mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-20 12:48:00 +00:00
Build 10/26:
This commit is contained in:
5
.gitattributes
vendored
5
.gitattributes
vendored
@@ -47,6 +47,11 @@ src/Card.java svneol=native#text/plain
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|||||||
src/CardDetailUtil.java svneol=native#text/plain
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src/CardDetailUtil.java svneol=native#text/plain
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||||||
src/CardFactory.java svneol=native#text/plain
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src/CardFactory.java svneol=native#text/plain
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||||||
src/CardFactoryUtil.java svneol=native#text/plain
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src/CardFactoryUtil.java svneol=native#text/plain
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||||||
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src/CardFactory_Auras.java -text svneol=native#text/plain
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||||||
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src/CardFactory_Creatures.java -text svneol=native#text/plain
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||||||
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src/CardFactory_Equipment.java -text svneol=native#text/plain
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||||||
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src/CardFactory_Lands.java -text svneol=native#text/plain
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||||||
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src/CardFactory_Planeswalkers.java -text svneol=native#text/plain
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||||||
src/CardList.java svneol=native#text/plain
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src/CardList.java svneol=native#text/plain
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||||||
src/CardListFilter.java svneol=native#text/plain
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src/CardListFilter.java svneol=native#text/plain
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src/CardListUtil.java svneol=native#text/plain
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src/CardListUtil.java svneol=native#text/plain
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25072
src/CardFactory.java
25072
src/CardFactory.java
File diff suppressed because it is too large
Load Diff
@@ -2350,6 +2350,36 @@ public class CardFactoryUtil
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return s;
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return s;
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}
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}
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public static int getCanPlayNumberOfLands(String player)
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{
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int count = 1;
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CardList list = new CardList(AllZone.getZone(Constant.Zone.Play, player).getCards());
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list = list.filter(new CardListFilter()
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{
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public boolean addCard(Card c) {
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return c.getName().equals("Exploration") || c.getName().equals("Azusa, Lost but Seeking") || c.getName().equals("Fastbond");
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}
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});
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for (Card var : list)
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{
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if (var.getName().equals("Exploration"))
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count++;
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else if (var.getName().equals("Azusa, Lost but Seeking"))
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count = count + 2;
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else if (var.getName().equals("Fastbond"))
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count = 100;
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}
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return count;
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}
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public static CardList getFastbonds(String player)
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{
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CardList list = new CardList(AllZone.getZone(Constant.Zone.Play, player).getCards());
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list = list.getName("Fastbond");
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return list;
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}
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//may return null
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//may return null
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static public Card getRandomCard(CardList list)
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static public Card getRandomCard(CardList list)
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5145
src/CardFactory_Auras.java
Normal file
5145
src/CardFactory_Auras.java
Normal file
File diff suppressed because it is too large
Load Diff
15165
src/CardFactory_Creatures.java
Normal file
15165
src/CardFactory_Creatures.java
Normal file
File diff suppressed because it is too large
Load Diff
1630
src/CardFactory_Equipment.java
Normal file
1630
src/CardFactory_Equipment.java
Normal file
File diff suppressed because it is too large
Load Diff
1867
src/CardFactory_Lands.java
Normal file
1867
src/CardFactory_Lands.java
Normal file
File diff suppressed because it is too large
Load Diff
1848
src/CardFactory_Planeswalkers.java
Normal file
1848
src/CardFactory_Planeswalkers.java
Normal file
File diff suppressed because it is too large
Load Diff
@@ -11,5 +11,7 @@ public interface Computer
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public void main2();
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public void main2();
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public void end_of_turn();//end of Human's turn
