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https://github.com/Card-Forge/forge.git
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1) Made similar repairs to Assembly-Worker.
2) Added another LQ pic url.
This commit is contained in:
@@ -38,6 +38,7 @@ snow_covered_mountain.jpg http://www.wizards.com/global/images/magic/gene
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snow_covered_mountain1.jpg http://www.wizards.com/global/images/magic/general/snow_covered_mountain.jpg
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snow_covered_mountain1.jpg http://www.wizards.com/global/images/magic/general/snow_covered_mountain.jpg
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snow_covered_mountain2.jpg http://www.magickartenmarkt.de/img/cards/Ice_Age/snow_covered_mountain.jpg
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snow_covered_mountain2.jpg http://www.magickartenmarkt.de/img/cards/Ice_Age/snow_covered_mountain.jpg
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snow_covered_mountain3.jpg http://www.magickartenmarkt.de/img/cards/Ice_Age/snow_covered_mountain.jpg
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snow_covered_mountain3.jpg http://www.magickartenmarkt.de/img/cards/Ice_Age/snow_covered_mountain.jpg
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wanderlust.jpg http://www.wizards.com/global/images/magic/general/wanderlust.jpg
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moonglove_extract.jpg http://www.wizards.com/global/images/magic/general/moonglove_extract.jpg
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moonglove_extract.jpg http://www.wizards.com/global/images/magic/general/moonglove_extract.jpg
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artisan_of_kozilek.jpg http://www.wizards.com/global/images/magic/general/artisan_of_kozilek.jpg
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artisan_of_kozilek.jpg http://www.wizards.com/global/images/magic/general/artisan_of_kozilek.jpg
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emrakul_the_aeons_torn.jpg http://www.wizards.com/global/images/magic/general/emrakul_the_aeons_torn.jpg
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emrakul_the_aeons_torn.jpg http://www.wizards.com/global/images/magic/general/emrakul_the_aeons_torn.jpg
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@@ -15899,17 +15899,27 @@ public class CardFactory_Creatures {
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setTargetCard(getAttacker());
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setTargetCard(getAttacker());
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}
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}
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/*
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* getAttacker() will now filter out non-Assembly-Worker and non-Changelings
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*/
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public Card getAttacker() {
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public Card getAttacker() {
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//target creature that is going to attack
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//target creature that is going to attack
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Combat c = ComputerUtil.getAttackers();
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Combat attackers = ComputerUtil.getAttackers();
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CardList att = new CardList(c.getAttackers());
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CardList list = new CardList(attackers.getAttackers());
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att = att.getType("Assembly-Worker"); // Should return only Assembly-Workers
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list = list.filter(new CardListFilter() {
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att.remove(card);
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public boolean addCard(Card c) {
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att.shuffle();
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return CardFactoryUtil.canTarget(card, c) &&
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(c.getType().contains("Assembly-Worker") || c.getKeyword().contains("Changeling"));
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}
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});
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// list = list.getType("Assembly-Worker"); // Should return only Assembly-Workers
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list.remove(card);
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list.shuffle();
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if (att.size() != 0 &&
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if (list.size() != 0 &&
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(AllZone.Phase.getPhase().equals(Constant.Phase.Main1)) &&
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(AllZone.Phase.getPhase().equals(Constant.Phase.Main1)) &&
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CardFactoryUtil.canTarget(card, att.get(0))) return att.get(0);
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CardFactoryUtil.canTarget(card, list.get(0))) return list.get(0);
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else return null;
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else return null;
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}//getAttacker()
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}//getAttacker()
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@@ -15961,7 +15971,33 @@ public class CardFactory_Creatures {
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}
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}
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};//Input target
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};//Input target
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*/
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*/
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a2[0].setBeforePayMana(CardFactoryUtil.input_targetType(a2[0], "Assembly-Worker"));
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/*
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* This input method will allow the human to select both Assembly-Workers and Changelings
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*/
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Input runtime = new Input() {
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private static final long serialVersionUID = -2520339470741575052L;
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@Override
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public void showMessage() {
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PlayerZone comp = AllZone.getZone(Constant.Zone.Play, Constant.Player.Computer);
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PlayerZone hum = AllZone.getZone(Constant.Zone.Play, Constant.Player.Human);
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CardList creatures = new CardList();
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creatures.addAll(comp.getCards());
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creatures.addAll(hum.getCards());
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creatures = creatures.filter(new CardListFilter() {
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public boolean addCard(Card c) {
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return c.isCreature() && CardFactoryUtil.canTarget(card, c) &&
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(c.getType().contains("Assembly-Worker") || c.getKeyword().contains("Changeling"));
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}
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});
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stopSetNext(CardFactoryUtil.input_targetSpecific(a2[0], creatures, "Select target Assembly-Worker", true, false));
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}
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};//Input target
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a2[0].setBeforePayMana(runtime);
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// a2[0].setBeforePayMana(CardFactoryUtil.input_targetType(a2[0], "Assembly-Worker"));
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}//*************** END ************ END **************************
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}//*************** END ************ END **************************
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