Fix Pump / Draw AI half broken (#8918)

This commit is contained in:
tool4ever
2025-10-13 19:49:05 +02:00
committed by GitHub
parent c454253d48
commit 6ddb3124ac
5 changed files with 11 additions and 12 deletions

View File

@@ -54,7 +54,7 @@ public class DrawAi extends SpellAbilityAi {
}
if (ComputerUtil.playImmediately(ai, sa)) {
return new AiAbilityDecision(0, AiPlayDecision.CantPlayAi);
return new AiAbilityDecision(100, AiPlayDecision.WillPlay);
}
// Don't tap creatures that may be able to block
@@ -73,9 +73,10 @@ public class DrawAi extends SpellAbilityAi {
// TODO: make this configurable in the AI profile
return new AiAbilityDecision(100, AiPlayDecision.WillPlay);
}
return new AiAbilityDecision(0, AiPlayDecision.CostNotAcceptable);
}
return new AiAbilityDecision(0, AiPlayDecision.CantPlayAi);
return new AiAbilityDecision(100, AiPlayDecision.WillPlay);
}
/*
@@ -173,9 +174,8 @@ public class DrawAi extends SpellAbilityAi {
public AiAbilityDecision chkDrawback(SpellAbility sa, Player ai) {
if (targetAI(ai, sa, sa.isTrigger() && sa.getHostCard().isInPlay())) {
return new AiAbilityDecision(100, AiPlayDecision.WillPlay);
} else {
return new AiAbilityDecision(0, AiPlayDecision.TargetingFailed);
}
return new AiAbilityDecision(0, AiPlayDecision.TargetingFailed);
}
/**
@@ -540,9 +540,8 @@ public class DrawAi extends SpellAbilityAi {
if (targetAI(ai, sa, mandatory)) {
return new AiAbilityDecision(100, AiPlayDecision.WillPlay);
} else {
return new AiAbilityDecision(0, AiPlayDecision.TargetingFailed);
}
return new AiAbilityDecision(0, AiPlayDecision.TargetingFailed);
}
/* (non-Javadoc)

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@@ -339,11 +339,11 @@ public class PumpAi extends PumpAiBase {
return new AiAbilityDecision(0, AiPlayDecision.CantPlayAi);
}
if (!pumpTgtAI(ai, sa, defense, attack, false, false)) {
return new AiAbilityDecision(0, AiPlayDecision.TargetingFailed);
if (pumpTgtAI(ai, sa, defense, attack, false, false)) {
return new AiAbilityDecision(100, AiPlayDecision.WillPlay);
}
return new AiAbilityDecision(0, AiPlayDecision.CantPlayAi);
return new AiAbilityDecision(0, AiPlayDecision.TargetingFailed);
}
private boolean pumpTgtAI(final Player ai, final SpellAbility sa, final int defense, final int attack, final boolean mandatory,

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@@ -131,7 +131,7 @@ public class PumpAllAi extends PumpAiBase {
boolean result = ai.getCreaturesInPlay().anyMatch(c -> c.isValid(valid, source.getController(), source, sa)
&& ComputerUtilCard.shouldPumpCard(ai, sa, c, defense, power, keywords));
return result ? new AiAbilityDecision(100, AiPlayDecision.WillPlay) : new AiAbilityDecision(0, AiPlayDecision.CantPlayAi);
} // pumpAllCanPlayAI()
}
@Override
public AiAbilityDecision chkDrawback(SpellAbility sa, Player aiPlayer) {

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@@ -3,7 +3,7 @@ ManaCost:B
Types:Instant
A:SP$ Animate | Triggers$ TrigChangeZone | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SpellDescription$ Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
SVar:TrigChangeZone:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone2 | TriggerController$ TriggeredCardController | TriggerDescription$ When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
SVar:TrigChangeZone2:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ TriggeredNewCardLKICopy | SubAbility$ DBToken
SVar:TrigChangeZone2:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ TriggeredNewCardLKICopy | Tapped$ True | SubAbility$ DBToken
SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_wicked | TokenOwner$ You | AttachedTo$ TriggeredNewCardLKICopy
DeckHas:Ability$Token & Type$Role|Aura
Oracle:Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

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@@ -10,7 +10,7 @@ SVar:DBPutCounters:DB$ PutCounter | ETB$ True | Defined$ Self | CounterType$ P1P
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When NICKNAME dies, put its counters on target creature you control, then shuffle this card into its owner's library.
SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ EachFromSource | EachFromSource$ TriggeredCardLKICopy | SubAbility$ DBChangeZone
SVar:DBChangeZone:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Library | LibraryPosition$ 0 | Shuffle$ True
SVar:DBChangeZone:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Library | LibraryPosition$ 0 | Shuffle$ True
SVar:X:Count$RememberedNumber/Times.2
DeckHas:Ability$Counters
Oracle:Flying, trample\nAs Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way.\nWhen Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.