Use OpenGL2 for Android so images don't need dimensions that are powers of 2

This commit is contained in:
drdev
2014-05-10 18:31:11 +00:00
parent 9137f883dc
commit 68a356f5b2
2 changed files with 3 additions and 2 deletions

View File

@@ -9,7 +9,6 @@ import android.os.Environment;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.backends.android.AndroidApplication;
import forge.Forge;
public class Main extends AndroidApplication {
@@ -36,6 +35,6 @@ public class Main extends AndroidApplication {
return;
}
initialize(new Forge(getClipboard(), assetsDir.getAbsolutePath() + "/"), false);
initialize(new Forge(getClipboard(), assetsDir.getAbsolutePath() + "/"), true);
}
}