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- Pestilence/Pyrohemia, the real conversion.
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@@ -2,7 +2,7 @@ Name:Pestilence
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ManaCost:2 B B
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Types:Enchantment
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Text:no text
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T:Mode$ Phase | Phase$ End Of Turn | TriggerZones$ Battlefield | IsPresent$ Creature | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ At the beginning of the end step, if no creatures are on the battlefield, sacrifice CARDNAME.
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T:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | IsPresent$ Creature | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ At the beginning of the end step, if no creatures are on the battlefield, sacrifice CARDNAME.
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SVar:TrigSac:AB$Sacrifice | Cost$ 0 | Defined$ Self
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A:AB$ DamageAll | Cost$ B | NumDmg$ 1 | ValidCards$ Creature | ValidPlayers$ Each | ValidDescription$ each creature and each player. | SpellDescription$ CARDNAME deals 1 damage to each creature and each player.
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SVar:Rarity:Uncommon
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@@ -2,7 +2,7 @@ Name:Pyrohemia
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ManaCost:2 R R
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Types:Enchantment
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Text:no text
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T:Mode$ Phase | Phase$ End Of Turn | TriggerZones$ Battlefield | IsPresent$ Creature | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ At the beginning of the end step, if no creatures are on the battlefield, sacrifice CARDNAME.
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T:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | IsPresent$ Creature | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ At the beginning of the end step, if no creatures are on the battlefield, sacrifice CARDNAME.
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SVar:TrigSac:AB$Sacrifice | Cost$ 0 | Defined$ Self
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A:AB$ DamageAll | Cost$ R | NumDmg$ 1 | ValidCards$ Creature | ValidPlayers$ Each | ValidDescription$ each creature and each player. | SpellDescription$ CARDNAME deals 1 damage to each creature and each player.
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SVar:Rarity:Uncommon
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@@ -30,18 +30,6 @@ public class EndOfTurn implements java.io.Serializable
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//Pyrohemia and Pestilence
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CardList all = AllZoneUtil.getCardsInPlay();
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CardList creature = all.getType("Creature");
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if(creature.isEmpty())
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{
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CardList sacrifice = new CardList();
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sacrifice.add(all.getName("Pyrohemia"));
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sacrifice.add(all.getName("Pestilence"));
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for(int i = 0; i < sacrifice.size(); i++)
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AllZone.GameAction.sacrifice(sacrifice.get(i));
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}
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GameActionUtil.endOfTurn_Predatory_Advantage();
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GameActionUtil.endOfTurn_Wall_Of_Reverence();
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GameActionUtil.endOfTurn_Lighthouse_Chronologist();
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