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Rename variables
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@@ -241,9 +241,9 @@ public class CostPayment extends ManaConversionMatrix {
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* a {@link forge.game.spellability.SpellAbility} object.
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* @return a {@link forge.game.mana.Mana} object.
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*/
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public static Mana getMana(final Player ai, final ManaCostShard shard, final SpellAbility saBeingPaidFor,
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public static Mana getMana(final Player player, final ManaCostShard shard, final SpellAbility saBeingPaidFor,
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String restriction, final byte colorsPaid, Map<String, Integer> xManaCostPaidByColor) {
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final List<Pair<Mana, Integer>> weightedOptions = selectManaToPayFor(ai.getManaPool(), shard,
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final List<Pair<Mana, Integer>> weightedOptions = selectManaToPayFor(player.getManaPool(), shard,
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saBeingPaidFor, restriction, colorsPaid, xManaCostPaidByColor);
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// Exclude border case
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@@ -284,12 +284,12 @@ public class CostPayment extends ManaConversionMatrix {
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}
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// if we are simulating mana payment for the human controller, use the first mana available (and avoid prompting the human player)
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if (!ai.getController().isAI()) {
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if (!player.getController().isAI()) {
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return manaChoices.get(0);
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}
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// Let them choose then
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return ai.getController().chooseManaFromPool(manaChoices);
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return player.getController().chooseManaFromPool(manaChoices);
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}
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private static List<Pair<Mana, Integer>> selectManaToPayFor(final ManaPool manapool, final ManaCostShard shard,
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@@ -291,12 +291,12 @@ public class ManaPool extends ManaConversionMatrix implements Iterable<Mana> {
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return true;
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}
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public static void refundMana(List<Mana> manaSpent, Player ai, SpellAbility sa) {
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public static void refundMana(List<Mana> manaSpent, Player player, SpellAbility sa) {
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if (sa.getHostCard() != null) {
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sa.getHostCard().setCanCounter(true);
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}
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for (final Mana m : manaSpent) {
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ai.getManaPool().addMana(m);
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player.getManaPool().addMana(m);
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}
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manaSpent.clear();
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}
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@@ -358,12 +358,12 @@ public class ManaPool extends ManaConversionMatrix implements Iterable<Mana> {
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* Checks if the given mana cost can be paid from floating mana.
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* @param cost mana cost to pay for
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* @param sa ability to pay for
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* @param ai activating player
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* @param player activating player
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* @param test actual payment is made if this is false
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* @param manaSpentToPay list of mana spent
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* @return whether the floating mana is sufficient to pay the cost fully
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*/
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public static boolean payManaCostFromPool(final ManaCostBeingPaid cost, final SpellAbility sa, final Player ai,
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public static boolean payManaCostFromPool(final ManaCostBeingPaid cost, final SpellAbility sa, final Player player,
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final boolean test, List<Mana> manaSpentToPay) {
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final boolean hasConverge = sa.getHostCard().hasConverge();
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List<ManaCostShard> unpaidShards = cost.getUnpaidShards();
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@@ -375,9 +375,9 @@ public class ManaPool extends ManaConversionMatrix implements Iterable<Mana> {
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}
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// get a mana of this type from floating, bail if none available
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final Mana mana = CostPayment.getMana(ai, part, sa, cost.getSourceRestriction(), hasConverge ? cost.getColorsPaid() : -1, cost.getXManaCostPaidByColor());
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final Mana mana = CostPayment.getMana(player, part, sa, cost.getSourceRestriction(), hasConverge ? cost.getColorsPaid() : -1, cost.getXManaCostPaidByColor());
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if (mana != null) {
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if (ai.getManaPool().tryPayCostWithMana(sa, cost, mana, test)) {
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if (player.getManaPool().tryPayCostWithMana(sa, cost, mana, test)) {
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manaSpentToPay.add(0, mana);
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}
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}
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@@ -387,7 +387,7 @@ public class ManaPool extends ManaConversionMatrix implements Iterable<Mana> {
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if (cost.isPaid()) {
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// refund any mana taken from mana pool when test
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if (test) {
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refundMana(manaSpentToPay, ai, sa);
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refundMana(manaSpentToPay, player, sa);
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}
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CostPayment.handleOfferings(sa, test, cost.isPaid());
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return true;
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