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fix SubAbility stuff in Jolt and Muscle Burst
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@@ -3,7 +3,7 @@ ManaCost:2 U
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Types:Instant
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Text:no text
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A:SP$ TapOrUntap | Cost$ 2 U | ValidTgts$ Artifact,Creature,Land | TgtPrompt$ Select target artifact, creature, or land | SubAbility$ SVar=DBDraw | SpellDescription$ You may tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
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SVar:DBDraw:AB$Draw | Defined$ You | NumCards$ 1 | NextUpkeep$ True
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SVar:DBDraw:DB$Draw | Defined$ You | NumCards$ 1 | NextUpkeep$ True
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SVar:RemAIDeck:True
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SVar:Rarity:Common
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SVar:Picture:http://www.wizards.com/global/images/magic/general/jolt.jpg
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@@ -2,7 +2,7 @@ Name:Muscle Burst
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ManaCost:1 G
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Types:Instant
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Text:no text
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A:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X | NumDef$ +X | SubAbility$ SVar=DBIncludeFarmhand | SpellDescription$ Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
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A:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X | NumDef$ +X | SpellDescription$ Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named CARDNAME in all graveyards.
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SVar:X:Count$NamedInAllYards.Muscle Burst/Plus.Y
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SVar:Y:Count$NamedInAllYards.Diligent Farmhand/Plus.3
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SVar:Rarity:Common
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