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Support retrying if you lose a game in Planar Conquest
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@@ -39,7 +39,6 @@ import forge.interfaces.IWinLoseView;
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import forge.item.PaperCard;
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import forge.match.HostedMatch;
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import forge.model.FModel;
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import forge.planarconquest.ConquestEvent.IConquestEventLauncher;
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import forge.planarconquest.ConquestPlane.AwardPool;
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import forge.planarconquest.ConquestPreferences.CQPref;
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import forge.player.GamePlayerUtil;
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@@ -56,7 +55,7 @@ import forge.util.storage.StorageImmediatelySerialized;
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public class ConquestController {
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private ConquestData model;
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private IStorage<Deck> decks;
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private GameRunner gameRunner;
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private ConquestEvent activeEvent;
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private LobbyPlayerHuman humanPlayer;
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public ConquestController() {
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@@ -82,171 +81,116 @@ public class ConquestController {
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return decks;
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}
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public void launchEvent(final IConquestEventLauncher launcher0, final ConquestCommander commander0, final ConquestEvent event0) {
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if (gameRunner != null) { return; } //prevent running multiple games at once
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public void launchEvent(ConquestCommander commander, ConquestEvent event) {
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if (activeEvent != null) { return; }
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gameRunner = new GameRunner(launcher0, commander0, event0);
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gameRunner.invokeAndWait();
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gameRunner = null;
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//determine game variants
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Set<GameType> variants = new HashSet<GameType>();
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event.addVariants(variants);
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final RegisteredPlayer humanStart = new RegisteredPlayer(commander.getDeck());
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final RegisteredPlayer aiStart = new RegisteredPlayer(event.getOpponentDeck());
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if (variants.contains(GameType.Commander)) { //add 10 starting life for both players if playing a Commander game
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humanStart.setStartingLife(humanStart.getStartingLife() + 10);
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aiStart.setStartingLife(aiStart.getStartingLife() + 10);
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humanStart.assignCommander();
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aiStart.assignCommander();
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}
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if (variants.contains(GameType.Planechase)) { //generate planar decks if planechase variant being applied
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humanStart.setPlanes(generatePlanarPool());
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aiStart.setPlanes(generatePlanarPool());
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}
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String humanPlayerName = commander.getPlayerName();
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String aiPlayerName = event.getOpponentName();
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if (humanPlayerName.equals(aiPlayerName)) {
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aiPlayerName += " (AI)"; //ensure player names are distinct
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}
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final List<RegisteredPlayer> starter = new ArrayList<RegisteredPlayer>();
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humanPlayer = new LobbyPlayerHuman(humanPlayerName);
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humanPlayer.setAvatarCardImageKey(commander.getCard().getImageKey(false));
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starter.add(humanStart.setPlayer(humanPlayer));
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final LobbyPlayer aiPlayer = GamePlayerUtil.createAiPlayer(aiPlayerName, -1);
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aiPlayer.setAvatarCardImageKey(event.getAvatarImageKey());
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starter.add(aiStart.setPlayer(aiPlayer));
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final boolean useRandomFoil = FModel.getPreferences().getPrefBoolean(FPref.UI_RANDOM_FOIL);
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for (final RegisteredPlayer rp : starter) {
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rp.setRandomFoil(useRandomFoil);
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}
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final GameRules rules = new GameRules(GameType.PlanarConquest);
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rules.setGamesPerMatch(1); //only play one game at a time
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rules.setManaBurn(FModel.getPreferences().getPrefBoolean(FPref.UI_MANABURN));
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rules.setCanCloneUseTargetsImage(FModel.getPreferences().getPrefBoolean(FPref.UI_CLONE_MODE_SOURCE));
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final HostedMatch hostedMatch = GuiBase.getInterface().hostMatch();
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FThreads.invokeInEdtNowOrLater(new Runnable(){
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@Override
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public void run() {
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hostedMatch.startMatch(rules, null, starter, humanStart, GuiBase.getInterface().getNewGuiGame());
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}
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});
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activeEvent = event;
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}
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public class GameRunner {
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private class Lock {
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}
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private final Lock lock = new Lock();
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private List<PaperCard> generatePlanarPool() {
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String planeName = model.getCurrentPlane().getName();
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List<PaperCard> pool = new ArrayList<PaperCard>();
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List<PaperCard> otherPlanes = new ArrayList<PaperCard>();
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List<PaperCard> phenomenons = new ArrayList<PaperCard>();
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private final IConquestEventLauncher launcher;
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private final ConquestCommander commander;
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private final ConquestEvent event;
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private GameRunner(final IConquestEventLauncher launcher0, final ConquestCommander commander0, final ConquestEvent event0) {
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launcher = launcher0;
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commander = commander0;
