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Card.changeCardState support Specialize
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@@ -661,6 +661,19 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars {
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}
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} else if (mode.equals("Meld") && isMeldable()) {
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return changeToState(CardStateName.Meld);
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} else if (mode.equals("Specialize")) {
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if (customState.equalsIgnoreCase("white")) {
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return changeToState(CardStateName.SpecializeW);
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} else if (customState.equalsIgnoreCase("blue")) {
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return changeToState(CardStateName.SpecializeU);
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} else if (customState.equalsIgnoreCase("black")) {
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return changeToState(CardStateName.SpecializeB);
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} else if (customState.equalsIgnoreCase("red")) {
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return changeToState(CardStateName.SpecializeR);
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} else if (customState.equalsIgnoreCase("green")) {
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return changeToState(CardStateName.SpecializeG);
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}
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//do trigger here?
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}
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return false;
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}
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