From 6783f4e7004fb4a54f7e2f97cbc88bbe2f8f1de4 Mon Sep 17 00:00:00 2001 From: churrufli Date: Fri, 7 Jun 2019 20:50:04 +0200 Subject: [PATCH] Moving hard-coded text to en-US.properties file --- forge-gui/res/languages/de-DE.properties | 100 ++++++++++++++++++++++ forge-gui/res/languages/en-US.properties | 1 - forge-gui/res/languages/es-es.properties | 104 ++++++++++++++++++++++- 3 files changed, 202 insertions(+), 3 deletions(-) diff --git a/forge-gui/res/languages/de-DE.properties b/forge-gui/res/languages/de-DE.properties index 66dac6c797e..cb1e82aa66f 100644 --- a/forge-gui/res/languages/de-DE.properties +++ b/forge-gui/res/languages/de-DE.properties @@ -524,3 +524,103 @@ lblOptions=OPTIONS lblMatchesperGauntlet=Matches per gauntlet lblAllowedDeckTypes=Allowed deck types lblAutosaveInf=A new quick gauntlet is auto-saved. They can be loaded in the "Load Gauntlet" screen. +#VSubmenuGauntletContests.java +lblGauntletContests=Gauntlet Contests +lblPickaContest=PICK A CONTEST +lblGauntletStartedDesc=A gauntlet that has been started will keep the same deck until it is finished. +#VSubmenuGauntletBuild.java +lblGauntletBuilder=Gauntlet Builder +lblGauntletDesc1=Left/right arrows add or remove decks. +lblGauntletDesc2=Up/down arrows change opponent order. +lblDecklist=Double click a non-random deck for its decklist. +btnUp=Move this deck up in the gauntlet +btnDown=Move this deck down in the gauntlet +btnRight=Add this deck to the gauntlet +btnLeft=Remove this deck to the gauntlet +btnSaveGauntlet=Save this gauntlet +btnNewGauntlet=Build a new gauntlet +btnLoadaGauntlet=Load a gauntlet +lblGauntletName=Gauntlet Name +lblBuildAGauntlet=Build A Gauntlet +lblSave=Changes not yet saved. +#VSubmenuQuestPrefs.java +lblQuestPreferences=Quest Preferences +lblRewardsError=Rewards Error +lblDifficultyError=Difficulty Error +lblBoosterError=Booster Error +lblShopError=Shop Error +lblDraftTournamentsError=Draft Tournaments Error +lblRewards=Rewards +lblBoosterPackRatios=Booster Pack Ratios +lblDifficultyAdjustments=Difficulty Adjustments +lblShopPreferences=Shop Preferences +lblDraftTournaments=Draft Tournaments +lblBaseWinnings=Base Winnings +lblNoLosses=No Losses +lblPoisonWin=Poison Win +lblMillingWin=Milling Win +lblMulligan0Win=Mulligan 0 Win +lblAlternativeWin=Alternative Win +lblBonusMultiplierperWin=Bonus Multiplier per Win +ttBonusMultiplierperWin=Each previous win increases your reward by this much after winning a match. +lblMaxWinsforMultiplier=Max Wins for Multiplier +ttMaxWinsforMultiplier=Reward stops increasing after you have this many wins. +lblWinbyTurn15=Win by Turn 15 +lblWinbyTurn10=Win by Turn 10 +lblWinbyTurn5=Win by Turn 5 +lblFirstTurnWin=First Turn Win +lblMaxLifeDiffBonus=Max Life Diff. Bonus +lblEasy=Easy +lblMedium=Medium +lblHard=Hard +lblExpert=Expert +lblWinsforBooster=Wins for Booster +lblWinsforRankIncrease=Wins for Rank Increase +lblWinsforMediumAI=Wins for Medium AI +lblWinsforHardAI=Wins for Hard AI +lblWinsforExpertAI=Wins for Expert AI +lblStartingCommons=Starting Commons +lblStartingUncommons=Starting Uncommons +lblStartingRares=Starting Rares +lblStartingCredits=Starting Credits +lblWinsforNewChallenge=Wins for New Challenge +lblStartingSnowLands=Starting Snow Lands +lblColorBias=Color Bias (1-100%) +ttColorBias=The percentage of cards in your starting pool that will be the colors you select. +lblPenaltyforLoss=Penalty for Loss +lblMoreDuelChoices=More Duel Choices +lblCommon=Common +lblUncommon=Uncommon +lblRare=Rare +lblSpecialBoosters=Special Boosters +ttSpecialBoosters=Allows special, color-specific boosters to appear in the shop and as match rewards. +lblMaximumPacks=Maximum Packs +lblMinimumPacks=Minimum Packs +lblStartingPacks=Starting Packs +lblWinsforPack=Wins for Pack +lblWinsperSetUnlock=Wins per Set Unlock +lblAllowFarUnlocks=Allow Far Unlocks +lblUnlockDistanceMultiplier=Unlock Distance Multiplier +lblCommonSingles=Common Singles +lblUncommonSingles=Uncommon Singles +lblRareSingles=Rare Singles +lblCardSalePercentageBase=Card Sale Percentage Base +lblCardSalePercentageCap=Card Sale Percentage Cap +lblCardSalePriceCap=Card Sale Price Cap +lblWinstoUncapSalePrice=Wins to Uncap Sale Price +lblPlaysetSize=Playset Size +ttPlaysetSize=The number of copies of cards to keep before selling extras. +lblPlaysetSizeBasicLand=Playset Size: Basic Land +ttPlaysetSizeBasicLand=The number of copies of basic lands to keep before selling extras. +lblPlaysetSizeAnyNumber=Playset Size: Any Number +ttPlaysetSizeAnyNumber=The number of copies of Relentless Rats or other similar cards with no limit to keep before selling extras. +lblItemLevelRestriction=Item Level Restriction +lblFoilfilterAlwaysOn=Foil filter Always On +lblRatingsfilterAlwaysOn=Ratings filter Always On +lblSimulateAIvsAIResults=Simulate AI vs. AI Results +ttSimulateAIvsAIResults=If set to 1, AI vs. AI matches in draft tournaments will not be played and their outcome will be decided randomly instead. +lblWinsforNewDraft=Wins for New Draft +lblWinsperDraftRotation=Wins per Draft Rotation +ttWinsperDraftRotation=If a Draft is not played for this many match wins, it will be removed or replaced. +lblRotationType=Rotation Type +ttRotationType=If set to 0, old drafts disappear, if set to 1, they are replaced with another one using different sets. diff --git a/forge-gui/res/languages/en-US.properties b/forge-gui/res/languages/en-US.properties index 5befb76e57f..d478b4d282f 100644 --- a/forge-gui/res/languages/en-US.properties +++ b/forge-gui/res/languages/en-US.properties @@ -524,7 +524,6 @@ lblOptions=OPTIONS lblMatchesperGauntlet=Matches per gauntlet lblAllowedDeckTypes=Allowed deck types lblAutosaveInf=A new quick gauntlet is auto-saved. They can be loaded in the "Load Gauntlet" screen. - #VSubmenuGauntletContests.java lblGauntletContests=Gauntlet Contests lblPickaContest=PICK A CONTEST diff --git a/forge-gui/res/languages/es-es.properties b/forge-gui/res/languages/es-es.properties index 30fd0be2b10..915489a0b70 100644 --- a/forge-gui/res/languages/es-es.properties +++ b/forge-gui/res/languages/es-es.properties @@ -35,7 +35,7 @@ cbLoadCardsLazily=Cargar Scripts de Cartas modo perezoso cbLoadHistoricFormats=Cargar Formatos Históricos cbWorkshopSyntax=Verificador de sintaxis del Taller cbEnforceDeckLegality=Conformidad del Mazo -cbSideboardForAI= Human Sideboard for AI +cbSideboardForAI=Human Sideboard for AI cbPerformanceMode=Modo de desempeño cbFilteredHands=Manos filtradas cbImageFetcher=Descargar automáticamente el arte de la carta si no existe @@ -89,7 +89,7 @@ nlEnableAICheats=Permita que la IA haga trampa para obtener ventaja (para person nlManaBurn=Jugar con quemadura de maná (reglas previas a Magic 2010). nlManaLostPrompt=Cuando está habilitado, recibes una advertencia si la prioridad de pase te haría perder maná en tu reserva de maná. nlEnforceDeckLegality=Aplica la legalidad del mazo correspondiente a cada entorno (tamaño mínimo de mazo, número máximo de cartas, etc.). -nlSideboardForAI= Allows users to sideboard with the AIs deck and sideboard in constructed game formats. +nlSideboardForAI=Allows users to sideboard with the AIs deck and sideboard in constructed game formats. nlPerformanceMode=Desactiva las comprobaciones de habilidades estáticas adicionales para acelerar el motor del juego. (Advertencia: rompe algunos escenarios 'como si tuviera flash' cuando se lanzan cartas de propiedad de los oponentes). nlFilteredHands=Genera dos manos iniciales y mantiene la que tiene el recuento de tierras más cercano al promedio del mazo (Requiere reinicio) nlCloneImgSource=Cuando se habilite, los clones usarán su arte original en lugar del arte de la carta clonada. @@ -524,3 +524,103 @@ lblOptions=OPTIONS lblMatchesperGauntlet=Matches per gauntlet lblAllowedDeckTypes=Allowed deck types lblAutosaveInf=A new quick gauntlet is auto-saved. They can be loaded in the "Load Gauntlet" screen. +#VSubmenuGauntletContests.java +lblGauntletContests=Gauntlet Contests +lblPickaContest=PICK A CONTEST +lblGauntletStartedDesc=A gauntlet that has been started will keep the same deck until it is finished. +#VSubmenuGauntletBuild.java +lblGauntletBuilder=Gauntlet Builder +lblGauntletDesc1=Left/right arrows add or