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https://github.com/Card-Forge/forge.git
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Merge branch 'bo1' into 'master'
Add "best of 1 (or 5)" option to Constructed See merge request core-developers/forge!5871
This commit is contained in:
@@ -11,11 +11,7 @@ import java.util.Collections;
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import java.util.List;
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import java.util.List;
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import java.util.Vector;
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import java.util.Vector;
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import javax.swing.JButton;
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import javax.swing.*;
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import javax.swing.JPanel;
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import javax.swing.ListSelectionModel;
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import javax.swing.ScrollPaneConstants;
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import javax.swing.SwingConstants;
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import javax.swing.event.ListSelectionEvent;
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import javax.swing.event.ListSelectionEvent;
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import javax.swing.event.ListSelectionListener;
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import javax.swing.event.ListSelectionListener;
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@@ -84,6 +80,8 @@ public class VLobby implements ILobbyView {
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private final StartButton btnStart = new StartButton();
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private final StartButton btnStart = new StartButton();
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private final JPanel pnlStart = new JPanel(new MigLayout("insets 0, gap 0, wrap 2"));
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private final JPanel pnlStart = new JPanel(new MigLayout("insets 0, gap 0, wrap 2"));
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private final JComboBox gamesInMatch = new JComboBox(new String[] {"1","3","5"});
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private final JPanel gamesInMatchFrame = new JPanel(new MigLayout("insets 0, gap 0, wrap 2"));
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private final JPanel constructedFrame = new JPanel(new MigLayout("insets 0, gap 0, wrap 2")); // Main content frame
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private final JPanel constructedFrame = new JPanel(new MigLayout("insets 0, gap 0, wrap 2")); // Main content frame
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// Variants frame and variables
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// Variants frame and variables
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@@ -212,11 +210,19 @@ public class VLobby implements ILobbyView {
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public final void actionPerformed(final ActionEvent arg0) {
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public final void actionPerformed(final ActionEvent arg0) {
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Runnable startGame = lobby.startGame();
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Runnable startGame = lobby.startGame();
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if (startGame != null) {
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if (startGame != null) {
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if (!gamesInMatch.getSelectedItem().equals(ForgePreferences.FPref.UI_MATCHES_PER_GAME)) {
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FModel.getPreferences().setPref(FPref.UI_MATCHES_PER_GAME, (String) gamesInMatch.getSelectedItem());
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}
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startGame.run();
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startGame.run();
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}
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}
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}
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}
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});
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});
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}
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}
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gamesInMatchFrame.add(newLabel(localizer.getMessage("lblGamesInMatch")), "w 150px!, h 30px!");
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gamesInMatchFrame.add(gamesInMatch, "w 50px!, h 30px!");
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gamesInMatchFrame.setOpaque(false);
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gamesInMatch.setSelectedItem("3");
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pnlStart.add(gamesInMatchFrame);
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}
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}
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public void updateDeckPanel() {
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public void updateDeckPanel() {
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@@ -286,6 +286,7 @@ lblTryAgain=Neu
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lblAddAPlayer=Spieler hinzufügen
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lblAddAPlayer=Spieler hinzufügen
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lblVariants=Varianten
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lblVariants=Varianten
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lblRandom=Zufällig
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lblRandom=Zufällig
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lblGamesInMatch=Games in match:
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#VSubmenuConstructed.java
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#VSubmenuConstructed.java
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lblConstructedMode=Constructed-Modus
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lblConstructedMode=Constructed-Modus
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lblConstructed=Constructed
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lblConstructed=Constructed
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@@ -287,6 +287,7 @@ lblTryAgain=Try Again
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lblAddAPlayer=Add a Player
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lblAddAPlayer=Add a Player
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lblVariants=Variants
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lblVariants=Variants
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lblRandom=Random
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lblRandom=Random
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lblGamesInMatch=Games in match:
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#VSubmenuConstructed.java
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#VSubmenuConstructed.java