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event = event0;
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}
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public final void invokeAndWait() {
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FThreads.assertExecutedByEdt(false); //not supported if on UI thread
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FThreads.invokeInEdtLater(new Runnable() {
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@Override
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public void run() {
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launcher.startGame(GameRunner.this);
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for (PaperCard c : FModel.getMagicDb().getVariantCards().getAllCards()) {
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CardType type = c.getRules().getType();
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if (type.isPlane()) {
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if (type.hasSubtype(planeName)) {
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pool.add(c); //always include card in pool if it matches the current plane
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}
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});
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try {
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synchronized(lock) {
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lock.wait();
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else {
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otherPlanes.add(c);
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}
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}
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catch (InterruptedException e) {
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e.printStackTrace();
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else if (type.isPhenomenon()) {
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phenomenons.add(c);
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}
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}
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public void finishStartingGame() {
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//determine game variants
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Set<GameType> variants = new HashSet<GameType>();
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event.addVariants(variants);
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final RegisteredPlayer humanStart = new RegisteredPlayer(commander.getDeck());
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final RegisteredPlayer aiStart = new RegisteredPlayer(event.getOpponentDeck());
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if (variants.contains(GameType.Commander)) { //add 10 starting life for both players if playing a Commander game
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humanStart.setStartingLife(humanStart.getStartingLife() + 10);
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aiStart.setStartingLife(aiStart.getStartingLife() + 10);
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humanStart.assignCommander();
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aiStart.assignCommander();
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}
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if (variants.contains(GameType.Planechase)) { //generate planar decks if planechase variant being applied
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humanStart.setPlanes(generatePlanarPool());
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aiStart.setPlanes(generatePlanarPool());
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}
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String humanPlayerName = commander.getPlayerName();
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String aiPlayerName = event.getOpponentName();
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if (humanPlayerName.equals(aiPlayerName)) {
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aiPlayerName += " (AI)"; //ensure player names are distinct
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}
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final List<RegisteredPlayer> starter = new ArrayList<RegisteredPlayer>();
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humanPlayer = new LobbyPlayerHuman(humanPlayerName);
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humanPlayer.setAvatarCardImageKey(commander.getCard().getImageKey(false));
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starter.add(humanStart.setPlayer(humanPlayer));
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final LobbyPlayer aiPlayer = GamePlayerUtil.createAiPlayer(aiPlayerName, -1);
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aiPlayer.setAvatarCardImageKey(event.getAvatarImageKey());
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starter.add(aiStart.setPlayer(aiPlayer));
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final boolean useRandomFoil = FModel.getPreferences().getPrefBoolean(FPref.UI_RANDOM_FOIL);
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for (final RegisteredPlayer rp : starter) {
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rp.setRandomFoil(useRandomFoil);
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}
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final GameRules rules = new GameRules(GameType.PlanarConquest);
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rules.setGamesPerMatch(1); //only play one game at a time
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rules.setManaBurn(FModel.getPreferences().getPrefBoolean(FPref.UI_MANABURN));
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rules.setCanCloneUseTargetsImage(FModel.getPreferences().getPrefBoolean(FPref.UI_CLONE_MODE_SOURCE));
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final HostedMatch hostedMatch = GuiBase.getInterface().hostMatch();
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FThreads.invokeInEdtNowOrLater(new Runnable(){
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@Override
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public void run() {
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hostedMatch.startMatch(rules, null, starter, humanStart, GuiBase.getInterface().getNewGuiGame());
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}
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});
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//add between 0 and 2 phenomenons (where 2 is the most supported)
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int numPhenomenons = Aggregates.randomInt(0, 2);
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for (int i = 0; i < numPhenomenons; i++) {
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pool.add(Aggregates.removeRandom(phenomenons));
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}
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private void finish() {
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synchronized(lock) { //release game lock once game finished
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lock.notify();
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}
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}
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private List<PaperCard> generatePlanarPool() {
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String planeName = model.getCurrentPlane().getName();
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List<PaperCard> pool = new ArrayList<PaperCard>();
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List<PaperCard> otherPlanes = new ArrayList<PaperCard>();
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List<PaperCard> phenomenons = new ArrayList<PaperCard>();
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for (PaperCard c : FModel.getMagicDb().getVariantCards().getAllCards()) {
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CardType type = c.getRules().getType();
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if (type.isPlane()) {
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if (type.hasSubtype(planeName)) {
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pool.add(c); //always include card in pool if it matches the current plane
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}
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else {
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otherPlanes.add(c);
