Add options to control how much extra credits are given for accumulated wins

This commit is contained in:
Seravy
2018-02-08 12:04:07 +01:00
committed by Seravy
parent 36917c0d18
commit 689e5eecc4
3 changed files with 25 additions and 2 deletions

View File

@@ -242,6 +242,16 @@ public enum VSubmenuQuestPrefs implements IVSubmenu<CSubmenuQuestPrefs> {
pnlRewards.add(new FLabel.Builder().text("Alternative Win").fontAlign(SwingConstants.RIGHT).build(), labelConstraints);
pnlRewards.add(new PrefInput(QPref.REWARDS_ALTERNATIVE, QuestPreferencesErrType.REWARDS), fieldConstraints);
FLabel WinMulti = new FLabel.Builder().text("Bonus Multiplier per Win").fontAlign(SwingConstants.RIGHT).build();
WinMulti.setToolTipText("Each previous win increases your reward by this much after winning a match.");
pnlRewards.add(WinMulti, labelConstraints);
pnlRewards.add(new PrefInput(QPref.REWARDS_WINS_MULTIPLIER, QuestPreferencesErrType.REWARDS), fieldConstraints);
FLabel WinMultiMax = new FLabel.Builder().text("Max Wins for Multiplier").fontAlign(SwingConstants.RIGHT).build();
WinMultiMax.setToolTipText("Reward stops increasing after you have this many wins.");
pnlRewards.add(WinMultiMax, labelConstraints);
pnlRewards.add(new PrefInput(QPref.REWARDS_WINS_MULTIPLIER_MAX, QuestPreferencesErrType.REWARDS), fieldConstraints);
pnlRewards.add(new FLabel.Builder().text("Win by Turn 15").fontAlign(SwingConstants.RIGHT).build(), labelConstraints);
pnlRewards.add(new PrefInput(QPref.REWARDS_TURN15, QuestPreferencesErrType.REWARDS), fieldConstraints);