primal_adversary.txt

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Northmoc
2021-09-16 07:38:49 -04:00
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Name:Primal Adversary
ManaCost:2 G
Types:Creature Wolf
PT:4/5
K:Trample
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPay | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on CARDNAME, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
SVar:TrigPay:AB$ ImmediateTrigger | Cost$ Mana<1 G\NumTimes> | Announce$ NumTimes | ConditionCheckSVar$ NumTimes | ConditionSVarCompare$ GE1 | Execute$ TrigPutCounter | TriggerDescription$ When you pay this cost one or more times, put that many +1/+1 counters on CARDNAME, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
SVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ NumTimes | SubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | TargetMin$ 0 | TargetMax$ NumTimes | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select up to that many target lands you control | Power$ 3 | Toughness$ 3 | Types$ Wolf,Creature | Keywords$ Haste | Duration$ Permanent
SVar:NumTimes:Number$0
DeckHas:Ability$Counters
Oracle:Trample\nWhen Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.