diff --git a/res/cardsfolder/a/abundant_growth.txt b/res/cardsfolder/a/abundant_growth.txt index 84dfea1cc82..373577d0819 100644 --- a/res/cardsfolder/a/abundant_growth.txt +++ b/res/cardsfolder/a/abundant_growth.txt @@ -11,4 +11,5 @@ SVar:AbundantGrowthTap:AB$ Mana | Cost$ T | Produced$ Any SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/abundant_growth.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/167.jpg +Oracle:Enchant land\nWhen Abundant Growth enters the battlefield, draw a card.\nEnchanted land has "{T}: Add one mana of any color to your mana pool." End \ No newline at end of file diff --git a/res/cardsfolder/a/aggravate.txt b/res/cardsfolder/a/aggravate.txt index 4e25b1da9cc..04b9f597454 100644 --- a/res/cardsfolder/a/aggravate.txt +++ b/res/cardsfolder/a/aggravate.txt @@ -8,4 +8,5 @@ SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/aggravate.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/125.jpg +Oracle:Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able. End \ No newline at end of file diff --git a/res/cardsfolder/a/alchemists_apprentice.txt b/res/cardsfolder/a/alchemists_apprentice.txt index c846dc63785..dee75c53b3c 100644 --- a/res/cardsfolder/a/alchemists_apprentice.txt +++ b/res/cardsfolder/a/alchemists_apprentice.txt @@ -8,4 +8,5 @@ SVar:RemAIDeck:True SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/alchemists_apprentice.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/42.jpg +Oracle:Sacrifice Alchemist's Apprentice: Draw a card. End \ No newline at end of file diff --git a/res/cardsfolder/a/alchemists_refuge.txt b/res/cardsfolder/a/alchemists_refuge.txt index 060689e80e3..10ba6b1a637 100644 --- a/res/cardsfolder/a/alchemists_refuge.txt +++ b/res/cardsfolder/a/alchemists_refuge.txt @@ -11,4 +11,5 @@ SVar:RemAIDeck:True SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/alchemists_refuge.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/225.jpg +Oracle:{T}: Add {1} to your mana pool.\n{G}{U}, {T}: You may cast nonland cards this turn as though they had flash. End \ No newline at end of file diff --git a/res/cardsfolder/a/amass_the_components.txt b/res/cardsfolder/a/amass_the_components.txt index f59855cdfc5..704716dae97 100644 --- a/res/cardsfolder/a/amass_the_components.txt +++ b/res/cardsfolder/a/amass_the_components.txt @@ -8,4 +8,5 @@ SVar:RemAIDeck:True SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/amass_the_components.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/43.jpg +Oracle:Draw three cards, then put a card from your hand on the bottom of your library. End \ No newline at end of file diff --git a/res/cardsfolder/a/angel_of_glorys_rise.txt b/res/cardsfolder/a/angel_of_glorys_rise.txt index 4b36e18b4cd..88a888fce36 100644 --- a/res/cardsfolder/a/angel_of_glorys_rise.txt +++ b/res/cardsfolder/a/angel_of_glorys_rise.txt @@ -10,4 +10,5 @@ SVar:ReturnOfTheHumans:DB$ ChangeZoneAll | ChangeType$ Creature.Human+YouCtrl | SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/angel_of_glorys_rise.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/1.jpg +Oracle:Flying\nWhen Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. End \ No newline at end of file diff --git a/res/cardsfolder/a/angelic_armaments.txt b/res/cardsfolder/a/angelic_armaments.txt index 01bb485af30..4f1969088ae 100644 --- a/res/cardsfolder/a/angelic_armaments.txt +++ b/res/cardsfolder/a/angelic_armaments.txt @@ -7,4 +7,5 @@ S:Mode$ Continuous | Affected$ Creature.AttachedBy | AddType$ Angel | AddColor$ SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/angelic_armaments.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/212.jpg +Oracle:Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.\nEquip {4} End \ No newline at end of file diff --git a/res/cardsfolder/a/angels_tomb.txt b/res/cardsfolder/a/angels_tomb.txt index 5d4cb5ecadd..2af0ad071a9 100644 --- a/res/cardsfolder/a/angels_tomb.txt +++ b/res/cardsfolder/a/angels_tomb.txt @@ -7,4 +7,5 @@ SVar:TrigAnimateTomb:AB$Animate | Cost$ 0 | Defined$ Self | Power$ 3 | Toughness SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/angels_tomb.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/211.jpg +Oracle:Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. End \ No newline at end of file diff --git a/res/cardsfolder/a/appetite_for_brains.txt b/res/cardsfolder/a/appetite_for_brains.txt index 98bf9492f26..5375eb61071 100644 --- a/res/cardsfolder/a/appetite_for_brains.txt +++ b/res/cardsfolder/a/appetite_for_brains.txt @@ -6,4 +6,5 @@ A:SP$ ChangeZone | Cost$ B | Origin$ Hand | Destination$ Exile | ValidTgts$ Oppo SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/appetite_for_brains.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/84.jpg +Oracle:Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card. End \ No newline at end of file diff --git a/res/cardsfolder/a/arcane_melee.txt b/res/cardsfolder/a/arcane_melee.txt index 0e8d754b45e..f8a473d10f1 100644 --- a/res/cardsfolder/a/arcane_melee.txt +++ b/res/cardsfolder/a/arcane_melee.txt @@ -7,4 +7,5 @@ SVar:RemRandomDeck:True SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/arcane_melee.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/44.jpg +Oracle:Instant and sorcery spells cost {2} less to cast. End \ No newline at end of file diff --git a/res/cardsfolder/a/archwing_dragon.txt b/res/cardsfolder/a/archwing_dragon.txt index a96416431e1..4e02eb7e3af 100644 --- a/res/cardsfolder/a/archwing_dragon.txt +++ b/res/cardsfolder/a/archwing_dragon.txt @@ -11,4 +11,5 @@ SVar:PlayMain1:TRUE SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/archwing_dragon.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/126.jpg +Oracle:Flying, haste\nAt the beginning of the end step, return Archwing Dragon to its owner's hand. End \ No newline at end of file diff --git a/res/cardsfolder/a/avacyn_angel_of_hope.txt b/res/cardsfolder/a/avacyn_angel_of_hope.txt index c7a38361563..a79fefdf024 100644 --- a/res/cardsfolder/a/avacyn_angel_of_hope.txt +++ b/res/cardsfolder/a/avacyn_angel_of_hope.txt @@ -10,4 +10,5 @@ S:Mode$ Continuous | Affected$ Permanent.Other+YouCtrl | AddHiddenKeyword$ HIDDE SVar:Rarity:Mythic SVar:Picture:http://resources.wizards.com/global/images/magic/general/avacyn_angel_of_hope.jpg SetInfo:AVR|Mythic|http://magiccards.info/scans/en/avr/6.jpg +Oracle:Flying, vigilance\nAvacyn, Angel of Hope and other permanents you control are indestructible. End \ No newline at end of file diff --git a/res/cardsfolder/b/banishing_stroke.txt b/res/cardsfolder/b/banishing_stroke.txt index a6f830a3a08..02b429d6708 100644 --- a/res/cardsfolder/b/banishing_stroke.txt +++ b/res/cardsfolder/b/banishing_stroke.txt @@ -7,4 +7,5 @@ A:SP$ ChangeZone | Cost$ 5 W | ValidTgts$ Artifact,Creature,Enchantment | IsCurs SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/banishing_stroke.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/7.jpg +Oracle:Put target artifact, creature, or enchantment on the bottom of its owner's library.\nMiracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) End \ No newline at end of file diff --git a/res/cardsfolder/b/banners_raised.txt b/res/cardsfolder/b/banners_raised.txt index a74e6f5fc7d..839d8eda1b3 100644 --- a/res/cardsfolder/b/banners_raised.txt +++ b/res/cardsfolder/b/banners_raised.txt @@ -6,4 +6,5 @@ A:SP$ PumpAll | Cost$ R | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | SpellDescr SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/banners_raised.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/127.jpg +Oracle:Creatures you control get +1/+0 until end of turn. End \ No newline at end of file diff --git a/res/cardsfolder/b/battle_hymn.txt b/res/cardsfolder/b/battle_hymn.txt index 492569684bd..8b177246cac 100644 --- a/res/cardsfolder/b/battle_hymn.txt +++ b/res/cardsfolder/b/battle_hymn.txt @@ -8,4 +8,5 @@ SVar:RemAIDeck:True SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/battle_hymn.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/128.jpg +Oracle:Add {R} to your mana pool for each creature you control. End \ No newline at end of file diff --git a/res/cardsfolder/b/bladed_bracers.txt b/res/cardsfolder/b/bladed_bracers.txt index 04684746f8e..d0a6911d27c 100644 --- a/res/cardsfolder/b/bladed_bracers.txt +++ b/res/cardsfolder/b/bladed_bracers.txt @@ -7,4 +7,5 @@ S:Mode$ Continuous | Affected$ Card.EquippedBy+Human,Card.EquippedBy+Angel | Add SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/bladed_bracers.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/213.jpg +Oracle:Equipped creature gets +1/+1.\nAs long as equipped creature is a Human or an Angel, it has vigilance.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) End \ No newline at end of file diff --git a/res/cardsfolder/b/blessings_of_nature.txt b/res/cardsfolder/b/blessings_of_nature.txt index 885de8ca313..aed6a2ab58b 100644 --- a/res/cardsfolder/b/blessings_of_nature.txt +++ b/res/cardsfolder/b/blessings_of_nature.txt @@ -9,4 +9,5 @@ SVar:PutCounter4:DB$PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/blessings_of_nature.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/168.jpg +Oracle:Distribute four +1/+1 counters among any number of target creatures.\nMiracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) End \ No newline at end of file diff --git a/res/cardsfolder/b/blood_artist.txt b/res/cardsfolder/b/blood_artist.txt index 450e19d77f5..b04ba2cc057 100644 --- a/res/cardsfolder/b/blood_artist.txt +++ b/res/cardsfolder/b/blood_artist.txt @@ -10,4 +10,5 @@ SVar:DBGainLife:DB$ GainLife | Cost$ 0 | Defined$ You | LifeAmount$ 1 SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/blood_artist.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/86.jpg +Oracle:Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. End \ No newline at end of file diff --git a/res/cardsfolder/b/bloodflow_connoisseur.txt b/res/cardsfolder/b/bloodflow_connoisseur.txt index 330743a001d..43296178909 100644 --- a/res/cardsfolder/b/bloodflow_connoisseur.txt +++ b/res/cardsfolder/b/bloodflow_connoisseur.txt @@ -8,4 +8,5 @@ SVar:RemAIDeck:True SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/bloodflow_connoisseur.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/87.jpg +Oracle:Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. End \ No newline at end of file diff --git a/res/cardsfolder/b/bower_passage.txt b/res/cardsfolder/b/bower_passage.txt index 05162a98d42..859f3b9cac3 100644 --- a/res/cardsfolder/b/bower_passage.txt +++ b/res/cardsfolder/b/bower_passage.txt @@ -6,4 +6,5 @@ S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddHiddenKeyword$ HIDDEN CantB SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/bower_passage.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/170.jpg +Oracle:Creatures with flying can't block creatures you control. End \ No newline at end of file diff --git a/res/cardsfolder/b/butcher_ghoul.txt b/res/cardsfolder/b/butcher_ghoul.txt index cf29e31da6b..099351313bf 100644 --- a/res/cardsfolder/b/butcher_ghoul.txt +++ b/res/cardsfolder/b/butcher_ghoul.txt @@ -7,4 +7,5 @@ K:Undying SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/butcher_ghoul.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/89.jpg +Oracle:Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) End \ No newline at end of file diff --git a/res/cardsfolder/c/call_to_serve.txt b/res/cardsfolder/c/call_to_serve.txt index 700d4bfec4b..1c291a3ec83 100644 --- a/res/cardsfolder/c/call_to_serve.txt +++ b/res/cardsfolder/c/call_to_serve.txt @@ -8,4 +8,5 @@ S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/call_to_serve.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/9.jpg +Oracle:Enchant nonblack creature\nEnchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types. End \ No newline at end of file diff --git a/res/cardsfolder/c/captain_of_the_mists.txt b/res/cardsfolder/c/captain_of_the_mists.txt index 1e04d6f737f..e3d01b70302 100644 --- a/res/cardsfolder/c/captain_of_the_mists.txt +++ b/res/cardsfolder/c/captain_of_the_mists.txt @@ -10,4 +10,5 @@ SVar:RemAIDeck:True SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/captain_of_the_mists.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/45.jpg +Oracle:Whenever another Human enters the battlefield under your control, untap Captain of the Mists.\n{1}{U}, {T}: You may tap or untap target permanent. End \ No newline at end of file diff --git a/res/cardsfolder/c/cathars_crusade.txt b/res/cardsfolder/c/cathars_crusade.txt index 31a2568b4e9..1267501acad 100644 --- a/res/cardsfolder/c/cathars_crusade.txt +++ b/res/cardsfolder/c/cathars_crusade.txt @@ -7,4 +7,5 @@ SVar:CatharsCounters:AB$PutCounterAll | Cost$ 0 | ValidCards$ Creature.YouCtrl | SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/cathars_crusade.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/10.jpg +Oracle:Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. End \ No newline at end of file diff --git a/res/cardsfolder/c/cathedral_sanctifier.txt b/res/cardsfolder/c/cathedral_sanctifier.txt index a8415bf3390..53a24f63553 100644 --- a/res/cardsfolder/c/cathedral_sanctifier.txt +++ b/res/cardsfolder/c/cathedral_sanctifier.txt @@ -8,4 +8,5 @@ SVar:TrigGainLife:AB$GainLife | Cost$ 0 | LifeAmount$ 3 SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/cathedral_sanctifier.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/11.jpg +Oracle:When Cathedral Sanctifier enters the battlefield, you gain 3 life. End \ No newline at end of file diff --git a/res/cardsfolder/c/champion_of_lambholt.txt b/res/cardsfolder/c/champion_of_lambholt.txt index 84ef55e6f8f..192af908712 100644 --- a/res/cardsfolder/c/champion_of_lambholt.txt +++ b/res/cardsfolder/c/champion_of_lambholt.txt @@ -10,4 +10,5 @@ SVar:X:Count$CardPower SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/champion_of_lambholt.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/171.jpg +Oracle:Creatures with power less than Champion of Lambholt's power can't block creatures you control.\nWhenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt. End \ No newline at end of file diff --git a/res/cardsfolder/c/cloudshift.txt b/res/cardsfolder/c/cloudshift.txt index 72a4b3b272a..c57f6e8b4df 100644 --- a/res/cardsfolder/c/cloudshift.txt +++ b/res/cardsfolder/c/cloudshift.txt @@ -8,4 +8,5 @@ SVar:RemAIDeck:True SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/cloudshift.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/12.jpg +Oracle:Exile target creature you control, then return that card to the battlefield under your control. End \ No newline at end of file diff --git a/res/cardsfolder/c/commanders_authority.txt b/res/cardsfolder/c/commanders_authority.txt index 330ca1642db..f4d2d65ef57 100644 --- a/res/cardsfolder/c/commanders_authority.txt +++ b/res/cardsfolder/c/commanders_authority.txt @@ -10,4 +10,5 @@ SVar:CommanderToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Human | Tok SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/commanders_authority.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/13.jpg +Oracle:Enchant creature\nEnchanted creature has "At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield." End \ No newline at end of file diff --git a/res/cardsfolder/c/conjurer's_closet.txt b/res/cardsfolder/c/conjurer's_closet.txt index 0ebf21d8bdb..df0344d3052 100644 --- a/res/cardsfolder/c/conjurer's_closet.txt +++ b/res/cardsfolder/c/conjurer's_closet.txt @@ -8,4 +8,5 @@ SVar:ConjurerReturn:DB$ChangeZone | Defined$ Targeted | Origin$ Exile | Destinat SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/conjurer's_closet.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/214.jpg +Oracle:At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. End \ No newline at end of file diff --git a/res/cardsfolder/c/corpse_traders.txt b/res/cardsfolder/c/corpse_traders.txt index 0229f8d042a..6bbd1809da6 100644 --- a/res/cardsfolder/c/corpse_traders.txt +++ b/res/cardsfolder/c/corpse_traders.txt @@ -8,4 +8,5 @@ SVar:RemAIDeck:True SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/corpse_traders.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/90.jpg +Oracle:{2}{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. End \ No newline at end of file diff --git a/res/cardsfolder/c/craterfoot_behemoth.txt b/res/cardsfolder/c/craterfoot_behemoth.txt index 9820d54b0d2..a60a042af0e 100644 --- a/res/cardsfolder/c/craterfoot_behemoth.txt +++ b/res/cardsfolder/c/craterfoot_behemoth.txt @@ -10,4 +10,5 @@ SVar:X:Count$Valid Creature.YouCtrl SVar:Rarity:Mythic SVar:Picture:http://www.wizards.com/global/images/magic/general/craterhoof_behemoth.jpg SetInfo:AVR|Mythic|http://magiccards.info/scans/en/avr/172.jpg +Oracle:Haste\nWhen Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. End \ No newline at end of file diff --git a/res/cardsfolder/c/crippling_chill.txt b/res/cardsfolder/c/crippling_chill.txt index 9a83c4d346e..b30796ef109 100644 --- a/res/cardsfolder/c/crippling_chill.txt +++ b/res/cardsfolder/c/crippling_chill.txt @@ -8,4 +8,5 @@ SVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card. SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/crippling_chill.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/46.jpg +Oracle:Tap target creature. It doesn't untap during its controller's next untap step.\nDraw a card. End \ No newline at end of file diff --git a/res/cardsfolder/c/cursebreak.txt b/res/cardsfolder/c/cursebreak.txt index bf89b3f81a6..c965f1ee041 100644 --- a/res/cardsfolder/c/cursebreak.txt +++ b/res/cardsfolder/c/cursebreak.txt @@ -7,4 +7,5 @@ SVar:DBGainLife:DB$GainLife | Defined$ You | LifeAmount$ 2 SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/cursebreak.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/14.jpg +Oracle:Destroy target enchantment. You gain 2 life. End \ No newline at end of file diff --git a/res/cardsfolder/d/dangerous_wager.txt b/res/cardsfolder/d/dangerous_wager.txt index 02fb8109b4a..8a5e6ef2b41 100644 --- a/res/cardsfolder/d/dangerous_wager.txt +++ b/res/cardsfolder/d/dangerous_wager.txt @@ -9,4 +9,5 @@ SVar:RemAIDeck:True SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/dangerous_wager.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/131.jpg +Oracle:Discard your hand, then draw two cards. End \ No newline at end of file diff --git a/res/cardsfolder/d/deadeye_navigator.txt b/res/cardsfolder/d/deadeye_navigator.txt index 6c89e903a6a..ff560bed16d 100644 --- a/res/cardsfolder/d/deadeye_navigator.txt +++ b/res/cardsfolder/d/deadeye_navigator.txt @@ -11,4 +11,5 @@ SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/deadeye_navigator.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/47.jpg +Oracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control." End \ No newline at end of file diff --git a/res/cardsfolder/d/death_wind.txt b/res/cardsfolder/d/death_wind.txt index cd54d61d868..7d66dc4c323 100644 --- a/res/cardsfolder/d/death_wind.txt +++ b/res/cardsfolder/d/death_wind.txt @@ -8,4 +8,5 @@ SVar:RemAIDeck:True SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/death_wind.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/93.jpg +Oracle:Target creature gets -X/-X until end of turn. End \ No newline at end of file diff --git a/res/cardsfolder/d/defang.txt b/res/cardsfolder/d/defang.txt index 6ef3bd0edab..b387d2ec62b 100644 --- a/res/cardsfolder/d/defang.txt +++ b/res/cardsfolder/d/defang.txt @@ -8,4 +8,5 @@ S:Mode$ PreventDamage | Source$ Creature.EnchantedBy | Description$ Prevent all SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/defang.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/15.jpg +Oracle:Enchant creature\nPrevent all damage that would be dealt by enchanted creature. End \ No newline at end of file diff --git a/res/cardsfolder/d/defy_death.txt b/res/cardsfolder/d/defy_death.txt index 43447307bfb..314bea3baef 100644 --- a/res/cardsfolder/d/defy_death.txt +++ b/res/cardsfolder/d/defy_death.txt @@ -8,4 +8,5 @@ SVar:X:Targeted$Valid Angel SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/defy_death.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/16.jpg +Oracle:Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it. End \ No newline at end of file diff --git a/res/cardsfolder/d/demonic_rising.txt b/res/cardsfolder/d/demonic_rising.txt index 4efd1bf8981..9e87b39b2af 100644 --- a/res/cardsfolder/d/demonic_rising.txt +++ b/res/cardsfolder/d/demonic_rising.txt @@ -8,4 +8,5 @@ SVar:X:Count$Valid Creature.YouCtrl SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/demonic_rising.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/94.jpg +Oracle:At the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield. End \ No newline at end of file diff --git a/res/cardsfolder/d/demonic_taskmaster.txt b/res/cardsfolder/d/demonic_taskmaster.txt index cb2aab098e7..4a05c55a109 100644 --- a/res/cardsfolder/d/demonic_taskmaster.txt +++ b/res/cardsfolder/d/demonic_taskmaster.txt @@ -11,4 +11,5 @@ SVar:RemAIDeck:True SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/demonic_taskmaster.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/95.jpg +Oracle:Flying\nAt the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster. End \ No newline at end of file diff --git a/res/cardsfolder/d/demonlord_of_ashmouth.txt b/res/cardsfolder/d/demonlord_of_ashmouth.txt index 12497de7e98..8896353693a 100644 --- a/res/cardsfolder/d/demonlord_of_ashmouth.txt +++ b/res/cardsfolder/d/demonlord_of_ashmouth.txt @@ -15,4 +15,5 @@ SVar:RemAIDeck:True SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/demonlord_of_ashmouth.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/96.jpg +Oracle:Flying\nWhen Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) End \ No newline at end of file diff --git a/res/cardsfolder/d/desolate_lighthouse.txt b/res/cardsfolder/d/desolate_lighthouse.txt index 0c6e86784fc..37ede123ac1 100644 --- a/res/cardsfolder/d/desolate_lighthouse.txt +++ b/res/cardsfolder/d/desolate_lighthouse.txt @@ -8,4 +8,5 @@ SVar:DBDiscard:DB$Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/desolate_lighthouse.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/227.jpg +Oracle:{T}: Add {1} to your mana pool.\n{1}{U}{R}, {T}: Draw a card, then discard a card. End \ No newline at end of file diff --git a/res/cardsfolder/d/devastation_tide.txt b/res/cardsfolder/d/devastation_tide.txt index cfb983ec725..5261f1e8406 100644 --- a/res/cardsfolder/d/devastation_tide.txt +++ b/res/cardsfolder/d/devastation_tide.txt @@ -8,4 +8,5 @@ SVar:RemAIDeck:True SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/devastation_tide.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/48.jpg +Oracle:Return all nonland permanents to their owners' hands.\nMiracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) End \ No newline at end of file diff --git a/res/cardsfolder/d/devout_chaplain.txt b/res/cardsfolder/d/devout_chaplain.txt index 4756712028f..f5fcc6aad6b 100644 --- a/res/cardsfolder/d/devout_chaplain.txt +++ b/res/cardsfolder/d/devout_chaplain.txt @@ -7,4 +7,5 @@ A:AB$ ChangeZone | Cost$ T tapXType<2/Human> | IsCurse$ True | ValidTgts$ Artifa SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/devout_chaplain.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/17.jpg +Oracle:{T}, Tap two untapped Humans you control: Exile target artifact or enchantment. End \ No newline at end of file diff --git a/res/cardsfolder/d/diregraf_escort.txt b/res/cardsfolder/d/diregraf_escort.txt index 5994144b7b9..78e60d312ff 100644 --- a/res/cardsfolder/d/diregraf_escort.txt +++ b/res/cardsfolder/d/diregraf_escort.txt @@ -8,4 +8,5 @@ S:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddKey SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/diregraf_escort.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/174.jpg +Oracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies. End \ No newline at end of file diff --git a/res/cardsfolder/d/dread_slaver.txt b/res/cardsfolder/d/dread_slaver.txt index 4f91eadd89c..f14a83ce61b 100644 --- a/res/cardsfolder/d/dread_slaver.txt +++ b/res/cardsfolder/d/dread_slaver.txt @@ -9,4 +9,5 @@ SVar:DBAnimate:DB$ Animate | Defined$ TriggeredCard | Types$ Zombie | Colors$ Bl SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/dread_slaver.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/98.jpg +Oracle:Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. End \ No newline at end of file diff --git a/res/cardsfolder/d/dreadwaters.txt b/res/cardsfolder/d/dreadwaters.txt index 3d11bbd442e..5ede637e64e 100644 --- a/res/cardsfolder/d/dreadwaters.txt +++ b/res/cardsfolder/d/dreadwaters.txt @@ -8,4 +8,5 @@ SVar:RemAIDeck:True SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/dreadwaters.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/49.jpg +Oracle:Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control. End \ No newline at end of file diff --git a/res/cardsfolder/d/driver_of_the_dead.txt b/res/cardsfolder/d/driver_of_the_dead.txt index 1cedd7c9254..ccd110ff31f 100644 --- a/res/cardsfolder/d/driver_of_the_dead.txt +++ b/res/cardsfolder/d/driver_of_the_dead.txt @@ -8,4 +8,5 @@ SVar:TrigChange:AB$ ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Batt SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/driver_of_the_dead.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/99.jpg +Oracle:When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. End \ No newline at end of file diff --git a/res/cardsfolder/d/druids_familiar.txt b/res/cardsfolder/d/druids_familiar.txt index cdc393d3b7d..342f4fe813a 100644 --- a/res/cardsfolder/d/druids_familiar.txt +++ b/res/cardsfolder/d/druids_familiar.txt @@ -8,4 +8,5 @@ S:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddPow SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/druids_familiar.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/175.jpg +Oracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2. End \ No newline at end of file diff --git a/res/cardsfolder/d/druids_repository.txt b/res/cardsfolder/d/druids_repository.txt index 71eba50e9fc..f59786758c2 100644 --- a/res/cardsfolder/d/druids_repository.txt +++ b/res/cardsfolder/d/druids_repository.txt @@ -9,4 +9,5 @@ SVar:PlayMain1:TRUE SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/druids_repository.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/176.jpg +Oracle:Whenever a creature you control attacks, put a charge counter on Druids' Repository.\nRemove a charge counter from Druids' Repository: Add one mana of any color to your mana pool. End \ No newline at end of file diff --git a/res/cardsfolder/e/eaten_by_spiders.txt b/res/cardsfolder/e/eaten_by_spiders.txt index 775bb7fb0f2..d48db4b756c 100644 --- a/res/cardsfolder/e/eaten_by_spiders.txt +++ b/res/cardsfolder/e/eaten_by_spiders.txt @@ -7,4 +7,5 @@ SVar:ChompEquip:DB$ DestroyAll | ValidCards$ Targeted.Equipment+Attached SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/eaten_by_spiders.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/177.jpg +Oracle:Destroy target creature with flying and all Equipment attached to that creature. End \ No newline at end of file diff --git a/res/cardsfolder/e/elgaud_shieldmate.txt b/res/cardsfolder/e/elgaud_shieldmate.txt index 7d01b079677..c7eaf7e9499 100644 --- a/res/cardsfolder/e/elgaud_shieldmate.txt +++ b/res/cardsfolder/e/elgaud_shieldmate.txt @@ -8,4 +8,5 @@ S:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddKey SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/elgaud_shieldmate.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/50.jpg +Oracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.) End \ No newline at end of file diff --git a/res/cardsfolder/e/emancipation_angel.txt b/res/cardsfolder/e/emancipation_angel.txt index f95eb709a2b..7361405ac65 100644 --- a/res/cardsfolder/e/emancipation_angel.txt +++ b/res/cardsfolder/e/emancipation_angel.txt @@ -10,4 +10,5 @@ SVar:RemAIDeck:True SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/emancipation_angel.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/19.jpg +Oracle:Flying\nWhen Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. End \ No newline at end of file diff --git a/res/cardsfolder/e/essence_harvest.txt b/res/cardsfolder/e/essence_harvest.txt index ac1d60d8a88..7d94173918f 100644 --- a/res/cardsfolder/e/essence_harvest.txt +++ b/res/cardsfolder/e/essence_harvest.txt @@ -9,4 +9,5 @@ SVar:RemAIDeck:True SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/essence_harvest.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/100.jpg +Oracle:Target player loses X life and you gain X life, where X is the greatest power among creatures you control. End \ No newline at end of file diff --git a/res/cardsfolder/e/evernight_shade.txt b/res/cardsfolder/e/evernight_shade.txt index bda971e10ad..a02f9192a01 100644 --- a/res/cardsfolder/e/evernight_shade.txt +++ b/res/cardsfolder/e/evernight_shade.txt @@ -8,4 +8,5 @@ A:AB$ Pump | Cost$ B | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/evernight_shade.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/101.jpg +Oracle:{B}: Evernight Shade gets +1/+1 until end of turn.\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) End \ No newline at end of file diff --git a/res/cardsfolder/e/exquisite_blood.txt b/res/cardsfolder/e/exquisite_blood.txt index e18a63f23ad..d7766ed6c34 100644 --- a/res/cardsfolder/e/exquisite_blood.txt +++ b/res/cardsfolder/e/exquisite_blood.txt @@ -8,4 +8,5 @@ SVar:X:TriggerCount$LifeAmount SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/exquisite_blood.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/102.jpg +Oracle:Whenever an opponent loses life, you gain that much life. End \ No newline at end of file diff --git a/res/cardsfolder/f/farbog_explorer.txt b/res/cardsfolder/f/farbog_explorer.txt index ba2517e2b54..30441bb25f1 100644 --- a/res/cardsfolder/f/farbog_explorer.txt +++ b/res/cardsfolder/f/farbog_explorer.txt @@ -7,4 +7,5 @@ K:Swampwalk SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/farbog_explorer.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/21.jpg +Oracle:Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) End \ No newline at end of file diff --git a/res/cardsfolder/f/favorable_winds.txt b/res/cardsfolder/f/favorable_winds.txt index 025aa036993..a3d818c1d5e 100644 --- a/res/cardsfolder/f/favorable_winds.txt +++ b/res/cardsfolder/f/favorable_winds.txt @@ -7,4 +7,5 @@ SVar:PlayMain1:TRUE SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/favorable_winds.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/51.jpg +Oracle:Creatures you control with flying get +1/+1. End \ No newline at end of file diff --git a/res/cardsfolder/f/fervent_cathar.txt b/res/cardsfolder/f/fervent_cathar.txt index a15a84af8ca..2e22aada9f8 100644 --- a/res/cardsfolder/f/fervent_cathar.txt +++ b/res/cardsfolder/f/fervent_cathar.txt @@ -10,4 +10,5 @@ SVar:PlayMain1:TRUE SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/fervent_cathar.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/135.jpg +Oracle:Haste\nWhen Fervent Cathar enters the battlefield, target creature can't block this turn. End \ No newline at end of file diff --git a/res/cardsfolder/f/flowering_lumberknot.txt b/res/cardsfolder/f/flowering_lumberknot.txt index 64415089675..db9025c1a3f 100644 --- a/res/cardsfolder/f/flowering_lumberknot.txt +++ b/res/cardsfolder/f/flowering_lumberknot.txt @@ -8,4 +8,5 @@ SVar:RemRandomDeck:True SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/flowering_lumberknot.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/178.jpg +Oracle:Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond. End \ No newline at end of file diff --git a/res/cardsfolder/g/gallows_at_willow_hill.txt b/res/cardsfolder/g/gallows_at_willow_hill.txt index e022fb229f2..9380df609d1 100644 --- a/res/cardsfolder/g/gallows_at_willow_hill.txt +++ b/res/cardsfolder/g/gallows_at_willow_hill.txt @@ -8,4 +8,5 @@ SVar:RemRandomDeck:True SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/gallows_at_willow_hill.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/215.jpg +Oracle:{3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. End \ No newline at end of file diff --git a/res/cardsfolder/g/galvanic_alchemist.txt b/res/cardsfolder/g/galvanic_alchemist.txt index a96a2c6e25f..ec9a036556e 100644 --- a/res/cardsfolder/g/galvanic_alchemist.txt +++ b/res/cardsfolder/g/galvanic_alchemist.txt @@ -9,4 +9,5 @@ SVar:Untap:AB$Untap | Cost$ 2 U | Defined$ Self | SpellDescription$ Untap CARDNA SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/galvanic_alchemist.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/54.jpg +Oracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature." End \ No newline at end of file diff --git a/res/cardsfolder/g/gang_of_devils.txt b/res/cardsfolder/g/gang_of_devils.txt index 00b1f081cfa..d5434d12ff2 100644 --- a/res/cardsfolder/g/gang_of_devils.txt +++ b/res/cardsfolder/g/gang_of_devils.txt @@ -11,4 +11,5 @@ SVar:RemAIDeck:True SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/gang_of_devils.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/136.jpg +Oracle:When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players. End \ No newline at end of file diff --git a/res/cardsfolder/g/geist_snatch.txt b/res/cardsfolder/g/geist_snatch.txt index ab3ea65412c..06891433164 100644 --- a/res/cardsfolder/g/geist_snatch.txt +++ b/res/cardsfolder/g/geist_snatch.txt @@ -7,4 +7,5 @@ SVar:DBToken:DB$ Token | Cost$ 0 | TokenImage$ U 1 1 Spirit | TokenAmount$ 1 | T SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/geist_snatch.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/55.jpg +Oracle:Counter target creature spell. Put a 1/1 blue Spirit creature token with flying onto the battlefield. End \ No newline at end of file diff --git a/res/cardsfolder/g/geist_trappers.txt b/res/cardsfolder/g/geist_trappers.txt index 872197bc2eb..bb1533b6bd8 100644 --- a/res/cardsfolder/g/geist_trappers.txt +++ b/res/cardsfolder/g/geist_trappers.txt @@ -8,4 +8,5 @@ S:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddKey SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/geist_trappers.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/179.jpg +Oracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Geist Trappers is paired with another creature, both creatures have reach. End \ No newline at end of file diff --git a/res/cardsfolder/g/ghostform.txt b/res/cardsfolder/g/ghostform.txt index 0195334eb7a..ed631f524e3 100644 --- a/res/cardsfolder/g/ghostform.txt +++ b/res/cardsfolder/g/ghostform.txt @@ -7,4 +7,5 @@ SVar:RemAIDeck:True SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/ghostform.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/56.jpg +Oracle:Up to two target creatures are unblockable this turn. End \ No newline at end of file diff --git a/res/cardsfolder/g/ghostly_flicker.txt b/res/cardsfolder/g/ghostly_flicker.txt index 2b0081ac667..3bbf3da4684 100644 --- a/res/cardsfolder/g/ghostly_flicker.txt +++ b/res/cardsfolder/g/ghostly_flicker.txt @@ -7,4 +7,5 @@ SVar:DBReturn:DB$ChangeZone | Defined$ Targeted | Origin$ Exile | Destination$ B SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/ghostly_flicker.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/57.jpg +Oracle:Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. End \ No newline at end of file diff --git a/res/cardsfolder/g/ghostly_touch.txt b/res/cardsfolder/g/ghostly_touch.txt index 95d20c4b31d..3d7c1075379 100644 --- a/res/cardsfolder/g/ghostly_touch.txt +++ b/res/cardsfolder/g/ghostly_touch.txt @@ -11,4 +11,5 @@ SVar:RemAIDeck:True SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/ghostly_touch.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/58.jpg +Oracle:Enchant creature\nEnchanted creature has "Whenever this creature attacks, you may tap or untap target permanent." End \ No newline at end of file diff --git a/res/cardsfolder/g/ghoulflesh.txt b/res/cardsfolder/g/ghoulflesh.txt index 295c47d8cb5..c05146e30da 100644 --- a/res/cardsfolder/g/ghoulflesh.txt +++ b/res/cardsfolder/g/ghoulflesh.txt @@ -8,4 +8,5 @@ S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -1 | AddToughnes SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/ghoulflesh.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/103.jpg +Oracle:Enchant creature\nEnchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types. End \ No newline at end of file diff --git a/res/cardsfolder/g/gisela_blade_of_goldnight.txt b/res/cardsfolder/g/gisela_blade_of_goldnight.txt index d7ab3ac2e04..79e3b2c0228 100644 --- a/res/cardsfolder/g/gisela_blade_of_goldnight.txt +++ b/res/cardsfolder/g/gisela_blade_of_goldnight.txt @@ -14,4 +14,5 @@ S:Mode$ PreventDamage | Target$ You,Permanent.YouCtrl | Amount$ HalfUp | Descrip SVar:PlayMain1:TRUE SVar:Picture:http://www.wizards.com/global/images/magic/general/gisela_blade_of_goldnight.jpg SetInfo:AVR|Mythic|http://magiccards.info/scans/en/avr/209.jpg +Oracle:Flying, first strike\nIf a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.\nIf a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. End \ No newline at end of file diff --git a/res/cardsfolder/g/gloom_surgeon.txt b/res/cardsfolder/g/gloom_surgeon.txt index 432a303d0ad..d7aaf0edcb0 100644 --- a/res/cardsfolder/g/gloom_surgeon.txt +++ b/res/cardsfolder/g/gloom_surgeon.txt @@ -10,4 +10,5 @@ SVar:RemAIDeck:True SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/gloom_surgeon.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/104.jpg +Oracle:If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library. End \ No newline at end of file diff --git a/res/cardsfolder/g/goldnight_commander.txt b/res/cardsfolder/g/goldnight_commander.txt index 940e312620d..4b6daf8aef1 100644 --- a/res/cardsfolder/g/goldnight_commander.txt +++ b/res/cardsfolder/g/goldnight_commander.txt @@ -8,4 +8,5 @@ SVar:TrigPumpAll:AB$ PumpAll | Cost$ 0 | ValidCards$ Creature.YouCtrl | NumAtt$ SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/goldnight_commander.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/22.jpg +Oracle:Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. End \ No newline at end of file diff --git a/res/cardsfolder/g/goldnight_redeemer.txt b/res/cardsfolder/g/goldnight_redeemer.txt index 70e2d88af1e..6e88c90ab71 100644 --- a/res/cardsfolder/g/goldnight_redeemer.txt +++ b/res/cardsfolder/g/goldnight_redeemer.txt @@ -10,4 +10,5 @@ SVar:X:Count$Valid Creature.Other+YouCtrl/Times.2 SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/goldnight_redeemer.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/23.jpg +Oracle:Flying\nWhen Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control. End \ No newline at end of file diff --git a/res/cardsfolder/g/grave_exchange.txt b/res/cardsfolder/g/grave_exchange.txt index 94f545644b3..f5b5fd0066d 100644 --- a/res/cardsfolder/g/grave_exchange.txt +++ b/res/cardsfolder/g/grave_exchange.txt @@ -8,4 +8,5 @@ SVar:RemAIDeck:True SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/grave_exchange.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/105.jpg +Oracle:Return target creature card from your graveyard to your hand. Target player sacrifices a creature. End \ No newline at end of file diff --git a/res/cardsfolder/g/griselbrand.txt b/res/cardsfolder/g/griselbrand.txt index 7cb8f07a929..df896d40c3c 100644 --- a/res/cardsfolder/g/griselbrand.txt +++ b/res/cardsfolder/g/griselbrand.txt @@ -9,4 +9,5 @@ A:AB$ Draw | Cost$ PayLife<7> | NumCards$ 7 | SpellDescription$ Draw seven cards SVar:Rarity:Mythic SVar:Picture:http://www.wizards.com/global/images/magic/general/griselbrand.jpg SetInfo:AVR|Mythic|http://magiccards.info/scans/en/avr/106.jpg +Oracle:Flying, lifelink\nPay 7 life: Draw seven cards. End \ No newline at end of file diff --git a/res/cardsfolder/g/grounded.txt b/res/cardsfolder/g/grounded.txt index 854387ff322..0da47138fca 100644 --- a/res/cardsfolder/g/grounded.txt +++ b/res/cardsfolder/g/grounded.txt @@ -8,4 +8,5 @@ S:Mode$ Continuous | Affected$ Card.EnchantedBy | RemoveKeyword$ Flying | Descri SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/grounded.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/181.jpg +Oracle:Enchant creature\nEnchanted creature loses flying. End \ No newline at end of file diff --git a/res/cardsfolder/g/gryff_vanguard.txt b/res/cardsfolder/g/gryff_vanguard.txt index e7e2968ba37..4a45dd7f7d4 100644 --- a/res/cardsfolder/g/gryff_vanguard.txt +++ b/res/cardsfolder/g/gryff_vanguard.txt @@ -9,4 +9,5 @@ SVar:TrigDraw:AB$Draw | Cost$ 0 | Defined$ You | NumCards$ 1 SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/gryff_vanguard.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/59.jpg +Oracle:Flying\nWhen Gryff Vanguard enters the battlefield, draw a card. End \ No newline at end of file diff --git a/res/cardsfolder/g/guise_of_fire.txt b/res/cardsfolder/g/guise_of_fire.txt index 3bde9477725..d1382f9af19 100644 --- a/res/cardsfolder/g/guise_of_fire.txt +++ b/res/cardsfolder/g/guise_of_fire.txt @@ -8,4 +8,5 @@ S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/guise_of_fire.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/137.jpg +Oracle:Enchant creature\nEnchanted creature gets +1/-1 and attacks each turn if able. End \ No newline at end of file diff --git a/res/cardsfolder/h/hanweir_lancer.txt b/res/cardsfolder/h/hanweir_lancer.txt index 81074c986e3..0f0912ca35b 100644 --- a/res/cardsfolder/h/hanweir_lancer.txt +++ b/res/cardsfolder/h/hanweir_lancer.txt @@ -8,4 +8,5 @@ S:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddKey SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/hanweir_lancer.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/138.jpg +Oracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Hanweir Lancer is paired with another creature, both creatures have first strike. End \ No newline at end of file diff --git a/res/cardsfolder/h/harvester_of_souls.txt b/res/cardsfolder/h/harvester_of_souls.txt index 416708aeab4..fbfa7b2cbb7 100644 --- a/res/cardsfolder/h/harvester_of_souls.txt +++ b/res/cardsfolder/h/harvester_of_souls.txt @@ -9,4 +9,5 @@ SVar:TrigDraw:AB$Draw | Cost$ 0 | Defined$ You | NumCards$ 1 SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/harvester_of_souls.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/107.jpg +Oracle:Deathtouch\nWhenever another nontoken creature dies, you may draw a card. End \ No newline at end of file diff --git a/res/cardsfolder/h/haunted_guardian.txt b/res/cardsfolder/h/haunted_guardian.txt index 51aa54980b3..f3eb5b33ec7 100644 --- a/res/cardsfolder/h/haunted_guardian.txt +++ b/res/cardsfolder/h/haunted_guardian.txt @@ -8,4 +8,5 @@ K:First Strike SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/haunted_guardian.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/216.jpg +Oracle:Defender, first strike End \ No newline at end of file diff --git a/res/cardsfolder/h/havengul_skaab.txt b/res/cardsfolder/h/havengul_skaab.txt index 208317417c5..4821366d047 100644 --- a/res/cardsfolder/h/havengul_skaab.txt +++ b/res/cardsfolder/h/havengul_skaab.txt @@ -9,4 +9,5 @@ SVar:RemAIDeck:True SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/havengul_skaab.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/60.jpg +Oracle:Whenever Havengul Skaab attacks, return another creature you control to its owner's hand. End \ No newline at end of file diff --git a/res/cardsfolder/h/havengul_vampire.txt b/res/cardsfolder/h/havengul_vampire.txt index a7c13ebb58c..776a56bc6cf 100644 --- a/res/cardsfolder/h/havengul_vampire.txt +++ b/res/cardsfolder/h/havengul_vampire.txt @@ -9,4 +9,5 @@ SVar:DeathGift:DB$PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/havengul_vampire.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/139.jpg +Oracle:Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.\nWhenever another creature dies, put a +1/+1 counter on Havengul Vampire. End \ No newline at end of file diff --git a/res/cardsfolder/h/herald_of_war.txt b/res/cardsfolder/h/herald_of_war.txt index 9e24308a5e3..ac8a5c2b55a 100644 --- a/res/cardsfolder/h/herald_of_war.txt +++ b/res/cardsfolder/h/herald_of_war.txt @@ -11,4 +11,5 @@ SVar:X:Count$NumCounters.P1P1 SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/herald_of_war.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/24.jpg +Oracle:Flying\nWhenever Herald of War attacks, put a +1/+1 counter on it.\nAngel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War. End \ No newline at end of file diff --git a/res/cardsfolder/h/holy_justiciar.txt b/res/cardsfolder/h/holy_justiciar.txt index dbfed498106..45989cc5896 100644 --- a/res/cardsfolder/h/holy_justiciar.txt +++ b/res/cardsfolder/h/holy_justiciar.txt @@ -9,4 +9,5 @@ SVar:RemAIDeck:True SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/holy_justiciar.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/25.jpg +Oracle:{2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it. End \ No newline at end of file diff --git a/res/cardsfolder/h/homicidal_seclusion.txt b/res/cardsfolder/h/homicidal_seclusion.txt index 6291ed02af0..41c4b7b751e 100644 --- a/res/cardsfolder/h/homicidal_seclusion.txt +++ b/res/cardsfolder/h/homicidal_seclusion.txt @@ -7,4 +7,5 @@ SVar:X:Count$Valid Creature.YouCtrl SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/homicidal_seclusion.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/108.jpg +Oracle:As long as you control exactly one creature, that creature gets +3/+1 and has lifelink. End \ No newline at end of file diff --git a/res/cardsfolder/h/hound_of_griselbrand.txt b/res/cardsfolder/h/hound_of_griselbrand.txt index a73efce93be..2a046e03819 100644 --- a/res/cardsfolder/h/hound_of_griselbrand.txt +++ b/res/cardsfolder/h/hound_of_griselbrand.txt @@ -8,4 +8,5 @@ K:Undying SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/hound_of_griselbrand.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/141.jpg +Oracle:Double strike\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) End \ No newline at end of file diff --git a/res/cardsfolder/h/howlgeist.txt b/res/cardsfolder/h/howlgeist.txt index 5adb39b2a85..795f9fe7f1e 100644 --- a/res/cardsfolder/h/howlgeist.txt +++ b/res/cardsfolder/h/howlgeist.txt @@ -8,4 +8,5 @@ K:Undying SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/howlgeist.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/182.jpg +Oracle:Creatures with power less than Howlgeist's power can't block it.\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) End \ No newline at end of file diff --git a/res/cardsfolder/h/human_frailty.txt b/res/cardsfolder/h/human_frailty.txt index 555374ec311..70ec4ecfadb 100644 --- a/res/cardsfolder/h/human_frailty.txt +++ b/res/cardsfolder/h/human_frailty.txt @@ -6,4 +6,5 @@ A:SP$ Destroy | Cost$ B | ValidTgts$ Creature.Human | TgtPrompt$ Choose target H SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/human_frailty.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/109.jpg +Oracle:Destroy target Human creature. End \ No newline at end of file diff --git a/res/cardsfolder/h/hunted_ghoul.txt b/res/cardsfolder/h/hunted_ghoul.txt index f2c53bec758..35b0a508bed 100644 --- a/res/cardsfolder/h/hunted_ghoul.txt +++ b/res/cardsfolder/h/hunted_ghoul.txt @@ -7,4 +7,5 @@ K:CantBlock Creature.Human SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/hunted_ghoul.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/110.jpg +Oracle:Hunted Ghoul can't block Humans. End \ No newline at end of file diff --git a/res/cardsfolder/i/into_the_void.txt b/res/cardsfolder/i/into_the_void.txt index 4b078875b09..e944c98db0f 100644 --- a/res/cardsfolder/i/into_the_void.txt +++ b/res/cardsfolder/i/into_the_void.txt @@ -6,4 +6,5 @@ A:SP$ ChangeZone | Cost$ 3 U | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/into_the_void.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/62.jpg +Oracle:Return up to two target creatures to their owners' hands. End \ No newline at end of file diff --git a/res/cardsfolder/j/joint_assault.txt b/res/cardsfolder/j/joint_assault.txt index 818083b8329..05f91641dbc 100644 --- a/res/cardsfolder/j/joint_assault.txt +++ b/res/cardsfolder/j/joint_assault.txt @@ -7,4 +7,5 @@ SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Targeted.PairedWith | NumAtt$ 2 | NumDe SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/joint_assault.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/183.jpg +Oracle:Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn. End \ No newline at end of file diff --git a/res/cardsfolder/k/kessig_malcontents.txt b/res/cardsfolder/k/kessig_malcontents.txt index d742a2fb9c9..9abc316cd87 100644 --- a/res/cardsfolder/k/kessig_malcontents.txt +++ b/res/cardsfolder/k/kessig_malcontents.txt @@ -9,4 +9,5 @@ SVar:X:Count$Valid Human.YouCtrl SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/kessig_malcontents.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/142.jpg +Oracle:When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control. End \ No newline at end of file diff --git a/res/cardsfolder/k/kruin_striker.txt b/res/cardsfolder/k/kruin_striker.txt index 0f60c15d8a5..a50d1d2e67a 100644 --- a/res/cardsfolder/k/kruin_striker.txt +++ b/res/cardsfolder/k/kruin_striker.txt @@ -9,4 +9,5 @@ SVar:BuffedBy:Creature SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/kruin_striker.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/143.jpg +Oracle:Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn. End \ No newline at end of file diff --git a/res/cardsfolder/l/lair_delve.txt b/res/cardsfolder/l/lair_delve.txt index 0efd985e259..cca1937abb3 100644 --- a/res/cardsfolder/l/lair_delve.txt +++ b/res/cardsfolder/l/lair_delve.txt @@ -6,4 +6,5 @@ A:SP$ Dig | Cost$ 2 G | DigNum$ 2 | Reveal$ True | ChangeNum$ All | ChangeValid$ SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/lair_delve.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/184.jpg +Oracle:Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order. End \ No newline at end of file diff --git a/res/cardsfolder/l/latch_seeker.txt b/res/cardsfolder/l/latch_seeker.txt index 5ea633f8234..72e7f752dc3 100644 --- a/res/cardsfolder/l/latch_seeker.txt +++ b/res/cardsfolder/l/latch_seeker.txt @@ -7,4 +7,5 @@ K:Unblockable SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/latch_seeker.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/63.jpg +Oracle:Latch Seeker is unblockable. End \ No newline at end of file diff --git a/res/cardsfolder/l/leap_of_faith.txt b/res/cardsfolder/l/leap_of_faith.txt index 9b8beca7155..2c9524a2f60 100644 --- a/res/cardsfolder/l/leap_of_faith.txt +++ b/res/cardsfolder/l/leap_of_faith.txt @@ -7,4 +7,5 @@ SVar:RemAIDeck:True SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/leap_of_faith.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/26.jpg +Oracle:Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn. End \ No newline at end of file diff --git a/res/cardsfolder/l/lightning_mauler.txt b/res/cardsfolder/l/lightning_mauler.txt index 40695d85334..255fbdc9004 100644 --- a/res/cardsfolder/l/lightning_mauler.txt +++ b/res/cardsfolder/l/lightning_mauler.txt @@ -8,4 +8,5 @@ S:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddKey SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/lightning_mauler.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/144.jpg +Oracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Lightning Mauler is paired with another creature, both creatures have haste. End \ No newline at end of file diff --git a/res/cardsfolder/l/lightning_prowess.txt b/res/cardsfolder/l/lightning_prowess.txt index 66fa44ddc3d..a783d33559c 100644 --- a/res/cardsfolder/l/lightning_prowess.txt +++ b/res/cardsfolder/l/lightning_prowess.txt @@ -9,4 +9,5 @@ SVar:Damage:AB$DealDamage | Cost$ T | Tgt$ TgtCP | NumDmg$ 1 | SpellDescription$ SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/lightning_prowess.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/145.jpg +Oracle:Enchant creature\nEnchanted creature has haste and "{T}: This creature deals 1 damage to target creature or player." End \ No newline at end of file diff --git a/res/cardsfolder/l/lone_revenant.txt b/res/cardsfolder/l/lone_revenant.txt index 05550fe7fd9..1acd6ce87f6 100644 --- a/res/cardsfolder/l/lone_revenant.txt +++ b/res/cardsfolder/l/lone_revenant.txt @@ -10,4 +10,5 @@ SVar:NumYouCtrl:Count$Valid Creature.Other+YouCtrl SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/lone_revenant.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/64.jpg +Oracle:Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nWhenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. End \ No newline at end of file diff --git a/res/cardsfolder/l/lunar_mystic.txt b/res/cardsfolder/l/lunar_mystic.txt index 85aa3313b89..96a65596cbd 100644 --- a/res/cardsfolder/l/lunar_mystic.txt +++ b/res/cardsfolder/l/lunar_mystic.txt @@ -8,4 +8,5 @@ SVar:TrigDraw:AB$Draw | Cost$ 1 | Defined$ You | NumCards$ 1 SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/lunar_mystic.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/65.jpg +Oracle:Whenever you cast an instant spell, you may pay {1}. If you do, draw a card. End \ No newline at end of file diff --git a/res/cardsfolder/m/maalfeld_twins.txt b/res/cardsfolder/m/maalfeld_twins.txt index 9c4d0cc458e..24d7ebb8f05 100644 --- a/res/cardsfolder/m/maalfeld_twins.txt +++ b/res/cardsfolder/m/maalfeld_twins.txt @@ -9,4 +9,5 @@ SVar:SacMe:4 SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/maalfeld_twins.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/112.jpg +Oracle:When Maalfeld Twins dies, put two 2/2 black Zombie creature tokens onto the battlefield. End \ No newline at end of file diff --git a/res/cardsfolder/m/mad_prophet.txt b/res/cardsfolder/m/mad_prophet.txt index 879e4aae5db..f315b7a9742 100644 --- a/res/cardsfolder/m/mad_prophet.txt +++ b/res/cardsfolder/m/mad_prophet.txt @@ -8,4 +8,5 @@ A:AB$ Draw | Cost$ T Discard<1/Card> | NumCards$ 1 | SpellDescription$ Draw a ca SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/mad_prophet.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/146.jpg +Oracle:Haste\n{T}, Discard a card: Draw a card. End \ No newline at end of file diff --git a/res/cardsfolder/m/malicious_intent.txt b/res/cardsfolder/m/malicious_intent.txt index 15f50fe2336..8f386c4c82a 100644 --- a/res/cardsfolder/m/malicious_intent.txt +++ b/res/cardsfolder/m/malicious_intent.txt @@ -10,4 +10,5 @@ SVar:RemAIDeck:True SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/malicious_intent.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/147.jpg +Oracle:Enchant creature\nEnchanted creature has "{T}: Target creature can't block this turn." End \ No newline at end of file diff --git a/res/cardsfolder/m/marrow_bats.txt b/res/cardsfolder/m/marrow_bats.txt index 66dc055f6cc..22ee7da1b9e 100644 --- a/res/cardsfolder/m/marrow_bats.txt +++ b/res/cardsfolder/m/marrow_bats.txt @@ -8,4 +8,5 @@ A:AB$ Regenerate | Cost$ PayLife<4> | SpellDescription$ Regenerate CARDNAME. SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/marrow_bats.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/113.jpg +Oracle:Flying\nPay 4 life: Regenerate Marrow Bats. End \ No newline at end of file diff --git a/res/cardsfolder/m/mass_appeal.txt b/res/cardsfolder/m/mass_appeal.txt index d75b9577c74..c0ce1ed1192 100644 --- a/res/cardsfolder/m/mass_appeal.txt +++ b/res/cardsfolder/m/mass_appeal.txt @@ -8,4 +8,5 @@ SVar:RemRandomDeck:True SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/mass_appeal.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/66.jpg +Oracle:Draw a card for each Human you control. End \ No newline at end of file diff --git a/res/cardsfolder/m/mental_agony.txt b/res/cardsfolder/m/mental_agony.txt index 1bb36baf46f..1172e840f1d 100644 --- a/res/cardsfolder/m/mental_agony.txt +++ b/res/cardsfolder/m/mental_agony.txt @@ -7,4 +7,5 @@ SVar:DBLoseLife:DB$ LoseLife | Defined$ Targeted | LifeAmount$ 2 SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/mental_agony.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/114.jpg +Oracle:Target player discards two cards and loses 2 life. End \ No newline at end of file diff --git a/res/cardsfolder/m/midnight_duelist.txt b/res/cardsfolder/m/midnight_duelist.txt index dcd321002c9..d22d3a50494 100644 --- a/res/cardsfolder/m/midnight_duelist.txt +++ b/res/cardsfolder/m/midnight_duelist.txt @@ -7,4 +7,5 @@ K:Protection:Vampire:Protection from Vampires SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/midnight_duelist.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/27.jpg +Oracle:Protection from Vampires End \ No newline at end of file diff --git a/res/cardsfolder/m/midvast_protector.txt b/res/cardsfolder/m/midvast_protector.txt index 69286819216..5a48576f70a 100644 --- a/res/cardsfolder/m/midvast_protector.txt +++ b/res/cardsfolder/m/midvast_protector.txt @@ -8,4 +8,5 @@ SVar:TrigProtect:AB$ Protection | Cost$ 0 | ValidTgts$ Creature.YouCtrl | TgtPro SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/midvast_protector.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/28.jpg +Oracle:When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. End \ No newline at end of file diff --git a/res/cardsfolder/m/mist_raven.txt b/res/cardsfolder/m/mist_raven.txt index b46ce4d0c21..39f39e023e8 100644 --- a/res/cardsfolder/m/mist_raven.txt +++ b/res/cardsfolder/m/mist_raven.txt @@ -9,4 +9,5 @@ SVar:TrigChangeZone:DB$ChangeZone | ValidTgts$ Creature | TgtPrompt$ Select targ SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/mist_raven.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/67.jpg +Oracle:Flying\nWhen Mist Raven enters the battlefield, return target creature to its owner's hand. End \ No newline at end of file diff --git a/res/cardsfolder/m/misthollow_griffin.txt b/res/cardsfolder/m/misthollow_griffin.txt index 514bcfbc5ea..ebdc9882b3b 100644 --- a/res/cardsfolder/m/misthollow_griffin.txt +++ b/res/cardsfolder/m/misthollow_griffin.txt @@ -8,4 +8,5 @@ S:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ HIDDEN May be playe SVar:Rarity:Mythic SVar:Picture:http://www.wizards.com/global/images/magic/general/misthollow_griffin.jpg SetInfo:AVR|Mythic|http://magiccards.info/scans/en/avr/68.jpg +Oracle:Flying\nYou may cast Misthollow Griffin from exile. End \ No newline at end of file diff --git a/res/cardsfolder/m/moonlight_geist.txt b/res/cardsfolder/m/moonlight_geist.txt index df9c9e17feb..6c5daee4055 100644 --- a/res/cardsfolder/m/moonlight_geist.txt +++ b/res/cardsfolder/m/moonlight_geist.txt @@ -9,4 +9,5 @@ SVar:RemAIDeck:True SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/moonlight_geist.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/29.jpg +Oracle:Flying\n{3}{W}: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn. End \ No newline at end of file diff --git a/res/cardsfolder/m/moonsilver_spear.txt b/res/cardsfolder/m/moonsilver_spear.txt index 5e78e873fc2..0728cb99421 100644 --- a/res/cardsfolder/m/moonsilver_spear.txt +++ b/res/cardsfolder/m/moonsilver_spear.txt @@ -8,4 +8,5 @@ SVar:TrigAngelToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Angel | Tok SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/moonsilver_spear.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/217.jpg +Oracle:Equipped creature has first strike.\nWhenever equipped creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield.\nEquip {4} End \ No newline at end of file diff --git a/res/cardsfolder/m/moorland_inquisitor.txt b/res/cardsfolder/m/moorland_inquisitor.txt index 038956895d1..24c89e502af 100644 --- a/res/cardsfolder/m/moorland_inquisitor.txt +++ b/res/cardsfolder/m/moorland_inquisitor.txt @@ -7,4 +7,5 @@ A:AB$ Pump | Cost$ 2 W | KW$ First Strike | SpellDescription$ CARDNAME gains fir SVar:Rarity:Common SVar:Picture:http://resources.wizards.com/global/images/magic/general/moorland_inquisitor.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/30.jpg +Oracle:{2}{W}: Moorland Inquisitor gains first strike until end of turn. End \ No newline at end of file diff --git a/res/cardsfolder/n/narstad_scrapper.txt b/res/cardsfolder/n/narstad_scrapper.txt index 6c595df2d8a..3b51001a101 100644 --- a/res/cardsfolder/n/narstad_scrapper.txt +++ b/res/cardsfolder/n/narstad_scrapper.txt @@ -7,4 +7,5 @@ A:AB$ Pump | Cost$ 2 | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/narstad_scrapper.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/218.jpg +Oracle:{2}: Narstad Scrapper gets +1/+0 until end of turn. End \ No newline at end of file diff --git a/res/cardsfolder/n/natural_end.txt b/res/cardsfolder/n/natural_end.txt index ef24e225010..659b798f65f 100644 --- a/res/cardsfolder/n/natural_end.txt +++ b/res/cardsfolder/n/natural_end.txt @@ -7,4 +7,5 @@ SVar:NaturalLife:DB$GainLife | Defined$ You | LifeAmount$ 3 SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/natural_end.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/185.jpg +Oracle:Destroy target artifact or enchantment. You gain 3 life. End \ No newline at end of file diff --git a/res/cardsfolder/n/nearheath_pilgrim.txt b/res/cardsfolder/n/nearheath_pilgrim.txt index a95cc04c2e9..e31559d4382 100644 --- a/res/cardsfolder/n/nearheath_pilgrim.txt +++ b/res/cardsfolder/n/nearheath_pilgrim.txt @@ -8,4 +8,5 @@ S:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddKey SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/nearheath_pilgrim.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/31.jpg +Oracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink. End \ No newline at end of file diff --git a/res/cardsfolder/n/necrobite.txt b/res/cardsfolder/n/necrobite.txt index 7533b1aa094..32b6b18ba2b 100644 --- a/res/cardsfolder/n/necrobite.txt +++ b/res/cardsfolder/n/necrobite.txt @@ -7,4 +7,5 @@ SVar:DBRegen:DB$ Regenerate | Cost$ 0 | Defined$ Targeted SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/necrobite.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/115.jpg +Oracle:Target creature gains deathtouch until end of turn. Regenerate it. End \ No newline at end of file diff --git a/res/cardsfolder/n/nephalia_smuggler.txt b/res/cardsfolder/n/nephalia_smuggler.txt index d04fbd31363..d42409a7006 100644 --- a/res/cardsfolder/n/nephalia_smuggler.txt +++ b/res/cardsfolder/n/nephalia_smuggler.txt @@ -8,4 +8,5 @@ SVar:SmuggleIn:DB$ChangeZone | Defined$ Targeted | Origin$ Exile | Destination$ SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/nephalia_smuggler.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/69.jpg +Oracle:{3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control. End \ No newline at end of file diff --git a/res/cardsfolder/n/nettle_swine.txt b/res/cardsfolder/n/nettle_swine.txt index 4602aa44900..0dc1656acbf 100644 --- a/res/cardsfolder/n/nettle_swine.txt +++ b/res/cardsfolder/n/nettle_swine.txt @@ -6,4 +6,5 @@ PT:4/3 SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/nettle_swine.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/186.jpg +Oracle: End \ No newline at end of file diff --git a/res/cardsfolder/n/nightshade_peddler.txt b/res/cardsfolder/n/nightshade_peddler.txt index ece29581524..3d4a416a245 100644 --- a/res/cardsfolder/n/nightshade_peddler.txt +++ b/res/cardsfolder/n/nightshade_peddler.txt @@ -8,4 +8,5 @@ S:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddKey SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/nightshade_peddler.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/187.jpg +Oracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Nightshade Peddler is paired with another creature, both creatures have deathtouch. End \ No newline at end of file diff --git a/res/cardsfolder/o/otherworld_atlas.txt b/res/cardsfolder/o/otherworld_atlas.txt index b1c828e137f..3a9961730e9 100644 --- a/res/cardsfolder/o/otherworld_atlas.txt +++ b/res/cardsfolder/o/otherworld_atlas.txt @@ -8,4 +8,5 @@ SVar:X:Count$CardCounters.CHARGE SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/otherworld_atlas.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/219.jpg +Oracle:{T}: Put a charge counter on Otherworld Atlas.\n{T}: Each player draws a card for each charge counter on Otherworld Atlas. End \ No newline at end of file diff --git a/res/cardsfolder/p/pathbreaker_wurm.txt b/res/cardsfolder/p/pathbreaker_wurm.txt index de4dc948efe..648a6914c3b 100644 --- a/res/cardsfolder/p/pathbreaker_wurm.txt +++ b/res/cardsfolder/p/pathbreaker_wurm.txt @@ -8,4 +8,5 @@ S:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddKey SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/pathbreaker_wurm.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/188.jpg +Oracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Pathbreaker Wurm is paired with another creature, both creatures have trample. End \ No newline at end of file diff --git a/res/cardsfolder/p/pillar_of_flame.txt b/res/cardsfolder/p/pillar_of_flame.txt index 326d3dfb175..13f5815f65b 100644 --- a/res/cardsfolder/p/pillar_of_flame.txt +++ b/res/cardsfolder/p/pillar_of_flame.txt @@ -7,4 +7,5 @@ SVar:Toast:DB$Pump | KW$ HIDDEN If CARDNAME would be put into a graveyard, exile SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/pillar_of_flame.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/149.jpg +Oracle:Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. End \ No newline at end of file diff --git a/res/cardsfolder/p/polluted_dead.txt b/res/cardsfolder/p/polluted_dead.txt index af6790084ec..7f06d3206be 100644 --- a/res/cardsfolder/p/polluted_dead.txt +++ b/res/cardsfolder/p/polluted_dead.txt @@ -8,4 +8,5 @@ SVar:TrigDestroy:AB$Destroy | Cost$ 0 | ValidTgts$ Land | TgtPrompt$ Select targ SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/polluted_dead.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/116.jpg +Oracle:When Polluted Dead dies, destroy target land. End \ No newline at end of file diff --git a/res/cardsfolder/p/predators_gambit.txt b/res/cardsfolder/p/predators_gambit.txt index ecfcaefbf33..5c61cda1d15 100644 --- a/res/cardsfolder/p/predators_gambit.txt +++ b/res/cardsfolder/p/predators_gambit.txt @@ -10,4 +10,5 @@ SVar:X:Count$EnchantedControllerCreatures SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/predators_gambit.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/117.jpg +Oracle:Enchant creature\nEnchanted creature gets +2/+1.\nEnchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) End \ No newline at end of file diff --git a/res/cardsfolder/r/raging_poltergeist.txt b/res/cardsfolder/r/raging_poltergeist.txt index 3a293814281..76782f7cc37 100644 --- a/res/cardsfolder/r/raging_poltergeist.txt +++ b/res/cardsfolder/r/raging_poltergeist.txt @@ -6,4 +6,5 @@ PT:6/1 SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/raging_poltergeist.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/150.jpg +Oracle: End \ No newline at end of file diff --git a/res/cardsfolder/r/rain_of_thorns.txt b/res/cardsfolder/r/rain_of_thorns.txt index 3ef75f31ad8..ad58d3c45ec 100644 --- a/res/cardsfolder/r/rain_of_thorns.txt +++ b/res/cardsfolder/r/rain_of_thorns.txt @@ -9,4 +9,5 @@ SVar:DestroyLand:DB$ Destroy | ValidTgts$ Land | TgtPrompt$ Select target land | SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/rain_of_thorns.