- Fixed issue 463.

This commit is contained in:
Sloth
2011-10-19 15:01:06 +00:00
parent 9835d020c5
commit 6aa9a8d56e

View File

@@ -736,7 +736,8 @@ public class GameAction {
c = it.next(); c = it.next();
if (c.isEquipped()) { if (c.isEquipped()) {
for (Card equipment : c.getEquippedBy()) { CardList equipments = new CardList(c.getEquippedBy());
for (Card equipment : equipments) {
if (!AllZoneUtil.isCardInPlay(equipment)) { if (!AllZoneUtil.isCardInPlay(equipment)) {
equipment.unEquipCard(c); equipment.unEquipCard(c);
checkAgain = true; checkAgain = true;