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- Fix timing of Scheme triggers not working
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@@ -242,8 +242,7 @@ public class Player extends GameEntity implements Comparable<Player> {
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game.getTriggerHandler().suppressMode(TriggerType.ChangesZone);
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game.getTriggerHandler().suppressMode(TriggerType.ChangesZone);
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activeScheme = getZone(ZoneType.SchemeDeck).get(0);
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activeScheme = getZone(ZoneType.SchemeDeck).get(0);
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// gameAction moveTo ?
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// gameAction moveTo ?
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getZone(ZoneType.SchemeDeck).remove(activeScheme);
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game.getAction().moveTo(ZoneType.Command, activeScheme);
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getZone(ZoneType.Command).add(activeScheme);
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game.getTriggerHandler().clearSuppression(TriggerType.ChangesZone);
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game.getTriggerHandler().clearSuppression(TriggerType.ChangesZone);
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// Run triggers
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// Run triggers
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