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public void end_of_turn();//end of Human's turn
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public void addNumberPlayLands(int n);
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public void stack_not_empty();
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public void stack_not_empty();
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}
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}
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@@ -1,3 +1,5 @@
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//import java.util.*;
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//import java.util.*;
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import javax.swing.SwingUtilities;
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import javax.swing.SwingUtilities;
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@@ -5,11 +7,11 @@ import forge.error.ErrorViewer;
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public class ComputerAI_Burn implements Computer {
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public class ComputerAI_Burn implements Computer {
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private volatile boolean playLand = true;
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private volatile int numberPlayLand = CardFactoryUtil.getCanPlayNumberOfLands(Constant.Player.Computer);
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public void main1() {
|
public void main1() {
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if(playLand) {
|
if(numberPlayLand > 0) {
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playLand = false;
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numberPlayLand--;
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ComputerUtil.playLand();
|
ComputerUtil.playLand();
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}
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}
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Runnable run = new Runnable() {
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Runnable run = new Runnable() {
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@@ -53,17 +55,16 @@ public class ComputerAI_Burn implements Computer {
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}//main1()
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}//main1()
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public void main2() {
|
public void main2() {
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playLand = true;
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numberPlayLand = CardFactoryUtil.getCanPlayNumberOfLands(Constant.Player.Computer);
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//AllZone.Phase.nextPhase();
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//AllZone.Phase.nextPhase();
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//for debugging: System.out.println("need to nextPhase(ComputerAI_Burn.main2) = true; Note, this is untested, did it work?");
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//for debugging: System.out.println("need to nextPhase(ComputerAI_Burn.main2) = true; Note, this is untested, did it work?");
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AllZone.Phase.setNeedToNextPhase(true);
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AllZone.Phase.setNeedToNextPhase(true);
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}
|
}
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public void declare_attackers_before()
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public void declare_attackers_before() {
|
{
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AllZone.Phase.setNeedToNextPhase(true);
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AllZone.Phase.setNeedToNextPhase(true);
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}
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}
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public void declare_attackers() {
|
public void declare_attackers() {
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//AllZone.Phase.nextPhase();
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//AllZone.Phase.nextPhase();
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@@ -119,12 +120,17 @@ public class ComputerAI_Burn implements Computer {
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for(int i = 0; i < 14; i++)
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for(int i = 0; i < 14; i++)
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library.add(cf.getCard("Mountain", Constant.Player.Computer));
|
library.add(cf.getCard("Mountain", Constant.Player.Computer));
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|
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if(library.size() != 40) throw new RuntimeException(
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if(library.size() != 40)
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"ComputerAI_Burn : getLibrary() error, library size is " + library.size());
|
throw new RuntimeException("ComputerAI_Burn : getLibrary() error, library size is " + library.size());
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return library.toArray();
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return library.toArray();
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}
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}
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public void addNumberPlayLands(int n)
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{
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numberPlayLand += n;
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}
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public void stack_not_empty() {
|
public void stack_not_empty() {
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//same as Input.stop() method
|
//same as Input.stop() method
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//ends the method
|
//ends the method
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@@ -5,11 +5,11 @@ import forge.error.ErrorViewer;
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|
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public class ComputerAI_Burn2 implements Computer {
|
public class ComputerAI_Burn2 implements Computer {
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private volatile boolean playLand = true;
