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- Add music back to town events/draft scene.
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@@ -3,6 +3,7 @@ package forge.adventure.scene;
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import forge.adventure.data.AdventureEventData;
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import forge.adventure.data.AdventureEventData;
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import forge.adventure.stage.GameHUD;
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import forge.adventure.stage.GameHUD;
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import forge.screens.FScreen;
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import forge.screens.FScreen;
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import forge.sound.MusicPlaylist;
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import forge.sound.SoundSystem;
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import forge.sound.SoundSystem;
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/**
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/**
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@@ -32,7 +33,8 @@ public class DraftScene extends ForgeScene {
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@Override
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@Override
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public void enter() {
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public void enter() {
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GameHUD.getInstance().getTouchpad().setVisible(false);
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GameHUD.getInstance().getTouchpad().setVisible(false);
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SoundSystem.instance.pause();
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GameHUD.getInstance().pauseMusic();
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SoundSystem.instance.setBackgroundMusic(MusicPlaylist.MENUS);
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screen = null;
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screen = null;
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getScreen();
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getScreen();
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screen.refresh();
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screen.refresh();
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@@ -13,12 +13,14 @@ import forge.Forge;
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import forge.adventure.character.EnemySprite;
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import forge.adventure.character.EnemySprite;
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import forge.adventure.data.*;
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import forge.adventure.data.*;
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import forge.adventure.player.AdventurePlayer;
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import forge.adventure.player.AdventurePlayer;
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import forge.adventure.stage.GameHUD;
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import forge.adventure.stage.IAfterMatch;
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import forge.adventure.stage.IAfterMatch;
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import forge.adventure.stage.WorldStage;
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import forge.adventure.stage.WorldStage;
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import forge.adventure.util.*;
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import forge.adventure.util.*;
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import forge.adventure.world.WorldSave;
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import forge.adventure.world.WorldSave;
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import forge.gui.FThreads;
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import forge.gui.FThreads;
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import forge.screens.TransitionScreen;
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import forge.screens.TransitionScreen;
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import forge.sound.MusicPlaylist;
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import forge.sound.SoundSystem;
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import forge.sound.SoundSystem;
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import forge.util.Callback;
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import forge.util.Callback;
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import forge.util.MyRandom;
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import forge.util.MyRandom;
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@@ -378,7 +380,8 @@ public class EventScene extends MenuScene implements IAfterMatch {
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@Override
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@Override
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public void enter() {
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public void enter() {
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super.enter();
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super.enter();
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SoundSystem.instance.pause();
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GameHUD.getInstance().pauseMusic();
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SoundSystem.instance.setBackgroundMusic(MusicPlaylist.MENUS);
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scrollContainer.clear();
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scrollContainer.clear();
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if (money != null) {
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if (money != null) {
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