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- Converted some cards with "When CARDNAME is put into a graveyard from the battlefield,..." to use TriggerController (J-N).
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@@ -4,7 +4,7 @@ Types:Legendary Creature Dragon Spirit
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Text:no text
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PT:5/5
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K:Flying
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, you may distribute five +1/+1 counters among any number of target creatures.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounter | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, you may distribute five +1/+1 counters among any number of target creatures.
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SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature (1) | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ SVar=PutCounter2
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SVar:PutCounter2:DB$PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature (2) | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ SVar=PutCounter3
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SVar:PutCounter3:DB$PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature (3) | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ SVar=PutCounter4
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@@ -4,7 +4,7 @@ Types:Artifact Creature Bird
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Text:no text
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PT:1/1
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K:Flying
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, return another target artifact card from your graveyard to your hand.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, return another target artifact card from your graveyard to your hand.
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SVar:TrigChange:AB$ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Artifact.Other+YouCtrl | Cost$ 0
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SVar:SacMe:1
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SVar:Rarity:Rare
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