- Fix timing of Scheme triggers not working

This commit is contained in:
Sol
2014-11-19 04:13:40 +00:00
parent 13d744d2bd
commit 66ef7c5105

View File

@@ -242,8 +242,7 @@ public class Player extends GameEntity implements Comparable<Player> {
game.getTriggerHandler().suppressMode(TriggerType.ChangesZone); game.getTriggerHandler().suppressMode(TriggerType.ChangesZone);
activeScheme = getZone(ZoneType.SchemeDeck).get(0); activeScheme = getZone(ZoneType.SchemeDeck).get(0);
// gameAction moveTo ? // gameAction moveTo ?
getZone(ZoneType.SchemeDeck).remove(activeScheme); game.getAction().moveTo(ZoneType.Command, activeScheme);
getZone(ZoneType.Command).add(activeScheme);
game.getTriggerHandler().clearSuppression(TriggerType.ChangesZone); game.getTriggerHandler().clearSuppression(TriggerType.ChangesZone);
// Run triggers // Run triggers