make sure damage assign window pops up for trampling over planeswalkers

This commit is contained in:
Northmoc
2021-06-04 12:23:30 -04:00
parent dfea87ed0e
commit 60f98c84d5

View File

@@ -356,8 +356,9 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont
map.put(null, damageDealt);
} else {
if ((attacker.hasKeyword(Keyword.TRAMPLE) && defender != null) || (blockers.size() > 1)
|| (attacker.hasKeyword("You may assign CARDNAME's combat damage divided as you choose among defending" +
" player and/or any number of creatures they control.")) && overrideOrder && blockers.size() >0) {
|| ((attacker.hasKeyword("You may assign CARDNAME's combat damage divided as you choose among " +
"defending player and/or any number of creatures they control.")) && overrideOrder &&
blockers.size() >0) || (attacker.hasKeyword("Trample over planeswalkers") && defender instanceof Card)) {
GameEntityViewMap<Card, CardView> gameCacheBlockers = GameEntityView.getMap(blockers);
final CardView vAttacker = CardView.get(attacker);
final GameEntityView vDefender = GameEntityView.get(defender);