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- Got rid of an esoteric component for logging, switched over to standard err printout like it's done in most other places.
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@@ -1,6 +1,5 @@
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package forge.ai;
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//import com.esotericsoftware.minlog.Log;
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import com.google.common.base.Predicate;
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import com.google.common.base.Predicates;
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import com.google.common.collect.Iterables;
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@@ -398,7 +397,7 @@ public class PlayerControllerAi extends PlayerController {
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if (StringUtils.isBlank(chosen) && !validTypes.isEmpty())
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{
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chosen = validTypes.get(0);
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//Log.warn("AI has no idea how to choose " + kindOfType +", defaulting to 1st element: chosen");
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System.err.println("AI has no idea how to choose " + kindOfType +", defaulting to 1st element: chosen");
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}
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game.getAction().nofityOfValue(sa, player, chosen, player);
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return chosen;
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