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https://github.com/Card-Forge/forge.git
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Add new counter display and associated preference; clean up preferences screen a little
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@@ -1,14 +1,9 @@
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package forge.app;
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import java.awt.Desktop;
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import java.io.File;
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import java.io.IOException;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
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import com.badlogic.gdx.backends.lwjgl.LwjglClipboard;
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import forge.Forge;
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import forge.assets.AssetsDownloader;
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import forge.interfaces.IDeviceAdapter;
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@@ -17,6 +12,10 @@ import forge.util.OperatingSystem;
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import forge.util.RestartUtil;
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import forge.util.Utils;
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import java.awt.*;
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import java.io.File;
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import java.io.IOException;
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public class Main {
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public static void main(String[] args) {
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// Set this to "true" to make the mobile game port run as a full-screen desktop application
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@@ -26,7 +25,7 @@ public class Main {
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// like to make the game load from a desktop game folder configuration).
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String desktopModeAssetsDir = "../forge-gui/";
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//String desktopModeAssetsDir = "./";
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// Assets directory used when the game fully emulates smartphone/tablet mode (desktopMode = false), useful when debugging from IDE
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String assetsDir = AssetsDownloader.SHARE_DESKTOP_ASSETS ? "../forge-gui/" : "testAssets/";
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if (!AssetsDownloader.SHARE_DESKTOP_ASSETS) {
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@@ -54,7 +53,10 @@ public class Main {
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desktopScreenHeight = Integer.parseInt(res[1].trim());
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}
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}
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screenWidth = 640;
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screenHeight = 960;
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LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
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config.resizable = false;
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config.width = desktopMode ? desktopScreenWidth : screenWidth;
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