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}
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}
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else if (type.isPhenomenon()) {
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phenomenons.add(c);
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}
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}
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//add between 0 and 2 phenomenons (where 2 is the most supported)
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int numPhenomenons = Aggregates.randomInt(0, 2);
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for (int i = 0; i < numPhenomenons; i++) {
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pool.add(Aggregates.removeRandom(phenomenons));
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}
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//add enough additional plane cards to reach a minimum 10 card deck
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while (pool.size() < 10) {
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pool.add(Aggregates.removeRandom(otherPlanes));
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}
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return pool;
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//add enough additional plane cards to reach a minimum 10 card deck
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while (pool.size() < 10) {
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pool.add(Aggregates.removeRandom(otherPlanes));
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}
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return pool;
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}
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public void showGameRewards(final GameView game, final IWinLoseView<? extends IButton> view) {
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public void showGameOutcome(final GameView game, final IWinLoseView<? extends IButton> view) {
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if (game.isMatchWonBy(humanPlayer)) {
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view.getBtnRestart().setVisible(false);
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view.getBtnQuit().setText("Great!");
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//give controller a chance to run remaining logic on a separate thread
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view.showRewards(new Runnable() {
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@Override
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public void run() {
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awardBooster(view);
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}
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});
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model.addWin(activeEvent);
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}
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else {
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view.getBtnQuit().setText("OK");
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}
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}
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public void onGameFinished(final GameView game) {
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if (game.isMatchWonBy(humanPlayer)) {
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model.addWin(gameRunner.event);
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}
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else {
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model.addLoss(gameRunner.event);
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view.getBtnRestart().setVisible(true);
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view.getBtnRestart().setText("Retry");
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view.getBtnQuit().setText("Quit");
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model.addLoss(activeEvent);
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}
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model.saveData();
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FModel.getConquestPreferences().save();
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gameRunner.finish();
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}
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private void awardBooster(final IWinLoseView<? extends IButton> view) {
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public void finishEvent() {
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activeEvent = null;
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}
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public List<ConquestReward> awardBooster() {
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AwardPool pool = FModel.getConquest().getModel().getCurrentPlane().getAwardPool();
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ConquestPreferences prefs = FModel.getConquestPreferences();
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List<PaperCard> rewards = new ArrayList<PaperCard>();
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@@ -289,14 +233,9 @@ public class ConquestController {
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allRewards.add(new ConquestReward(card, replacementShards));
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}
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FThreads.invokeInEdtNowOrLater(new Runnable() {
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@Override
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public void run() {
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view.showConquestRewards("Booster Awarded", allRewards);
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}
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});
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model.unlockCards(rewards);
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model.rewardAEtherShards(shards);
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return allRewards;
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}
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public int calculateShardCost(ItemPool<PaperCard> filteredCards, int unfilteredCount) {
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@@ -4,7 +4,6 @@ import java.util.Set;
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import forge.deck.Deck;
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import forge.game.GameType;
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import forge.planarconquest.ConquestController.GameRunner;
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import forge.util.XmlReader;
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import forge.util.XmlWriter;
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import forge.util.XmlWriter.IXmlWritable;
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@@ -40,10 +39,6 @@ public abstract class ConquestEvent {
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public abstract String getOpponentName();
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public abstract String getAvatarImageKey();
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public static interface IConquestEventLauncher {
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void startGame(GameRunner gameRunner);
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}
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public static class ConquestEventRecord implements IXmlWritable {
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private final ConquestRecord[] tiers = new ConquestRecord[4];
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@@ -31,7 +31,8 @@ public class ConquestPreferences extends PreferencesStore<ConquestPreferences.CQ
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AETHER_BASE_VALUE("100"),
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AETHER_MARKUP("50"),
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AETHER_START_SHARDS("1000"),
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AETHER_START_SHARDS("3000"),
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AETHER_WHEEL_SHARDS("1000"),
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BOOSTER_COMMONS("11"),
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BOOSTER_UNCOMMONS("3"),
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