remove decks. +lblGauntletDesc2=Up/down arrows change opponent order. +lblDecklist=Double click a non-random deck for its decklist. +btnUp=Move this deck up in the gauntlet +btnDown=Move this deck down in the gauntlet +btnRight=Add this deck to the gauntlet +btnLeft=Remove this deck to the gauntlet +btnSaveGauntlet=Save this gauntlet +btnNewGauntlet=Build a new gauntlet +btnLoadaGauntlet=Load a gauntlet +lblGauntletName=Gauntlet Name +lblBuildAGauntlet=Build A Gauntlet +lblSave=Changes not yet saved. +#VSubmenuQuestPrefs.java +lblQuestPreferences=Quest Preferences +lblRewardsError=Rewards Error +lblDifficultyError=Difficulty Error +lblBoosterError=Booster Error +lblShopError=Shop Error +lblDraftTournamentsError=Draft Tournaments Error +lblRewards=Rewards +lblBoosterPackRatios=Booster Pack Ratios +lblDifficultyAdjustments=Difficulty Adjustments +lblShopPreferences=Shop Preferences +lblDraftTournaments=Draft Tournaments +lblBaseWinnings=Base Winnings +lblNoLosses=No Losses +lblPoisonWin=Poison Win +lblMillingWin=Milling Win +lblMulligan0Win=Mulligan 0 Win +lblAlternativeWin=Alternative Win +lblBonusMultiplierperWin=Bonus Multiplier per Win +ttBonusMultiplierperWin=Each previous win increases your reward by this much after winning a match. +lblMaxWinsforMultiplier=Max Wins for Multiplier +ttMaxWinsforMultiplier=Reward stops increasing after you have this many wins. +lblWinbyTurn15=Win by Turn 15 +lblWinbyTurn10=Win by Turn 10 +lblWinbyTurn5=Win by Turn 5 +lblFirstTurnWin=First Turn Win +lblMaxLifeDiffBonus=Max Life Diff. Bonus +lblEasy=Easy +lblMedium=Medium +lblHard=Hard +lblExpert=Expert +lblWinsforBooster=Wins for Booster +lblWinsforRankIncrease=Wins for Rank Increase +lblWinsforMediumAI=Wins for Medium AI +lblWinsforHardAI=Wins for Hard AI +lblWinsforExpertAI=Wins for Expert AI +lblStartingCommons=Starting Commons +lblStartingUncommons=Starting Uncommons +lblStartingRares=Starting Rares +lblStartingCredits=Starting Credits +lblWinsforNewChallenge=Wins for New Challenge +lblStartingSnowLands=Starting Snow Lands +lblColorBias=Color Bias (1-100%) +ttColorBias=The percentage of cards in your starting pool that will be the colors you select. +lblPenaltyforLoss=Penalty for Loss +lblMoreDuelChoices=More Duel Choices +lblCommon=Common +lblUncommon=Uncommon +lblRare=Rare +lblSpecialBoosters=Special Boosters +ttSpecialBoosters=Allows special, color-specific boosters to appear in the shop and as match rewards. +lblMaximumPacks=Maximum Packs +lblMinimumPacks=Minimum Packs +lblStartingPacks=Starting Packs +lblWinsforPack=Wins for Pack +lblWinsperSetUnlock=Wins per Set Unlock +lblAllowFarUnlocks=Allow Far Unlocks +lblUnlockDistanceMultiplier=Unlock Distance Multiplier +lblCommonSingles=Common Singles +lblUncommonSingles=Uncommon Singles +lblRareSingles=Rare Singles +lblCardSalePercentageBase=Card Sale Percentage Base +lblCardSalePercentageCap=Card Sale Percentage Cap +lblCardSalePriceCap=Card Sale Price Cap +lblWinstoUncapSalePrice=Wins to Uncap Sale Price +lblPlaysetSize=Playset Size +ttPlaysetSize=The number of copies of cards to keep before selling extras. +lblPlaysetSizeBasicLand=Playset Size: Basic Land +ttPlaysetSizeBasicLand=The number of copies of basic lands to keep before selling extras. +lblPlaysetSizeAnyNumber=Playset Size: Any Number +ttPlaysetSizeAnyNumber=The number of copies of Relentless Rats or other similar cards with no limit to keep before selling extras. +lblItemLevelRestriction=Item Level Restriction +lblFoilfilterAlwaysOn=Foil filter Always On +lblRatingsfilterAlwaysOn=Ratings filter Always On +lblSimulateAIvsAIResults=Simulate AI vs. AI Results +ttSimulateAIvsAIResults=If set to 1, AI vs. AI matches in draft tournaments will not be played and their outcome will be decided randomly instead. +lblWinsforNewDraft=Wins for New Draft +lblWinsperDraftRotation=Wins per Draft Rotation +ttWinsperDraftRotation=If a Draft is not played for this many match wins, it will be removed or replaced. +lblRotationType=Rotation Type +ttRotationType=If set to 0, old drafts disappear, if set to 1, they are replaced with another one using different sets.