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- Added the parameter "AtRandom" to AF ChangeZone Hidden.
- Added Ghoulraiser.
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1
.gitattributes
vendored
1
.gitattributes
vendored
@@ -3042,6 +3042,7 @@ res/cardsfolder/g/ghosts_of_the_damned.txt svneol=native#text/plain
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res/cardsfolder/g/ghostway.txt svneol=native#text/plain
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res/cardsfolder/g/ghostway.txt svneol=native#text/plain
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res/cardsfolder/g/ghoulcallers_bell.txt -text
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res/cardsfolder/g/ghoulcallers_bell.txt -text
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res/cardsfolder/g/ghoulcallers_chant.txt -text
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res/cardsfolder/g/ghoulcallers_chant.txt -text
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res/cardsfolder/g/ghoulraiser.txt -text
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res/cardsfolder/g/ghouls_feast.txt svneol=native#text/plain
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res/cardsfolder/g/ghouls_feast.txt svneol=native#text/plain
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res/cardsfolder/g/giant_badger.txt svneol=native#text/plain
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res/cardsfolder/g/giant_badger.txt svneol=native#text/plain
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res/cardsfolder/g/giant_caterpillar.txt svneol=native#text/plain
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res/cardsfolder/g/giant_caterpillar.txt svneol=native#text/plain
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11
res/cardsfolder/g/ghoulraiser.txt
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res/cardsfolder/g/ghoulraiser.txt
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@@ -0,0 +1,11 @@
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Name:Ghoulraiser
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ManaCost:1 B B
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Types:Creature Zombie
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Text:no text
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PT:2/2
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return a Zombie card at random from your graveyard to your hand.
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SVar:TrigChangeZone:AB$ChangeZone | ChangeType$ Zombie.YouCtrl | Cost$ 0 | Origin$ Graveyard | Destination$ Hand | Hidden$ True | AtRandom$ True
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SVar:Rarity:Common
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SVar:Picture:http://www.wizards.com/global/images/magic/general/ghoulraiser.jpg
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SetInfo:ISD|Common|http://magiccards.info/scans/en/isd/102.jpg
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End
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@@ -5,6 +5,7 @@ import forge.AllZoneUtil;
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import forge.Card;
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import forge.Card;
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import forge.CardList;
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import forge.CardList;
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import forge.CardListUtil;
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import forge.CardListUtil;
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import forge.CardUtil;
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import forge.CombatUtil;
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import forge.CombatUtil;
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import forge.ComputerUtil;
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import forge.ComputerUtil;
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import forge.Constant;
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import forge.Constant;
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@@ -322,9 +323,6 @@ public final class AbilityFactory_ChangeZone {
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Random r = MyRandom.random;
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Random r = MyRandom.random;
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// prevent run-away activations - first time will always return true
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// prevent run-away activations - first time will always return true
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boolean chance = r.nextFloat() <= Math.pow(.6667, sa.getActivationsThisTurn());
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boolean chance = r.nextFloat() <= Math.pow(.6667, sa.getActivationsThisTurn());
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ArrayList<Player> pDefined;
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ArrayList<Player> pDefined;
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@@ -682,7 +680,9 @@ public final class AbilityFactory_ChangeZone {
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}
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}
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Object o;
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Object o;
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if (params.containsKey("Mandatory")) {
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if(params.containsKey("AtRandom")) {
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o = CardUtil.getRandom(fetchList.toArray());
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} else if (params.containsKey("Mandatory")) {
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o = GuiUtils.getChoice("Select a card", fetchList.toArray());
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o = GuiUtils.getChoice("Select a card", fetchList.toArray());
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} else {
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} else {
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o = GuiUtils.getChoiceOptional("Select a card", fetchList.toArray());
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o = GuiUtils.getChoiceOptional("Select a card", fetchList.toArray());
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@@ -792,7 +792,9 @@ public final class AbilityFactory_ChangeZone {
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// Improve the AI for fetching.
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// Improve the AI for fetching.
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Card c;
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Card c;
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if (type.contains("Basic")) {
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if(params.containsKey("AtRandom")) {
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c = CardUtil.getRandom(fetchList.toArray());
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} else if (type.contains("Basic")) {
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c = basicManaFixing(fetchList);
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c = basicManaFixing(fetchList);
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} else if (areAllBasics(type)) {
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} else if (areAllBasics(type)) {
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c = basicManaFixing(fetchList, type);
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c = basicManaFixing(fetchList, type);
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