Fix Pump / Draw AI half broken (#8918)

This commit is contained in:
tool4ever
2025-10-13 19:49:05 +02:00
committed by GitHub
parent c454253d48
commit 6ddb3124ac
5 changed files with 11 additions and 12 deletions

View File

@@ -54,7 +54,7 @@ public class DrawAi extends SpellAbilityAi {
}
if (ComputerUtil.playImmediately(ai, sa)) {
return new AiAbilityDecision(0, AiPlayDecision.CantPlayAi);
return new AiAbilityDecision(100, AiPlayDecision.WillPlay);
}
// Don't tap creatures that may be able to block
@@ -73,9 +73,10 @@ public class DrawAi extends SpellAbilityAi {
// TODO: make this configurable in the AI profile
return new AiAbilityDecision(100, AiPlayDecision.WillPlay);
}
return new AiAbilityDecision(0, AiPlayDecision.CostNotAcceptable);
}
return new AiAbilityDecision(0, AiPlayDecision.CantPlayAi);
return new AiAbilityDecision(100, AiPlayDecision.WillPlay);
}
/*
@@ -173,9 +174,8 @@ public class DrawAi extends SpellAbilityAi {
public AiAbilityDecision chkDrawback(SpellAbility sa, Player ai) {
if (targetAI(ai, sa, sa.isTrigger() && sa.getHostCard().isInPlay())) {
return new AiAbilityDecision(100, AiPlayDecision.WillPlay);
} else {
return new AiAbilityDecision(0, AiPlayDecision.TargetingFailed);
}
return new AiAbilityDecision(0, AiPlayDecision.TargetingFailed);
}
/**
@@ -540,9 +540,8 @@ public class DrawAi extends SpellAbilityAi {
if (targetAI(ai, sa, mandatory)) {
return new AiAbilityDecision(100, AiPlayDecision.WillPlay);
} else {
return new AiAbilityDecision(0, AiPlayDecision.TargetingFailed);
}
return new AiAbilityDecision(0, AiPlayDecision.TargetingFailed);
}
/* (non-Javadoc)

View File

@@ -339,11 +339,11 @@ public class PumpAi extends PumpAiBase {
return new AiAbilityDecision(0, AiPlayDecision.CantPlayAi);
}
if (!pumpTgtAI(ai, sa, defense, attack, false, false)) {
return new AiAbilityDecision(0, AiPlayDecision.TargetingFailed);
if (pumpTgtAI(ai, sa, defense, attack, false, false)) {
return new AiAbilityDecision(100, AiPlayDecision.WillPlay);
}
return new AiAbilityDecision(0, AiPlayDecision.CantPlayAi);
return new AiAbilityDecision(0, AiPlayDecision.TargetingFailed);
}
private boolean pumpTgtAI(final Player ai, final SpellAbility sa, final int defense, final int attack, final boolean mandatory,

View File

@@ -131,7 +131,7 @@ public class PumpAllAi extends PumpAiBase {
boolean result = ai.getCreaturesInPlay().anyMatch(c -> c.isValid(valid, source.getController(), source, sa)
&& ComputerUtilCard.shouldPumpCard(ai, sa, c, defense, power, keywords));
return result ? new AiAbilityDecision(100, AiPlayDecision.WillPlay) : new AiAbilityDecision(0, AiPlayDecision.CantPlayAi);
} // pumpAllCanPlayAI()
}
@Override
public AiAbilityDecision chkDrawback(SpellAbility sa, Player aiPlayer) {