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set 250 as minimum value for temp health boost
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@@ -77,6 +77,8 @@ public class InnScene extends UIScene {
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public void enter() {
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public void enter() {
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super.enter();
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super.enter();
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int tempHealthCost = Current.player().falseLifeCost();
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int tempHealthCost = Current.player().falseLifeCost();
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if (tempHealthCost < 0) // if computed negative set 250 as minimum
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tempHealthCost = 250;
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boolean purchaseable = Current.player().getMaxLife() == Current.player().getLife() &&
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boolean purchaseable = Current.player().getMaxLife() == Current.player().getLife() &&
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tempHealthCost <= Current.player().getGold();
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tempHealthCost <= Current.player().getGold();
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@@ -382,6 +382,7 @@ public class Assets implements Disposable {
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if (memoryPerFile.containsKey(fileName)) {
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if (memoryPerFile.containsKey(fileName)) {
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memoryPerFile.remove(fileName);
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memoryPerFile.remove(fileName);
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}
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}
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cardArtCache().clear();
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}
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}
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public float getMemoryInMegabytes() {
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public float getMemoryInMegabytes() {
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