- Updated some SVars.

This commit is contained in:
Sloth
2013-06-11 06:36:09 +00:00
parent 416747ef7d
commit 5f943abf8c
4 changed files with 4 additions and 1 deletions

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@@ -3,6 +3,7 @@ ManaCost:5
Types:Artifact
A:AB$ Pump | Cost$ T | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ X | TgtPrompt$ Select target creature | KW$ Persist | References$ X | SpellDescription$ Choose any number of target creatures. Each of those creatures gains persist until end of turn.
SVar:X:Count$Valid Creature
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/cauldron_of_souls.jpg
Oracle:{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SetInfo:SHM Rare

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@@ -4,5 +4,6 @@ Types:Sorcery
A:SP$ ChooseCard | Cost$ RG | Choices$ Card.YouOwn | ChoiceZone$ Graveyard | AtRandom$ True | Amount$ 1 | SubAbility$ DBReturn | SpellDescription$ Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
SVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ ChosenCard | SubAbility$ DBReorder
SVar:DBReorder:DB$ ReorderZone | Zone$ Graveyard | Defined$ You
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/fossil_find.jpg
Oracle:Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.

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@@ -2,5 +2,6 @@ Name:Time and Tide
ManaCost:U U
Types:Instant
A:SP$ Phases | Cost$ U U | AllValid$ Creature | PhaseInOrOutAll$ True | SpellDescription$ Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/time_and_tide.jpg
Oracle:Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.

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@@ -26,7 +26,7 @@ public class PhasesAi extends SpellAbilityAi {
final Card source = sa.getSourceCard();
final Random r = MyRandom.getRandom();
boolean randomReturn = r.nextFloat() <= Math.pow(.6667, sa.getActivationsThisTurn() + 1);
boolean randomReturn = r.nextFloat() <= Math.pow(.6667, sa.getActivationsThisTurn());
List<Card> tgtCards;
if (tgt == null) {