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Added new color-specific booster packs to quests.
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@@ -340,6 +340,11 @@ public enum VSubmenuQuestPrefs implements IVSubmenu<CSubmenuQuestPrefs> {
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pnlBooster.add(new FLabel.Builder().text("Rare").fontAlign(SwingConstants.RIGHT).build(), labelConstraints);
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pnlBooster.add(new PrefInput(QPref.BOOSTER_RARES, QuestPreferencesErrType.BOOSTER), fieldConstraints);
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FLabel specialBoosters = new FLabel.Builder().text("Special Boosters").fontAlign(SwingConstants.RIGHT).build();
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specialBoosters.setToolTipText("Allows special, color-specific boosters to appear in the shop and as match rewards.");
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pnlBooster.add(specialBoosters, labelConstraints);
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pnlBooster.add(new PrefInput(QPref.SPECIAL_BOOSTERS, QuestPreferencesErrType.BOOSTER), fieldConstraints);
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}
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private void populateShop() {
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