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private volatile int numberPlayLand = CardFactoryUtil.getCanPlayNumberOfLands(Constant.Player.Computer);
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public void main1() {
|
public void main1() {
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if(playLand) {
|
if(numberPlayLand > 0 ) {
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playLand = false;
|
numberPlayLand--;
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ComputerUtil.playLand();
|
ComputerUtil.playLand();
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Card c[] = AllZone.Computer_Hand.getCards();
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Card c[] = AllZone.Computer_Hand.getCards();
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@@ -73,15 +73,16 @@ public class ComputerAI_Burn2 implements Computer {
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}//main1()
|
}//main1()
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|
||||||
public void main2() {
|
public void main2() {
|
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playLand = true;
|
numberPlayLand = CardFactoryUtil.getCanPlayNumberOfLands(Constant.Player.Computer);
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|
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//AllZone.Phase.nextPhase();
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//AllZone.Phase.nextPhase();
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//for debugging: System.out.println("need to nextPhase(ComputerAI_Burn2.main2) = true; Note, this is not tested, did it work?");
|
//for debugging: System.out.println("need to nextPhase(ComputerAI_Burn2.main2) = true; Note, this is not tested, did it work?");
|
||||||
AllZone.Phase.setNeedToNextPhase(true);
|
AllZone.Phase.setNeedToNextPhase(true);
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}
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}
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|
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||||||
public void declare_attackers_before() {
|
public void declare_attackers_before()
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AllZone.Phase.setNeedToNextPhase(true);
|
{
|
||||||
|
AllZone.Phase.setNeedToNextPhase(true);
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||||||
}
|
}
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||||||
|
|
||||||
public void declare_attackers() {
|
public void declare_attackers() {
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||||||
@@ -161,12 +162,17 @@ public class ComputerAI_Burn2 implements Computer {
|
|||||||
for(int i = 0; i < 17; i++)
|
for(int i = 0; i < 17; i++)
|
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library.add(cf.getCard("Mountain", Constant.Player.Computer));
|
library.add(cf.getCard("Mountain", Constant.Player.Computer));
|
||||||
|
|
||||||
if(library.size() != 40) throw new RuntimeException(
|
if(library.size() != 40)
|
||||||
"ComputerAI_Burn : getLibrary() error, library size is " + library.size());
|
throw new RuntimeException("ComputerAI_Burn : getLibrary() error, library size is " + library.size());
|
||||||
|
|
||||||
return library.toArray();
|
return library.toArray();
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||||||
}
|
}
|
||||||
|
|
||||||
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public void addNumberPlayLands(int n)
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|
{
|
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|
numberPlayLand += n;
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|
}
|
||||||
|
|
||||||
public void stack_not_empty() {
|
public void stack_not_empty() {
|
||||||
//same as Input.stop() method
|
//same as Input.stop() method
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||||||
//ends the method
|
//ends the method
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||||||
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|||||||
@@ -6,7 +6,8 @@ import java.util.TreeSet;
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|
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|
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public class ComputerAI_General implements Computer {
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public class ComputerAI_General implements Computer {
|
||||||
private boolean playLand = true;
|
//private boolean playLand = true;
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private int numberPlayLand = CardFactoryUtil.getCanPlayNumberOfLands(Constant.Player.Computer);
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private Collection<Card> playMain1Cards;
|
private Collection<Card> playMain1Cards;
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||||||
|
|
||||||
@SuppressWarnings("unchecked")
|
@SuppressWarnings("unchecked")
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@@ -17,8 +18,8 @@ public class ComputerAI_General implements Computer {
|
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}
|
}
|
||||||
|
|
||||||
public void main1() {
|
public void main1() {
|
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if(playLand) {
|
if(numberPlayLand > 0) {
|
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playLand = false;
|
numberPlayLand--;
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ComputerUtil.playLand();
|
ComputerUtil.playLand();
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for(String effect:AllZone.StateBasedEffects.getStateBasedMap().keySet()) {
|
for(String effect:AllZone.StateBasedEffects.getStateBasedMap().keySet()) {
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Command com = GameActionUtil.commands.get(effect);
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Command com = GameActionUtil.commands.get(effect);
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@@ -27,13 +28,26 @@ public class ComputerAI_General implements Computer {
|
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GameActionUtil.executeCardStateEffects();
|
GameActionUtil.executeCardStateEffects();
|
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}
|
}
|
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|
|
||||||
// AllZone.Phase.nextPhase();
|
// AllZone.Phase.nextPhase();
|
||||||
|
|
||||||
playCards(Constant.Phase.Main1);
|
playCards(Constant.Phase.Main1);
|
||||||
|
|
||||||
|
//for cards like Exploration, Fastbond, Azusa, ...
