From 5f0bd1852df168818a3c58239a9e38c7d9524dff Mon Sep 17 00:00:00 2001 From: tjtillmancoag Date: Fri, 6 Jul 2018 16:24:31 -0700 Subject: [PATCH] Few M19 fixes -Corrected Draconic Disciple to a 2/2 -Fixed Skilled Reanimator so that targeted non-creature artifacts will become creatures --- forge-gui/res/cardsfolder/d/draconic_disciple.txt | 2 +- forge-gui/res/cardsfolder/s/skilled_animator.txt | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/forge-gui/res/cardsfolder/d/draconic_disciple.txt b/forge-gui/res/cardsfolder/d/draconic_disciple.txt index aaea1baf38f..cca09a9230f 100644 --- a/forge-gui/res/cardsfolder/d/draconic_disciple.txt +++ b/forge-gui/res/cardsfolder/d/draconic_disciple.txt @@ -1,7 +1,7 @@ Name:Draconic Disciple ManaCost:1 R G Types:Creature Human Shaman -PT:2/3 +PT:2/2 A:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color. A:AB$ Token | Cost$ 7 T Sac<1/CARDNAME> | TokenAmount$ 1 | TokenName$ Dragon | TokenTypes$ Creature,Dragon | TokenOwner$ You | TokenColors$ Red | TokenPower$ 5 | TokenToughness$ 5 | TokenKeywords$ Flying | TokenImage$ r 5 5 dragon m19 | SpellDescription$ Create a 5/5 red Dragon creature token with flying. DeckHints:Type$Dragon diff --git a/forge-gui/res/cardsfolder/s/skilled_animator.txt b/forge-gui/res/cardsfolder/s/skilled_animator.txt index 482e5228bac..5df7e80f373 100644 --- a/forge-gui/res/cardsfolder/s/skilled_animator.txt +++ b/forge-gui/res/cardsfolder/s/skilled_animator.txt @@ -2,6 +2,6 @@ Name:Skilled Animator ManaCost:2 U Types:Creature Human Artificer T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as CARDNAME remains on the battlefield. -SVar:TrigAnimate:DB$ Animate | ValidTgts$ Artifact.YouCtrl | TgtPrompt$ Select target artifact you control | Power$ 5 | Toughness$ 5 | Types$ Artifact | UntilHostLeavesPlay$ True +SVar:TrigAnimate:DB$ Animate | ValidTgts$ Artifact.YouCtrl | TgtPrompt$ Select target artifact you control | Power$ 5 | Toughness$ 5 | Types$ Artifact,Creature | UntilHostLeavesPlay$ True Oracle:When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield. PT:1/3 \ No newline at end of file