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Fix GameCopier to preserve tracking of loyalty ability activations.
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@@ -1,11 +1,13 @@
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package forge.ai.simulation;
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import java.util.ArrayList;
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import java.util.List;
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import com.google.common.collect.Lists;
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import forge.GuiBase;
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import forge.GuiDesktop;
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import forge.ai.ComputerUtilAbility;
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import forge.ai.LobbyPlayerAi;
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import forge.card.CardStateName;
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import forge.deck.Deck;
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@@ -15,6 +17,8 @@ import forge.game.GameStage;
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import forge.game.GameType;
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import forge.game.Match;
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import forge.game.card.Card;
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import forge.game.card.CardCollection;
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import forge.game.card.CounterType;
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import forge.game.phase.PhaseType;
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import forge.game.player.Player;
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import forge.game.player.RegisteredPlayer;
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@@ -55,7 +59,11 @@ public class GameSimulatorTest extends TestCase {
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}
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private SpellAbility findSAWithPrefix(Card c, String prefix) {
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for (SpellAbility sa : c.getSpellAbilities()) {
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return findSAWithPrefix(c.getSpellAbilities(), prefix);
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}
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private SpellAbility findSAWithPrefix(Iterable<SpellAbility> abilities, String prefix) {
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for (SpellAbility sa : abilities) {
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if (sa.toString().startsWith(prefix)) {
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return sa;
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}
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@@ -295,4 +303,46 @@ public class GameSimulatorTest extends TestCase {
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assertEquals(1, simGame.getPlayers().get(0).getCardsIn(ZoneType.Hand).size());
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assertEquals(0, simGame.getPlayers().get(1).getCardsIn(ZoneType.Hand).size());
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}
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public void testPlaneswalkerAbilities() {
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Game game = initAndCreateGame();
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Player p = game.getPlayers().get(1);
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Card sorin = addCard("Sorin, Solemn Visitor", p);
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sorin.addCounter(CounterType.LOYALTY, 5, false);
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game.getPhaseHandler().devModeSet(PhaseType.MAIN2, p);
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game.getAction().checkStateEffects(true);
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CardCollection cards = ComputerUtilAbility.getAvailableCards(game, p);
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ArrayList<SpellAbility> abilities = ComputerUtilAbility.getSpellAbilities(cards, p);
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SpellAbility minusTwo = findSAWithPrefix(abilities, "-2: Put a 2/2 black Vampire");
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assertNotNull(minusTwo);
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minusTwo.setActivatingPlayer(p);
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assertTrue(minusTwo.canPlay());
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GameSimulator sim = new GameSimulator(game, p);
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sim.simulateSpellAbility(minusTwo);
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Game simGame = sim.getSimulatedGameState();
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Card vampireToken = findCardWithName(simGame, "Vampire");
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assertNotNull(vampireToken);
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Player simP = simGame.getPlayers().get(1);
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cards = ComputerUtilAbility.getAvailableCards(simGame, simP);
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abilities = ComputerUtilAbility.getSpellAbilities(cards, simP);
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SpellAbility minusTwoSim = findSAWithPrefix(abilities, "-2: Put a 2/2 black Vampire");
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assertNotNull(minusTwoSim);
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minusTwo.setActivatingPlayer(simP);
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assertFalse(minusTwoSim.canPlay());
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assertEquals(1, minusTwoSim.getActivationsThisTurn());
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GameCopier copier = new GameCopier(simGame);
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Game copy = copier.makeCopy();
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Player copyP = copy.getPlayers().get(1);
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cards = ComputerUtilAbility.getAvailableCards(copy, copyP);
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abilities = ComputerUtilAbility.getSpellAbilities(cards, copyP);
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SpellAbility minusTwoCopy = findSAWithPrefix(abilities, "-2: Put a 2/2 black Vampire");
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minusTwoCopy.setActivatingPlayer(copyP);
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assertFalse(minusTwoCopy.canPlay());
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assertEquals(1, minusTwoCopy.getActivationsThisTurn());
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}
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}
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