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/190.jpg +Oracle:Choose one or more - Destroy target artifact; destroy target enchantment; and/or destroy target land. End \ No newline at end of file diff --git a/res/cardsfolder/r/reforge_the_soul.txt b/res/cardsfolder/r/reforge_the_soul.txt index dc5b640df54..f7be257c1d7 100644 --- a/res/cardsfolder/r/reforge_the_soul.txt +++ b/res/cardsfolder/r/reforge_the_soul.txt @@ -10,4 +10,5 @@ SVar:X:Count$InYourHand SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/reforge_the_soul.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/151.jpg +Oracle:Each player discards his or her hand and draws seven cards.\nMiracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) End \ No newline at end of file diff --git a/res/cardsfolder/r/renegade_demon.txt b/res/cardsfolder/r/renegade_demon.txt index 9d022ada010..e7e9dfbec14 100644 --- a/res/cardsfolder/r/renegade_demon.txt +++ b/res/cardsfolder/r/renegade_demon.txt @@ -6,4 +6,5 @@ PT:5/3 SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/renegade_demon.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/118.jpg +Oracle: End \ No newline at end of file diff --git a/res/cardsfolder/r/restoration_angel.txt b/res/cardsfolder/r/restoration_angel.txt index 6f2028e39c0..f322d22a005 100644 --- a/res/cardsfolder/r/restoration_angel.txt +++ b/res/cardsfolder/r/restoration_angel.txt @@ -11,4 +11,5 @@ SVar:RestorationReturn:DB$ChangeZone | Defined$ Targeted | Origin$ Exile | Desti SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/restoration_angel.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/32.jpg +Oracle:Flash\nFlying\nWhen Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. End \ No newline at end of file diff --git a/res/cardsfolder/r/revenge_of_the_hunted.txt b/res/cardsfolder/r/revenge_of_the_hunted.txt index 511080de04f..2c5eabdb3bd 100644 --- a/res/cardsfolder/r/revenge_of_the_hunted.txt +++ b/res/cardsfolder/r/revenge_of_the_hunted.txt @@ -8,4 +8,5 @@ SVar:RemAIDeck:True SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/revenge_of_the_hunted.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/191.jpg +Oracle:Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.\nMiracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) End \ No newline at end of file diff --git a/res/cardsfolder/r/riders_of_gavony.txt b/res/cardsfolder/r/riders_of_gavony.txt index d02117829ab..ac5df253fc9 100644 --- a/res/cardsfolder/r/riders_of_gavony.txt +++ b/res/cardsfolder/r/riders_of_gavony.txt @@ -12,4 +12,5 @@ SVar:RemRandomDeck:True SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/riders_of_gavony.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/33.jpg +Oracle:Vigilance\nAs Riders of Gavony enters the battlefield, choose a creature type.\nHuman creatures you control have protection from creatures of the chosen type. End \ No newline at end of file diff --git a/res/cardsfolder/r/righteous_blow.txt b/res/cardsfolder/r/righteous_blow.txt index 01bac80ee32..6f24051481f 100644 --- a/res/cardsfolder/r/righteous_blow.txt +++ b/res/cardsfolder/r/righteous_blow.txt @@ -6,4 +6,5 @@ A:SP$ DealDamage | Cost$ W | ValidTgts$ Creature.attacking,Creature.blocking | T SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/righteous_blow.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/34.jpg +Oracle:Righteous Blow deals 2 damage to target attacking or blocking creature. End \ No newline at end of file diff --git a/res/cardsfolder/r/riot_ringleader.txt b/res/cardsfolder/r/riot_ringleader.txt index 852870349b5..5d7e0b30ed8 100644 --- a/res/cardsfolder/r/riot_ringleader.txt +++ b/res/cardsfolder/r/riot_ringleader.txt @@ -8,4 +8,5 @@ SVar:TrigPumpAll:AB$PumpAll | Cost$ 0 | ValidCards$ Creature.Human+YouCtrl | Num SVar:Rarity:Common SVar:Picture:http://serv1.tcgimages.eu/img/cards/Portal_Second_Age/riot_ringleader.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/152.jpg +Oracle:Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn. End \ No newline at end of file diff --git a/res/cardsfolder/r/rotcrown_ghoul.txt b/res/cardsfolder/r/rotcrown_ghoul.txt index 7ae712a9585..e321131d4d3 100644 --- a/res/cardsfolder/r/rotcrown_ghoul.txt +++ b/res/cardsfolder/r/rotcrown_ghoul.txt @@ -8,4 +8,5 @@ SVar:TrigMill:AB$ Mill | Cost$ 0 | NumCards$ 5 | ValidTgts$ Player | TgtPrompt$ SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/rotcrown_ghoul.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/72.jpg +Oracle:When Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard. End \ No newline at end of file diff --git a/res/cardsfolder/r/rush_of_blood.txt b/res/cardsfolder/r/rush_of_blood.txt index 0c1d123cd1d..bd174f8ff1a 100644 --- a/res/cardsfolder/r/rush_of_blood.txt +++ b/res/cardsfolder/r/rush_of_blood.txt @@ -7,4 +7,5 @@ SVar:X:Targeted$CardPower SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/rush_of_blood.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/154.jpg +Oracle:Target creature gets +X/+0 until end of turn, where X is its power. End \ No newline at end of file diff --git a/res/cardsfolder/s/scalding_devil.txt b/res/cardsfolder/s/scalding_devil.txt index a55b9617d37..62073e18a04 100644 --- a/res/cardsfolder/s/scalding_devil.txt +++ b/res/cardsfolder/s/scalding_devil.txt @@ -7,4 +7,5 @@ A:AB$ DealDamage | Cost$ 2 R | Tgt$ TgtP | NumDmg$ 1 | SpellDescription$ CARDNAM SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/scalding_devil.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/155.jpg +Oracle:{2}{R}: Scalding Devil deals 1 damage to target player. End \ No newline at end of file diff --git a/res/cardsfolder/s/scrapskin_drake.txt b/res/cardsfolder/s/scrapskin_drake.txt index 12ec36f0912..097d3f431e2 100644 --- a/res/cardsfolder/s/scrapskin_drake.txt +++ b/res/cardsfolder/s/scrapskin_drake.txt @@ -8,4 +8,5 @@ K:CARDNAME can block only creatures with flying. SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/scrapskin_drake.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/73.jpg +Oracle:Flying\nScrapskin Drake can block only creatures with flying. End \ No newline at end of file diff --git a/res/cardsfolder/s/scroll_of_avacyn.txt b/res/cardsfolder/s/scroll_of_avacyn.txt index b3edf8c9de0..44a68e563b0 100644 --- a/res/cardsfolder/s/scroll_of_avacyn.txt +++ b/res/cardsfolder/s/scroll_of_avacyn.txt @@ -8,4 +8,5 @@ SVar:RemRandomDeck:True SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/scroll_of_avacyn.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/220.jpg +Oracle:{1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life. End \ No newline at end of file diff --git a/res/cardsfolder/s/scroll_of_griselbrand.txt b/res/cardsfolder/s/scroll_of_griselbrand.txt index dd84e331719..e6b05597751 100644 --- a/res/cardsfolder/s/scroll_of_griselbrand.txt +++ b/res/cardsfolder/s/scroll_of_griselbrand.txt @@ -8,4 +8,5 @@ SVar:RemRandomDeck:True SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/scroll_of_griselbrand.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/221.jpg +Oracle:{1}, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life. End \ No newline at end of file diff --git a/res/cardsfolder/s/searchlight_geist.txt b/res/cardsfolder/s/searchlight_geist.txt index 444fce03200..35a422fad9e 100644 --- a/res/cardsfolder/s/searchlight_geist.txt +++ b/res/cardsfolder/s/searchlight_geist.txt @@ -8,4 +8,5 @@ A:AB$ Pump | Cost$ 3 B | KW$ Deathtouch | SpellDescription$ CARDNAME gains death SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/searchlight_geist.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/119.jpg +Oracle:Flying\n{3}{B}: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) End \ No newline at end of file diff --git a/res/cardsfolder/s/seraph_of_dawn.txt b/res/cardsfolder/s/seraph_of_dawn.txt index 797f4ee9afa..59778d22398 100644 --- a/res/cardsfolder/s/seraph_of_dawn.txt +++ b/res/cardsfolder/s/seraph_of_dawn.txt @@ -8,4 +8,5 @@ K:Lifelink SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/seraph_of_dawn.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/35.jpg +Oracle:Flying\nLifelink (Damage dealt by this creature also causes you to gain that much life.) End \ No newline at end of file diff --git a/res/cardsfolder/s/seraph_sanctuary.txt b/res/cardsfolder/s/seraph_sanctuary.txt index d27d0f380a9..59db13b2f1a 100644 --- a/res/cardsfolder/s/seraph_sanctuary.txt +++ b/res/cardsfolder/s/seraph_sanctuary.txt @@ -9,4 +9,5 @@ SVar:HavenLife:AB$GainLife | Cost$ 0 | Defined$ You | LifeAmount$ 1 SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/seraph_sanctuary.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/228.jpg +Oracle:When Seraph Sanctuary enters the battlefield, you gain 1 life.\nWhenever an Angel enters the battlefield under your control, you gain 1 life.\n{T}: Add {1} to your mana pool. End \ No newline at end of file diff --git a/res/cardsfolder/s/sheltering_word.txt b/res/cardsfolder/s/sheltering_word.txt index 2ce1804508d..33675bfa9de 100644 --- a/res/cardsfolder/s/sheltering_word.txt +++ b/res/cardsfolder/s/sheltering_word.txt @@ -8,4 +8,5 @@ SVar:X:Targeted$CardToughness SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/sheltering_word.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/192.jpg +Oracle:Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities opponents control.) End \ No newline at end of file diff --git a/res/cardsfolder/s/silverblade_paladin.txt b/res/cardsfolder/s/silverblade_paladin.txt index 6e29a6b70ee..5bc88446896 100644 --- a/res/cardsfolder/s/silverblade_paladin.txt +++ b/res/cardsfolder/s/silverblade_paladin.txt @@ -8,4 +8,5 @@ S:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddKey SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/silverblade_paladin.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/36.jpg +Oracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Silverblade Paladin is paired with another creature, both creatures have double strike. End \ No newline at end of file diff --git a/res/cardsfolder/s/slayers_stronghold.txt b/res/cardsfolder/s/slayers_stronghold.txt index 7e0a7245e6b..e6edfbecd43 100644 --- a/res/cardsfolder/s/slayers_stronghold.txt +++ b/res/cardsfolder/s/slayers_stronghold.txt @@ -7,4 +7,5 @@ A:AB$ Pump | Cost$ R W T | ValidTgts$ Creature | TgtPrompt$ Select target creatu SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/slayers_stronghold.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/229.jpg +Oracle:{T}: Add {1} to your mana pool.\n{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. End \ No newline at end of file diff --git a/res/cardsfolder/s/snare_the_skies.txt b/res/cardsfolder/s/snare_the_skies.txt index ef0b97c9717..f93c511128f 100644 --- a/res/cardsfolder/s/snare_the_skies.txt +++ b/res/cardsfolder/s/snare_the_skies.txt @@ -6,4 +6,5 @@ A:SP$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/snare_the_skies.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/193.jpg +Oracle:Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) End \ No newline at end of file diff --git a/res/cardsfolder/s/somberwald_vigilante.txt b/res/cardsfolder/s/somberwald_vigilante.txt index e948fb54164..e957922f0fc 100644 --- a/res/cardsfolder/s/somberwald_vigilante.txt +++ b/res/cardsfolder/s/somberwald_vigilante.txt @@ -8,4 +8,5 @@ SVar:RogueDamage:AB$ DealDamage | Cost$ 0 | Defined$ TriggeredBlocker | NumDmg$ SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/somberwald_vigilante.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/156.jpg +Oracle:Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature. End \ No newline at end of file diff --git a/res/cardsfolder/s/soul_of_the_harvest.txt b/res/cardsfolder/s/soul_of_the_harvest.txt index 218525486f8..06586a4881c 100644 --- a/res/cardsfolder/s/soul_of_the_harvest.txt +++ b/res/cardsfolder/s/soul_of_the_harvest.txt @@ -9,4 +9,5 @@ SVar:TrigDraw:AB$Draw | Cost$ 0 | Defined$ You | NumCards$ 1 SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/soul_of_the_harvest.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/195.jpg +Oracle:Trample\nWhenever another nontoken creature enters the battlefield under your control, you may draw a card. End \ No newline at end of file diff --git a/res/cardsfolder/s/soulcage_fiend.txt b/res/cardsfolder/s/soulcage_fiend.txt index 8d90448c67e..f9320e78e4f 100644 --- a/res/cardsfolder/s/soulcage_fiend.txt +++ b/res/cardsfolder/s/soulcage_fiend.txt @@ -8,4 +8,5 @@ SVar:TrigLoseLife:AB$LoseLife | Cost$ 0 | LifeAmount$ 3 | Defined$ Each SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/soulcage_fiend.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/120.jpg +Oracle:When Soulcage Fiend dies, each player loses 3 life. End \ No newline at end of file diff --git a/res/cardsfolder/s/spectral_gateguards.txt b/res/cardsfolder/s/spectral_gateguards.txt index 88b5e8fed7a..45ddc09f425 100644 --- a/res/cardsfolder/s/spectral_gateguards.txt +++ b/res/cardsfolder/s/spectral_gateguards.txt @@ -8,4 +8,5 @@ S:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddKey SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/spectral_gateguards.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/37.jpg +Oracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Spectral Gateguards is paired with another creature, both creatures have vigilance. End \ No newline at end of file diff --git a/res/cardsfolder/s/spectral_prison.txt b/res/cardsfolder/s/spectral_prison.txt index db077be4db1..4f7a8644590 100644 --- a/res/cardsfolder/s/spectral_prison.txt +++ b/res/cardsfolder/s/spectral_prison.txt @@ -10,4 +10,5 @@ SVar:TrigSac:AB$Sacrifice | Cost$ 0 | Defined$ Self SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/spectral_prison.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/75.jpg +Oracle:Enchant creature\nEnchanted creature doesn't untap during its controller's untap step.\nWhen enchanted creature becomes the target of a spell, sacrifice Spectral Prison. End \ No newline at end of file diff --git a/res/cardsfolder/s/spirit_away.txt b/res/cardsfolder/s/spirit_away.txt index 088a9bbd349..28a09828b3c 100644 --- a/res/cardsfolder/s/spirit_away.txt +++ b/res/cardsfolder/s/spirit_away.txt @@ -8,4 +8,5 @@ S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/spirit_away.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/76.jpg +Oracle:Enchant creature\nYou control enchanted creature.\nEnchanted creature gets +2/+2 and has flying. End \ No newline at end of file diff --git a/res/cardsfolder/s/stern_mentor.txt b/res/cardsfolder/s/stern_mentor.txt index bca3dbe214f..87065d5dc9b 100644 --- a/res/cardsfolder/s/stern_mentor.txt +++ b/res/cardsfolder/s/stern_mentor.txt @@ -9,4 +9,5 @@ SVar:Mill:AB$ Mill | Cost$ T | NumCards$ 2 | ValidTgts$ Player | TgtPrompt$ Choo SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/stern_mentor.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/77.jpg +Oracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Stern Mentor is paired with another creature, each of those creatures has "{T}: Target player puts the top two cards of his or her library into his or her graveyard." End \ No newline at end of file diff --git a/res/cardsfolder/s/stonewright.txt b/res/cardsfolder/s/stonewright.txt index 3889bc765fd..f2b01d298ce 100644 --- a/res/cardsfolder/s/stonewright.txt +++ b/res/cardsfolder/s/stonewright.txt @@ -9,4 +9,5 @@ SVar:Pump:AB$Pump | Cost$ R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/stonewright.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/157.jpg +Oracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn." End \ No newline at end of file diff --git a/res/cardsfolder/t/tamiyo_the_moon_sage.txt b/res/cardsfolder/t/tamiyo_the_moon_sage.txt index 54e9f7b517a..a99f91a08db 100644 --- a/res/cardsfolder/t/tamiyo_the_moon_sage.txt +++ b/res/cardsfolder/t/tamiyo_the_moon_sage.txt @@ -14,4 +14,5 @@ SVar:TamiyoReturn:AB$ChangeZone | Cost$ 0 | Defined$ TriggeredCard | Origin$ Gra SVar:Rarity:Mythic SVar:Picture:http://www.wizards.com/global/images/magic/general/tamiyo_the_moon_sage.jpg SetInfo:AVR|Mythic|http://magiccards.info/scans/en/avr/79.jpg +Oracle:[+1] Tap target permanent. It doesn't untap during its controller's next untap step.\n[-2] Draw a card for each tapped creature target player controls.\n[-8] You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand." End \ No newline at end of file diff --git a/res/cardsfolder/t/tandem_lookout.txt b/res/cardsfolder/t/tandem_lookout.txt index 6968b2fcf62..1e3b29b073c 100644 --- a/res/cardsfolder/t/tandem_lookout.txt +++ b/res/cardsfolder/t/tandem_lookout.txt @@ -10,4 +10,5 @@ SVar:TrigDraw:AB$Draw | Cost$ 0 | NumCards$ 1 SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/tandem_lookout.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/80.jpg +Oracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card." End \ No newline at end of file diff --git a/res/cardsfolder/t/temporal_mastery.txt b/res/cardsfolder/t/temporal_mastery.txt index fc8056b6d03..59c9bbd6187 100644 --- a/res/cardsfolder/t/temporal_mastery.txt +++ b/res/cardsfolder/t/temporal_mastery.txt @@ -8,4 +8,5 @@ SVar:DBExile:DB$ChangeZone | Origin$ Stack | Destination$ Exile SVar:Rarity:Mythic SVar:Picture:http://www.wizards.com/global/images/magic/general/temporal_mastery.jpg SetInfo:AVR|Mythic|http://magiccards.info/scans/en/avr/81.jpg +Oracle:Take an extra turn after this one. Exile Temporal Mastery.\nMiracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) End \ No newline at end of file diff --git a/res/cardsfolder/t/terminus.txt b/res/cardsfolder/t/terminus.txt index 9c6d1431f6f..6b18bac2e45 100644 --- a/res/cardsfolder/t/terminus.txt +++ b/res/cardsfolder/t/terminus.txt @@ -7,4 +7,5 @@ A:SP$ ChangeZoneAll | Cost$ 4 W W | ChangeType$ Creature | Origin$ Battlefield | SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/terminus.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/38.jpg +Oracle:Put all creatures on the bottom of their owners' libraries.\nMiracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) End \ No newline at end of file diff --git a/res/cardsfolder/t/terrifying_presence.txt b/res/cardsfolder/t/terrifying_presence.txt index e6b521da144..553ecbd8315 100644 --- a/res/cardsfolder/t/terrifying_presence.txt +++ b/res/cardsfolder/t/terrifying_presence.txt @@ -8,4 +8,5 @@ SVar:RemAIDeck:True SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/terrifying_presence.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/196.jpg +Oracle:Prevent all combat damage that would be dealt by creatures other than target creature this turn. End \ No newline at end of file diff --git a/res/cardsfolder/t/thatcher_revolt.txt b/res/cardsfolder/t/thatcher_revolt.txt index 739268daad1..14f3c0db9d1 100644 --- a/res/cardsfolder/t/thatcher_revolt.txt +++ b/res/cardsfolder/t/thatcher_revolt.txt @@ -6,4 +6,5 @@ A:SP$ Token | Cost$ 2 R | TokenAmount$ 3 | TokenName$ Human | TokenTypes$ Creatu SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/thatcher_revolt.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/158.jpg +Oracle:Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step. End \ No newline at end of file diff --git a/res/cardsfolder/t/thraben_valiant.txt b/res/cardsfolder/t/thraben_valiant.txt index 509e1c63e15..47b1a83ed06 100644 --- a/res/cardsfolder/t/thraben_valiant.txt +++ b/res/cardsfolder/t/thraben_valiant.txt @@ -7,4 +7,5 @@ K:Vigilance SVar:Rarity:Common SVar:Picture:http://resources.wizards.com/global/images/magic/general/thraben_valiant.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/39.jpg +Oracle:Vigilance End \ No newline at end of file diff --git a/res/cardsfolder/t/thunderous_wrath.txt b/res/cardsfolder/t/thunderous_wrath.txt index 013df42ddaf..3f1b20e11a7 100644 --- a/res/cardsfolder/t/thunderous_wrath.txt +++ b/res/cardsfolder/t/thunderous_wrath.txt @@ -7,4 +7,5 @@ A:SP$ DealDamage | Cost$ 4 R R | Tgt$ TgtCP | NumDmg$ 5 | SpellDescription$ CARD SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/thunderous_wrath.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/160.jpg +Oracle:Thunderous Wrath deals 5 damage to target creature or player.\nMiracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) End \ No newline at end of file diff --git a/res/cardsfolder/t/tibalt_the_fiend_blooded.txt b/res/cardsfolder/t/tibalt_the_fiend_blooded.txt index e9edbe2660a..b9915305420 100644 --- a/res/cardsfolder/t/tibalt_the_fiend_blooded.txt +++ b/res/cardsfolder/t/tibalt_the_fiend_blooded.txt @@ -11,4 +11,5 @@ A:AB$ GainControl | Cost$ SubCounter<6/LOYALTY> | AllValid$ Creature | Untap$ Tr SVar:Rarity:Mythic SVar:Picture:http://www.wizards.com/global/images/magic/general/tibalt_the_fiend_blooded.jpg SetInfo:AVR|Mythic|http://magiccards.info/scans/en/avr/161.jpg +Oracle:[+1] Draw a card, then discard a card at random.\n[-4] Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.\n[-6] Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. End \ No newline at end of file diff --git a/res/cardsfolder/t/timberland_guide.txt b/res/cardsfolder/t/timberland_guide.txt index 1dc20dc9037..19056c1a326 100644 --- a/res/cardsfolder/t/timberland_guide.txt +++ b/res/cardsfolder/t/timberland_guide.txt @@ -8,4 +8,5 @@ SVar:GoodWood:AB$PutCounter | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/timberland_guide.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/197.jpg +Oracle:When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. End \ No newline at end of file diff --git a/res/cardsfolder/t/tormentors_trident.txt b/res/cardsfolder/t/tormentors_trident.txt index 25c152f5edd..e1975f57115 100644 --- a/res/cardsfolder/t/tormentors_trident.txt +++ b/res/cardsfolder/t/tormentors_trident.txt @@ -7,4 +7,5 @@ S:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ 3 | AddHiddenKeyword$ SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/tormentors_trident.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/222.jpg +Oracle:Equipped creature gets +3/+0 and attacks each turn if able.\nEquip {3} End \ No newline at end of file diff --git a/res/cardsfolder/t/treacherous_pit_dweller.txt b/res/cardsfolder/t/treacherous_pit_dweller.txt index 849e19a641d..e2154130934 100644 --- a/res/cardsfolder/t/treacherous_pit_dweller.txt +++ b/res/cardsfolder/t/treacherous_pit_dweller.txt @@ -10,4 +10,5 @@ SVar:RemAIDeck:True SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/treacherous_pit_dweller.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/121.jpg +Oracle:When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) End \ No newline at end of file diff --git a/res/cardsfolder/t/triumph_of_cruelty.txt b/res/cardsfolder/t/triumph_of_cruelty.txt index 2aeb942ff4d..74472aebcbb 100644 --- a/res/cardsfolder/t/triumph_of_cruelty.txt +++ b/res/cardsfolder/t/triumph_of_cruelty.txt @@ -9,4 +9,5 @@ SVar:OppsCruelty:Count$GreatestPowerYouDontControl SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/triumph_of_cruelty.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/122.jpg +Oracle:At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power. End \ No newline at end of file diff --git a/res/cardsfolder/t/triumph_of_ferocity.txt b/res/cardsfolder/t/triumph_of_ferocity.txt index 2e33dd16e30..d1b600b87e4 100644 --- a/res/cardsfolder/t/triumph_of_ferocity.txt +++ b/res/cardsfolder/t/triumph_of_ferocity.txt @@ -9,4 +9,5 @@ SVar:OppsFerocity:Count$GreatestPowerYouDontControl SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/triumph_of_ferocity.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/198.jpg +Oracle:At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power. End \ No newline at end of file diff --git a/res/cardsfolder/t/trusted_forcemage.txt b/res/cardsfolder/t/trusted_forcemage.txt index fbe7b05bb2a..de5ef297ab6 100644 --- a/res/cardsfolder/t/trusted_forcemage.txt +++ b/res/cardsfolder/t/trusted_forcemage.txt @@ -8,4 +8,5 @@ S:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddPow SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/trusted_forcemage.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/199.jpg +Oracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1. End \ No newline at end of file diff --git a/res/cardsfolder/u/ulvenwald_tracker.txt b/res/cardsfolder/u/ulvenwald_tracker.txt index b19f16cff41..7fa896460eb 100644 --- a/res/cardsfolder/u/ulvenwald_tracker.txt +++ b/res/cardsfolder/u/ulvenwald_tracker.txt @@ -9,4 +9,5 @@ SVar:RemAIDeck:True SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/ulvenwald_tracker.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/200.jpg +Oracle:{1}{G}, {T}: Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) End \ No newline at end of file diff --git a/res/cardsfolder/u/uncanny_speed.txt b/res/cardsfolder/u/uncanny_speed.txt index 1e795713abb..02b77a27187 100644 --- a/res/cardsfolder/u/uncanny_speed.txt +++ b/res/cardsfolder/u/uncanny_speed.txt @@ -6,4 +6,5 @@ A:SP$ Pump | Cost$ 1 R | ValidTgts$ Creature | TgtPrompt$ Select target creature SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/uncanny_speed.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/163.jpg +Oracle:Target creature gets +3/+0 and gains haste until end of turn. End \ No newline at end of file diff --git a/res/cardsfolder/u/undead_executioner.txt b/res/cardsfolder/u/undead_executioner.txt index e0d67d512c0..4de5f6ee0dd 100644 --- a/res/cardsfolder/u/undead_executioner.txt +++ b/res/cardsfolder/u/undead_executioner.txt @@ -8,4 +8,5 @@ SVar:TrigPump:AB$Pump | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/undead_executioner.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/123.jpg +Oracle:When Undead Executioner dies, you may have target creature get -2/-2 until end of turn. End \ No newline at end of file diff --git a/res/cardsfolder/u/unhallowed_pact.txt b/res/cardsfolder/u/unhallowed_pact.txt index ea26846051d..80d6e5a278d 100644 --- a/res/cardsfolder/u/unhallowed_pact.txt +++ b/res/cardsfolder/u/unhallowed_pact.txt @@ -9,4 +9,5 @@ SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Battl SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/unhallowed_pact.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/124.jpg +Oracle:Enchant creature\nWhen enchanted creature dies, return that card to the battlefield under your control. End \ No newline at end of file diff --git a/res/cardsfolder/v/vanishment.txt b/res/cardsfolder/v/vanishment.txt index 834aa2c13ac..109d4c975bb 100644 --- a/res/cardsfolder/v/vanishment.txt +++ b/res/cardsfolder/v/vanishment.txt @@ -7,4 +7,5 @@ A:SP$ ChangeZone | Cost$ 4 U | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/vanishment.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/82.jpg +Oracle:Put target nonland permanent on top of its owner's library.\nMiracle {U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) End \ No newline at end of file diff --git a/res/cardsfolder/v/vessel_of_endless_rest.txt b/res/cardsfolder/v/vessel_of_endless_rest.txt index c300a7aec33..c857e3fdc59 100644 --- a/res/cardsfolder/v/vessel_of_endless_rest.txt +++ b/res/cardsfolder/v/vessel_of_endless_rest.txt @@ -8,4 +8,5 @@ A:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any col SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/vessel_of_endless_rest.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/224.jpg +Oracle:When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.\n{T}: Add one mana of any color to your mana pool. End \ No newline at end of file diff --git a/res/cardsfolder/v/vigilante_justice.txt b/res/cardsfolder/v/vigilante_justice.txt index 8c255a03b94..9f4ae941649 100644 --- a/res/cardsfolder/v/vigilante_justice.txt +++ b/res/cardsfolder/v/vigilante_justice.txt @@ -8,4 +8,5 @@ SVar:RemRandomDeck:True SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/vigilante_justice.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/165.jpg +Oracle:Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature or player. End \ No newline at end of file diff --git a/res/cardsfolder/v/voice_of_the_provinces.txt b/res/cardsfolder/v/voice_of_the_provinces.txt index fa1ed3be561..8fae1a3f4f5 100644 --- a/res/cardsfolder/v/voice_of_the_provinces.txt +++ b/res/cardsfolder/v/voice_of_the_provinces.txt @@ -9,4 +9,5 @@ SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Human | TokenTyp SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/voice_of_the_provinces.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/40.jpg +Oracle:Flying\nWhen Voice of the Provinces enters the battlefield, put a 1/1 white Human creature token onto the battlefield. End \ No newline at end of file diff --git a/res/cardsfolder/v/vorstclaw.txt b/res/cardsfolder/v/vorstclaw.txt index b7f0908ac3d..6f6d40b1e1c 100644 --- a/res/cardsfolder/v/vorstclaw.txt +++ b/res/cardsfolder/v/vorstclaw.txt @@ -6,4 +6,5 @@ PT:7/7 SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/vorstclaw.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/201.jpg +Oracle: End \ No newline at end of file diff --git a/res/cardsfolder/w/wandering_wolf.txt b/res/cardsfolder/w/wandering_wolf.txt index 0b1c2ecfc2e..ad7ae2202ba 100644 --- a/res/cardsfolder/w/wandering_wolf.txt +++ b/res/cardsfolder/w/wandering_wolf.txt @@ -7,4 +7,5 @@ K:Creatures with power less than CARDNAME's power can't block it. SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/wandering_wolf.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/202.jpg +Oracle:Creatures with power less than Wandering Wolf's power can't block it. End \ No newline at end of file diff --git a/res/cardsfolder/w/wild_defiance.txt b/res/cardsfolder/w/wild_defiance.txt index 7f43a0ef8c4..1e519059497 100644 --- a/res/cardsfolder/w/wild_defiance.txt +++ b/res/cardsfolder/w/wild_defiance.txt @@ -7,4 +7,5 @@ SVar:WildPump:DB$ Pump | Defined$ TriggeredTarget | NumAtt$ +3 | NumDef$ +3 SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/wild_defiance.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/203.jpg +Oracle:Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn. End \ No newline at end of file diff --git a/res/cardsfolder/w/wildwood_geist.txt b/res/cardsfolder/w/wildwood_geist.txt index 8f726baccd6..f1a88f46f44 100644 --- a/res/cardsfolder/w/wildwood_geist.txt +++ b/res/cardsfolder/w/wildwood_geist.txt @@ -7,4 +7,5 @@ S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | Playe SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/wildwood_geist.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/204.jpg +Oracle:Wildwood Geist gets +2/+2 as long as it's your turn. End \ No newline at end of file diff --git a/res/cardsfolder/w/wingcrafter.txt b/res/cardsfolder/w/wingcrafter.txt index 41e3ba6f87a..ffab0cf3379 100644 --- a/res/cardsfolder/w/wingcrafter.txt +++ b/res/cardsfolder/w/wingcrafter.txt @@ -8,4 +8,5 @@ S:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddKey SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/wingcrafter.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/83.jpg +Oracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Wingcrafter is paired with another creature, both creatures have flying. End \ No newline at end of file diff --git a/res/cardsfolder/w/wolfir_avenger.txt b/res/cardsfolder/w/wolfir_avenger.txt index b06054bd978..9485354947d 100644 --- a/res/cardsfolder/w/wolfir_avenger.txt +++ b/res/cardsfolder/w/wolfir_avenger.txt @@ -8,4 +8,5 @@ A:AB$ Regenerate | Cost$ 1 G | SpellDescription$ Regenerate CARDNAME. SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/wolfir_avenger.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/205.jpg +Oracle:Flash (You may cast this spell any time you could cast an instant.)\n{1}{G}: Regenerate Wolfir Avenger. End \ No newline at end of file diff --git a/res/cardsfolder/w/wolfir_silverheart.txt b/res/cardsfolder/w/wolfir_silverheart.txt index 0011f6f93f2..94b0e10b08a 100644 --- a/res/cardsfolder/w/wolfir_silverheart.txt +++ b/res/cardsfolder/w/wolfir_silverheart.txt @@ -8,4 +8,5 @@ S:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddPow SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/wolfir_silverheart.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/206.jpg +Oracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4. End \ No newline at end of file diff --git a/res/cardsfolder/y/yew_spirit.txt b/res/cardsfolder/y/yew_spirit.txt index 2e373a7b36f..a74e1bd1344 100644 --- a/res/cardsfolder/y/yew_spirit.txt +++ b/res/cardsfolder/y/yew_spirit.txt @@ -8,4 +8,5 @@ SVar:X:Count$CardPower SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/yew_spirit.jpg SetInfo:AVR|Uncommon|http://magiccards.info/scans/en/avr/207.jpg +Oracle:{2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power. End \ No newline at end of file diff --git a/res/cardsfolder/z/zealous_conscripts.txt b/res/cardsfolder/z/zealous_conscripts.txt index a975ab76258..3476f2b532e 100644 --- a/res/cardsfolder/z/zealous_conscripts.txt +++ b/res/cardsfolder/z/zealous_conscripts.txt @@ -9,4 +9,5 @@ SVar:TrigChange:AB$GainControl | Cost$ 0 | TgtPrompt$ Choose target permanent | SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/zealous_conscripts.jpg SetInfo:AVR|Rare|http://magiccards.info/scans/en/avr/166.jpg +Oracle:Haste\nWhen Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. End \ No newline at end of file diff --git a/res/cardsfolder/z/zealous_strike.txt b/res/cardsfolder/z/zealous_strike.txt index 01628f98b74..70746e5bb50 100644 --- a/res/cardsfolder/z/zealous_strike.txt +++ b/res/cardsfolder/z/zealous_strike.txt @@ -6,4 +6,5 @@ A:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/zealous_strike.jpg SetInfo:AVR|Common|http://magiccards.info/scans/en/avr/41.jpg +Oracle:Target creature gets +2/+2 and gains first strike until end of turn. End \ No newline at end of file diff --git a/res/mtg-data.txt b/res/mtg-data.txt index 90d492e4adf..f09fd3be5b8 100644 --- a/res/mtg-data.txt +++ b/res/mtg-data.txt @@ -1,60 +1,63 @@ 10E 2007-07-14 Tenth Edition -2ED 1993-12-01 Unlimited Edition -3ED 1994-04-01 Revised Edition -4ED 1995-04-01 Fourth Edition +1E 1993-08-05 Limited Edition Alpha +2E 1993-10-01 Limited Edition Beta +2U 1993-12-01 Unlimited Edition +3E 1994-04-01 Revised Edition +4E 1995-04-01 Fourth Edition 5DN 2004-06-04 Fifth Dawn -5ED 1997-03-24 Fifth Edition -6ED 1999-04-28 Classic Sixth Edition -7ED 2001-04-11 Seventh Edition +5E 1997-03-24 Fifth Edition +6E 1999-04-28 Classic Sixth Edition +7E 2001-04-11 Seventh Edition 8ED 2003-07-28 Eighth Edition 9ED 2005-07-29 Ninth Edition +AL 1996-06-10 Alliances ALA 2008-10-03 Shards of Alara -ALL 1996-06-10 Alliances -APC 2001-06-04 Apocalypse +AN 1993-12-01 Arabian Nights +AP 2001-06-04 Apocalypse +AQ 1994-03-01 Antiquities ARB 2009-04-30 Alara Reborn ARC 2010-06-18 Archenemy -ARN 1993-12-01 Arabian Nights ASTRAL 1997-04 Astral ATH 1998-11 Anthologies -ATQ 1994-03-01 Antiquities +AVR 2012-05-04 Avacyn Restored +BD 2000-12 Beatdown Box Set BOK 2005-02-04 Betrayers of Kamigawa -BRB 1999-11-12 Battle Royale Box Set -BTD 2000-12 Beatdown Box Set +BR 1999-11-12 Battle Royale Box Set +CG 1999-06-07 Urza's Destiny +CH 1995-07 Chronicles CHK 2004-10-01 Champions of Kamigawa -CHR 1995-07 Chronicles -COM 2011-06-17 Magic: The Gathering-Commander +CMD 2011-06-17 Magic: The Gathering-Commander CON 2009-02-06 Conflux CSP 2006-07-21 Coldsnap +DD2 2008-11-07 Duel Decks: Jace vs. Chandra +DDC 2009-04-10 Duel Decks: Divine vs. Demonic +DDD 2009-10-30 Duel Decks: Garruk vs. Liliana +DDE 2010-03-19 Duel Decks: Phyrexia vs. the Coalition +DDF 2010-09-03 Duel Decks: Elspeth vs. Tezzeret DDG 2011-04-01 Duel Decks: Knights vs. Dragons DDH 2011-09-02 Duel Decks: Ajani vs. Nicol Bolas +DDI 2012-03-30 Duel Decks: Venser vs. Koth DIS 2006-05-05 Dissension +DK 1994-08-01 The Dark DKA 2012-02-03 Dark Ascension DKM 2001-12 Deckmasters -DRK 1994-08-01 The Dark +DRB 2008-08-29 From the Vault: Dragons DST 2004-02-06 Darksteel -DVD 2009-04-10 Duel Decks: Divine vs. Demonic EVE 2008-07-25 Eventide EVG 2007-11-16 Duel Decks: Elves vs. Goblins -EVT 2010-09-03 Duel Decks: Elspeth vs. Tezzeret -EXO 1998-06-15 Exodus -FEM 1994-11-01 Fallen Empires +EX 1998-06-15 Exodus +FE 1994-11-01 Fallen Empires FUT 2007-05-04 Future Sight -FVD 2008-08-29 From the Vault: Dragons -FVE 2009-08-28 From the Vault: Exiled -FVR 2010-08-27 From the Vault: Relics GPT 2006-02-03 Guildpact -GVL 2009-10-30 Duel Decks: Garruk vs. Liliana +GU 1999-02-15 Urza's Legacy H09 2009-11-20 Premium Deck Series: Slivers -HML 1995-10-01 Homelands +HM 1995-10-01 Homelands HOP 2009-09-04 Planechase -ICE 1995-06-01 Ice Age -INV 2000-10-02 Invasion +IA 1995-06-01 Ice Age +IN 2000-10-02 Invasion ISD 2011-09-30 Innistrad JUD 2002-05-27 Judgment -JVC 2008-11-07 Duel Decks: Jace vs. Chandra -LEA 1993-08-05 Limited Edition Alpha -LEB 1993-10-01 Limited Edition Beta -LEG 1994-06-01 Legends +LE 1994-06-01 Legends LGN 2003-02-03 Legions LRW 2007-10-12 Lorwyn M10 2009-07-17 Magic 2010 @@ -65,52 +68,46 @@ ME2 2008-09-22 Masters Edition II ME3 2009-09-07 Masters Edition III ME4 2011-01-10 Masters Edition IV MED 2007-09-10 Masters Edition -MIR 1996-10-08 Mirage -MMQ 1999-10-04 Mercadian Masques +MI 1996-10-08 Mirage +MM 1999-10-04 Mercadian Masques MOR 2008-02-01 Morningtide MRD 2003-10-02 Mirrodin -NEM 2000-02-14 Nemesis +NE 2000-02-14 Nemesis NPH 2011-05-13 New Phyrexia -ODY 2001-10-01 Odyssey +OD 2001-10-01 Odyssey ONS 2002-10-07 Onslaught -P02 1998-06 Portal Second Age -PCY 2000-06-05 Prophecy +P2 1998-06 Portal Second Age +P3 1999-07 Starter 1999 +P4 2000-07 Starter 2000 PD2 2010-11-19 Premium Deck Series: Fire and Lightning PD3 2011-11-18 Premium Deck Series: Graveborn +PK 1999-05 Portal Three Kingdoms PLC 2007-02-02 Planar Chaos -PLS 2001-02-05 Planeshift -POR 1997-06 Portal -PRO ? Promo set for Gatherer -PTK 1999-05 Portal Three Kingdoms -PVC 2010-03-19 Duel Decks: Phyrexia vs. the Coalition +PO 1997-06 Portal +PPR ? Promo set for Gatherer +PR 2000-06-05 Prophecy +PS 2001-02-05 Planeshift RAV 2005-10-07 Ravnica: City of Guilds ROE 2010-04-23 Rise of the Eldrazi -S00 2000-07 Starter 2000 -S99 1999-07 Starter 1999 SCG 2003-05-26 Scourge SDC 2001-06 Dreamcast SHM 2008-05-02 Shadowmoor SOK 2005-06-03 Saviors of Kamigawa SOM 2010-10-01 Scars of Mirrodin -STH 1998-03-02 Stronghold -TMP 1997-10-14 Tempest +ST 1998-03-02 Stronghold +TE 1997-10-14 Tempest TOR 2002-02-04 Torment TSB 2006-10-06 Time Spiral "Timeshifted" TSP 2006-10-06 Time Spiral -UDS 1999-06-07 Urza's Destiny UGL 1998-08-17 Unglued -ULG 1999-02-15 Urza's Legacy UNH 2004-11-19 Unhinged -USG 1998-10-12 Urza's Saga +UZ 1998-10-12 Urza's Saga +V09 2009-08-28 From the Vault: Exiled +V10 2010-08-27 From the Vault: Relics V11 2011-08-26 From the Vault: Legends -VG ? Vanguard -VG1 ? Vanguard Set 1 -VG2 ? Vanguard Set 2 -VG3 ? Vanguard Set 3 -VG4 ? Vanguard Set 4 -VGO ? MTGO Vanguard -VIS 1997-02-03 Visions -WTH 1997-06-09 Weatherlight +VAN ? Vanguard +VI 1997-02-03 Visions +WL 1997-06-09 Weatherlight WWK 2010-02-05 Worldwake ZEN 2009-10-02 Zendikar @@ -124,7 +121,7 @@ AErathi Berserker Creature - Human Berserker 2/4 Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) -LEG U +LE U AEther Adept {1}{U}{U} @@ -137,13 +134,13 @@ AEther Barrier {2}{U} Enchantment Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays {1}. -NEM R +NE R AEther Burst {1}{U} Instant Return up to X target creatures to their owners' hands, where X is one plus the number of cards named AEther Burst in all graveyards as you cast AEther Burst. -ODY C +OD C AEther Charge {4}{R} @@ -164,7 +161,7 @@ AEther Flash {2}{R}{R} Enchantment Whenever a creature enters the battlefield, AEther Flash deals 2 damage to it. -WTH U, 6ED U, 7ED U +WL U, 6E U, 7E U AEther Membrane {1}{R}{R} @@ -172,19 +169,19 @@ Creature - Wall 0/5 Defender, reach (This creature can block creatures with flying.) Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat. -PLC U +PLC U, DDI U AEther Mutation {3}{G}{U} Sorcery Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. -APC U +AP U AEther Rift {1}{R}{G} Enchantment At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life. -INV R +IN R AEther Shockwave {3}{W} @@ -203,27 +200,27 @@ AEther Spellbomb Artifact {U}, Sacrifice AEther Spellbomb: Return target creature to its owner's hand. {1}, Sacrifice AEther Spellbomb: Draw a card. -MRD C, ARC C, EVT C +MRD C, ARC C, DDF C AEther Sting {3}{R} Enchantment Whenever an opponent casts a creature spell, AEther Sting deals 1 damage to that player. -UDS U +CG U AEther Storm {3}{U} Enchantment Creature spells can't be cast. Pay 4 life: Destroy AEther Storm. It can't be regenerated. Any player may activate this ability. -HML U, 5ED U, ME2 U +HM U, 5E U, ME2 U AEther Tide {X}{U} Sorcery As an additional cost to cast AEther Tide, discard X creature cards. Return X target creatures to their owners' hands. -EXO C +EX C AEther Tradewinds {2}{U} @@ -236,7 +233,7 @@ AEther Vial Artifact At the beginning of your upkeep, you may put a charge counter on AEther Vial. {T}: You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand onto the battlefield. -DST U, FVR M +DST U, V10 M AEther Web {1}{G} @@ -274,7 +271,7 @@ Creature - Elemental 4/4 When AEthersnipe enters the battlefield, return target nonland permanent to its owner's hand. Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -LRW C, JVC C, COM C +LRW C, DD2 C, CMD C AEthertow {3}{W/U} @@ -288,14 +285,14 @@ Abandon Hope Sorcery As an additional cost to cast Abandon Hope, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards. -TMP U +TE U Abandoned Outpost Land Abandoned Outpost enters the battlefield tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool. -ODY C +OD C Abattoir Ghoul {3}{B} @@ -310,7 +307,7 @@ Abbey Gargoyles Creature - Gargoyle 3/4 Flying, protection from red -HML U, 5ED U, ME2 U +HM U, 5E U, ME2 U Abbey Griffin {3}{W} @@ -324,7 +321,7 @@ Abbey Matron Creature - Human Cleric 1/3 {W}, {T}: Abbey Matron gets +0/+3 until end of turn. -HML C (x2) +HM C Abduction {2}{U}{U} @@ -333,42 +330,42 @@ Enchant creature When Abduction enters the battlefield, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control. -WTH U, 6ED U +WL U, 6E U Abeyance {1}{W} Instant Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card. -WTH R +WL R Abjure {U} Instant As an additional cost to cast Abjure, sacrifice a blue permanent. Counter target spell. -WTH C +WL C Abolish {1}{W}{W} Instant You may discard a Plains card rather than pay Abolish's mana cost. Destroy target artifact or enchantment. -PCY U, EVT U +PR U, DDF U Abomination {3}{B}{B} Creature - Horror 2/6 Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. -LEG U, 4ED U +LE U, 4E U Aboroth {4}{G}{G} Creature - Elemental 9/9 Cumulative upkeep-Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -WTH R +WL R Aboshan's Desire {U} @@ -376,7 +373,7 @@ Enchantment - Aura Enchant creature Enchanted creature has flying. Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.) -ODY C +OD C Aboshan, Cephalid Emperor {4}{U}{U} @@ -384,25 +381,25 @@ Legendary Creature - Cephalid 3/3 Tap an untapped Cephalid you control: Tap target permanent. {U}{U}{U}: Tap all creatures without flying. -ODY R +OD R About Face {R} Instant Switch target creature's power and toughness until end of turn. -ULG C +GU C Absolute Grace {1}{W} Enchantment All creatures have protection from black. -USG U +UZ U Absolute Law {1}{W} Enchantment All creatures have protection from red. -USG U +UZ U Absolver Thrull {3}{W} @@ -416,7 +413,7 @@ Absorb {W}{U}{U} Instant Counter target spell. You gain 3 life. -INV R +IN R Absorb Vis {6}{B} @@ -430,7 +427,7 @@ Abu Ja'far Creature - Human 0/1 When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated. -ARN U, CHR U +AN U, CH U Abuna Acolyte {1}{W} @@ -451,14 +448,22 @@ Abundance {2}{G}{G} Enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. -USG R, 10E R +UZ R, 10E R + +Abundant Growth +{G} +Enchantment - Aura +Enchant land +When Abundant Growth enters the battlefield, draw a card. +Enchanted land has "{T}: Add one mana of any color to your mana pool." +AVR C Abyssal Gatekeeper {1}{B} Creature - Horror 1/1 When Abyssal Gatekeeper dies, each player sacrifices a creature. -WTH C, DVD C +WL C, DDC C Abyssal Horror {4}{B}{B} @@ -466,21 +471,21 @@ Creature - Horror 2/2 Flying When Abyssal Horror enters the battlefield, target player discards two cards. -USG R, S99 R, 7ED R +UZ R, P3 R, 7E R Abyssal Hunter {3}{B} Creature - Human Assassin 1/1 {B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. -MIR R, 6ED R +MI R, 6E R Abyssal Nightstalker {3}{B} Creature - Nightstalker 2/2 Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card. -P02 U +P2 U Abyssal Nocturnus {1}{B}{B} @@ -503,21 +508,21 @@ Creature - Specter 2/3 Flying Whenever Abyssal Specter deals damage to a player, that player discards a card. -ICE U, 5ED U, 6ED U, BRB U, 7ED U, 8ED U, DVD U +IA U, 5E U, 6E U, BR U, 7E U, 8ED U, DDC U Academy Rector {3}{W} Creature - Human Cleric 1/2 When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library. -UDS R +CG R Academy Researchers {1}{U}{U} Creature - Human Wizard 2/2 When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. -USG U, 10E U +UZ U, 10E U Academy Ruins Legendary Land @@ -549,7 +554,7 @@ Acceptable Losses Sorcery As an additional cost to cast Acceptable Losses, discard a card at random. Acceptable Losses deals 5 damage to target creature. -ODY C +OD C Accorder Paladin {1}{W} @@ -569,7 +574,7 @@ Accumulated Knowledge {1}{U} Instant Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. -NEM C +NE C Accursed Centaur {B} @@ -582,7 +587,7 @@ Acid Rain {3}{U} Sorcery Destroy all Forests. -LEG R, ME4 R +LE R, ME4 R Acid Web Spider {3}{G}{G} @@ -596,7 +601,7 @@ Acidic Dagger {4} Artifact {4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only before blockers are declared. -MIR R +MI R Acidic Slime {3}{G}{G} @@ -604,20 +609,20 @@ Creature - Ooze 2/2 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. -M10 U, M11 U, COM U, M12 U +M10 U, M11 U, CMD U, M12 U Acidic Sliver {B}{R} Creature - Sliver 2/2 All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player." -STH U, H09 U +ST U, H09 U Acidic Soil {2}{R} Sorcery Acidic Soil deals damage to each player equal to the number of lands he or she controls. -USG U +UZ U Acolyte of Xathrid {B} @@ -630,7 +635,7 @@ Acorn Catapult {4} Artifact {1}, {T}: Acorn Catapult deals 1 damage to target creature or player. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield. -COM R +CMD R Acorn Harvest {3}{G} @@ -650,7 +655,7 @@ Acridian Creature - Insect 2/4 Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -USG C +UZ C Act of Aggression {3}{R/P}{R/P} @@ -669,7 +674,7 @@ Active Volcano {R} Instant Choose one - Destroy target blue permanent; or return target Island to its owner's hand. -LEG C, CHR C, ME3 U +LE C, CH C, ME3 U Ad Nauseam {3}{B}{B} @@ -698,14 +703,14 @@ Adarkar Sentinel Artifact Creature - Soldier 3/3 {1}: Adarkar Sentinel gets +0/+1 until end of turn. -ICE U, ME2 C +IA U, ME2 C Adarkar Unicorn {1}{W}{W} Creature - Unicorn 2/2 {T}: Add {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs. -ICE C +IA C Adarkar Valkyrie {4}{W}{W} @@ -719,7 +724,7 @@ Adarkar Wastes Land {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you. -ICE R, 5ED R, 6ED R, 7ED R, 9ED R, 10E R +IA R, 5E R, 6E R, 7E R, 9ED R, 10E R Adarkar Windform {4}{U} @@ -740,7 +745,7 @@ Addle {1}{B} Sorcery Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card. -INV U +IN U Admonition Angel {3}{W}{W}{W} @@ -756,7 +761,7 @@ Adun Oakenshield Legendary Creature - Human Knight 1/2 {B}{R}{G}, {T}: Return target creature card from your graveyard to your hand. -LEG R, MED R +LE R, MED R Advance Scout {1}{W} @@ -764,7 +769,7 @@ Creature - Human Soldier Scout 1/1 First strike {W}: Target creature gains first strike until end of turn. -TMP C, BRB C +TE C, BR C Advanced Hoverguard {3}{U} @@ -777,7 +782,7 @@ Flying Adventurers' Guildhouse Land Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -LEG U +LE U Adventuring Gear {1} @@ -805,19 +810,19 @@ Aegis of Honor {W} Enchantment {1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead. -ODY R +OD R Aegis of the Meek {3} Artifact {1}, {T}: Target 1/1 creature gets +1/+2 until end of turn. -ICE R +IA R Aeolipile {2} Artifact {1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player. -FEM R, ME2 C +FE R, ME2 C Aeon Chronicler {3}{U}{U} @@ -834,7 +839,7 @@ Creature - Human Soldier 4/3 Flying {1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.) -MMQ R +MM R Aerie Mystics {4}{W} @@ -858,7 +863,7 @@ Artifact Creature - Bird 2/1 Flying Aesthir Glider can't block. -ALL C (x2), ME4 C +AL C, ME4 C Affa Guard Hound {2}{W} @@ -873,7 +878,7 @@ Afflict Instant Target creature gets -1/-1 until end of turn. Draw a card. -ODY C, 10E C +OD C, 10E C Afflicted Deserter {3}{R} @@ -895,19 +900,19 @@ Enchantment Afiya Grove enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. When Afiya Grove has no +1/+1 counters on it, sacrifice it. -MIR R +MI R Afterlife {2}{W} Instant Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. -MIR U, MMQ U, COM U +MI U, MM U, CMD U Aftershock {2}{R}{R} Sorcery Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. -TMP C +TE C Agadeem Occultist {2}{B} @@ -944,14 +949,20 @@ Agent of Shauku Creature - Human Mercenary 1/1 {1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. -PCY C +PR C Agent of Stromgald {R} Creature - Human Knight 1/1 {R}: Add {B} to your mana pool. -ALL C (x2) +AL C + +Aggravate +{3}{R}{R} +Instant +Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able. +AVR U Aggravated Assault {2}{R} @@ -965,34 +976,34 @@ Enchantment - Aura Enchant non-Wall creature Enchanted creature has first strike and trample. At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn. -ICE U +IA U Aggressive Urge {1}{G} Instant Target creature gets +1/+1 until end of turn. Draw a card. -INV C, 10E C +IN C, 10E C Agility {1}{R} Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -MIR C +MI C Agonizing Demise {3}{B} Instant Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller. -INV C, DDH C +IN C, DDH C Agonizing Memories {2}{B}{B} Sorcery Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. -WTH U, 6ED U, 7ED U, 10E U +WL U, 6E U, 7E U, 10E U Agony Warp {U}{B} @@ -1021,14 +1032,14 @@ Enchantment - Aura Enchant creature Enchanted creature has flying. Enchanted creature can block only creatures with flying. -NEM C +NE C Air Elemental {3}{U}{U} Creature - Elemental 4/4 Flying -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, P02 U, 6ED U, S99 U, BRB U, BTD U, 7ED U, 8ED U, 9ED U, 10E U, JVC U, M10 U, ME4 U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, P2 U, 6E U, P3 U, BR U, BD U, 7E U, 8ED U, 9ED U, 10E U, DD2 U, M10 U, ME4 U Air Servant {4}{U} @@ -1057,7 +1068,7 @@ Aisling Leprechaun Creature - Faerie 1/1 Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.) -LEG C +LE C Ajani Goldmane {2}{W}{W} @@ -1181,7 +1192,7 @@ Land Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R} to your mana pool. -ZEN U, COM U +ZEN U, CMD U Akrasan Squire {W} @@ -1215,7 +1226,7 @@ Akroma's Vengeance Sorcery Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.) -ONS R, HOP R, COM R +ONS R, HOP R, CMD R Akroma, Angel of Fury {5}{R}{R}{R} @@ -1225,27 +1236,27 @@ Akroma, Angel of Fury can't be countered. Flying, trample, protection from white and from blue {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -PLC R, COM R +PLC R, CMD R Akroma, Angel of Wrath {5}{W}{W}{W} Legendary Creature - Angel 6/6 Flying, first strike, vigilance, trample, haste, protection from black and from red -LGN R, TSB S, DVD M +LGN R, TSB S, DDC M Akroma, Angel of Wrath Avatar Vanguard Hand +1, life +7 Whenever a creature enters the battlefield under your control, it gains two abilities chosen at random from flying, first strike, trample, haste, protection from black and from red, and vigilance. -VG S +VAN S Akron Legionnaire {6}{W}{W} Creature - Giant Soldier 8/4 Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. -LEG R, CHR R, 5ED R, ME3 R +LE R, CH R, 5E R, ME3 R Aku Djinn {3}{B}{B} @@ -1253,7 +1264,7 @@ Creature - Djinn 5/6 Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. -VIS R +VI R Akuta, Born of Ash {2}{B}{B} @@ -1267,7 +1278,7 @@ Al-abara's Carpet {5} Artifact {5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying. -LEG R, ME4 R +LE R, ME4 R Alabaster Dragon {4}{W}{W} @@ -1275,14 +1286,14 @@ Creature - Dragon 4/4 Flying When Alabaster Dragon dies, shuffle it into its owner's library. -POR R, WTH R +PO R, WL R Alabaster Leech {W} Creature - Leech 1/3 White spells you cast cost {W} more to cast. -INV R +IN R Alabaster Mage {1}{W} @@ -1295,7 +1306,7 @@ Alabaster Potion {X}{W}{W} Instant Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn. -LEG C, 4ED C, 5ED C, ME3 U +LE C, 4E C, 5E C, ME3 U Alabaster Wall {2}{W} @@ -1303,73 +1314,73 @@ Creature - Wall 0/4 Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -MMQ C +MM C Alaborn Cavalier {2}{W}{W} Creature - Human Knight 2/2 Whenever Alaborn Cavalier attacks, you may tap target creature. -P02 U, DDG U +P2 U, DDG U Alaborn Grenadier {W}{W} Creature - Human Soldier 2/2 Vigilance -P02 C +P2 C Alaborn Musketeer {1}{W} Creature - Human Soldier 2/1 Reach (This creature can block creatures with flying.) -P02 C, ME4 C +P2 C, ME4 C Alaborn Trooper {2}{W} Creature - Human Soldier 2/3 -P02 C, ME4 C +P2 C, ME4 C Alaborn Veteran {2}{W} Creature - Human Knight 2/2 {T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. -P02 R +P2 R Alaborn Zealot {W} Creature - Human Soldier 1/1 When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. -P02 U +P2 U Aladdin {2}{R}{R} Creature - Human Rogue 1/1 {1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin. -ARN R, CHR U, ME4 R +AN R, CH U, ME4 R Aladdin's Lamp {10} Artifact {X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. -ARN R, 3ED R, 4ED R +AN R, 3E R, 4E R Aladdin's Ring {8} Artifact {8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. -ARN R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R +AN R, 3E R, 4E R, 5E R, 6E R, 7E R, 8ED R, 9ED R Alarum {1}{W} Instant Untap target nonattacking creature. It gets +1/+3 until end of turn. -MIR C +MI C Albino Troll {1}{G} @@ -1377,13 +1388,26 @@ Creature - Troll 3/3 Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}{G}: Regenerate Albino Troll. -USG U, GVL U +UZ U, DDD U + +Alchemist's Apprentice +{1}{U} +Creature - Human Wizard +1/1 +Sacrifice Alchemist's Apprentice: Draw a card. +AVR C + +Alchemist's Refuge +Land +{T}: Add {1} to your mana pool. +{G}{U}, {T}: You may cast nonland cards this turn as though they had flash. +AVR R Alchor's Tomb {4} Artifact {2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.) -LEG R, ME4 R +LE R, ME4 R Aleatory {1}{R} @@ -1391,14 +1415,14 @@ Instant Cast Aleatory only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. -MIR U +MI U Alert Shu Infantry {2}{W} Creature - Human Soldier 2/2 Vigilance -PTK U +PK U Alexi's Cloak {1}{U} @@ -1406,14 +1430,14 @@ Enchantment - Aura Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) -PCY C +PR C Alexi, Zephyr Mage {3}{U}{U} Legendary Creature - Human Spellshaper 3/3 {X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands. -PCY R +PR R Algae Gharial {3}{G} @@ -1428,27 +1452,27 @@ Ali Baba Creature - Human Rogue 1/1 {R}: Tap target Wall. -ARN U, 4ED U +AN U, 4E U Ali from Cairo {2}{R}{R} Creature - Human 0/1 Damage that would reduce your life total to less than 1 reduces it to 1 instead. -ARN R, ME4 R +AN R, ME4 R Aliban's Tower {1}{R} Instant Target blocking creature gets +3/+1 until end of turn. -HML C (x2) +HM C All Hallow's Eve {2}{B}{B} Sorcery Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield. -LEG R, ME3 R +LE R, ME3 R All Is Dust {7} @@ -1477,26 +1501,26 @@ Allay Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment. -EXO C +EX C Alley Grifters {1}{B}{B} Creature - Human Mercenary 2/2 Whenever Alley Grifters becomes blocked, defending player discards a card. -MMQ C +MM C Alliance of Arms {W} Sorcery Join forces - Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way. -COM R +CMD R Allied Strategies {4}{U} Sorcery Domain - Target player draws a card for each basic land type among lands he or she controls. -PLS U, PVC U +PS U, DDE U Allosaurus Rider {5}{G}{G} @@ -1512,7 +1536,7 @@ Artifact Creature - Golem 4/4 As Alloy Golem enters the battlefield, choose a color. Alloy Golem is the chosen color. (It's still an artifact.) -INV U +IN U Alloy Myr {3} @@ -1525,7 +1549,7 @@ Alluring Scent {1}{G}{G} Sorcery All creatures able to block target creature this turn do so. -POR R, P02 R, S99 R, ME4 C +PO R, P2 R, P3 R, ME4 C Alluring Siren {1}{U} @@ -1538,7 +1562,7 @@ Alms {W} Enchantment {1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn. -WTH C +WL C Alpha Brawl {6}{R}{R} @@ -1551,7 +1575,7 @@ Alpha Kavu Creature - Kavu 2/2 {1}{G}: Target Kavu creature gets -1/+1 until end of turn. -PLS U +PS U Alpha Myr {2} @@ -1587,13 +1611,13 @@ Altar of Bone Sorcery As an additional cost to cast Altar of Bone, sacrifice a creature. Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. -ICE R +IA R Altar of Dementia {2} Artifact Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. -TMP R +TE R Altar of Shadows {7} @@ -1633,7 +1657,13 @@ Aluren {2}{G}{G} Enchantment Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash. -TMP R +TE R + +Amass the Components +{3}{U} +Sorcery +Draw three cards, then put a card from your hand on the bottom of your library. +AVR C Ambassador Laquatus {1}{U}{U} @@ -1654,19 +1684,19 @@ Amber Prison Artifact You may choose not to untap Amber Prison during your untap step. {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped. -MIR R, 6ED R +MI R, 6E R Ambition's Cost {3}{B} Sorcery You draw three cards and you lose 3 life. -PTK R, 8ED U +PK R, 8ED U Ambush {3}{R} Instant Blocking creatures gain first strike until end of turn. -HML C +HM C Ambush Commander {3}{G}{G} @@ -1681,7 +1711,7 @@ Ambush Party Creature - Human Rogue 3/1 First strike, haste -HML C (x2), 5ED C, ME2 C +HM C, 5E C, ME2 C Ambush Viper {1}{G} @@ -1695,7 +1725,7 @@ Amnesia {3}{U}{U}{U} Sorcery Target player reveals his or her hand and discards all nonland cards. -DRK U, MED R +DK U, MED R Amoeboid Changeling {1}{U} @@ -1710,14 +1740,14 @@ Amok {1}{R} Enchantment {1}, Discard a card at random: Put a +1/+1 counter on target creature. -STH R +ST R Amphibious Kavu {2}{G} Creature - Kavu 2/2 Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn. -PLS C +PS C Amphin Cutthroat {3}{U} @@ -1730,7 +1760,7 @@ Amrou Kithkin Creature - Kithkin 1/1 Amrou Kithkin can't be blocked by creatures with power 3 or greater. -LEG C, 4ED C, ME3 C +LE C, 4E C, ME3 C Amrou Scout {1}{W} @@ -1752,26 +1782,26 @@ Creature - Illusion 6/6 Flying {2}{U}, Discard a card: Return Amugaba to its owner's hand. -ODY R +OD R Amulet of Kroog {2} Artifact {2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -ATQ C, 4ED C, 5ED C, ME4 C +AQ C, 4E C, 5E C, ME4 C Amulet of Quoz {6} Artifact Remove Amulet of Quoz from your deck before playing if you're not playing for ante. {T}, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep. -ICE R +IA R Amulet of Unmaking {5} Artifact {5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery. -MIR R +MI R Amulet of Vigor {1} @@ -1784,27 +1814,27 @@ An-Havva Constable Creature - Human 2/1+* An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. -HML R, 5ED R +HM R, 5E R An-Havva Inn {1}{G}{G} Sorcery You gain X plus 1 life, where X is the number of green creatures on the battlefield. -HML U +HM U An-Havva Township Land {T}: Add {1} to your mana pool. {1}, {T}: Add {G} to your mana pool. {2}, {T}: Add {R} or {W} to your mana pool. -HML U +HM U An-Zerrin Ruins {2}{R}{R} Enchantment As An-Zerrin Ruins enters the battlefield, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps. -HML R, ME2 R +HM R, ME2 R Ana Battlemage {2}{G} @@ -1821,61 +1851,61 @@ Creature - Human Wizard 1/1 {U}, {T}: Target creature gains flying until end of turn. {B}, {T}: Target creature gets -2/-0 until end of turn. -APC C +AP C Ana Sanctuary {2}{G} Enchantment At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. -APC U +AP U Anaba Ancestor {1}{R} Creature - Minotaur Spirit 1/1 {T}: Another target Minotaur creature gets +1/+1 until end of turn. -HML R, ME3 C +HM R, ME3 C Anaba Bodyguard {3}{R} Creature - Minotaur 2/3 First strike (This creature deals combat damage before creatures without first strike.) -HML C (x2), 6ED C, 10E C +HM C, 6E C, 10E C Anaba Shaman {3}{R} Creature - Minotaur Shaman 2/2 {R}, {T}: Anaba Shaman deals 1 damage to target creature or player. -HML C (x2), 6ED C, 8ED C, 9ED C +HM C, 6E C, 8ED C, 9ED C Anaba Spirit Crafter {2}{R}{R} Creature - Minotaur Shaman 1/3 Minotaur creatures get +1/+0. -HML R, ME3 C +HM R, ME3 C Anaconda {3}{G} Creature - Snake 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) -POR U (x2), USG U, 7ED U, 9ED U +PO U, UZ U, 7E U, 9ED U Anarchist {4}{R} Creature - Human Wizard 2/2 When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. -EXO C, ODY C, 9ED U +EX C, OD C, 9ED U Anarchy {2}{R}{R} Sorcery Destroy all white permanents. -ICE U, ME2 R +IA U, ME2 R Anathemancer {1}{B}{R} @@ -1892,7 +1922,7 @@ Creature - Volver Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.) If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying. If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver." -APC R +AP R Ancestor's Chosen {5}{W}{W} @@ -1915,40 +1945,40 @@ Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order. When Ancestral Knowledge leaves the battlefield, shuffle your library. -WTH R +WL R Ancestral Mask {2}{G} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield. -MMQ C +MM C Ancestral Memories {2}{U}{U}{U} Sorcery Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. -MIR R, POR R, 6ED R, 7ED R +MI R, PO R, 6E R, 7E R Ancestral Recall {U} Instant Target player draws three cards. -LEA R, LEB R, 2ED R +1E R, 2E R, 2U R Ancestral Tribute {5}{W}{W} Sorcery You gain 2 life for each card in your graveyard. Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY R +OD R Ancestral Vision (Blue) Sorcery Suspend 4-{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Target player draws three cards. -TSP R, JVC R +TSP R, DD2 R Ancient Amphitheater Land @@ -1960,7 +1990,7 @@ Ancient Craving {3}{B} Sorcery You draw three cards and you lose 3 life. -P02 R, S99 R +P2 R, P3 R Ancient Den Artifact Land @@ -1989,14 +2019,14 @@ Creature - Hydra 5/1 Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player. -NEM U +NE U Ancient Kavu {3}{R} Creature - Kavu 3/3 {2}: Ancient Kavu becomes colorless until end of turn. -INV C +IN C Ancient Ooze {5}{G}{G} @@ -2009,28 +2039,28 @@ Ancient Runes {2}{R} Enchantment At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls. -TMP U +TE U Ancient Silverback {4}{G}{G} Creature - Ape 6/5 {G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -UDS R, 7ED R, 9ED R +CG R, 7E R, 9ED R Ancient Spider {2}{G}{W} Creature - Spider 2/5 First strike, reach (This creature can block creatures with flying.) -PLS R +PS R Ancient Spring Land Ancient Spring enters the battlefield tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool. -INV C +IN C Ancient Stirrings {G} @@ -2041,7 +2071,7 @@ ROE C Ancient Tomb Land {T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you. -TMP U +TE U Ancient Ziggurat Land @@ -2054,7 +2084,7 @@ Creature - Leech 2/2 Black spells you cast cost {B} more to cast. {B}: Andradite Leech gets +1/+1 until end of turn. -INV R +IN R Angel of Despair {3}{W}{W}{B}{B} @@ -2062,7 +2092,7 @@ Creature - Angel 5/5 Flying When Angel of Despair enters the battlefield, destroy target permanent. -GPT R, COM R +GPT R, CMD R Angel of Flight Alabaster {4}{W} @@ -2078,14 +2108,31 @@ Creature - Angel 3/5 Flying When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library. -P02 R, ME2 R +P2 R, ME2 R + +Angel of Glory's Rise +{5}{W}{W} +Creature - Angel +4/6 +Flying +When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. +AVR R + +Angel of Jubilation +{1}{W}{W}{W} +Creature - Angel +3/3 +Flying +Other nonblack creatures you control get +1/+1. +Players can't pay life or sacrifice creatures to cast spells or activate abilities. +AVR R Angel of Light {4}{W} Creature - Angel 3/3 Flying, vigilance -S99 U, ME2 U +P3 U, ME2 U Angel of Mercy {4}{W} @@ -2093,7 +2140,7 @@ Creature - Angel 3/3 Flying When Angel of Mercy enters the battlefield, you gain 3 life. -P02 U, S99 U, INV U, 8ED U, 9ED U, 10E U, DVD U +P2 U, P3 U, IN U, 8ED U, 9ED U, 10E U, DDC U Angel of Retribution {6}{W} @@ -2109,13 +2156,13 @@ Creature - Angel Flash, convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Flying When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. -FUT R, EVT R +FUT R, DDF R Angel's Feather {2} Artifact Whenever a player casts a white spell, you may gain 1 life. -DST U, 9ED U, 10E U, DVD U, M10 U, M11 U, M12 U +DST U, 9ED U, 10E U, DDC U, M10 U, M11 U, M12 U Angel's Grace {W} @@ -2135,21 +2182,27 @@ Angel's Mercy {2}{W}{W} Instant You gain 7 life. -M10 C, M12 C +M10 C, M12 C, AVR C + +Angel's Tomb +{3} +Artifact +Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. +AVR U Angel's Trumpet {3} Artifact All creatures have vigilance. At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way. -ULG U +GU U Angelfire Crusader {3}{W} Creature - Human Soldier Knight 2/3 {R}: Angelfire Crusader gets +1/+0 until end of turn. -APC C +AP C Angelheart Vial {5} @@ -2165,33 +2218,40 @@ Creature - Angel Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells. -M11 R, COM R +M11 R, CMD R + +Angelic Armaments +{3} +Artifact - Equipment +Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. +Equip {4} +AVR U Angelic Benediction {3}{W} Enchantment Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature. -ALA U, DVD U +ALA U, DDC U Angelic Blessing {2}{W} Sorcery Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) -POR C, P02 C, EXO C, S99 C, S00 C, 9ED C, 10E C +PO C, P2 C, EX C, P3 C, P4 C, 9ED C, 10E C Angelic Chorus {3}{W}{W} Enchantment Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. -USG R, 10E R +UZ R, 10E R Angelic Curator {1}{W} Creature - Angel Spirit 1/1 Flying, protection from artifacts -ULG C +GU C Angelic Destiny {2}{W}{W} @@ -2207,7 +2267,7 @@ Instant If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost. Cast Angelic Favor only during combat. Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step. -NEM U +NE U Angelic Overseer {3}{W}{W} @@ -2223,7 +2283,7 @@ Creature - Angel Spirit 1/1 Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. -USG C, BRB C, 7ED C, 8ED C, DVD C +UZ C, BR C, 7E C, 8ED C, DDC C Angelic Protector {3}{W} @@ -2231,40 +2291,40 @@ Creature - Angel 2/2 Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. -TMP U, DVD U +TE U, DDC U Angelic Renewal {1}{W} Enchantment Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield. -WTH C +WL C Angelic Shield {W}{U} Enchantment Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand. -INV U +IN U, DDI U Angelic Voices {2}{W}{W} Enchantment Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures. -LEG R, CHR R, ME4 U +LE R, CH R, ME4 U Angelic Wall {1}{W} Creature - Wall 0/4 -Defender, flying (This creature can't attack, and it can block creatures with flying.) -P02 C, ODY C, 10E C +Defender, flying +P2 C, OD C, 10E C, AVR C Angelsong {1}{W} Instant Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.) -ALA C, DVD C +ALA C, DDC C Anger {3}{R} @@ -2272,7 +2332,7 @@ Creature - Incarnation 2/2 Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. -JUD U, COM U +JUD U, CMD U, DDI U Angry Mob {2}{W}{W} @@ -2280,21 +2340,21 @@ Creature - Human 2+*/2+* Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. -DRK U, 4ED U, 5ED U, MED U +DK U, 4E U, 5E U, MED U Angus Mackenzie {G}{W}{U} Legendary Creature - Human Cleric 2/2 {G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step. -LEG R, ME3 R +LE R, ME3 R Animal Boneyard {2}{W} Enchantment - Aura Enchant land Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness." -ODY U +OD U Animal Magnetism {4}{G} @@ -2309,14 +2369,14 @@ Legendary Creature - Elemental Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar. -COM M +CMD M Animate Artifact {3}{U} Enchantment - Aura Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, ME4 U +1E U, 2E U, 2U U, 3E U, 4E U, ME4 U Animate Dead {1}{B} @@ -2324,26 +2384,26 @@ Enchantment - Aura Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, MED U, PD3 U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, MED U, PD3 U Animate Land {G} Instant Until end of turn, target land becomes a 3/3 creature that's still a land. -NEM U +NE U Animate Wall {W} Enchantment - Aura Enchant Wall Enchanted Wall can attack as though it didn't have defender. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, MED U +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, 6E R, MED U Ankh of Mishra {2} Artifact Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, MED R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, 6E R, MED R Annex {2}{U}{U} @@ -2357,13 +2417,13 @@ Annihilate Instant Destroy target nonblack creature. It can't be regenerated. Draw a card. -INV U +IN U Annul {U} Instant Counter target artifact or enchantment spell. -USG C, MRD C +UZ C, MRD C Anodet Lurker {5} @@ -2377,7 +2437,7 @@ Anoint Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn. -TMP C +TE C Anowon, the Ruin Sage {3}{B}{B} @@ -2397,7 +2457,7 @@ Antagonism {3}{R} Enchantment At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn. -USG R +UZ R Anthem of Rakdos {2}{B}{R}{R} @@ -2412,14 +2472,14 @@ Creature - Shapeshifter 0/0 Anthroplasm enters the battlefield with two +1/+1 counters on it. {X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it. -ULG R +GU R Anti-Magic Aura {2}{U} Enchantment - Aura Enchant creature Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura. -LEG C, 5ED U +LE C, 5E U Antler Skulkin {5} @@ -2470,7 +2530,7 @@ Anvil of Bogardan Artifact Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card. -VIS R +VI R Apathy {U} @@ -2478,14 +2538,14 @@ Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature. -WTH C +WL C Apes of Rath {2}{G}{G} Creature - Ape 5/4 Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. -TMP U +TE U Apex Hawks {2}{W} @@ -2551,13 +2611,13 @@ Apocalypse {2}{R}{R}{R} Sorcery Exile all permanents. You discard your hand. -TMP R +TE R Apocalypse Chime {2} Artifact {2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated. -HML R +HM R Apocalypse Hydra {X}{R}{G} @@ -2581,26 +2641,32 @@ Creature - Kithkin Cleric Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. SHM C +Appetite for Brains +{B} +Sorcery +Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card. +AVR U + Apprentice Necromancer {1}{B} Creature - Zombie Wizard 1/1 {B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it. -UDS R +CG R Apprentice Sorcerer {2}{U} Creature - Human Wizard 1/1 {T}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. -P02 U +P2 U Apprentice Wizard {1}{U}{U} Creature - Human Wizard 0/1 {U}, {T}: Add {3} to your mana pool. -DRK R, 4ED C, MED C +DK R, 4E C, MED C Approach My Molten Realm Scheme @@ -2628,7 +2694,7 @@ Creature - Spider Mutant 0/0 Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) -DIS C, COM C +DIS C, CMD C Aquitect's Will {U} @@ -2688,7 +2754,7 @@ Creature - Giant Wizard 5/5 Vigilance When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players. -LRW R, COM R +LRW R, CMD R Arbor Elf {G} @@ -2701,7 +2767,7 @@ Arboria {2}{G}{G} World Enchantment Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn. -LEG U, ME3 R +LE U, ME3 R Arc Blade {3}{R}{R} @@ -2714,14 +2780,14 @@ Arc Lightning {2}{R} Sorcery Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. -USG C, BRB C, HOP C +UZ C, BR C, HOP C Arc Mage {2}{R} Creature - Human Spellshaper 2/2 {2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players. -NEM U +NE U Arc Runner {2}{R} @@ -2752,20 +2818,26 @@ Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. Each untapped creature you control gets +0/+2 as long as it's not attacking. {W}: Arcades Sabboth gets +0/+1 until end of turn. -LEG R, CHR R, ME3 R +LE R, CH R, ME3 R Arcane Denial {1}{U} Instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. -ALL C (x2), MED C +AL C, MED C Arcane Laboratory {2}{U} Enchantment Each player can't cast more than one spell each turn. -USG U, 7ED U +UZ U, 7E U + +Arcane Melee +{4}{U} +Enchantment +Instant and sorcery spells cost {2} less to cast. +AVR R Arcane Sanctum Land @@ -2799,7 +2871,7 @@ Arcanis, the Omnipotent Avatar Vanguard Hand +1, life -3 {X}, Return a creature you control with converted mana cost X to its owner's hand: Draw a number of cards chosen at random between 0 and X. X can't be 0. -VG S +VAN S Arcanum Wings {1}{U} @@ -2863,7 +2935,7 @@ Vanguard Hand +0, life +3 At the beginning of your upkeep, you may put a +1/+1 counter on target creature you control. At the beginning of your upkeep, you may put a charge counter on target permanent you control. -VG S +VAN S Arcbound Ravager {2} @@ -2909,20 +2981,20 @@ Arcbound Worker Artifact Creature - Construct 0/0 Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -DST C, EVT C +DST C, DDF C Archaeological Dig Land {T}: Add {1} to your mana pool. {T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool. -INV U +IN U Archangel {5}{W}{W} Creature - Angel 5/5 Flying, vigilance -VIS R, POR R, P02 R, 6ED R, S99 R +VI R, PO R, P2 R, 6E R, P3 R, AVR U Archangel of Strife {5}{W}{W} @@ -2932,7 +3004,7 @@ Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3. -COM R +CMD R Archangel's Light {7}{W} @@ -2954,7 +3026,7 @@ Enchantment - Aura Enchant creature At the beginning of your upkeep, you may put an arrow counter on Archery Training. Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training." -UDS U +CG U Architects of Will {2}{U}{B} @@ -2976,7 +3048,7 @@ Archivist Creature - Human Wizard 1/1 {T}: Draw a card. -ULG R, 7ED R, 8ED R, 9ED R +GU R, 7E R, 8ED R, 9ED R Archmage Ascension {2}{U} @@ -3001,6 +3073,14 @@ Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. WWK R +Archwing Dragon +{2}{R}{R} +Creature - Dragon +4/4 +Flying, haste +At the beginning of the end step, return Archwing Dragon to its owner's hand. +AVR R + Arctic Flats Snow Land Arctic Flats enters the battlefield tapped. @@ -3012,7 +3092,7 @@ Arctic Foxes Creature - Fox 1/1 Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land. -ICE C +IA C Arctic Merfolk {1}{U} @@ -3020,7 +3100,7 @@ Creature - Merfolk 1/1 Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it. -PLS C +PS C Arctic Nishoba {5}{G} @@ -3037,7 +3117,7 @@ Creature - Wolf 4/5 Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Wolves enters the battlefield, draw a card. -WTH U +WL U Arcum Dagsson {3}{U} @@ -3050,20 +3130,20 @@ Arcum's Sleigh {1} Artifact {2}, {T}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land. -ICE U +IA U Arcum's Weathervane {2} Artifact {2}, {T}: Target snow land is no longer snow. {2}, {T}: Target nonsnow basic land becomes snow. -ICE U +IA U Arcum's Whistle {3} Artifact {3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared. -ICE U +IA U Arden Angel {4}{W}{W} @@ -3078,7 +3158,7 @@ Ardent Militia Creature - Human Soldier 2/5 Vigilance -POR U, WTH C, 6ED U, S99 U, 7ED U, 8ED U +PO U, WL C, 6E U, P3 U, 7E U, 8ED U Ardent Plea {1}{W}{U} @@ -3101,26 +3181,26 @@ Creature - Human Soldier Kicker {2} (You may pay an additional {2} as you cast this spell.) Vigilance If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it. -INV C +IN C Arena Land {3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) -PRO S, TSB S +PPR S, TSB S Arena of the Ancients {3} Artifact Legendary creatures don't untap during their controllers' untap steps. When Arena of the Ancients enters the battlefield, tap all legendary creatures. -LEG R, CHR R, ME3 R +LE R, CH R, ME3 R Arenson's Aura {2}{W} Enchantment {W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell. -ICE C, 5ED U +IA C, 5E U Argent Mutation {2}{U} @@ -3150,33 +3230,33 @@ Argivian Archaeologist Creature - Human Artificer 1/1 {W}{W}, {T}: Return target artifact card from your graveyard to your hand. -ATQ R, MED R +AQ R, MED R Argivian Blacksmith {1}{W}{W} Creature - Human Artificer 2/2 {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. -ATQ C, ME4 U +AQ C, ME4 U Argivian Find {W} Instant Return target artifact or enchantment card from your graveyard to your hand. -WTH U +WL U Argivian Restoration {2}{U}{U} Sorcery Return target artifact card from your graveyard to the battlefield. -WTH U, EVT U +WL U, DDF U Argothian Elder {3}{G} Creature - Elf Druid 2/2 {T}: Untap two target lands. -USG U, BRB U +UZ U, BR U Argothian Enchantress {1}{G} @@ -3184,7 +3264,7 @@ Creature - Human Druid 0/1 Shroud (This permanent can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card. -USG R +UZ R Argothian Pixies {1}{G} @@ -3192,21 +3272,21 @@ Creature - Faerie 2/1 Argothian Pixies can't be blocked by artifact creatures. Prevent all damage that would be dealt to Argothian Pixies by artifact creatures. -ATQ C, CHR C, ME4 C +AQ C, CH C, ME4 C Argothian Swine {3}{G} Creature - Boar 3/3 Trample -USG C +UZ C Argothian Treefolk {3}{G}{G} Creature - Treefolk 3/5 Prevent all damage that would be dealt to Argothian Treefolk by artifact sources. -ATQ C, ME4 U +AQ C, ME4 U Argothian Wurm {3}{G} @@ -3214,7 +3294,7 @@ Creature - Wurm 6/6 Trample When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library. -USG R +UZ R Arid Mesa Land @@ -3239,13 +3319,13 @@ Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. -INV C, PVC C, ARC C +IN C, DDE C, ARC C Armageddon {3}{W} Sorcery Destroy all lands. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, POR R, P02 R, 6ED R, S99 R, MED R, ME4 R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, PO R, P2 R, 6E R, P3 R, MED R, ME4 R Armageddon Clock {6} @@ -3253,7 +3333,7 @@ Artifact At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player. {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step. -ATQ U, 3ED R, 4ED R, ME4 R +AQ U, 3E R, 4E R, ME4 R Armament Master {W}{W} @@ -3272,27 +3352,27 @@ Armillary Sphere {2} Artifact {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. -CON C, DDG C, COM C +CON C, DDG C, CMD C, DDI C Armistice {2}{W} Enchantment {3}{W}{W}: You draw a card and target opponent gains 3 life. -MMQ R +MM R Armor Sliver {2}{W} Creature - Sliver 2/2 All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." -TMP U, H09 U +TE U, H09 U Armor Thrull {2}{B} Creature - Thrull 1/3 {T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. -FEM C (x4), ME2 C +FE C, ME2 C Armor of Faith {W} @@ -3300,7 +3380,7 @@ Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn. -ICE C, 5ED C, ME2 C +IA C, 5E C, ME2 C Armor of Thorns {1}{G} @@ -3308,7 +3388,7 @@ Enchantment - Aura You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant nonblack creature Enchanted creature gets +2/+2. -MIR C +MI C Armored Ascension {3}{W} @@ -3328,14 +3408,14 @@ Armored Galleon Creature - Human Pirate 5/4 Armored Galleon can't attack unless defending player controls an Island. -P02 U +P2 U Armored Griffin {3}{W} Creature - Griffin 2/3 Flying, vigilance -P02 U, ME2 C +P2 U, ME2 C Armored Guardian {3}{W}{U} @@ -3343,14 +3423,14 @@ Creature - Cat Soldier 2/5 {1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) -INV R +IN R Armored Pegasus {1}{W} Creature - Pegasus 1/2 Flying -POR C, TMP C, 6ED C, BRB C, S00 C +PO C, TE C, 6E C, BR C, P4 C Armored Skaab {2}{U} @@ -3371,27 +3451,27 @@ Creature - Human Wizard 1/1 {B}, {T}: Target creature gets +1/+0 until end of turn. {G}, {T}: Target creature gets +0/+1 until end of turn. -MIR C +MI C Arms Dealer {2}{R} Creature - Goblin Rogue 1/1 {1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. -MMQ U +MM U Army Ants {1}{B}{R} Creature - Insect 1/1 {T}, Sacrifice a land: Destroy target land. -VIS U +VI U Army of Allah {1}{W}{W} Instant Attacking creatures get +2/+0 until end of turn. -ARN C (x2) +AN C Army of the Damned {5}{B}{B}{B} @@ -3405,14 +3485,14 @@ Arnjlot's Ascent Enchantment Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Target creature gains flying until end of turn. -ICE C +IA C Arrest {2}{W} Enchantment - Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. -MMQ U, MRD C, SOM C +MM U, MRD C, SOM C Arrogant Bloodlord {1}{B}{B} @@ -3426,7 +3506,7 @@ Arrogant Vampire Creature - Vampire 4/3 Flying -POR U +PO U Arrogant Wurm {3}{G}{G} @@ -3461,20 +3541,20 @@ Artifact Blast {R} Instant Counter target artifact spell. -ATQ C, MED C, ME4 C +AQ C, MED C, ME4 C Artifact Mutation {R}{G} Instant Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost. -INV R +IN R Artifact Possession {2}{B} Enchantment - Aura Enchant artifact Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller. -ATQ C +AQ C Artifact Ward {W} @@ -3483,7 +3563,7 @@ Enchant creature Enchanted creature can't be blocked by artifact creatures. Prevent all damage that would be dealt to enchanted creature by artifact sources. Enchanted creature can't be the target of abilities from artifact sources. -ATQ C +AQ C Artificer's Intuition {1}{U} @@ -3510,7 +3590,7 @@ Creature - Eldrazi 10/9 When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) -ROE U, ARC U, COM U +ROE U, ARC U, CMD U Ascendant Evincar {4}{B}{B} @@ -3519,7 +3599,7 @@ Legendary Creature - Vampire Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1. -NEM R, 10E R, HOP R +NE R, 10E R, HOP R Ascending Aven {2}{U}{U} @@ -3556,7 +3636,7 @@ Ashen Firebeast Creature - Elemental Beast 6/6 {1}{R}: Ashen Firebeast deals 1 damage to each creature without flying. -ODY R +OD R Ashen Ghoul {3}{B} @@ -3564,7 +3644,7 @@ Creature - Zombie 3/1 Haste {B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul. -ICE U, ME2 U +IA U, ME2 U Ashen Monstrosity {5}{R}{R} @@ -3578,7 +3658,7 @@ Ashen Powder {2}{B}{B} Sorcery Put target creature card from an opponent's graveyard onto the battlefield under your control. -MIR R, 6ED R +MI R, 6E R Ashen-Skin Zubera {1}{B} @@ -3621,7 +3701,7 @@ Ashes to Ashes {1}{B}{B} Sorcery Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you. -DRK C, 4ED U, 5ED U, ME3 U +DK C, 4E U, 5E U, ME3 U Ashling the Pilgrim {1}{R} @@ -3634,7 +3714,7 @@ Ashling the Pilgrim Avatar Vanguard Hand -1, life +6 {2}: Ashling the Pilgrim Avatar deals 1 damage to each creature and each player. -VG S +VAN S Ashling's Prerogative {1}{R} @@ -3655,7 +3735,7 @@ Ashling, the Extinguisher Avatar Vanguard Hand +1, life -3 {5}: Destroy all nonland permanents. Activate this ability only once and only during your turn. -VG S +VAN S Ashmouth Hound {1}{R} @@ -3668,32 +3748,32 @@ Ashnod Vanguard Hand +1, life -8 Whenever a creature deals damage to you, destroy it. -VG S +VAN S Ashnod's Altar {3} Artifact Sacrifice a creature: Add {2} to your mana pool. -ATQ U, CHR C, 5ED U, 6ED U, ME4 R +AQ U, CH C, 5E U, 6E U, ME4 R Ashnod's Battle Gear {2} Artifact You may choose not to untap Ashnod's Battle Gear during your untap step. {2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped. -ATQ U, 4ED U +AQ U, 4E U Ashnod's Cylix {2} Artifact {3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest. -ALL R, ME2 R +AL R, ME2 R Ashnod's Transmogrant {1} Artifact {T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. -ATQ U, CHR C, 5ED C, MED C +AQ U, CH C, 5E C, MED C Ashuza's Breath {1}{R} @@ -3707,7 +3787,7 @@ Legendary Creature - Human Cleric 2/3 Flying At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn. -MIR R +MI R Aspect of Mongoose {1}{G} @@ -3722,14 +3802,14 @@ Aspect of Wolf Enchantment - Aura Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R Assassin's Blade {1}{B} Instant Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step. Destroy target nonblack attacking creature. -POR U +PO U Assassinate {2}{B} @@ -3746,7 +3826,7 @@ Battery {3}{G} Sorcery Put a 3/3 green Elephant creature token onto the battlefield. -INV U (x2), TSB S, HOP U +IN U, TSB S, HOP U Assault Griffin {3}{W} @@ -3772,14 +3852,14 @@ Assembly Hall {5} Artifact {4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library. -MMQ R +MM R Assembly-Worker {3} Artifact Creature - Assembly-Worker 2/2 {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. -TSP U, EVT U +TSP U, DDF U Assert Authority {5}{U}{U} @@ -3791,7 +3871,7 @@ MRD U Astral Slide {2}{W} Enchantment -Whenever a player cycles a card, you may exile target creature. If you do, return the exiled card to the battlefield under its owner's control at the beginning of the next end step. +Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. ONS U Astral Steel @@ -3805,7 +3885,7 @@ Astrolabe {3} Artifact {1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep. -ALL C (x2), ME3 C +AL C, ME3 C Aswan Jaguar {1}{G}{G} @@ -3820,33 +3900,33 @@ Atalya, Samite Master Legendary Creature - Human Cleric 2/3 {X}, {T}: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way. -INV R +IN R Atog {1}{R} Creature - Atog 1/2 Sacrifice an artifact: Atog gets +2/+2 until end of turn. -ATQ C, 3ED C, 5ED U, MRD U, ME4 C +AQ C, 3E C, 5E U, MRD U, ME4 C Atogatog {W}{U}{B}{R}{G} Legendary Creature - Atog 5/5 Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power. -ODY R +OD R Attrition {1}{B}{B} Enchantment {B}, Sacrifice a creature: Destroy target nonblack creature. -UDS R, COM R +CG R, CMD R Attunement {2}{U} Enchantment Return Attunement to its owner's hand: Draw three cards, then discard four cards. -USG R +UZ R Augur il-Vec {1}{W} @@ -3877,7 +3957,7 @@ Creature - Bird 1/1 Flying When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -M11 C +M11 C, DDI C Auntie's Hovel Land @@ -3905,7 +3985,7 @@ Aura Blast Instant Destroy target enchantment. Draw a card. -PLS C +PS C Aura Extraction {1}{W} @@ -3925,13 +4005,13 @@ Aura Flux {2}{U} Enchantment Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}." -ULG C +GU C Aura Fracture {2}{W} Enchantment Sacrifice a land: Destroy target enchantment. -PCY C +PR C Aura Gnarlid {2}{G} @@ -3945,19 +4025,19 @@ Aura Graft {1}{U} Instant Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. -ODY U, 10E U +OD U, 10E U Aura Mutation {G}{W} Instant Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost. -INV R +IN R Aura Shards {1}{G}{W} Enchantment Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment. -INV U, COM U +IN U, CMD U Aura Thief {3}{U} @@ -3965,7 +4045,7 @@ Creature - Illusion 2/2 Flying When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.) -UDS R +CG R Aura of Dominion {U}{U} @@ -3979,14 +4059,14 @@ Aura of Silence Enchantment Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment. -WTH U, 10E U +WL U, 10E U Auramancer {2}{W} Creature - Human Wizard 2/2 When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. -ODY C, M12 C +OD C, M12 C Auramancer's Guise {2}{U}{U} @@ -4000,7 +4080,7 @@ Auratog Creature - Atog 1/2 Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. -TMP R, TSB S +TE R, TSB S Auratouched Mage {5}{W} @@ -4111,7 +4191,7 @@ Creature - Aurochs 2/3 Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. -ICE C, 5ED C, ME2 C +IA C, 5E C, ME2 C Aurochs Herd {5}{G} @@ -4136,7 +4216,7 @@ Creature - Griffin 2/2 Flying {W}: Target permanent becomes white until end of turn. -PLS C +PS C Auspicious Ancestor {3}{W} @@ -4144,13 +4224,13 @@ Creature - Human Cleric 2/3 When Auspicious Ancestor dies, you gain 3 life. Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. -MIR R +MI R Austere Command {4}{W}{W} Sorcery Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater. -LRW R, COM R +LRW R, CMD R Autochthon Wurm {10}{G}{G}{G}{W}{W} @@ -4166,7 +4246,7 @@ Legendary Creature - Avatar 4/4 Shroud {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. -HML R, MED R +HM R, MED R Autumn's Veil {G} @@ -4189,6 +4269,14 @@ Creature - Human Monk {T}: Add {W} to your mana pool. ISD C +Avacyn, Angel of Hope +{5}{W}{W}{W} +Legendary Creature - Angel +8/8 +Flying, vigilance +Avacyn, Angel of Hope and other permanents you control are indestructible. +AVR M + Avacynian Priest {1}{W} Creature - Human Cleric @@ -4200,7 +4288,7 @@ Avalanche {X}{2}{R}{R} Sorcery Destroy X target snow lands. -ICE U +IA U Avalanche Riders {3}{R} @@ -4209,7 +4297,7 @@ Creature - Human Nomad Haste Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders enters the battlefield, destroy target land. -ULG U, TSB S +GU U, TSB S Avarax {3}{R}{R} @@ -4242,7 +4330,7 @@ Creature - Avatar If an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast. Flying {R}: Avatar of Fury gets +1/+0 until end of turn. -PCY R, COM R +PR R, CMD R Avatar of Hope {6}{W}{W} @@ -4251,7 +4339,7 @@ Creature - Avatar If you have 3 or less life, Avatar of Hope costs {6} less to cast. Flying Avatar of Hope can block any number of creatures. -PRO R, PCY R, 8ED R +PPR R, PR R, 8ED R Avatar of Might {6}{G}{G} @@ -4259,14 +4347,14 @@ Creature - Avatar 8/8 If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast. Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -PCY R, 10E R +PR R, 10E R Avatar of Slaughter {6}{R}{R} Creature - Avatar 8/8 All creatures have double strike and attack each turn if able. -COM R +CMD R Avatar of Will {6}{U}{U} @@ -4274,7 +4362,7 @@ Creature - Avatar 5/6 If an opponent has no cards in hand, Avatar of Will costs {6} less to cast. Flying -PCY R +PR R Avatar of Woe {6}{B}{B} @@ -4283,7 +4371,7 @@ Creature - Avatar If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {T}: Destroy target creature. It can't be regenerated. -PCY R, TSB S, ARC R, COM R, PD3 R +PR R, TSB S, ARC R, CMD R, PD3 R Aven Archer {3}{W}{W} @@ -4291,7 +4379,7 @@ Creature - Bird Soldier Archer 2/2 Flying {2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature. -ODY U +OD U Aven Augur {3}{U} @@ -4316,7 +4404,7 @@ Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser enters the battlefield, destroy target enchantment. -ODY C, 8ED C, 9ED C, 10E C +OD C, 8ED C, 9ED C, 10E C Aven Envoy {U} @@ -4348,7 +4436,7 @@ Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher dies, you may draw a card. -ODY C, 8ED C, 9ED C, 10E C +OD C, 8ED C, 9ED C, 10E C Aven Fleetwing {3}{U} @@ -4364,7 +4452,7 @@ Creature - Bird Soldier 2/3 Flying (This creature can't be blocked except by creatures with flying or reach.) {W}: Aven Flock gets +0/+1 until end of turn. -ODY C, 8ED C, 9ED C +OD C, 8ED C, 9ED C Aven Fogbringer {3}{U} @@ -4421,14 +4509,14 @@ Aven Shrine {1}{W}{W} Enchantment Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell. -ODY R +OD R Aven Smokeweaver {2}{U}{U} Creature - Bird Soldier 2/3 Flying, protection from red -ODY U +OD U Aven Soulgazer {3}{W}{W} @@ -4483,14 +4571,14 @@ Creature - Bird Soldier Wizard 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Target player reveals the top card of his or her library. -ODY C, 9ED C, 10E C +OD C, 9ED C, 10E C Avenger en-Dal {1}{W} Creature - Human Spellshaper 1/1 {2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness. -NEM R +NE R Avenger of Zendikar {5}{G}{G} @@ -4506,14 +4594,14 @@ Creature - Angel 3/3 Flying When Avenging Angel dies, you may put it on top of its owner's library. -TMP R +TE R Avenging Druid {2}{G} Creature - Human Druid 1/3 Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard. -EXO C +EX C Avian Changeling {2}{W} @@ -4529,13 +4617,13 @@ Creature - Jellyfish 2/2 Flying {0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn. -WTH R +WL R Avoid Fate {G} Instant Counter target instant or Aura spell that targets a permanent you control. -LEG C, TSB S +LE C, TSB S Awakener Druid {2}{G} @@ -4548,13 +4636,13 @@ Awakening {2}{G}{G} Enchantment At the beginning of each upkeep, untap all creatures and lands. -STH R +ST R Awakening Zone {2}{G} Enchantment At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -ROE R, COM R +ROE R, CMD R Awe Strike {W} @@ -4567,7 +4655,7 @@ Awesome Presence Enchantment - Aura Enchant creature Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it. -ALL C (x2) +AL C Axegrinder Giant {4}{R}{R} @@ -4581,7 +4669,7 @@ Legendary Creature - Giant 5/5 Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player. -LEG R, CHR R, ME3 U +LE R, CH R, ME3 U Ayesha Tanaka {W}{W}{U}{U} @@ -4589,34 +4677,34 @@ Legendary Creature - Human Artificer 2/2 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.) -LEG R, CHR R +LE R, CH R Aysen Abbey Land {T}: Add {1} to your mana pool. {1}, {T}: Add {W} to your mana pool. {2}, {T}: Add {G} or {U} to your mana pool. -HML U +HM U Aysen Bureaucrats {1}{W} Creature - Human Advisor 1/1 {T}: Tap target creature with power 2 or less. -HML C (x2), 5ED C, ME2 C +HM C, 5E C, ME2 C Aysen Crusader {2}{W}{W} Creature - Human Knight 2+*/2+* Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. -HML R, ME2 U +HM R, ME2 U Aysen Highway {3}{W}{W}{W} Enchantment White creatures have plainswalk. -HML R +HM R Ayumi, the Last Visitor {3}{G}{G} @@ -4638,7 +4726,7 @@ Creature - Drake 1/3 Flying {U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn. -MIR C +MI C Azorius AEthermage {1}{W}{U} @@ -4652,7 +4740,7 @@ Land Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U} to your mana pool. -DIS C, COM C +DIS C, CMD C, DDI C Azorius First-Wing {W}{U} @@ -4667,7 +4755,7 @@ Creature - Vedalken Wizard 2/2 {2}{W}: Tap target creature. {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.) -DIS U, COM U +DIS U, CMD U Azorius Herald {2}{W} @@ -4696,7 +4784,7 @@ Azure Drake Creature - Drake 2/4 Flying -LEG U, CHR U, 5ED U, BRB U, 9ED U, M11 C +LE U, CH U, 5E U, BR U, 9ED U, M11 C Azure Mage {1}{U} @@ -4722,7 +4810,7 @@ Back to Basics {2}{U} Enchantment Nonbasic lands don't untap during their controllers' untap steps. -USG R +UZ R Back to Nature {1}{G} @@ -4734,20 +4822,20 @@ Backdraft {1}{R} Instant Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down. -LEG U +LE U Backfire {U} Enchantment - Aura Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller. -LEG U, 4ED U +LE U, 4E U Backlash {1}{B}{R} Instant Tap target untapped creature. That creature deals damage equal to its power to its controller. -INV U +IN U Backslide {1}{U} @@ -4760,23 +4848,23 @@ Bad Moon {1}{B} Enchantment Black creatures get +1/+1. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, TSB S, GVL R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, TSB S, DDD R Bad River Land Bad River enters the battlefield tapped. {T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. -MIR U +MI U Badlands Land - Swamp Mountain -LEA R, LEB R, 2ED R, 3ED R, ME2 R, ME4 R +1E R, 2E R, 2U R, 3E R, ME2 R, ME4 R Baki's Curse {2}{U}{U} Sorcery Baki's Curse deals 2 damage to each creature for each Aura attached to that creature. -HML R +HM R Baku Altar {2} @@ -4803,45 +4891,45 @@ Balance {1}{W} Sorcery Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, FVE M, ME4 R +1E R, 2E R, 2U R, 3E R, 4E R, V09 M, ME4 R Balance of Power {3}{U}{U} Sorcery If target opponent has more cards in hand than you, draw cards equal to the difference. -POR R, PTK R, 8ED R +PO R, PK R, 8ED R Balancing Act {2}{W}{W} Sorcery Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way. -ODY R +OD R Balduvian Barbarians {1}{R}{R} Creature - Human Barbarian 3/2 -ICE C, 6ED C, 7ED C, 8ED C, 9ED C +IA C, 6E C, 7E C, 8ED C, 9ED C Balduvian Bears {1}{G} Creature - Bear 2/2 -ICE C +IA C Balduvian Conjurer {1}{U} Creature - Human Wizard 0/2 {T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land. -ICE U, ME2 C +IA U, ME2 C Balduvian Dead {3}{B} Creature - Zombie 2/3 {2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step. -ALL U, ME2 U +AL U, ME2 U Balduvian Fallen {3}{B} @@ -4863,7 +4951,7 @@ Balduvian Horde Creature - Human Barbarian 5/5 When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random. -ALL R, 6ED R, BTD R, MED R +AL R, 6E R, BD R, MED R Balduvian Hydra {X}{R}{R} @@ -4872,7 +4960,7 @@ Creature - Hydra Balduvian Hydra enters the battlefield with X +1/+0 counters on it. Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. {R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep. -ICE R, ME2 R +IA R, ME2 R Balduvian Rage {X}{R} @@ -4885,15 +4973,15 @@ Balduvian Shaman {U} Creature - Human Cleric Shaman 1/1 -{T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. That enchantment gains "Cumulative upkeep {1}." (For example, you may change "black creatures can't attack" to "blue creatures can't attack." At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) -ICE C +{T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. That enchantment gains "Cumulative upkeep {1}." (For example, you may change "black creatures can't attack" to "blue creatures can't attack." At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) +IA C Balduvian Trading Post Land If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {1}{R} to your mana pool. {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature. -ALL R, ME2 R +AL R, ME2 R Balduvian War-Makers {4}{R} @@ -4901,7 +4989,7 @@ Creature - Human Barbarian 3/3 Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) -ALL C (x2) +AL C Balduvian Warlord {3}{R} @@ -4932,7 +5020,7 @@ Baleful Stare {2}{U} Sorcery Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. -POR U, 7ED U, 9ED U +PO U, 7E U, 9ED U Ball Lightning {R}{R}{R} @@ -4941,21 +5029,21 @@ Creature - Elemental Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning. -DRK R, 4ED R, 5ED R, BTD R, MED R, M10 R, PD2 R +DK R, 4E R, 5E R, BD R, MED R, M10 R, PD2 R Ballista Squad {3}{W} Creature - Human Rebel 2/2 {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. -MMQ U, 9ED U, 10E U +MM U, 9ED U, 10E U Balloon Peddler {2}{U} Creature - Human Spellshaper 2/2 {U}, {T}, Discard a card: Target creature gains flying until end of turn. -MMQ C +MM C Ballynock Cohort {2}{W} @@ -4984,7 +5072,7 @@ Balm of Restoration {2} Artifact {1}, {T}, Sacrifice Balm of Restoration: Choose one - You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn. -FEM R +FE R Baloth Cage Trap {3}{G}{G} @@ -4998,14 +5086,14 @@ Baloth Woodcrasher Creature - Beast 4/4 Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. -ZEN U, COM U +ZEN U, CMD U Balshan Beguiler {2}{U} Creature - Human Wizard 1/1 Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard. -ODY U +OD U Balshan Collaborator {3}{U} @@ -5021,7 +5109,7 @@ Creature - Griffin 3/2 Flying {1}{U}, Discard a card: Return Balshan Griffin to its owner's hand. -ODY U +OD U Balthor the Defiled {2}{B}{B} @@ -5043,14 +5131,14 @@ Bamboozle {2}{U} Sorcery Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order. -ODY U +OD U Bandage {W} Instant Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card. -STH C, 10E C +ST C, 10E C Bane of the Living {2}{B}{B} @@ -5077,7 +5165,7 @@ Baneslayer Angel {3}{W}{W} Creature - Angel 5/5 -Flying, first strike, lifelink, protection from demons and from dragons +Flying, first strike, lifelink, protection from Demons and from Dragons M10 M, M11 M Banewasp Affliction @@ -5093,18 +5181,31 @@ Instant Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." EVE C +Banishing Stroke +{5}{W} +Instant +Put target artifact, creature, or enchantment on the bottom of its owner's library. +Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +AVR U + Banishment Decree {3}{W}{W} Instant Put target artifact, creature, or enchantment on top of its owner's library. MBS C +Banners Raised +{R} +Instant +Creatures you control get +1/+0 until end of turn. +AVR C + Banshee {2}{B}{B} Creature - Spirit 0/1 {X}, {T}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you. -DRK U, CHR U, ME3 U +DK U, CH U, ME3 U Banshee's Blade {2} @@ -5173,27 +5274,27 @@ Barbarian General Creature - Human Barbarian Soldier 3/2 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -PTK U +PK U Barbarian Guides {2}{R} Creature - Human Barbarian 1/2 {2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. -ICE C +IA C Barbarian Horde {3}{R} Creature - Human Barbarian Soldier 3/3 -PTK C +PK C Barbarian Lunatic {2}{R} Creature - Human Barbarian 2/1 {2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature. -ODY C +OD C Barbarian Outcast {1}{R} @@ -5213,13 +5314,13 @@ Barbarian Ring Land {T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you. Threshold - {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. -ODY U, PD2 U +OD U, PD2 U Barbary Apes {1}{G} Creature - Ape 2/2 -LEG C +LE C Barbed Battlegear {3} @@ -5233,14 +5334,14 @@ Barbed Field Enchantment - Aura Enchant land Enchanted land has "{T}: This land deals 1 damage to target creature or player." -PCY U +PR U Barbed Foliage {2}{G}{G} Enchantment Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. -MIR U +MI U Barbed Lightning {2}{R} @@ -5253,7 +5354,7 @@ Barbed Sextant {1} Artifact {1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep. -ICE C, 5ED C, ME2 C +IA C, 5E C, ME2 C Barbed Shocker {3}{R} @@ -5268,47 +5369,47 @@ Barbed Sliver Creature - Sliver 2/2 All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn." -TMP U, H09 U +TE U, H09 U Barbed Wire {3} Artifact At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. -MMQ U +MM U Barbed-Back Wurm {4}{B} Creature - Wurm 4/3 {B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. -MIR U +MI U Barbtooth Wurm {5}{G} Creature - Wurm 6/4 -P02 C, S99 C +P2 C, P3 C Bargain {2}{W} Sorcery Target opponent draws a card. You gain 7 life. -P02 U, S99 U +P2 U, P3 U Bargaining Table {5} Artifact {X}, {T}: Draw a card. X is the number of cards in an opponent's hand. -MMQ R +MM R Barishi {2}{G}{G} Creature - Elemental 4/3 When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library. -WTH U +WL U Barkhide Mauler {4}{G} @@ -5328,13 +5429,13 @@ Barktooth Warbeard {4}{B}{R}{R} Legendary Creature - Human Warrior 6/5 -LEG U, ME3 C +LE U, ME3 C Barl's Cage {4} Artifact {3}: Target creature doesn't untap during its controller's next untap step. -DRK R, CHR R, 5ED R, ME3 R +DK R, CH R, 5E R, ME3 R Baron Sengir {5}{B}{B}{B} @@ -5343,7 +5444,7 @@ Legendary Creature - Vampire Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. {T}: Regenerate another target Vampire. -HML R, MED R +HM R, MED R Barony Vampire {2}{B} @@ -5368,7 +5469,7 @@ Barreling Attack {2}{R}{R} Instant Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it. -MIR R +MI R Barren Glory {4}{W}{W} @@ -5381,7 +5482,7 @@ Land Barren Moor enters the battlefield tapped. {T}: Add {B} to your mana pool. Cycling {B} ({B}, Discard this card: Draw a card.) -ONS C, DVD C, ARC C, COM C +ONS C, DDC C, ARC C, CMD C Barrenton Cragtreads {2}{W/U}{W/U} @@ -5402,40 +5503,40 @@ Barrin Vanguard Hand +0, life +6 Sacrifice a permanent: Return target creature to its owner's hand. -VG S +VAN S Barrin's Codex {4} Artifact At the beginning of your upkeep, you may put a page counter on Barrin's Codex. {4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex. -USG R +UZ R Barrin's Spite {2}{U}{B} Sorcery Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. -INV R +IN R Barrin's Unmaking {1}{U} Instant Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common. -INV C +IN C Barrin, Master Wizard {1}{U}{U} Legendary Creature - Human Wizard 1/1 {2}, Sacrifice a permanent: Return target creature to its owner's hand. -USG R +UZ R Barrow Ghoul {1}{B} Creature - Zombie 4/4 At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard. -WTH C +WL C Bartel Runeaxe {3}{B}{R}{G} @@ -5443,13 +5544,13 @@ Legendary Creature - Giant Warrior 6/5 Vigilance Bartel Runeaxe can't be the target of Aura spells. -LEG R, ME3 U +LE R, ME3 U Barter in Blood {2}{B}{B} Sorcery Each player sacrifices two creatures. -MRD U, DVD U +MRD U, DDC U, AVR U Baru, Fist of Krosa {3}{G}{G} @@ -5471,7 +5572,7 @@ Basal Thrull Creature - Thrull 1/2 {T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool. -FEM C (x4), MED C +FE C, MED C Basalt Gargoyle {2}{R} @@ -5488,7 +5589,7 @@ Artifact Creature - Golem 2/4 Basalt Golem can't be blocked by artifact creatures. Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Wall artifact creature token with defender onto the battlefield. -MIR U +MI U Basalt Monolith {3} @@ -5496,7 +5597,7 @@ Artifact Basalt Monolith doesn't untap during your untap step. {T}: Add {3} to your mana pool. {3}: Untap Basalt Monolith. -LEA U, LEB U, 2ED U, 3ED U, ME4 U +1E U, 2E U, 2U U, 3E U, ME4 U Basandra, Battle Seraph {3}{R}{W} @@ -5505,14 +5606,14 @@ Legendary Creature - Angel Flying Players can't cast spells during combat. {R}: Target creature attacks this turn if able. -COM R +CMD R Bash to Bits {3}{R} Instant Destroy target artifact. Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY U +OD U Basilisk Collar {1} @@ -5527,13 +5628,13 @@ Creature - Lizard 1/1 {1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -TOR C, GVL C +TOR C, DDD C Bathe in Light {1}{W} Instant Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. -RAV U, COM U +RAV U, CMD U Baton of Courage {3} @@ -5547,7 +5648,7 @@ Baton of Morale {2} Artifact {2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -ICE U +IA U Battered Golem {3} @@ -5571,7 +5672,7 @@ Artifact Creature - Construct 1/1 At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. -ATQ C, 4ED C, 5ED C +AQ C, 4E C, 5E C Battering Sliver {5}{R} @@ -5602,14 +5703,14 @@ Battle Cry Instant Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn. -ICE U +IA U Battle Frenzy {2}{R} Instant Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn. -ICE C +IA C Battle Hurda {4}{W} @@ -5618,6 +5719,12 @@ Creature - Giant First strike WWK C +Battle Hymn +{1}{R} +Instant +Add {R} to your mana pool for each creature you control. +AVR C + Battle Mastery {2}{W} Enchantment - Aura @@ -5631,7 +5738,7 @@ Creature - Wall 1/3 Defender {T}: Target creature gains haste until end of turn. -MMQ C, ROE C +MM C, ROE C Battle Screech {2}{W}{W} @@ -5646,19 +5753,19 @@ Creature - Goblin */* Flying Battle Squadron's power and toughness are each equal to the number of creatures you control. -MMQ R +MM R Battle Strain {1}{R} Enchantment Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. -ODY U +OD U Battle of Wits {3}{U}{U} Enchantment At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. -ODY R, 9ED R +OD R, 9ED R Battle-Mad Ronin {1}{R} @@ -5679,7 +5786,7 @@ Battlefield Forge Land {T}: Add {1} to your mana pool. {T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you. -APC R, 9ED R, 10E R +AP R, 9ED R, 10E R Battlefield Medic {1}{W} @@ -5695,7 +5802,7 @@ Creature - Bird Flying Battlefield Percher can block only creatures with flying. {1}{B}: Battlefield Percher gets +1/+1 until end of turn. -NEM U +NE U Battlefield Scrounger {3}{G}{G} @@ -5768,18 +5875,18 @@ Bay Falcon Creature - Bird 1/1 Flying, vigilance -MIR C +MI C Bayou Land - Swamp Forest -LEA R, LEB R, 2ED R, 3ED R, ME3 R, ME4 R +1E R, 2E R, 2U R, 3E R, ME3 R, ME4 R Bayou Dragonfly {1}{G} Creature - Insect 1/1 Flying, swampwalk -TMP C +TE C Bazaar Trader {1}{R} @@ -5791,14 +5898,14 @@ WWK R Bazaar of Baghdad Land {T}: Draw two cards, then discard three cards. -ARN U, ME3 R +AN U, ME3 R Bazaar of Wonders {3}{U}{U} World Enchantment When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards. Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield. -MIR R +MI R Beacon Behemoth {3}{G}{G} @@ -5857,7 +5964,7 @@ Bear Cub {1}{G} Creature - Bear 2/2 -P02 C +P2 C Bear Umbra {2}{G}{G} @@ -5871,14 +5978,14 @@ Bearscape {1}{G}{G} Enchantment {1}{G}, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield. -ODY R +OD R Beast Attack {2}{G}{G}{G} Instant Put a 4/4 green Beast creature token onto the battlefield. Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY U, GVL U +OD U, DDD U Beast Hunt {3}{G} @@ -5891,7 +5998,7 @@ Beast Walkers Creature - Human Beast Soldier 2/2 {G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -HML R +HM R Beast Within {2}{G} @@ -5904,7 +6011,7 @@ Beast of Burden Artifact Creature - Golem */* Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield. -PRO R, ULG R, 7ED R, 8ED R, 9ED R +PPR R, GU R, 7E R, 8ED R, 9ED R Beastbreaker of Bala Ged {1}{G} @@ -5939,7 +6046,7 @@ Creature - Beast 3/3 Protection from red Beasts of Bogardan gets +1/+1 as long as an opponent controls a white permanent. -LEG U, CHR U +LE U, CH U Beckon Apparition {W/B} @@ -5951,19 +6058,19 @@ Bedlam {2}{R}{R} Enchantment Creatures can't block. -USG R, 7ED R +UZ R, 7E R Bee Sting {3}{G} Sorcery Bee Sting deals 2 damage to target creature or player. -POR U, P02 U, ME4 U +PO U, P2 U, ME4 U Befoul {2}{B}{B} Sorcery Destroy target land or nonblack creature. It can't be regenerated. -USG C, 7ED U, CHK C +UZ C, 7E U, CHK C Beguiler of Wills {3}{U}{U} @@ -5995,7 +6102,7 @@ Belbe's Armor {3} Artifact {X}, {T}: Target creature gets -X/+X until end of turn. -NEM U +NE U Belbe's Percher {2}{B} @@ -6003,14 +6110,14 @@ Creature - Bird 2/2 Flying Belbe's Percher can block only creatures with flying. -NEM C +NE C Belbe's Portal {5} Artifact As Belbe's Portal enters the battlefield, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield. -NEM R +NE R Belfry Spirit {3}{W}{W} @@ -6037,7 +6144,7 @@ Creature - Spirit 3/3 Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. -TMP R, 7ED R +TE R, 7E R Bellowing Tanglewurm {3}{G}{G} @@ -6060,7 +6167,7 @@ Beloved Chaplain Creature - Human Cleric 1/1 Protection from creatures -ODY U +OD U Ben-Ben, Akki Hermit {2}{R}{R} @@ -6091,28 +6198,28 @@ Creature - Human Wizard 1/4 Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Benalish Emissary enters the battlefield, if it was kicked, destroy target land. -INV U +IN U Benalish Heralds {3}{W} Creature - Human Soldier 2/4 {3}{U}, {T}: Draw a card. -INV U +IN U Benalish Hero {W} Creature - Human Soldier 1/1 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, MED C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, MED C Benalish Infantry {2}{W} Creature - Human Soldier 1/3 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -WTH C +WL C Benalish Knight {2}{W} @@ -6120,7 +6227,7 @@ Creature - Human Knight 2/2 Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.) -WTH C, 10E C +WL C, 10E C Benalish Lancer {2}{W} @@ -6128,21 +6235,21 @@ Creature - Human Knight 2/2 Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike. -INV C, DDG C +IN C, DDG C Benalish Missionary {W} Creature - Human Cleric 1/1 {1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. -WTH C +WL C Benalish Trapper {1}{W} Creature - Human Soldier 1/2 {W}, {T}: Tap target creature. -INV C +IN C Benalish Veteran {2}{W} @@ -6155,7 +6262,7 @@ Bend or Break {3}{R} Sorcery Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles. -INV R +IN R Benediction of Moons {W} @@ -6185,14 +6292,14 @@ Benevolent Unicorn Creature - Unicorn 1/2 If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead. -MIR C +MI C Benthic Behemoth {5}{U}{U}{U} Creature - Serpent 7/6 Islandwalk -TMP R, 7ED R +TE R, 7E R Benthic Djinn {2}{U}{B} @@ -6200,14 +6307,14 @@ Creature - Djinn 5/3 Islandwalk At the beginning of your upkeep, you lose 2 life. -MIR R +MI R Benthic Explorers {3}{U} Creature - Merfolk Scout 2/4 {T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool. -ALL C (x2), ME3 C +AL C, ME3 C Benthicore {6}{U} @@ -6222,20 +6329,20 @@ Bequeathal Enchantment - Aura Enchant creature When enchanted creature dies, you draw two cards. -EXO C +EX C Bereavement {1}{B} Enchantment Whenever a green creature dies, its controller discards a card. -USG U, 7ED U +UZ U, 7E U Berserk {G} Instant Cast Berserk only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. -LEA U, LEB U, 2ED U, MED R, FVE M +1E U, 2E U, 2U U, MED R, V09 M Berserk Murlodont {4}{G} @@ -6264,20 +6371,20 @@ Enchantment - Aura Enchant creature When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn. -ALL C (x2), MED C +AL C, MED C Bestial Menace {3}{G}{G} Sorcery Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. -WWK U, COM U +WWK U, CMD U Betrayal {U} Enchantment - Aura Enchant creature an opponent controls Whenever enchanted creature becomes tapped, you draw a card. -VIS C +VI C Betrayal of Flesh {5}{B} @@ -6292,7 +6399,7 @@ Enchantment - Aura Enchant creature Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn. -WTH C +WL C Bewilder {2}{U} @@ -6305,7 +6412,7 @@ Bifurcate {3}{G} Sorcery Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. -MMQ R +MM R Big Game Hunter {1}{B}{B} @@ -6327,14 +6434,14 @@ Bind Instant Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. -INV R +IN R Binding Agony {1}{B} Enchantment - Aura Enchant creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller. -MIR C +MI C Binding Grasp {3}{U} @@ -6343,7 +6450,7 @@ Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}. You control enchanted creature. Enchanted creature gets +0/+1. -ICE U, 5ED U, ME2 R +IA U, 5E U, ME2 R Biomantic Mastery {4}{G/U}{G/U}{G/U} @@ -6378,7 +6485,7 @@ Bird Maiden Creature - Human Bird 1/2 Flying -ARN C (x2), 4ED C, 5ED C, ME4 C +AN C, 4E C, 5E C, ME4 C Birds of Paradise {G} @@ -6386,13 +6493,13 @@ Creature - Bird 0/1 Flying {T}: Add one mana of any color to your mana pool. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, RAV R, 10E R, M10 R, M11 R, M12 R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, 6E R, 7E R, 8ED R, RAV R, 10E R, M10 R, M11 R, M12 R Birds of Paradise Avatar Vanguard Hand +0, life -3 Lands you control have "{T}: Add one mana of any color to your mana pool." -VG S (x2) +VAN S (x2) Birthing Pod {3}{G/P} @@ -6444,7 +6551,7 @@ Creature - Horse Trample Black Carriage doesn't untap during your untap step. Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep. -HML R +HM R Black Cat {1}{B} @@ -6459,27 +6566,27 @@ Creature - Human Knight 2/2 First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, MED U, M10 U, M11 U, ME4 U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, MED U, M10 U, M11 U, ME4 U Black Lotus {0} Artifact {T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool. -LEA R, LEB R, 2ED R +1E R, 2E R, 2U R Black Mana Battery {4} Artifact {2}, {T}: Put a charge counter on Black Mana Battery. {T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way. -LEG U, 4ED R +LE U, 4E R Black Market {3}{B}{B} Enchantment Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market. -MMQ R +MM R Black Poplar Shaman {2}{B} @@ -6494,7 +6601,7 @@ Enchantment - Aura Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent. -ICE U +IA U Black Sun's Zenith {X}{B}{B} @@ -6507,14 +6614,14 @@ Black Vise Artifact As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, ME3 R, FVR M +1E U, 2E U, 2U U, 3E U, 4E U, ME3 R, V10 M Black Ward {W} Enchantment - Aura Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. -LEA U, LEB U, 2ED U, 3ED U, 4ED U +1E U, 2E U, 2U U, 3E U, 4E U Blackcleave Cliffs Land @@ -6571,6 +6678,14 @@ Creature - Human Berserker Metalcraft - When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn. SOM C +Bladed Bracers +{1} +Artifact - Equipment +Equipped creature gets +1/+1. +As long as equipped creature is a Human or an Angel, it has vigilance. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +AVR C + Bladed Pinions {2} Artifact - Equipment @@ -6614,7 +6729,7 @@ Legendary Creature - Zombie Dragon Flying When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. {B}{R}: Dragon creatures get +1/+1 until end of turn. -SCG R, FVD R, COM R +SCG R, DRB R, CMD R Bladewing's Thrall {2}{B}{B} @@ -6629,19 +6744,19 @@ Blanchwood Armor Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 for each Forest you control. -USG U, 7ED U, 8ED U, 9ED U, 10E U +UZ U, 7E U, 8ED U, 9ED U, 10E U Blanchwood Treefolk {4}{G} Creature - Treefolk 4/5 -USG C +UZ C Blanket of Night {1}{B}{B} Enchantment Each land is a Swamp in addition to its other land types. -VIS U +VI U Blasphemous Act {8}{R} @@ -6654,14 +6769,14 @@ Blasted Landscape Land {T}: Add {1} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.) -USG U +UZ U Blaster Mage {2}{R} Creature - Human Spellshaper 2/2 {R}, {T}, Discard a card: Destroy target Wall. -MMQ C +MM C Blasting Station {3} @@ -6676,7 +6791,7 @@ Creature - Beast 5/5 Shroud (This permanent can't be the target of spells or abilities.) Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -NEM C, GVL C +NE C, DDD C Blatant Thievery {4}{U}{U}{U} @@ -6688,14 +6803,14 @@ Blaze {X}{R} Sorcery Blaze deals X damage to target creature or player. -POR U (x2), P02 U, 6ED U, PTK U, 7ED U, 8ED U, 9ED U, 10E U, HOP U +PO U, P2 U, 6E U, PK U, 7E U, 8ED U, 9ED U, 10E U, HOP U Blaze of Glory {W} Instant Cast Blaze of Glory only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. -LEA R, LEB R, 2ED R, ME4 U +1E R, 2E R, 2U R, ME4 U Blazethorn Scarecrow {5} @@ -6726,13 +6841,13 @@ Blazing Effigy Creature - Elemental 0/3 When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy. -LEG C +LE C Blazing Salvo {R} Instant Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her. -ODY C +OD C Blazing Shoal {X}{R}{R} @@ -6747,7 +6862,7 @@ Creature - Specter 2/2 Flying, haste Whenever Blazing Specter deals combat damage to a player, that player discards a card. -INV R, DDH R +IN R, DDH R Blazing Torch {1} @@ -6776,33 +6891,33 @@ Blessed Orator Creature - Human Cleric 1/4 Other creatures you control get +0/+1. -ODY U, 9ED U +OD U, 9ED U Blessed Reversal {1}{W} Instant You gain 3 life for each creature attacking you. -POR R, ULG R, 7ED R, 8ED R +PO R, GU R, 7E R, 8ED R Blessed Wind {7}{W}{W} Sorcery Target player's life total becomes 20. -PCY R +PR R Blessed Wine {1}{W} Instant You gain 1 life. Draw a card at the beginning of the next turn's upkeep. -ICE C, 5ED C +IA C, 5E C Blessing {W}{W} Enchantment - Aura Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn. -LEA R, LEB R, 2ED R, 3ED R, 4ED R +1E R, 2E R, 2U R, 3E R, 4E R Blessing of Leeches {2}{B} @@ -6820,12 +6935,19 @@ Enchant creature Enchanted creature gets +1/+1 for each of its colors. DIS U +Blessings of Nature +{4}{G} +Sorcery +Distribute four +1/+1 counters among any number of target creatures. +Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +AVR U + Blight {B}{B} Enchantment - Aura Enchant land When enchanted land becomes tapped, destroy it. -LEG U, 4ED U, 5ED U, 6ED U, MED U +LE U, 4E U, 5E U, 6E U, MED U Blight Mamba {1}{G} @@ -6856,7 +6978,7 @@ Creature - Human Cleric Shaman 1/1 {T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. -MIR U, 6ED U +MI U, 6E U Blightning {1}{B}{R} @@ -6908,7 +7030,7 @@ Blind Fury Instant Cast Blind Fury only before the combat damage step. All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead. -MIR U +MI U Blind Hunter {2}{W}{B} @@ -6930,7 +7052,7 @@ Blind Seer Legendary Creature - Human Wizard 3/3 {1}{U}: Target spell or permanent becomes the color of your choice until end of turn. -INV R +IN R Blind Zealot {1}{B}{B} @@ -6959,20 +7081,20 @@ Creature - Angel 2/4 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. -NEM R, 8ED R, 9ED R +NE R, 8ED R, 9ED R Blinding Beam {2}{W} Instant Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step. Entwine {1} (Choose both if you pay the entwine cost.) -MRD C, EVT C +MRD C, DDF C Blinding Light {2}{W} Sorcery Tap all nonwhite creatures. -MIR U, POR R, S99 R, INV U +MI U, PO R, P3 R, IN U Blinding Mage {1}{W} @@ -7000,7 +7122,7 @@ Blinking Spirit Creature - Spirit 2/2 {0}: Return Blinking Spirit to its owner's hand. -ICE R, 5ED R, BRB R, 9ED R +IA R, 5E R, BR R, 9ED R Blinkmoth Infusion {12}{U}{U} @@ -7048,7 +7170,7 @@ Blistering Barrier Creature - Wall 5/2 Defender (This creature can't attack.) -MIR C +MI C Blistering Dieflyn {3}{R} @@ -7088,7 +7210,7 @@ Enchantment Cast Blizzard only if you control a snow land. Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures with flying don't untap during their controllers' untap steps. -ICE R +IA R Blizzard Elemental {5}{U}{U} @@ -7096,7 +7218,7 @@ Creature - Elemental 5/5 Flying {3}{U}: Untap Blizzard Elemental. -UDS R, BTD R +CG R, BD R Blizzard Specter {2}{U}{B} @@ -7112,14 +7234,14 @@ Creature - Frog 2/2 Protection from blue Cycling {2} ({2}, Discard this card: Draw a card.) -ULG U +GU U Blockade Runner {3}{U} Creature - Merfolk 2/2 {U}: Blockade Runner is unblockable this turn. -MMQ C +MM C Blockbuster {3}{R}{R} @@ -7127,6 +7249,13 @@ Enchantment {1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player. RAV U +Blood Artist +{1}{B} +Creature - Vampire +0/1 +Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. +AVR U + Blood Celebrant {B} Creature - Human Cleric @@ -7165,7 +7294,7 @@ Blood Frenzy Instant Cast Blood Frenzy only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step. -TMP C +TE C Blood Funnel {1}{B} @@ -7180,7 +7309,7 @@ Creature - Hound 1/1 Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. At the beginning of your end step, remove all +1/+1 counters from Blood Hound. -MMQ R +MM R Blood Knight {R}{R} @@ -7193,19 +7322,19 @@ Blood Lust {1}{R} Instant If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. -LEG U, 4ED C, 5ED C, ME3 C +LE U, 4E C, 5E C, ME3 C Blood Moon {2}{R} Enchantment Nonbasic lands are Mountains. -DRK R, CHR R, 8ED R, 9ED R +DK R, CH R, 8ED R, 9ED R Blood Oath {3}{R} Instant Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) -MMQ R +MM R Blood Ogre {2}{R} @@ -7220,7 +7349,7 @@ Blood Pet Creature - Thrull 1/1 Sacrifice Blood Pet: Add {B} to your mana pool. -TMP C, 6ED C, 7ED C +TE C, 6E C, 7E C Blood Rites {3}{R}{R} @@ -7270,13 +7399,13 @@ Blood Vassal Creature - Thrull 2/2 Sacrifice Blood Vassal: Add {B}{B} to your mana pool. -USG C +UZ C Blood of the Martyr {W}{W}{W} Instant Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead. -DRK U, CHR U +DK U, CH U Bloodbond March {2}{B}{G} @@ -7321,41 +7450,48 @@ Creature - Horror Flying At the beginning of your upkeep, put the top card of your library into your graveyard. Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard." -ODY R +OD R Bloodcurdling Scream {X}{B} Sorcery Target creature gets +X/+0 until end of turn. -P02 U +P2 U Bloodfire Colossus {6}{R}{R} Creature - Giant 6/6 {R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. -APC R, 9ED R, 10E R +AP R, 9ED R, 10E R, DDI R Bloodfire Dwarf {R} Creature - Dwarf 1/1 {R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying. -APC C +AP C Bloodfire Infusion {2}{R} Enchantment - Aura Enchant creature you control {R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature. -APC C +AP C Bloodfire Kavu {2}{R}{R} Creature - Kavu 2/2 {R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature. -APC U +AP U, DDI U + +Bloodflow Connoisseur +{2}{B} +Creature - Vampire +1/1 +Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. +AVR C Bloodghast {B}{B} @@ -7471,7 +7607,7 @@ Bloodrock Cyclops Creature - Cyclops 3/3 Bloodrock Cyclops attacks each turn if able. -WTH C, BTD C, 10E C +WL C, BD C, 10E C Bloodscale Prowler {2}{R} @@ -7498,7 +7634,7 @@ Bloodshot Cyclops Creature - Cyclops Giant 4/4 {T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. -UDS R, 7ED R, 8ED R +CG R, 7E R, 8ED R Bloodshot Trainee {3}{R} @@ -7524,7 +7660,7 @@ Bloodstone Cameo {3} Artifact {T}: Add {B} or {R} to your mana pool. -INV U +IN U Bloodthirsty Ogre {2}{B} @@ -7560,7 +7696,7 @@ Blossoming Wreath {G} Instant You gain life equal to the number of creature cards in your graveyard. -WTH C +WL C Blowfly Infestation {2}{B} @@ -7578,14 +7714,14 @@ Blue Elemental Blast {U} Instant Choose one - Counter target red spell; or destroy target red permanent. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, ME4 U +1E C, 2E C, 2U C, 3E C, 4E C, ME4 U Blue Mana Battery {4} Artifact {2}, {T}: Put a charge counter on Blue Mana Battery. {T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way. -LEG U, 4ED R +LE U, 4E R Blue Scarab {W} @@ -7593,7 +7729,7 @@ Enchantment - Aura Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent. -ICE U +IA U Blue Sun's Zenith {X}{U}{U}{U} @@ -7606,7 +7742,7 @@ Blue Ward Enchantment - Aura Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. -LEA U, LEB U, 2ED U, 3ED U, 4ED U +1E U, 2E U, 2U U, 3E U, 4E U Blunt the Assault {3}{G} @@ -7620,14 +7756,14 @@ Creature - Mongoose 2/1 Blurred Mongoose can't be countered. Shroud (This permanent can't be the target of spells or abilities.) -INV R +IN R Boa Constrictor {4}{G} Creature - Snake 3/3 {T}: Boa Constrictor gets +3/+3 until end of turn. -MMQ U +MM U Boar Umbra {2}{G} @@ -7659,7 +7795,7 @@ Creature - Minion 2/2 When Body Snatcher enters the battlefield, exile it unless you discard a creature card. When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield. -UDS R +CG R Body of Jukai {7}{G}{G} @@ -7674,7 +7810,7 @@ Bog Down Sorcery Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Target player discards two cards. If Bog Down was kicked, that player discards three cards instead. -PLS C +PS C Bog Elemental {3}{B}{B} @@ -7682,7 +7818,7 @@ Creature - Elemental 5/4 Protection from white At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land. -PCY R +PR R Bog Glider {2}{B} @@ -7690,14 +7826,14 @@ Creature - Human Mercenary 1/1 Flying {T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. -PCY C +PR C Bog Gnarr {4}{G} Creature - Beast 2/2 Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn. -APC C +AP C Bog Hoodlums {5}{B} @@ -7712,28 +7848,28 @@ Bog Imp Creature - Imp 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) -DRK C, 4ED C, 5ED C, POR C, 6ED C, S99 C, S00 C, 7ED C, 8ED C, 9ED C +DK C, 4E C, 5E C, PO C, 6E C, P3 C, P4 C, 7E C, 8ED C, 9ED C Bog Initiate {1}{B} Creature - Human Wizard 1/1 {1}: Add {B} to your mana pool. -INV C +IN C Bog Raiders {2}{B} Creature - Zombie 2/2 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) -POR C, USG C, S99 C, M11 C +PO C, UZ C, P3 C, M11 C Bog Rats {B} Creature - Rat 1/1 Bog Rats can't be blocked by Walls. -DRK C, CHR C, 5ED C, 6ED C +DK C, CH C, 5E C, 6E C Bog Serpent {5}{B} @@ -7748,7 +7884,7 @@ Bog Smugglers Creature - Human Mercenary 2/2 Swampwalk -MMQ C +MM C Bog Tatters {4}{B} @@ -7762,21 +7898,21 @@ Bog Witch Creature - Human Spellshaper 1/1 {B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool. -MMQ C, ARC C +MM C, ARC C Bog Wraith {3}{B} Creature - Wraith 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, POR U, 6ED U, S99 U, 7ED U, 8ED U, 9ED U, 10E U, M10 U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, PO U, 6E U, P3 U, 7E U, 8ED U, 9ED U, 10E U, M10 U Bog Wreckage Land Bog Wreckage enters the battlefield tapped. {T}: Add {B} to your mana pool. {T}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool. -ODY C +OD C Bog-Strider Ash {3}{G} @@ -7791,7 +7927,7 @@ Bogardan Firefiend Creature - Elemental Spirit 2/1 When Bogardan Firefiend dies, it deals 2 damage to target creature. -WTH C, 10E C, HOP C +WL C, 10E C, HOP C Bogardan Hellkite {6}{R}{R} @@ -7800,7 +7936,7 @@ Creature - Dragon Flash (You may cast this spell any time you could cast an instant.) Flying When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players. -TSP R, FVD R, M10 M, DDG M +TSP R, DRB R, M10 M, DDG M Bogardan Lancer {1}{R} @@ -7816,7 +7952,7 @@ Creature - Phoenix 3/3 Flying When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it. -VIS R +VI R Bogardan Rager {5}{R} @@ -7895,27 +8031,27 @@ Boil {3}{R} Instant Destroy all Islands. -TMP U, 6ED U, 7ED U, 8ED U +TE U, 6E U, 7E U, 8ED U Boiling Blood {2}{R} Instant Target creature attacks this turn if able. Draw a card. -WTH C +WL C Boiling Seas {3}{R} Sorcery Destroy all Islands. -POR U, 9ED U +PO U, 9ED U Bojuka Bog Land Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. {T}: Add {B} to your mana pool. -WWK C, COM C +WWK C, CMD C Bojuka Brigand {1}{B} @@ -7930,7 +8066,7 @@ Bola Warrior Creature - Human Spellshaper Warrior 1/1 {R}, {T}, Discard a card: Target creature can't block this turn. -NEM C +NE C Bold Defense {2}{W} @@ -7963,7 +8099,7 @@ Creature - Dwarf {T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. -ODY R +OD R Bond of Agony {X}{B} @@ -8000,26 +8136,26 @@ Bone Dancer Creature - Zombie 2/2 Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn. -WTH R +WL R Bone Flute {3} Artifact {2}, {T}: All creatures get -1/-0 until end of turn. -DRK U, ME3 C +DK U, ME3 C Bone Harvest {2}{B} Instant Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep. -MIR C, BTD C +MI C, BD C Bone Mask {4} Artifact {2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way. -MIR R +MI R Bone Saw {0} @@ -8033,7 +8169,7 @@ Bone Shaman Creature - Giant Shaman 3/3 {B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn." -ICE C +IA C Bone Shredder {2}{B} @@ -8042,14 +8178,14 @@ Creature - Minion Flying Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature. -ULG U, PVC U +GU U, DDE U Bone Splinters {B} Sorcery As an additional cost to cast Bone Splinters, sacrifice a creature. Destroy target creature. -ALA C +ALA C, AVR C Bone to Ash {2}{U}{U} @@ -8116,13 +8252,20 @@ Creature - Wurm Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard. ISD U +Bonfire of the Damned +{X}{X}{R} +Sorcery +Bonfire of the Damned deals X damage to target player and each creature he or she controls. +Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +AVR M + Booby Trap {6} Artifact As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent. The chosen player reveals each card he or she draws. When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player. -TMP R, 9ED R +TE R, 9ED R Book Burning {1}{R} @@ -8134,7 +8277,7 @@ Book of Rass {6} Artifact {2}, Pay 2 life: Draw a card. -DRK U, CHR R, ME4 U +DK U, CH R, ME4 U Boom {1}{R} @@ -8151,7 +8294,7 @@ Boomerang {U}{U} Instant Return target permanent to its owner's hand. -LEG C, CHR C, MIR C, 5ED C, 6ED C, 7ED C, 8ED C, 9ED C, 10E C, ME3 C +LE C, CH C, MI C, 5E C, 6E C, 7E C, 8ED C, 9ED C, 10E C, ME3 C Boon Reflection {4}{W} @@ -8171,7 +8314,7 @@ Border Guard {2}{W} Creature - Human Soldier 1/4 -POR C, S99 C +PO C, P3 C Border Patrol {4}{W} @@ -8193,7 +8336,7 @@ Borderland Ranger Creature - Human Scout 2/2 When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. -M10 C +M10 C, AVR C Boreal Centaur {1}{G} @@ -8228,7 +8371,7 @@ Boris Devilboon Legendary Creature - Zombie Wizard 2/2 {2}{B}{R}, {T}: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield. -LEG R, ME3 U +LE R, ME3 U Boros Fury-Shield {2}{W} @@ -8241,7 +8384,7 @@ Land Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{W} to your mana pool. -RAV C, HOP C, COM C +RAV C, HOP C, CMD C Boros Guildmage {R/W}{R/W} @@ -8249,7 +8392,7 @@ Creature - Human Wizard 2/2 {1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn. -RAV U, HOP U, COM U +RAV U, HOP U, CMD U Boros Recruit {R/W} @@ -8263,7 +8406,7 @@ Boros Signet {2} Artifact {1}, {T}: Add {R}{W} to your mana pool. -RAV C, HOP C, COM C +RAV C, HOP C, CMD C Boros Swiftblade {R}{W} @@ -8276,13 +8419,13 @@ Borrowing 100,000 Arrows {2}{U} Sorcery Draw a card for each tapped creature target opponent controls. -PTK U, ME3 U +PK U, ME3 U Borrowing the East Wind {X}{G}{G} Sorcery Borrowing the East Wind deals X damage to each creature with horsemanship and each player. -PTK R +PK R Boseiju, Who Shelters All Legendary Land @@ -8302,13 +8445,13 @@ Bosh, Iron Golem Avatar Vanguard Hand +0, life -2 {X}, Sacrifice an artifact with converted mana cost X: Bosh, Iron Golem Avatar deals X damage to target creature or player. -VG S +VAN S Bosium Strip {3} Artifact {3}, {T}: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead. -WTH R +WL R Bosk Banneret {1}{G} @@ -8322,13 +8465,13 @@ Bottle Gnomes Artifact Creature - Gnome 1/3 Sacrifice Bottle Gnomes: You gain 3 life. -TMP U, MRD U, 9ED U, 10E U, JVC U +TE U, MRD U, 9ED U, 10E U, DD2 U Bottle of Suleiman {4} Artifact {1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield. -ARN R, 3ED R, 4ED R, 5ED R, 6ED R, ME4 R +AN R, 3E R, 4E R, 5E R, 6E R, ME4 R Bottled Cloister {4} @@ -8341,7 +8484,7 @@ Bottomless Pit {1}{B}{B} Enchantment At the beginning of each player's upkeep, that player discards a card at random. -STH U +ST U Bottomless Vault Land @@ -8349,14 +8492,14 @@ Bottomless Vault enters the battlefield tapped. You may choose not to untap Bottomless Vault during your untap step. At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way. -FEM R, 5ED R +FE R, 5E R Bouncing Beebles {2}{U} Creature - Beeble 2/2 Bouncing Beebles is unblockable as long as defending player controls an artifact. -ULG C +GU C Bound {3}{B}{G} @@ -8397,14 +8540,20 @@ Creature - Human Archer Minion 2/2 {T}: Put a bounty counter on target nonblack creature. {T}: Destroy target creature with a bounty counter on it. -TMP R +TE R Bounty of the Hunt {3}{G}{G} Instant You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step. -ALL U, ME2 R +AL U, ME2 R + +Bower Passage +{1}{G} +Enchantment +Creatures with flying can't block creatures you control. +AVR U Brace for Impact {4}{W} @@ -8431,7 +8580,7 @@ Braids, Cabal Minion Legendary Creature - Human Minion 2/2 At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. -ODY R +OD R Braids, Conjurer Adept {2}{U}{U} @@ -8446,19 +8595,19 @@ Hand +0, life +3 {2}: Each player may put a land card from his or her hand onto the battlefield tapped. {3}: Each player may put a noncreature artifact card from his or her hand onto the battlefield. {4}: Each player may put a creature card from his or her hand onto the battlefield. Activate this ability only any time you could cast a sorcery. -VG S +VAN S Braidwood Cup {3} Artifact {T}: You gain 1 life. -UDS U +CG U Braidwood Sextant {1} Artifact {2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. -UDS U +CG U Brain Freeze {1}{U} @@ -8500,7 +8649,7 @@ Braingeyser {X}{U}{U} Sorcery Target player draws X cards. -LEA R, LEB R, 2ED R, 3ED R, ME4 R +1E R, 2E R, 2U R, 3E R, ME4 R Brainspoil {3}{B}{B} @@ -8513,14 +8662,14 @@ Brainstorm {U} Instant Draw three cards, then put two cards from your hand on top of your library in any order. -ICE C, 5ED C, MMQ C, BTD C, ME2 C, COM C +IA C, 5E C, MM C, BD C, ME2 C, CMD C Brainwash {W} Enchantment - Aura Enchant creature Enchanted creature can't attack unless its controller pays {3}. -DRK C, 4ED C, 5ED C +DK C, 4E C, 5E C Bramble Creeper {4}{G} @@ -8577,7 +8726,7 @@ Brand Instant Gain control of all permanents you own. (This effect lasts indefinitely.) Cycling {2} ({2}, Discard this card: Draw a card.) -USG R +UZ R Brand of Ill Omen {3}{R} @@ -8585,7 +8734,7 @@ Enchantment - Aura Enchant creature Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted creature's controller can't cast creature spells. -ICE R +IA R Branded Brawlers {R} @@ -8593,7 +8742,7 @@ Creature - Human Soldier 2/2 Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land. -PCY C +PR C Brass Gnat {1} @@ -8611,7 +8760,7 @@ Artifact Creature - Golem As Brass Herald enters the battlefield, choose a creature type. When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1. -APC U, 8ED R +AP U, 8ED R Brass Man {1} @@ -8619,14 +8768,14 @@ Artifact Creature - Construct 1/3 Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man. -ARN U, 3ED U, 4ED U, ME4 C +AN U, 3E U, 4E U, ME4 C Brass Secretary {3} Artifact Creature - Construct 2/1 {2}, Sacrifice Brass Secretary: Draw a card. -UDS U +CG U Brass Squire {3} @@ -8641,21 +8790,21 @@ Artifact Creature - Chimera 2/2 First strike Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.) -VIS U +VI U Brassclaw Orcs {2}{R} Creature - Orc 3/2 Brassclaw Orcs can't block creatures with power 2 or greater. -FEM C (x4), 5ED C, ME2 C +FE C, 5E C, ME2 C Bravado {1}{R} Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 for each other creature you control. -USG C +UZ C Brave the Elements {W} @@ -8667,7 +8816,7 @@ Brawl {3}{R}{R} Instant Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature." -MMQ R +MM R Brawn {3}{G} @@ -8675,13 +8824,13 @@ Creature - Incarnation 3/3 Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. -JUD U, COM U +JUD U, CMD U Breach {2}{B} Instant Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -USG C +UZ C Break Asunder {2}{G}{G} @@ -8714,7 +8863,7 @@ Breaking Wave Sorcery You may cast Breaking Wave any time you could cast an instant if you pay {2} more to cast it. Simultaneously untap all tapped creatures and tap all untapped creatures. -INV R +IN R Breakthrough {X}{U} @@ -8727,14 +8876,14 @@ Breath of Darigaaz Sorcery Kicker {2} (You may pay an additional {2} as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead. -INV U, ARC U, DDG U, COM U +IN U, ARC U, DDG U, CMD U Breath of Dreams {2}{U}{U} Enchantment Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Green creatures have "Cumulative upkeep {1}." -ICE U +IA U Breath of Fury {2}{R}{R} @@ -8747,7 +8896,7 @@ Breath of Life {3}{W} Sorcery Return target creature card from your graveyard to the battlefield. -POR C, P02 C, S99 U, S00 U, 7ED U +PO C, P2 C, P3 U, P4 U, 7E U Breath of Malfegor {3}{B}{R} @@ -8760,20 +8909,20 @@ Breathstealer Creature - Nightstalker 2/2 {B}: Breathstealer gets +1/-1 until end of turn. -MIR C +MI C Breathstealer's Crypt {2}{U}{B} Enchantment If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life. -VIS R +VI R Breeding Pit {3}{B} Enchantment At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield. -FEM U, 5ED U, MED U, DVD U +FE U, 5E U, MED U, DDC U Breeding Pool Land - Forest Island @@ -8787,13 +8936,13 @@ Creature - Djinn 4/4 Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -VIS C +VI C Briar Patch {1}{G}{G} Enchantment Whenever a creature attacks you, it gets -1/-0 until end of turn. -MMQ U +MM U Briar Shield {G} @@ -8801,7 +8950,7 @@ Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn. -WTH C +WL C Briarberry Cohort {1}{U} @@ -8839,7 +8988,7 @@ Bribery {3}{U}{U} Sorcery Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library. -MMQ R, 8ED R +MM R, 8ED R Bridge from Below {B}{B}{B} @@ -8882,13 +9031,13 @@ Enchantment - Aura Enchant creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand. -USG C +UZ C Brilliant Plan {4}{U} Sorcery Draw three cards. -PTK U, ME3 C +PK U, ME3 C Brilliant Ultimatum {W}{W}{U}{U}{U}{B}{B} @@ -8901,7 +9050,7 @@ Brimstone Dragon Creature - Dragon 6/6 Flying, haste -P02 R, ME2 R +P2 R, ME2 R Brimstone Mage {2}{R} @@ -8936,21 +9085,21 @@ Creature - Elemental 5/4 Morph {5}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Brine Elemental is turned face up, each opponent skips his or her next untap step. -TSP U, JVC U +TSP U, DD2 U Brine Hag {2}{U}{U} Creature - Hag 2/2 When Brine Hag dies, all creatures that dealt damage to it this turn become 0/2. (This effect lasts indefinitely.) -LEG U +LE U Brine Seer {3}{U} Creature - Human Wizard 1/1 {2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. -UDS U +CG U Brine Shaman {1}{B} @@ -8958,7 +9107,7 @@ Creature - Human Cleric Shaman 1/1 {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. {1}{U}{U}, Sacrifice a creature: Counter target creature spell. -ICE C, ME2 C +IA C, ME2 C Bringer of the Black Dawn {7}{B}{B} @@ -9016,7 +9165,7 @@ Brink of Madness {2}{B}{B} Enchantment At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand. -ULG R +GU R Brion Stoutarm {2}{R}{W} @@ -9024,7 +9173,7 @@ Legendary Creature - Giant Warrior 4/4 Lifelink {R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player. -LRW R, COM R +LRW R, CMD R Brittle Effigy {1} @@ -9042,19 +9191,19 @@ Broken Dam {U} Sorcery Tap one or two target creatures without horsemanship. -PTK C +PK C Broken Fall {2}{G} Enchantment Return Broken Fall to its owner's hand: Regenerate target creature. -TMP C, BRB C +TE C, BR C Broken Visage {4}{B} Instant Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step. -HML R, 5ED R, ME2 U +HM R, 5E R, ME2 U Brontotherium {4}{G}{G} @@ -9077,7 +9226,7 @@ Artifact Creature - Horse 4/4 Trample As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. -LEG R, CHR R, ME4 U +LE R, CH R, ME4 U Bronze Tablet {6} @@ -9085,7 +9234,7 @@ Artifact Remove Bronze Tablet from your deck before playing if you're not playing for ante. Bronze Tablet enters the battlefield tapped. {4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card. -ATQ R, 4ED R +AQ R, 4E R Brood Birthing {1}{R} @@ -9105,7 +9254,7 @@ Brood of Cockroaches Creature - Insect 1/1 When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand. -VIS U +VI U Broodhatch Nantuko {1}{G} @@ -9153,14 +9302,14 @@ Legendary Creature - Human Samurai Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste. -CHK U (x2) +CHK U Brothers of Fire {1}{R}{R} Creature - Human Shaman 2/2 {1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. -DRK U, 4ED C, 5ED C, MED C +DK U, 4E C, 5E C, MED C Browbeat {2}{R} @@ -9173,33 +9322,41 @@ Brown Ouphe Creature - Ouphe 1/1 {1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) -ICE C, MRD U +IA C, MRD U Browse {2}{U}{U} Enchantment {2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest. -ALL U, 6ED U, ME2 U +AL U, 6E U, ME2 U + +Bruna, Light of Alabaster +{3}{W}{W}{U} +Legendary Creature - Angel +5/5 +Flying, vigilance +Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand. +AVR M Brush with Death {2}{B} Sorcery Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) Target opponent loses 2 life. You gain 2 life. -STH C +ST C Brushland Land {T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you. -ICE R, 5ED R, 6ED R, 7ED R, 9ED R, 10E R +IA R, 5E R, 6E R, 7E R, 9ED R, 10E R Brushwagg {1}{G}{G} Creature - Brushwagg 3/2 Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn. -MIR R +MI R Brutal Deceiver {2}{R} @@ -9214,13 +9371,13 @@ Brutal Nightstalker Creature - Nightstalker 3/2 When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card. -P02 U +P2 U Brutal Suppression {R} Enchantment Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate. -PCY U +PR U Brutalizer Exarch {5}{G} @@ -9239,20 +9396,20 @@ Bubble Matrix {4} Artifact Prevent all damage that would be dealt to creatures. -WTH R +WL R Bubbling Beebles {4}{U} Creature - Beeble 3/3 Bubbling Beebles is unblockable as long as defending player controls an enchantment. -UDS C +CG C Bubbling Muck {B} Sorcery -Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool. (in addition to the mana the land produces) -UDS C +Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool. (In addition to the mana the land produces.) +CG C Budoka Gardener {1}{G} @@ -9284,7 +9441,13 @@ Builder's Bane {X}{X}{R} Sorcery Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled put into a graveyard this way. -MIR C +MI C + +Builder's Blessing +{3}{W} +Enchantment +Untapped creatures you control get +0/+2. +AVR U Bull Aurochs {1}{G} @@ -9306,14 +9469,14 @@ Bull Elephant Creature - Elephant 4/4 When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand. -VIS C +VI C Bull Hippo {3}{G} Creature - Hippo 3/3 Islandwalk -POR U, USG U, S99 U, 7ED U +PO U, UZ U, P3 U, 7E U Bull Rush {R} @@ -9325,13 +9488,13 @@ Bullwhip {4} Artifact {2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able. -STH U +ST U Bulwark {3}{R}{R} Enchantment At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand. -USG R +UZ R Bump in the Night {B} @@ -9346,7 +9509,7 @@ Enchantment - Aura Flash Enchant creature Enchanted creature has flying. -MMQ C +MM C Burden of Greed {3}{B} @@ -9365,13 +9528,13 @@ Burgeoning {G} Enchantment Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield. -STH R +ST R Buried Alive {2}{B} Sorcery Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. -WTH U, ODY U, COM U, PD3 U +WL U, OD U, CMD U, PD3 U Buried Ruin Land @@ -9386,6 +9549,13 @@ Burn Trail deals 3 damage to target creature or player. