCost:B
Types:Enchantment Class Types:Enchantment Class
K:Class:3:1 B,6 B T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE1 | Execute$ TrigLose1 | TriggerDescription$ At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.
T:Mode$ Phase | ClassLevel$ 1 | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE1 | Execute$ TrigLose1 | TriggerDescription$ At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.
SVar:TrigLose1:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 SVar:TrigLose1:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1
SVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature SVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature
T:Mode$ ClassLevelGained | ClassLevel$ 2 | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. K:Class:2:1 B:AddTrigger$ TriggerClassLevel
SVar:TriggerClassLevel:Mode$ ClassLevelGained | ClassLevel$ 2 | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDig | Secondary$ True | TriggerDescription$ When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
SVar:TrigDig:DB$ Dig | DigNum$ 3 | DestinationZone2$ Graveyard SVar:TrigDig:DB$ Dig | DigNum$ 3 | DestinationZone2$ Graveyard
T:Mode$ Phase | ClassLevel$ 3 | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ RepeatOpps | TriggerDescription$ At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.) K:Class:3:6 B:AddTrigger$ TriggerEndTurn
SVar:TriggerEndTurn:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ RepeatOpps | Secondary$ True | TriggerDescription$ At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
SVar:RepeatOpps:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ TrigLoseAgain SVar:RepeatOpps:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ TrigLoseAgain
SVar:TrigLoseAgain:DB$ LoseLife | Defined$ Remembered | LifeAmount$ Y SVar:TrigLoseAgain:DB$ LoseLife | Defined$ Remembered | LifeAmount$ Y
SVar:Y:PlayerCountRemembered$LifeLostThisTurn SVar:Y:PlayerCountRemembered$LifeLostThisTurn

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@@ -1,11 +1,12 @@
Name:Wizard Class Name:Wizard Class
ManaCost:U ManaCost:U
Types:Enchantment Class Types:Enchantment Class
K:Class:3:2 U,4 U S:Mode$ Continuous | EffectZone$ Battlefield | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size.
S:Mode$ Continuous | ClassLevel$ 1 | EffectZone$ Battlefield | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size. K:Class:2:2 U:AddTrigger$ TriggerClassLevel
T:Mode$ ClassLevelGained | ClassLevel$ 2 | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ When this Class becomes level 2, draw two cards. SVar:TriggerClassLevel:Mode$ ClassLevelGained | ClassLevel$ 2 | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDraw | Secondary$ True | TriggerDescription$ When this Class becomes level 2, draw two cards.
SVar:TrigDraw:DB$ Draw | NumCards$ 2 SVar:TrigDraw:DB$ Draw | NumCards$ 2
T:Mode$ Drawn | ClassLevel$ 3 | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you draw a card, put a +1/+1 counter on target creature you control. K:Class:3:4 U:AddTrigger$ TriggerDrawn
SVar:TriggerDrawn:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | Secondary$ True | TriggerDescription$ Whenever you draw a card, put a +1/+1 counter on target creature you control.
SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1
DeckHas:Ability$Counters DeckHas:Ability$Counters
Oracle:(Gain the next level as a sorcery to add its ability.)\nYou have no maximum hand size.\n{2}{U}: Level 2\nWhen this Class becomes level 2, draw two cards.\n{4}{U}: Level 3\nWhenever you draw a card, put a +1/+1 counter on target creature you control. Oracle:(Gain the next level as a sorcery to add its ability.)\nYou have no maximum hand size.\n{2}{U}: Level 2\nWhen this Class becomes level 2, draw two cards.\n{4}{U}: Level 3\nWhenever you draw a card, put a +1/+1 counter on target creature you control.

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@@ -5,7 +5,6 @@ PT:1/1
K:Level up:4 K:Level up:4
SVar:maxLevel:3 SVar:maxLevel:3
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 3 | IsPresent$ Card.Self+counters_GE1_LEVEL+counters_LT3_LEVEL | Description$ LEVEL 1-2 3/3 S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 3 | IsPresent$ Card.Self+counters_GE1_LEVEL+counters_LT3_LEVEL | Description$ LEVEL 1-2 3/3
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 5 | SetToughness$ 5 | IsPresent$ Card.Self+counters_GE3_LEVEL | Description$ LEVEL 3+ 5/5 CARDNAME can't be blocked except by black creatures S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 5 | SetToughness$ 5 | IsPresent$ Card.Self+counters_GE3_LEVEL | AddStaticAbility$ SCantBlock | Description$ LEVEL 3+ 5/5 CARDNAME can't be blocked except by black creatures
S:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.nonBlack | Secondary$ True | IsPresent$ Card.Self+counters_GE3_LEVEL | Description$ CARDNAME can't be blocked except by black creatures SVar:SCantBlock:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.nonBlack | Secondary$ True | Description$ CARDNAME can't be blocked except by black creatures
SVar:Picture:http://www.wizards.com/global/images/magic/general/zulaport_enforcer.jpg
Oracle:Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-2\n3/3\nLEVEL 3+\n5/5\nZulaport Enforcer can't be blocked except by black creatures. Oracle:Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-2\n3/3\nLEVEL 3+\n5/5\nZulaport Enforcer can't be blocked except by black creatures.