|
||||||
|
while(numberPlayLand > 0)
|
||||||
|
{
|
||||||
|
numberPlayLand--;
|
||||||
|
ComputerUtil.playLand();
|
||||||
|
|
||||||
|
for(String effect:AllZone.StateBasedEffects.getStateBasedMap().keySet()) {
|
||||||
|
Command com = GameActionUtil.commands.get(effect);
|
||||||
|
com.execute();
|
||||||
|
}
|
||||||
|
GameActionUtil.executeCardStateEffects();
|
||||||
|
}
|
||||||
}//main1()
|
}//main1()
|
||||||
|
|
||||||
public void main2() {
|
public void main2() {
|
||||||
playLand = true;
|
numberPlayLand = CardFactoryUtil.getCanPlayNumberOfLands(Constant.Player.Computer);
|
||||||
|
|
||||||
playCards(Constant.Phase.Main2);
|
playCards(Constant.Phase.Main2);
|
||||||
}
|
}
|
||||||
@@ -292,6 +306,11 @@ public class ComputerAI_General implements Computer {
|
|||||||
return library.toArray();
|
return library.toArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void addNumberPlayLands(int n)
|
||||||
|
{
|
||||||
|
numberPlayLand += n;
|
||||||
|
}
|
||||||
|
|
||||||
public void stack_not_empty() {
|
public void stack_not_empty() {
|
||||||
//same as Input.stop() method
|
//same as Input.stop() method
|
||||||
//ends the method
|
//ends the method
|
||||||
|
|||||||
@@ -21,6 +21,12 @@ public class ComputerAI_Input extends Input
|
|||||||
|
|
||||||
think();
|
think();
|
||||||
}//getMessage();
|
}//getMessage();
|
||||||
|
|
||||||
|
public Computer getComputer()
|
||||||
|
{
|
||||||
|
return computer;
|
||||||
|
}
|
||||||
|
|
||||||
private void think()
|
private void think()
|
||||||
{
|
{
|
||||||
final String phase = AllZone.Phase.getPhase();
|
final String phase = AllZone.Phase.getPhase();
|
||||||
|
|||||||
@@ -2,15 +2,15 @@ import java.util.*;
|
|||||||
|
|
||||||
public class ComputerAI_Rats2 implements Computer
|
public class ComputerAI_Rats2 implements Computer
|
||||||
{
|
{
|
||||||
private boolean playLand = true;
|
private int numberPlayLand = CardFactoryUtil.getCanPlayNumberOfLands(Constant.Player.Computer);
|
||||||
|
|
||||||
private static Random random = new Random();
|
private static Random random = new Random();
|
||||||
|
|
||||||
public void main1()
|
public void main1()
|
||||||
{
|
{
|
||||||
if(playLand)
|
if(numberPlayLand > 0)
|
||||||
{
|
{
|
||||||
playLand = false;
|
numberPlayLand--;
|
||||||
ComputerUtil.playLand();
|
ComputerUtil.playLand();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -25,7 +25,7 @@ public class ComputerAI_Rats2 implements Computer
|
|||||||
}
|
}
|
||||||
public void main2()
|
public void main2()
|
||||||
{
|
{
|
||||||
playLand = true;
|
numberPlayLand = CardFactoryUtil.getCanPlayNumberOfLands(Constant.Player.Computer);
|
||||||
|
|
||||||
//AllZone.Phase.nextPhase();
|
//AllZone.Phase.nextPhase();
|
||||||
//for debugging: System.out.println("need to nextPhase(ComputerAI_Rats2.main2) = true");
|
//for debugging: System.out.println("need to nextPhase(ComputerAI_Rats2.main2) = true");
|
||||||
@@ -132,6 +132,12 @@ public class ComputerAI_Rats2 implements Computer
|
|||||||
//for debugging: System.out.println("need to nextPhase(ComputerAI_Rats2.playInstantAndAbilities) = true");
|
//for debugging: System.out.println("need to nextPhase(ComputerAI_Rats2.playInstantAndAbilities) = true");
|
||||||
AllZone.Phase.setNeedToNextPhase(true);
|
AllZone.Phase.setNeedToNextPhase(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void addNumberPlayLands(int n)
|
||||||
|
{
|
||||||
|
numberPlayLand += n;
|
||||||
|
}
|
||||||
|
|
||||||
public void stack_not_empty()
|