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) SHM C +Burn at the Stake +{2}{R}{R}{R} +Sorcery +As an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control. +Burn at the Stake deals damage to target creature or player equal to three times the number of creatures tapped this way. +AVR R + Burn the Impure {1}{R} Instant @@ -9396,13 +9566,13 @@ Burning Cloak {R} Sorcery Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature. -POR C +PO C Burning Fields {4}{R} Sorcery Burning Fields deals 5 damage to target opponent. -PTK C +PK C Burning Inquiry {R} @@ -9422,13 +9592,13 @@ Burning Palm Efreet Creature - Efreet 2/2 {1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. -MIR U +MI U Burning Sands {3}{R}{R} Enchantment Whenever a creature dies, that creature's controller sacrifices a land. -ODY R +OD R Burning Shield Askari {2}{R} @@ -9436,7 +9606,7 @@ Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {R}{R}: Burning Shield Askari gains first strike until end of turn. -MIR C +MI C Burning Vengeance {2}{R} @@ -9454,7 +9624,7 @@ Burning of Xinye {4}{R}{R} Sorcery Choose four lands you control and destroy those lands. Then target opponent chooses four lands he or she controls. Destroy those lands. Then Burning of Xinye deals 4 damage to each creature. -PTK R, ME3 R +PK R, ME3 R Burning-Eye Zubera {2}{R}{R} @@ -9484,14 +9654,14 @@ Burnout Instant Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep. -ALL U, ME2 U +AL U, ME2 U Burnt Offering {B} Instant As an additional cost to cast Burnt Offering, sacrifice a creature. Add X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost. -ICE C +IA C Burr Grafter {3}{G} @@ -9507,7 +9677,7 @@ Creature - Kithkin Soldier 2/2 Flying Reinforce 2-{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.) -MOR C, EVT C +MOR C, DDF C Burrenton Forge-Tender {W} @@ -9529,7 +9699,7 @@ Burrowing Enchantment - Aura Enchant creature Enchanted creature has mountainwalk. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 6ED U +1E U, 2E U, 2U U, 3E U, 4E U, 6E U Burst Lightning {R} @@ -9542,7 +9712,7 @@ Burst of Energy {W} Instant Untap target permanent. -ULG C +GU C Burst of Speed {R} @@ -9562,6 +9732,13 @@ Legendary Creature - Human Samurai Double strike, bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) CHK U +Butcher Ghoul +{1}{B} +Creature - Zombie +1/1 +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +AVR C + Butcher Orgg {4}{R}{R}{R} Creature - Orgg @@ -9575,7 +9752,7 @@ Creature - Vampire Warrior 5/4 Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. -WWK R, COM R +WWK R, CMD R Butcher's Cleaver {3} @@ -9616,7 +9793,7 @@ Cabal Inquisitor Creature - Human Minion 1/1 Threshold - {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard. -ODY C +OD C Cabal Interrogator {1}{B} @@ -9631,13 +9808,13 @@ Legendary Creature - Human Wizard 5/5 {2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. {2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn. -ODY R +OD R Cabal Pit Land {T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you. Threshold - {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. -ODY U +OD U Cabal Ritual {1}{B} @@ -9650,7 +9827,7 @@ Cabal Shrine {1}{B}{B} Enchantment Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell. -ODY R +OD R Cabal Slaver {2}{B} @@ -9693,7 +9870,7 @@ Cache Raiders Creature - Merfolk Rogue 4/4 At the beginning of your upkeep, return a permanent you control to its owner's hand. -EVE U +EVE U, DDI U Cackling Counterpart {1}{U}{U} @@ -9707,7 +9884,7 @@ Cackling Fiend Creature - Zombie 2/1 When Cackling Fiend enters the battlefield, each opponent discards a card. -USG C, BRB C +UZ C, BR C Cackling Flames {3}{R} @@ -9722,14 +9899,14 @@ Creature - Imp 2/2 Flying {T}: Target player loses 1 life. -5DN C, DVD C +5DN C, DDC C Cackling Witch {1}{B} Creature - Human Spellshaper 1/1 {X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. -MMQ U +MM U Cadaver Imp {1}{B}{B} @@ -9743,7 +9920,7 @@ Cadaverous Bloom {3}{B}{G} Enchantment Exile a card from your hand: Add {B}{B} or {G}{G} to your mana pool. -MIR R +MI R Cadaverous Knight {2}{B} @@ -9751,7 +9928,7 @@ Creature - Zombie Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{B}{B}: Regenerate Cadaverous Knight. -MIR C, HOP C +MI C, HOP C Cage of Hands {2}{W} @@ -9821,14 +9998,14 @@ Creature - Kavu 2/2 {1}{B}: Caldera Kavu gets +1/+1 until end of turn. {G}: Caldera Kavu becomes the color of your choice until end of turn. -PLS C +PS C Caldera Lake Land Caldera Lake enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you. -TMP R +TE R Call for Blood {4}{B} @@ -9848,20 +10025,20 @@ Call of the Herd Sorcery Put a 3/3 green Elephant creature token onto the battlefield. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY R, TSB S +OD R, TSB S Call of the Wild {2}{G}{G} Enchantment {2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. -WTH R, 6ED R, 8ED R +WL R, 6E R, 8ED R Call the Skybreaker {5}{U/R}{U/R} Sorcery Put a 5/5 blue and red Elemental creature token with flying onto the battlefield. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) -EVE R, COM R +EVE R, CMD R Call to Arms {1}{W} @@ -9869,7 +10046,7 @@ Enchantment As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms. -ICE R, ME3 U +IA R, ME3 U Call to Glory {1}{W} @@ -9889,6 +10066,13 @@ Sorcery Return target instant or sorcery card from your graveyard to your hand. M11 U +Call to Serve +{1}{W} +Enchantment - Aura +Enchant nonblack creature +Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types. +AVR C + Call to the Grave {4}{B} Enchantment @@ -9931,7 +10115,7 @@ Creature - Human */* As an additional cost to cast Caller of the Hunt, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield. -MMQ R +MM R Callous Deceiver {2}{U} @@ -9946,7 +10130,7 @@ Callous Giant Creature - Giant 4/4 If a source would deal 3 or less damage to Callous Giant, prevent that damage. -INV R +IN R Callous Oppressor {1}{U}{U} @@ -9976,19 +10160,19 @@ Creature - Licid 2/2 {W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature can't attack. -STH U +ST U Calming Verse {3}{G} Sorcery Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. -PCY C +PR C Caltrops {3} Artifact Whenever a creature attacks, Caltrops deals 1 damage to it. -UDS U, 7ED U +CG U, 7E U Camato Scout {1}{U}{U} @@ -10003,14 +10187,14 @@ Creature - Camel 0/1 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel. -ARN C +AN C Camouflage {G} Instant Cast Camouflage only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) -LEA U, LEB U, 2ED U +1E U, 2E U, 2U U Cancel {1}{U}{U} @@ -10022,7 +10206,7 @@ Candelabra of Tawnos {1} Artifact {X}, {T}: Untap X target lands. -ATQ R, ME4 R +AQ R, ME4 R Candles of Leng {2} @@ -10054,7 +10238,7 @@ Cannibalize {1}{B} Sorcery Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other. -STH C +ST C Canopy Claws {G} @@ -10085,21 +10269,21 @@ Creature - Dragon 4/4 Trample {1}{G}: Canopy Dragon gains flying and loses trample until end of turn. -MIR R +MI R Canopy Spider {1}{G} Creature - Spider 1/3 Reach (This creature can block creatures with flying.) -TMP C, 7ED C, 8ED C, 10E C +TE C, 7E C, 8ED C, 10E C Canopy Surge {1}{G} Sorcery Kicker {2} (You may pay an additional {2} as you cast this spell.) Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead. -INV U +IN U Cantivore {1}{W}{W} @@ -10107,7 +10291,7 @@ Creature - Lhurgoyf */* Vigilance Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards. -ODY R +OD R Canyon Drake {2}{R}{R} @@ -10115,7 +10299,7 @@ Creature - Drake 1/2 Flying {1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. -TMP R +TE R Canyon Minotaur {3}{R} @@ -10128,14 +10312,14 @@ Canyon Wildcat Creature - Cat 2/1 Mountainwalk -TMP C, 8ED C, DDH C +TE C, 8ED C, DDH C Cao Cao, Lord of Wei {3}{B}{B} Legendary Creature - Human Soldier 3/3 {T}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared. -PTK R, V11 M +PK R, V11 M Cao Ren, Wei Commander {2}{B}{B} @@ -10143,7 +10327,7 @@ Legendary Creature - Human Soldier Warrior 3/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Cao Ren, Wei Commander enters the battlefield, you lose 3 life. -PTK R +PK R Capashen Knight {1}{W} @@ -10151,7 +10335,7 @@ Creature - Human Knight 1/1 First strike {1}{W}: Capashen Knight gets +1/+0 until end of turn. -UDS C +CG C Capashen Standard {W} @@ -10159,21 +10343,21 @@ Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. {2}, Sacrifice Capashen Standard: Draw a card. -UDS C +CG C Capashen Templar {2}{W} Creature - Human Knight 2/2 {W}: Capashen Templar gets +0/+1 until end of turn. -UDS C +CG C Capashen Unicorn {1}{W} Creature - Unicorn 1/2 {1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment. -INV C +IN C Capricious Efreet {4}{R}{R} @@ -10187,21 +10371,29 @@ Capricious Sorcerer Creature - Human Wizard 1/1 {T}: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. -POR R +PO R Capsize {1}{U}{U} Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand. -TMP C +TE C Captain Sisay {2}{G}{W} Legendary Creature - Human Soldier 2/2 {T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. -INV R, V11 M +IN R, V11 M + +Captain of the Mists +{2}{U} +Creature - Human Wizard +2/3 +Whenever another Human enters the battlefield under your control, untap Captain of the Mists. +{1}{U}, {T}: You may tap or untap target permanent. +AVR R Captain of the Watch {4}{W}{W} @@ -10216,7 +10408,7 @@ Captain's Maneuver {X}{R}{W} Instant The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead. -APC U, HOP U +AP U, HOP U Captivating Glance {2}{U} @@ -10243,7 +10435,7 @@ Capture of Jingzhou {3}{U}{U} Sorcery Take an extra turn after this one. -PTK R, ME3 R +PK R, ME3 R Captured Sunlight {2}{G}{W} @@ -10258,7 +10450,7 @@ Enchantment - Aura Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. -HML C (x2), 5ED C, ME2 C +HM C, 5E C, ME2 C Carapace Forger {1}{G} @@ -10309,7 +10501,7 @@ Careful Study {U} Sorcery Draw two cards, then discard two cards. -ODY C +OD C Caregiver {W} @@ -10330,7 +10522,7 @@ Enchantment - Aura Enchant land you control Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield." Sacrifice a Caribou token: You gain 1 life. -ICE R, 5ED R, ME2 R +IA R, 5E R, ME2 R Carnage Altar {2} @@ -10352,7 +10544,7 @@ Creature - Beast 5/4 Trample {1}{G}: Regenerate Carnassid. -STH R +ST R Carnifex Demon {4}{B}{B} @@ -10367,21 +10559,21 @@ Carnival of Souls {1}{B} Enchantment Whenever a creature enters the battlefield, you lose 1 life and add {B} to your mana pool. -UDS R +CG R Carnivorous Plant {3}{G} Creature - Plant Wall 4/5 Defender -DRK C, 4ED C, MED U +DK C, 4E C, MED U Carnophage {B} Creature - Zombie 2/2 At the beginning of your upkeep, tap Carnophage unless you pay 1 life. -EXO C +EX C Carom {1}{W} @@ -10394,7 +10586,7 @@ Carpet of Flowers {G} Enchantment At the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls. -USG U +UZ U Carrier Pigeons {3}{W} @@ -10402,28 +10594,28 @@ Creature - Bird 1/1 Flying When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep. -ALL C (x2) +AL C Carrion {1}{B}{B} Instant As an additional cost to cast Carrion, sacrifice a creature. Put X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power. -MIR R +MI R Carrion Ants {2}{B}{B} Creature - Insect 0/1 {1}: Carrion Ants gets +1/+1 until end of turn. -LEG R, 4ED U, 5ED U, ME3 U +LE R, 4E U, 5E U, ME3 U Carrion Beetles {B} Creature - Insect 1/1 {2}{B}, {T}: Exile up to three target cards from a single graveyard. -USG C +UZ C Carrion Call {3}{G} @@ -10437,7 +10629,7 @@ Creature - Zombie 1/1 Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. -SCG C, PVC C +SCG C, DDE C Carrion Howler {3}{B} @@ -10466,7 +10658,7 @@ Creature - Wall 3/2 Defender (This creature can't attack.) {1}{B}: Regenerate Carrion Wall. -NEM U, 8ED U +NE U, 8ED U Carrion Wurm {3}{B}{B} @@ -10480,7 +10672,7 @@ Carrionette Creature - Skeleton 1/1 {2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard. -TMP R +TE R Carry Away {U}{U} @@ -10495,7 +10687,7 @@ Cartographer Creature - Human 2/2 When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand. -EXO U, ODY C +EX U, OD C Carven Caryatid {1}{G}{G} @@ -10528,13 +10720,13 @@ Casting of Bones Enchantment - Aura Enchant creature When enchanted creature dies, draw three cards, then discard one of them. -ALL C (x2) +AL C Castle {3}{W} Enchantment Untapped creatures you control get +0/+2. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, 6E U, 7E U Castle Raptors {4}{W} @@ -10549,27 +10741,27 @@ Land {T}: Add {1} to your mana pool. {1}, {T}: Add {B} to your mana pool. {2}, {T}: Add {U} or {R} to your mana pool. -HML U +HM U Cat Burglar {3}{B} Creature - Kor Rogue Minion 2/2 {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. -EXO C +EX C Cat Warriors {1}{G}{G} Creature - Cat Warrior 2/2 Forestwalk -LEG C, CHR C, 5ED C, 6ED C +LE C, CH C, 5E C, 6E C Cataclysm {2}{W}{W} Sorcery Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. -EXO R +EX R Catacomb Dragon {4}{B}{B} @@ -10577,27 +10769,27 @@ Creature - Dragon 4/4 Flying Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down. -MIR R +MI R Catalog {2}{U} Instant Draw two cards, then discard a card. -USG C, 8ED C +UZ C, 8ED C Catalyst Stone {2} Artifact Flashback costs you pay cost up to {2} less. Flashback costs your opponents pay cost {2} more. -ODY R +OD R Catapult Master {3}{W}{W} Creature - Human Soldier 3/3 Tap five untapped Soldiers you control: Exile target creature. -ONS R, EVT R +ONS R, DDF R Catapult Squad {1}{W} @@ -10610,14 +10802,14 @@ Catastrophe {4}{W}{W} Sorcery Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated. -USG R, BRB R +UZ R, BR R Cateran Brute {2}{B} Creature - Horror Mercenary 2/2 {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. -MMQ C +MM C Cateran Enforcer {3}{B}{B} @@ -10625,14 +10817,14 @@ Creature - Horror Mercenary 4/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. -MMQ U +MM U Cateran Kidnappers {2}{B}{B} Creature - Human Mercenary 4/2 {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. -MMQ U +MM U Cateran Overlord {4}{B}{B}{B} @@ -10640,14 +10832,14 @@ Creature - Horror Mercenary 7/5 Sacrifice a creature: Regenerate Cateran Overlord. {6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library. -MMQ R +MM R Cateran Persuader {B}{B} Creature - Human Mercenary 2/1 {1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library. -MMQ C +MM C Cateran Slaver {4}{B}{B} @@ -10655,13 +10847,13 @@ Creature - Horror Mercenary 5/5 Swampwalk {5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library. -MMQ R +MM R Cateran Summons {B} Sorcery Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. -MMQ U +MM U Caterwauling Boggart {3}{R} @@ -10671,6 +10863,12 @@ Each Goblin you control can't be blocked except by two or more creatures. Each Elemental you control can't be blocked except by two or more creatures. LRW C +Cathars' Crusade +{3}{W}{W} +Enchantment +Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. +AVR R + Cathartic Adept {U} Creature - Human Wizard @@ -10687,17 +10885,24 @@ Defender When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat. NPH U +Cathedral Sanctifier +{W} +Creature - Human Cleric +1/1 +When Cathedral Sanctifier enters the battlefield, you gain 3 life. +AVR C + Cathedral of Serra Land White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -LEG U +LE U Cathodion {3} Artifact Creature - Construct 3/3 When Cathodion dies, add {3} to your mana pool. -USG U, MRD U +UZ U, MRD U Cauldron Dance {4}{B}{R} @@ -10705,7 +10910,7 @@ Instant Cast Cauldron Dance only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step. -INV U +IN U Cauldron Haze {1}{W/B} @@ -10744,7 +10949,7 @@ Caustic Tar Enchantment - Aura Enchant land Enchanted land has "{T}: Target player loses 3 life." -ODY U +OD U Caustic Wasps {2}{G} @@ -10752,7 +10957,7 @@ Creature - Insect 1/1 Flying Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls. -MMQ U +MM U Cautery Sliver {R}{W} @@ -10776,28 +10981,28 @@ Creature - Human 1/4 Whenever Cave People attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. -DRK U, 4ED U, 5ED U +DK U, 4E U, 5E U Cave Sense {1}{R} Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has mountainwalk. -MMQ C +MM C Cave Tiger {2}{G} Creature - Cat 2/2 Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn. -USG C +UZ C Cave-In {3}{R}{R} Sorcery You may exile a red card from your hand rather than pay Cave-In's mana cost. Cave-In deals 2 damage to each creature and each player. -MMQ R +MM R Cavern Crawler {2}{R} @@ -10805,7 +11010,7 @@ Creature - Insect 0/3 Mountainwalk {R}: Cavern Crawler gets +1/-1 until end of turn. -MMQ C +MM C Cavern Harpy {U}{B} @@ -10814,7 +11019,7 @@ Creature - Harpy Beast Flying When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand. Pay 1 life: Return Cavern Harpy to its owner's hand. -PLS C +PS C Cavern Thoctar {5}{G} @@ -10823,25 +11028,32 @@ Creature - Beast {1}{R}: Cavern Thoctar gets +1/+0 until end of turn. ALA C +Cavern of Souls +Land +As Cavern of Souls enters the battlefield, choose a creature type. +{T}: Add {1} to your mana pool. +{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. +AVR R + Caverns of Despair {2}{R}{R} World Enchantment No more than two creatures can attack each combat. No more than two creatures can block each combat. -LEG R +LE R Caves of Koilos Land {T}: Add {1} to your mana pool. {T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you. -APC R, 9ED R, 10E R +AP R, 9ED R, 10E R Cease-Fire {2}{W} Instant Target player can't cast creature spells this turn. Draw a card. -ODY C +OD C Ceaseless Searblades {3}{R} @@ -10870,7 +11082,7 @@ Celestial Convergence Enchantment Celestial Convergence enters the battlefield with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw. -PCY R +PR R Celestial Crusader {2}{W}{W} @@ -10880,7 +11092,7 @@ Flash (You may cast this spell any time you could cast an instant.) Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1. -TSP U, EVT U +TSP U, DDF U Celestial Dawn {1}{W}{W} @@ -10888,14 +11100,14 @@ Enchantment Lands you control are Plains. Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. -MIR R, 6ED R, TSB S +MI R, 6E R, TSB S Celestial Force {5}{W}{W}{W} Creature - Elemental 7/7 At the beginning of each upkeep, you gain 3 life. -COM R +CMD R Celestial Gatekeeper {3}{W}{W} @@ -10925,7 +11137,7 @@ Celestial Prism {3} Artifact {2}, {T}: Add one mana of any color to your mana pool. -LEA U, LEB U, 2ED U, 3ED U, 4ED U +1E U, 2E U, 2U U, 3E U, 4E U Celestial Purge {1}{W} @@ -10937,7 +11149,7 @@ Celestial Sword {6} Artifact {3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step. -ICE R, ME4 U +IA R, ME4 U Celestine Reef Plane - Luvion @@ -10957,7 +11169,7 @@ Creature - Wall 0/5 Defender (This creature can't attack.) Protection from black -HML C (x2) +HM C Cemetery Puca {1}{U/B}{U/B} @@ -11001,7 +11213,7 @@ Centaur Archer Creature - Centaur Archer 3/2 {T}: Centaur Archer deals 1 damage to target creature with flying. -ICE U, MED U +IA U, MED U Centaur Chieftain {3}{G} @@ -11021,7 +11233,7 @@ Centaur Garden Land {T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you. Threshold - {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard. -ODY U +OD U Centaur Glade {3}{G}{G} @@ -11071,13 +11283,13 @@ Cephalid Broker Creature - Cephalid 2/2 {T}: Target player draws two cards, then discards two cards. -ODY U +OD U Cephalid Coliseum Land {T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you. Threshold - {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard. -ODY U +OD U Cephalid Constable {1}{U}{U} @@ -11106,7 +11318,7 @@ Cephalid Looter Creature - Cephalid Rogue 2/1 {T}: Target player draws a card, then discards a card. -ODY C +OD C Cephalid Pathmage {2}{U} @@ -11121,7 +11333,7 @@ Cephalid Retainer Creature - Cephalid 2/3 {U}{U}: Tap target creature without flying. -ODY R +OD R Cephalid Sage {3}{U} @@ -11136,13 +11348,13 @@ Creature - Cephalid Wizard Scout 1/1 Flying {2}{U}, Sacrifice a land: Draw a card. -ODY C +OD C Cephalid Shrine {1}{U}{U} Enchantment Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell. -ODY R +OD R Cephalid Snitch {1}{U} @@ -11175,7 +11387,7 @@ Ceremonial Guard Creature - Human Soldier 3/4 When Ceremonial Guard attacks or blocks, destroy it at end of combat. -MMQ C +MM C Cerodon Yearling {R}{W} @@ -11204,7 +11416,7 @@ Cerulean Wyvern Creature - Drake 3/3 Flying, protection from green -MIR U +MI U Cessation {2}{W} @@ -11212,7 +11424,7 @@ Enchantment - Aura Enchant creature Enchanted creature can't attack. When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand. -ULG C +GU C Ceta Disciple {U} @@ -11220,13 +11432,13 @@ Creature - Merfolk Wizard 1/1 {R}, {T}: Target creature gets +2/+0 until end of turn. {G}, {T}: Add one mana of any color to your mana pool. -APC C +AP C Ceta Sanctuary {2}{U} Enchantment At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card. -APC U +AP U Cetavolver {1}{U} @@ -11235,25 +11447,25 @@ Creature - Volver Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.) If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike. If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample. -APC R +AP R Chain Lightning {R} Sorcery Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy. -LEG C, ME3 C, PD2 C +LE C, ME3 C, PD2 C Chain Reaction {2}{R}{R} Sorcery Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. -WWK R, COM R +WWK R, CMD R Chain Stasis {U} Instant You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy. -HML R +HM R Chain of Acid {3}{G} @@ -11323,13 +11535,13 @@ Creature - Beast 2/2 {1}{R}, {T}: Chainflinger deals 1 damage to target creature or player. Threshold - {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. -ODY C +OD C Chains of Mephistopheles {1}{B} Enchantment If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard. -LEG R, MED R +LE R, MED R Chalice of Life {3} @@ -11353,14 +11565,14 @@ Chamber of Manipulation Enchantment - Aura Enchant land Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn." -ODY U +OD U Chambered Nautilus {2}{U} Creature - Nautilus Beast 2/2 Whenever Chambered Nautilus becomes blocked, you may draw a card. -MMQ U +MM U Chameleon Blur {3}{G} @@ -11383,14 +11595,22 @@ Creature - Illusion Spirit */* As Chameleon Spirit enters the battlefield, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. -MMQ U +MM U Champion Lancer {4}{W}{W} Creature - Human Knight 3/3 Prevent all damage that would be dealt to Champion Lancer by creatures. -S99 R, ME4 R +P3 R, ME4 R + +Champion of Lambholt +{1}{G}{G} +Creature - Human Warrior +1/1 +Creatures with power less than Champion of Lambholt's power can't block creatures you control. +Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt. +AVR R Champion of the Parish {W} @@ -11413,21 +11633,21 @@ Artifact - Equipment Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1} -COM R +CMD R Champion's Victory {U} Instant Cast Champion's Victory only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand. -PTK U +PK U Chance Encounter {2}{R}{R} Enchantment Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. -ODY R +OD R Chancellor of the Annex {4}{W}{W}{W} @@ -11476,7 +11696,7 @@ Chandler Legendary Creature - Human Rogue 3/3 {R}{R}{R}, {T}: Destroy target artifact creature. -HML C +HM C Chandra Ablaze {4}{R}{R} @@ -11494,7 +11714,7 @@ Planeswalker - Chandra [+1] Chandra Nalaar deals 1 damage to target player. [-X] Chandra Nalaar deals X damage to target creature. [-8] Chandra Nalaar deals 10 damage to target player and each creature he or she controls. -LRW R, JVC M, M10 M, M11 M +LRW R, DD2 M, M10 M, M11 M Chandra's Outrage {2}{R}{R} @@ -11533,7 +11753,7 @@ Change of Heart Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature can't attack this turn. -STH C +ST C Changeling Berserker {3}{R} @@ -11573,7 +11793,7 @@ Channel {G}{G} Sorcery Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, FVE M, ME4 R +1E U, 2E U, 2U U, 3E U, 4E U, V09 M, ME4 R Channel the Suns {3}{G} @@ -11599,14 +11819,14 @@ Chaos Charm {R} Instant Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn. -MIR C +MI C Chaos Harlequin {2}{R}{R} Creature - Human 2/4 {R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn. -ALL R +AL R Chaos Lord {4}{R}{R}{R} @@ -11615,38 +11835,38 @@ Creature - Human First strike At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even. Chaos Lord can attack as though it had haste unless it entered the battlefield this turn. -ICE R +IA R Chaos Moon {3}{R} Enchantment -At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type. (in addition to the mana the land produces) -ICE R +At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type. (In addition to the mana the land produces.) +IA R Chaos Orb {2} Artifact {1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb. -LEA R, LEB R, 2ED R +1E R, 2E R, 2U R Chaos Warp {2}{R} Instant The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield. -COM R +CMD R Chaoslace {R} Instant Target spell or permanent becomes red. (Its mana symbols remain unchanged.) -LEA R, LEB R, 2ED R, 3ED R, 4ED R +1E R, 2E R, 2U R, 3E R, 4E R Chaosphere {2}{R} World Enchantment Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.) -MIR R +MI R Chaotic Backlash {4}{R} @@ -11660,7 +11880,7 @@ Creature - Ooze 0/0 Chaotic Goo enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo. -TMP R +TE R Chaotic Strike {1}{R} @@ -11668,7 +11888,7 @@ Instant Cast Chaotic Strike only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card. -INV U +IN U Chapel Geist {1}{W}{W} @@ -11696,7 +11916,7 @@ Charcoal Diamond Artifact Charcoal Diamond enters the battlefield tapped. {T}: Add {B} to your mana pool. -MIR U, 6ED U, 7ED U +MI U, 6E U, 7E U Charge Across the Araba {4}{W} @@ -11709,21 +11929,21 @@ Charging Bandits Creature - Human Rogue 3/3 Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. -POR U +PO U Charging Paladin {2}{W} Creature - Human Knight 2/2 Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. -POR U, EXO C, S99 U, DVD C +PO U, EX C, P3 U, DDC C Charging Rhino {3}{G}{G} Creature - Rhino 4/4 Charging Rhino can't be blocked by more than one creature. -POR R, TMP U +PO R, TE U Charging Slateback {4}{R} @@ -11739,27 +11959,27 @@ Creature - Troll 3/3 Vigilance {G}: Regenerate Charging Troll. -INV U, PVC U +IN U, DDE U Chariot of the Sun {3} Artifact {2}, {T}: Until end of turn, target creature you control gains flying and its toughness becomes 1. -MIR U +MI U Charisma {U}{U}{U} Enchantment - Aura Enchant creature Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield. -MMQ R +MM R Charm Peddler {W} Creature - Human Spellshaper 1/1 {W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. -MMQ C +MM C Charmbreaker Devils {5}{R} @@ -11775,13 +11995,13 @@ Creature - Griffin 3/3 Flying When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand. -MMQ U +MM U Charmed Pendant {4} Artifact {T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Activate this ability only any time you could cast an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.) -ODY R +OD R Charnelhoard Wurm {4}{B}{R}{G} @@ -11797,7 +12017,7 @@ Creature - Cat Beast 4/4 {R}: Chartooth Cougar gets +1/+0 until end of turn. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.) -SCG C, JVC C, COM C +SCG C, DD2 C, CMD C, DDI C Chasm Drake {4}{U} @@ -11818,14 +12038,14 @@ Chatter of the Squirrel Sorcery Put a 1/1 green Squirrel creature token onto the battlefield. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY C +OD C Chieftain en-Dal {1}{W}{W} Creature - Human Knight 2/2 Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. -NEM U +NE U Child of Alara {W}{U}{B}{R}{G} @@ -11842,7 +12062,7 @@ Creature - Elemental Trample At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}. {1}{G}: Regenerate Child of Gaea. -USG R +UZ R Child of Night {1}{B} @@ -11864,7 +12084,7 @@ Creature - Horror 2/2 Flying Threshold - As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block. -ODY U +OD U Children of Korlis {W} @@ -11877,7 +12097,7 @@ Chill {1}{U} Enchantment Red spells cost {2} more to cast. -TMP U, 6ED U +TE U, 6E U Chill Haunting {1}{B} @@ -11905,7 +12125,7 @@ Creature - Spirit 1/1 {B}: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card. -PCY U +PR U Chilling Shade {2}{B} @@ -11920,7 +12140,7 @@ Chime of Night Enchantment - Aura Enchant creature When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature. -UDS C +CG C Chimeric Coils {1} @@ -11939,7 +12159,7 @@ Chimeric Idol {3} Artifact {0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn. -PCY U +PR U Chimeric Mass {X} @@ -11953,13 +12173,13 @@ Chimeric Sphere Artifact {2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. {2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying. -WTH U +WL U Chimeric Staff {4} Artifact {X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn. -USG R, 10E R +UZ R, 10E R Chimney Imp {4}{B} @@ -11990,21 +12210,21 @@ Creature - Elemental 1/1 At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. Threshold - As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant." -ODY R +OD R Cho-Arrim Alchemist {W} Creature - Human Spellshaper 1/1 {1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. -MMQ R +MM R Cho-Arrim Bruiser {5}{W} Creature - Ogre Rebel 3/4 Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. -MMQ R +MM R Cho-Arrim Legate {2}{W} @@ -12012,7 +12232,7 @@ Creature - Human Soldier 1/2 Protection from black If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost. -MMQ U +MM U Cho-Manno's Blessing {W}{W} @@ -12021,14 +12241,14 @@ Flash Enchant creature As Cho-Manno's Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. -MMQ C +MM C Cho-Manno, Revolutionary {2}{W}{W} Legendary Creature - Human Rebel 2/2 Prevent all damage that would be dealt to Cho-Manno, Revolutionary. -MMQ R, 10E R +MM R, 10E R Choice of Damnations {5}{B} @@ -12040,7 +12260,7 @@ Choke {2}{G} Enchantment Islands don't untap during their controllers' untap steps. -TMP U, 8ED U +TE U, 8ED U Choking Fumes {2}{W} @@ -12052,7 +12272,7 @@ Choking Sands {1}{B}{B} Sorcery Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller. -MIR C +MI C Choking Tethers {3}{U} @@ -12067,7 +12287,7 @@ Choking Vines Instant Cast Choking Vines only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.) -WTH C +WL C Choose Your Champion Scheme @@ -12085,7 +12305,7 @@ Chorus of Woe {B} Sorcery Creatures you control get +1/+0 until end of turn. -P02 C, S99 C +P2 C, P3 C Chorus of the Conclave {4}{G}{G}{W}{W} @@ -12093,7 +12313,7 @@ Legendary Creature - Dryad 3/8 Forestwalk As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it. -RAV R, COM R +RAV R, CMD R Chosen of Markov {2}{B} @@ -12115,13 +12335,13 @@ As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor. -ICE R +IA R Chromatic Sphere {1} Artifact {1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card. -INV U, MRD C +IN U, MRD C Chromatic Star {1} @@ -12159,7 +12379,7 @@ Creature - Crab Beast 3/3 Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls. -LGN R, COM R +LGN R, CMD R Chromium {2}{W}{W}{U}{U}{B}{B} @@ -12168,21 +12388,21 @@ Legendary Creature - Elder Dragon Flying Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}. -LEG R, CHR R, ME3 R +LE R, CH R, ME3 R Chronatog {1}{U} Creature - Atog 1/2 {0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn. -VIS R +VI R Chronatog Avatar Vanguard Hand -1, life +1 You have no maximum hand size. {0}: Draw three cards. You skip your next turn. Activate this ability only once each turn. -VG S +VAN S Chronatog Totem {3} @@ -12220,7 +12440,7 @@ Chub Toad Creature - Frog 1/1 Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. -ICE C, 5ED C, MED C +IA C, 5E C, MED C Churning Eddy {3}{U} @@ -12232,34 +12452,34 @@ Cinder Cloud {3}{R}{R} Instant Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power. -MIR U +MI U Cinder Crawler {1}{R} Creature - Salamander 1/2 {R}: Cinder Crawler gets +1/+0 until end of turn. Activate this ability only if Cinder Crawler is blocked. -EXO C +EX C Cinder Elemental {3}{R} Creature - Elemental 2/2 {X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player. -MMQ U, HOP U +MM U, HOP U Cinder Giant {3}{R} Creature - Giant 5/3 At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control. -WTH U +WL U Cinder Marsh Land {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step. -TMP U, BRB U +TE U, BR U Cinder Pyromancer {2}{R} @@ -12274,7 +12494,7 @@ Cinder Seer Creature - Human Wizard 1/1 {2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way. -UDS U +CG U Cinder Shade {1}{B}{R} @@ -12282,13 +12502,13 @@ Creature - Shade 1/1 {B}: Cinder Shade gets +1/+1 until end of turn. {R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature. -INV U +IN U Cinder Storm {6}{R} Sorcery Cinder Storm deals 7 damage to target creature or player. -S99 U, ME3 U +P3 U, ME3 U Cinder Wall {R} @@ -12296,7 +12516,7 @@ Creature - Wall 3/3 Defender (This creature can't attack.) When Cinder Wall blocks, destroy it at end of combat. -WTH C, 8ED C, DDG C +WL C, 8ED C, DDG C Cinderbones {2}{B} @@ -12325,7 +12545,7 @@ Circle of Despair {1}{W}{B} Enchantment {1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. -MIR R +MI R Circle of Flame {1}{R} @@ -12337,43 +12557,43 @@ Circle of Protection: Artifacts {1}{W} Enchantment {2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. -ATQ U, 4ED U, 5ED U, 5DN U +AQ U, 4E U, 5E U, 5DN U Circle of Protection: Black {1}{W} Enchantment {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. -LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, TMP C, 6ED C, 7ED C, 8ED U, 9ED U +2E C, 2U C, 3E C, 4E C, IA C, 5E C, TE C, 6E C, 7E C, 8ED U, 9ED U Circle of Protection: Blue {1}{W} Enchantment {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, TMP C, 6ED C, 7ED C, 8ED U +1E C, 2E C, 2U C, 3E C, 4E C, IA C, 5E C, TE C, 6E C, 7E C, 8ED U Circle of Protection: Green {1}{W} Enchantment {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, TMP C, 6ED C, 7ED C, 8ED U +1E C, 2E C, 2U C, 3E C, 4E C, IA C, 5E C, TE C, 6E C, 7E C, 8ED U Circle of Protection: Red {1}{W} Enchantment {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, TMP C, 6ED C, 7ED C, 8ED U, 9ED U +1E C, 2E C, 2U C, 3E C, 4E C, IA C, 5E C, TE C, 6E C, 7E C, 8ED U, 9ED U Circle of Protection: Shadow {1}{W} Enchantment {1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage. -TMP C +TE C Circle of Protection: White {1}{W} Enchantment {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, TMP C, 6ED C, 7ED C, 8ED U +1E C, 2E C, 2U C, 3E C, 4E C, IA C, 5E C, TE C, 6E C, 7E C, 8ED U Circle of Solace {3}{W} @@ -12389,7 +12609,7 @@ Creature - Bird Flying You may discard Circling Vultures any time you could cast an instant. At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard. -WTH U +WL U Circu, Dimir Lobotomist {2}{U}{B} @@ -12411,7 +12631,7 @@ Citadel of Pain {2}{R} Enchantment At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls. -PCY U +PR U Citanul Centaurs {3}{G} @@ -12419,27 +12639,27 @@ Creature - Centaur 6/3 Shroud (This permanent can't be the target of spells or abilities.) Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -USG R +UZ R Citanul Druid {1}{G} Creature - Human Druid 1/1 Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid. -ATQ U, ME4 C +AQ U, ME4 C Citanul Flute {5} Artifact {X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. -USG R, 10E R +UZ R, 10E R Citanul Hierophants {3}{G} Creature - Human Druid 3/2 Creatures you control have "{T}: Add {G} to your mana pool." -USG R +UZ R Citanul Woodreaders {2}{G} @@ -12454,31 +12674,31 @@ City in a Bottle Artifact Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it. Players can't play cards from the Arabian Nights expansion. -ARN R +AN R City of Brass Land Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color to your mana pool. -ARN U, CHR R, 5ED R, 6ED R, 7ED R, 8ED R, ME4 R +AN U, CH R, 5E R, 6E R, 7E R, 8ED R, ME4 R City of Shadows Land {T}, Exile a creature you control: Put a storage counter on City of Shadows. {T}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows. -DRK R, ME3 R +DK R, ME3 R City of Solitude {2}{G} Enchantment Players can cast spells and activate abilities only during their own turns. -VIS R +VI R City of Traitors Land When you play another land, sacrifice City of Traitors. {T}: Add {2} to your mana pool. -EXO R +EX R Civic Guildmage {W} @@ -12486,7 +12706,7 @@ Creature - Human Wizard 1/1 {G}, {T}: Target creature gets +0/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. -MIR C +MI C Civic Wayfinder {2}{G} @@ -12513,7 +12733,7 @@ Clairvoyance Instant Look at target player's hand. Draw a card at the beginning of the next turn's upkeep. -ICE C +IA C Clarion Ultimatum {G}{G}{W}{W}{W}{U}{U} @@ -12540,7 +12760,7 @@ Claws of Gix {0} Artifact {1}, Sacrifice a permanent: You gain 1 life. -USG U, TSB S +UZ U, TSB S Claws of Valakut {1}{R}{R} @@ -12561,7 +12781,7 @@ Clay Statue Artifact Creature - Golem 3/1 {2}: Regenerate Clay Statue. -ATQ C, 4ED C, 5ED C, ME4 U +AQ C, 4E C, 5E C, ME4 U Cleanfall {2}{W} @@ -12573,19 +12793,19 @@ Cleanse {2}{W}{W} Sorcery Destroy all black creatures. -LEG R, ME3 R +LE R, ME3 R Cleansing {W}{W}{W} Sorcery For each land, destroy that land unless any player pays 1 life. -DRK R +DK R Cleansing Beam {4}{R} Instant Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it. -RAV U, COM U +RAV U, CMD U Cleansing Meditation {1}{W}{W} @@ -12599,13 +12819,13 @@ Clear Instant Destroy target enchantment. Cycling {2} ({2}, Discard this card: Draw a card.) -USG U +UZ U Clear the Land {2}{G} Sorcery Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest. -MMQ R +MM R Clearwater Goblet {5} @@ -12619,7 +12839,7 @@ Clergy en-Vec Creature - Human Cleric 1/1 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -TMP C +TE C Clergy of the Holy Nimbus {W} @@ -12627,7 +12847,7 @@ Creature - Human Cleric 1/1 If Clergy of the Holy Nimbus would be destroyed, regenerate it. {1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability. -LEG C +LE C Clickslither {1}{R}{R}{R} @@ -12691,28 +12911,28 @@ Cloak of Confusion Enchantment - Aura Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random. -ICE C, 5ED C, ME2 C +IA C, 5E C, ME2 C Cloak of Feathers {U} Sorcery Target creature gains flying until end of turn. Draw a card. -POR C +PO C Cloak of Invisibility {U} Enchantment - Aura Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) -MIR C +MI C Cloak of Mists {1}{U} Enchantment - Aura Enchant creature Enchanted creature is unblockable. -USG C +UZ C Clock of Omens {4} @@ -12735,7 +12955,7 @@ Flying Clockwork Avian enters the battlefield with four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep. -ATQ R, 4ED R, BTD R, ME4 U +AQ R, 4E R, BD R, ME4 U Clockwork Beast {6} @@ -12744,7 +12964,7 @@ Artifact Creature - Beast Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, BTD R, MED U +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, BD R, MED U Clockwork Beetle {1} @@ -12761,7 +12981,7 @@ Artifact Creature - Bird Flying Clockwork Condor enters the battlefield with three +1/+1 counters on it. Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat. -MRD C, EVT C +MRD C, DDF C Clockwork Dragon {7} @@ -12778,7 +12998,7 @@ Clockwork Gnomes Artifact Creature - Gnome 2/2 {3}, {T}: Regenerate target artifact creature. -HML C, ME4 U +HM C, ME4 U Clockwork Hydra {5} @@ -12787,7 +13007,7 @@ Artifact Creature - Hydra Clockwork Hydra enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player. {T}: Put a +1/+1 counter on Clockwork Hydra. -TSP U, EVT U +TSP U, DDF U Clockwork Steed {4} @@ -12797,7 +13017,7 @@ Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep. -HML C, 5ED U, ME2 U +HM C, 5E U, ME2 U Clockwork Swarm {4} @@ -12807,7 +13027,7 @@ Clockwork Swarm enters the battlefield with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep. -HML C, ME4 C +HM C, ME4 C Clockwork Vorrac {5} @@ -12837,7 +13057,7 @@ Clone Creature - Shapeshifter 0/0 You may have Clone enter the battlefield as a copy of any creature on the battlefield. -LEA U, LEB U, 2ED U, 3ED U, ONS R, 9ED R, 10E R, M10 R, M11 R +1E U, 2E U, 2U U, 3E U, ONS R, 9ED R, 10E R, M10 R, M11 R, DDI R Clone Shell {5} @@ -12851,20 +13071,20 @@ Close Quarters {2}{R}{R} Enchantment Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player. -MMQ U +MM U Clot Sliver {1}{B} Creature - Sliver 1/1 All Slivers have "{2}: Regenerate this permanent." -TMP C, H09 C +TE C, H09 C Cloud Cover {2}{W}{U} Enchantment Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand. -PLS R +PS R Cloud Crusader {2}{W}{W} @@ -12880,7 +13100,7 @@ Creature - Djinn 5/4 Flying Cloud Djinn can block only creatures with flying. -WTH U, BTD U +WL U, BD U Cloud Dragon {5}{U} @@ -12888,7 +13108,7 @@ Creature - Illusion Dragon 5/4 Flying Cloud Dragon can block only creatures with flying. -POR R, ME4 R +PO R, ME4 R Cloud Elemental {2}{U} @@ -12896,7 +13116,7 @@ Creature - Elemental 2/3 Flying Cloud Elemental can block only creatures with flying. -VIS C, BTD C, 10E C, M11 C +VI C, BD C, 10E C, M11 C Cloud Key {3} @@ -12911,7 +13131,7 @@ Creature - Human Pirate 1/1 Flying Cloud Pirates can block only creatures with flying. -POR C +PO C Cloud Spirit {2}{U} @@ -12919,7 +13139,7 @@ Creature - Spirit 3/1 Flying Cloud Spirit can block only creatures with flying. -POR U, STH C, ME4 C +PO U, ST C, ME4 C Cloud Sprite {U} @@ -12927,7 +13147,7 @@ Creature - Faerie 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying. -MMQ C, 10E C +MM C, 10E C Cloud of Faeries {1}{U} @@ -12936,7 +13156,7 @@ Creature - Faerie Flying When Cloud of Faeries enters the battlefield, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.) -ULG C +GU C Cloudchaser Eagle {3}{W} @@ -12944,7 +13164,7 @@ Creature - Bird 2/2 Flying When Cloudchaser Eagle enters the battlefield, destroy target enchantment. -TMP C, 7ED C +TE C, 7E C Cloudchaser Kestrel {1}{W}{W} @@ -13013,13 +13233,19 @@ Flying {U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite onto the battlefield. It has flying and "Cloud Sprite can block only creatures with flying." FUT U +Cloudshift +{W} +Instant +Exile target creature you control, then return that card to the battlefield under your control. +AVR C + Cloudskate {1}{U} Creature - Illusion 2/2 Flying Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -NEM C +NE C Cloudstone Curio {3} @@ -13070,7 +13296,7 @@ Coal Golem Artifact Creature - Golem 3/3 {3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool. -DRK U, ME3 C +DK U, ME3 C Coal Stoker {3}{R} @@ -13092,14 +13318,14 @@ Enchantment - Aura Enchant creature you control Enchanted creature is a Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. -APC U +AP U Coalition Honor Guard {3}{W} Creature - Human Flagbearer 2/4 While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. -APC C +AP C Coalition Relic {3} @@ -13107,13 +13333,13 @@ Artifact {T}: Add one mana of any color to your mana pool. {T}: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each charge counter removed this way. -FUT R, PVC R +FUT R, DDE R Coalition Victory {3}{W}{U}{B}{R}{G} Sorcery You win the game if you control a land of each basic land type and a creature of each color. -INV R, TSB S +IN R, TSB S Coast Watcher {1}{U} @@ -13128,39 +13354,39 @@ Creature - Drake 2/1 Flying {1}{U}, {T}: Return target Kavu to its owner's hand. -APC C +AP C Coastal Hornclaw {4}{U} Creature - Bird 3/3 Sacrifice a land: Coastal Hornclaw gains flying until end of turn. -PCY C, 8ED C +PR C, 8ED C Coastal Piracy {2}{U}{U} Enchantment Whenever a creature you control deals combat damage to an opponent, you may draw a card. -MMQ U, 8ED R +MM U, 8ED R Coastal Tower Land Coastal Tower enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. -INV U, 8ED U +IN U, 8ED U Coastal Wizard {2}{U}{U} Creature - Human Wizard 1/1 {T}: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. -P02 R +P2 R Coat of Arms {5} Artifact Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) -EXO R, 7ED R, 8ED R, 9ED R, 10E R, M10 R, H09 R +EX R, 7E R, 8ED R, 9ED R, 10E R, M10 R, H09 R Cobalt Golem {4} @@ -13181,7 +13407,7 @@ Cobra Trap Instant - Trap If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost. Put four 1/1 green Snake creature tokens onto the battlefield. -ZEN U, COM U +ZEN U, CMD U Cockatrice {3}{G}{G} @@ -13189,7 +13415,7 @@ Creature - Cockatrice 2/4 Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, TSB S +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, TSB S Cocoon {G} @@ -13198,27 +13424,27 @@ Enchant creature you control Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it. When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon. At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying. (This effect lasts indefinitely.) -LEG U, CHR U +LE U, CH U Coercion {2}{B} Sorcery Target opponent reveals his or her hand. You choose a card from it. That player discards that card. -VIS C, TMP C, P02 U, 6ED C, PTK U, S99 U, S00 C, BTD C, 8ED C, 9ED C +VI C, TE C, P2 U, 6E C, PK U, P3 U, P4 C, BD C, 8ED C, 9ED C Coffin Puppets {3}{B}{B} Creature - Zombie 3/3 Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp. -PCY R +PR R Coffin Purge {B} Instant Exile target card from a graveyard. Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY C +OD C Coffin Queen {2}{B} @@ -13226,7 +13452,7 @@ Creature - Zombie Wizard 1/1 You may choose not to untap Coffin Queen during your untap step. {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature. -TMP R +TE R Cognivore {6}{U}{U} @@ -13234,14 +13460,14 @@ Creature - Lhurgoyf */* Flying Cognivore's power and toughness are each equal to the number of instant cards in all graveyards. -ODY R +OD R Coiled Tinviper {3} Artifact Creature - Snake 2/1 First strike -TMP C +TE C Coiling Oracle {G}{U} @@ -13255,7 +13481,7 @@ Coiling Woodworm Creature - Insect Worm */1 Coiling Woodworm's power is equal to the number of Forests on the battlefield. -NEM U +NE U Coils of the Medusa {1}{B} @@ -13263,21 +13489,21 @@ Enchantment - Aura Enchant creature Enchanted creature gets +1/-1. Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature. -WTH C +WL C Cold Snap {2}{W} Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls. -ICE U +IA U Cold Storage {4} Artifact {3}: Exile target creature you control. Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control. -TMP R +TE R Cold-Eyed Selkie {1}{G/U}{G/U} @@ -13315,25 +13541,25 @@ Collapsing Borders {3}{R} Enchantment Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her. -INV R +IN R Collective Restraint {3}{U} Enchantment Domain - Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control. -INV R +IN R Collective Unconscious {4}{G}{G} Sorcery Draw a card for each creature you control. -MMQ R, 8ED R +MM R, 8ED R Collective Voyage {G} Sorcery Join forces - Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library. -COM R +CMD R Colos Yearling {2}{R} @@ -13341,13 +13567,13 @@ Creature - Goat Beast 1/1 Mountainwalk {R}: Colos Yearling gets +1/+0 until end of turn. -UDS C +CG C Colossal Might {R}{G} Instant Target creature gets +4/+2 and gains trample until end of turn. -ARB C, ARC C, COM C +ARB C, ARC C, CMD C Colossus of Sardia {9} @@ -13356,7 +13582,7 @@ Artifact Creature - Golem Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Colossus of Sardia doesn't untap during your untap step. {9}: Untap Colossus of Sardia. Activate this ability only during your upkeep. -ATQ R, 4ED R, 5ED R, 10E R, ME4 R +AQ R, 4E R, 5E R, 10E R, ME4 R Coma Veil {4}{U} @@ -13370,7 +13596,7 @@ Combat Medic Creature - Human Cleric Soldier 0/2 {1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -FEM C (x4), ME2 C +FE C, ME2 C Combust {1}{R} @@ -13384,19 +13610,19 @@ Comet Storm Instant Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them. -WWK M, COM M +WWK M, CMD M Command Tower Land {T}: Add to your mana pool one mana of any color in your commander's color identity. -COM C +CMD C Command of Unsummoning {2}{U} Instant Cast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step. Return one or two target attacking creatures to their owner's hand. -POR U +PO U Commandeer {5}{U}{U} @@ -13418,7 +13644,14 @@ Legendary Creature - Human Warrior 7/5 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Commander Greven il-Vec enters the battlefield, sacrifice a creature. -TMP R +TE R + +Commander's Authority +{4}{W} +Enchantment - Aura +Enchant creature +Enchanted creature has "At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield." +AVR U Commando Raid {2}{R} @@ -13430,7 +13663,7 @@ Common Cause {2}{W} Enchantment Nonartifact creatures get +2/+2 as long as they all share a color. -MMQ R +MM R Commune with Nature {G} @@ -13443,7 +13676,7 @@ Complex Automaton Artifact Creature - Golem 4/4 At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand. -NEM R +NE R Complicate {2}{U} @@ -13464,7 +13697,7 @@ Compost {1}{G} Enchantment Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. -UDS U, 7ED U +CG U, 7E U Compulsion {1}{U} @@ -13483,7 +13716,7 @@ Concentrate {2}{U}{U} Sorcery Draw three cards. -ODY U, 8ED U +OD U, 8ED U Concerted Effort {2}{W}{W} @@ -13495,7 +13728,7 @@ Conch Horn {2} Artifact {1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library. -FEM R +FE R Conclave Equenaut {4}{W}{W} @@ -13503,7 +13736,7 @@ Creature - Human Soldier 3/3 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Flying -RAV C, EVT C +RAV C, DDF C Conclave Phalanx {4}{W} @@ -13511,7 +13744,7 @@ Creature - Human Soldier 2/4 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control. -RAV U, EVT U +RAV U, DDF U Conclave's Blessing {3}{W} @@ -13525,7 +13758,7 @@ Concordant Crossroads {G} World Enchantment All creatures have haste. -LEG R, CHR R, ME3 R +LE R, CH R, ME3 R Concussive Bolt {3}{R}{R} @@ -13545,27 +13778,27 @@ Condescend Instant Counter target spell unless its controller pays {X}. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -5DN C, JVC C +5DN C, DD2 C Cone of Flame {3}{R}{R} Sorcery Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. -WTH U, 10E U, JVC U, HOP U, DDG U +WL U, 10E U, DD2 U, HOP U, DDG U Confessor {W} Creature - Human Cleric 1/1 Whenever a player discards a card, you may gain 1 life. -ODY C +OD C Confiscate {4}{U}{U} Enchantment - Aura Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.) You control enchanted permanent. -USG U, 7ED U, 8ED U, 9ED U +UZ U, 7E U, 8ED U, 9ED U Conflagrate {X}{X}{R} @@ -13585,7 +13818,7 @@ Confound Instant Counter target spell that targets one or more creatures. Draw a card. -PLS C +PS C Confusion in the Ranks {3}{R}{R} @@ -13597,7 +13830,7 @@ Congregate {3}{W} Instant Target player gains 2 life for each creature on the battlefield. -USG C, HOP C, COM C +UZ C, HOP C, CMD C Congregation at Dawn {G}{G}{W} @@ -13618,12 +13851,18 @@ Artifact {T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card. 5DN C +Conjurer's Closet +{5} +Artifact +At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. +AVR R + Conquer {3}{R}{R} Enchantment - Aura Enchant land You control enchanted land. -ICE U, 5ED U, 6ED U, ME2 U +IA U, 5E U, 6E U, ME2 U Conquering Manticore {4}{R}{R} @@ -13645,7 +13884,7 @@ Consecrate Land Enchantment - Aura Enchant land Enchanted land is indestructible and can't be enchanted by other Auras. -LEA U, LEB U, 2ED U, TSB S +1E U, 2E U, 2U U, TSB S Consecrated Sphinx {4}{U}{U} @@ -13659,7 +13898,7 @@ Conservator {4} Artifact {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. -LEA U, LEB U, 2ED U, 3ED U, 4ED U +1E U, 2E U, 2U U, 3E U, 4E U Consign to Dream {2}{U} @@ -13672,14 +13911,14 @@ Conspiracy Enchantment As Conspiracy enters the battlefield, choose a creature type. Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type. -MMQ R, TSB S +MM R, TSB S Constant Mists {1}{G} Instant Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn. -STH U +ST U Constricting Tendrils {U} @@ -13699,13 +13938,13 @@ Consume Spirit Sorcery Spend only black mana on X. Consume Spirit deals X damage to target creature or player and you gain X life. -MRD C, 9ED U, 10E U, DVD U, M10 U, HOP U, M12 U +MRD C, 9ED U, 10E U, DDC U, M10 U, HOP U, M12 U Consume Strength {1}{B}{G} Instant Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. -APC C +AP C Consume the Meek {3}{B}{B} @@ -13725,7 +13964,7 @@ Enchantment - Aura Enchant non-Wall creature Enchanted creature gets +1/+0. At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated. -MIR U +MI U Consuming Vapors {3}{B} @@ -13753,14 +13992,14 @@ Contagion Instant You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost. Distribute two -2/-1 counters among one or two target creatures. -ALL U, MED R +AL U, MED R Contagion Clasp {2} Artifact When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. {4}, {T}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) -EVT U, SOM U +DDF U, SOM U Contagion Engine {6} @@ -13796,20 +14035,20 @@ Contamination Enchantment At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. If a land is tapped for mana, it produces {B} instead of any other type and amount. -USG R +UZ R Contemplation {1}{W}{W} Enchantment Whenever you cast a spell, you gain 1 life. -STH U +ST U Contempt {1}{U} Enchantment - Aura Enchant creature Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat. -STH C +ST C Contested Cliffs Land @@ -13829,20 +14068,20 @@ Contract from Below Sorcery Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, add the top card of your library to the ante, then draw seven cards. -LEA R, LEB R, 2ED R, 3ED R +1E R, 2E R, 2U R, 3E R Control Magic {2}{U}{U} Enchantment - Aura Enchant creature You control enchanted creature. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, BRB U, ME4 R +1E U, 2E U, 2U U, 3E U, 4E U, BR U, ME4 R Control of the Court {1}{R} Sorcery Draw four cards, then discard three cards at random. -PTK U +PK U Controlled Instincts {U} @@ -13864,13 +14103,13 @@ Creature - Sphinx 4/4 Flying Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library. -M11 R, COM R +M11 R, CMD R Convalescence {1}{W} Enchantment At the beginning of your upkeep, if you have 10 or less life, you gain 1 life. -EXO R +EX R Convalescent Care {1}{W}{W} @@ -13883,7 +14122,7 @@ Conversion Enchantment At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. All Mountains are Plains. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, ME4 R +1E U, 2E U, 2U U, 3E U, 4E U, ME4 R Conversion Chamber {3} @@ -13898,7 +14137,7 @@ Enchantment - Aura Enchant creature Enchanted creature gets +1/+3. {W}: Return Conviction to its owner's hand. -STH C +ST C Convincing Mirage {1}{U} @@ -13920,14 +14159,14 @@ Creature - Licid 2/2 {R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. Enchanted creature can't block. -STH U +ST U Cooperation {2}{W} Enchantment - Aura Enchant creature Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -ICE C +IA C Coordinated Barrage {W} @@ -13947,7 +14186,7 @@ Copper Gnomes Artifact Creature - Gnome 1/1 {4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield. -USG R +UZ R Copper Myr {2} @@ -13960,7 +14199,7 @@ Copper Tablet {2} Artifact At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. -LEA U, LEB U, 2ED U, MED U +1E U, 2E U, 2U U, MED U Copper-Leaf Angel {5} @@ -13968,7 +14207,7 @@ Artifact Creature - Angel 2/2 Flying {T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel. -PCY R +PR R Copperhoof Vorrac {3}{G}{G} @@ -13994,7 +14233,7 @@ Copy Artifact {1}{U} Enchantment You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types. -LEA R, LEB R, 2ED R, 3ED R, ME4 R +1E R, 2E R, 2U R, 3E R, ME4 R Copy Enchantment {2}{U} @@ -14007,32 +14246,32 @@ Land Coral Atoll enters the battlefield tapped. When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. {T}: Add {1}{U} to your mana pool. -VIS U +VI U Coral Eel {1}{U} Creature - Fish 2/1 -POR C, S99 C, 8ED C, 9ED C +PO C, P3 C, 8ED C, 9ED C Coral Fighters {1}{U} Creature - Merfolk Soldier 1/1 Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library. -MIR U +MI U, DDI U Coral Helm {3} Artifact {3}, Discard a card at random: Target creature gets +2/+2 until end of turn. -ATQ R, 4ED R, 5ED R, ME4 U +AQ R, 4E R, 5E R, ME4 U Coral Merfolk {1}{U} Creature - Merfolk 2/1 -USG C, 7ED C, M10 C, M12 C +UZ C, 7E C, M10 C, M12 C Coral Net {U} @@ -14047,7 +14286,7 @@ Enchantment Coral Reef enters the battlefield with four polyp counters on it. Sacrifice an Island: Put two polyp counters on Coral Reef. {U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature. -HML C +HM C Coral Trickster {1}{U} @@ -14092,7 +14331,7 @@ Cornered Market Enchantment Players can't cast spells with the same name as a nontoken permanent. Players can't play nonbasic lands with the same name as a nontoken permanent. -MMQ R +MM R Corpse Connoisseur {4}{B} @@ -14115,7 +14354,7 @@ Corpse Dance Instant Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. -TMP R +TE R Corpse Harvester {3}{B}{B} @@ -14131,6 +14370,13 @@ As an additional cost to cast Corpse Lunge, exile a creature card from your grav Corpse Lunge deals damage equal to the exiled card's power to target creature. ISD C +Corpse Traders +{3}{B} +Creature - Human Rogue +3/3 +{2}{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. +AVR U + Corpsehatch {3}{B}{B} Sorcery @@ -14151,7 +14397,7 @@ Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. When Corrosion leaves the battlefield, remove all rust counters from all permanents. -VIS R +VI R Corrosive Gale {X}{G/P} @@ -14171,21 +14417,21 @@ Corrupt {5}{B} Sorcery Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. -USG C, 7ED C, SHM U, DVD U, GVL U, M11 U +UZ C, 7E C, SHM U, DDC U, DDD U, M11 U Corrupt Court Official {1}{B} Creature - Human Advisor 1/1 When Corrupt Court Official enters the battlefield, target opponent discards a card. -PTK U +PK U Corrupt Eunuchs {3}{R} Creature - Human Advisor 2/2 When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature. -PTK U, ME3 U +PK U, ME3 U Corrupt Official {4}{B} @@ -14193,7 +14439,7 @@ Creature - Human Minion 3/1 {2}{B}: Regenerate Corrupt Official. Whenever Corrupt Official becomes blocked, defending player discards a card at random. -MMQ R +MM R Corrupted Conscience {3}{U}{U} @@ -14237,14 +14483,14 @@ Creature - Licid 2/2 {B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -STH U +ST U Cosi's Ravager {3}{R} Creature - Elemental 2/2 Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player. -WWK C +WWK C, DDI C Cosi's Trickster {U} @@ -14259,7 +14505,7 @@ Creature - Horror 7/7 First strike At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you. -LEG R, 4ED R, ME3 R +LE R, 4E R, ME3 R Cosmic Larva {1}{R}{R} @@ -14274,7 +14520,7 @@ Council of Advisors Creature - Human Advisor 1/1 When Council of Advisors enters the battlefield, draw a card. -PTK U +PK U Counsel of the Soratami {2}{U} @@ -14298,7 +14544,7 @@ Counterintelligence {2}{U}{U} Sorcery Return one or two target creatures to their owners' hands. -PTK U +PK U Counterlash {4}{U}{U} @@ -14310,7 +14556,7 @@ Counterspell {U}{U} Instant Counter target spell. