Adventure - shard count fix

This commit is contained in:
jjayers99
2023-06-03 22:15:10 -04:00
parent c31537d66e
commit 6888f8627d
7 changed files with 3855 additions and 1 deletions

View File

@@ -238,7 +238,7 @@ public class DuelScene extends ForgeScene {
humanPlayer.setPlayer(playerObject);
humanPlayer.setTeamNumber(0);
humanPlayer.setStartingLife(eventData!=null?eventData.eventRules.startingLife:advPlayer.getLife());
if (eventData!=null && eventData.eventRules.allowsShards)
if (eventData==null || eventData.eventRules.allowsShards)
humanPlayer.setManaShards(advPlayer.getShards());
Array<EffectData> playerEffects = new Array<>();

View File

@@ -0,0 +1,611 @@
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&quot;text&quot;:&quot;Your opponent unleashes a shrill scream as they shift back into stone form, but no longer balanced upon a pedestal. The statue falls and shatters, with many of the pieces tumbling into the pool. You would almost swear you could hear the scream faintly continuing beneath the water's surface.&quot;,
&quot;loctext&quot;:&quot;&quot;,
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{ &quot;name&quot;:&quot;(Continue)&quot;,
&quot;text&quot;:&quot;After a moment, you feel a shift in the energy of your surroundings. The ethereal haze that had accompanied the graveyard's fences dissapates. Shapes begin to move at the edge of your vision. It seems there might have been something true about the guardian's role here.&quot;
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&quot;text&quot;:&quot;At the edge of a reflecting pool stands a carved stone depiction angel. Posed as if fighting while in flight, the air around the statue's sword and shield shimmers with a prismatic haze. In another setting, it would be majestic. But here, it is ominous.&quot;,
&quot;condition&quot;: [ { &quot;actorID&quot;: 254 } ],
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{
&quot;name&quot;:&quot;Take a closer look at the statue&quot;,
&quot;text&quot;: &quot;You sense an immense amount of power radiating from the monument. You also begin to note that many of the familiar holy symbols engraved around the base are twisted, incomplete, altered, or otherwise seem 'wrong'&quot;,
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{ &quot;name&quot;:&quot;Walk away&quot; },
{ &quot;name&quot;:&quot;Drain the power from the statue&quot;,
&quot;text&quot;:&quot;Whatever you're doing, it seems to be working. The glow around the statue's armaments begins to clear away, as does the barrier around the graveyard. You also find that you are able to channel this energy, and feel somewhat refreshed by it (+15 health recovered)&quot;,
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&quot;text&quot;:&quot;The statue begins to crack and shift, but it does not crumble. Instead, it speaks: \&quot;YOU INTERFERE WITH POWERS YOU KNOW NOTHING OF, MORTAL!!\&quot;. You have little time to process this before it attacks!&quot;,
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&quot;text&quot;: &quot;With the statue destroyed, you no longer feel the heavy presence you felt before that pushed you away from the boundaries of the graveyard.&quot;,
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&quot;text&quot;: &quot;In sharp contrast to the forest behind you, this graveyard is eerily quiet. So quiet in fact, that you feel like you can hear a slight hum in the air coming from the stone wall around the area.&quot;,
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&quot;text&quot;: &quot; \&quot;What lies here cannot be banished, only contained. I stand guard to separate wicked spirits from their mortal shells\&quot;. Beside the text, there is an engraving of an angel and dark spirits battling in the sky.&quot;,
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&quot;options&quot;: [{
&quot;name&quot;: &quot;Read the plaque&quot;,
&quot;text&quot;: &quot; \&quot;What lies here cannot be banished, only contained. I stand guard to separate wicked spirits from their mortal shells\&quot;. Beside the text, there is an engraving of an angel and dark spirits battling in the sky.&quot;,
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{
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