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lblConstructedMode=Constructed Mode
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lblConstructedMode=Constructed Mode
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lblConstructed=Constructed
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lblConstructed=Constructed
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@@ -287,6 +287,7 @@ lblTryAgain=Probar de nuevo
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lblAddAPlayer=Añadir jugador
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lblAddAPlayer=Añadir jugador
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lblVariants=Variantes
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lblVariants=Variantes
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lblRandom=Aleatorio
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lblRandom=Aleatorio
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lblGamesInMatch=Games in match:
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#VSubmenuConstructed.java
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#VSubmenuConstructed.java
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lblConstructedMode=Modo Construido
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lblConstructedMode=Modo Construido
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lblConstructed=Construido
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lblConstructed=Construido
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@@ -286,6 +286,7 @@ lblTryAgain=Riprova
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lblAddAPlayer=Aggiungi un giocatore
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lblAddAPlayer=Aggiungi un giocatore
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lblVariants=Varianti
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lblVariants=Varianti
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lblRandom=Casuale
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lblRandom=Casuale
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lblGamesInMatch=Games in match:
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#VSubmenuConstructed.java
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#VSubmenuConstructed.java
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lblConstructedMode=Modalità costruita
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lblConstructedMode=Modalità costruita
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lblConstructed=Costruito
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lblConstructed=Costruito
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@@ -287,6 +287,7 @@ lblTryAgain=再試行
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lblAddAPlayer=プレーヤーを追加
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lblAddAPlayer=プレーヤーを追加
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lblVariants=バリエーション
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lblVariants=バリエーション
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lblRandom=ランダム
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lblRandom=ランダム
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lblGamesInMatch=Games in match:
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#VSubmenuConstructed.java
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#VSubmenuConstructed.java
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lblConstructedMode=構築戦
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lblConstructedMode=構築戦
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lblConstructed=構築戦
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lblConstructed=構築戦
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@@ -287,6 +287,7 @@ lblTryAgain=再试一次
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lblAddAPlayer=增加一个玩家
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lblAddAPlayer=增加一个玩家
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lblVariants=变种
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lblVariants=变种
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lblRandom=随机
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lblRandom=随机
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lblGamesInMatch=Games in match:
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#VSubmenuConstructed.java
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#VSubmenuConstructed.java
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lblConstructedMode=构筑模式
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lblConstructedMode=构筑模式
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lblConstructed=构筑
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lblConstructed=构筑
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@@ -89,6 +89,7 @@ public class HostedMatch {
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gameRules.setSideboardForAI(FModel.getPreferences().getPrefBoolean(FPref.MATCH_SIDEBOARD_FOR_AI));
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gameRules.setSideboardForAI(FModel.getPreferences().getPrefBoolean(FPref.MATCH_SIDEBOARD_FOR_AI));
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gameRules.setCanCloneUseTargetsImage(FModel.getPreferences().getPrefBoolean(FPref.UI_CLONE_MODE_SOURCE));
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gameRules.setCanCloneUseTargetsImage(FModel.getPreferences().getPrefBoolean(FPref.UI_CLONE_MODE_SOURCE));
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gameRules.setUseGrayText(FModel.getPreferences().getPrefBoolean(FPref.UI_GRAY_INACTIVE_TEXT));
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gameRules.setUseGrayText(FModel.getPreferences().getPrefBoolean(FPref.UI_GRAY_INACTIVE_TEXT));
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gameRules.setGamesPerMatch(FModel.getPreferences().getPrefInt(FPref.UI_MATCHES_PER_GAME));
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return gameRules;
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return gameRules;
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}
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}
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@@ -68,6 +68,7 @@ public class ForgePreferences extends PreferencesStore<ForgePreferences.FPref> {
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BRAWL_P7_DECK_STATE(""),
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BRAWL_P7_DECK_STATE(""),
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BRAWL_P8_DECK_STATE(""),
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BRAWL_P8_DECK_STATE(""),
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UI_LANDSCAPE_MODE ("false"),
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UI_LANDSCAPE_MODE ("false"),
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UI_MATCHES_PER_GAME("3"),
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UI_COMPACT_MAIN_MENU ("false"),
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UI_COMPACT_MAIN_MENU ("false"),
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UI_USE_OLD ("false"),
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UI_USE_OLD ("false"),
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UI_RANDOM_FOIL ("false"),
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UI_RANDOM_FOIL ("false"),
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