public void stack_not_empty()
|
||||||
{
|
{
|
||||||
AllZone.InputControl.resetInput();
|
AllZone.InputControl.resetInput();
|
||||||
|
|||||||
@@ -1,6 +1,8 @@
|
|||||||
public class ComputerAI_Testing implements Computer
|
public class ComputerAI_Testing implements Computer
|
||||||
{
|
{
|
||||||
|
|
||||||
|
private int numberPlayLand = CardFactoryUtil.getCanPlayNumberOfLands(Constant.Player.Computer);
|
||||||
|
|
||||||
//must shuffle this
|
//must shuffle this
|
||||||
public Card[] getLibrary() {return new Card[] {};}
|
public Card[] getLibrary() {return new Card[] {};}
|
||||||
|
|
||||||
@@ -56,4 +58,9 @@ public class ComputerAI_Testing implements Computer
|
|||||||
//for debugging: System.out.println("need to nextPhase(ComputerAI_Testing.end_of_turn) = true");
|
//for debugging: System.out.println("need to nextPhase(ComputerAI_Testing.end_of_turn) = true");
|
||||||
AllZone.Phase.setNeedToNextPhase(true);
|
AllZone.Phase.setNeedToNextPhase(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void addNumberPlayLands(int n)
|
||||||
|
{
|
||||||
|
numberPlayLand += n;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -22,7 +22,9 @@
|
|||||||
boolean humanSkipsDrawPhase = humanCards.containsName("Necropotence") || humanCards.containsName("Yawgmoth's Bargain");
|
boolean humanSkipsDrawPhase = humanCards.containsName("Necropotence") || humanCards.containsName("Yawgmoth's Bargain");
|
||||||
|
|
||||||
if(AllZone.Phase.getPhase().equals(Constant.Phase.Draw) && humanSkipsDrawPhase){
|
if(AllZone.Phase.getPhase().equals(Constant.Phase.Draw) && humanSkipsDrawPhase){
|
||||||
Input_Main.canPlayLand = true;
|
//Input_Main.canPlayLand = true;
|
||||||
|
Input_Main.canPlayNumberOfLands = CardFactoryUtil.getCanPlayNumberOfLands(Constant.Player.Human);
|
||||||
|
Input_Main.firstLandHasBeenPlayed = false;
|
||||||
AllZone.Phase.setNeedToNextPhase(true);
|
AllZone.Phase.setNeedToNextPhase(true);
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -56,7 +58,9 @@
|
|||||||
|
|
||||||
if(AllZone.Phase.getPhase().equals(Constant.Phase.Draw))
|
if(AllZone.Phase.getPhase().equals(Constant.Phase.Draw))
|
||||||
{
|
{
|
||||||
Input_Main.canPlayLand = true;
|
//Input_Main.canPlayLand = true;
|
||||||
|
Input_Main.canPlayNumberOfLands = CardFactoryUtil.getCanPlayNumberOfLands(Constant.Player.Human);
|
||||||
|
Input_Main.firstLandHasBeenPlayed = false;
|
||||||
|
|
||||||
//AllZone.Phase.nextPhase();
|
//AllZone.Phase.nextPhase();
|
||||||
//for debugging: System.out.println("need to nextPhase(from Input_Draw on human's draw) = true");
|
//for debugging: System.out.println("need to nextPhase(from Input_Draw on human's draw) = true");
|
||||||
|
|||||||
@@ -5,7 +5,9 @@ public class Input_Main extends Input
|
|||||||
{
|
{
|
||||||
private static final long serialVersionUID = -2162856359060870957L;
|
private static final long serialVersionUID = -2162856359060870957L;
|
||||||
//Input_Draw changes this
|
//Input_Draw changes this
|
||||||
public static boolean canPlayLand;
|
//public static boolean canPlayLand;
|
||||||
|
public static boolean firstLandHasBeenPlayed;
|
||||||
|
public static int canPlayNumberOfLands;
|
||||||
|
|
||||||
public void showMessage()
|
public void showMessage()
|
||||||
{
|
{
|
||||||
@@ -18,7 +20,6 @@ public class Input_Main extends Input
|
|||||||
}
|
}
|
||||||
public void selectButtonOK()
|
public void selectButtonOK()
|
||||||
{
|
{
|
||||||
|
|
||||||
//AllZone.Phase.nextPhase();
|
//AllZone.Phase.nextPhase();
|
||||||
