- Fixed triggers with costs being optional (and not every trigger).

This commit is contained in:
Sloth
2014-10-28 08:16:00 +00:00
parent d1858226ff
commit 63cc278111

View File

@@ -31,6 +31,7 @@ import forge.game.card.CardUtil;
import forge.game.phase.PhaseType;
import forge.game.player.Player;
import forge.game.spellability.Ability;
import forge.game.spellability.AbilitySub;
import forge.game.spellability.SpellAbility;
import forge.game.spellability.TargetRestrictions;
import forge.game.zone.ZoneType;
@@ -470,7 +471,7 @@ public class TriggerHandler {
sa.setOptionalTrigger(true);
decider = AbilityUtils.getDefinedPlayers(host, triggerParams.get("OptionalDecider"), sa).get(0);
}
else if (sa.getPayCosts() == null || sa.getPayCosts().getCostParts().isEmpty()) {
else if (sa instanceof AbilitySub || !sa.hasParam("Cost") || sa.getParam("Cost").equals("0")) {
mand = true;
}
else { // triggers with a cost can't be mandatory