From 5fa122a8d9f4a155c847179ee06c442d1da9586c Mon Sep 17 00:00:00 2001 From: Sol Date: Sat, 15 Nov 2014 02:30:11 +0000 Subject: [PATCH] - When flipping multiple coins due to Krark's Thumb, the player should call heads/tails only once --- .../main/java/forge/game/ability/effects/FlipCoinEffect.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/forge-game/src/main/java/forge/game/ability/effects/FlipCoinEffect.java b/forge-game/src/main/java/forge/game/ability/effects/FlipCoinEffect.java index 9f994d54fc1..8960acce177 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/FlipCoinEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/FlipCoinEffect.java @@ -158,8 +158,8 @@ public class FlipCoinEffect extends SpellAbilityEffect { */ public static boolean flipCoinCall(final Player caller, final SpellAbility sa, final int multiplier) { boolean [] results = new boolean [multiplier]; + final boolean choice = caller.getController().chooseBinary(sa, sa.getHostCard().getName() + " - Call coin flip", PlayerController.BinaryChoiceType.HeadsOrTails); for (int i = 0; i < multiplier; i++) { - final boolean choice = caller.getController().chooseBinary(sa, sa.getHostCard().getName() + " - Call coin flip", PlayerController.BinaryChoiceType.HeadsOrTails); // Play the Flip A Coin sound caller.getGame().fireEvent(new GameEventFlipCoin()); final boolean flip = MyRandom.getRandom().nextBoolean();