//for debugging: System.out.println("need to nextPhase(Input_Main.selectButtonOK) = true");
|
//for debugging: System.out.println("need to nextPhase(Input_Main.selectButtonOK) = true");
|
||||||
AllZone.Phase.setNeedToNextPhase(true);
|
AllZone.Phase.setNeedToNextPhase(true);
|
||||||
@@ -28,14 +29,26 @@ public class Input_Main extends Input
|
|||||||
//these if statements cannot be combined
|
//these if statements cannot be combined
|
||||||
if(card.isLand() && zone.is(Constant.Zone.Hand, Constant.Player.Human))
|
if(card.isLand() && zone.is(Constant.Zone.Hand, Constant.Player.Human))
|
||||||
{
|
{
|
||||||
if(canPlayLand)
|
if(canPlayNumberOfLands > 0 )
|
||||||
{
|
{
|
||||||
InputUtil.playAnyCard(card, zone);
|
CardList fastbonds = CardFactoryUtil.getFastbonds(Constant.Player.Human);
|
||||||
canPlayLand = false;
|
if (fastbonds.size() > 0){
|
||||||
AllZone.GameAction.checkStateEffects();
|
if (firstLandHasBeenPlayed)
|
||||||
|
{
|
||||||
|
for ( Card vard : fastbonds)
|
||||||
|
{
|
||||||
|
AllZone.GameAction.getPlayerLife(Constant.Player.Human).subtractLife(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
InputUtil.playAnyCard(card, zone);
|
||||||
|
canPlayNumberOfLands--;
|
||||||
|
firstLandHasBeenPlayed = true;
|
||||||
|
AllZone.GameAction.checkStateEffects();
|
||||||
}
|
}
|
||||||
|
|
||||||
//TODO: add code for exploration / fastbond here
|
//TODO: add code for exploration / fastbond here
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -21,6 +21,21 @@ public class PlayerZone_ComesIntoPlay extends DefaultPlayerZone
|
|||||||
super.add(o);
|
super.add(o);
|
||||||
|
|
||||||
Card c = (Card) o;
|
Card c = (Card) o;
|
||||||
|
|
||||||
|
//cannot use addComesIntoPlayCommand - trigger might be set to false;
|
||||||
|
if (c.getName().equals("Exploration")) {
|
||||||
|
Input_Main.canPlayNumberOfLands++;
|
||||||
|
AllZone.Computer.getComputer().addNumberPlayLands(1);
|
||||||
|
}
|
||||||
|
else if (c.getName().equals("Azusa, Lost but Seeking")) {
|
||||||
|
Input_Main.canPlayNumberOfLands+=2;
|
||||||
|
AllZone.Computer.getComputer().addNumberPlayLands(2);
|
||||||
|
}
|
||||||
|
else if( c.getName().equals("Fastbond")) {
|
||||||
|
Input_Main.canPlayNumberOfLands+=100;
|
||||||
|
AllZone.Computer.getComputer().addNumberPlayLands(100);
|
||||||
|
}
|
||||||
|
|
||||||
if (trigger)
|
if (trigger)
|
||||||
{
|
{
|
||||||
c.setSickness(true);// summoning sickness
|
c.setSickness(true);// summoning sickness
|
||||||
@@ -109,6 +124,22 @@ public class PlayerZone_ComesIntoPlay extends DefaultPlayerZone
|
|||||||
super.remove(o);
|
super.remove(o);
|
||||||
|
|
||||||
Card c = (Card) o;
|
Card c = (Card) o;
|
||||||
|
|
||||||
|
//cannot use addLeavesPlayCommand - trigger might be set to false
|
||||||
|
if (c.getName().equals("Exploration")) {
|
||||||
|
Input_Main.canPlayNumberOfLands--;
|
||||||
|
AllZone.Computer.getComputer().addNumberPlayLands(-1);
|
||||||
|
}
|
||||||
|
else if (c.getName().equals("Azusa, Lost but Seeking")) {
|
||||||
|
Input_Main.canPlayNumberOfLands-=2;
|
||||||
|
AllZone.Computer.getComputer().addNumberPlayLands(-2);
|
||||||
|
}
|
||||||
|
else if( c.getName().equals("Fastbond")) {
|
||||||
|
Input_Main.canPlayNumberOfLands-=100;
|
||||||
|
AllZone.Computer.getComputer().addNumberPlayLands(-100);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
if (leavesTrigger)
|
if (leavesTrigger)
|
||||||
c.leavesPlay();
|
c.leavesPlay();
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user