- Sound System: Added the Instant and Sorcery sounds.

This commit is contained in:
Agetian
2012-11-13 07:37:36 +00:00
parent d104a346d9
commit 6f26dc9a2d
2 changed files with 9 additions and 2 deletions

View File

@@ -50,8 +50,12 @@ public class SoundUtils {
Sounds.Creature.play();
} else if (source.isArtifact()) {
Sounds.Artifact.play();
} else if (source.isInstant()) {
Sounds.Instant.play();
} else if (source.isPlaneswalker()) {
Sounds.Planeswalker.play();
} else if (source.isSorcery()) {
Sounds.Sorcery.play();
} else if (source.isEnchantment()) {
Sounds.Enchantment.play();
}

View File

@@ -45,17 +45,20 @@ public enum Sounds {
Damage("res/sound/damage.wav"), /* NOT IMPLEMENTED YET */
Discard("res/sound/discard.wav"), /* NOT IMPLEMENTED YET */
Draw("res/sound/draw.wav"),
Enchant("res/sound/enchant.wav"), /* NOT IMPLEMENTED YET */
Enchantment("res/sound/enchant.wav"), /* NOT IMPLEMENTED YET */
EndOfTurn("res/sound/end_of_turn.wav"),
FlipCoin("res/sound/flip_coin.wav"),
GreenLand("res/sound/green_land.wav"),
Hit("res/sound/hit.wav"),
Instant("res/sound/instant.wav"),
LoseDuel("res/sound/lose_duel.wav"),
OtherLand("res/sound/other_land.wav"),
Planeswalker("res/sound/planeswalker.wav"),
Poison("res/sound/poison.wav"), /* NOT IMPLEMENTED YET */
Poison("res/sound/poison.wav"),
RedLand("res/sound/red_land.wav"),
Regen("res/sound/regeneration.wav"), /* NOT IMPLEMENTED YET */
Sacrifice("res/sound/sacrifice.wav"), /* NOT IMPLEMENTED YET */
Sorcery("res/sound/sorcery.wav"),
Shuffle("res/sound/shuffle.wav"),
Tap("res/sound/tap.wav"),
Untap("res/sound/untap.wav"),