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- Fixed spliced Kodama's Reach.
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@@ -1333,6 +1333,7 @@ public final class GameActionUtil {
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while (child.getSubAbility() != null) {
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AbilitySub newChild = child.getSubAbility().getCopy();
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child.setSubAbility(newChild);
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child.setActivatingPlayer(s.getActivatingPlayer());
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child = newChild;
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}
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