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, ICE C, 5ED C, TMP C, 6ED C, S99 U, MMQ C, BRB C, S00 C, BTD C, 7ED C, ME2 U, JVC C, ME4 C +1E U, 2E U, 2U U, 3E U, 4E U, IA C, 5E C, TE C, 6E C, P3 U, MM C, BR C, P4 C, BD C, 7E C, ME2 U, DD2 C, ME4 C Countersquall {U}{B} @@ -14361,7 +14607,7 @@ Creature - Vedalken Knight Vigilance When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it. -DIS U, COM U +DIS U, CMD U Covenant of Minds {4}{U} @@ -14397,13 +14643,13 @@ Creature - Dragon 6/5 Flying When you control no artifacts, sacrifice Covetous Dragon. -UDS R +CG R Cowardice {3}{U}{U} Enchantment Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) -MMQ R, 8ED R, 9ED R +MM R, 8ED R, 9ED R Cowed by Wisdom {W} @@ -14437,7 +14683,7 @@ Crackdown {2}{W} Enchantment Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps. -MMQ R +MM R Crackleburr {1}{U/R}{U/R} @@ -14461,7 +14707,7 @@ Creature - Treefolk 4/4 Trample Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -USG U +UZ U Cradle of Vitality {3}{W} @@ -14494,7 +14740,7 @@ Crag Saurian Creature - Lizard 4/4 Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian. -MMQ R +MM R Cragganwick Cremator {2}{R}{R} @@ -14522,7 +14768,7 @@ Crash Instant You may sacrifice a Mountain rather than pay Crash's mana cost. Destroy target artifact. -MMQ C +MM C Crash Landing {2}{G} @@ -14535,14 +14781,14 @@ Crash of Rhinos Creature - Rhino 8/4 Trample -MIR C, BTD C +MI C, BD C Crashing Boars {3}{G}{G} Creature - Boar 4/4 Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able. -EXO U, BTD U +EX U, BD U Crashing Centaur {4}{G}{G} @@ -14550,7 +14796,7 @@ Creature - Centaur 3/4 {G}, Discard a card: Crashing Centaur gains trample until end of turn. Threshold - As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) -ODY U +OD U Crater Hellion {4}{R}{R} @@ -14558,21 +14804,29 @@ Creature - Hellion Beast 6/6 Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Crater Hellion enters the battlefield, it deals 4 damage to each other creature. -USG R +UZ R + +Craterhoof Behemoth +{5}{G}{G}{G} +Creature - Beast +5/5 +Haste +When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. +AVR M Craven Giant {2}{R} Creature - Giant 4/1 Craven Giant can't block. -POR C, STH C +PO C, ST C Craven Knight {1}{B} Creature - Human Knight 2/2 Craven Knight can't block. -POR C +PO C Craw Giant {3}{G}{G}{G}{G} @@ -14580,13 +14834,13 @@ Creature - Giant 6/4 Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) -LEG U, CHR U, 5ED U, TSB S +LE U, CH U, 5E U, TSB S Craw Wurm {4}{G}{G} Creature - Wurm 6/4 -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 8ED C, 9ED C, 10E C, M10 C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, 8ED C, 9ED C, 10E C, M10 C Crawling Filth {5}{B} @@ -14600,14 +14854,14 @@ Crawlspace {3} Artifact No more than two creatures can attack you each combat. -ULG R +GU R Crazed Armodon {2}{G}{G} Creature - Elephant 3/3 {G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn. -TMP R +TE R Crazed Firecat {5}{R}{R} @@ -14628,7 +14882,7 @@ Crazed Skirge Creature - Imp 2/2 Flying, haste -USG U, BRB U +UZ U, BR U Creakwood Ghoul {4}{B} @@ -14657,13 +14911,13 @@ Creature Bond Enchantment - Aura Enchant creature When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller. -LEA C, LEB C, 2ED C, 3ED C, 4ED C +1E C, 2E C, 2U C, 3E C, 4E C Credit Voucher {2} Artifact {2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards. -MMQ U +MM U Creeping Corrosion {2}{G}{G} @@ -14675,7 +14929,7 @@ Creeping Mold {2}{G}{G} Sorcery Destroy target artifact, enchantment, or land. -VIS U, 6ED U, 7ED U, 8ED U, MRD U, 9ED U, 10E U +VI U, 6E U, 7E U, 8ED U, MRD U, 9ED U, 10E U Creeping Renaissance {3}{G}{G} @@ -14704,7 +14958,7 @@ Cremate Instant Exile target card from a graveyard. Draw a card. -INV U, GPT C +IN U, GPT C Crenellated Wall {4} @@ -14712,7 +14966,7 @@ Artifact Creature - Wall 0/4 Defender (This creature can't attack.) {T}: Target creature gets +0/+4 until end of turn. -MMQ U +MM U Crescendo of War {3}{W} @@ -14720,7 +14974,7 @@ Enchantment At the beginning of each upkeep, put a strife counter on Crescendo of War. Attacking creatures get +1/+0 for each strife counter on Crescendo of War. Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War. -COM R +CMD R Crested Craghorn {4}{R} @@ -14734,7 +14988,7 @@ Crevasse {2}{R} Enchantment Creatures with mountainwalk can be blocked as though they didn't have mountainwalk. -LEG U +LE U Crib Swap {2}{W} @@ -14760,7 +15014,7 @@ Creature - Human Cleric 1/1 Protection from red {W}: Target creature gains protection from red until end of turn. -INV C +IN C Crimson Hellkite {6}{R}{R}{R} @@ -14768,14 +15022,14 @@ Creature - Dragon 6/6 Flying {X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way. -MIR R, 6ED R, 7ED R +MI R, 6E R, 7E R Crimson Kobolds {0} (Red) Creature - Kobold 0/1 -LEG C, ME3 C +LE C, ME3 C Crimson Mage {1}{R} @@ -14790,7 +15044,7 @@ Creature - Manticore 2/2 Flying {R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature. -LEG R, 4ED R, 5ED R, ME3 U +LE R, 4E R, 5E R, ME3 U Crimson Roc {4}{R} @@ -14798,7 +15052,7 @@ Creature - Bird 2/2 Flying Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. -MIR U +MI U Crimson Wisps {R} @@ -14807,6 +15061,13 @@ Target creature becomes red and gains haste until end of turn. Draw a card. SHM C +Crippling Chill +{2}{U} +Instant +Tap target creature. It doesn't untap during its controller's next untap step. +Draw a card. +AVR C + Crippling Fatigue {1}{B}{B} Sorcery @@ -14823,7 +15084,7 @@ Legendary Creature - Illusion {B}{G}: Regenerate Cromat. {R}{W}: Cromat gets +1/+1 until end of turn. {G}{U}: Put Cromat on top of its owner's library. -APC R +AP R Crookclaw Elder {5}{U} @@ -14847,40 +15108,40 @@ Crooked Scales {4} Artifact {4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process. -MMQ R +MM R Crookshank Kobolds {0} (Red) Creature - Kobold 0/1 -LEG C, MED C +LE C, MED C Crop Rotation {G} Instant As an additional cost to cast Crop Rotation, sacrifice a land. Search your library for a land card and put that card onto the battlefield. Then shuffle your library. -ULG C +GU C Crosis's Attendant {5} Artifact Creature - Golem 3/3 {1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool. -INV U +IN U Crosis's Catacombs Land - Lair When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {U}, {B}, or {R} to your mana pool. -PLS U +PS U Crosis's Charm {U}{B}{R} Instant Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact. -PLS U +PS U Crosis, the Purger {3}{U}{B}{R} @@ -14888,20 +15149,20 @@ Legendary Creature - Dragon 6/6 Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color. -INV R, PD3 R +IN R, PD3 R Crossbow Ambush {G} Instant Creatures you control gain reach until end of turn. (They can block creatures with flying.) -STH C +ST C Crossbow Infantry {1}{W} Creature - Human Soldier Archer 1/1 {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. -MMQ C, 7ED C, 8ED C, 9ED C +MM C, 7E C, 8ED C, 9ED C Crossway Vampire {1}{R}{R} @@ -14914,13 +15175,13 @@ Crosswinds {1}{G} Enchantment Creatures with flying get -2/-0. -USG U +UZ U Crovax Vanguard Hand +2, life +0 Whenever a creature you control deals damage to a creature or player, you gain 1 life. -VG S +VAN S Crovax the Cursed {2}{B}{B} @@ -14929,7 +15190,7 @@ Legendary Creature - Vampire Crovax the Cursed enters the battlefield with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. {B}: Crovax gains flying until end of turn. -STH R +ST R Crovax, Ascendant Hero {4}{W}{W} @@ -14992,7 +15253,7 @@ Enchantment - Aura Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Crown of Flames to its owner's hand. -TMP C, INV C +TE C, IN C Crown of Fury {1}{R} @@ -15022,7 +15283,7 @@ Crown of the Ages {2} Artifact {4}, {T}: Attach target Aura attached to a creature to another creature. -ICE R, 5ED R +IA R, 5E R Crucible of Fire {3}{R} @@ -15048,7 +15309,7 @@ Cruel Bargain {B}{B}{B} Sorcery Draw four cards. You lose half your life, rounded up. -POR R +PO R Cruel Deceiver {1}{B} @@ -15062,13 +15323,13 @@ Cruel Edict {1}{B} Sorcery Target opponent sacrifices a creature. -P02 C, 9ED U, 10E U, DVD U +P2 C, 9ED U, 10E U, DDC U Cruel Fate {4}{U} Sorcery Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard, and the rest on top of his or her library in any order. -POR R +PO R Cruel Revival {4}{B} @@ -15080,7 +15341,7 @@ Cruel Tutor {2}{B} Sorcery Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. -POR R +PO R Cruel Ultimatum {U}{U}{B}{B}{B}{R}{R} @@ -15092,7 +15353,7 @@ Crumble {G} Instant Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. -ATQ C, 3ED U, 4ED U, 5ED U, ME4 C +AQ C, 3E U, 4E U, 5E U, ME4 C Crumbling Ashes {1}{B} @@ -15118,13 +15379,13 @@ Crumbling Sanctuary {5} Artifact If damage would be dealt to a player, that player exiles that many cards from the top of his or her library instead. -MMQ R +MM R Crusade {W}{W} Enchantment White creatures get +1/+1. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, MED R, EVT R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, 6E R, MED R, DDF R Crusading Knight {2}{W}{W} @@ -15132,7 +15393,7 @@ Creature - Human Knight 2/2 Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. -INV R +IN R Crush {R} @@ -15193,7 +15454,7 @@ Creature - Angel 3/3 Flying, protection from white When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand. -INV R +IN R Crypt Champion {3}{B} @@ -15209,21 +15470,21 @@ Crypt Cobra Creature - Snake 3/3 Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) -MIR U +MI U Crypt Creeper {1}{B} Creature - Zombie 2/1 Sacrifice Crypt Creeper: Exile target card from a graveyard. -ODY C +OD C, AVR C Crypt Rats {2}{B} Creature - Rat 1/1 {X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way. -VIS C, 7ED U +VI C, 7E U Crypt Ripper {2}{B}{B} @@ -15252,7 +15513,7 @@ Cryptic Annelid Creature - Worm Beast 1/4 When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -FUT U +FUT U, DDI U Cryptic Command {1}{U}{U}{U} @@ -15289,26 +15550,26 @@ Crystal Chimes {3} Artifact {3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand. -USG U +UZ U Crystal Golem {4} Artifact Creature - Golem 3/3 At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) -MIR U +MI U Crystal Quarry Land {T}: Add {1} to your mana pool. {5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool. -ODY R +OD R Crystal Rod {1} Artifact Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, 6E U, 7E U, 8ED U Crystal Seer {4}{U} @@ -15329,20 +15590,20 @@ Crystal Spray Instant Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn. Draw a card. -INV R +IN R Crystal Vein Land {T}: Add {1} to your mana pool. {T}, Sacrifice Crystal Vein: Add {2} to your mana pool. -MIR U, 6ED U, PD3 U +MI U, 6E U, PD3 U Crystalline Sliver {W}{U} Creature - Sliver 2/2 All Slivers have shroud. (They can't be the targets of spells or abilities.) -STH U, H09 U +ST U, H09 U Crystallization {G/U}{W} @@ -15383,7 +15644,7 @@ Culling the Weak Instant As an additional cost to cast Culling the Weak, sacrifice a creature. Add {B}{B}{B}{B} to your mana pool. -EXO C +EX C Cultbrand Cinder {4}{B/R} @@ -15396,13 +15657,13 @@ Cultivate {2}{G} Sorcery Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. -M11 C, COM C +M11 C, CMD C Cultural Exchange {4}{U}{U} Sorcery Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.) -ODY R +OD R Cumber Stone {3}{U} @@ -15416,14 +15677,14 @@ Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step. -EXO C +EX C Cunning Advisor {3}{B} Creature - Human Advisor 1/1 {T}: Target opponent discards a card. Activate this ability only during your turn, before attackers are declared. -PTK U +PK U Cunning Bandit {1}{R}{R} @@ -15443,7 +15704,7 @@ Cunning Giant Creature - Giant 4/4 If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls. -P02 R +P2 R Cunning Lethemancer {2}{B} @@ -15471,27 +15732,27 @@ Cuombajj Witches Creature - Human Wizard 1/3 {T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice. -ARN C, CHR C, MED C +AN C, CH C, MED C Curfew {U} Instant Each player returns a creature he or she controls to its owner's hand. -USG C, BRB C +UZ C, BR C Curiosity {U} Enchantment - Aura Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. -EXO U, 8ED U, ISD U +EX U, 8ED U, ISD U Curse Artifact {2}{B}{B} Enchantment - Aura Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact. -DRK U +DK U Curse of Bloodletting {3}{R}{R} @@ -15533,7 +15794,7 @@ Curse of Marit Lage Enchantment When Curse of Marit Lage enters the battlefield, tap all Islands. Islands don't untap during their controllers' untap steps. -ICE R +IA R Curse of Misfortunes {4}{B} @@ -15599,6 +15860,12 @@ Enchant player At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player. ISD C +Cursebreak +{1}{W} +Instant +Destroy target enchantment. You gain 2 life. +AVR C + Cursecatcher {U} Creature - Merfolk Wizard @@ -15611,14 +15878,14 @@ Cursed Flesh Enchantment - Aura Enchant creature Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -EXO C, INV C +EX C, IN C Cursed Land {2}{B}{B} Enchantment - Aura Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U Cursed Monstrosity {4}{B} @@ -15626,14 +15893,14 @@ Creature - Horror 4/3 Flying Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card. -ODY R +OD R Cursed Rack {4} Artifact As Cursed Rack enters the battlefield, choose an opponent. The chosen player's maximum hand size is four. -ATQ U, 4ED U, MED U +AQ U, 4E U, MED U Cursed Ronin {3}{B} @@ -15647,13 +15914,13 @@ Cursed Scroll {1} Artifact {3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player. -TMP R +TE R Cursed Totem {2} Artifact Activated abilities of creatures can't be activated. -MIR R, 6ED R +MI R, 6E R Curtain of Light {1}{W} @@ -15674,7 +15941,7 @@ Customs Depot {1}{U} Enchantment Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card. -MMQ U +MM U Cut the Earthly Bond {U} @@ -15699,7 +15966,7 @@ Cycle of Life {1}{G}{G} Enchantment Return Cycle of Life to its owner's hand: Target creature you cast this turn becomes 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. -MIR R +MI R Cyclical Evolution {3}{G}{G} @@ -15712,7 +15979,7 @@ Cyclone {2}{G}{G} Enchantment At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player. -ARN U, CHR R, ME4 R +AN U, CH R, ME4 R Cyclopean Giant {2}{B}{B} @@ -15726,7 +15993,7 @@ Cyclopean Mummy Creature - Zombie 2/1 When Cyclopean Mummy dies, exile it. -LEG C, 4ED C, ME4 C +LE C, 4E C, ME4 C Cyclopean Snare {2} @@ -15739,7 +16006,7 @@ Cyclopean Tomb Artifact {2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep. When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb. -LEA R, LEB R, 2ED R, ME4 R +1E R, 2E R, 2U R, ME4 R Cyclops Gladiator {1}{R}{R}{R} @@ -15804,7 +16071,7 @@ D'Avenant Archer Creature - Human Soldier Archer 1/2 {T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature. -LEG C, CHR C, 5ED C, 6ED C, ME3 C +LE C, CH C, 5E C, 6E C, ME3 C D'Avenant Healer {1}{W}{W} @@ -15827,7 +16094,7 @@ Creature - Imp 3/1 Flying Daggerclaw Imp can't block. -GPT U, DVD U +GPT U, DDC U Daily Regimen {W} @@ -15841,40 +16108,40 @@ Dakkon Blackblade Legendary Creature - Human Warrior */* Dakkon Blackblade's power and toughness are each equal to the number of lands you control. -LEG R, CHR R, MED R +LE R, CH R, MED R Dakkon Blackblade Avatar Vanguard Hand +1, life +0 You may play any colored card from your hand as a copy of a basic land card chosen at random that can produce mana of one of the card's colors. -VG S +VAN S Dakmor Bat {1}{B} Creature - Bat 1/1 Flying -P02 C +P2 C Dakmor Ghoul {2}{B}{B} Creature - Zombie 2/2 When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life. -S99 U +P3 U Dakmor Lancer {4}{B}{B} Creature - Human Knight 3/3 When Dakmor Lancer enters the battlefield, destroy target nonblack creature. -S99 R, 7ED U +P3 R, 7E U Dakmor Plague {3}{B}{B} Sorcery Dakmor Plague deals 3 damage to each creature and each player. -P02 U, S99 U, ME4 U +P2 U, P3 U, ME4 U Dakmor Salvage Land @@ -15887,14 +16154,14 @@ Dakmor Scorpion {1}{B} Creature - Scorpion 2/1 -P02 C, S99 C +P2 C, P3 C Dakmor Sorceress {5}{B} Creature - Human Wizard */4 Dakmor Sorceress's power is equal to the number of Swamps you control. -P02 R, S99 R +P2 R, P3 R Damia, Sage of Stone {4}{G}{U}{B} @@ -15903,7 +16170,7 @@ Legendary Creature - Gorgon Wizard Deathtouch Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference. -COM M +CMD M Damnation {2}{B}{B} @@ -15922,13 +16189,13 @@ Damping Engine {4} Artifact A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn. -ULG R +GU R Damping Field {2}{W} Enchantment Players can't untap more than one artifact during their untap steps. -ATQ U +AQ U Damping Matrix {3} @@ -15943,7 +16210,7 @@ When Dance of Many enters the battlefield, put a token that's a copy of target n When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}. -DRK R, CHR R, 5ED R, ME3 U +DK R, CH R, 5E R, ME3 U Dance of Shadows {3}{B}{B} @@ -15958,7 +16225,7 @@ Enchant creature card in a graveyard When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature. -ICE U, ME2 U +IA U, ME2 U Dance, Pathetic Marionette Scheme @@ -15970,7 +16237,7 @@ Dancing Scimitar Artifact Creature - Spirit 1/5 Flying (This creature can't be blocked except by creatures with flying or reach.) -ARN R, 3ED R, 4ED R, 5ED R, 6ED R, 9ED U +AN R, 3E R, 4E R, 5E R, 6E R, 9ED U Dandan {U}{U} @@ -15978,7 +16245,13 @@ Creature - Fish 4/1 Dandan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandan. -ARN C, CHR C, 5ED C, TSB S +AN C, CH C, 5E C, TSB S + +Dangerous Wager +{1}{R} +Instant +Discard your hand, then draw two cards. +AVR C Daraja Griffin {3}{W} @@ -15986,14 +16259,14 @@ Creature - Griffin 2/2 Flying Sacrifice Daraja Griffin: Destroy target black creature. -VIS U, 6ED U +VI U, 6E U Darba {3}{G} Creature - Bird Beast 5/4 At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}. -PCY U +PR U Darien, King of Kjeldor {4}{W}{W} @@ -16007,19 +16280,19 @@ Darigaaz's Attendant Artifact Creature - Golem 3/3 {1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool. -INV U +IN U Darigaaz's Caldera Land - Lair When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {B}, {R}, or {G} to your mana pool. -PLS U +PS U Darigaaz's Charm {B}{R}{G} Instant Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn. -PLS U, PVC U +PS U, DDE U Darigaaz, the Igniter {3}{B}{R}{G} @@ -16027,26 +16300,26 @@ Legendary Creature - Dragon 6/6 Flying Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way. -INV R, PVC R +IN R, DDE R Daring Apprentice {1}{U}{U} Creature - Human Wizard 1/1 {T}, Sacrifice Daring Apprentice: Counter target spell. -MIR R, 6ED R, 7ED R, 8ED R, 9ED R +MI R, 6E R, 7E R, 8ED R, 9ED R Daring Leap {1}{W}{U} Instant Target creature gets +1/+1 and gains flying and first strike until end of turn. -PLS C +PS C Dark Banishing {2}{B} Instant Destroy target nonblack creature. It can't be regenerated. -ICE C, MIR C, TMP C, 7ED C, 8ED C, 9ED C, ME2 C, DVD C +IA C, MI C, TE C, 7E C, 8ED C, 9ED C, ME2 C, DDC C Dark Confidant {1}{B} @@ -16076,27 +16349,35 @@ Creature - Horror 3/3 Flying When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. -USG R, COM R +UZ R, CMD R Dark Heart of the Wood {B}{G} Enchantment Sacrifice a Forest: You gain 3 life. -DRK C, RAV U +DK C, RAV U + +Dark Impostor +{2}{B} +Creature - Vampire Assassin +2/2 +{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. +Dark Impostor has all activated abilities of all creature cards exiled with it. +AVR R Dark Maze {4}{U} Creature - Wall 4/5 Defender (This creature can't attack.) -{0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step. -HML C (x2), 5ED C +{0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step. +HM C, 5E C Dark Offering {4}{B}{B} Sorcery Destroy target nonblack creature. You gain 3 life. -P02 U, S99 U +P2 U, P3 U Dark Privilege {1}{B} @@ -16104,19 +16385,19 @@ Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature. -VIS C +VI C Dark Ritual {B} Instant Add {B}{B}{B} to your mana pool. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, MIR C, 5ED C, TMP C, USG C, MMQ C, BRB C, BTD C, DVD C, HOP C, PVC C, ME4 C +1E C, 2E C, 2U C, 3E C, 4E C, IA C, MI C, 5E C, TE C, UZ C, MM C, BR C, BD C, DDC C, HOP C, DDE C, ME4 C Dark Sphere {0} Artifact {T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, to you instead. -DRK U +DK U Dark Supplicant {B} @@ -16129,7 +16410,7 @@ Dark Suspicions {2}{B}{B} Enchantment At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand. -PLS R +PS R Dark Temper {2}{R} @@ -16142,7 +16423,7 @@ Dark Triumph Instant If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost. Creatures you control get +2/+0 until end of turn. -NEM U +NE U Dark Tutelage {2}{B} @@ -16168,7 +16449,7 @@ Darkest Hour {B} Enchantment All creatures are black. -USG R, 7ED R +UZ R, 7E R Darkheart Sliver {B}{G} @@ -16183,7 +16464,7 @@ Creature - Shade Spirit 1/1 {B}: Regenerate Darkling Stalker. {B}: Darkling Stalker gets +1/+1 until end of turn. -TMP C +TE C Darklit Gargoyle {1}{W} @@ -16197,14 +16478,14 @@ Darkness {B} Instant Prevent all combat damage that would be dealt this turn. -LEG C, TSB S +LE C, TSB S Darkpact {B}{B}{B} Sorcery Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top card of your library. -LEA R, LEB R, 2ED R, 3ED R +1E R, 2E R, 2U R, 3E R Darkslick Drake {2}{U}{U} @@ -16239,7 +16520,7 @@ Darksteel Citadel Artifact Land Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {T}: Add {1} to your mana pool. -DST C, EVT C +DST C, DDF C Darksteel Colossus {11} @@ -16277,7 +16558,7 @@ Darksteel Ingot Artifact Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {T}: Add one mana of any color to your mana pool. -DST C, COM C +DST C, CMD C Darksteel Juggernaut {5} @@ -16345,25 +16626,25 @@ Creature - Elf 2/2 Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) -ULG U +GU U Darkwater Catacombs Land {1}, {T}: Add {U}{B} to your mana pool. -ODY R +OD R Darkwater Egg {1} Artifact {2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card. -ODY U +OD U Darting Merfolk {1}{U} Creature - Merfolk 1/1 {U}: Return Darting Merfolk to its owner's hand. -MMQ C +MM C Daru Cavalier {3}{W} @@ -16377,7 +16658,7 @@ Daru Encampment Land {T}: Add {1} to your mana pool. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn. -ONS U, EVT U +ONS U, DDF U Daru Healer {2}{W} @@ -16446,7 +16727,7 @@ Daughter of Autumn Legendary Creature - Avatar 2/4 {W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. -HML R +HM R Daunting Defender {4}{W} @@ -16474,7 +16755,7 @@ Dauntless Escort Avatar Vanguard Hand +1, life +1 Creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) -VG S +VAN S Dauthi Cutthroat {1}{B} @@ -16482,13 +16763,13 @@ Creature - Dauthi Minion 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}, {T}: Destroy target creature with shadow. -EXO U +EX U Dauthi Embrace {2}{B} Enchantment {B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) -TMP U +TE U Dauthi Ghoul {1}{B} @@ -16496,7 +16777,7 @@ Creature - Dauthi Zombie 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul. -TMP U +TE U Dauthi Horror {1}{B} @@ -16504,7 +16785,7 @@ Creature - Dauthi Horror 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Horror can't be blocked by white creatures. -TMP C +TE C Dauthi Jackal {2}{B} @@ -16512,14 +16793,14 @@ Creature - Dauthi Hound 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) {B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature. -EXO C +EX C Dauthi Marauder {2}{B} Creature - Dauthi Minion 3/1 Shadow (This creature can block or be blocked by only creatures with shadow.) -TMP C +TE C Dauthi Mercenary {2}{B} @@ -16527,7 +16808,7 @@ Creature - Dauthi Knight Mercenary 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. -TMP U +TE U Dauthi Mindripper {3}{B} @@ -16535,7 +16816,7 @@ Creature - Dauthi Minion 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. -TMP U +TE U Dauthi Slayer {B}{B} @@ -16543,14 +16824,14 @@ Creature - Dauthi Soldier 2/2 Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each turn if able. -TMP C, TSB S +TE C, TSB S Dauthi Trapper {2}{B} Creature - Dauthi Minion 1/1 {T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) -STH U +ST U Dauthi Warlord {1}{B} @@ -16558,7 +16839,7 @@ Creature - Dauthi Soldier */1 Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield. -EXO U +EX U Dawn Charm {1}{W} @@ -16585,7 +16866,7 @@ Dawn's Reflection {3}{G} Enchantment - Aura Enchant land -Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool. (in addition to the mana the land produces) +Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool. (In addition to the mana the land produces.) 5DN C Dawnfluke @@ -16632,7 +16913,7 @@ Dawnstrider Creature - Dryad Spellshaper 1/1 {G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn. -MMQ R +MM R Dawntreader Elk {1}{G} @@ -16687,7 +16968,7 @@ Daze Instant You may return an Island you control to its owner's hand rather than pay Daze's mana cost. Counter target spell unless its controller pays {1}. -NEM C, JVC C +NE C, DD2 C Dazzling Beauty {2}{W} @@ -16695,7 +16976,7 @@ Instant Cast Dazzling Beauty only during the declare blockers step. Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.) Draw a card at the beginning of the next turn's upkeep. -MIR C +MI C Dead {R} @@ -16718,7 +16999,7 @@ Dead Ringers {4}{B} Sorcery Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated. -APC C +AP C Dead Weight {B} @@ -16738,13 +17019,21 @@ Deadapult {2}{R} Enchantment {R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player. -PLS R +PS R + +Deadeye Navigator +{4}{U}{U} +Creature - Spirit +5/5 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control." +AVR R Deadfall {2}{G} Enchantment Creatures with forestwalk can be blocked as though they didn't have forestwalk. -LEG U +LE U Deadly Allure {B} @@ -16766,7 +17055,7 @@ Deadly Insect Creature - Insect 6/1 Shroud (This permanent can't be the target of spells or abilities.) -ALL C (x2), MMQ C, BTD C +AL C, MM C, BD C Deadly Recluse {1}{G} @@ -16774,13 +17063,13 @@ Creature - Spider 1/2 Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -M10 C, COM C +M10 C, CMD C Deadshot {3}{R} Sorcery Tap target creature. It deals damage equal to its power to another target creature. -TMP R +TE R Deadshot Minotaur {3}{R}{G} @@ -16796,7 +17085,7 @@ Creature - Treefolk 3/6 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand. -PLC U, COM U +PLC U, CMD U Dearly Departed {4}{W}{W} @@ -16818,14 +17107,14 @@ Death Bomb Instant As an additional cost to cast Death Bomb, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life. -PLS C +PS C Death Charmer {2}{B} Creature - Worm Mercenary 2/2 Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}. -PCY C +PR C Death Cloud {X}{B}{B}{B} @@ -16850,7 +17139,7 @@ Death Grasp {X}{W}{B} Sorcery Death Grasp deals X damage to target creature or player. You gain X life. -APC R +AP R Death Match {3}{B} @@ -16862,20 +17151,20 @@ Death Mutation {6}{B}{G} Sorcery Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. -APC U, COM U +AP U, CMD U Death Pit Offering {2}{B}{B} Enchantment When Death Pit Offering enters the battlefield, sacrifice all creatures you control. Creatures you control get +2/+2. -NEM R, 8ED R +NE R, 8ED R Death Pits of Rath {3}{B}{B} Enchantment Whenever a creature is dealt damage, destroy it. It can't be regenerated. -TMP R, 8ED R, 9ED R +TE R, 8ED R, 9ED R Death Pulse {2}{B}{B} @@ -16897,33 +17186,39 @@ Death Spark Instant Death Spark deals 1 damage to target creature or player. At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand. -ALL U, ME2 C +AL U, ME2 C Death Speakers {W} Creature - Human Cleric 1/1 Protection from black -HML U, 5ED C, MED C +HM U, 5E C, MED C Death Stroke {B}{B} Sorcery Destroy target tapped creature. -STH C, BTD C +ST C, BD C Death Ward {W} Instant Regenerate target creature. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, MED C +1E C, 2E C, 2U C, 3E C, 4E C, IA C, 5E C, MED C Death Watch {B} Enchantment - Aura Enchant creature When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness. -VIS C +VI C + +Death Wind +{X}{B} +Instant +Target creature gets -X/-X until end of turn. +AVR C Death Wish {1}{B}{B} @@ -16935,7 +17230,7 @@ Death by Dragons {4}{R}{R} Sorcery Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield. -COM U +CMD U Death of a Thousand Stings {4}{B} @@ -16948,7 +17243,7 @@ Death or Glory {4}{W} Sorcery Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield. -INV R +IN R Death's Caress {3}{B}{B} @@ -16960,7 +17255,7 @@ Death's Duet {2}{B} Sorcery Return two target creature cards from your graveyard to your hand. -EXO C +EX C Death's Shadow {B} @@ -17016,7 +17311,7 @@ Deathcoil Wurm Creature - Wurm 7/6 You may have Deathcoil Wurm assign its combat damage as though it weren't blocked. -P02 R, ME4 R +P2 R, ME4 R Deathcurse Ogre {5}{B} @@ -17038,20 +17333,20 @@ Deathgazer Creature - Lizard 2/2 Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. -MMQ U, 8ED U, 9ED U +MM U, 8ED U, 9ED U Deathgreeter {B} Creature - Human Shaman 1/1 Whenever another creature dies, you may gain 1 life. -ALA C, GVL C +ALA C, DDD C Deathgrip {B}{B} Enchantment {B}{B}: Counter target green spell. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 R +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, ME4 R Deathknell Kami {1}{B} @@ -17066,7 +17361,7 @@ Deathlace {B} Instant Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) -LEA R, LEB R, 2ED R, 3ED R, 4ED R +1E R, 2E R, 2U R, 3E R, 4E R Deathless Angel {4}{W}{W} @@ -17117,7 +17412,7 @@ Debt of Loyalty {1}{W}{W} Instant Regenerate target creature. You gain control of that creature if it regenerates this way. -WTH R +WL R Debtors' Knell {4}{W/B}{W/B}{W/B} @@ -17131,7 +17426,7 @@ Decaying Soil Enchantment At the beginning of your upkeep, exile a card from your graveyard. Threshold - As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand." -ODY R +OD R Deceiver Exarch {2}{U} @@ -17145,13 +17440,13 @@ Deception {2}{B} Sorcery Target opponent discards two cards. -PTK C +PK C Decimate {2}{R}{G} Sorcery Destroy target artifact, target creature, target enchantment, and target land. -ODY R +OD R Decimator Web {4} @@ -17170,7 +17465,7 @@ Decompose {1}{B} Sorcery Exile up to three target cards from a single graveyard. -ODY U +OD U Decomposition {1}{G} @@ -17178,7 +17473,7 @@ Enchantment - Aura Enchant black creature Enchanted creature has "Cumulative upkeep-Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) When enchanted creature dies, its controller loses 2 life. -MIR U +MI U Deconstruct {2}{G} @@ -17231,7 +17526,7 @@ Dedicated Martyr Creature - Human Cleric 1/1 {W}, Sacrifice Dedicated Martyr: You gain 3 life. -ODY C +OD C Deep Analysis {3}{U} @@ -17245,7 +17540,7 @@ Deep Reconnaissance Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY U +OD U Deep Spawn {5}{U}{U}{U} @@ -17254,20 +17549,20 @@ Creature - Homarid Trample At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.) -FEM U, ME2 R +FE U, ME2 R Deep Water {U}{U} Enchantment {U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type. -DRK C +DK C Deep Wood {1}{G} Instant Cast Deep Wood only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures. -POR U, P02 U +PO U, P2 U Deep-Sea Kraken {7}{U}{U}{U} @@ -17283,7 +17578,7 @@ Deep-Sea Serpent Creature - Serpent 5/5 Deep-Sea Serpent can't attack unless defending player controls an Island. -POR U +PO U Deep-Slumber Titan {2}{R}{R} @@ -17328,21 +17623,21 @@ Deepwood Drummer Creature - Human Spellshaper 1/1 {G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn. -MMQ C +MM C Deepwood Elder {G}{G} Creature - Dryad Spellshaper 2/2 {X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn. -MMQ R +MM R Deepwood Ghoul {2}{B} Creature - Zombie 2/1 Pay 2 life: Regenerate Deepwood Ghoul. -MMQ C, 8ED C +MM C, 8ED C Deepwood Legate {3}{B} @@ -17350,21 +17645,28 @@ Creature - Shade 1/1 If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost. {B}: Deepwood Legate gets +1/+1 until end of turn. -MMQ U +MM U Deepwood Tantiv {4}{G} Creature - Beast 2/4 Whenever Deepwood Tantiv becomes blocked, you gain 2 life. -MMQ U +MM U Deepwood Wolverine {G} Creature - Wolverine 1/1 Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. -MMQ C +MM C + +Defang +{1}{W} +Enchantment - Aura +Enchant creature +Prevent all damage that would be dealt by enchanted creature. +AVR C Defender en-Vec {3}{W} @@ -17372,7 +17674,7 @@ Creature - Human Cleric 2/4 Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn. -NEM C +NE C Defender of Chaos {2}{R} @@ -17380,7 +17682,7 @@ Creature - Human Knight 2/1 Flash Protection from white -ULG C +GU C Defender of Law {2}{W} @@ -17388,7 +17690,7 @@ Creature - Human Knight 2/1 Flash Protection from red -ULG C +GU C Defender of the Order {3}{W} @@ -17402,19 +17704,19 @@ Defense Grid {2} Artifact Each spell costs {3} more to cast except during its controller's turn. -ULG R, 8ED R, 9ED R +GU R, 8ED R, 9ED R Defense of the Heart {3}{G} Enchantment At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those cards onto the battlefield. Then shuffle your library. -ULG R +GU R Defensive Formation {W} Enchantment Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it. -USG U +UZ U Defensive Maneuvers {3}{W} @@ -17442,14 +17744,14 @@ Creature - Rebel Bird 1/1 Flying {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. -NEM C +NE C Defiant Stand {1}{W} Instant Cast Defiant Stand only during the declare attackers step and only if you've been attacked this step. Target creature gets +1/+3 until end of turn. Untap that creature. -POR U +PO U Defiant Vanguard {2}{W} @@ -17457,7 +17759,7 @@ Creature - Human Rebel 2/2 When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. -NEM U, TSB S +NE U, TSB S Defiler of Souls {3}{B}{B}{R} @@ -17471,13 +17773,13 @@ Defiling Tears {2}{B} Instant Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature." -INV U +IN U Deflection {3}{U} Instant Change the target of target spell with a single target. -ICE R, 5ED R, 6ED R, 7ED R, 8ED R +IA R, 5E R, 6E R, 7E R, 8ED R Deft Duelist {W}{U} @@ -17495,6 +17797,12 @@ Provoke (When this attacks, you may have target creature defending player contro {1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn. LGN C +Defy Death +{3}{W}{W} +Sorcery +Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it. +AVR U + Defy Gravity {U} Instant @@ -17508,13 +17816,13 @@ Creature - Human Wizard 1/1 {B}, {T}: Target creature gets -2/-0 until end of turn. {R}, {T}: Target creature gets +2/+0 until end of turn. -APC C +AP C Dega Sanctuary {2}{W} Enchantment At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead. -APC U +AP U Degavolver {1}{W} @@ -17523,7 +17831,7 @@ Creature - Volver Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.) If Degavolver was kicked with its {1}{B} kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver." If Degavolver was kicked with its {R} kicker, it enters the battlefield with a +1/+1 counter on it and with first strike. -APC R +AP R Deglamer {1}{G} @@ -17536,7 +17844,7 @@ Dehydration Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step. -MMQ C, 8ED C, 9ED C, 10E C +MM C, 8ED C, 9ED C, 10E C Deity of Scars {B/G}{B/G}{B/G}{B/G}{B/G} @@ -17551,7 +17859,7 @@ Deja Vu {2}{U} Sorcery Return target sorcery card from your graveyard to your hand. -POR C, P02 C +PO C, P2 C Delay {1}{U} @@ -17564,27 +17872,27 @@ Delaying Shield Enchantment If damage would be dealt to you, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}. -ODY R +OD R Delif's Cone {0} Artifact {T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn. -FEM C +FE C Delif's Cube {1} Artifact {2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube. {2}, Remove a cube counter from Delif's Cube: Regenerate target creature. -FEM R +FE R Delirium {1}{B}{R} Instant Cast Delirium only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn. -MIR U +MI U Delirium Skeins {2}{B} @@ -17598,20 +17906,20 @@ Creature - Horror 6/6 Trample You may sacrifice three black creatures rather than pay Delraich's mana cost. -MMQ R +MM R Deluge {2}{U} Instant Tap all creatures without flying. -ODY U, 10E U +OD U, 10E U Delusions of Mediocrity {3}{U} Enchantment When Delusions of Mediocrity enters the battlefield, you gain 10 life. When Delusions of Mediocrity leaves the battlefield, you lose 10 life. -ULG R, 7ED R +GU R, 7E R Delver of Secrets {U} @@ -17631,7 +17939,7 @@ Dematerialize Sorcery Return target permanent to its owner's hand. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY C +OD C Dementia Bat {4}{B} @@ -17660,7 +17968,7 @@ Demolish {3}{R} Sorcery Destroy target artifact or land. -ODY U, 8ED U, 9ED U, 10E C, ZEN C, M11 C +OD U, 8ED U, 9ED U, 10E C, ZEN C, M11 C, AVR C Demon of Death's Gate {6}{B}{B}{B} @@ -17681,7 +17989,7 @@ Demon's Horn {2} Artifact Whenever a player casts a black spell, you may gain 1 life. -DST U, 9ED U, 10E U, DVD U, M10 U, M11 U, M12 U +DST U, 9ED U, 10E U, DDC U, M10 U, M11 U, M12 U Demon's Jester {3}{B} @@ -17689,14 +17997,14 @@ Creature - Imp 2/2 Flying Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand. -DIS C, DVD C +DIS C, DDC C Demonfire {X}{R} Sorcery Demonfire deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. Hellbent - If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented. -DIS R, JVC R +DIS R, DD2 R Demonic Appetite {B} @@ -17711,7 +18019,7 @@ Demonic Attorney Sorcery Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of his or her library. -LEA R, LEB R, 2ED R, 3ED R +1E R, 2E R, 2U R, 3E R Demonic Collusion {3}{B}{B} @@ -17724,7 +18032,7 @@ Demonic Consultation {B} Instant Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way. -ICE U, ME2 U +IA U, ME2 U Demonic Dread {1}{B}{R} @@ -17739,7 +18047,21 @@ Creature - Demon 5/5 {T}: Destroy target land. At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. -LEA R, LEB R, 2ED R, 3ED R, ME4 R +1E R, 2E R, 2U R, 3E R, ME4 R + +Demonic Rising +{3}{B}{B} +Enchantment +At the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield. +AVR R + +Demonic Taskmaster +{2}{B} +Creature - Demon +4/3 +Flying +At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster. +AVR U Demonic Torment {2}{B} @@ -17747,13 +18069,22 @@ Enchantment - Aura Enchant creature Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature. -LEG U, ME3 C +LE U, ME3 C Demonic Tutor {1}{B} Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. -LEA U, LEB U, 2ED U, 3ED U, DVD U, ME4 R +1E U, 2E U, 2U U, 3E U, DDC U, ME4 R + +Demonlord of Ashmouth +{2}{B}{B} +Creature - Demon +5/4 +Flying +When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature. +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +AVR R Demonmail Hauberk {4} @@ -17774,7 +18105,7 @@ Demoralize Instant Each creature can't be blocked this turn except by two or more creatures. Threshold - If seven or more cards are in your graveyard, creatures can't block this turn. -ODY C +OD C Demystify {W} @@ -17787,7 +18118,7 @@ Denizen of the Deep Creature - Serpent 11/11 When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. -P02 R, S99 R, 10E R +P2 R, P3 R, 10E R Dense Canopy {1}{G} @@ -17799,7 +18130,7 @@ Dense Foliage {2}{G} Enchantment Creatures can't be the targets of spells. -WTH R, 6ED R +WL R, 6E R Deny Reality {3}{U}{B} @@ -17812,7 +18143,7 @@ Denying Wind {7}{U}{U} Sorcery Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library. -PCY R +PR R Deprive {U}{U} @@ -17835,7 +18166,7 @@ Creature - Elf Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield. Squirrel creatures get +1/+1. -ULG R +GU R Deranged Outcast {1}{G} @@ -17849,7 +18180,7 @@ Derelor Creature - Thrull 4/4 Black spells you cast cost {B} more to cast. -FEM R, 5ED R, 6ED R, MED U +FE R, 5E R, 6E R, MED U Dermoplasm {2}{U} @@ -17881,6 +18212,18 @@ Creature - Human Wizard {1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order. SOK C +Descendants' Path +{2}{G} +Enchantment +At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library. +AVR R + +Descent into Madness +{3}{B}{B} +Enchantment +At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness. +AVR M + Desecrated Earth {4}{B} Sorcery @@ -17900,20 +18243,20 @@ Desecrator Hag Creature - Hag 2/2 When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them. -EVE C, COM C +EVE C, CMD C Desert Land - Desert {T}: Add {1} to your mana pool. {T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step. -ARN C, TSB S +AN C, TSB S Desert Drake {3}{R} Creature - Drake 2/2 Flying -POR U +PO U Desert Nomads {2}{R} @@ -17921,37 +18264,43 @@ Creature - Human Nomad 2/2 Desertwalk Prevent all damage that would be dealt to Desert Nomads by Deserts. -ARN C +AN C Desert Sandstorm {2}{R} Sorcery Desert Sandstorm deals 1 damage to each creature. -PTK C +PK C Desert Twister {4}{G}{G} Sorcery Destroy target permanent. -ARN U, 3ED U, 4ED U, 5ED U, MMQ U, ME3 U +AN U, 3E U, 4E U, 5E U, MM U, ME3 U Deserted Temple Land {T}: Add {1} to your mana pool. {1}, {T}: Untap target land. -ODY R +OD R Desertion {3}{U}{U} Instant Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. -VIS R, 6ED R +VI R, 6E R + +Desolate Lighthouse +Land +{T}: Add {1} to your mana pool. +{1}{U}{R}, {T}: Draw a card, then discard a card. +AVR R Desolation {1}{B}{B} Enchantment -At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller. -VIS U +At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way. +VI U Desolation Angel {3}{B}{B} @@ -17960,7 +18309,7 @@ Creature - Angel Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) Flying When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead. -APC R +AP R Desolation Giant {2}{R}{R} @@ -17968,19 +18317,19 @@ Creature - Giant 3/3 Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead. -APC R, TSB S +AP R, TSB S Desperate Charge {2}{B} Sorcery Creatures you control get +2/+0 until end of turn. -PTK U, ME3 C +PK U, ME3 C Desperate Gambit {R} Instant Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage. -WTH U +WL U Desperate Ravings {1}{R} @@ -17993,7 +18342,7 @@ Desperate Research {1}{B} Sorcery Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest. -INV R +IN R Desperate Ritual {1}{R} @@ -18012,7 +18361,7 @@ Despoil {3}{B} Sorcery Destroy target land. Its controller loses 2 life. -PCY C +PR C Despondency {1}{B} @@ -18020,19 +18369,19 @@ Enchantment - Aura Enchant creature Enchanted creature gets -2/-0. When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand. -USG C +UZ C Despotic Scepter {1} Artifact {T}: Destroy target permanent you own. It can't be regenerated. -ICE R, ME2 R +IA R, ME2 R Destructive Flow {B}{R}{G} Enchantment At the beginning of each player's upkeep, that player sacrifices a nonbasic land. -PLS R +PS R Destructive Force {5}{R}{R} @@ -18045,7 +18394,7 @@ Destructive Urge Enchantment - Aura Enchant creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land. -USG U +UZ U Detainment Spell {W} @@ -18059,7 +18408,7 @@ Detonate {X}{R} Sorcery Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller. -ATQ U, 4ED U, 5ED U, MRD U, ME4 U +AQ U, 4E U, 5E U, MRD U, ME4 U Detritivore {2}{R}{R} @@ -18082,7 +18431,7 @@ Devastate {3}{R}{R} Sorcery Destroy target land. Devastate deals 1 damage to each creature and each player. -PCY C +PR C Devastating Dreams {R}{R} @@ -18102,7 +18451,14 @@ Devastation {5}{R}{R} Sorcery Destroy all creatures and lands. -POR R, S99 R, ME4 R +PO R, P3 R, ME4 R + +Devastation Tide +{3}{U}{U} +Sorcery +Return all nonland permanents to their owners' hands. +Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +AVR R Devil's Play {X}{R} @@ -18116,7 +18472,7 @@ Devoted Caretaker Creature - Human Cleric 1/2 {W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn. -ODY R +OD R Devoted Druid {1}{G} @@ -18130,7 +18486,7 @@ Devoted Hero {W} Creature - Elf Soldier 1/2 -POR C, S99 C +PO C, P3 C Devoted Retainer {W} @@ -18150,7 +18506,7 @@ Devouring Deep Creature - Fish 1/2 Islandwalk -LEG C +LE C Devouring Greed {2}{B}{B} @@ -18180,7 +18536,7 @@ Creature - Horror Flying, trample At the beginning of your upkeep, sacrifice a creature. Sacrifice a creature: Regenerate Devouring Strossus. -INV R +IN R Devouring Swarm {1}{B}{B} @@ -18190,12 +18546,19 @@ Flying Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn. M12 C +Devout Chaplain +{2}{W} +Creature - Human Cleric +2/2 +{T}, Tap two untapped Humans you control: Exile target artifact or enchantment. +AVR U + Devout Harpist {W} Creature - Human 1/1 {T}: Destroy target Aura attached to a creature. -ULG C +GU C Devout Lightcaster {W}{W}{W} @@ -18210,14 +18573,14 @@ Devout Monk Creature - Human Monk Cleric 1/1 When Devout Monk enters the battlefield, you gain 1 life. -S99 C +P3 C Devout Witness {2}{W} Creature - Human Spellshaper 2/2 {1}{W}, {T}, Discard a card: Destroy target artifact or enchantment. -MMQ C +MM C Dewdrop Spy {1}{U}{U} @@ -18232,21 +18595,21 @@ Diabolic Edict {1}{B} Instant Target player sacrifices a creature. -TMP C, BTD C +TE C, BD C Diabolic Intent {1}{B} Sorcery As an additional cost to cast Diabolic Intent, sacrifice a creature. Search your library for a card and put that card into your hand. Then shuffle your library. -PLS R +PS R Diabolic Machine {7} Artifact Creature - Construct 4/4 {3}: Regenerate Diabolic Machine. -DRK U, 4ED U, 5ED U, ME4 U +DK U, 4E U, 5E U, ME4 U Diabolic Servitude {3}{B} @@ -18254,19 +18617,19 @@ Enchantment When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand. When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude. -USG U, PD3 U +UZ U, PD3 U Diabolic Tutor {2}{B}{B} Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. -ODY U, 8ED U, 9ED U, 10E U, M10 U, M11 U, COM U, M12 U +OD U, 8ED U, 9ED U, 10E U, M10 U, M11 U, CMD U, M12 U Diabolic Vision {U}{B} Sorcery Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. -ICE U, BTD U, ME2 U +IA U, BD U, ME2 U Diamond Faerie {2}{G}{W}{U} @@ -18280,26 +18643,26 @@ Diamond Faerie Avatar Vanguard Hand +0, life +5 {S}: Target creature you control gets +1/+1 until end of turn. -VG S +VAN S Diamond Kaleidoscope {4} Artifact {3}, {T}: Put a 0/1 colorless Prism artifact creature token onto the battlefield. Sacrifice a Prism token: Add one mana of any color to your mana pool. -VIS R +VI R Diamond Valley Land {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. -ARN U, MED R +AN U, MED R Diaochan, Artful Beauty {3}{R} Legendary Creature - Human Advisor 1/1 {T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared. -PTK R +PK R Dichotomancy {7}{U}{U} @@ -18312,7 +18675,7 @@ Didgeridoo {1} Artifact {3}: You may put a Minotaur permanent card from your hand onto the battlefield. -HML R, ME3 U +HM R, ME3 U Diligent Farmhand {G} @@ -18320,7 +18683,7 @@ Creature - Human Druid 1/1 {1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst. -ODY C +OD C Dimensional Breach {5}{W}{W} @@ -18338,14 +18701,14 @@ Diminishing Returns {2}{U}{U} Sorcery Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards. -ALL R, 6ED R, MED R +AL R, 6E R, MED R Dimir Aqueduct Land Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B} to your mana pool. -RAV C, COM C +RAV C, CMD C Dimir Cutpurse {1}{U}{B} @@ -18398,7 +18761,7 @@ Dimir Signet {2} Artifact {1}, {T}: Add {U}{B} to your mana pool. -RAV C, ARC C, COM C +RAV C, ARC C, CMD C Din of the Fireherd {5}{B/R}{B/R}{B/R} @@ -18410,20 +18773,20 @@ Dingus Egg {4} Artifact Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, 6E R, 7E R, 8ED R Dingus Staff {4} Artifact Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller. -WTH U +WL U Diplomatic Escort {1}{U} Creature - Human Spellshaper 1/1 {U}, {T}, Discard a card: Counter target spell or ability that targets a creature. -MMQ U +MM U Diplomatic Immunity {1}{U} @@ -18431,7 +18794,7 @@ Enchantment - Aura Enchant creature Shroud (This permanent can't be the target of spells or abilities.) Enchanted creature has shroud. -MMQ C +MM C Dire Undercurrents {3}{U/B}{U/B} @@ -18445,7 +18808,7 @@ Dire Wolves Creature - Wolf 2/2 Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -ICE C +IA C Diregraf Captain {1}{U}{B} @@ -18456,6 +18819,14 @@ Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life. DKA U +Diregraf Escort +{G} +Creature - Human Cleric +1/1 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies. +AVR C + Diregraf Ghoul {B} Creature - Zombie @@ -18476,7 +18847,7 @@ Dirtcowl Wurm Creature - Wurm 3/4 Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. -PRO R, TMP R, BRB R +PPR R, TE R, BR R Dirtwater Wraith {3}{B} @@ -18484,7 +18855,7 @@ Creature - Wraith 1/3 Swampwalk {B}: Dirtwater Wraith gets +1/+0 until end of turn. -MIR C +MI C Dirty Wererat {3}{B} @@ -18492,14 +18863,14 @@ Creature - Human Rat Minion 2/3 {B}, Discard a card: Regenerate Dirty Wererat. Threshold - As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block. -ODY C +OD C Disappear {2}{U}{U} Enchantment - Aura Enchant creature {U}: Return enchanted creature and Disappear to their owners' hands. -UDS U +CG U Disarm {U} @@ -18512,7 +18883,7 @@ Disaster Radius Sorcery As an additional cost to cast Disaster Radius, reveal a creature card from your hand. Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost. -ROE R, COM R +ROE R, CMD R Disciple of Grace {1}{W} @@ -18520,7 +18891,7 @@ Creature - Human Cleric 1/2 Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) -USG C, ONS C +UZ C, ONS C Disciple of Griselbrand {1}{B} @@ -18534,7 +18905,7 @@ Disciple of Kangee Creature - Human Wizard 2/2 {U}, {T}: Target creature gains flying and becomes blue until end of turn. -PLS C +PS C Disciple of Law {1}{W} @@ -18542,7 +18913,7 @@ Creature - Human Cleric 1/2 Protection from red Cycling {2} ({2}, Discard this card: Draw a card.) -USG C +UZ C Disciple of Malice {1}{B} @@ -18578,7 +18949,7 @@ Discordant Dirge Enchantment At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. {B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards. -USG R +UZ R Discordant Spirit {2}{B}{R} @@ -18586,14 +18957,14 @@ Creature - Spirit 2/2 At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit. -MIR R +MI R Disease Carriers {2}{B}{B} Creature - Rat 2/2 When Disease Carriers dies, target creature gets -2/-2 until end of turn. -UDS C +CG C Diseased Vermin {2}{B} @@ -18601,7 +18972,7 @@ Creature - Rat 1/1 Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it. -ALL U +AL U Disembowel {X}{B} @@ -18613,13 +18984,13 @@ Disempower {1}{W} Instant Put target artifact or enchantment on top of its owner's library. -MIR C +MI C Disenchant {1}{W} Instant Destroy target artifact or enchantment. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, MIR C, 5ED C, TMP C, USG C, 6ED C, MMQ C, BRB C, S00 C, 7ED C, TSB S, ME2 C, ME3 C +1E C, 2E C, 2U C, 3E C, 4E C, IA C, MI C, 5E C, TE C, UZ C, 6E C, MM C, BR C, P4 C, 7E C, TSB S, ME2 C, ME3 C Disentomb {B} @@ -18638,13 +19009,13 @@ Disharmony Instant Cast Disharmony only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn. -LEG R, ME3 U +LE R, ME3 U Disintegrate {X}{R} Sorcery Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, TSB S +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, TSB S Dismal Failure {2}{U}{U} @@ -18664,7 +19035,7 @@ Instant Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Destroy target artifact or enchantment. If Dismantling Blow was kicked, draw two cards. -INV C +IN C Dismember {1}{B/P}{B/P} @@ -18678,13 +19049,13 @@ Dismiss Instant Counter target spell. Draw a card. -TMP U +TE U Disorder {1}{R} Sorcery Disorder deals 2 damage to each white creature and each player who controls a white creature. -USG U, 7ED U +UZ U, 7E U Disorient {3}{U} @@ -18741,13 +19112,13 @@ Disrupt Instant Counter target instant or sorcery spell unless its controller pays {1}. Draw a card. -WTH C, INV U +WL C, IN U Disrupting Scepter {3} Artifact {3}, {T}: Target player discards a card. Activate this ability only during your turn. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, 6E R, 7E R, 8ED R, 9ED R Disrupting Shoal {X}{U}{U} @@ -18776,13 +19147,13 @@ Disruptive Student Creature - Human Wizard 1/1 {T}: Counter target spell unless its controller pays {1}. -USG C, BRB C +UZ C, BR C Dissipate {1}{U}{U} Instant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. -MIR U, ISD U +MI U, ISD U Dissipation Field {2}{U}{U} @@ -18806,13 +19177,13 @@ Distorting Lens {2} Artifact {T}: Target permanent becomes the color of your choice until end of turn. -MMQ R, 8ED R +MM R, 8ED R Distorting Wake {X}{U}{U}{U} Sorcery Return X target nonland permanents to their owners' hands. -INV R +IN R Distortion Strike {U} @@ -18832,7 +19203,7 @@ Disturbed Burial Sorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target creature card from your graveyard to your hand. -TMP C +TE C Disturbing Plot {1}{B} @@ -18867,13 +19238,13 @@ Diversionary Tactics {3}{W} Enchantment Tap two untapped creatures you control: Tap target creature. -APC U +AP U Divert {U} Instant Change the target of target spell with a single target unless that spell's controller pays {2}. -ODY R +OD R Divination {2}{U} @@ -18888,6 +19259,12 @@ You gain 2 life for each creature target player controls. Suspend 5-{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) TSP C +Divine Deflection +{X}{W} +Instant +Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to target creature or player. +AVR R + Divine Favor {1}{W} Enchantment - Aura @@ -18902,25 +19279,25 @@ Enchantment Divine Intervention enters the battlefield with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. When you remove the last intervention counter from Divine Intervention, the game is a draw. -LEG R, ME3 R +LE R, ME3 R Divine Light {W} Sorcery Prevent all damage that would be dealt this turn to creatures you control. -APC C +AP C Divine Offering {1}{W} Instant Destroy target artifact. You gain life equal to its converted mana cost. -LEG C, CHR C, MIR C, 5ED C, ME4 C, MBS C +LE C, CH C, MI C, 5E C, ME4 C, MBS C Divine Presence {2}{W} Enchantment If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead. -INV R +IN R Divine Reckoning {2}{W}{W} @@ -18933,21 +19310,21 @@ Divine Retribution {1}{W} Instant Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures. -MIR R +MI R Divine Sacrament {1}{W}{W} Enchantment White creatures get +1/+1. Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. -ODY R +OD R Divine Transformation {2}{W}{W} Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. -LEG R, 4ED U, 5ED U, 6ED U, MED U +LE R, 4E U, 5E U, 6E U, MED U Divine Verdict {3}{W} @@ -18968,14 +19345,14 @@ Diving Griffin Creature - Griffin 2/2 Flying, vigilance -PCY C, 8ED C +PR C, 8ED C Divining Witch {1}{B} Creature - Human Spellshaper 1/1 {1}{B}, {T}, Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way. -NEM R +NE R Divinity of Pride {W/B}{W/B}{W/B}{W/B}{W/B} @@ -18997,7 +19374,7 @@ Dizzying Gaze Enchantment - Aura Enchant creature you control {R}: Enchanted creature deals 1 damage to target creature with flying. -EXO C +EX C Djinn Illuminatus {5}{U/R}{U/R} @@ -19022,27 +19399,27 @@ Djinn of the Lamp Creature - Djinn 5/6 Flying -POR R +PO R Do or Die {1}{B} Sorcery Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated. -INV R +IN R Dodecapod {4} Artifact Creature - Golem 3/3 If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. -APC U, TSB S +AP U, TSB S Dogged Hunter {2}{W} Creature - Human Nomad 1/1 {T}: Destroy target creature token. -ODY R +OD R Dogpile {3}{R} @@ -19068,13 +19445,13 @@ Dominaria's Judgment {2}{W} Instant Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest. -PLS R +PS R Dominate {X}{1}{U}{U} Instant Gain control of target creature with converted mana cost X or less. (This effect lasts indefinitely.) -NEM U +NE U Dominating Licid {1}{U}{U} @@ -19082,7 +19459,7 @@ Creature - Licid 1/1 {1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. You control enchanted creature. -EXO R +EX R Domineer {1}{U}{U} @@ -19097,26 +19474,26 @@ Creature - Spirit Avatar 4/4 Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. -EVE R, COM R +EVE R, CMD R Donate {2}{U} Sorcery Target player gains control of target permanent you control. -UDS R +CG R Dong Zhou, the Tyrant {4}{R} Legendary Creature - Human Soldier 3/3 When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player. -PTK R, ME3 R +PK R, ME3 R Doom Blade {1}{B} Instant Destroy target nonblack creature. -M10 C, M11 C, COM C, M12 C +M10 C, M11 C, CMD C, M12 C Doom Cannon {6} @@ -19151,7 +19528,7 @@ Doomsday {B}{B}{B} Sorcery Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. -WTH R, 6ED R +WL R, 6E R Doomsday Specter {2}{U}{B} @@ -19160,7 +19537,7 @@ Creature - Specter Flying When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand. Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card. -PLS R +PS R Door of Destinies {4} @@ -19207,7 +19584,7 @@ Land Dormant Volcano enters the battlefield tapped. When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. {T}: Add {1}{R} to your mana pool. -VIS U +VI U Dosan the Falling Leaf {1}{G}{G} @@ -19266,7 +19643,7 @@ Douse {2}{U} Enchantment {1}{U}: Counter target red spell. -USG U +UZ U Douse in Gloom {2}{B} @@ -19286,14 +19663,14 @@ Downdraft Enchantment {G}: Target creature loses flying until end of turn. Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying. -WTH U +WL U Downhill Charge {2}{R} Instant You may sacrifice a Mountain rather than pay Downhill Charge's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control. -NEM C +NE C, DDI C Dowsing Shaman {4}{G} @@ -19309,13 +19686,13 @@ Artifact Creature - Dragon Domain - Draco costs {2} less to cast for each basic land type among lands you control. Flying Domain - At the beginning of your upkeep, sacrifice Draco unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control. -PLS R, FVD R +PS R, DRB R Draconian Cylix {3} Artifact {2}, {T}, Discard a card at random: Regenerate target creature. -FEM R +FE R Dracoplasm {U}{R} @@ -19324,13 +19701,13 @@ Creature - Shapeshifter Flying As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. {R}: Dracoplasm gets +1/+0 until end of turn. -TMP R +TE R Drafna's Restoration {U} Sorcery Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order. -ATQ C +AQ C Drag Down {2}{B} @@ -19349,13 +19726,13 @@ Dragon Arch {5} Artifact {2}, {T}: You may put a multicolored creature card from your hand onto the battlefield. -APC U +AP U Dragon Blood {3} Artifact {3}, {T}: Put a +1/+1 counter on target creature. -USG U, MRD U +UZ U, MRD U Dragon Breath {1}{R} @@ -19379,7 +19756,7 @@ Dragon Engine Artifact Creature - Construct 1/3 {2}: Dragon Engine gets +1/+0 until end of turn. -ATQ C, 3ED R, 4ED R, 5ED R, 6ED R, MED C, ME4 C +AQ C, 3E R, 4E R, 5E R, 6E R, MED C, ME4 C Dragon Fangs {1}{G} @@ -19407,7 +19784,7 @@ Dragon Mask {3} Artifact {3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.) -VIS U, 6ED U +VI U, 6E U Dragon Roost {4}{R}{R} @@ -19447,7 +19824,7 @@ Creature - Dragon 2/3 Flying {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, TSB S, FVD R, M10 U, ARC U, DDG U, COM U +1E U, 2E U, 2U U, 3E U, 4E U, TSB S, DRB R, M10 U, ARC U, DDG U, CMD U Dragon Wings {1}{U} @@ -19503,7 +19880,7 @@ Dragonstalker {4}{W} Creature - Bird Soldier 3/3 -Flying, protection from dragons +Flying, protection from Dragons SCG U Dragonstorm @@ -19511,20 +19888,20 @@ Dragonstorm Sorcery Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library. Storm (When you cast this spell, copy it for each spell cast before it this turn.) -SCG R, TSB S, FVD R +SCG R, TSB S, DRB R Drain Life {X}{1}{B} Sorcery Spend only black mana on X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, MIR C, 5ED C, BTD C +1E C, 2E C, 2U C, 3E C, 4E C, MI C, 5E C, BD C Drain Power {U}{U} Sorcery Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, ME4 R Drain the Well {2}{B/G}{B/G} @@ -19555,7 +19932,7 @@ Creature - Drake 1/3 Flying {U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn. -MMQ C +MM C Drake Umbra {4}{U} @@ -19569,14 +19946,14 @@ Drake-Skull Cameo {3} Artifact {T}: Add {U} or {B} to your mana pool. -INV U +IN U Dralnu's Crusade {1}{B}{R} Enchantment Goblin creatures get +1/+1. All Goblins are black and are Zombies in addition to their other creature types. -PLS R +PS R Dralnu's Pet {1}{U}{U} @@ -19584,7 +19961,7 @@ Creature - Shapeshifter 2/2 Kicker-{2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.) If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost. -PLS R +PS R Dralnu, Lich Lord {3}{U}{B} @@ -19628,13 +20005,13 @@ Dread Cacodemon Creature - Demon 8/8 When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control. -COM R +CMD R Dread Charge {3}{B} Sorcery Until end of turn, black creatures you control can be blocked only by black creatures. -POR R +PO R Dread Drone {4}{B} @@ -19649,7 +20026,7 @@ Creature - Horror 6/5 Flying When Dread Reaper enters the battlefield, you lose 5 life. -POR R, S99 R, ME4 R +PO R, P3 R, ME4 R Dread Return {2}{B}{B} @@ -19666,12 +20043,19 @@ Trample Dread Slag gets -4/-4 for each card in your hand. DIS R +Dread Slaver +{3}{B}{B} +Creature - Zombie Horror +3/5 +Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. +AVR R + Dread Specter {3}{B} Creature - Specter 2/2 Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. -MIR U +MI U Dread Statuary Land @@ -19691,20 +20075,26 @@ Dread Wight Creature - Zombie 3/4 At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature." -ICE R, ME4 U +IA R, ME4 U Dread of Night {B} Enchantment White creatures get -1/-1. -TMP U, 6ED U +TE U, 6E U Dreadship Reef Land {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Dreadship Reef. {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool. -TSP U, COM U +TSP U, CMD U + +Dreadwaters +{3}{U} +Sorcery +Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control. +AVR C Dreadwing {B} @@ -19717,7 +20107,7 @@ Dream Cache {2}{U} Sorcery Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. -MIR C, TMP C, 6ED C +MI C, TE C, 6E C Dream Chisel {2} @@ -19730,14 +20120,14 @@ Dream Coat Enchantment - Aura Enchant creature {0}: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn. -LEG U +LE U Dream Fighter {2}{U} Creature - Human Soldier 1/1 Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.) -MIR C +MI C Dream Fracture {1}{U}{U} @@ -19750,7 +20140,7 @@ Dream Halls {3}{U}{U} Enchantment Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. -STH R +ST R Dream Leash {3}{U}{U} @@ -19765,7 +20155,7 @@ Dream Prowler Creature - Illusion 1/5 Dream Prowler is unblockable as long as it's attacking alone. -STH C, 9ED U +ST C, 9ED U Dream Salvage {U/B} @@ -19794,14 +20184,14 @@ Creature - Bird 1/1 Flying {T}: Target land becomes the basic land type of your choice until end of turn. -INV C +IN C Dream Tides {2}{U}{U} Enchantment Creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures. -VIS U +VI U Dream Twist {U} @@ -19822,7 +20212,7 @@ Dreamborn Muse Creature - Spirit 2/2 At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand. -LGN R, 10E R, COM R +LGN R, 10E R, CMD R Dreamcatcher {U} @@ -19835,7 +20225,7 @@ Dreams of the Dead {3}{U} Enchantment {1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) -ICE U, ME2 R +IA U, ME2 R Dreamscape Artist {1}{U} @@ -19857,7 +20247,7 @@ Dreamstone Hedron Artifact {T}: Add {3} to your mana pool. {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards. -ROE U, ARC U, COM U +ROE U, ARC U, CMD U Dreamwinder {3}{U} @@ -19865,14 +20255,14 @@ Creature - Serpent 4/3 Dreamwinder can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land becomes an Island until end of turn. -ODY C +OD C Dredge {B} Instant Sacrifice a creature or land. Draw a card. -INV U +IN U Dreg Reaver {4}{B} @@ -19884,7 +20274,7 @@ Dregs of Sorrow {X}{4}{B} Sorcery Destroy X target nonblack creatures. Draw X cards. -TMP R, 7ED R +TE R, 7E R Dregscape Zombie {1}{B} @@ -19927,7 +20317,7 @@ Creature - Wall */* Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control. -ICE U, ME2 C +IA U, ME2 C Drifter il-Dal {U} @@ -19944,14 +20334,14 @@ Creature - Djinn Flying At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}. Cycling {2} ({2}, Discard this card: Draw a card.) -USG R +UZ R Drifting Meadow Land Drifting Meadow enters the battlefield tapped. {T}: Add {W} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.) -USG C, BRB C +UZ C, BR C Drifting Shade {3}{B} @@ -19992,6 +20382,13 @@ Creature - Zubera Spirit When Dripping-Tongue Zubera dies, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera that died this turn. CHK C +Driver of the Dead +{3}{B} +Creature - Vampire +3/2 +When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. +AVR C + Drogskol Captain {1}{W}{U} Creature - Spirit Soldier @@ -20020,19 +20417,19 @@ Dromar's Attendant Artifact Creature - Golem 3/3 {1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool. -INV U +IN U Dromar's Cavern Land - Lair When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {W}, {U}, or {B} to your mana pool. -PLS U +PS U Dromar's Charm {W}{U}{B} Instant Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn. -PLS U +PS U Dromar, the Banisher {3}{W}{U}{B} @@ -20040,14 +20437,14 @@ Legendary Creature - Dragon 6/6 Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands. -INV R +IN R Dromosaur {2}{R} Creature - Lizard 2/3 Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn. -USG C +UZ C Droning Bureaucrats {3}{W} @@ -20075,7 +20472,7 @@ Drop of Honey Enchantment At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Drop of Honey. -ARN R, ME4 R +AN R, ME4 R Dross Crocodile {3}{B} @@ -20134,7 +20531,7 @@ Enchantment At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}. Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs. -ICE U +IA U Drove of Elves {3}{G} @@ -20149,7 +20546,7 @@ Drowned Creature - Zombie 1/1 {B}: Regenerate Drowned. -DRK C, ME4 C +DK C, ME4 C Drowned Catacomb Land @@ -20191,21 +20588,21 @@ Drudge Skeletons Creature - Skeleton 1/1 {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, S00 C, 7ED C, 8ED C, 9ED U, 10E U, M10 C, GVL C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, 6E C, P4 C, 7E C, 8ED C, 9ED U, 10E U, M10 C, DDD C Drudge Spell {B}{B} Enchantment {B}, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "{B}: Regenerate this creature." When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated. -HML U +HM U Druid Lyrist {G} Creature - Human Druid 1/1 {G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment. -ODY C +OD C Druid of the Anima {1}{G} @@ -20219,7 +20616,15 @@ Druid's Call Enchantment - Aura Enchant creature Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield. -ODY U +OD U + +Druid's Familiar +{3}{G} +Creature - Bear +2/2 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2. +AVR U Druidic Satchel {3} @@ -20227,6 +20632,13 @@ Artifact {2}, {T}: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life. M12 R +Druids' Repository +{1}{G}{G} +Enchantment +Whenever a creature you control attacks, put a charge counter on Druids' Repository. +Remove a charge counter from Druids' Repository: Add one mana of any color to your mana pool. +AVR R + Drumhunter {3}{G} Creature - Human Druid Warrior @@ -20239,13 +20651,13 @@ Dry Spell {1}{B} Sorcery Dry Spell deals 1 damage to each creature and each player. -HML C (x2), POR U, 6ED C, ME2 C +HM C, PO U, 6E C, ME2 C Dryad Arbor (Green) Land Creature - Forest Dryad 1/1 -(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.") +(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.".) FUT U Dryad Sophisticate @@ -20268,20 +20680,27 @@ Enchant creature Enchanted creature has forestwalk. (It's unblockable as long as defending player controls a Forest.) M11 C +Dual Casting +{1}{R} +Enchantment - Aura +Enchant creature +Enchanted creature has "{R}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy." +AVR R + Dual Nature {4}{G}{G} Enchantment Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature. -PCY R +PR R Duct Crawler {R} Creature - Insect 1/1 {1}{R}: Target creature can't block Duct Crawler this turn. -STH C, 10E C +ST C, 10E C Due Respect {1}{W} @@ -20295,7 +20714,7 @@ Dueling Grounds Enchantment No more than one creature can attack each turn. No more than one creature can block each turn. -INV R +IN R Duergar Assailant {R/W} @@ -20318,7 +20737,7 @@ Creature - Dwarf Shaman 2/2 When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment. -EVE U, HOP U, COM U +EVE U, HOP U, CMD U Duergar Mine-Captain {2}{R/W} @@ -20356,7 +20775,7 @@ Creature - Shade Spirit 1/1 Flying {B}: Dungeon Shade gets +1/+1 until end of turn. -STH C +ST C Dungrove Elder {2}{G} @@ -20381,13 +20800,13 @@ When Duplicity enters the battlefield, exile the top five cards of your library At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. At the beginning of your end step, discard a card. When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard. -TMP R +TE R Duress {B} Sorcery Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. -USG C, 7ED C, DVD C, M10 C, M11 C, PD3 C +UZ C, 7E C, DDC C, M10 C, M11 C, PD3 C Durkwood Baloth {4}{G}{G} @@ -20400,7 +20819,7 @@ Durkwood Boars {4}{G} Creature - Boar 4/4 -LEG C, 4ED C, 5ED C, S99 C, S00 C +LE C, 4E C, 5E C, P3 C, P4 C Durkwood Tracker {4}{G} @@ -20414,7 +20833,7 @@ Dusk Imp Creature - Imp 2/1 Flying -ODY C, 8ED C, 10E C, DVD C +OD C, 8ED C, 10E C, DDC C Dusk Urchins {2}{B} @@ -20450,7 +20869,7 @@ Duskrider Falcon Creature - Bird 1/1 Flying, protection from black -WTH C +WL C Duskrider Peregrine {5}{W} @@ -20466,7 +20885,7 @@ Creature - Human Minion 1/1 Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.) -INV C +IN C Duskworker {4} @@ -20480,7 +20899,7 @@ Dust Bowl Land {T}: Add {1} to your mana pool. {3}, {T}, Sacrifice a land: Destroy target nonbasic land. -MMQ R +MM R Dust Corona {R} @@ -20508,27 +20927,27 @@ Dust to Dust {1}{W}{W} Sorcery Exile two target artifacts. -DRK C, 5ED U, MED C, ME4 U +DK C, 5E U, MED C, ME4 U Dwarven Armorer {R} Creature - Dwarf 0/2 {R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature. -FEM R +FE R Dwarven Armory {2}{R}{R} Enchantment {2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step. -ICE R +IA R Dwarven Berserker {1}{R} Creature - Dwarf Berserker 1/1 Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn. -WTH C +WL C Dwarven Blastminer {1}{R} @@ -20549,14 +20968,14 @@ Dwarven Catapult {X}{R} Instant Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. -FEM U, 5ED U, MED U +FE U, 5E U, MED U Dwarven Demolition Team {2}{R} Creature - Dwarf 1/1 {T}: Destroy target Wall. -LEA U, LEB U, 2ED U, 8ED U +1E U, 2E U, 2U U, 8ED U Dwarven Driller {3}{R} @@ -20570,7 +20989,7 @@ Dwarven Grunt Creature - Dwarf 1/1 Mountainwalk -ODY C +OD C Dwarven Hold Land @@ -20578,35 +20997,35 @@ Dwarven Hold enters the battlefield tapped. You may choose not to untap Dwarven Hold during your untap step. At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way. -FEM R, 5ED R +FE R, 5E R Dwarven Landslide {3}{R} Sorcery Kicker-{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.) Destroy target land. If Dwarven Landslide was kicked, destroy another target land. -APC C +AP C Dwarven Lieutenant {R}{R} Creature - Dwarf Soldier 1/2 {1}{R}: Target Dwarf creature gets +1/+0 until end of turn. -FEM U +FE U Dwarven Miner {1}{R} Creature - Dwarf 1/2 {2}{R}, {T}: Destroy target nonbasic land. -MIR U +MI U Dwarven Nomad {2}{R} Creature - Dwarf Nomad 1/1 {T}: Target creature with power 2 or less is unblockable this turn. -MIR C +MI C Dwarven Patrol {2}{R} @@ -20614,28 +21033,28 @@ Creature - Dwarf 4/2 Dwarven Patrol doesn't untap during your untap step. Whenever you cast a nonred spell, untap Dwarven Patrol. -APC U +AP U Dwarven Pony {R} Creature - Horse 1/1 {1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. -HML R +HM R Dwarven Recruiter {2}{R} Creature - Dwarf 2/2 When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order. -ODY U +OD U Dwarven Ruins Land Dwarven Ruins enters the battlefield tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool. -FEM U, 5ED U, 6ED U, BTD U, ME2 U +FE U, 5E U, 6E U, BD U, ME2 U Dwarven Scorcher {R} @@ -20649,67 +21068,67 @@ Dwarven Sea Clan Creature - Dwarf 1/1 {T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step. -HML R +HM R Dwarven Shrine {1}{R}{R} Enchantment Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell. -ODY R +OD R Dwarven Soldier {1}{R} Creature - Dwarf Soldier 2/1 Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn. -FEM C (x3), 5ED C, MED C +FE C, 5E C, MED C Dwarven Song {R} Instant Any number of target creatures become red until end of turn. -LEG U +LE U Dwarven Strike Force {4}{R} Creature - Dwarf Berserker 4/3 Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn. -ODY U +OD U Dwarven Thaumaturgist {2}{R} Creature - Dwarf Shaman 1/2 {T}: Switch target creature's power and toughness until end of turn. -WTH R +WL R Dwarven Trader {R} Creature - Dwarf 1/1 -HML C (x2) +HM C Dwarven Vigilantes {2}{R} Creature - Dwarf 2/2 Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn. -VIS C +VI C Dwarven Warriors {2}{R} Creature - Dwarf Warrior 1/1 {T}: Target creature with power 2 or less is unblockable this turn. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C Dwarven Weaponsmith {1}{R} Creature - Dwarf Artificer 1/1 {T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep. -ATQ U, 3ED U +AQ U, 3E U Dwell on the Past {G} @@ -20722,20 +21141,20 @@ Dying Wail Enchantment - Aura Enchant creature When enchanted creature dies, target player discards two cards. -UDS C +CG C Dystopia {1}{B}{B} Enchantment Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent. -ALL R, ME2 R +AL R, ME2 R Eager Cadet {W} Creature - Human Soldier 1/1 -S99 C, S00 C, 7ED C, 8ED C, 9ED C +P3 C, P4 C, 7E C, 8ED C, 9ED C Early Frost {1}{U} @@ -20747,13 +21166,13 @@ Early Harvest {1}{G}{G} Instant Target player untaps all basic lands he or she controls. -MIR R, 6ED R, 7ED R, 9ED R +MI R, 6E R, 7E R, 9ED R Earnest Fellowship {1}{W} Enchantment Each creature has protection from its colors. -ODY R +OD R Earsplitting Rats {3}{B} @@ -20767,21 +21186,21 @@ Earth Elemental {3}{R}{R} Creature - Elemental 4/5 -LEA U, LEB U, 2ED U, 3ED U, 4ED U, S99 U, 10E U +1E U, 2E U, 2U U, 3E U, 4E U, P3 U, 10E U Earth Rift {3}{R} Sorcery Destroy target land. Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY C +OD C Earth Servant {5}{R} Creature - Elemental 4/4 Earth Servant gets +0/+1 for each Mountain you control. -M11 U +M11 U, DDI U Earth Surge {3}{G} @@ -20794,7 +21213,7 @@ Earthbind Enchantment - Aura Enchant creature When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying." -LEA C, LEB C, 2ED C, 3ED C +1E C, 2E C, 2U C, 3E C Earthblighter {1}{B} @@ -20814,7 +21233,7 @@ Earthcraft {1}{G} Enchantment Tap an untapped creature you control: Untap target basic land. -TMP R +TE R Earthen Goo {2}{R} @@ -20830,20 +21249,20 @@ Earthlink Enchantment At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}. Whenever a creature dies, that creature's controller sacrifices a land. -ICE R, ME2 R +IA R, ME2 R Earthlore {G} Enchantment - Aura Enchant land you control Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate this ability only if enchanted land is untapped. -ICE C +IA C Earthquake {X}{R} Sorcery Earthquake deals X damage to each creature without flying and each player. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, POR R, P02 R, 6ED R, 7ED R, M10 R, COM R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, PO R, P2 R, 6E R, 7E R, M10 R, CMD R Earthshaker {4}{R}{R} @@ -20865,7 +21284,13 @@ Eastern Paladin Creature - Zombie Knight 3/3 {B}{B}, {T}: Destroy target green creature. -USG R, 7ED R, 8ED R +UZ R, 7E R, 8ED R + +Eaten by Spiders +{2}{G} +Instant +Destroy target creature with flying and all Equipment attached to that creature. +AVR U Eater of Days {4} @@ -20880,7 +21305,7 @@ Eater of the Dead Creature - Horror 3/4 {0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead. -DRK U, MED U +DK U, MED U Ebon Dragon {5}{B}{B} @@ -20888,7 +21313,7 @@ Creature - Dragon 5/4 Flying When Ebon Dragon enters the battlefield, you may have target opponent discard a card. -POR R, FVD R, ME4 R +PO R, DRB R, ME4 R Ebon Drake {2}{B} @@ -20905,14 +21330,14 @@ Creature - Avatar Praetor First strike, trample At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn. -FEM R, ME2 R +FE R, ME2 R Ebon Stronghold Land Ebon Stronghold enters the battlefield tapped. {T}: Add {B} to your mana pool. {T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool. -FEM U, 5ED U, 6ED U, BTD U, ME2 U, PD3 U +FE U, 5E U, 6E U, BD U, ME2 U, PD3 U Ebonblade Reaper {2}{B} @@ -20927,13 +21352,13 @@ Ebony Charm {B} Instant Choose one - Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -MIR C +MI C Ebony Horse {3} Artifact {2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. -ARN R, 3ED R, 4ED R, ME4 C +AN R, 3E R, 4E R, ME4 C Ebony Owl Netsuke {2} @@ -20946,20 +21371,20 @@ Ebony Rhino Artifact Creature - Rhino 4/5 Trample -HML C, ME4 C +HM C, ME4 C Ebony Treefolk {1}{B}{G} Creature - Treefolk 3/3 {B}{G}: Ebony Treefolk gets +1/+1 until end of turn. -APC U +AP U Echo Chamber {4} Artifact {4}, {T}: An opponent chooses target creature he or she controls. Put a token that's a copy of that creature onto the battlefield. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery. -TMP R +TE R Echo Circlet {2} @@ -21017,7 +21442,7 @@ Echoing Truth {1}{U} Instant Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. -DST C, EVT C +DST C, DDF C Edge of Autumn {1}{G} @@ -21046,7 +21471,7 @@ Edric, Spymaster of Trest Legendary Creature - Elf Rogue 2/2 Whenever a creature deals combat damage to one of your opponents, its controller may draw a card. -COM R +CMD R Eel Umbra {1}{U} @@ -21096,53 +21521,53 @@ Eight-and-a-Half-Tails Avatar Vanguard Hand +2, life -3 {1}: Until end of turn, target permanent you control gains protection from a color chosen at random from colors it doesn't have protection from. -VG S +VAN S Eightfold Maze {2}{W} Instant Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature. -PTK R, ME3 U +PK R, ME3 U Ekundu Cyclops {3}{R} Creature - Cyclops 3/4 If a creature you control attacks, Ekundu Cyclops also attacks if able. -MIR C +MI C Ekundu Griffin {3}{W} Creature - Griffin 2/2 Flying, first strike -MIR C, 6ED C +MI C, 6E C El-Hajjaj {1}{B}{B} Creature - Human Wizard 1/1 Whenever El-Hajjaj deals damage, you gain that much life. -ARN R, 3ED R, 4ED R +AN R, 3E R, 4E R Eladamri Vanguard Hand -1, life +15 {0}: The next 1 damage that would be dealt to target creature you control is dealt to you instead. -VG S +VAN S Eladamri's Call {G}{W} Instant Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. -PLS R +PS R Eladamri's Vineyard {G} Enchantment At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. -TMP R +TE R Eladamri, Lord of Leaves {G}{G} @@ -21150,13 +21575,13 @@ Legendary Creature - Elf Warrior 2/2 Other Elf creatures have forestwalk. Other Elves have shroud. (They can't be the targets of spells or abilities.) -TMP R +TE R Eladamri, Lord of Leaves Avatar Vanguard Hand -1, life +2 At the beginning of each player's precombat main phase, that player adds {G}{G} to his or her mana pool. -VG S +VAN S Eland Umbra {1}{W} @@ -21193,7 +21618,7 @@ Elder Druid Creature - Elf Cleric Druid 2/2 {3}{G}, {T}: You may tap or untap target artifact, creature, or land. -ICE R, 5ED R, 6ED R, 7ED R +IA R, 5E R, 6E R, 7E R Elder Land Wurm {4}{W}{W}{W} @@ -21201,7 +21626,7 @@ Creature - Dragon Wurm 5/5 Defender, trample When Elder Land Wurm blocks, it loses defender. -LEG R, 4ED R, MED U +LE R, 4E R, MED U Elder Mastery {3}{U}{B}{R} @@ -21225,7 +21650,7 @@ Creature - Spawn 6/6 At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. Elder Spawn can't be blocked by red creatures. -LEG R +LE R Elder of Laurels {2}{G} @@ -21260,14 +21685,14 @@ Creature - Fish 1/1 When Electric Eel enters the battlefield, it deals 1 damage to you. {R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you. -DRK U +DK U Electrolyze {1}{U}{R} Instant Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players. Draw a card. -GPT U, COM U +GPT U, CMD U Electropotence {2}{R} @@ -21286,7 +21711,7 @@ Electryte Creature - Beast 3/3 Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. -USG R +UZ R Elemental Appeal {R}{R}{R}{R} @@ -21299,7 +21724,7 @@ Elemental Augury {U}{B}{R} Enchantment {3}: Look at the top three cards of target player's library, then put them back in any order. -ICE R, ME2 R +IA R, ME2 R Elemental Mastery {3}{R} @@ -21320,7 +21745,7 @@ Elephant Ambush Instant Put a 3/3 green Elephant creature token onto the battlefield. Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY C +OD C Elephant Grass {G} @@ -21328,13 +21753,13 @@ Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. -VIS U +VI U Elephant Graveyard Land {T}: Add {1} to your mana pool. {T}: Regenerate target Elephant. -ARN R, ME4 U +AN R, ME4 U Elephant Guide {2}{G} @@ -21342,13 +21767,13 @@ Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield. -JUD U, GVL U +JUD U, DDD U Elephant Resurgence {1}{G} Sorcery Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard." -PCY R +PR R Elesh Norn, Grand Cenobite {5}{W}{W} @@ -21370,13 +21795,13 @@ Elfhame Palace Land Elfhame Palace enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. -INV U, 8ED U, PVC U +IN U, 8ED U, DDE U Elfhame Sanctuary {1}{G} Enchantment At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library. -INV U +IN U Elgaud Inquisitor {3}{W} @@ -21386,19 +21811,27 @@ Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Elgaud Inquisitor dies, put a 1/1 white Spirit creature token with flying onto the battlefield. DKA C +Elgaud Shieldmate +{3}{U} +Creature - Human Soldier +2/3 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.) +AVR C + Elite Archers {5}{W} Creature - Human Soldier Archer 3/3 {T}: Elite Archers deals 3 damage to target attacking or blocking creature. -USG R, 7ED R, 8ED R +UZ R, 7E R, 8ED R Elite Cat Warrior {2}{G} Creature - Cat Warrior 2/3 Forestwalk -POR C (x2), ME4 C +PO C, ME4 C Elite Inquisitor {W}{W} @@ -21413,19 +21846,19 @@ Elite Javelineer Creature - Human Soldier 2/2 Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. -TMP C, 8ED U +TE C, 8ED U Elite Vanguard {W} Creature - Human Soldier 2/1 -M10 U, M11 U, EVT U, M12 U +M10 U, M11 U, DDF U, M12 U Elixir of Immortality {1} Artifact {2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library. -M11 U, EVT U, M12 U +M11 U, DDF U, M12 U Elixir of Vitality {4} @@ -21433,19 +21866,19 @@ Artifact Elixir of Vitality enters the battlefield tapped. {T}, Sacrifice Elixir of Vitality: You gain 4 life. {8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life. -MIR U +MI U Elkin Bottle {3} Artifact {3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card. -ICE R, 5ED R, ME2 R +IA R, 5E R, ME2 R Elkin Lair {3}{R} World Enchantment At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard. -VIS R +VI R Eloren Wilds Plane - Shandalar @@ -21476,58 +21909,58 @@ Planeswalker - Elspeth [+1] Put a 1/1 white Soldier creature token onto the battlefield. [+1] Target creature gets +3/+3 and gains flying until end of turn. [-8] You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible." -ALA M, EVT M +ALA M, DDF M Elven Cache {2}{G}{G} Sorcery Return target card from your graveyard to your hand. -VIS C, POR C, 6ED C +VI C, PO C, 6E C Elven Fortress {G} Enchantment {1}{G}: Target blocking creature gets +0/+1 until end of turn. -FEM C (x4) +FE C Elven Lyre {2} Artifact {1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn. -FEM R, ME2 C +FE R, ME2 C Elven Palisade {G} Enchantment Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn. -EXO U +EX U Elven Riders {3}{G}{G} Creature - Elf 3/3 Elven Riders can't be blocked except by Walls and/or creatures with flying. -LEG R, 4ED U, 5ED U, 6ED U, ONS U, 10E U +LE R, 4E U, 5E U, 6E U, ONS U, 10E U Elven Rite {1}{G} Sorcery Distribute two +1/+1 counters among one or two target creatures. -STH U +ST U Elven Warhounds {3}{G} Creature - Hound 2/2 Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library. -TMP R +TE R Elves of Deep Shadow {G} Creature - Elf Druid 1/1 {T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you. -DRK U, RAV C, ME3 C +DK U, RAV C, ME3 C Elvish Aberration {5}{G} @@ -21535,7 +21968,7 @@ Creature - Elf Mutant 4/5 {T}: Add {G}{G}{G} to your mana pool. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) -SCG U, COM U +SCG U, CMD U Elvish Archdruid {1}{G}{G} @@ -21550,21 +21983,21 @@ Elvish Archers Creature - Elf Archer 2/1 First strike -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, 6E R, 7E R Elvish Bard {3}{G}{G} Creature - Elf Shaman 2/4 All creatures able to block Elvish Bard do so. -ALL U, 9ED U +AL U, 9ED U Elvish Berserker {G} Creature - Elf Berserker 1/1 Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. -EXO C, 9ED C, 10E C +EX C, 9ED C, 10E C Elvish Branchbender {2}{G} @@ -21578,13 +22011,13 @@ Elvish Champion Creature - Elf 2/2 Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) -INV R, 7ED R, 8ED R, 9ED R, 10E R +IN R, 7E R, 8ED R, 9ED R, 10E R Elvish Champion Avatar Vanguard Hand +0, life -5 You begin the game with a 1/1 green Elf creature token on the battlefield. It has "{T}: Add {G} to your mana pool." -VG S +VAN S Elvish Eulogist {G} @@ -21600,20 +22033,20 @@ Creature - Elf At the beginning of your upkeep, put a spore counter on Elvish Farmer. Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: You gain 2 life. -FEM R, ME2 R +FE R, ME2 R Elvish Fury {G} Instant Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn. -TMP C +TE C Elvish Guidance {2}{G} Enchantment - Aura Enchant land -Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf on the battlefield. (in addition to the mana the land produces) +Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf on the battlefield. (In addition to the mana the land produces.) ONS C Elvish Handservant @@ -21636,14 +22069,14 @@ Elvish Healer Creature - Elf Cleric 1/2 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead. -ICE C +IA C Elvish Herder {G} Creature - Elf 1/1 {G}: Target creature gains trample until end of turn. -USG C +UZ C Elvish Hexhunter {G/W} @@ -21657,21 +22090,21 @@ Elvish Hunter Creature - Elf Archer 1/1 {1}{G}, {T}: Target creature doesn't untap during its controller's next untap step. -FEM C (x3), ME2 C +FE C, ME2 C Elvish Lookout {G} Creature - Elf 1/1 Shroud (This permanent can't be the target of spells or abilities.) -UDS C +CG C Elvish Lyrist {G} Creature - Elf 1/1 {G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment. -USG C, BRB U, 7ED U, 8ED U +UZ C, BR U, 7E U, 8ED U Elvish Pathcutter {3}{G} @@ -21692,7 +22125,7 @@ Elvish Piper Creature - Elf Shaman 1/1 {G}, {T}: You may put a creature card from your hand onto the battlefield. -UDS R, 7ED R, 8ED R, 9ED R, 10E R, M10 R +CG R, 7E R, 8ED R, 9ED R, 10E R, M10 R Elvish Promenade {3}{G} @@ -21704,14 +22137,14 @@ Elvish Ranger {2}{G} Creature - Elf 4/1 -ALL C (x2), POR C, ME2 C +AL C, PO C, ME2 C Elvish Scout {G} Creature - Elf Scout 1/1 {G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. -FEM C (x3) +FE C Elvish Scrapper {G} @@ -21739,7 +22172,7 @@ Elvish Spirit Guide Creature - Elf Spirit 2/2 Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool. -ALL U, ME2 U +AL U, ME2 U Elvish Vanguard {1}{G} @@ -21761,6 +22194,14 @@ Creature - Elf Warrior 2/3 ONS C, 9ED C, EVG C, MOR C +Emancipation Angel +{1}{W}{W} +Creature - Angel +3/3 +Flying +When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. +AVR U + Embalmed Brawler {2}{B} Creature - Zombie @@ -21774,14 +22215,14 @@ Embargo Enchantment Nonland permanents don't untap during their controllers' untap steps. At the beginning of your upkeep, you lose 2 life. -MMQ R +MM R Ember Beast {2}{R} Creature - Beast 3/4 Ember Beast can't attack or block alone. -ODY C +OD C Ember Gale {3}{R} @@ -21855,7 +22296,7 @@ Creature - Djinn Flying, trample Emberwilde Caliph attacks each turn if able. Whenever Emberwilde Caliph deals damage, you lose that much life. -MIR R +MI R Emberwilde Djinn {2}{R}{R} @@ -21863,7 +22304,7 @@ Creature - Djinn 5/4 Flying At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of Emberwilde Djinn. -MIR R +MI R Emblazoned Golem {2} @@ -21872,7 +22313,7 @@ Artifact Creature - Golem Kicker {X} (You may pay an additional {X} as you cast this spell.) Spend only colored mana on X. No more than one mana of each color may be spent this way. If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it. -APC U +AP U Emblem of the Warmind {1}{R} @@ -21886,7 +22327,7 @@ Embolden Instant Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY C +OD C Embrace My Diabolical Vision Scheme @@ -21897,7 +22338,7 @@ Emerald Charm {G} Instant Choose one - Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn. -VIS C +VI C Emerald Dragonfly {1}{G} @@ -21905,13 +22346,13 @@ Creature - Insect 1/1 Flying {G}{G}: Emerald Dragonfly gains first strike until end of turn. -LEG C, CHR C +LE C, CH C Emerald Medallion {2} Artifact Green spells you cast cost {1} less to cast. -TMP R +TE R Emerald Oryx {3}{G} @@ -21962,27 +22403,27 @@ Emmessi Tome {4} Artifact {5}, {T}: Draw two cards, then discard a card. -TMP R +TE R Emperor Crocodile {3}{G} Creature - Crocodile 5/5 When you control no other creatures, sacrifice Emperor Crocodile. -UDS R, 8ED R, 9ED R +CG R, 8ED R, 9ED R Empress Galina {3}{U}{U} Legendary Creature - Merfolk 1/3 {U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.) -INV R +IN R Empty City Ruse {W} Sorcery Target opponent skips all combat phases of his or her next turn. -PTK U +PK U Empty the Catacombs {3}{B} @@ -22017,7 +22458,7 @@ Empyrial Armor Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 for each card in your hand. -WTH C +WL C Empyrial Plate {2} @@ -22055,7 +22496,7 @@ Enchanted Being Creature - Human 2/2 Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures. -LEG C +LE C Enchanted Evening {3}{W/U}{W/U} @@ -22067,7 +22508,7 @@ Enchantment Alteration {U} Instant Attach target Aura attached to a creature or land to another permanent of that type. -LEG C, CHR U, USG U +LE C, CH U, UZ U Enchantress's Presence {2}{G} @@ -22101,20 +22542,20 @@ Encroach {B} Sorcery Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card. -UDS U +CG U Endangered Armodon {2}{G}{G} Creature - Elephant 4/5 When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. -STH C +ST C Endbringer's Revel {2}{B} Enchantment {4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time he or she could cast a sorcery. -PCY U +PR U Endemic Plague {3}{B} @@ -22128,7 +22569,7 @@ Endless Cockroaches Creature - Insect 1/1 When Endless Cockroaches dies, return it to its owner's hand. -POR R +PO R Endless Horizons {3}{W} @@ -22149,7 +22590,7 @@ Enchantment - Aura Enchant creature Endless Scream enters the battlefield with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on Endless Scream. -TMP C +TE C Endless Swarm {5}{G}{G}{G} @@ -22170,14 +22611,14 @@ Creature - Wurm 9/9 Trample At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment. -USG R +UZ R Endoskeleton {2} Artifact You may choose not to untap Endoskeleton during your untap step. {2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped. -USG U +UZ U Endrek Sahr, Master Breeder {4}{B} @@ -22206,7 +22647,7 @@ Enchantment Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand. -ICE R, TSB S +IA R, TSB S Enemy of the Guildpact {4}{B} @@ -22220,38 +22661,38 @@ Energizer Artifact Creature - Juggernaut 2/2 {2}, {T}: Put a +1/+1 counter on Energizer. -TMP R +TE R Energy Arc {W}{U} Instant Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn. -ALL U, MED U +AL U, MED U Energy Bolt {X}{R}{W} Sorcery Choose one - Energy Bolt deals X damage to target player; or target player gains X life. -MIR R +MI R Energy Chamber {2} Artifact At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact. -5DN U, EVT U +5DN U, DDF U Energy Field {1}{U} Enchantment Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field. -USG R +UZ R Energy Flux {2}{U} Enchantment All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}." -ATQ U, 3ED U, 4ED U, 5ED U, MMQ U, ME4 U +AQ U, 3E U, 4E U, 5E U, MM U, ME4 U Energy Storm {1}{W} @@ -22259,13 +22700,13 @@ Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controllers' untap steps. -ICE R, ME2 R +IA R, ME2 R Energy Tap {U} Sorcery Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost. -LEG C, 4ED C +LE C, 4E C Energy Vortex {3}{U}{U} @@ -22274,21 +22715,21 @@ As Energy Vortex enters the battlefield, choose an opponent. At the beginning of your upkeep, remove all energy counters from Energy Vortex. At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each energy counter on Energy Vortex. {X}: Put X energy counters on Energy Vortex. Activate this ability only during your upkeep. -MIR R +MI R Enervate {1}{U} Instant Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. -ICE C, 5ED C, ME2 C +IA C, 5E C, ME2 C Enfeeblement {B}{B} Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2. -MIR C, TMP C, 6ED C, 9ED C +MI C, TE C, 6E C, 9ED C Engineered Explosives {X} @@ -22302,14 +22743,14 @@ Engineered Plague Enchantment As Engineered Plague enters the battlefield, choose a creature type. All creatures of the chosen type get -1/-1. -ULG U, 7ED U +GU U, 7E U Engulfing Flames {R} Instant Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY U +OD U Engulfing Slagwurm {5}{G}{G} @@ -22339,13 +22780,13 @@ Enigma Sphinx Avatar Vanguard Hand +0, life +5 Whenever you cast a colored artifact spell for the first time in a turn, search your library for a colored artifact card chosen at random whose converted mana cost is less than that spell's converted mana cost. You may play that card without paying its mana cost. If you don't, put that card on the bottom of your library. -VG S +VAN S Enlightened Tutor {W} Instant Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. -MIR U, 6ED U +MI U, 6E U Enlisted Wurm {4}{G}{W} @@ -22360,7 +22801,7 @@ Creature - Human Soldier 2/3 First strike When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order. -APC U +AP U Enormous Baloth {6}{G} @@ -22380,7 +22821,7 @@ Creature - Licid 1/1 {R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. Enchanted creature has haste. -TMP U +TE U Enshrined Memories {X}{G} @@ -22394,7 +22835,7 @@ Enchantment - Aura Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner. -PLC U, GVL U, NPH U +PLC U, DDD U, NPH U Enslaved Dwarf {R} @@ -22408,27 +22849,27 @@ Enslaved Horror Creature - Horror 4/4 When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield. -MMQ U +MM U Enslaved Scout {2}{R} Creature - Goblin Scout 2/2 {2}: Enslaved Scout gains mountainwalk until end of turn. -ALL C (x2) +AL C Ensnare {3}{U} Instant You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost. Tap all creatures. -NEM U +NE U Ensnaring Bridge {3} Artifact Creatures with power greater than the number of cards in your hand can't attack. -STH R, 7ED R, 8ED R +ST R, 7E R, 8ED R Ensouled Scimitar {3} @@ -22443,7 +22884,7 @@ Entangler Enchantment - Aura Enchant creature Enchanted creature can block any number of creatures. -PCY U +PR U Entangling Trap {1}{W} @@ -22462,7 +22903,7 @@ Entomb {B} Instant Search your library for a card and put that card into your graveyard. Then shuffle your library. -ODY R, PD3 R +OD R, PD3 R Entomber Exarch {2}{B}{B} @@ -22478,6 +22919,13 @@ Creature - Zombie Cat At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster. ONS R +Entreat the Angels +{X}{X}{W}{W}{W} +Sorcery +Put X 4/4 white Angel creature tokens with flying onto the battlefield. +Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +AVR M + Entropic Eidolon {3}{B} Creature - Spirit @@ -22494,7 +22942,7 @@ Flying As Entropic Specter enters the battlefield, choose an opponent. Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. Whenever Entropic Specter deals damage to a player, that player discards a card. -EXO R +EX R Envelop {U} @@ -22514,7 +22962,7 @@ Creature - Illusion 4/4 Flying Discard a card: Return Ephemeron to its owner's hand. -EXO R +EX R Epic Proportions {4}{G}{G} @@ -22534,8 +22982,8 @@ Epicenter {4}{R} Sorcery Target player sacrifices a land. -Threshold - All players sacrifice all lands instead if seven or more cards are in your graveyard. -ODY R +Threshold - Each player sacrifices all lands he or she controls instead if seven or more cards are in your graveyard. +OD R Epochrasite {2} @@ -22556,32 +23004,32 @@ Equilibrium {1}{U}{U} Enchantment Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand. -EXO R, 7ED R +EX R, 7E R Equinox {W} Enchantment - Aura Enchant land Enchanted land has "{T}: Counter target spell if it would destroy a land you control." -LEG C +LE C Equipoise {2}{W} Enchantment At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step.) -VIS R +VI R Eradicate {2}{B}{B} Sorcery Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles his or her library. -UDS U, BOK U +CG U, BOK U Erase {W} Instant Exile target enchantment. -ULG C +GU C Erayo, Soratami Ascendant {1}{U} @@ -22608,27 +23056,27 @@ Erg Raiders Creature - Human Warrior 2/3 At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. -ARN C (x2), 3ED C, 4ED C, 5ED C, MED C +AN C, 3E C, 4E C, 5E C, MED C Erhnam Djinn {3}{G} Creature - Djinn 4/5 At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. -ARN R, CHR U, BTD U, JUD R +AN R, CH U, BD U, JUD R Erhnam Djinn Avatar Vanguard Hand +0, life +3 Whenever you cast a creature spell, put a 1/1 green Saproling creature token onto the battlefield. -VG S (x2) +VAN S (x2) Erithizon {2}{G}{G} Creature - Beast 4/4 Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice. -MMQ R +MM R Eron the Relentless {3}{R}{R} @@ -22636,20 +23084,20 @@ Legendary Creature - Human Rogue 5/2 Haste {R}{R}{R}: Regenerate Eron the Relentless. -HML U, TSB S +HM U, TSB S Erosion {U}{U}{U} Enchantment - Aura Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life. -DRK C, 4ED C +DK C, 4E C Errand of Duty {1}{W} Instant Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -ALL C (x2), ME2 U +AL C, ME2 U Errant Doomsayers {1}{W} @@ -22664,21 +23112,21 @@ Creature - Illusion 4/4 Flying Suspend 4-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -TSP C, JVC C +TSP C, DD2 C Errant Minion {2}{U} Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. -ICE C +IA C Errantry {1}{R} Enchantment - Aura Enchant creature Enchanted creature gets +3/+0 and can only attack alone. -ICE C, 5ED C, ME2 C +IA C, 5E C, ME2 C Erratic Explosion {2}{R} @@ -22696,7 +23144,7 @@ Erratic Portal {4} Artifact {1}, {T}: Return target creature to its owner's hand unless its controller pays {1}. -EXO R +EX R Ersatz Gnomes {3} @@ -22704,13 +23152,13 @@ Artifact Creature - Gnome 1/1 {T}: Target spell becomes colorless. {T}: Target permanent becomes colorless until end of turn. -MIR U +MI U Ertai Vanguard Hand -1, life +4 Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) -VG S +VAN S Ertai's Familiar {1}{U} @@ -22719,7 +23167,7 @@ Creature - Illusion Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) When Ertai's Familiar phases out or leaves the battlefield, put the top three cards of your library into your graveyard. {U}: Until your next upkeep, Ertai's Familiar can't phase out. -WTH R +WL R Ertai's Meddling {X}{U} @@ -22727,27 +23175,27 @@ Instant X can't be 0. Target spell's controller exiles it with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell. -TMP R +TE R Ertai's Trickery {U} Instant Counter target spell if it was kicked. -PLS U +PS U Ertai, Wizard Adept {2}{U} Legendary Creature - Human Wizard 1/1 {2}{U}{U}, {T}: Counter target spell. -EXO R +EX R Ertai, the Corrupted {2}{W}{U}{B} Legendary Creature - Human Wizard 3/4 {U}, {T}, Sacrifice a creature or enchantment: Counter target spell. -PLS R (x2) +PS R Escape Artist {1}{U} @@ -22755,13 +23203,13 @@ Creature - Human Wizard 1/1 Escape Artist is unblockable. {U}, Discard a card: Return Escape Artist to its owner's hand. -ODY C +OD C Escape Routes {2}{U} Enchantment {2}{U}: Return target white or black creature you control to its owner's hand. -PLS C +PS C Escaped Null {3}{B} @@ -22776,7 +23224,7 @@ Escaped Shapeshifter Creature - Shapeshifter 3/4 As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. -TMP R +TE R Esper Battlemage {2}{U} @@ -22826,14 +23274,14 @@ Artifact Creature - Jellyfish 4/3 Flying At the beginning of your upkeep, return an artifact you control to its owner's hand. -CON U, EVT U +CON U, DDF U Essence Bottle {2} Artifact {3}, {T}: Put an elixir counter on Essence Bottle. {T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way. -TMP U +TE U Essence Drain {4}{B} @@ -22851,7 +23299,7 @@ Essence Filter {1}{G}{G} Sorcery Destroy all enchantments or all nonwhite enchantments. -ICE C, ME2 U +IA C, ME2 U Essence Flare {U} @@ -22859,7 +23307,7 @@ Enchantment - Aura Enchant creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. -ICE C, ME2 C +IA C, ME2 C Essence Fracture {3}{U}{U} @@ -22868,12 +23316,18 @@ Return two target creatures to their owners' hands. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) ONS U +Essence Harvest +{2}{B} +Sorcery +Target player loses X life and you gain X life, where X is the greatest power among creatures you control. +AVR C + Essence Leak {U} Enchantment - Aura Enchant permanent As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost." -INV U +IN U Essence Scatter {1}{U} @@ -22892,7 +23346,7 @@ Essence Vortex {1}{U}{B} Instant Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated. -ICE U +IA U Essence Warden {G} @@ -22935,7 +23389,7 @@ Etched Oracle Avatar Vanguard Hand +1, life -4 You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. -VG S +VAN S Eternal Dominion {7}{U}{U}{U} @@ -22957,21 +23411,21 @@ Eternal Flame {2}{R}{R} Sorcery Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you. -DRK R +DK R Eternal Warrior {R} Enchantment - Aura Enchant creature Enchanted creature has vigilance. -LEG U, 4ED C, 5ED C +LE U, 4E C, 5E C Eternal Witness {1}{G}{G} Creature - Human Shaman 2/1 When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. -5DN U, COM U +5DN U, CMD U Eternity Snare {5}{U} @@ -22992,7 +23446,7 @@ Ether Well {3}{U} Instant Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead. -MIR U +MI U Ethercaste Knight {W}{U} @@ -23006,7 +23460,7 @@ Ethereal Champion Creature - Avatar 3/4 Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. -MIR R, 6ED R +MI R, 6E R Ethereal Haze {W} @@ -23085,19 +23539,19 @@ Eunuchs' Intrigues {2}{R} Sorcery Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. -PTK U +PK U Eureka {2}{G}{G} Sorcery Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. -LEG R, MED R +LE R, MED R Evacuation {3}{U}{U} Instant Return all creatures to their owners' hands. -STH R, 7ED R, 8ED R, 9ED R, 10E R +ST R, 7E R, 8ED R, 9ED R, 10E R Evangelize {4}{W} @@ -23110,13 +23564,13 @@ Evaporate {2}{R} Sorcery Evaporate deals 1 damage to each white and/or blue creature. -HML U +HM U Evasive Action {1}{U} Instant Domain - Counter target spell unless its controller pays {1} for each basic land type among lands you control. -APC U, PVC U +AP U, DDE U Even the Odds {2}{W} @@ -23138,14 +23592,14 @@ Artifact Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice. -WWK U, ARC U, EVT U +WWK U, ARC U, DDF U Everglades Land Everglades enters the battlefield tapped. When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. {T}: Add {1}{B} to your mana pool. -VIS U +VI U Everglove Courier {2}{G} @@ -23171,6 +23625,14 @@ Draw a card. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) SOK U +Evernight Shade +{3}{B} +Creature - Shade +1/1 +{B}: Evernight Shade gets +1/+1 until end of turn. +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +AVR U + Evershrike {3}{W/B}{W/B} Creature - Elemental Spirit @@ -23201,7 +23663,7 @@ Creature - Eye 3/6 Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls. -LEG U, 5ED U, 6ED U, TSB S +LE U, 5E U, 6E U, TSB S Evil Eye of Urborg {4}{B} @@ -23216,7 +23678,7 @@ Evil Presence Enchantment - Aura Enchant land Enchanted land is a Swamp. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME3 C, NPH C +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, ME3 C, NPH C Evil Twin {2}{U}{B} @@ -23230,7 +23692,7 @@ Evincar's Justice Sorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player. -TMP C, COM C +TE C, CMD C Eviscerator {3}{B}{B} @@ -23238,7 +23700,7 @@ Creature - Horror 5/5 Protection from white When Eviscerator enters the battlefield, you lose 5 life. -ULG R +GU R Evolution Charm {1}{G} @@ -23255,7 +23717,7 @@ DIS R Evolving Wilds Land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. -ROE C, COM C, DDH C, DKA C +ROE C, CMD C, DDH C, DKA C Exalted Angel {4}{W}{W} @@ -23272,32 +23734,32 @@ Creature - Dragon 5/5 Flying Exalted Dragon can't attack unless you sacrifice a land. -EXO R +EX R Excavation {1}{U} Enchantment {1}, Sacrifice a land: Draw a card. Any player may activate this ability. -PCY U +PR U Excavator {2} Artifact {T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. -TMP U +TE U Excise {X}{W} Instant Exile target attacking creature unless its controller pays {X}. -PCY C +PR C Exclude {2}{U} Instant Counter target creature spell. Draw a card. -INV C +IN C Exclusion Ritual {4}{W}{W} @@ -23324,7 +23786,7 @@ Execute Instant Destroy target white creature. It can't be regenerated. Draw a card. -ODY U, 8ED U, 9ED U +OD U, 8ED U, 9ED U Executioner's Capsule {B} @@ -23343,13 +23805,13 @@ Exhaustion {2}{U} Sorcery Creatures and lands target opponent controls don't untap during his or her next untap step. -POR R, P02 R, USG U, PTK R, S99 U, 9ED U +PO R, P2 R, UZ U, PK R, P3 U, 9ED U Exhume {1}{B} Sorcery Each player puts a creature card from his or her graveyard onto the battlefield. -USG C, BRB C, PD3 C +UZ C, BR C, PD3 C Exhumer Thrull {5}{B} @@ -23363,7 +23825,7 @@ Exile {2}{W} Instant Exile target nonwhite attacking creature. You gain life equal to its toughness. -ALL R, 6ED R, MED C +AL R, 6E R, MED C Exile into Darkness {4}{B} @@ -23391,7 +23853,7 @@ Exorcist Creature - Human Cleric 1/1 {1}{W}, {T}: Destroy target black creature. -DRK R, ME3 U +DK R, ME3 U Exoskeletal Armor {1}{G} @@ -23405,13 +23867,13 @@ Exotic Curse Enchantment - Aura Enchant creature Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control. -INV C, PVC C +IN C, DDE C Exotic Disease {4}{B} Sorcery Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control. -PLS U +PS U Exotic Orchard Land @@ -23429,7 +23891,7 @@ Expendable Troops Creature - Human Soldier 2/1 {T}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature. -ULG C +GU C Experiment Kraj {2}{G}{G}{U}{U} @@ -23449,7 +23911,7 @@ Exploration {G} Enchantment You may play an additional land on each of your turns. -USG R +UZ R Explore {1}{G} @@ -23470,7 +23932,7 @@ Explosive Growth Instant Kicker {5} (You may pay an additional {5} as you cast this spell.) Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead. -INV C +IN C Explosive Revelation {3}{R}{R} @@ -23482,14 +23944,20 @@ Explosive Vegetation {3}{G} Sorcery Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. -ONS U, HOP U, COM U +ONS U, HOP U, CMD U Expunge {2}{B} Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling {2} ({2}, Discard this card: Draw a card.) -USG C +UZ C + +Exquisite Blood +{4}{B} +Enchantment +Whenever an opponent loses life, you gain that much life. +AVR R Exsanguinate {X}{B}{B} @@ -23501,13 +23969,13 @@ Extinction {4}{B} Sorcery Destroy all creatures of the creature type of your choice. -TMP R +TE R Extinguish {1}{U} Instant Counter target sorcery spell. -P02 C, PTK C, S99 C +P2 C, PK C, P3 C Extirpate {B} @@ -23520,7 +23988,7 @@ Extortion {3}{B}{B} Sorcery Look at target player's hand and choose up to two cards from it. That player discards those cards. -MMQ R +MM R Extra Arms {4}{R} @@ -23533,7 +24001,7 @@ Extract {U} Sorcery Search target player's library for a card and exile it. Then that player shuffles his or her library. -ODY R +OD R Extractor Demon {4}{B}{B} @@ -23542,7 +24010,7 @@ Creature - Demon Flying Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -CON R, ARC R, COM R +CON R, ARC R, CMD R Extraplanar Lens {3} @@ -23557,7 +24025,7 @@ Creature - Spirit 4/4 Flying At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand. -MMQ R +MM R Extruder {4} @@ -23565,7 +24033,7 @@ Artifact Creature - Juggernaut 4/3 Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice an artifact: Put a +1/+1 counter on target creature. -UDS U +CG U Exuberant Firestoker {2}{R} @@ -23579,13 +24047,13 @@ Eye Spy {U} Sorcery Look at the top card of target player's library. You may put that card into his or her graveyard. -P02 U, S99 U +P2 U, P3 U Eye for an Eye {W}{W} Instant The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller. -ARN U, 3ED R, 4ED R, 5ED R, ME4 R +AN U, 3E R, 4E R, 5E R, ME4 R Eye of Nowhere {U}{U} @@ -23598,14 +24066,14 @@ Eye of Ramos Artifact {T}: Add {U} to your mana pool. Sacrifice Eye of Ramos: Add {U} to your mana pool. -MMQ R +MM R Eye of Singularity {3}{W} World Enchantment When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. -VIS R +VI R Eye of Ugin Legendary Land @@ -23617,7 +24085,7 @@ Eye of Yawgmoth {3} Artifact {3}, {T}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest. -NEM R +NE R Eye of the Storm {5}{U}{U} @@ -23691,7 +24159,7 @@ Face of Fear Creature - Horror 3/4 {2}{B}, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -ODY U +OD U Faceless Butcher {2}{B}{B} @@ -23727,13 +24195,13 @@ Fact or Fiction {3}{U} Instant Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. -INV U, JVC U, COM U +IN U, DD2 U, CMD U Fade Away {2}{U} Sorcery For each creature, its controller sacrifices a permanent unless he or she pays {1}. -EXO C +EX C Fade from Memory {B} @@ -23747,7 +24215,7 @@ Land Faerie Conclave enters the battlefield tapped. {T}: Add {U} to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.) -ULG U, 10E U +GU U, 10E U Faerie Dragon {2}{G}{G} @@ -23792,7 +24260,7 @@ Creature - Faerie Rogue 2/2 Flying Discard Faerie Macabre: Exile up to two target cards from graveyards. -SHM C, GVL C +SHM C, DDD C Faerie Mechanist {3}{U} @@ -23800,7 +24268,7 @@ Artifact Creature - Faerie Artificer 2/2 Flying When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -CON C, EVT C +CON C, DDF C Faerie Noble {2}{G} @@ -23809,7 +24277,7 @@ Creature - Faerie Flying Other Faerie creatures you control get +0/+1. {T}: Other Faerie creatures you control get +1/+0 until end of turn. -HML R, ME3 U +HM R, ME3 U Faerie Squadron {U} @@ -23817,7 +24285,7 @@ Creature - Faerie 1/1 Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying. -INV C +IN C Faerie Swarm {3}{U} @@ -23844,7 +24312,7 @@ Faith Healer Creature - Human Cleric 1/1 Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost. -USG R +UZ R Faith's Fetters {3}{W} @@ -23852,7 +24320,7 @@ Enchantment - Aura Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block. -RAV C, DVD C +RAV C, DDC C Faith's Shield {W} @@ -23890,6 +24358,14 @@ Flying, haste Sacrifice a creature: Falkenrath Aristocrat is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat. DKA M +Falkenrath Exterminator +{1}{R} +Creature - Vampire Archer +1/1 +Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. +{2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator. +AVR U + Falkenrath Marauders {3}{R}{R} Creature - Vampire Warrior @@ -23919,13 +24395,13 @@ Creature - Angel 3/3 Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. -LEG U, CHR U, 5ED U, 6ED R, BTD R, 7ED R, 8ED R, DVD R, COM R +LE U, CH U, 5E U, 6E R, BD R, 7E R, 8ED R, DDC R, CMD R Fallen Angel Avatar Vanguard Hand +0, life -5 Whenever a creature you control dies, target opponent loses 1 life and you gain 1 life. -VG S +VAN S Fallen Askari {1}{B} @@ -23933,7 +24409,7 @@ Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block. -VIS C +VI C Fallen Cleric {4}{B} @@ -23963,27 +24439,27 @@ Falling Star {2}{R} Sorcery Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect. -LEG R +LE R Falling Timber {2}{G} Instant Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent all combat damage target creature would deal this turn. If Falling Timber was kicked, prevent all combat damage another target creature would deal this turn. -PLS C +PS C Fallow Earth {2}{G} Sorcery Put target land on top of its owner's library. -MIR U, 6ED U +MI U, 6E U Fallow Wurm {2}{G} Creature - Wurm 4/4 When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card. -WTH U +WL U Fallowsage {3}{U} @@ -24003,20 +24479,20 @@ False Dawn Sorcery Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card. -APC R +AP R False Defeat {3}{W} Sorcery Return target creature card from your graveyard to the battlefield. -PTK C, ME3 U +PK C, ME3 U False Demise {2}{U} Enchantment - Aura Enchant creature When enchanted creature dies, return that card to the battlefield under your control. -ALL C (x2), MMQ U +AL C, MM U False Memories {1}{U} @@ -24028,45 +24504,45 @@ False Mourning {G} Sorcery Put target card from your graveyard on top of your library. -PTK U +PK U False Orders {R} Instant Cast False Orders only during the declare blockers step. Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice. -LEA C, LEB C, 2ED C +1E C, 2E C, 2U C False Peace {W} Sorcery Target player skips all combat phases of his or her next turn. -POR C, S99 U +PO C, P3 U False Prophet {2}{W}{W} Creature - Human Cleric 2/2 When False Prophet dies, exile all creatures. -PRO R, UDS R, COM R +PPR R, CG R, CMD R False Summoning {1}{U} Instant Counter target creature spell. -P02 C, ME4 C +P2 C, ME4 C Falter {1}{R} Instant Creatures without flying can't block this turn. -USG C +UZ C Familiar Ground {2}{G} Enchantment Each creature you control can't be blocked by more than one creature. -WTH U, 6ED U, 7ED U +WL U, 6E U, 7E U Familiar's Ruse {U}{U} @@ -24079,26 +24555,26 @@ Famine {3}{B}{B} Sorcery Famine deals 3 damage to each creature and each player. -PTK U, ME3 U +PK U, ME3 U Famished Ghoul {3}{B} Creature - Zombie 3/2 {1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard. -ODY U +OD U Fanatical Devotion {2}{W} Enchantment Sacrifice a creature: Regenerate target creature. -NEM C +NE C Fanatical Fever {2}{G}{G} Instant Target creature gets +3/+0 and gains trample until end of turn. -ICE U +IA U Fang Skulkin {2} @@ -24140,7 +24616,7 @@ Fanning the Flames Sorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to target creature or player. -STH U +ST U Far Wanderings {2}{G} @@ -24156,6 +24632,13 @@ Creature - Zombie When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn. DKA U +Farbog Explorer +{2}{W} +Creature - Human Scout +2/3 +Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) +AVR C + Farhaven Elf {2}{G} Creature - Elf Druid @@ -24168,28 +24651,28 @@ Farmstead Enchantment - Aura Enchant land Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." -LEA R, LEB R, 2ED R, 3ED R +1E R, 2E R, 2U R, 3E R Farrel's Mantle {2}{W} Enchantment - Aura Enchant creature Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn. -FEM U, ME2 U +FE U, ME2 U Farrel's Zealot {1}{W}{W} Creature - Human 2/2 Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn. -FEM C (x3), ME2 U +FE C, ME2 U Farrelite Priest {1}{W}{W} Creature - Human Cleric 1/3 {1}: Add {W} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step. -FEM U +FE U Farseek {1}{G} @@ -24208,7 +24691,7 @@ Fastbond Enchantment You may play any number of additional lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. -LEA R, LEB R, 2ED R, 3ED R, ME4 R +1E R, 2E R, 2U R, 3E R, ME4 R Fasting {W} @@ -24216,7 +24699,7 @@ Enchantment At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. When you draw a card, destroy Fasting. -DRK U +DK U Fatal Attraction {2}{R} @@ -24230,7 +24713,7 @@ Fatal Blow {B} Instant Destroy target creature that was dealt damage this turn. It can't be regenerated. -WTH C, 6ED C +WL C, 6E C Fatal Frenzy {2}{R} @@ -24242,7 +24725,7 @@ Fatal Lore {2}{B}{B} Sorcery An opponent chooses one - You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated. -ALL R +AL R Fatal Mutation {B} @@ -24278,7 +24761,7 @@ Creature - Illusion 1/3 Morph-Return two Islands you control to their owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Fathom Seer is turned face up, draw two cards. -TSP C, JVC C +TSP C, DD2 C Fathom Trawl {3}{U}{U} @@ -24290,20 +24773,20 @@ Fatigue {1}{U} Sorcery Target player skips his or her next draw step. -UDS C +CG C Fault Line {X}{R}{R} Instant Fault Line deals X damage to each creature without flying and each player. -USG R +UZ R Fault Riders {2}{R} Creature - Human Soldier 2/2 Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn. -PCY C +PR C Faultgrinder {6}{R} @@ -24312,7 +24795,7 @@ Creature - Elemental Trample When Faultgrinder enters the battlefield, destroy target land. Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -LRW C, COM C +LRW C, CMD C Fauna Shaman {1}{G} @@ -24348,14 +24831,20 @@ Enchantment - Aura Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.) -MIR U +MI U + +Favorable Winds +{1}{U} +Enchantment +Creatures you control with flying get +1/+1. +AVR U Fear {B}{B} Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, 6ED C, 7ED C, 8ED C, 9ED C, 10E C +1E C, 2E C, 2U C, 3E C, 4E C, IA C, 5E C, 6E C, 7E C, 8ED C, 9ED C, 10E C Feast of Blood {1}{B} @@ -24381,19 +24870,19 @@ Feast of the Unicorn Enchantment - Aura Enchant creature Enchanted creature gets +4/+0. -HML C (x2), 6ED C +HM C, 6E C Feast or Famine {3}{B} Instant Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonartifact, nonblack creature and it can't be regenerated. -ALL C (x2), MED C +AL C, MED C Fecundity {2}{G} Enchantment Whenever a creature dies, that creature's controller may draw a card. -USG U, BRB U, 8ED U +UZ U, BR U, 8ED U Feebleness {1}{B} @@ -24419,7 +24908,7 @@ Feedback Enchantment - Aura Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U Feedback Bolt {4}{R} @@ -24451,13 +24940,13 @@ Feint {R} Instant Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it. -LEG C +LE C Feldon's Cane {1} Artifact {T}, Exile Feldon's Cane: Shuffle your graveyard into your library. -ATQ U, CHR C, 5ED U, TSB S +AQ U, CH C, 5E U, TSB S Felidar Sovereign {4}{W}{W} @@ -24471,28 +24960,28 @@ Fellwar Stone {2} Artifact {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. -DRK U, 4ED U, 5ED U, 9ED U, ME3 C, COM U +DK U, 4E U, 5E U, 9ED U, ME3 C, CMD U Femeref Archers {2}{G} Creature - Human Archer 2/2 {T}: Femeref Archers deals 4 damage to target attacking creature with flying. -MIR U, 6ED U, 7ED U, 10E U +MI U, 6E U, 7E U, 10E U Femeref Enchantress {G}{W} Creature - Human Druid 1/2 Whenever an enchantment is put into a graveyard from the battlefield, draw a card. -VIS R +VI R Femeref Healer {1}{W} Creature - Human Cleric 1/1 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -MIR C +MI C Femeref Knight {2}{W} @@ -24500,20 +24989,20 @@ Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn. -MIR C +MI C Femeref Scouts {2}{W} Creature - Human Scout 1/4 -MIR C +MI C Fen Stalker {3}{B} Creature - Nightstalker 3/2 Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.) -PCY C +PR C Fencer Clique {2}{U}{U} @@ -24535,7 +25024,7 @@ Fend Off Instant Prevent all combat damage that would be dealt by target creature this turn. Cycling {2} ({2}, Discard this card: Draw a card.) -UDS C +CG C Fendeep Summoner {4}{B} @@ -24578,7 +25067,7 @@ Feral Instinct Instant Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. -VIS C +VI C Feral Lightning {3}{R}{R}{R} @@ -24599,7 +25088,7 @@ Feral Shadow Creature - Nightstalker 2/1 Flying -MIR C, POR C, 6ED C, S99 C, BTD C +MI C, PO C, 6E C, P3 C, BD C Feral Thallid {3}{G}{G}{G} @@ -24607,7 +25096,7 @@ Creature - Fungus 6/3 At the beginning of your upkeep, put a spore counter on Feral Thallid. Remove three spore counters from Feral Thallid: Regenerate Feral Thallid. -FEM U, ME2 C +FE U, ME2 C Feral Throwback {4}{G}{G} @@ -24615,7 +25104,7 @@ Creature - Beast 3/3 Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.) Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -PRO R, LGN R +PPR R, LGN R Ferocious Charge {2}{G} @@ -24629,13 +25118,13 @@ Ferocity Enchantment - Aura Enchant creature Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it. -MMQ C +MM C Feroz's Ban {6} Artifact Creature spells cost {2} more to cast. -HML R, 5ED R, 7ED R +HM R, 5E R, 7E R Ferropede {3} @@ -24656,8 +25145,8 @@ Fertile Ground {1}{G} Enchantment - Aura Enchant land -Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool. (in addition to the mana the land produces) -USG C, BRB C, INV C, 8ED C, LRW C, HOP C, PVC C +Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool. (In addition to the mana the land produces.) +UZ C, BR C, IN C, 8ED C, LRW C, HOP C, DDE C Fertile Imagination {2}{G}{G} @@ -24671,26 +25160,34 @@ Creature - Elemental 0/0 Fertilid enters the battlefield with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library. -MOR C, HOP C, ARC C, COM C +MOR C, HOP C, ARC C, CMD C + +Fervent Cathar +{2}{R} +Creature - Human Knight +2/1 +Haste +When Fervent Cathar enters the battlefield, target creature can't block this turn. +AVR C Fervent Charge {1}{W}{B}{R} Enchantment Whenever a creature you control attacks, it gets +2/+2 until end of turn. -APC R +AP R Fervent Denial {3}{U}{U} Instant Counter target spell. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY U +OD U Fervor {2}{R} Enchantment Creatures you control have haste. -WTH R, 6ED R, 7ED R +WL R, 6E R, 7E R Festercreep {1}{B} @@ -24713,7 +25210,7 @@ Festering Evil Enchantment At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. {B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player. -WTH U +WL U Festering Goblin {B} @@ -24735,20 +25232,20 @@ Enchantment - Aura Enchant creature At the beginning of your upkeep, you may put an infection counter on Festering Wound. At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound. -UDS U +CG U Festival {W} Instant Cast Festival only during an opponent's upkeep. Creatures can't attack this turn. -DRK C +DK C Festival of Trokin {W} Sorcery You gain 2 life for each creature you control. -P02 C +P2 C Festival of the Guildpact {X}{W} @@ -24768,7 +25265,15 @@ Fetid Horror Creature - Shade Horror 1/2 {B}: Fetid Horror gets +1/+1 until end of turn. -MIR C +MI C + +Fettergeist +{2}{U} +Creature - Spirit +3/4 +Flying +At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control. +AVR U Feudkiller's Verdict {4}{W}{W} @@ -24786,21 +25291,21 @@ Fevered Convulsions {B}{B} Enchantment {2}{B}{B}: Put a -1/-1 counter on target creature. -TMP R +TE R Fevered Strength {2}{B} Instant Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. -ALL C (x2), ME3 C +AL C, ME3 C Fickle Efreet {3}{R} Creature - Efreet 5/2 Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet. -PCY R +PR R Fiddlehead Kami {4}{G} @@ -24821,13 +25326,13 @@ Field Surgeon Creature - Human Cleric 1/1 Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. -UDS C +CG C Field of Dreams {U} World Enchantment Players play with the top card of their libraries revealed. -LEG R +LE R Field of Reality {2}{U} @@ -24841,7 +25346,7 @@ Field of Souls {2}{W}{W} Enchantment Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. -TMP R +TE R Fieldmist Borderpost {1}{W}{U} @@ -24879,7 +25384,7 @@ Fierce Empath Creature - Elf 1/1 When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library. -SCG C, ARC C, COM C +SCG C, ARC C, CMD C Fiery Bombardment {1}{R} @@ -24912,13 +25417,13 @@ Fiery Hellhound Creature - Elemental Hound 2/2 {R}: Fiery Hellhound gets +1/+0 until end of turn. -M10 C, M11 C, M12 C +M10 C, M11 C, M12 C, DDI C Fiery Justice {R}{G}{W} Sorcery Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. -ICE R, TSB S +IA R, TSB S Fiery Mantle {1}{R} @@ -24926,7 +25431,7 @@ Enchantment - Aura Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand. -USG C +UZ C Fiery Temper {1}{R}{R} @@ -24939,7 +25444,7 @@ Fight or Flight {3}{W} Enchantment At the beginning of each opponent's combat, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn. -INV R +IN R Fight to the Death {R}{W} @@ -24951,14 +25456,14 @@ Fighting Chance {R} Instant For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. -EXO R +EX R Fighting Drake {2}{U}{U} Creature - Drake 2/4 Flying -TMP U, 7ED U, 8ED U +TE U, 7E U, 8ED U Figure of Destiny {R/W} @@ -24973,7 +25478,7 @@ Figure of Destiny Avatar Vanguard Hand +0, life +3 {X}: Put a +1/+1 counter on target creature with fewer than X +1/+1 counters on it. -VG S +VAN S Filigree Angel {5}{W}{W}{U} @@ -25016,13 +25521,13 @@ Filthy Cur Creature - Hound 2/2 Whenever Filthy Cur is dealt damage, you lose that much life. -ODY C +OD C Final Fortune {R}{R} Instant Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. -MIR R, 6ED R, 7ED R +MI R, 6E R, 7E R Final Judgment {4}{W}{W} @@ -25047,7 +25552,7 @@ Final Strike Sorcery As an additional cost to cast Final Strike, sacrifice a creature. Final Strike deals damage to target opponent equal to the sacrificed creature's power. -POR R +PO R Final-Sting Faerie {3}{B} @@ -25074,41 +25579,41 @@ Ice Instant Tap target permanent. Draw a card. -APC U (x2), COM U +AP U, CMD U Fire Ambush {1}{R} Sorcery Fire Ambush deals 3 damage to target creature or player. -PTK C, ME3 C +PK C, ME3 C Fire Ants {2}{R} Creature - Insect 2/1 {T}: Fire Ants deals 1 damage to each other creature without flying. -USG U, BRB U +UZ U, BR U Fire Bowman {R} Creature - Human Soldier Archer 1/1 Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. -PTK U +PK U Fire Covenant {1}{B}{R} Instant As an additional cost to cast Fire Covenant, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures. -ICE U, MED U +IA U, MED U Fire Diamond {2} Artifact Fire Diamond enters the battlefield tapped. {T}: Add {R} to your mana pool. -MIR U, 6ED U, 7ED U +MI U, 6E U, 7E U Fire Dragon {6}{R}{R}{R} @@ -25116,7 +25621,7 @@ Creature - Dragon 6/6 Flying When Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you control to target creature. -POR R, ME2 R +PO R, ME2 R Fire Drake {1}{R}{R} @@ -25124,20 +25629,20 @@ Creature - Drake 1/2 Flying {R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn. -DRK U, CHR U, 5ED U, ME3 C +DK U, CH U, 5E U, ME3 C Fire Elemental {3}{R}{R} Creature - Elemental 5/4 -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 6ED U, S99 U, 7ED U +1E U, 2E U, 2U U, 3E U, 4E U, 6E U, P3 U, 7E U Fire Imp {2}{R} Creature - Imp 2/1 When Fire Imp enters the battlefield, it deals 2 damage to target creature. -POR U, ME4 U +PO U, ME4 U Fire Juggler {2}{R} @@ -25158,7 +25663,7 @@ Fire Snake Creature - Snake 3/1 When Fire Snake dies, destroy target land. -POR C +PO C Fire Sprites {1}{G} @@ -25166,13 +25671,13 @@ Creature - Faerie 1/1 Flying {G}, {T}: Add {R} to your mana pool. -LEG C, ME3 C +LE C, ME3 C Fire Tempest {5}{R}{R} Sorcery Fire Tempest deals 6 damage to each creature and each player. -POR R, S99 R, ME4 R +PO R, P3 R, ME4 R Fire Whip {1}{R} @@ -25180,13 +25685,13 @@ Enchantment - Aura Enchant creature you control Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player. -WTH C, TSB S +WL C, TSB S Fire and Brimstone {3}{W}{W} Instant Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you. -DRK U +DK U Fire at Will {R/W}{R/W}{R/W} @@ -25221,35 +25726,35 @@ Fireball Sorcery Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. Fireball costs {1} more to cast for each target beyond the first. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, BTD C, DST U, JVC U, M10 U, ARC U, M11 U, PD2 U, ME4 U, M12 U +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, BD C, DST U, DD2 U, M10 U, ARC U, M11 U, PD2 U, ME4 U, M12 U Fireblast {4}{R}{R} Instant You may sacrifice two Mountains rather than pay Fireblast's mana cost. Fireblast deals 4 damage to target creature or player. -VIS C, JVC C, PD2 C +VI C, DD2 C, PD2 C Firebolt {R} Sorcery Firebolt deals 2 damage to target creature or player. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY C, JVC C +OD C, DD2 C Firebrand Ranger {1}{R} Creature - Human Soldier 2/1 {G}, {T}: You may put a basic land card from your hand onto the battlefield. -INV U +IN U Firebreathing {R} Enchantment - Aura Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, MIR C, 5ED C, 6ED C, 9ED C, 10E C, M10 C, M12 C +1E C, 2E C, 2U C, 3E C, 4E C, MI C, 5E C, 6E C, 9ED C, 10E C, M10 C, M12 C Firecat Blitz {X}{R}{R} @@ -25264,7 +25769,7 @@ Creature - Insect 1/1 Flying {R}: Firefly gets +1/+0 until end of turn. -TMP U +TE U Firefright Mage {R} @@ -25303,14 +25808,14 @@ Fires of Yavimaya Enchantment Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. -INV U, HOP U, ARC U +IN U, HOP U, ARC U Firescreamer {3}{B} Creature - Kavu 2/2 {R}: Firescreamer gets +1/+0 until end of turn. -INV C +IN C Fireshrieker {3} @@ -25324,20 +25829,20 @@ Fireslinger Creature - Human Wizard 1/1 {T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you. -TMP C, JVC C +TE C, DD2 C Firespout {2}{R/G} Sorcery Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.) -SHM U, COM U +SHM U, CMD U Firestorm {R} Instant As an additional cost to cast Firestorm, discard X cards. Firestorm deals X damage to each of X target creatures and/or players. -WTH R +WL R Firestorm Hellkite {4}{U}{R} @@ -25345,7 +25850,7 @@ Creature - Dragon 6/6 Flying, trample Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -VIS R +VI R Firestorm Phoenix {4}{R}{R} @@ -25353,7 +25858,7 @@ Creature - Phoenix 3/2 Flying If Firestorm Phoenix would die, return Firestorm Phoenix to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in his or her hand and can't play it. -LEG R, ME3 R +LE R, ME3 R Firewake Sliver {1}{R}{G} @@ -25382,13 +25887,13 @@ Fishliver Oil Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.) -ARN C (x2), CHR C, 9ED C +AN C, CH C, 9ED C Fissure {3}{R}{R} Instant Destroy target creature or land. It can't be regenerated. -DRK C, 4ED C, MED C +DK C, 4E C, MED C Fissure Vent {3}{R}{R} @@ -25414,7 +25919,7 @@ Enchantment - Aura Enchant creature When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield. Enchanted creature has trample. -RAV C, COM C +RAV C, CMD C Fists of the Anvil {1}{R} @@ -25434,7 +25939,7 @@ Fit of Rage {1}{R} Sorcery Target creature gets +3/+3 and gains first strike until end of turn. -WTH C, 6ED C +WL C, 6E C Flagstones of Trokair Legendary Land @@ -25448,7 +25953,7 @@ Creature - Drake 2/3 Flying Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. -TMP U +TE U Flailing Manticore {3}{R} @@ -25457,7 +25962,7 @@ Creature - Manticore Flying, first strike {1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability. -MMQ R +MM R Flailing Ogre {2}{R} @@ -25465,7 +25970,7 @@ Creature - Ogre 3/3 {1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability. -MMQ U +MM U Flailing Soldier {R} @@ -25473,20 +25978,20 @@ Creature - Human Soldier 2/2 {1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability. -MMQ C +MM C Flame Burst {1}{R} Instant Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards. -ODY C +OD C Flame Elemental {2}{R}{R} Creature - Elemental 3/2 {R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature. -MIR U +MI U Flame Fusillade {3}{R} @@ -25506,20 +26011,20 @@ Flame Javelin Instant ({2/R} can be paid with any two mana or with {R}. This card's converted mana cost is 6.) Flame Javelin deals 4 damage to target creature or player. -SHM U, JVC U +SHM U, DD2 U Flame Jet {1}{R} Sorcery Flame Jet deals 3 damage to target player. Cycling {2} ({2}, Discard this card: Draw a card.) -UDS C +CG C Flame Rift {1}{R} Sorcery Flame Rift deals 4 damage to each player. -NEM C +NE C Flame Slash {R} @@ -25532,13 +26037,13 @@ Flame Spirit Creature - Elemental Spirit 2/3 {R}: Flame Spirit gets +1/+0 until end of turn. -ICE U, 5ED U, 6ED C, S00 C, ME2 U +IA U, 5E U, 6E C, P4 C, ME2 U Flame Wave {3}{R}{R}{R}{R} Sorcery Flame Wave deals 4 damage to target player and each creature he or she controls. -STH U, 9ED U +ST U, 9ED U Flame-Kin War Scout {3}{R} @@ -25601,7 +26106,7 @@ Flamekin Brawler Creature - Elemental Warrior 0/2 {R}: Flamekin Brawler gets +1/+0 until end of turn. -LRW C, JVC C +LRW C, DD2 C Flamekin Harbinger {R} @@ -25628,7 +26133,7 @@ Flameshot Sorcery You may discard a Mountain card rather than pay Flameshot's mana cost. Flameshot deals 3 damage divided as you choose among one, two, or three target creatures. -PCY U +PR U Flamestick Courier {2}{R} @@ -25643,20 +26148,20 @@ Flametongue Kavu Creature - Kavu 4/2 When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. -PLS U, JVC U, HOP U, COM U +PS U, DD2 U, HOP U, CMD U Flametongue Kavu Avatar Vanguard Hand +0, life -6 Whenever a nontoken creature enters the battlefield under your control, that creature deals X damage to target creature, where X is a number chosen at random from 0 to 4. -VG S +VAN S Flamewave Invoker {2}{R} Creature - Goblin Mutant 2/2 {7}{R}: Flamewave Invoker deals 5 damage to target player. -LGN C, 10E U, EVG U, JVC U +LGN C, 10E U, EVG U, DD2 U Flaming Gambit {X}{R} @@ -25671,21 +26176,21 @@ Enchantment - Aura Flash Enchant creature Enchanted creature gets +1/+0 and has first strike. -MMQ C +MM C Flanking Troops {2}{W}{W} Creature - Human Soldier 2/2 Whenever Flanking Troops attacks, you may tap target creature. -PTK U +PK U Flare {2}{R} Instant Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. -ICE C, MIR C, 5ED C +IA C, MI C, 5E C Flaring Flame-Kin {2}{R} @@ -25705,25 +26210,25 @@ Flash {1}{U} Instant You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}. -MIR R, 6ED R +MI R, 6E R Flash Conscription {5}{R} Instant -Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn. +Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn. RAV U Flash Counter {1}{U} Instant Counter target instant spell. -LEG C, 8ED C +LE C, 8ED C Flash Flood {U} Instant Choose one - Destroy target red permanent; or return target Mountain to its owner's hand. -LEG C, CHR C, ME3 U +LE C, CH C, ME3 U Flash Foliage {2}{G} @@ -25751,7 +26256,7 @@ Flashfires {3}{R} Sorcery Destroy all Plains. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, POR U, 6ED U, 8ED U, 9ED U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, PO U, 6E U, 8ED U, 9ED U Flashfreeze {1}{U} @@ -25763,7 +26268,7 @@ Flay {3}{B} Sorcery Target player discards a card at random. Then that player discards another card at random unless he or she pays {1}. -PCY C +PR C Flayed Nim {3}{B} @@ -25795,7 +26300,7 @@ Creature - Djinn 2/2 Flying At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you. -WTH C +WL C Fledgling Dragon {2}{R}{R} @@ -25817,7 +26322,7 @@ Fledgling Imp Creature - Imp 2/2 {B}, Discard a card: Fledgling Imp gains flying until end of turn. -ODY C +OD C Fledgling Mawcor {3}{U} @@ -25826,21 +26331,21 @@ Creature - Beast Flying {T}: Fledgling Mawcor deals 1 damage to target creature or player. Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -TSP U, JVC U +TSP U, DD2 U Fledgling Osprey {U} Creature - Bird 1/1 Fledgling Osprey has flying as long as it's enchanted. -UDS C +CG C Fleet-Footed Monk {1}{W} Creature - Human Monk 1/1 Fleet-Footed Monk can't be blocked by creatures with power 2 or greater. -POR C +PO C Fleetfoot Panther {1}{G}{W} @@ -25848,7 +26353,7 @@ Creature - Cat 3/4 Flash When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand. -PLS U, DDH U +PS U, DDH U Fleeting Aven {1}{U}{U} @@ -25863,7 +26368,7 @@ Fleeting Distraction Instant Target creature gets -1/-0 until end of turn. Draw a card. -ROE C +ROE C, AVR C Fleeting Image {2}{U} @@ -25871,7 +26376,7 @@ Creature - Illusion 2/1 Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Return Fleeting Image to its owner's hand. -ULG R, 7ED R, 8ED R, 9ED R +GU R, 7E R, 8ED R, 9ED R Flensermite {1}{B} @@ -25893,7 +26398,7 @@ Flesh Reaver Creature - Horror 4/4 Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. -USG U +UZ U Flesh-Eater Imp {3}{B} @@ -25909,7 +26414,7 @@ Fleshbag Marauder Creature - Zombie Warrior 3/1 When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. -ALA U, GVL U, COM U +ALA U, DDD U, CMD U Fleshformer {2}{B} @@ -25936,7 +26441,7 @@ Flicker {1}{W} Sorcery Exile target nontoken permanent, then return it to the battlefield under its owner's control. -UDS R +CG R Flickerform {1}{W} @@ -25960,7 +26465,7 @@ Enchant creature As Flickering Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. {W}: Return Flickering Ward to its owner's hand. -TMP U +TE U Flickerwisp {1}{W}{W} @@ -25975,7 +26480,7 @@ Flight Enchantment - Aura Enchant creature Enchanted creature has flying. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, S00 C, 7ED C, 8ED C, 9ED C, M12 C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, 6E C, P4 C, 7E C, 8ED C, 9ED C, M12 C Flight Spellbomb {1} @@ -25997,14 +26502,14 @@ Fling Instant As an additional cost to cast Fling, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to target creature or player. -STH C, M11 C, M12 C, DKA C +ST C, M11 C, M12 C, DKA C Flint Golem {4} Artifact Creature - Golem 2/3 Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard. -NEM U +NE U Floating Shield {2}{W} @@ -26026,13 +26531,13 @@ Flood {U} Enchantment {U}{U}: Tap target creature without flying. -DRK U, 4ED C, 5ED C, BRB C +DK U, 4E C, 5E C, BR C Flood Plain Land Flood Plain enters the battlefield tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. -MIR U +MI U, DDI U Floodbringer {1}{U} @@ -26061,7 +26566,7 @@ Flooded Shoreline {U}{U} Enchantment {U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand. -VIS R +VI R Flooded Strand Land @@ -26072,7 +26577,7 @@ Flooded Woodlands {2}{U}{B} Enchantment Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking. -ICE R +IA R Floodgate {3}{U} @@ -26081,20 +26586,20 @@ Creature - Wall Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying. -MIR U +MI U Floodwater Dam {3} Artifact {X}{X}{1}, {T}: Tap X target lands. -ALL R, ME4 R +AL R, ME4 R Floral Spuzzem {3}{G} Creature - Elemental 2/2 Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn. -LEG U +LE U Flourishing Defenses {4}{G} @@ -26114,28 +26619,35 @@ Creature - Insect 2/2 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Flow of Maggots can't be blocked by non-Wall creatures. -ICE R +IA R Flowering Field {1}{W} Enchantment - Aura Enchant land Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." -PCY U +PR U + +Flowering Lumberknot +{3}{G} +Creature - Treefolk +5/5 +Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond. +AVR C Flowstone Armor {3} Artifact You may choose not to untap Flowstone Armor during your untap step. {3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped. -NEM U +NE U Flowstone Blade {R} Enchantment - Aura Enchant creature {R}: Enchanted creature gets +1/-1 until end of turn. -STH C +ST C Flowstone Channeler {2}{R} @@ -26149,14 +26661,14 @@ Flowstone Charger Creature - Beast 2/5 Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. -APC U +AP U Flowstone Crusher {3}{R}{R} Creature - Beast 4/4 {R}: Flowstone Crusher gets +1/-1 until end of turn. -NEM C, 9ED U +NE C, 9ED U Flowstone Embrace {1}{R} @@ -26170,14 +26682,14 @@ Flowstone Flood Sorcery Buyback-Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target land. -EXO U +EX U Flowstone Giant {2}{R}{R} Creature - Giant 3/3 {R}: Flowstone Giant gets +2/-2 until end of turn. -TMP C +TE C Flowstone Hellion {4}{R} @@ -26185,7 +26697,7 @@ Creature - Hellion Beast 3/3 Haste {0}: Flowstone Hellion gets +1/-1 until end of turn. -STH U +ST U Flowstone Mauler {4}{R}{R} @@ -26193,60 +26705,60 @@ Creature - Beast 4/5 Trample {R}: Flowstone Mauler gets +1/-1 until end of turn. -STH R +ST R Flowstone Overseer {2}{R}{R}{R} Creature - Beast 4/4 {R}{R}: Target creature gets +1/-1 until end of turn. -NEM R +NE R Flowstone Salamander {3}{R}{R} Creature - Salamander 3/4 {R}: Flowstone Salamander deals 1 damage to target creature blocking it. -TMP U +TE U Flowstone Sculpture {6} Artifact Creature - Shapeshifter 4/4 {2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.) -TMP R +TE R Flowstone Shambler {2}{R} Creature - Beast 2/2 {R}: Flowstone Shambler gets +1/-1 until end of turn. -STH C, 9ED C +ST C, 9ED C Flowstone Slide {X}{2}{R}{R} Sorcery All creatures get +X/-X until end of turn. -NEM R, 9ED R, 10E R +NE R, 9ED R, 10E R Flowstone Strike {1}{R} Instant Target creature gets +1/-1 and gains haste until end of turn. -NEM C +NE C Flowstone Surge {1}{R} Enchantment Creatures you control get +1/-1. -NEM U +NE U Flowstone Thopter {7} Artifact Creature - Thopter 4/4 {1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn. -NEM U +NE U Flowstone Wall {2}{R} @@ -26254,7 +26766,7 @@ Creature - Wall 0/6 Defender (This creature can't attack.) {R}: Flowstone Wall gets +1/-1 until end of turn. -NEM C +NE C Flowstone Wyvern {3}{R}{R} @@ -26262,13 +26774,13 @@ Creature - Drake 3/3 Flying {R}: Flowstone Wyvern gets +2/-2 until end of turn. -TMP R +TE R Fluctuator {2} Artifact Cycling abilities you activate cost you up to {2} less to activate. -USG R +UZ R Flurry of Wings {G}{W}{U} @@ -26281,33 +26793,33 @@ Flusterstorm Instant Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) -COM R +CMD R Flux {2}{U} Sorcery Each player discards any number of cards, then draws that many cards. Draw a card. -POR U, WTH C +PO U, WL C Flying Carpet {4} Artifact {2}, {T}: Target creature gains flying until end of turn. -ARN U, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, ME4 C +AN U, 3E R, 4E R, 5E R, 6E R, 7E R, 8ED R, ME4 C Flying Men {U} Creature - Human 1/1 Flying -ARN C, TSB S +AN C, TSB S Fodder Cannon {4} Artifact {4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature. -UDS U, 8ED U +CG U, 8ED U Fodder Launch {3}{B} @@ -26320,7 +26832,7 @@ Fog {G} Instant Prevent all combat damage that would be dealt this turn. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, MIR C, 5ED C, 6ED C, BTD C, 7ED C, M10 C, ARC C, M11 C, ME4 C, M12 C +1E C, 2E C, 2U C, 3E C, 4E C, MI C, 5E C, 6E C, BD C, 7E C, M10 C, ARC C, M11 C, ME4 C, M12 C Fog Bank {1}{U} @@ -26328,7 +26840,7 @@ Creature - Wall 0/2 Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank. -USG U, COM U +UZ U, CMD U Fog Elemental {2}{U} @@ -26336,14 +26848,14 @@ Creature - Elemental 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat. -WTH C, 6ED C, BTD C, 10E U +WL C, 6E C, BD C, 10E U Fog Patch {1}{G} Instant Cast Fog Patch only during the declare blockers step. Attacking creatures become blocked. (This spell works on unblockable creatures.) -NEM C +NE C Fog of Gnats {B}{B} @@ -26351,14 +26863,14 @@ Creature - Insect 1/1 Flying {B}: Regenerate Fog of Gnats. -ULG C +GU C Foil {2}{U}{U} Instant You may discard an Island card and another card rather than pay Foil's mana cost. Counter target spell. -PCY U, EVT U +PR U, DDF U Fold into AEther {2}{U}{U} @@ -26378,14 +26890,14 @@ Folk of An-Havva Creature - Human 1/1 Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. -HML C (x2) +HM C Folk of the Pines {4}{G} Creature - Dryad 2/5 {1}{G}: Folk of the Pines gets +1/+0 until end of turn. -ICE C, ME2 C +IA C, ME2 C Followed Footsteps {3}{U}{U} @@ -26410,7 +26922,7 @@ Food Chain {2}{G} Enchantment Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells. -MMQ R +MM R Fool's Demise {4}{U} @@ -26424,20 +26936,20 @@ Fool's Tome {4} Artifact {2}, {T}: Draw a card. Activate this ability only if you have no cards in hand. -TMP R +TE R Foot Soldiers {3}{W} Creature - Human Soldier 2/4 -POR C, S99 C, 9ED C +PO C, P3 C, 9ED C Footbottom Feast {2}{B} Instant Put any number of target creature cards from your graveyard on top of your library. Draw a card. -LRW C, COM C +LRW C, CMD C Foothill Guide {W} @@ -26458,14 +26970,14 @@ Foratog Creature - Atog 1/2 {G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. -MIR U, 8ED U +MI U, 8ED U Forbid {1}{U}{U} Instant Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell. -EXO U +EX U Forbidden Alchemy {2}{U} @@ -26479,14 +26991,14 @@ Forbidden Crypt Enchantment If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead. -MIR R, 6ED R +MI R, 6E R Forbidden Lore {2}{G} Enchantment - Aura Enchant land Enchanted land has "{T}: Target creature gets +2/+1 until end of turn." -ICE R, ME2 U +IA R, ME2 U Forbidden Orchard Land @@ -26498,14 +27010,14 @@ Forbidden Ritual {2}{B}{B} Sorcery Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times. -VIS R +VI R Forbidding Watchtower Land Forbidding Watchtower enters the battlefield tapped. {T}: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. -ULG U, 10E U +GU U, 10E U Force Bubble {2}{W}{W} @@ -26519,14 +27031,14 @@ Force Spike {U} Instant Counter target spell unless its controller pays {1}. -LEG C, 5ED C, 7ED C, ME3 C +LE C, 5E C, 7E C, ME3 C Force Void {2}{U} Instant Counter target spell unless its controller pays {1}. Draw a card at the beginning of the next turn's upkeep. -ICE U +IA U Force of Nature {2}{G}{G}{G}{G} @@ -26534,7 +27046,7 @@ Creature - Elemental 8/8 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, BTD R, 9ED R, ME4 R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, BD R, 9ED R, ME4 R Force of Savagery {2}{G} @@ -26548,7 +27060,7 @@ Force of Will Instant You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost. Counter target spell. -ALL U, MED R +AL U, MED R Forced Fruition {4}{U}{U} @@ -26560,13 +27072,13 @@ Forced March {X}{B}{B}{B} Sorcery Destroy all creatures with converted mana cost X or less. -MMQ R +MM R Forced Retreat {2}{U} Sorcery Put target creature on top of its owner's library. -PTK C, ME3 C +PK C, ME3 C Forced Worship {1}{W} @@ -26580,7 +27092,7 @@ Forcefield {3} Artifact {1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. -LEA R, LEB R, 2ED R, MED R +1E R, 2E R, 2U R, MED R Forcemage Advocate {1}{G} @@ -26600,32 +27112,32 @@ Foreshadow Instant Name a card, then put the top card of target opponent's library into his or her graveyard. If that card is the named card, you draw a card. Draw a card at the beginning of the next turn's upkeep. -VIS U +VI U Foresight {1}{U} Sorcery Search your library for three cards, exile them, then shuffle your library. Draw a card at the beginning of the next turn's upkeep. -ALL C (x2) +AL C Forest Basic Land - Forest G -LEA L (x2), LEB L (x3), 2ED L (x3), 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x9), S00 L (x2), INV L (x4), BTD L (x3), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), EVG L (x4), SHM L (x4), ALA L (x4), M10 L (x4), HOP L (x5), ME3 L (x3), ZEN L (x8), GVL L (x4), H09 L, PVC L (x2), ROE L (x4), ARC L (x3), M11 L (x4), SOM L (x4), MBS L (x2), DDG L (x4), NPH L (x2), COM L (x4), M12 L (x4), DDH L (x2), ISD L (x3) +1E L, 2E L, 2U L, 3E L, 4E L, IA L, MI L, 5E L, PO L, TE L, P2 L, UGL C, UZ L (x4), 6E L (x4), PK L (x3), P3 L (x4), MM L (x4), BR L, P4 L, IN L (x4), BD L, 7E L (x4), OD L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), EVG L (x4), SHM L (x4), ALA L (x4), M10 L (x4), HOP L (x5), ME3 L (x3), ZEN L (x4), DDD L (x4), H09 L, DDE L (x2), ROE L (x4), ARC L (x3), M11 L (x4), SOM L (x4), MBS L (x2), DDG L (x4), NPH L (x2), CMD L (x4), M12 L (x4), DDH L (x2), ISD L (x3), AVR L (x3) Forest Bear {1}{G} Creature - Bear 2/2 -PTK C +PK C Forethought Amulet {5} Artifact At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}. If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead. -LEG R +LE R Forfend {1}{W} @@ -26651,7 +27163,7 @@ Forget {U}{U} Sorcery Target player discards two cards, then draws as many cards as he or she discarded this way. -HML R, 5ED R, 6ED R +HM R, 5E R, 6E R Forgotten Ancient {3}{G} @@ -26666,26 +27178,26 @@ Land Forgotten Cave enters the battlefield tapped. {T}: Add {R} to your mana pool. Cycling {R} ({R}, Discard this card: Draw a card.) -ONS C, EVG C, COM C +ONS C, EVG C, CMD C Forgotten Harvest {1}{G} Enchantment At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature. -PCY R +PR R Forgotten Lore {G} Sorcery Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand. -ICE U, ME2 U +IA U, ME2 U Foriysian Brigade {3}{W} Creature - Human Soldier 2/4 Foriysian Brigade can block an additional creature. -WTH U +WL U Foriysian Interceptor {3}{W} @@ -26708,7 +27220,7 @@ Fork {R}{R} Instant Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. -LEA R, LEB R, 2ED R, 3ED R, ME4 R +1E R, 2E R, 2U R, 3E R, ME4 R Forked Bolt {R} @@ -26720,7 +27232,7 @@ Forked Lightning {3}{R} Sorcery Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures. -POR R, ME3 U +PO R, ME3 U Forked-Branch Garami {3}{G}{G} @@ -26735,21 +27247,21 @@ Enchantment At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player. At the beginning of each end step, your life total becomes 5. Creatures without flying can't attack you. -SCG R, 9ED R, FVD R +SCG R, 9ED R, DRB R Formation {1}{W} Instant Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep. -ICE R +IA R Forsaken City Land Forsaken City doesn't untap during your untap step. At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. {T}: Add one mana of any color to your mana pool. -PLS R +PS R Forsaken Wastes {2}{B} @@ -26757,13 +27269,13 @@ World Enchantment Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life. -MIR R +MI R Fortified Area {1}{W}{W} Enchantment Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -LEG U, 4ED C +LE U, 4E C Fortify {2}{W} @@ -26777,7 +27289,7 @@ Enchantment - Aura Enchant creature Sacrifice a Forest: Regenerate enchanted creature. When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand. -USG C +UZ C Fortress Crab {3}{U} @@ -26803,7 +27315,7 @@ Foster {2}{G}{G} Enchantment Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard. -MMQ R +MM R Foul Familiar {2}{B} @@ -26811,7 +27323,7 @@ Creature - Spirit 3/1 Foul Familiar can't block. {B}, Pay 1 life: Return Foul Familiar to its owner's hand. -ICE C, ME2 C +IA C, ME2 C Foul Imp {B}{B} @@ -26819,14 +27331,14 @@ Creature - Imp 2/2 Flying When Foul Imp enters the battlefield, you lose 2 life. -STH C, 7ED U, 9ED C, DVD C +ST C, 7E U, 9ED C, DDC C Foul Presence {2}{B} Enchantment - Aura Enchant creature Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn." -APC U +AP U Foul Spirit {2}{B} @@ -26834,34 +27346,34 @@ Creature - Spirit 3/2 Flying When Foul Spirit enters the battlefield, sacrifice a land. -P02 U, ME4 C +P2 U, ME4 C Fountain Watch {3}{W}{W} Creature - Human Cleric 2/4 Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.) -MMQ R +MM R Fountain of Cho Land Fountain of Cho enters the battlefield tapped. {T}: Put a storage counter on Fountain of Cho. {T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way. -MMQ U +MM U Fountain of Youth {0} Artifact {2}, {T}: You gain 1 life. -DRK U, CHR C, 5ED U, 6ED U, 10E U +DK U, CH C, 5E U, 6E U, 10E U Foxfire {2}{G} Instant Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep. -ICE C, 5ED C +IA C, 5E C Foxfire Oak {5}{G} @@ -26888,7 +27400,7 @@ Frankenstein's Monster Creature - Zombie 0/1 As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. -DRK R +DK R Frantic Purification {2}{W} @@ -26908,7 +27420,7 @@ Frantic Search {2}{U} Instant Draw two cards, then discard two cards. Untap up to three lands. -ULG C +GU C Frazzle {3}{U} @@ -26937,7 +27449,7 @@ Freewind Falcon Creature - Bird 1/1 Flying, protection from red -VIS C +VI C Frenetic Efreet {1}{U}{R} @@ -26945,21 +27457,21 @@ Creature - Efreet 2/1 Flying {0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) -MIR R +MI R Frenetic Efreet Avatar Vanguard Hand -1, life -3 Each permanent you control has phasing. (It phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your end step, flip a coin. If you win the flip, take an extra turn after this one. -VG S +VAN S Frenetic Ogre {4}{R} Creature - Ogre 2/3 {R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn. -ODY U +OD U Frenetic Raptor {5}{R} @@ -26986,7 +27498,7 @@ Frenzied Tilling {3}{R}{G} Sorcery Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -INV C +IN C Frenzy Sliver {1}{B} @@ -27005,21 +27517,21 @@ Fresh Volunteers {1}{W} Creature - Human Rebel 2/2 -MMQ C +MM C Freyalise Supplicant {1}{G} Creature - Human Cleric 1/1 {T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down. -ICE U +IA U Freyalise's Charm {G}{G} Enchantment Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card. {G}{G}: Return Freyalise's Charm to its owner's hand. -ICE U +IA U Freyalise's Radiance {1}{G} @@ -27033,7 +27545,7 @@ Freyalise's Winds Enchantment Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead. -ICE R, ME3 R +IA R, ME3 R Frightcrawler {1}{B} @@ -27041,7 +27553,7 @@ Creature - Horror 1/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Threshold - As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block. -ODY C +OD C Frightful Delusion {2}{U} @@ -27063,14 +27575,14 @@ Enchantment - Aura Enchant creature When Frog Tongue enters the battlefield, draw a card. Enchanted creature has reach. (It can block creatures with flying.) -TMP C +TE C Frogmite {4} Artifact Creature - Frog 2/2 Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -MRD C, EVT C +MRD C, DDF C Frogtosser Banneret {1}{B} @@ -27114,7 +27626,7 @@ Frost Giant Creature - Giant 4/4 Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) -LEG U, ME3 U +LE U, ME3 U Frost Marsh Snow Land @@ -27186,7 +27698,7 @@ Frozen Shade Creature - Shade 0/1 {B}: Frozen Shade gets +1/+1 until end of turn. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C Frozen Solid {1}{U}{U} @@ -27200,7 +27712,7 @@ Fruition {G} Sorcery You gain 1 life for each Forest on the battlefield. -POR C +PO C Fuel for the Cause {2}{U}{U} @@ -27213,7 +27725,7 @@ Fugitive Druid Creature - Human Druid 3/2 Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. -TMP R +TE R Fugitive Wizard {U} @@ -27225,7 +27737,7 @@ Fugue {3}{B}{B} Sorcery Target player discards three cards. -EXO U, 7ED U +EX U, 7E U Fulgent Distraction {2}{W} @@ -27252,7 +27764,7 @@ Fumarole Sorcery As an additional cost to cast Fumarole, pay 3 life. Destroy target creature and target land. -ICE U, ME2 U +IA U, ME2 U Fume Spitter {B} @@ -27273,14 +27785,14 @@ Funeral Charm {B} Instant Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. -VIS C, TSB S +VI C, TSB S Funeral March {1}{B}{B} Enchantment - Aura Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature. -HML C, 5ED C, ME2 C +HM C, 5E C, ME2 C Funeral Pyre {W} @@ -27301,14 +27813,14 @@ Fungal Bloom {G}{G} Enchantment {G}{G}: Put a spore counter on target Fungus. -FEM R, ME2 R +FE R, ME2 R Fungal Reaches Land {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Fungal Reaches. {1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G} to your mana pool. -TSP U, COM U +TSP U, CMD U Fungal Shambler {4}{G}{U}{B} @@ -27316,14 +27828,14 @@ Creature - Fungus Beast 6/4 Trample Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card. -PRO R, APC R +PPR R, AP R Fungus Elemental {3}{G} Creature - Fungus Elemental 3/3 {G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate this ability only if Fungus Elemental entered the battlefield this turn. -WTH R +WL R Fungus Sliver {3}{G} @@ -27337,20 +27849,20 @@ Fungusaur Creature - Fungus Lizard 2/2 Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 8ED R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, 8ED R Furious Assault {2}{R} Enchantment Whenever you cast a creature spell, Furious Assault deals 1 damage to target player. -MMQ C +MM C Furnace Brood {3}{R} Creature - Elemental 3/3 {R}: Target creature can't be regenerated this turn. -EXO C +EX C Furnace Celebration {1}{R}{R} @@ -27380,7 +27892,7 @@ Creature - Spirit 1/1 Haste {R}: Furnace Spirit gets +1/+0 until end of turn. -STH C +ST C Furnace Whelp {2}{R}{R} @@ -27388,13 +27900,13 @@ Creature - Dragon 2/2 Flying {R}: Furnace Whelp gets +1/+0 until end of turn. -5DN U, 10E U, JVC U, ARC U, COM U +5DN U, 10E U, DD2 U, ARC U, CMD U Furnace of Rath {1}{R}{R}{R} Enchantment If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. -TMP R, 8ED R, 9ED R, 10E R, HOP R +TE R, 8ED R, 9ED R, 10E R, HOP R Furor of the Bitten {R} @@ -27459,7 +27971,7 @@ Creature - Squid Beast Flying Fylamarid can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. -TMP U +TE U Fylgja {W} @@ -27468,41 +27980,41 @@ Enchant creature Fylgja enters the battlefield with four healing counters on it. Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. {2}{W}: Put a healing counter on Fylgja. -ICE C +IA C Fyndhorn Bow {2} Artifact {3}, {T}: Target creature gains first strike until end of turn. -ICE U +IA U Fyndhorn Brownie {2}{G} Creature - Ouphe 1/1 {2}{G}, {T}: Untap target creature. -ICE C, 6ED C +IA C, 6E C Fyndhorn Druid {2}{G} Creature - Elf Druid 2/2 When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life. -ALL C (x2) +AL C Fyndhorn Elder {2}{G} Creature - Elf Druid 1/1 {T}: Add {G}{G} to your mana pool. -ICE U, 5ED U, 6ED U, 7ED U, 8ED U +IA U, 5E U, 6E U, 7E U, 8ED U Fyndhorn Elves {G} Creature - Elf Druid 1/1 {T}: Add {G} to your mana pool. -ICE C, MED C +IA C, MED C Fyndhorn Pollen {2}{G} @@ -27510,14 +28022,14 @@ Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0. {1}{G}: All creatures get -1/-0 until end of turn. -ICE R, ME2 R +IA R, ME2 R Gabriel Angelfire {3}{G}{G}{W}{W} Legendary Creature - Angel 4/4 At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) -LEG R, CHR R, ME3 R +LE R, CH R, ME3 R Gaddock Teeg {G}{W} @@ -27538,14 +28050,14 @@ Gaea's Avenger Creature - Treefolk 1+*/1+* Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control. -ATQ R, ME4 U +AQ R, ME4 U Gaea's Balance {3}{G} Sorcery As an additional cost to cast Gaea's Balance, sacrifice five lands. Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library. -APC U +AP U Gaea's Blessing {1}{G} @@ -27553,18 +28065,18 @@ Sorcery Target player shuffles up to three target cards from his or her graveyard into his or her library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library. -WTH U, TSB S +WL U, TSB S Gaea's Bounty {2}{G} Sorcery Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library. -USG C +UZ C Gaea's Cradle Legendary Land {T}: Add {G} to your mana pool for each creature you control. -USG R +UZ R Gaea's Embrace {2}{G}{G} @@ -27572,14 +28084,14 @@ Enchantment - Aura Enchant creature Enchanted creature gets +3/+3 and has trample. {G}: Regenerate enchanted creature. -USG U +UZ U Gaea's Herald {1}{G} Creature - Elf 1/1 Creature spells can't be countered. -PLS R, 8ED R, 10E R +PS R, 8ED R, 10E R Gaea's Liege {3}{G}{G}{G} @@ -27587,13 +28099,13 @@ Creature - Avatar */* As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, TSB S +1E R, 2E R, 2U R, 3E R, 4E R, TSB S Gaea's Might {G} Instant Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control. -PLS C +PS C Gaea's Revenge {5}{G}{G} @@ -27609,20 +28121,20 @@ Gaea's Skyfolk Creature - Elf Merfolk 2/2 Flying -APC C +AP C Gaea's Touch {G}{G} Enchantment You may play an additional land during your turn if that land is a basic Forest. Sacrifice Gaea's Touch: Add {G}{G} to your mana pool. -DRK C, ME3 U +DK C, ME3 U Gainsay {1}{U} Instant Counter target blue spell. -PLS U +PS U Gale Force {4}{G} @@ -27636,21 +28148,21 @@ Creature - Kithkin Wizard 3/3 Flying Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. -LRW R +LRW R, DDI R Galina's Knight {W}{U} Creature - Merfolk Knight 2/2 Protection from red -INV C +IN C Gallantry {1}{W} Instant Target blocking creature gets +4/+4 until end of turn. Draw a card. -TMP U, ODY U +TE U, OD U Gallowbraid {3}{B}{B} @@ -27658,7 +28170,7 @@ Legendary Creature - Horror 5/5 Trample Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -WTH R +WL R Gallows Warden {4}{W} @@ -27668,6 +28180,20 @@ Flying Other Spirit creatures you control get +0/+1. ISD U +Gallows at Willow Hill +{3} +Artifact +{3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. +AVR R + +Galvanic Alchemist +{2}{U} +Creature - Human Wizard +1/4 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature." +AVR C + Galvanic Arc {2}{R} Enchantment - Aura @@ -27710,19 +28236,19 @@ Gamble {R} Sorcery Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library. -USG R +UZ R Game Preserve {2}{G} Enchantment At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control. -MMQ R +MM R Game of Chaos {R}{R}{R} Sorcery Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. -ICE R, 5ED R +IA R, 5E R Game-Trail Changeling {3}{G}{G} @@ -27737,14 +28263,21 @@ Gamekeeper Creature - Elf 2/2 When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. -UDS U +CG U + +Gang of Devils +{5}{R} +Creature - Devil +3/3 +When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players. +AVR U Gang of Elk {5}{G} Creature - Elk Beast 5/4 Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. -ULG U, 7ED U +GU U, 7E U Gangrenous Goliath {3}{B}{B} @@ -27758,7 +28291,7 @@ Gangrenous Zombies Creature - Zombie 2/2 {T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead. -ICE C, ME2 C +IA C, ME2 C Gargantuan Gorilla {4}{G}{G}{G} @@ -27766,7 +28299,7 @@ Creature - Ape 7/7 At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you. {T}: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla. -ALL R, MED R +AL R, MED R Gargoyle Castle Land @@ -27805,7 +28338,7 @@ Planeswalker - Garruk [+1] Untap two target lands. [-1] Put a 3/3 green Beast creature token onto the battlefield. [-4] Creatures you control get +3/+3 and gain trample until end of turn. -LRW R, M10 M, GVL M, M11 M, COM M +LRW R, M10 M, DDD M, M11 M, CMD M Garruk's Companion {G}{G} @@ -27861,7 +28394,7 @@ Gaseous Form Enchantment - Aura Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. -LEG C, 4ED C, 5ED C, TMP C, 6ED C, BTD C +LE C, 4E C, 5E C, TE C, 6E C, BD C Gate Hound {2}{W} @@ -27874,7 +28407,7 @@ Gate to Phyrexia {B}{B} Enchantment Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn. -ATQ U, ME4 U +AQ U, ME4 U Gate to the AEther {6} @@ -27944,22 +28477,22 @@ Gauntlet of Might {4} Artifact Red creatures get +1/+1. -Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool. (in addition to the mana the land produces) -LEA R, LEB R, 2ED R, ME4 R +Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool. (In addition to the mana the land produces.) +1E R, 2E R, 2U R, ME4 R Gauntlet of Power {5} Artifact As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. -Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool. (in addition to the mana the land produces) +Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool. (In addition to the mana the land produces.) TSP R Gauntlets of Chaos {5} Artifact {5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them. -LEG R, CHR R, 5ED R, ME3 R +LE R, CH R, 5E R, ME3 R Gavony Ironwright {2}{W} @@ -27992,7 +28525,7 @@ Gaze of Pain {1}{B} Sorcery Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn. -ICE C +IA C Gaze of the Gorgon {3}{B/G} @@ -28001,6 +28534,20 @@ Instant Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn. RAV C +Geist Snatch +{2}{U}{U} +Instant +Counter target creature spell. Put a 1/1 blue Spirit creature token with flying onto the battlefield. +AVR C + +Geist Trappers +{4}{G} +Creature - Human Warrior +3/5 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Geist Trappers is paired with another creature, both creatures have reach. +AVR C + Geist of Saint Traft {1}{W}{U} Legendary Creature - Spirit Cleric @@ -28131,14 +28678,14 @@ Gemstone Mine Land Gemstone Mine enters the battlefield with three mining counters on it. {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it. -WTH U, TSB S +WL U, TSB S General Jarkeld {3}{W} Legendary Creature - Human Soldier 1/2 {T}: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step. -ICE R +IA R General's Kabuto {4} @@ -28152,7 +28699,7 @@ General's Regalia {3} Artifact {3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead. -MMQ R +MM R Genesis {4}{G} @@ -28179,7 +28726,7 @@ Enchantment - Aura Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand. -BOK U, GVL U +BOK U, DDD U Genju of the Falls {U} @@ -28195,7 +28742,7 @@ Enchantment - Aura Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand. -BOK U, GVL U +BOK U, DDD U Genju of the Fields {W} @@ -28232,7 +28779,7 @@ Land Geothermal Crevice enters the battlefield tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool. -INV C +IN C Geralf's Messenger {B}{B}{B} @@ -28255,7 +28802,7 @@ Gerrard Vanguard Hand -4, life +0 At the beginning of your draw step, draw an additional card. -VG S +VAN S Gerrard Capashen {3}{W}{W} @@ -28263,38 +28810,38 @@ Legendary Creature - Human Soldier 3/4 At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. {3}{W}: Tap target creature. Activate this ability only if Gerrard Capashen is attacking. -APC R, PVC R +AP R, DDE R Gerrard's Battle Cry {W} Enchantment {2}{W}: Creatures you control get +1/+1 until end of turn. -TMP R +TE R Gerrard's Command {G}{W} Instant Untap target creature. It gets +3/+3 until end of turn. -PLS C, PVC C +PS C, DDE C Gerrard's Irregulars {4}{R} Creature - Human Soldier 4/2 Trample, haste -MMQ C +MM C Gerrard's Verdict {W}{B} Sorcery Target player discards two cards. You gain 3 life for each land card discarded this way. -APC U +AP U Gerrard's Wisdom {2}{W}{W} Sorcery You gain 2 life for each card in your hand. -WTH U, S99 R, 7ED U +WL U, P3 R, 7E U Geth's Grimoire {4} @@ -28321,7 +28868,7 @@ Geyser Glider Creature - Elemental Beast 4/4 Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. -ZEN U +ZEN U, DDI U Ghalma's Warden {3}{W} @@ -28342,7 +28889,7 @@ Ghastly Demise {B} Instant Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. -ODY C +OD C Ghastly Discovery {2}{U} @@ -28366,35 +28913,35 @@ Legendary Creature - Fungus Shaman Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from a creature you control: Put a 1/1 green Saproling creature token onto the battlefield. {1}, Sacrifice a creature: Put a +1/+1 counter on target creature. -COM M +CMD M Ghazban Ogre {G} Creature - Ogre 2/2 At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazban Ogre. -ARN C, CHR C, 5ED C, MED C +AN C, CH C, 5E C, MED C Ghitu Encampment Land Ghitu Encampment enters the battlefield tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.) -ULG U, 10E U, PD2 U +GU U, 10E U, PD2 U Ghitu Fire {X}{R} Sorcery You may cast Ghitu Fire any time you could cast an instant if you pay {2} more to cast it. Ghitu Fire deals X damage to target creature or player. -INV R +IN R Ghitu Fire-Eater {2}{R} Creature - Human Nomad 2/2 {T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player. -ULG U, 7ED U +GU U, 7E U Ghitu Firebreathing {1}{R} @@ -28411,13 +28958,13 @@ Creature - Human Nomad 2/2 Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Ghitu Slinger enters the battlefield, it deals 2 damage to target creature or player. -ULG C +GU C Ghitu War Cry {2}{R} Enchantment {R}: Target creature gets +1/+0 until end of turn. -ULG U +GU U Ghor-Clan Bloodscale {3}{R} @@ -28448,7 +28995,7 @@ Creature - Hound Spirit 1/1 Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. -HML U +HM U Ghost Quarter Land @@ -28462,7 +29009,7 @@ Creature - Spirit 2/4 Flying {U}{U}{U}: Regenerate Ghost Ship. -DRK C, 4ED U, TSB S +DK C, 4E U, TSB S Ghost Tactician {4}{W} @@ -28475,7 +29022,7 @@ Ghost Town Land {T}: Add {1} to your mana pool. {0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn. -TMP U +TE U Ghost Warden {1}{W} @@ -28514,7 +29061,7 @@ Creature - Spirit 1/1 {4}{B}, {T}: Target player discards two cards. Activate this ability only any time you could cast a sorcery. Channel - {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery. -SOK U, GVL U +SOK U, DDD U Ghost-Lit Warder {1}{U} @@ -28538,6 +29085,12 @@ Creature - Sliver All Slivers are colorless. TSP U +Ghostform +{1}{U} +Sorcery +Up to two target creatures are unblockable this turn. +AVR C + Ghosthelm Courier {2}{U} Creature - Human Wizard @@ -28558,7 +29111,13 @@ Ghostly Flame {B}{R} Enchantment Black and/or red permanents and spells are colorless sources of damage. -ICE R +IA R + +Ghostly Flicker +{2}{U} +Instant +Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. +AVR C Ghostly Possession {2}{W} @@ -28572,13 +29131,20 @@ Ghostly Prison {2}{W} Enchantment Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. -CHK U, COM U +CHK U, CMD U + +Ghostly Touch +{1}{U} +Enchantment - Aura +Enchant creature +Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent." +AVR U Ghostly Visit {2}{B} Sorcery Destroy target nonblack creature. -PTK C, ME3 C +PK C, ME3 C Ghostly Wings {1}{U} @@ -28593,7 +29159,7 @@ Ghosts of the Damned Creature - Spirit 0/2 {T}: Target creature gets -1/-0 until end of turn. -LEG C, ME3 C +LE C, ME3 C Ghosts of the Innocent {5}{W}{W} @@ -28612,7 +29178,7 @@ Ghoul's Feast {1}{B} Instant Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. -MMQ U +MM U Ghoulcaller's Bell {1} @@ -28626,6 +29192,13 @@ Sorcery Choose one - Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand. ISD C +Ghoulflesh +{B} +Enchantment - Aura +Enchant creature +Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types. +AVR C + Ghoulraiser {1}{B}{B} Creature - Zombie @@ -28646,7 +29219,7 @@ Creature - Bird 1/1 Flying When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. -HML C (x2) +HM C Giant Ambush Beetle {3}{B/G}{R} @@ -28661,27 +29234,27 @@ Giant Badger Creature - Badger 2/2 Whenever Giant Badger blocks, it gets +2/+2 until end of turn. -PRO S, 8ED C +PPR S, 8ED C Giant Caterpillar {3}{G} Creature - Insect 3/3 {G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step. -VIS C, MMQ C +VI C, MM C Giant Cockroach {3}{B} Creature - Insect 4/2 -ULG C, 7ED C, 8ED C, 9ED C +GU C, 7E C, 8ED C, 9ED C Giant Crab {4}{U} Creature - Crab 3/3 {U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.) -TMP C, BTD C +TE C, BD C Giant Dustwasp {3}{G}{G} @@ -28695,7 +29268,7 @@ Giant Growth {G} Instant Target creature gets +3/+3 until end of turn. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, 6ED C, BRB C, S00 C, BTD C, 7ED C, 8ED C, 9ED C, 10E C, EVG C, ME2 C, M10 C, ME3 C, GVL C, M11 C, ME4 C +1E C, 2E C, 2U C, 3E C, 4E C, IA C, 5E C, 6E C, BR C, P4 C, BD C, 7E C, 8ED C, 9ED C, 10E C, EVG C, ME2 C, M10 C, ME3 C, DDD C, M11 C, ME4 C Giant Harbinger {4}{R} @@ -28709,13 +29282,13 @@ Giant Mantis Creature - Insect 2/4 Reach (This creature can block creatures with flying.) -MIR C +MI C Giant Octopus {3}{U} Creature - Octopus 3/3 -POR C, S99 C, S00 C, 7ED C, 8ED C, 9ED C +PO C, P3 C, P4 C, 7E C, 8ED C, 9ED C Giant Oyster {2}{U}{U} @@ -28723,7 +29296,7 @@ Creature - Oyster 0/3 You may choose not to untap Giant Oyster during your untap step. {T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature. -HML U, TSB S +HM U, TSB S Giant Scorpion {2}{B} @@ -28739,14 +29312,14 @@ Creature - Fish Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark. -DRK C +DK C Giant Slug {1}{B} Creature - Slug 1/1 {5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. -LEG C, CHR C +LE C, CH C Giant Solifuge {2}{R/G}{R/G} @@ -28761,35 +29334,35 @@ Giant Spider Creature - Spider 2/4 Reach (This creature can block creatures with flying.) -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, POR C, 6ED C, 7ED C, 8ED C, 9ED C, 10E C, M10 C, M11 C, M12 C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, PO C, 6E C, 7E C, 8ED C, 9ED C, 10E C, M10 C, M11 C, M12 C Giant Strength {R}{R} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2. -LEG C, 4ED C, 5ED C, TMP C, 6ED C +LE C, 4E C, 5E C, TE C, 6E C Giant Tortoise {1}{U} Creature - Turtle 1/1 Giant Tortoise gets +0/+3 as long as it's untapped. -ARN C (x2), 4ED C, MED C, ME4 C +AN C, 4E C, MED C, ME4 C Giant Trap Door Spider {1}{R}{G} Creature - Spider 2/3 {1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you. -ICE U, ME2 U +IA U, ME2 U Giant Turtle {1}{G}{G} Creature - Turtle 2/4 Giant Turtle can't attack if it attacked during your last turn. -LEG C +LE C Giant Warthog {5}{G} @@ -28824,7 +29397,7 @@ Gibbering Hyenas Creature - Hyena 3/2 Gibbering Hyenas can't block black creatures. -MIR C +MI C Gibbering Kami {3}{B} @@ -28861,7 +29434,7 @@ Gift of Estates {1}{W} Sorcery If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library. -POR R, 9ED U +PO R, 9ED U Gift of Granite {W} @@ -28890,13 +29463,13 @@ Gift of the Woods Enchantment - Aura Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life. -ALL C (x2) +AL C Gifts Ungiven {3}{U} Instant Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. -CHK R, FVE M +CHK R, V09 M Gigadrowse {U} @@ -28935,7 +29508,7 @@ Creature - Drake 3/3 Flying When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.) -USG R +UZ R Gilded Light {1}{W} @@ -28992,6 +29565,15 @@ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 {T}: Destroy target creature that dealt damage to you this turn. CON R +Gisela, Blade of Goldnight +{4}{R}{W}{W} +Legendary Creature - Angel +5/5 +Flying, first strike +If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. +If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. +AVR M + Gitaxian Probe {U/P} Sorcery @@ -29004,7 +29586,7 @@ Gix Vanguard Hand -2, life +18 {3}: Return target creature card from your graveyard to your hand. -VG S +VAN S Glacial Chasm Land @@ -29012,13 +29594,13 @@ Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age count When Glacial Chasm enters the battlefield, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you. -ICE U, ME2 R +IA U, ME2 R Glacial Crevasses {2}{R} Enchantment Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn. -ICE R, ME2 R +IA R, ME2 R Glacial Fortress Land @@ -29046,21 +29628,21 @@ Glacial Wall Creature - Wall 0/7 Defender (This creature can't attack.) -ICE U, 5ED U, 6ED U, 7ED U +IA U, 5E U, 6E U, 7E U Glaciers {2}{W}{U} Enchantment At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}. All Mountains are Plains. -ICE R +IA R Glade Gnarr {5}{G} Creature - Beast 4/4 Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn. -APC C +AP C Gladecover Scout {G} @@ -29133,7 +29715,7 @@ Glasses of Urza {1} Artifact {T}: Look at target player's hand. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, ME4 C +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, 6E U, ME4 C Glaze Fiend {1}{B} @@ -29198,7 +29780,7 @@ Creature - Licid 2/2 {U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. Enchanted creature has flying. -STH U +ST U Glimmerdust Nap {2}{U} @@ -29213,7 +29795,7 @@ Creature - Angel 2/2 Flying {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.) -INV C +IN C Glimmerpoint Stag {2}{W}{W} @@ -29342,7 +29924,7 @@ Creature - Cat 2/2 Prevent all damage that would be dealt to Glittering Lion. {3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability. -PCY U +PR U Glittering Lynx {W} @@ -29350,7 +29932,7 @@ Creature - Cat 1/1 Prevent all damage that would be dealt to Glittering Lynx. {2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability. -PCY C +PR C Glittering Wish {G}{W} @@ -29362,14 +29944,21 @@ Global Ruin {4}{W} Sorcery Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest. -INV R +IN R Gloom {2}{B} Enchantment White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 R +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, ME4 R + +Gloom Surgeon +{1}{B} +Creature - Spirit +2/1 +If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library. +AVR R Gloomdrifter {3}{B} @@ -29398,7 +29987,7 @@ Creature - Spider 3/3 Reach Gloomwidow can block only creatures with flying. -SHM U +SHM U, AVR U Gloomwidow's Feast {3}{G} @@ -29410,7 +29999,7 @@ Glorious Anthem {1}{W}{W} Enchantment Creatures you control get +1/+1. -USG R, 7ED R, 8ED R, 9ED R, 10E R +UZ R, 7E R, 8ED R, 9ED R, 10E R Glorious Charge {1}{W} @@ -29424,13 +30013,13 @@ Creature - Incarnation 3/3 Flying {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if Glory is in your graveyard. -PRO R, JUD R +PPR R, JUD R Glory Seeker {1}{W} Creature - Human Soldier 2/2 -ONS C, 8ED C, 9ED C, ROE C, EVT C +ONS C, 8ED C, 9ED C, ROE C, DDF C Glory of Warfare {2}{R}{W} @@ -29458,7 +30047,7 @@ Glowing Anemone Creature - Jellyfish Beast 1/3 When Glowing Anemone enters the battlefield, you may return target land to its owner's hand. -MMQ U +MM U Glowrider {2}{W} @@ -29486,32 +30075,32 @@ Glyph of Delusion {U} Instant Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature." -LEG C +LE C Glyph of Destruction {R} Instant Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step. -LEG C +LE C Glyph of Doom {B} Instant At end of combat, destroy all creatures that were blocked by target Wall this turn. -LEG C +LE C Glyph of Life {W} Instant Until end of turn, whenever an attacking creature deals damage to target Wall creature, you gain that much life. -LEG C +LE C Glyph of Reincarnation {G} Instant Cast Glyph of Reincarnation only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control. -LEG C +LE C Gnarled Effigy {4} @@ -29607,7 +30196,7 @@ Goblin Artisans Creature - Goblin Artificer 1/1 {T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans. -ATQ U, CHR U +AQ U, CH U Goblin Assassin {3}{R}{R} @@ -29628,7 +30217,7 @@ Goblin Balloon Brigade Creature - Goblin Warrior 1/1 {R}: Goblin Balloon Brigade gains flying until end of turn. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 9ED U, M11 C +1E U, 2E U, 2U U, 3E U, 4E U, 9ED U, M11 C Goblin Bangchuckers {2}{R}{R} @@ -29642,20 +30231,20 @@ Goblin Berserker Creature - Goblin Berserker 2/2 First strike, haste -UDS U +CG U Goblin Bomb {1}{R} Enchantment At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb. Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player. -WTH R +WL R Goblin Bombardment {1}{R} Enchantment Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player. -TMP U +TE U Goblin Brawler {2}{R} @@ -29676,7 +30265,7 @@ Goblin Bully {1}{R} Creature - Goblin 2/1 -POR C, ME4 C +PO C, ME4 C Goblin Burrows Land @@ -29697,7 +30286,7 @@ Goblin Cadets Creature - Goblin 2/1 Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.) -USG U, COM U +UZ U, CMD U Goblin Cannon {4} @@ -29709,14 +30298,14 @@ Goblin Cavaliers {2}{R} Creature - Goblin 3/2 -P02 C, S99 C, ME4 C +P2 C, P3 C, ME4 C Goblin Caves {1}{R}{R} Enchantment - Aura Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2. -DRK C, ME4 C +DK C, ME4 C Goblin Charbelcher {4} @@ -29729,7 +30318,7 @@ Goblin Chariot Creature - Goblin Warrior 2/2 Haste (This creature can attack the turn it comes under your control.) -S99 C, 7ED C, 8ED C, 9ED C +P3 C, 7E C, 8ED C, 9ED C Goblin Chieftain {1}{R}{R} @@ -29744,7 +30333,7 @@ Goblin Chirurgeon Creature - Goblin Shaman 0/2 Sacrifice a Goblin: Regenerate target creature. -FEM C (x3), MED C +FE C, MED C Goblin Clearcutter {3}{R} @@ -29765,7 +30354,7 @@ Goblin Commando Creature - Goblin 2/2 When Goblin Commando enters the battlefield, it deals 2 damage to target creature. -S99 U +P3 U Goblin Deathraiders {B}{R} @@ -29779,7 +30368,7 @@ Goblin Digging Team Creature - Goblin 1/1 {T}, Sacrifice Goblin Digging Team: Destroy target Wall. -DRK C, CHR C, 5ED C, 6ED C, 7ED C +DK C, CH C, 5E C, 6E C, 7E C Goblin Dirigible {6} @@ -29803,13 +30392,13 @@ Goblin Elite Infantry Creature - Goblin Warrior 2/2 Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. -MIR C, 6ED C, 7ED C, 10E C +MI C, 6E C, 7E C, 10E C Goblin Festival {1}{R} Enchantment {2}: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival. -UDS R +CG R Goblin Fire Fiend {3}{R} @@ -29839,7 +30428,7 @@ Goblin Firestarter Creature - Goblin 1/1 Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. -P02 U, ME4 C +P2 U, ME4 C Goblin Flectomancer {U}{R}{R} @@ -29854,7 +30443,7 @@ Creature - Goblin 2/2 Islandwalk At the beginning of combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn. -FEM R +FE R Goblin Furrier {1}{R} @@ -29867,14 +30456,14 @@ Goblin Game {5}{R}{R} Sorcery Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up. -PLS R +PS R Goblin Gardener {3}{R} Creature - Goblin 2/1 When Goblin Gardener dies, destroy target land. -UDS C, 7ED C +CG C, 7E C Goblin Gaveleer {R} @@ -29889,7 +30478,7 @@ Goblin General Creature - Goblin Warrior 1/1 Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. -P02 R, S99 U, ME4 U +P2 R, P3 U, ME4 U Goblin Glider {1}{R} @@ -29897,7 +30486,7 @@ Creature - Goblin 1/1 Flying Goblin Glider can't block. -P02 C, S99 U, 7ED U, 8ED U +P2 C, P3 U, 7E U, 8ED U Goblin Goon {3}{R} @@ -29919,14 +30508,14 @@ Goblin Grenade Sorcery As an additional cost to cast Goblin Grenade, sacrifice a Goblin. Goblin Grenade deals 5 damage to target creature or player. -FEM C (x3), MED U, M12 U +FE C, MED U, M12 U Goblin Grenadiers {3}{R} Creature - Goblin 2/2 Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land. -WTH U +WL U Goblin Guide {R} @@ -29940,27 +30529,27 @@ Goblin Hero {2}{R} Creature - Goblin 2/2 -DRK C, 5ED C, 6ED C, S99 R, S00 C +DK C, 5E C, 6E C, P3 R, P4 C Goblin King {1}{R}{R} Creature - Goblin 2/2 Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R, 10E R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, 6E R, 7E R, 8ED R, 9ED R, 10E R Goblin Kites {1}{R} Enchantment {R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature. -FEM U +FE U Goblin Lackey {R} Creature - Goblin 1/1 Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. -USG U, FVE M +UZ U, V09 M Goblin Legionnaire {R}{W} @@ -29968,7 +30557,7 @@ Creature - Goblin Soldier 2/2 {R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player. {W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn. -APC C +AP C Goblin Lookout {1}{R} @@ -29981,13 +30570,13 @@ Goblin Lore {1}{R} Sorcery Draw four cards, then discard three cards at random. -P02 U, S99 U, 10E U +P2 U, P3 U, 10E U Goblin Lyre {3} Artifact Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls. -ICE R +IA R Goblin Machinist {4}{R} @@ -30002,35 +30591,35 @@ Creature - Goblin Warrior 3/3 Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Goblin Marshal enters the battlefield or dies, put two 1/1 red Goblin creature tokens onto the battlefield. -UDS R +CG R Goblin Masons {1}{R} Creature - Goblin 2/1 When Goblin Masons dies, destroy target Wall. -UDS C +CG C Goblin Matron {2}{R} Creature - Goblin 1/1 When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library. -P02 U, USG C, 7ED U, EVG U +P2 U, UZ C, 7E U, EVG U Goblin Medics {2}{R} Creature - Goblin Shaman 1/1 Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player. -ULG C +GU C Goblin Mountaineer {R} Creature - Goblin Scout 1/1 Mountainwalk -P02 C, S99 C, 9ED C, ALA C +P2 C, P3 C, 9ED C, ALA C Goblin Mutant {2}{R}{R} @@ -30039,13 +30628,13 @@ Creature - Goblin Mutant Trample Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. Goblin Mutant can't block creatures with power 3 or greater. -ICE U, MED U +IA U, MED U Goblin Offensive {X}{1}{R}{R} Sorcery Put X 1/1 red Goblin creature tokens onto the battlefield. -USG U, HOP U +UZ U, HOP U Goblin Outlander {B}{R} @@ -30059,13 +30648,13 @@ Goblin Patrol Creature - Goblin 2/1 Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -USG C +UZ C Goblin Piker {1}{R} Creature - Goblin Warrior 2/1 -P02 C, 9ED C, 10E C, M10 C, M11 C, M12 C +P2 C, 9ED C, 10E C, M10 C, M11 C, M12 C Goblin Piledriver {1}{R} @@ -30102,7 +30691,7 @@ Goblin Raider Creature - Goblin Warrior 2/2 Goblin Raider can't block. -P02 C, USG C, 7ED C, 8ED C, 9ED C +P2 C, UZ C, 7E C, 8ED C, 9ED C Goblin Razerunners {2}{R}{R} @@ -30117,7 +30706,7 @@ Goblin Recruiter Creature - Goblin 1/1 When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order. -VIS U, 6ED U +VI U, 6E U Goblin Replica {3} @@ -30140,7 +30729,7 @@ Creature - Goblin 2/2 Haste When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order. -APC U, EVG U +AP U, EVG U Goblin Rock Sled {1}{R} @@ -30149,7 +30738,7 @@ Creature - Goblin Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain. -DRK C, 4ED C +DK C, 4E C Goblin Roughrider {2}{R} @@ -30172,20 +30761,20 @@ Creature - Goblin 1/1 {R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat. {R}{R}{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it at end of combat. -ICE C +IA C Goblin Scouts {3}{R}{R} Sorcery Put three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield. -MIR U +MI U Goblin Settler {3}{R} Creature - Goblin 1/1 When Goblin Settler enters the battlefield, destroy target land. -S99 U +P3 U Goblin Sharpshooter {2}{R} @@ -30209,14 +30798,14 @@ Enchantment - Aura Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature. -DRK C, CHR C, ME4 C +DK C, CH C, ME4 C Goblin Ski Patrol {1}{R} Creature - Goblin 1/1 {1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain. -ICE C, ME2 C +IA C, ME2 C Goblin Sky Raider {2}{R} @@ -30245,28 +30834,28 @@ Creature - Goblin 1/1 Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. {T}: Goblin Snowman deals 1 damage to target creature it's blocking. -ICE U, TSB S +IA U, TSB S Goblin Soothsayer {R} Creature - Goblin Shaman 1/1 {R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn. -MIR U +MI U Goblin Spelunkers {2}{R} Creature - Goblin Warrior 2/2 Mountainwalk -USG C, 7ED C, RAV C +UZ C, 7E C, RAV C Goblin Spy {R} Creature - Goblin Rogue 1/1 Play with the top card of your library revealed. -INV U +IN U Goblin Striker {1}{R} @@ -30280,7 +30869,7 @@ Goblin Swine-Rider Creature - Goblin 1/1 Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature. -VIS C +VI C Goblin Taskmaster {R} @@ -30295,13 +30884,13 @@ Goblin Tinkerer Creature - Goblin Artificer 1/2 {R}, {T}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer. -MIR C +MI C Goblin Trenches {1}{R}{W} Enchantment {2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield. -APC R +AP R Goblin Tunneler {1}{R} @@ -30322,7 +30911,7 @@ Goblin Vandal Creature - Goblin Rogue 1/1 Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn. -WTH C +WL C Goblin War Buggy {1}{R} @@ -30330,19 +30919,19 @@ Creature - Goblin 2/2 Haste Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -USG C +UZ C Goblin War Cry {2}{R} Sorcery Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. -P02 U +P2 U Goblin War Drums {2}{R} Enchantment Each creature you control can't be blocked except by two or more creatures. -FEM C (x4), 5ED C, 7ED U +FE C, 5E C, 7E U Goblin War Paint {1}{R} @@ -30355,7 +30944,7 @@ Goblin War Strike {R} Sorcery Goblin War Strike deals damage equal to the number of Goblins you control to target player. -P02 C, SCG C +P2 C, SCG C Goblin War Wagon {4} @@ -30377,7 +30966,7 @@ Goblin Warchief Avatar Vanguard Hand +1, life +2 Attacking creatures you control get +1/+0. -VG S (x2) +VAN S (x2) Goblin Wardriver {R}{R} @@ -30390,14 +30979,14 @@ Goblin Warrens {2}{R} Enchantment {2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield. -FEM R, 5ED R, 6ED R, ME4 U +FE R, 5E R, 6E R, ME4 U Goblin Welder {R} Creature - Goblin Artificer 1/1 {T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield. -ULG R +GU R Goblin Wizard {2}{R}{R} @@ -30405,7 +30994,7 @@ Creature - Goblin Wizard 1/1 {T}: You may put a Goblin permanent card from your hand onto the battlefield. {R}: Target Goblin gains protection from white until end of turn. -DRK R, MED R +DK R, MED R Goblins of the Flarg {R} @@ -30413,7 +31002,7 @@ Creature - Goblin Warrior 1/1 Mountainwalk When you control a Dwarf, sacrifice Goblins of the Flarg. -DRK C, CHR C, MED C +DK C, CH C, MED C Godhead of Awe {W/U}{W/U}{W/U}{W/U}{W/U} @@ -30478,7 +31067,7 @@ Creature - Djinn 5/5 {1}{B}: Regenerate Goham Djinn. Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common. -INV U +IN U Gold Myr {2} @@ -30491,7 +31080,7 @@ Golden Bear {3}{G} Creature - Bear 4/3 -P02 C +P2 C Golden Urn {1} @@ -30532,7 +31121,7 @@ Goldmeadow Harrier Creature - Kithkin Soldier 1/1 {W}, {T}: Tap target creature. -LRW C, EVT C +LRW C, DDF C Goldmeadow Lookout {3}{W} @@ -30548,6 +31137,21 @@ Creature - Kithkin Soldier As an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}. LRW U +Goldnight Commander +{3}{W} +Creature - Human Cleric Soldier +2/2 +Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. +AVR U + +Goldnight Redeemer +{4}{W}{W} +Creature - Angel +4/4 +Flying +When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control. +AVR U + Golem Artisan {5} Artifact Creature - Golem @@ -30605,14 +31209,14 @@ Creature - Elf Shaman 2/2 {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature. -RAV U, COM U +RAV U, CMD U Golgari Rot Farm Land Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{G} to your mana pool. -RAV C, COM C +RAV C, CMD C Golgari Rotwurm {3}{B}{G} @@ -30625,7 +31229,7 @@ Golgari Signet {2} Artifact {1}, {T}: Add {B}{G} to your mana pool. -RAV C, COM C +RAV C, CMD C Golgari Thug {1}{B} @@ -30639,14 +31243,14 @@ Golgothian Sylex {4} Artifact {1}, {T}: Each nontoken permanent from the Antiquities expansion is sacrificed by its controller. -ATQ R +AQ R Goliath Beetle {2}{G} Creature - Insect 3/1 Trample -UDS C +CG C Goliath Sphinx {5}{U}{U} @@ -30668,7 +31272,7 @@ Creature - Jellyfish 0/3 Defender, flying {T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries. -ZEN U, COM U +ZEN U, CMD U Gore Vassal {2}{W} @@ -30719,14 +31323,14 @@ Creature - Ape Berserker 2/3 Trample, rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Gorilla Berserkers can't be blocked except by three or more creatures. -ALL C (x2) +AL C Gorilla Chieftain {2}{G}{G} Creature - Ape 3/3 {1}{G}: Regenerate Gorilla Chieftain. -ALL C (x2), 6ED C, 7ED C +AL C, 6E C, 7E C Gorilla Pack {2}{G} @@ -30734,14 +31338,14 @@ Creature - Ape 3/3 Gorilla Pack can't attack unless defending player controls a Forest. When you control no Forests, sacrifice Gorilla Pack. -ICE C +IA C Gorilla Shaman {R} Creature - Ape Shaman 1/1 {X}{X}{1}: Destroy target noncreature artifact with converted mana cost X. -ALL C (x2), ME2 U +AL C, ME2 U Gorilla Titan {3}{G}{G} @@ -30749,7 +31353,7 @@ Creature - Ape 4/4 Trample Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard. -ODY U +OD U Gorilla War Cry {1}{R} @@ -30757,13 +31361,13 @@ Instant Cast Gorilla War Cry only during combat before blockers are declared. Creatures can't be blocked this turn except by two or more creatures. Draw a card at the beginning of the next turn's upkeep. -ALL C (x2), ME4 C +AL C, ME4 C Gorilla Warrior {2}{G} Creature - Ape Warrior 3/2 -POR C, USG C, S99 C, BRB C +PO C, UZ C, P3 C, BR C Goryo's Vengeance {1}{B} @@ -30776,7 +31380,7 @@ Gossamer Chains {W}{W} Enchantment Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. -VIS C +VI C Gossamer Phantasm {1}{U} @@ -30792,7 +31396,7 @@ Legendary Creature - Human Warrior 4/4 First strike Creatures with islandwalk can be blocked as though they didn't have islandwalk. -LEG R +LE R Govern the Guildless {5}{U} @@ -30821,7 +31425,7 @@ Creature - Antelope 1/4 Plainswalk Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield. -ODY R +OD R Graceful Reprieve {1}{W} @@ -30849,7 +31453,7 @@ Grafted Skullcap Artifact At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand. -USG R, 7ED R +UZ R, 7E R Grafted Wargear {3} @@ -30903,15 +31507,15 @@ Grandmother Sengir Legendary Creature - Human Wizard 3/3 {1}{B}, {T}: Target creature gets -1/-1 until end of turn. -HML R, ME2 R +HM R, ME2 R Granger Guildmage {G} Creature - Human Wizard 1/1 -{W}, {T}: Target creature gains first strike until end of turn. {R}, {T}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you. -MIR C +{W}, {T}: Target creature gains first strike until end of turn. +MI C Granite Gargoyle {2}{R} @@ -30919,14 +31523,14 @@ Creature - Gargoyle 2/2 Flying {R}: Granite Gargoyle gets +0/+1 until end of turn. -LEA R, LEB R, 2ED R, 3ED R, MED U +1E R, 2E R, 2U R, 3E R, MED U Granite Grip {2}{R} Enchantment - Aura Enchant creature Enchanted creature gets +1/+0 for each Mountain you control. -ULG C, 7ED C +GU C, 7E C Granite Shard {3} @@ -30952,7 +31556,7 @@ Grapeshot Catapult Artifact Creature - Construct 2/3 {T}: Grapeshot Catapult deals 1 damage to target creature with flying. -ATQ C, 4ED C, 5ED C, 7ED U, ME4 U +AQ C, 4E C, 5E C, 7E U, ME4 U Grappler Spider {1}{G} @@ -30993,7 +31597,7 @@ Grasslands Land Grasslands enters the battlefield tapped. {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. -MIR U, DDG U +MI U, DDG U Gratuitous Violence {2}{R}{R}{R} @@ -31005,7 +31609,7 @@ Grave Bramble {1}{G}{G} Creature - Plant 3/4 -Defender, protection from zombies +Defender, protection from Zombies ISD C Grave Consequences @@ -31021,13 +31625,19 @@ Creature - Zombie 2/1 When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order. {1}{B}: Regenerate Grave Defiler. -APC U +AP U + +Grave Exchange +{4}{B}{B} +Sorcery +Return target creature card from your graveyard to your hand. Target player sacrifices a creature. +AVR C Grave Pact {1}{B}{B}{B} Enchantment Whenever a creature you control dies, each other player sacrifices a creature. -STH R, 8ED R, 9ED R, 10E R, HOP R, COM R +ST R, 8ED R, 9ED R, 10E R, HOP R, CMD R Grave Peril {1}{B} @@ -31040,7 +31650,7 @@ Grave Robbers Creature - Human Rogue 1/1 {B}, {T}: Exile target artifact card from a graveyard. You gain 2 life. -DRK R +DK R Grave Scrabbler {3}{B} @@ -31056,7 +31666,7 @@ Enchantment - Aura You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +3/-1 and is black. -MIR C +MI C Grave Titan {4}{B}{B} @@ -31079,14 +31689,14 @@ Gravebane Zombie Creature - Zombie 3/2 If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead. -MIR C, 6ED U +MI C, 6E U Gravebind {B} Instant Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep. -ICE R, ME4 C +IA R, ME4 C Graveborn Muse {2}{B}{B} @@ -31108,7 +31718,7 @@ Gravedigger Creature - Zombie 2/2 When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. -POR U, TMP C, 6ED C, S99 U, BTD C, 7ED C, ODY C, 8ED C, 9ED C, 10E C, M10 C, HOP C, M11 C, COM C, M12 C +PO U, TE C, 6E C, P3 U, BD C, 7E C, OD C, 8ED C, 9ED C, 10E C, M10 C, HOP C, M11 C, CMD C, M12 C Gravegouger {2}{B} @@ -31174,7 +31784,7 @@ Gravestorm {B}{B}{B} Enchantment At the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card. -ODY R +OD R Gravetiller Wurm {5}{G} @@ -31201,7 +31811,7 @@ Gravity Sphere {2}{R} World Enchantment All creatures lose flying. -LEG R +LE R Gravity Well {1}{G}{G} @@ -31220,7 +31830,7 @@ Gray Ogre {2}{R} Creature - Ogre 2/2 -LEA C, LEB C, 2ED C, 3ED C, 4ED C +1E C, 2E C, 2U C, 3E C, 4E C Graypelt Hunter {3}{G} @@ -31263,7 +31873,7 @@ Great Defender {W} Instant Target creature gets +0/+X until end of turn, where X is its converted mana cost. -LEG U +LE U Great Furnace Artifact Land @@ -31283,14 +31893,14 @@ Great Wall {2}{W} Enchantment Creatures with plainswalk can be blocked as though they didn't have plainswalk. -LEG U +LE U Great Whale {5}{U}{U} Creature - Whale 5/5 When Great Whale enters the battlefield, untap up to seven lands. -USG R +UZ R Greatbow Doyen {4}{G} @@ -31333,7 +31943,7 @@ Greater Good {2}{G}{G} Enchantment Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. -USG R, 9ED R +UZ R, 9ED R Greater Harvester {2}{B}{B}{B} @@ -31354,7 +31964,7 @@ Greater Realm of Preservation {1}{W} Enchantment {1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. -LEG U, 5ED U, MED U +LE U, 5E U, MED U Greater Stone Spirit {4}{R}{R} @@ -31362,14 +31972,14 @@ Creature - Elemental Spirit 4/4 Greater Stone Spirit can't be blocked by creatures with flying. {2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn." -CSP U +CSP U, DDI U Greater Werewolf {4}{B} Creature - Werewolf 2/4 At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf. -HML C, 5ED U +HM C, 5E U Greatsword {3} @@ -31382,7 +31992,7 @@ Greed {3}{B} Enchantment {B}, Pay 2 life: Draw a card. -LEG R, 4ED R, 6ED R, 7ED R +LE R, 4E R, 6E R, 7E R Greel's Caress {1}{B} @@ -31390,21 +32000,21 @@ Enchantment - Aura Flash Enchant creature Enchanted creature gets -3/-0. -PCY C +PR C Greel, Mind Raker {3}{B}{B} Legendary Creature - Horror Spellshaper 3/3 {X}{B}, {T}, Discard two cards: Target player discards X cards at random. -PCY R +PR R Green Mana Battery {4} Artifact {2}, {T}: Put a charge counter on Green Mana Battery. {T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way. -LEG U, 4ED R +LE U, 4E R Green Scarab {W} @@ -31412,7 +32022,7 @@ Enchantment - Aura Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent. -ICE U +IA U Green Sun's Zenith {X}{G} @@ -31425,13 +32035,13 @@ Green Ward Enchantment - Aura Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward. -LEA U, LEB U, 2ED U, 3ED U, 4ED U +1E U, 2E U, 2U U, 3E U, 4E U Greener Pastures {2}{G} Enchantment At the beginning of each player's upkeep, if that player controls more lands than each other player, the player puts a 1/1 green Saproling creature token onto the battlefield. -USG R +UZ R Greenhilt Trainee {3}{G} @@ -31465,7 +32075,7 @@ Greven il-Vec Vanguard Hand -1, life +2 Whenever a creature you control deals damage to a creature, destroy the other creature. It can't be regenerated. -VG S +VAN S Grid Monitor {4} @@ -31486,7 +32096,7 @@ Griffin Canyon Land {T}: Add {1} to your mana pool. {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn. -VIS R +VI R Griffin Guide {2}{W} @@ -31543,7 +32153,7 @@ Grim Feast Enchantment At the beginning of your upkeep, Grim Feast deals 1 damage to you. Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness. -MIR R +MI R Grim Flowering {5}{G} @@ -31571,7 +32181,7 @@ Artifact Grim Monolith doesn't untap during your untap step. {T}: Add {3} to your mana pool. {4}: Untap Grim Monolith. -ULG R +GU R Grim Poppet {7} @@ -31592,7 +32202,7 @@ Grim Tutor {1}{B}{B} Sorcery Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life. -S99 R, ME3 R +P3 R, ME3 R Grimclaw Bats {1}{B} @@ -31645,7 +32255,7 @@ Grindstone {1} Artifact {3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process. -TMP R +TE R Grinning Demon {2}{B}{B} @@ -31659,7 +32269,7 @@ Grinning Demon Avatar Vanguard Hand -1, life -2 Whenever a nontoken creature you control dies, target opponent discards a card. -VG S (x2) +VAN S (x2) Grinning Ignus {2}{R} @@ -31672,7 +32282,7 @@ Grinning Totem {4} Artifact {2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. -MIR R, 6ED R, TSB S +MI R, 6E R, TSB S Grip of Amnesia {1}{U} @@ -31693,6 +32303,14 @@ Instant Put target creature on top of its owner's library. DKA C +Griselbrand +{4}{B}{B}{B}{B} +Legendary Creature - Demon +7/7 +Flying, lifelink +Pay 7 life: Draw seven cards. +AVR M + Gristle Grinner {4}{B} Creature - Zombie @@ -31788,13 +32406,13 @@ Grizzled Wolverine Creature - Wolverine 2/2 Whenever Grizzled Wolverine becomes blocked, you may pay {R}. If you do, Grizzled Wolverine gets +2/+0 until end of turn. -ICE C +IA C Grizzly Bears {1}{G} Creature - Bear 2/2 -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, POR C, 6ED C, S99 C, 7ED C, 8ED C, 9ED C, 10E C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, PO C, 6E C, P3 C, 7E C, 8ED C, 9ED C, 10E C Grizzly Fate {3}{G}{G} @@ -31816,7 +32434,7 @@ Grollub Creature - Beast 3/3 Whenever Grollub is dealt damage, each opponent gains that much life. -EXO C +EX C Grotag Siege-Runner {1}{R} @@ -31852,7 +32470,7 @@ Ground Seal Enchantment When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities. -ODY R +OD R Groundbreaker {G}{G}{G} @@ -31862,6 +32480,13 @@ Trample, haste At the beginning of the end step, sacrifice Groundbreaker. PLC R +Grounded +{1}{G} +Enchantment - Aura +Enchant creature +Enchanted creature loses flying. +AVR C + Groundling Pouncer {1}{G/U} Creature - Faerie @@ -31874,7 +32499,7 @@ Groundskeeper Creature - Human Druid 1/1 {1}{G}: Return target basic land card from your graveyard to your hand. -MMQ U, 9ED U +MM U, 9ED U Groundswell {G} @@ -31952,14 +32577,14 @@ Gruul Signet {2} Artifact {1}, {T}: Add {R}{G} to your mana pool. -GPT C, ARC C, COM C +GPT C, ARC C, CMD C Gruul Turf Land Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{G} to your mana pool. -GPT C, HOP C, COM C +GPT C, HOP C, CMD C Gruul War Plow {4} @@ -31968,11 +32593,19 @@ Creatures you control have trample. {1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn. GPT R +Gryff Vanguard +{4}{U} +Creature - Human Knight +3/2 +Flying +When Gryff Vanguard enters the battlefield, draw a card. +AVR C + Guan Yu's 1,000-Li March {4}{W}{W} Sorcery Destroy all tapped creatures. -PTK R, ME3 R +PK R, ME3 R Guan Yu, Sainted Warrior {3}{W}{W} @@ -31980,14 +32613,14 @@ Legendary Creature - Human Soldier Warrior 3/5 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library. -PTK R, ME3 U +PK R, ME3 U Guard Dogs {3}{W} Creature - Hound 2/2 {2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. -PLS U +PS U Guard Duty {W} @@ -32002,20 +32635,20 @@ Creature - Jellyfish 1/3 Defender, flying Prevent all combat damage that would be dealt to Guard Gomazoa. -ROE U, COM U +ROE U, CMD U Guardian Angel {X}{W} Instant Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn. -LEA C, LEB C, 2ED C, 3ED C +1E C, 2E C, 2U C, 3E C Guardian Beast {3}{B} Creature - Beast 2/4 As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. -ARN R, ME4 R +AN R, ME4 R Guardian Idol {2} @@ -32098,20 +32731,20 @@ Guerrilla Tactics Instant Guerrilla Tactics deals 2 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. -ALL C (x2), 8ED U, 9ED U, 10E U +AL C, 8ED U, 9ED U, 10E U Guided Passage {U}{R}{G} Sorcery Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library. -APC R +AP R Guided Strike {1}{W} Instant Target creature gets +1/+0 and gains first strike until end of turn. Draw a card. -WTH C, JUD C +WL C, JUD C Guiding Spirit {1}{W}{U} @@ -32119,7 +32752,7 @@ Creature - Angel Spirit 1/2 Flying {T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library. -VIS R +VI R Guile {3}{U}{U}{U} @@ -32128,7 +32761,7 @@ Creature - Elemental Incarnation Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. -LRW R, JVC R +LRW R, DD2 R Guiltfeeder {3}{B}{B} @@ -32145,19 +32778,26 @@ Enchant creature Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature. SCG C +Guise of Fire +{R} +Enchantment - Aura +Enchant creature +Enchanted creature gets +1/-1 and attacks each turn if able. +AVR C + Gulf Squid {3}{U} Creature - Squid Beast 2/2 When Gulf Squid enters the battlefield, tap all lands target player controls. -PCY C +PR C Guma {2}{R} Creature - Cat 2/2 Protection from blue -USG U +UZ U Gurzigost {3}{G}{G} @@ -32172,7 +32812,7 @@ Gush Instant You may return two Islands you control to their owner's hand rather than pay Gush's mana cost. Draw two cards. -MMQ C, JVC C +MM C, DD2 C Gust-Skimmer {2} @@ -32234,7 +32874,7 @@ Artifact {T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled. {T}: Return a card you own exiled with Gustha's Scepter to your hand. When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard. -ALL R, ME2 R +AL R, ME2 R Gustrider Exuberant {2}{W} @@ -32320,7 +32960,7 @@ Gwendlyn Di Corci Legendary Creature - Human Rogue 3/5 {T}: Target player discards a card at random. Activate this ability only during your turn. -LEG R, ME3 R +LE R, ME3 R Gwyllion Hedge-Mage {2}{W/B} @@ -32328,7 +32968,7 @@ Creature - Hag Wizard 2/2 When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield. When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature. -EVE U, COM U +EVE U, CMD U Haakon, Stromgald Scourge {1}{B}{B} @@ -32345,7 +32985,7 @@ Hand +0, life -3 Pay 1 life: You may play target creature card in your graveyard this turn. Whenever you play a creature card from your graveyard, it becomes a black Zombie Knight. If a Zombie Knight would be put into your graveyard from the battlefield, exile it instead. -VG S +VAN S Haazda Exonerator {W} @@ -32410,7 +33050,7 @@ Hail Storm {1}{G}{G} Instant Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. -ALL U, TSB S +AL U, TSB S Hail of Arrows {X}{W} @@ -32431,7 +33071,7 @@ Legendary Creature - Human Wizard Flying {U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate this ability only during your upkeep and only if Hakim isn't enchanted. {U}{U}, {T}: Destroy all Auras attached to Hakim. -MIR R +MI R Halam Djinn {5}{R} @@ -32439,14 +33079,14 @@ Creature - Djinn 6/5 Haste Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common. -INV U +IN U Halberdier {3}{R} Creature - Human Barbarian 3/1 First strike -ODY C +OD C Halcyon Glaze {1}{U}{U} @@ -32459,7 +33099,7 @@ Halfdane Legendary Creature - Shapeshifter 3/3 At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane until the end of your next upkeep. -LEG R, ME3 R +LE R, ME3 R Halimar Depths Land @@ -32491,7 +33131,7 @@ Hall of Gemstone {1}{G}{G} World Enchantment At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color. -MIR R +MI R Hall of the Bandit Lord Legendary Land @@ -32521,7 +33161,7 @@ Hallowed Ground {1}{W} Enchantment {W}{W}: Return target nonsnow land you control to its owner's hand. -ICE U, MED U +IA U, MED U Hallowed Healer {2}{W} @@ -32529,13 +33169,13 @@ Creature - Human Cleric 1/1 {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. Threshold - {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Activate this ability only if seven or more cards are in your graveyard. -ODY C +OD C Halls of Mist Land Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures that attacked during their controller's last turn can't attack. -ICE R +IA R Halo Hunter {2}{B}{B}{B} @@ -32571,14 +33211,14 @@ Hammer Mage Creature - Human Spellshaper 1/1 {X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less. -MMQ U +MM U Hammer of Bogardan {1}{R}{R} Sorcery Hammer of Bogardan deals 3 damage to target creature or player. {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep. -MIR R, 6ED R, 8ED R, PD2 R +MI R, 6E R, 8ED R, PD2 R Hammer of Ruin {2} @@ -32600,13 +33240,13 @@ Hammerhead Shark Creature - Fish 2/3 Hammerhead Shark can't attack unless defending player controls an Island. -STH C +ST C Hammerheim Legendary Land {T}: Add {R} to your mana pool. {T}: Target creature loses all landwalk abilities until end of turn. -LEG U, ME3 U +LE U, ME3 U Hammerheim Deadeye {3}{R} @@ -32641,7 +33281,7 @@ Hand of Death {2}{B} Sorcery Destroy target nonblack creature. -POR C (x2), P02 C, S99 C, S00 C +PO C, P2 C, P3 C, P4 C Hand of Emrakul {9} @@ -32664,7 +33304,7 @@ Hand of Justice Creature - Avatar 2/6 {T}, Tap three untapped white creatures you control: Destroy target creature. -FEM R, MED R +FE R, MED R Hand of the Praetors {3}{B} @@ -32679,7 +33319,7 @@ Hand to Hand {2}{R} Enchantment During combat, players can't cast instant spells or activate abilities that aren't mana abilities. -TMP R +TE R Hankyu {1} @@ -32692,20 +33332,28 @@ Hanna Vanguard Hand +1, life -5 Spells you cast cost {1} less to cast. -VG S +VAN S Hanna's Custody {2}{W} Enchantment All artifacts have shroud. (They can't be the targets of spells or abilities.) -TMP R +TE R Hanna, Ship's Navigator {1}{W}{U} Legendary Creature - Human Artificer 1/2 {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. -INV R +IN R + +Hanweir Lancer +{2}{R} +Creature - Human Knight +2/2 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Hanweir Lancer is paired with another creature, both creatures have first strike. +AVR C Hanweir Watchkeep {2}{R} @@ -32747,7 +33395,7 @@ Harbinger of Night Creature - Spirit 2/3 At the beginning of your upkeep, put a -1/-1 counter on each creature. -MIR R +MI R Harbinger of Spring {4}{G} @@ -32763,7 +33411,7 @@ Creature - Gargoyle 3/4 Reach (This creature can block creatures with flying.) Whenever Harbor Guardian attacks, defending player may draw a card. -MIR U +MI U Harbor Serpent {4}{U}{U} @@ -32785,7 +33433,7 @@ Creature - Efreet 2/2 Flying {1}{U}{U}: Target creature gains flying until end of turn. -MIR U, 6ED U +MI U, 6E U Harmless Assault {2}{W}{W} @@ -32797,7 +33445,7 @@ Harmonic Convergence {2}{G} Instant Put all enchantments on top of their owners' libraries. -ULG U +GU U Harmonic Sliver {1}{G}{W} @@ -32810,13 +33458,13 @@ Harmonize {2}{G}{G} Sorcery Draw three cards. -PLC U, EVG U, GVL U, ARC U, COM U +PLC U, EVG U, DDD U, ARC U, CMD U Harmony of Nature {2}{G} Sorcery Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. -P02 U +P2 U Harpoon Sniper {2}{W} @@ -32838,7 +33486,7 @@ Harrow Instant As an additional cost to cast Harrow, sacrifice a land. Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. -TMP U, INV C, ZEN C, PVC C +TE U, IN C, ZEN C, DDE C Harrowing Journey {4}{B} @@ -32859,14 +33507,14 @@ Harsh Judgment Enchantment As Harsh Judgment enters the battlefield, choose a color. If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead. -INV R +IN R Harsh Justice {2}{W} Instant Cast Harsh Justice only during the declare attackers step and only if you've been attacked this step. This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller. -POR R, ME4 R +PO R, ME4 R Harsh Mercy {2}{W} @@ -32894,7 +33542,7 @@ Harvest Mage Creature - Human Spellshaper 1/1 {G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount. -NEM C +NE C Harvest Pyre {1}{R} @@ -32908,7 +33556,7 @@ Harvest Wurm Creature - Wurm 3/2 When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand. -WTH C +WL C Harvester Druid {1}{G} @@ -32917,12 +33565,20 @@ Creature - Human Druid {T}: Add to your mana pool one mana of any color that a land you control could produce. JUD C +Harvester of Souls +{4}{B}{B} +Creature - Demon +5/5 +Deathtouch +Whenever another nontoken creature dies, you may draw a card. +AVR R + Hasran Ogress {B}{B} Creature - Ogre 3/2 Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}. -ARN C (x2), CHR C, ME4 C +AN C, CH C, ME4 C Hatchet Bully {3}{R} @@ -32942,7 +33598,7 @@ Hate Weaver Creature - Zombie Wizard 2/1 {2}: Target blue or red creature gets +1/+0 until end of turn. -INV U, 10E U +IN U, 10E U Hateflayer {5}{R}{R} @@ -32957,7 +33613,7 @@ Hatred Instant As an additional cost to cast Hatred, pay X life. Target creature gets +X/+0 until end of turn. -EXO R +EX R Haunted Angel {2}{W} @@ -32965,7 +33621,7 @@ Creature - Angel 3/3 Flying When Haunted Angel dies, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield. -APC U +AP U Haunted Cadaver {3}{B} @@ -32979,7 +33635,7 @@ Haunted Crossroads {2}{B} Enchantment {B}: Put target creature card from your graveyard on top of your library. -MMQ U +MM U Haunted Fengraf Land @@ -32987,6 +33643,13 @@ Land {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand. DKA C +Haunted Guardian +{2} +Artifact Creature - Construct +2/1 +Defender, first strike +AVR U + Haunting Apparition {1}{U}{B} Creature - Spirit @@ -32994,13 +33657,13 @@ Creature - Spirit Flying As Haunting Apparition enters the battlefield, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. -MIR U +MI U Haunting Echoes {3}{B}{B} Sorcery Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. -ODY R, M10 R, M11 R +OD R, M10 R, M11 R Haunting Hymn {4}{B}{B} @@ -33013,13 +33676,13 @@ Haunting Misery Sorcery As an additional cost to cast Haunting Misery, exile X creature cards from your graveyard. Haunting Misery deals X damage to target player. -WTH C +WL C Haunting Wind {3}{B} Enchantment Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller. -ATQ U +AQ U Havengul Lich {3}{U}{B} @@ -33035,12 +33698,27 @@ Creature - Human Wizard {2}{U}, {T}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control. DKA R +Havengul Skaab +{5}{U} +Creature - Zombie Horror +4/5 +Whenever Havengul Skaab attacks, return another creature you control to its owner's hand. +AVR C + +Havengul Vampire +{3}{R} +Creature - Vampire +2/2 +Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. +Whenever another creature dies, put a +1/+1 counter on Havengul Vampire. +AVR U + Havenwood Battleground Land Havenwood Battleground enters the battlefield tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool. -FEM U, 5ED U, 6ED U, BTD U, ME2 U +FE U, 5E U, 6E U, BD U, ME2 U Havenwood Wurm {6}{G} @@ -33054,7 +33732,7 @@ Havoc {1}{R} Enchantment Whenever an opponent casts a white spell, he or she loses 2 life. -TMP U +TE U Havoc Demon {5}{B}{B} @@ -33069,14 +33747,14 @@ Hawkeater Moth Creature - Insect 1/2 Flying, shroud (This permanent can't be the target of spells or abilities.) -USG U +UZ U Hazduhr the Abbot {3}{W}{W} Legendary Creature - Human Cleric 2/5 {X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead. -HML R +HM R Haze Frog {3}{G}{G} @@ -33099,7 +33777,7 @@ Hazerider Drake Creature - Drake 2/3 Flying, protection from red -MIR U +MI U Hazezon Tamar {4}{R}{G}{W} @@ -33107,14 +33785,14 @@ Legendary Creature - Human Warrior 2/4 When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors. -LEG R, ME3 R +LE R, ME3 R Hazy Homunculus {1}{U} Creature - Homunculus Illusion 1/1 Hazy Homunculus is unblockable as long as defending player controls an untapped land. -PCY C +PR C He Who Hungers {4}{B} @@ -33143,7 +33821,7 @@ Headless Horseman {2}{B} Creature - Zombie Knight 2/2 -LEG C +LE C Headless Skaab {2}{U} @@ -33157,21 +33835,21 @@ Headlong Rush {1}{R} Instant Attacking creatures gain first strike until end of turn. -USG C +UZ C Headstone {1}{B} Instant Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep. -HML C +HM C Heal {W} Instant Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card at the beginning of the next turn's upkeep. -ICE C, 5ED C, ME3 C +IA C, 5E C, ME3 C Heal the Scars {3}{G} @@ -33197,7 +33875,7 @@ Healing Salve {W} Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, MIR C, 5ED C, USG C, 6ED C, BRB C, 7ED C, 8ED C, DVD C, ME4 C +1E C, 2E C, 2U C, 3E C, 4E C, MI C, 5E C, UZ C, 6E C, BR C, 7E C, 8ED C, DDC C, ME4 C Heap Doll {1} @@ -33211,7 +33889,7 @@ Heart Sliver Creature - Sliver 1/1 All Sliver creatures have haste. -TMP C, H09 C +TE C, H09 C Heart Warden {1}{G} @@ -33219,7 +33897,7 @@ Creature - Elf Druid 1/1 {T}: Add {G} to your mana pool. {2}, Sacrifice Heart Warden: Draw a card. -UDS C +CG C Heart Wolf {3}{R} @@ -33227,14 +33905,14 @@ Creature - Wolf 2/2 First strike {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat. -HML R +HM R Heart of Bogardan {2}{R}{R} Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay Heart of Bogardan's cumulative upkeep, Heart of Bogardan deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus 2. -WTH R +WL R Heart of Light {2}{W} @@ -33248,14 +33926,14 @@ Heart of Ramos Artifact {T}: Add {R} to your mana pool. Sacrifice Heart of Ramos: Add {R} to your mana pool. -MMQ R +MM R Heart of Yavimaya Land If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {G} to your mana pool. {T}: Target creature gets +1/+1 until end of turn. -ALL R, ME2 R +AL R, ME2 R Heartbeat of Spring {2}{G} @@ -33267,7 +33945,7 @@ Hearth Charm {R} Instant Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn. -VIS C +VI C Hearth Kami {1}{R} @@ -33341,21 +34019,21 @@ Heartstone {3} Artifact Activated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. -STH U, H09 U +ST U, H09 U Heartwood Dryad {1}{G} Creature - Dryad 2/1 Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow. -TMP C +TE C Heartwood Giant {3}{G}{G} Creature - Giant 4/4 {T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player. -TMP R +TE R Heartwood Shard {3} @@ -33375,20 +34053,20 @@ Vanguard Hand -1, life +4 The first creature spell you cast each turn costs {1} less to cast. The first noncreature spell each opponent casts each turn costs {1} more to cast. -VG S +VAN S Heartwood Treefolk {2}{G}{G} Creature - Treefolk 3/4 Forestwalk -TMP U +TE U Heat Ray {X}{R} Instant Heat Ray deals X damage to target creature. -USG C, BRB C, ROE C +UZ C, BR C, ROE C Heat Shimmer {2}{R} @@ -33400,7 +34078,7 @@ Heat Stroke {2}{R} Enchantment At end of combat, destroy each creature that blocked or was blocked this turn. -WTH R +WL R Heat Wave {2}{R} @@ -33408,19 +34086,19 @@ Enchantment Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls. -VIS U +VI U Heat of Battle {1}{R} Enchantment Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. -STH U +ST U Heaven's Gate {W} Instant Any number of target creatures become white until end of turn. -LEG U +LE U Heavy Arbalest {3} @@ -33435,14 +34113,14 @@ Heavy Ballista Creature - Human Soldier 2/3 {T}: Heavy Ballista deals 2 damage to target attacking or blocking creature. -WTH C, 6ED U, 7ED U +WL C, 6E U, 7E U Heavy Fog {1}{G} Instant Cast Heavy Fog only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures. -PTK U, ME3 C +PK U, ME3 C Heavy Mattock {3} @@ -33457,7 +34135,7 @@ Hecatomb Enchantment When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player. -ICE R, 5ED R, 6ED R, MED R +IA R, 5E R, 6E R, MED R Heckling Fiends {2}{R} @@ -33541,7 +34219,15 @@ Heightened Awareness Enchantment As Heightened Awareness enters the battlefield, discard your hand. At the beginning of your draw step, draw an additional card. -PCY R +PR R + +Heirs of Stromkirk +{2}{R}{R} +Creature - Vampire +2/2 +Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it. +AVR C Helionaut {2}{W} @@ -33549,7 +34235,7 @@ Creature - Human Soldier 1/2 Flying {1}, {T}: Add one mana of any color to your mana pool. -APC C +AP C Heliophial {5} @@ -33578,20 +34264,20 @@ Hell Swarm {B} Instant All creatures get -1/-0 until end of turn. -LEG C +LE C Hell's Caretaker {3}{B} Creature - Horror 1/1 {T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep. -LEG R, CHR R, 9ED R +LE R, CH R, 9ED R Hell's Caretaker Avatar Vanguard Hand -1, life -4 {3}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. -VG S +VAN S Hell's Thunder {1}{R}{R} @@ -33629,7 +34315,7 @@ Hellfire {2}{B}{B}{B} Sorcery Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way. -LEG R, ME3 R +LE R, ME3 R Hellfire Mongrel {2}{R} @@ -33683,7 +34369,7 @@ Creature - Dragon Flying, trample, haste {R}: Hellkite Overlord gets +1/+0 until end of turn. {B}{G}: Regenerate Hellkite Overlord. -FVD R, ALA M +DRB R, ALA M Hellrider {2}{R}{R} @@ -33706,13 +34392,13 @@ Helm of Awakening {2} Artifact Spells cost {1} less to cast. -VIS U +VI U Helm of Chatzuk {1} Artifact {1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R Helm of Kaldra {3} @@ -33720,20 +34406,20 @@ Legendary Artifact - Equipment Equipped creature has first strike, trample, and haste. {1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it. Equip {2} -PRO R, 5DN R +PPR R, 5DN R Helm of Obedience {4} Artifact {X}, {T}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0. -ALL R, ME2 R +AL R, ME2 R Helm of Possession {4} Artifact You may choose not to untap Helm of Possession during your untap step. {2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped. -TMP R +TE R Helm of the Ghastlord {3}{U/B} @@ -33762,7 +34448,7 @@ Hematite Talisman {2} Artifact Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent. -ICE U +IA U Henchfiend of Ukor {3}{R} @@ -33778,13 +34464,13 @@ Henge Guardian Artifact Creature - Dragon Wurm 3/4 {2}: Henge Guardian gains trample until end of turn. -MMQ U, DDG U +MM U, DDG U Henge of Ramos Land {T}: Add {1} to your mana pool. {2}, {T}: Add one mana of any color to your mana pool. -MMQ U +MM U Herald of Leshrac {6}{B} @@ -33802,7 +34488,16 @@ Creature - Angel 3/4 Flying, vigilance Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -USG R +UZ R + +Herald of War +{3}{W}{W} +Creature - Angel +3/3 +Flying +Whenever Herald of War attacks, put a +1/+1 counter on it. +Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War. +AVR R Herbal Poultice {0} @@ -33820,7 +34515,7 @@ TSP C Heretic's Punishment {4}{R} Enchantment -{3}{R}: Choose target creature or player, then put the top three cards of your library into your graveyard. Heretic's Punishment deals damage to that creature or player equal to the highest converted mana cost among those cards. +{3}{R}: Choose target creature or player, then put the top three cards of your library into your graveyard. Heretic's Punishment deals damage to that creature or player equal to the highest converted mana cost among those cards. ISD R Heritage Druid @@ -33835,20 +34530,20 @@ Hermetic Study Enchantment - Aura Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." -USG C +UZ C Hermit Druid {1}{G} Creature - Human Druid 1/1 {G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. -STH R +ST R Hermit Druid Avatar Vanguard Hand -2, life -2 At the beginning of your upkeep, put a land card from your library chosen at random onto the battlefield. -VG S +VAN S Hero of Bladehold {2}{W}{W} @@ -33878,7 +34573,7 @@ Hero's Resolve Enchantment - Aura Enchant creature Enchanted creature gets +1/+5. -TMP C, 6ED C, S00 C +TE C, 6E C, P4 C Heroes Remembered {6}{W}{W}{W} @@ -33891,32 +34586,32 @@ Heroes' Reunion {G}{W} Instant Target player gains 7 life. -INV U, ARC U, DDG U +IN U, ARC U, DDG U Heroic Defiance {1}{W} Enchantment - Aura Enchant creature Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common. -PLS C +PS C Heroism {2}{W} Enchantment Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}. -FEM U +FE U Hesitation {1}{U} Enchantment When a player casts a spell, sacrifice Hesitation and counter that spell. -STH U +ST U Hex {4}{B}{B} Sorcery Destroy six target creatures. -RAV R, COM R +RAV R, CMD R Hex Parasite {1} @@ -33935,14 +34630,14 @@ Hibernation {2}{U} Instant Return all green permanents to their owners' hands. -USG U, 7ED U, 8ED U +UZ U, 7E U, 8ED U Hibernation Sliver {U}{B} Creature - Sliver 2/2 All Slivers have "Pay 2 life: Return this permanent to its owner's hand." -STH U, H09 U +ST U, H09 U Hibernation's End {4}{G} @@ -33955,69 +34650,69 @@ Hickory Woodlot Land Hickory Woodlot enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it. -MMQ C +MM C Hidden Ancients {1}{G} Enchantment When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature. -USG U +UZ U Hidden Gibbons {G} Enchantment When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature. -ULG R +GU R Hidden Guerrillas {G} Enchantment When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample. -USG U +UZ U Hidden Herd {G} Enchantment When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature. -USG R +UZ R Hidden Horror {1}{B}{B} Creature - Horror 4/4 When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. -WTH U, P02 R, 6ED U, 10E U, PD3 U +WL U, P2 R, 6E U, 10E U, PD3 U Hidden Path {2}{G}{G}{G}{G} Enchantment Green creatures have forestwalk. -DRK R +DK R Hidden Predators {G} Enchantment When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature. -USG R +UZ R Hidden Retreat {2}{W} Enchantment Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn. -STH R +ST R Hidden Spider {G} Enchantment When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.) -USG C +UZ C Hidden Stag {1}{G} Enchantment Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature. Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment. -USG R +UZ R Hide {R}{W} @@ -34034,7 +34729,7 @@ Hideous End {1}{B}{B} Instant Destroy target nonblack creature. Its controller loses 2 life. -HOP C, ZEN C, GVL C, PVC C +HOP C, ZEN C, DDD C, DDE C Hideous Laughter {2}{B}{B} @@ -34059,25 +34754,25 @@ High Ground {W} Enchantment Each creature you control can block an additional creature. -EXO U, 10E U +EX U, 10E U High Market Land {T}: Add {1} to your mana pool. {T}, Sacrifice a creature: You gain 1 life. -MMQ R +MM R High Seas {2}{U} Enchantment Red creature spells and green creature spells cost {1} more to cast. -MMQ U +MM U High Tide {U} Instant -Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool. (in addition to the mana the land produces) -FEM C (x3), MED U +Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool. (In addition to the mana the land produces.) +FE C, MED U Highborn Ghoul {B}{B} @@ -34097,7 +34792,7 @@ Highland Giant {2}{R}{R} Creature - Giant 3/4 -POR C +PO C Highland Weald Snow Land @@ -34110,7 +34805,7 @@ Highway Robber Creature - Human Rogue Mercenary 2/2 When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. -MMQ C, 9ED C, 10E C +MM C, 9ED C, 10E C Higure, the Still Wind {3}{U}{U} @@ -34125,7 +34820,7 @@ Higure, the Still Wind Avatar Vanguard Hand -1, life +3 Whenever a nontoken creature you control deals combat damage to an opponent, choose a creature card at random from your library, reveal that card, and put it into your hand. Then shuffle your library. -VG S +VAN S Hikari, Twilight Guardian {3}{W}{W} @@ -34139,7 +34834,7 @@ Hill Giant {3}{R} Creature - Giant 3/3 -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, POR C, 7ED C, 8ED C, 9ED C, 10E C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, PO C, 7E C, 8ED C, 9ED C, 10E C Hillcomber Giant {2}{W}{W} @@ -34172,7 +34867,7 @@ Hint of Insanity {2}{B} Sorcery Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand. -ODY R +OD R Hinterland Harbor Land @@ -34199,14 +34894,14 @@ Hipparion Creature - Horse 1/3 Hipparion can't block creatures with power 3 or greater unless you pay {1}. -ICE U, 5ED C +IA U, 5E C Hired Giant {3}{R} Creature - Giant 4/4 When Hired Giant enters the battlefield, each other player may search his or her library for a land card and put that card onto the battlefield. Then each player who searched his or her library this way shuffles it. -MMQ U +MM U Hired Muscle {1}{B}{B} @@ -34284,14 +34979,14 @@ Legendary Creature - Viashino Shaman 3/4 You may choose not to untap Hivis of the Scale during your untap step. {T}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped. -MIR R +MI R Hoar Shade {3}{B} Creature - Shade 1/2 {B}: Hoar Shade gets +1/+1 until end of turn. -ICE C +IA C Hoard-Smelter Dragon {4}{R}{R} @@ -34323,7 +35018,7 @@ Enchant creature When Hobble enters the battlefield, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black. -PLS C +PS C Hobgoblin Dragoon {2}{R/W} @@ -34350,14 +35045,14 @@ Holistic Wisdom {1}{G}{G} Enchantment {2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) -ODY R +OD R Hollow Dogs {4}{B} Creature - Zombie Hound 3/3 Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. -USG C, S99 C, BTD C, 7ED C, 9ED C +UZ C, P3 C, BD C, 7E C, 9ED C Hollow Specter {1}{B}{B} @@ -34373,14 +35068,14 @@ Hollow Trees enters the battlefield tapped. You may choose not to untap Hollow Trees during your untap step. At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way. -FEM R, 5ED R +FE R, 5E R Hollow Warrior {4} Artifact Creature - Golem Warrior 4/4 Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. -PCY U +PR U Hollowborn Barghest {5}{B}{B} @@ -34425,26 +35120,33 @@ Enchantment - Aura Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn. -LEA C, LEB C, 2ED C, 3ED C, 4ED C +1E C, 2E C, 2U C, 3E C, 4E C Holy Day {W} Instant Prevent all combat damage that would be dealt this turn. -LEG C, INV C, 8ED C, 9ED C, 10E C +LE C, IN C, 8ED C, 9ED C, 10E C + +Holy Justiciar +{3}{W} +Creature - Human Cleric +2/1 +{2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it. +AVR U Holy Light {2}{W} Instant Nonwhite creatures get -1/-1 until end of turn. -DRK C, MED C +DK C, MED C Holy Strength {W} Enchantment - Aura Enchant creature Enchanted creature gets +1/+2. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 7ED C, 8ED C, 9ED C, 10E C, M10 C, M11 C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, 7E C, 8ED C, 9ED C, 10E C, M10 C, M11 C Homarid {2}{U} @@ -34455,33 +35157,39 @@ At the beginning of your upkeep, put a tide counter on Homarid. As long as there is exactly one tide counter on Homarid, it gets -1/-1. As long as there are exactly three tide counters on Homarid, it gets +1/+1. Whenever there are four tide counters on Homarid, remove all tide counters from it. -FEM C (x4) +FE C Homarid Shaman {2}{U}{U} Creature - Homarid Shaman 2/1 {U}: Tap target green creature. -FEM R +FE R Homarid Spawning Bed {U}{U} Enchantment {1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost. -FEM U, MED U +FE U, MED U Homarid Warrior {4}{U} Creature - Homarid Warrior 3/3 {U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.) -FEM C (x3), 5ED C +FE C, 5E C Homeward Path Land {T}: Add {1} to your mana pool. {T}: Each player gains control of all creatures he or she owns. -COM R +CMD R + +Homicidal Seclusion +{4}{B} +Enchantment +As long as you control exactly one creature, that creature gets +3/+1 and has lifelink. +AVR U Homing Sliver {2}{R} @@ -34538,7 +35246,7 @@ Honor Guard Creature - Human Soldier 1/1 {W}: Honor Guard gets +0/+1 until end of turn. -STH C, 7ED C, 8ED C, 9ED C, 10E C +ST C, 7E C, 8ED C, 9ED C, 10E C Honor of the Pure {1}{W} @@ -34550,7 +35258,7 @@ Honor the Fallen {1}{W} Instant Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way. -MMQ R +MM R Honor-Worn Shaku {3} @@ -34563,27 +35271,27 @@ Honorable Passage {1}{W} Instant The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. -VIS U, TSB S +VI U, TSB S Honorable Scout {W} Creature - Human Soldier Scout 1/1 When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls. -PLS C +PS C Hooded Kavu {2}{R} Creature - Kavu 2/2 {B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -INV C +IN C Hoodwink {1}{U} Instant Return target artifact, enchantment, or land to its owner's hand. -MMQ C +MM C Hoof Skulkin {3} @@ -34603,20 +35311,20 @@ Hope Charm {W} Instant Choose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura. -VIS C +VI C Hope and Glory {1}{W} Instant Untap two target creatures. Each of them gets +1/+1 until end of turn. -ULG U +GU U Hopping Automaton {3} Artifact Creature - Construct 2/2 {0}: Hopping Automaton gets -1/-1 and gains flying until end of turn. -USG U +UZ U Horde of Boggarts {3}{R} @@ -34671,33 +35379,33 @@ Horn of Deafening {4} Artifact {2}, {T}: Prevent all combat damage that would be dealt by target creature this turn. -LEG R, CHR R, ME4 U +LE R, CH R, ME4 U Horn of Greed {3} Artifact Whenever a player plays a land, that player draws a card. -STH R +ST R Horn of Plenty {6} Artifact Whenever a player casts a spell, he or she may pay {1}. If that player does, he or she draws a card at the beginning of the next end step. -MMQ R +MM R Horn of Ramos {3} Artifact {T}: Add {G} to your mana pool. Sacrifice Horn of Ramos: Add {G} to your mana pool. -MMQ R +MM R Horned Cheetah {2}{G}{W} Creature - Cat 2/2 Whenever Horned Cheetah deals damage, you gain that much life. -INV U +IN U Horned Helm {2} @@ -34712,40 +35420,40 @@ Horned Kavu Creature - Kavu 3/4 When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand. -PLS C +PS C Horned Sliver {2}{G} Creature - Sliver 2/2 All Sliver creatures have trample. -TMP U +TE U Horned Troll {2}{G} Creature - Troll 2/2 {G}: Regenerate Horned Troll. -MMQ C, 8ED C +MM C, 8ED C Horned Turtle {2}{U} Creature - Turtle 1/4 -POR C, TMP C, 6ED C, 7ED C, 8ED C, 9ED C, M10 C +PO C, TE C, 6E C, 7E C, 8ED C, 9ED C, M10 C Hornet Cannon {4} Artifact {3}, {T}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step. -STH U, PVC U +ST U, DDE U Hornet Cobra {1}{G}{G} Creature - Snake 2/1 First strike -LEG C +LE C Hornet Harasser {2}{B}{B} @@ -34760,7 +35468,7 @@ Creature - Insect 2/2 Flying, deathtouch When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. -COM R +CMD R Hornet Sting {G} @@ -34788,7 +35496,7 @@ Horrible Hordes Artifact Creature - Spirit 2/2 Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) -MIR U +MI U Horrifying Revelation {B} @@ -34800,14 +35508,14 @@ Horror of Horrors {3}{B}{B} Enchantment Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -LEG U, 9ED U +LE U, 9ED U Horseshoe Crab {2}{U} Creature - Crab 1/3 {U}: Untap Horseshoe Crab. -USG C, 10E C +UZ C, 10E C Hostile Realm {2}{R} @@ -34823,14 +35531,14 @@ Creature - Elemental Incarnation Haste If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. -LRW R, JVC R +LRW R, DD2 R Hot Springs {1}{G} Enchantment - Aura Enchant land you control Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." -ICE R +IA R Hotheaded Giant {3}{R} @@ -34840,12 +35548,20 @@ Haste Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn. EVE C +Hound of Griselbrand +{2}{R}{R} +Creature - Elemental Hound +2/2 +Double strike +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +AVR R + Hour of Reckoning {4}{W}{W}{W} Sorcery Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Destroy all nontoken creatures. -RAV R, COM R +RAV R, CMD R Hoverguard Observer {2}{U}{U} @@ -34874,7 +35590,7 @@ Howl from Beyond {X}{B} Instant Target creature gets +X/+0 until end of turn. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, 6ED C, 7ED C, ME4 C +1E C, 2E C, 2U C, 3E C, 4E C, IA C, 5E C, 6E C, 7E C, ME4 C Howl of the Night Pack {6}{G} @@ -34882,39 +35598,47 @@ Sorcery Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control. SHM U, M10 U +Howlgeist +{5}{G} +Creature - Spirit Wolf +4/2 +Creatures with power less than Howlgeist's power can't block it. +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +AVR U + Howling Banshee {2}{B}{B} Creature - Spirit 3/3 Flying When Howling Banshee enters the battlefield, each player loses 3 life. -M10 U, GVL U, M11 U +M10 U, DDD U, M11 U Howling Fury {2}{B} Sorcery Target creature gets +4/+0 until end of turn. -POR C, S99 U +PO C, P3 U Howling Gale {1}{G} Instant Howling Gale deals 1 damage to each creature with flying and each player. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY U +OD U Howling Mine {2} Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R, 10E R, M10 R, COM R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, 6E R, 7E R, 8ED R, 9ED R, 10E R, M10 R, CMD R Howling Wolf {2}{G}{G} Creature - Wolf 2/2 When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library. -MMQ C +MM C Howltooth Hollow Land @@ -34928,41 +35652,41 @@ Hua Tuo, Honored Physician Legendary Creature - Human 1/2 {T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared. -PTK R, ME3 R +PK R, ME3 R Huang Zhong, Shu General {2}{W}{W} Legendary Creature - Human Soldier 2/3 Huang Zhong, Shu General can't be blocked by more than one creature. -PTK R +PK R Hulking Cyclops {3}{R}{R} Creature - Cyclops 5/5 Hulking Cyclops can't block. -VIS U, POR U, 6ED U, BTD U, 8ED U +VI U, PO U, 6E U, BD U, 8ED U Hulking Goblin {1}{R} Creature - Goblin 2/2 Hulking Goblin can't block. -POR C, S99 C +PO C, P3 C Hulking Ogre {2}{R} Creature - Ogre 3/3 Hulking Ogre can't block. -UDS C, S99 U +CG C, P3 U Hull Breach {R}{G} Sorcery Choose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment. -PLS C, HOP C, COM C +PS C, HOP C, CMD C Hum of the Radix {2}{G}{G} @@ -34970,11 +35694,17 @@ Enchantment Each artifact spell costs {1} more to cast for each artifact its controller controls. MRD R +Human Frailty +{B} +Instant +Destroy target Human creature. +AVR U + Humble {1}{W} Instant Target creature loses all abilities and becomes 0/1 until end of turn. -USG U +UZ U Humble Budoka {1}{G} @@ -34987,14 +35717,14 @@ Humility {2}{W}{W} Enchantment All creatures lose all abilities and are 1/1. -TMP R +TE R Hunding Gjornersen {3}{W}{U}{U} Legendary Creature - Human Warrior 5/4 Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) -LEG U, ME3 U +LE U, ME3 U Hundred-Talon Kami {4}{W} @@ -35036,7 +35766,7 @@ Hungry Mist Creature - Elemental 6/2 At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}. -HML C (x2), 5ED C, MED C +HM C, 5E C, MED C Hungry Spriggan {2}{G} @@ -35060,6 +35790,13 @@ Flying, haste When Hunted Dragon enters the battlefield, put three 2/2 white Knight creature tokens with first strike onto the battlefield under target opponent's control. RAV R +Hunted Ghoul +{B} +Creature - Zombie +1/2 +Hunted Ghoul can't block Humans. +AVR C + Hunted Horror {B}{B} Creature - Horror @@ -35097,7 +35834,7 @@ Hunted Wumpus Creature - Beast 6/6 When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield. -MMQ U, 8ED U, 9ED U, 10E U +MM U, 8ED U, 9ED U, 10E U Hunter Sliver {1}{R} @@ -35131,7 +35868,7 @@ Hunting Cheetah Creature - Cat 2/3 Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library. -PTK U, ME3 C +PK U, ME3 C Hunting Drake {4}{U} @@ -35139,7 +35876,7 @@ Creature - Drake 2/2 Flying When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library. -PLS C +PS C Hunting Grounds {G}{W} @@ -35152,7 +35889,7 @@ Hunting Kavu Creature - Kavu 2/3 {1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you. -INV U +IN U Hunting Moa {2}{G} @@ -35160,14 +35897,14 @@ Creature - Bird Beast 3/2 Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature. -UDS U, TSB S, ARC U +CG U, TSB S, ARC U Hunting Pack {5}{G}{G} Instant Put a 4/4 green Beast creature token onto the battlefield. Storm (When you cast this spell, copy it for each spell cast before it this turn.) -SCG U, COM U +SCG U, CMD U Hunting Triad {3}{G} @@ -35204,20 +35941,20 @@ Hurkyl's Recall {1}{U} Instant Return all artifacts target player owns to his or her hand. -ATQ R, 3ED R, 4ED R, 5ED R, 10E R +AQ R, 3E R, 4E R, 5E R, 10E R Hurloon Minotaur {1}{R}{R} Creature - Minotaur 2/3 -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, ME3 C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, ME3 C Hurloon Shaman {1}{R}{R} Creature - Minotaur Shaman 2/3 When Hurloon Shaman dies, each player sacrifices a land. -WTH U +WL U Hurly-Burly {1}{R} @@ -35230,40 +35967,40 @@ Hurr Jackal Creature - Hound 1/1 {T}: Target creature can't be regenerated this turn. -ARN C, 4ED R +AN C, 4E R Hurricane {X}{G} Sorcery Hurricane deals X damage to each creature with flying and each player. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, ICE U, 5ED U, POR R, P02 R, 6ED R, BRB U, 7ED R, 10E R +1E U, 2E U, 2U U, 3E U, 4E U, IA U, 5E U, PO R, P2 R, 6E R, BR U, 7E R, 10E R Hush {3}{G} Sorcery Destroy all enchantments. Cycling {2} ({2}, Discard this card: Draw a card.) -USG C +UZ C Hyalopterous Lemure {4}{B} Creature - Spirit 4/3 {0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn. -ICE U, MED C +IA U, MED C Hydra Omnivore {4}{G}{G} Creature - Hydra 8/8 Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent. -COM R +CMD R Hydroblast {U} Instant Choose one - Counter target spell if it's red; or destroy target permanent if it's red. -ICE C, 5ED U, MED C +IA C, 5E U, MED C Hydromorph Guardian {2}{U} @@ -35292,13 +36029,13 @@ Hymn of Rebirth {3}{G}{W} Sorcery Put target creature card from a graveyard onto the battlefield under your control. -ICE U, MED U +IA U, MED U Hymn to Tourach {B}{B} Sorcery Target player discards two cards at random. -FEM C (x4), MED U +FE C, MED U Hypergenesis (Green) @@ -35312,7 +36049,7 @@ Hyperion Blacksmith Creature - Human Artificer 2/2 {T}: You may tap or untap target artifact an opponent controls. -LEG U +LE U Hypervolt Grasp {2}{R} @@ -35327,7 +36064,7 @@ Hypnotic Cloud Sorcery Kicker {4} (You may pay an additional {4} as you cast this spell.) Target player discards a card. If Hypnotic Cloud was kicked, that player discards three cards instead. -INV C +IN C Hypnotic Specter {1}{B}{B} @@ -35335,7 +36072,7 @@ Creature - Specter 2/2 Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 9ED R, 10E R, M10 R +1E U, 2E U, 2U U, 3E U, 4E U, 9ED R, 10E R, M10 R Hypnox {8}{B}{B}{B} @@ -35413,7 +36150,7 @@ Creature - Human Soldier 1/1 {1}: Icatian Infantry gains first strike until end of turn. {1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -FEM C (x4) +FE C Icatian Javelineers {W} @@ -35421,14 +36158,14 @@ Creature - Human Soldier 1/1 Icatian Javelineers enters the battlefield with a javelin counter on it. {T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player. -FEM C (x3), TSB S, ME2 C +FE C, TSB S, ME2 C Icatian Lieutenant {W}{W} Creature - Human Soldier 1/2 {1}{W}: Target Soldier creature gets +1/+0 until end of turn. -FEM R, MED C +FE R, MED C Icatian Moneychanger {W} @@ -35438,28 +36175,28 @@ Icatian Moneychanger enters the battlefield with three credit counters on it. When Icatian Moneychanger enters the battlefield, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep. -FEM C (x3) +FE C Icatian Phalanx {4}{W} Creature - Human Soldier 2/4 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -FEM U, 5ED U, ME2 C +FE U, 5E U, ME2 C Icatian Priest {W} Creature - Human Cleric 1/1 {1}{W}{W}: Target creature gets +1/+1 until end of turn. -FEM U, 10E U, DVD U +FE U, 10E U, DDC U Icatian Scout {W} Creature - Human Soldier Scout 1/1 {1}, {T}: Target creature gains first strike until end of turn. -FEM C (x4), 5ED C, ME2 C +FE C, 5E C, ME2 C Icatian Skirmishers {3}{W} @@ -35467,7 +36204,7 @@ Creature - Human Soldier 1/1 First strike, banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn. -FEM R +FE R Icatian Store Land @@ -35475,13 +36212,13 @@ Icatian Store enters the battlefield tapped. You may choose not to untap Icatian Store during your untap step. At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way. -FEM R, 5ED R +FE R, 5E R Icatian Town {5}{W} Sorcery Put four 1/1 white Citizen creature tokens onto the battlefield. -FEM R, 5ED R, 6ED R, MED U +FE R, 5E R, 6E R, MED U Ice Cage {1}{U} @@ -35496,25 +36233,25 @@ Ice Cauldron Artifact {X}, {T}: Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron. {T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with Ice Cauldron. -ICE R, ME4 R +IA R, ME4 R Ice Cave {3}{U}{U} Enchantment Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.) -APC R +AP R Ice Floe Land You may choose not to untap Ice Floe during your untap step. {T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped. -ICE U, 5ED U, ME2 U +IA U, 5E U, ME2 U Ice Storm {2}{G} Sorcery Destroy target land. -LEA U, LEB U, 2ED U, MED U +1E U, 2E U, 2U U, MED U Iceberg {X}{U}{U} @@ -35522,7 +36259,7 @@ Enchantment Iceberg enters the battlefield with X ice counters on it. {3}: Put an ice counter on Iceberg. Remove an ice counter from Iceberg: Add {1} to your mana pool. -ICE U, ME2 U +IA U, ME2 U Icefall {2}{R}{R} @@ -35535,14 +36272,14 @@ Icequake {1}{B}{B} Sorcery Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller. -ICE U, ME2 C +IA U, ME2 C Ichneumon Druid {1}{G}{G} Creature - Human Druid 1/1 Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to him or her. -LEG U +LE U Ichor Explosion {5}{B}{B} @@ -35565,7 +36302,7 @@ Sorcery Target creature gets -3/-3 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Madness {3}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -FUT C, GVL C +FUT C, DDD C Ichor Wellspring {2} @@ -35594,7 +36331,7 @@ Icy Manipulator {4} Artifact {1}, {T}: Tap target artifact, creature, or land. -LEA U, LEB U, 2ED U, ICE U, MRD U, 9ED U, 10E U, ME4 U, DDH U +1E U, 2E U, 2U U, IA U, MRD U, 9ED U, 10E U, ME4 U, DDH U Icy Prison {U}{U} @@ -35602,7 +36339,7 @@ Enchantment When Icy Prison enters the battlefield, exile target creature. At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}. When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control. -ICE R, ME2 C +IA R, ME2 C Ideas Unbound {U}{U} @@ -35634,14 +36371,14 @@ Creature - Efreet 3/3 Flying {G}: Ifh-Biff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability. -ARN R, MED R +AN R, MED R Igneous Golem {5} Artifact Creature - Golem 3/4 {2}: Igneous Golem gains trample until end of turn. -MIR U +MI U Igneous Pouncer {4}{B}{R} @@ -35674,7 +36411,7 @@ Ignoble Soldier Creature - Human Soldier 3/1 Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. -MMQ U +MM U Ignorant Bliss {1}{R} @@ -35687,7 +36424,7 @@ Ihsan's Shade Legendary Creature - Shade Knight 5/5 Protection from white -HML U, ME2 R +HM U, ME2 R Iizuka the Ruthless {3}{R}{R} @@ -35714,20 +36451,20 @@ Ill-Gotten Gains {2}{B}{B} Sorcery Exile Ill-Gotten Gains. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand. -USG R +UZ R Illicit Auction {3}{R}{R} Sorcery Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.) -MIR R, 6ED R +MI R, 6E R Illuminate {X}{R} Sorcery Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.) Illuminate deals X damage to target creature. If Illuminate was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If Illuminate was kicked with its {3}{U} kicker, you draw X cards. -APC U +AP U Illuminated Folio {5} @@ -35741,13 +36478,13 @@ Enchantment - Aura Enchant creature Enchanted creature has flying. {2}, Sacrifice Illuminated Wings: Draw a card. -UDS C +CG C Illumination {W}{W} Instant Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost. -MIR U +MI U Illusion {U} @@ -35758,7 +36495,7 @@ Reality {2}{G} Instant Destroy target artifact. -APC U (x2) +AP U Illusionary Forces {3}{U} @@ -35766,13 +36503,13 @@ Creature - Illusion 4/4 Flying Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -ICE C, MED U +IA C, MED U Illusionary Mask {2} Artifact {X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery. -LEA R, LEB R, 2ED R, ME3 R +1E R, 2E R, 2U R, ME3 R Illusionary Presence {1}{U}{U} @@ -35780,7 +36517,7 @@ Creature - Illusion 2/2 Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. -ICE R +IA R Illusionary Servant {1}{U}{U} @@ -35796,7 +36533,7 @@ Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Illusionary Terrain enters the battlefield, choose two basic land types. Basic lands of the first chosen type are the second chosen type. -ICE U +IA U Illusionary Wall {4}{U} @@ -35804,7 +36541,7 @@ Creature - Illusion Wall 7/4 Defender, flying, first strike Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -ICE C, MED C +IA C, MED C Illusions of Grandeur {3}{U} @@ -35812,7 +36549,7 @@ Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Illusions of Grandeur enters the battlefield, you gain 20 life. When Illusions of Grandeur leaves the battlefield, you lose 20 life. -ICE R, MED R +IA R, MED R Illusory Demon {1}{U}{B} @@ -35834,7 +36571,7 @@ Imaginary Pet Creature - Illusion 4/4 At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. -USG R, 9ED R +UZ R, 9ED R Imi Statue {3} @@ -35870,7 +36607,7 @@ Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{1}, Discard a card: Untap this creature." -ODY C +OD C Immolating Souleater {2} @@ -35884,7 +36621,7 @@ Immolation Enchantment - Aura Enchant creature Enchanted creature gets +2/-2. -LEG C, 4ED C, ME3 C +LE C, 4E C, ME3 C Immortal Coil {2}{B}{B} @@ -35912,7 +36649,7 @@ Impatience {2}{R} Enchantment At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her. -UDS R, 7ED R +CG R, 7E R Impelled Giant {4}{R}{R} @@ -35926,13 +36663,13 @@ Impending Disaster {1}{R} Enchantment At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands. -ULG R +GU R Imperial Edict {1}{B} Sorcery Target opponent chooses a creature he or she controls. Destroy it. -PTK C +PK C Imperial Hellkite {5}{R}{R} @@ -35955,13 +36692,13 @@ Imperial Recruiter Creature - Human Advisor 1/1 When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library. -PTK U, ME2 R +PK U, ME2 R Imperial Seal {B} Sorcery Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. -PTK R, ME2 R +PK R, ME2 R Imperiosaur {2}{G}{G} @@ -35982,21 +36719,21 @@ Implements of Sacrifice {2} Artifact {1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool. -FEM R +FE R Implode {4}{R} Sorcery Destroy target land. Draw a card. -PLS U +PS U Imposing Visage {R} Enchantment - Aura Enchant creature Enchanted creature can't be blocked except by two or more creatures. -ICE C, 5ED C +IA C, 5E C Imprison {B} @@ -36004,7 +36741,7 @@ Enchantment - Aura Enchant creature Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison. Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison. -LEG R +LE R Imprison This Insolent Wretch Ongoing Scheme @@ -36032,25 +36769,25 @@ Imps' Taunt Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able. -TMP U +TE U Impulse {1}{U} Instant Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. -VIS C, BTD C +VI C, BD C Impulsive Maneuvers {2}{R}{R} Enchantment Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage. -ODY R +OD R In the Eye of Chaos {2}{U} World Enchantment Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its converted mana cost. -LEG R, ME4 R +LE R, ME4 R In the Web of War {3}{R}{R} @@ -36094,7 +36831,7 @@ Enchantment - Aura Enchant creature At the beginning of your upkeep, you may put a fuse counter on Incendiary. When enchanted creature dies, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary. -UDS U +CG U Incendiary Command {3}{R}{R} @@ -36106,7 +36843,7 @@ Incinerate {1}{R} Instant Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. -ICE C, MIR C, 5ED C, 10E C, ME2 C, JVC C, M12 C +IA C, MI C, 5E C, 10E C, ME2 C, DD2 C, M12 C Incite {R} @@ -36194,7 +36931,7 @@ Creature - Djinn 4/4 Flying When Indentured Djinn enters the battlefield, each other player may draw up to three cards. -MMQ U +MM U Indentured Oaf {3}{R} @@ -36207,7 +36944,7 @@ Independent Troops {1}{R} Creature - Human Soldier 2/1 -PTK C +PK C Indestructibility {3}{W} @@ -36220,13 +36957,13 @@ Indestructible Aura {W} Instant Prevent all damage that would be dealt to target creature this turn. -LEG C, CHR C +LE C, CH C Index {U} Sorcery Look at the top five cards of your library, then put them back in any order. -APC C, 8ED C, 9ED C +AP C, 8ED C, 9ED C Indigo Faerie {1}{U} @@ -36263,7 +37000,7 @@ Indrik Stomphowler Creature - Beast 4/4 When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment. -DIS U, GVL U +DIS U, DDD U Induce Despair {2}{B} @@ -36304,7 +37041,7 @@ Infantry Veteran Creature - Human Soldier 1/1 {T}: Target attacking creature gets +1/+1 until end of turn. -VIS C, 6ED C, BRB C, 9ED C, M11 C, EVT C +VI C, 6E C, BR C, 9ED C, M11 C, DDF C Infected Vermin {2}{B} @@ -36312,7 +37049,7 @@ Creature - Rat 1/1 {2}{B}: Infected Vermin deals 1 damage to each creature and each player. Threshold - {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate this ability only if seven or more cards are in your graveyard. -ODY U +OD U Infectious Horror {3}{B} @@ -36348,14 +37085,14 @@ Infernal Contract {B}{B}{B} Sorcery Draw four cards. You lose half your life, rounded up. -MIR R, 6ED R, 7ED R +MI R, 6E R, 7E R Infernal Darkness {2}{B}{B} Enchantment Cumulative upkeep-Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces {B} instead of any other type. -ICE R, ME2 R +IA R, ME2 R Infernal Denizen {7}{B} @@ -36363,20 +37100,20 @@ Creature - Demon 5/7 At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice for as long as Infernal Denizen remains on the battlefield. {T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield. -ICE R +IA R Infernal Genesis {4}{B}{B} Enchantment At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Then he or she puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost. -PCY R +PR R Infernal Harvest {1}{B} Sorcery As an additional cost to cast Infernal Harvest, return X Swamps you control to their owner's hand. Infernal Harvest deals X damage divided as you choose among any number of target creatures. -VIS C +VI C Infernal Kirin {2}{B}{B} @@ -36392,7 +37129,7 @@ Creature - Gorgon 2/4 Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat. Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat. -LEG U +LE U Infernal Plunge {R} @@ -36405,7 +37142,7 @@ Infernal Tribute {B}{B}{B} Enchantment {2}, Sacrifice a nontoken permanent: Draw a card. -WTH R +WL R Infernal Tutor {1}{B} @@ -36418,7 +37155,7 @@ Inferno {5}{R}{R} Instant Inferno deals 6 damage to each creature and each player. -DRK R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R +DK R, 4E R, 5E R, 6E R, 7E R, 8ED R Inferno Elemental {4}{R}{R} @@ -36461,7 +37198,7 @@ Infiltrate {U} Instant Target creature is unblockable this turn. -NEM C +NE C Infiltration Lens {1} @@ -36490,7 +37227,7 @@ Infinite Authority Enchantment - Aura Enchant creature Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature. -LEG R +LE R Infinite Hourglass {4} @@ -36498,13 +37235,21 @@ Artifact At the beginning of your upkeep, put a time counter on Infinite Hourglass. All creatures get +1/+0 for each time counter on Infinite Hourglass. {3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step. -ICE R, 5ED R +IA R, 5E R + +Infinite Reflection +{5}{U} +Enchantment - Aura +Enchant creature +When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature. +Nontoken creatures you control enter the battlefield as a copy of enchanted creature. +AVR R Inflame {R} Instant Inflame deals 2 damage to each creature dealt damage this turn. -PCY C, DST C +PR C, DST C Information Dealer {1}{U} @@ -36518,7 +37263,7 @@ Infuse Instant Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. -ICE C, ME3 C +IA C, ME3 C Infused Arrows {4} @@ -36533,7 +37278,7 @@ Creature - Human Rogue 1/1 Flying When Ingenious Thief enters the battlefield, look at target player's hand. -POR U, S99 C +PO U, P3 C Ingot Chewer {4}{R} @@ -36541,13 +37286,13 @@ Creature - Elemental 3/3 When Ingot Chewer enters the battlefield, destroy target artifact. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -LRW C, JVC C +LRW C, DD2 C Inheritance {W} Enchantment Whenever a creature dies, you may pay {3}. If you do, draw a card. -ALL U, ME2 U +AL U, ME2 U Initiate of Blood {3}{R} @@ -36566,7 +37311,7 @@ Initiates of the Ebon Hand Creature - Cleric 1/1 {1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step. -FEM C (x3), 5ED C +FE C, 5E C Ink Dissolver {1}{U} @@ -36589,7 +37334,7 @@ Vanguard Hand +0, life -3 At the beginning of the game, look at target opponent's hand and choose a nonland card from it. That player discards that card. {X}, Pay X life: Put target creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control. -VG S +VAN S Ink-Treader Nephilim {R}{G}{W}{U} @@ -36651,7 +37396,7 @@ Inner Sanctum Enchantment Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt to creatures you control. -WTH R +WL R Inner-Chamber Guard {1}{W} @@ -36666,7 +37411,7 @@ Creature - Elemental Shaman 2/2 When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -LRW C, JVC C +LRW C, DD2 C Inner-Flame Igniter {2}{R} @@ -36687,13 +37432,13 @@ Innocent Blood {B} Sorcery Each player sacrifices a creature. -ODY C, HOP C +OD C, HOP C Inquisition {2}{B} Sorcery Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand. -DRK C +DK C Inquisition of Kozilek {B} @@ -36741,7 +37486,7 @@ Insidious Bookworms Creature - Worm 1/1 When Insidious Bookworms dies, you may pay {1}{B}. If you do, target player discards a card at random. -ALL C (x2) +AL C Insidious Dreams {3}{B} @@ -36754,7 +37499,7 @@ Insight {2}{U} Enchantment Whenever an opponent casts a green spell, you draw a card. -TMP U, 6ED U +TE U, 6E U Insist {G} @@ -36768,13 +37513,13 @@ Insolence Enchantment - Aura Enchant creature Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller. -PLS C +PS C Inspiration {3}{U} Instant Target player draws two cards. -VIS C, 6ED C, S00 C, 7ED C, 8ED C +VI C, 6E C, P4 C, 7E C, 8ED C Inspired Charge {2}{W}{W} @@ -36803,7 +37548,7 @@ Instigator Creature - Human Spellshaper 1/1 {1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able. -MMQ R +MM R Instigator Gang {3}{R} @@ -36827,7 +37572,7 @@ Enchantment - Aura Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, ME4 U Instill Furor {1}{R} @@ -36848,13 +37593,13 @@ Insubordination Enchantment - Aura Enchant creature At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn. -MMQ C +MM C Insurrection {5}{R}{R}{R} Sorcery Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. -ONS R, HOP R, COM R +ONS R, HOP R, CMD R Intangible Virtue {1}{W} @@ -36867,13 +37612,13 @@ Interdict Instant Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.) Draw a card. -TMP U +TE U Intervene {U} Instant Counter target spell that targets a creature. -ULG C +GU C Intervention Pact {0} @@ -36889,13 +37634,13 @@ Legendary Creature - Dragon 6/6 Flying Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield. -PLC R, COM R +PLC R, CMD R Intimidation {2}{B}{B}{B} Enchantment Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.) -MMQ U +MM U Intimidation Bolt {1}{R}{W} @@ -36954,12 +37699,18 @@ Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card. ZEN C +Into the Void +{3}{U} +Sorcery +Return up to two target creatures to their owners' hands. +AVR U + Intrepid Hero {2}{W} Creature - Human Soldier 1/1 {T}: Destroy target creature with power 4 or greater. -USG R, 7ED R, 8ED R +UZ R, 7E R, 8ED R Introductions Are in Order Scheme @@ -36971,13 +37722,13 @@ Intruder Alarm Enchantment Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures. -STH R, 8ED R +ST R, 8ED R Intuition {2}{U} Instant Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library. -TMP R +TE R Inundate {3}{U}{U}{U} @@ -36998,7 +37749,7 @@ Invasion Plans Enchantment All creatures block each turn if able. The attacking player chooses how each creature blocks each turn. -STH R +ST R Invert the Skies {3}{G/U} @@ -37011,7 +37762,7 @@ Invigorate Instant If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn. -MMQ C, GVL C, COM C +MM C, DDD C, CMD C Invigorating Boon {1}{G} @@ -37036,14 +37787,14 @@ Inviolability Enchantment - Aura Enchant creature Prevent all damage that would be dealt to enchanted creature. -MMQ C +MM C Invisibility {U}{U} Enchantment - Aura Enchant creature Enchanted creature can't be blocked except by Walls. -LEA C, LEB C, 2ED C, 8ED U +1E C, 2E C, 2U C, 8ED U Invisible Stalker {1}{U} @@ -37057,7 +37808,7 @@ Invoke Prejudice {U}{U}{U}{U} Enchantment Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless its controller pays {X}, where X is its converted mana cost. -LEG R +LE R Invoke the Firemind {X}{U}{U}{R} @@ -37070,7 +37821,7 @@ Invulnerability Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage. -TMP U +TE U Ion Storm {2}{R} @@ -37111,7 +37862,7 @@ Iridescent Angel Creature - Angel 4/4 Flying, protection from all colors -ODY R +OD R Iridescent Drake {3}{U} @@ -37119,26 +37870,26 @@ Creature - Drake 2/2 Flying When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake. -UDS U +CG U Irini Sengir {2}{B}{B} Legendary Creature - Vampire Dwarf 2/2 Green enchantment spells and white enchantment spells cost {2} more to cast. -HML U +HM U Iron Lance {2} Artifact {3}, {T}: Target creature gains first strike until end of turn. -MMQ U +MM U Iron Maiden {3} Artifact At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4. -ULG R +GU R Iron Myr {2} @@ -37151,21 +37902,21 @@ Iron Star {1} Artifact Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, 6E U, 7E U, 8ED U Iron Tusk Elephant {4}{W} Creature - Elephant 3/3 Trample -MIR U +MI U Iron Will {W} Instant Target creature gets +0/+4 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) -ULG C +GU C Iron-Barb Hellion {5}{R} @@ -37181,7 +37932,7 @@ Artifact Creature - Chimera 2/2 Vigilance Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.) -VIS U +VI U Ironclaw Buzzardiers {2}{R} @@ -37197,14 +37948,14 @@ Enchantment - Aura Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness. -HML R, 5ED R +HM R, 5E R Ironclaw Orcs {1}{R} Creature - Orc 2/2 Ironclaw Orcs can't block creatures with power 2 or greater. -LEA C, LEB C, 2ED C, 4ED C, 5ED C, ME2 C +1E C, 2E C, 2U C, 4E C, 5E C, ME2 C Ironfist Crusher {4}{W} @@ -37219,13 +37970,13 @@ Ironhoof Ox Creature - Ox 4/4 Ironhoof Ox can't be blocked by more than one creature. -P02 U, ME4 C +P2 U, ME4 C Ironroot Treefolk {4}{G} Creature - Treefolk 3/5 -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C Ironshell Beetle {1}{G} @@ -37252,7 +38003,7 @@ Land Irrigation Ditch enters the battlefield tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool. -INV C +IN C Isamaru, Hound of Konda {W} @@ -37279,7 +38030,7 @@ BOK R Island Basic Land - Island U -LEA L (x2), LEB L (x3), 2ED L (x3), 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x5), S00 L (x2), INV L (x4), BTD L (x3), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), SHM L (x4), ALA L (x4), JVC L (x4), M10 L (x4), HOP L (x4), ME3 L (x3), ZEN L (x8), H09 L, PVC L, ROE L (x4), ARC L (x3), M11 L (x4), EVT L (x4), SOM L (x4), MBS L (x2), NPH L (x2), COM L (x4), M12 L (x4), DDH L, ISD L (x3) +1E L, 2E L, 2U L, 3E L, 4E L, IA L, MI L, 5E L, PO L, TE L, P2 L, UGL C, UZ L (x4), 6E L (x4), PK L (x3), P3 L (x4), MM L (x4), BR L, P4 L, IN L (x4), BD L, 7E L (x4), OD L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), SHM L (x4), ALA L (x4), DD2 L (x4), M10 L (x4), HOP L (x4), ME3 L (x3), ZEN L (x4), H09 L, DDE L, ROE L (x4), ARC L (x3), M11 L (x4), DDF L (x4), SOM L (x4), MBS L (x2), NPH L (x2), CMD L (x4), M12 L (x4), DDH L, ISD L (x3), DDI L (x3), AVR L (x3) Island Fish Jasconius {4}{U}{U}{U} @@ -37289,18 +38040,18 @@ Island Fish Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius. Island Fish Jasconius can't attack unless defending player controls an Island. When you control no Islands, sacrifice Island Fish Jasconius. -ARN R, 3ED R, 4ED R +AN R, 3E R, 4E R Island Sanctuary {1}{W} Enchantment If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, ME4 R Island of Wak-Wak Land {T}: The power of target creature with flying becomes 0 until end of turn. -ARN R, MED R +AN R, MED R Isle of Vesuva Plane - Dominaria @@ -37321,7 +38072,7 @@ Isochron Scepter Artifact Imprint - When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost. -MRD U, FVR M +MRD U, V10 M Isolated Chapel Land @@ -37364,7 +38115,7 @@ Ivory Charm {W} Instant Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn. -MIR C +MI C Ivory Crane Netsuke {2} @@ -37376,7 +38127,7 @@ Ivory Cup {1} Artifact Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, 6E U, 7E U, 8ED U Ivory Gargoyle {4}{W} @@ -37385,7 +38136,7 @@ Creature - Gargoyle Flying When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. {4}{W}: Exile Ivory Gargoyle. -ALL R, ME2 R +AL R, ME2 R Ivory Giant {5}{W}{W} @@ -37401,19 +38152,19 @@ Creature - Giant Cleric 3/3 Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent. -LEG U, CHR U, 5ED U, ME3 U +LE U, CH U, 5E U, ME3 U Ivory Mask {2}{W}{W} Enchantment You have shroud. (You can't be the target of spells or abilities.) -MMQ R, 8ED R, 9ED R +MM R, 8ED R, 9ED R Ivory Tower {1} Artifact At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. -ATQ U, 3ED R, 4ED R, MED R, FVR M +AQ U, 3E R, 4E R, MED R, V10 M Ivy Dancer {2}{G} @@ -37427,14 +38178,14 @@ Ivy Elemental Creature - Elemental 0/0 Ivy Elemental enters the battlefield with X +1/+1 counters on it. -ODY R, HOP R +OD R, HOP R Ivy Seer {3}{G} Creature - Elf Wizard 1/1 {2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. -UDS U +CG U Iwamori of the Open Fist {2}{G}{G} @@ -37471,14 +38222,14 @@ Land Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{R} to your mana pool. -GPT C, COM C +GPT C, CMD C Izzet Chronarch {3}{U}{R} Creature - Human Wizard 2/2 When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand. -GPT C, COM C +GPT C, CMD C Izzet Guildmage {U/R}{U/R} @@ -37493,7 +38244,7 @@ Izzet Signet {2} Artifact {1}, {T}: Add {U}{R} to your mana pool. -GPT C, COM C +GPT C, CMD C Izzet Steam Maze Plane - Ravnica @@ -37505,14 +38256,14 @@ Jabari's Banner {2} Artifact {1}, {T}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -WTH U +WL U Jabari's Influence {3}{W}{W} Instant Cast Jabari's Influence only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. -MIR R +MI R Jace Beleren {1}{U}{U} @@ -37521,7 +38272,7 @@ Planeswalker - Jace [+2] Each player draws a card. [-1] Target player draws a card. [-10] Target player puts the top twenty cards of his or her library into his or her graveyard. -LRW R, JVC M, M10 M, M11 M +LRW R, DD2 M, M10 M, M11 M Jace's Archivist {1}{U}{U} @@ -37573,21 +38324,21 @@ Jackal Pup Creature - Hound 2/1 Whenever Jackal Pup is dealt damage, it deals that much damage to you. -TMP U, PD2 U +TE U, PD2 U Jackalope Herd {3}{G} Creature - Rabbit Beast 4/5 When you cast a spell, return Jackalope Herd to its owner's hand. -EXO C +EX C Jacques le Vert {1}{R}{G}{W} Legendary Creature - Human Warrior 3/2 Green creatures you control get +0/+2. -LEG R, MED R +LE R, MED R Jaddi Lifestrider {4}{G} @@ -37607,7 +38358,7 @@ Jade Leech Creature - Leech 5/5 Green spells you cast cost {G} more to cast. -INV R +IN R Jade Mage {1}{G} @@ -37620,25 +38371,25 @@ Jade Monolith {4} Artifact {1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, ME4 R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, 6E R, ME4 R Jade Statue {4} Artifact {2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat. -LEA U, LEB U, 2ED U, 9ED R +1E U, 2E U, 2U U, 9ED R Jaded Response {1}{U} Instant Counter target spell if it shares a color with a creature you control. -APC C +AP C Jagged Lightning {3}{R}{R} Sorcery Jagged Lightning deals 3 damage to each of two target creatures. -P02 U, USG U, S99 U +P2 U, UZ U, P3 U Jagged Poppet {1}{B}{R} @@ -37667,33 +38418,33 @@ Jalum Tome {3} Artifact {2}, {T}: Draw a card, then discard a card. -ATQ U, CHR R, 5ED R, 6ED R, 7ED R +AQ U, CH R, 5E R, 6E R, 7E R Jamuraan Lion {2}{W} Creature - Cat 3/1 {W}, {T}: Target creature can't block this turn. -VIS C +VI C Jandor's Ring {6} Artifact {2}, {T}, Discard the last card you drew this turn: Draw a card. -ARN R, 3ED R +AN R, 3E R Jandor's Saddlebags {2} Artifact {3}, {T}: Untap target creature. -ARN R, 3ED R, 4ED R, 5ED R, 7ED R +AN R, 3E R, 4E R, 5E R, 7E R Jangling Automaton {3} Artifact Creature - Construct 3/2 Whenever Jangling Automaton attacks, untap all creatures defending player controls. -WTH C +WL C Jar of Eyeballs {3} @@ -37714,14 +38465,14 @@ Jasmine Boreal {3}{G}{W} Legendary Creature - Human 4/5 -LEG U, TSB S +LE U, TSB S Jasmine Seer {3}{W} Creature - Human Wizard 1/1 {2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. -UDS U +CG U Jawbone Skulkin {1} @@ -37734,13 +38485,13 @@ Jaws of Stone {5}{R} Sorcery Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone. -SHM U, DDG U +SHM U, DDG U, DDI U Jaya Ballard Avatar Vanguard Hand +0, life +1 {X}: Jaya Ballard Avatar deals an amount of damage chosen at random from 0 to X to target creature or player. Activate this ability only once each turn. -VG S +VAN S Jaya Ballard, Task Mage {1}{R}{R} @@ -37755,13 +38506,13 @@ Jayemdae Tome {4} Artifact {4}, {T}: Draw a card. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 10E R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, 6E R, 7E R, 8ED R, 10E R Jedit Ojanen {4}{W}{W}{U} Legendary Creature - Cat Warrior 5/5 -LEG U, ME3 C +LE U, ME3 C Jedit Ojanen of Efrava {3}{G}{G}{G} @@ -37777,7 +38528,7 @@ Creature - Cat Soldier 2/5 Vigilance When Jedit's Dragoons enters the battlefield, you gain 4 life. -TSP C +TSP C, DDI C Jenara, Asura of War {G}{W}{U} @@ -37791,7 +38542,7 @@ Jerrard of the Closed Fist {3}{R}{G}{G} Legendary Creature - Human Knight 6/5 -LEG U, ME3 C +LE U, ME3 C Jeska, Warrior Adept {2}{R}{R} @@ -37805,14 +38556,14 @@ Jester's Cap {4} Artifact {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library. -ICE R, 5ED R, 9ED R, FVR M +IA R, 5E R, 9ED R, V10 M Jester's Mask {5} Artifact Jester's Mask enters the battlefield tapped. {1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library. -ICE R, ME2 R +IA R, ME2 R Jester's Scepter {3} @@ -37825,7 +38576,7 @@ Jet Medallion {2} Artifact Black spells you cast cost {1} less to cast. -TMP R +TE R Jetting Glasskite {4}{U}{U} @@ -37840,14 +38591,14 @@ Jeweled Amulet Artifact {1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet. {T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool. -ICE U, ME2 U +IA U, ME2 U Jeweled Bird {1} Artifact Remove Jeweled Bird from your deck before playing if you're not playing for ante. {T}: Put Jeweled Bird into the ante. If you do, put all other cards you own from the ante into your graveyard, then draw a card. -ARN U, CHR R +AN U, CH R Jeweled Spirit {3}{W}{W} @@ -37855,14 +38606,14 @@ Creature - Spirit 3/3 Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. -PCY R +PR R Jeweled Torque {2} Artifact As Jeweled Torque enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life. -MMQ U +MM U Jhessian Balmgiver {1}{W}{U} @@ -37905,7 +38656,7 @@ Vanguard Hand +1, life +0 {3}, Discard a card: Copy three instant cards chosen at random. You may cast one of the copies without paying its mana cost. {3}, Discard a card: Copy three sorcery cards chosen at random. You may cast one of the copies without paying its mana cost. Activate this ability only any time you could cast a sorcery. -VG S +VAN S Jhoira's Timebug {2} @@ -37919,21 +38670,21 @@ Jhoira's Toolbox Artifact Creature - Insect 1/1 {2}: Regenerate target artifact creature. -ULG U +GU U Jhovall Queen {4}{W}{W} Creature - Cat Rebel 4/7 Vigilance -MMQ R +MM R Jhovall Rider {4}{W} Creature - Human Rebel 3/3 Trample -MMQ U +MM U Jihad {W}{W}{W} @@ -37941,14 +38692,14 @@ Enchantment As Jihad enters the battlefield, choose a color and an opponent. White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color. When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad. -ARN R +AN R Jilt {1}{U} Instant Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Return target creature to its owner's hand. If Jilt was kicked, it deals 2 damage to another target creature. -APC C +AP C Jin-Gitaxias, Core Augur {8}{U}{U} @@ -37964,7 +38715,7 @@ Jinx Instant Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep. -HML C +HM C Jinxed Choker {3} @@ -37979,14 +38730,14 @@ Jinxed Idol Artifact At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol. -TMP R, M11 R +TE R, M11 R Jinxed Ring {2} Artifact Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.) -STH R +ST R Jiwari, the Earth Aflame {3}{R}{R} @@ -38008,14 +38759,14 @@ Johan Legendary Creature - Human Wizard 5/4 At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped. -LEG R, CHR R +LE R, CH R Johtull Wurm {5}{G} Creature - Wurm 6/6 Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first. -ICE U, 5ED U, ME2 U +IA U, 5E U, ME2 U Join the Ranks {3}{W} @@ -38030,11 +38781,17 @@ Creature - Elf Druid Lands you control have "{T}: Add one mana of any color to your mana pool." 5DN R, 10E R +Joint Assault +{G} +Instant +Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn. +AVR C + Jokulhaups {4}{R}{R} Sorcery Destroy all artifacts, creatures, and lands. They can't be regenerated. -ICE R, 5ED R, 6ED R, MED R +IA R, 5E R, 6E R, MED R Jokulmorder {4}{U}{U}{U} @@ -38053,7 +38810,7 @@ Creature - Centaur Archer 2/2 Shroud (This permanent can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -MIR C +MI C Jolrael's Favor {1}{G} @@ -38061,21 +38818,21 @@ Enchantment - Aura Flash Enchant creature {1}{G}: Regenerate enchanted creature. -PCY C +PR C Jolrael, Empress of Beasts {3}{G}{G} Legendary Creature - Human Spellshaper 3/3 {2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands. -PCY R, TSB S +PR R, TSB S Jolt {2}{U} Instant You may tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. -MIR C +MI C Jolting Merfolk {2}{U}{U} @@ -38083,7 +38840,7 @@ Creature - Merfolk 2/2 Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Jolting Merfolk: Tap target creature. -NEM U +NE U Jor Kadeen, the Prevailer {3}{R}{W} @@ -38127,7 +38884,7 @@ Jotun Grunt Creature - Giant Soldier 4/4 Cumulative upkeep-Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -CSP U, COM U +CSP U, CMD U Jotun Owl Keeper {2}{W} @@ -38149,20 +38906,20 @@ Journey to Nowhere Enchantment When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control. -ZEN C, EVT C, COM C +ZEN C, DDF C, CMD C Journeyer's Kite {2} Artifact {3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. -CHK R +CHK R, DDI R Joven {3}{R}{R} Legendary Creature - Human Rogue 3/3 {R}{R}{R}, {T}: Destroy target noncreature artifact. -HML C +HM C Joven's Ferrets {G} @@ -38170,19 +38927,19 @@ Creature - Ferret 1/1 Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step. -HML C, ME2 U +HM C, ME2 U Joven's Tools {6} Artifact {4}, {T}: Target creature can't be blocked this turn except by Walls. -HML U, 5ED U +HM U, 5E U Jovial Evil {2}{B} Sorcery Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls. -LEG R +LE R Joyous Respite {3}{G} @@ -38217,7 +38974,7 @@ Artifact Creature - Juggernaut 5/3 Juggernaut attacks each turn if able. Juggernaut can't be blocked by Walls. -LEA U, LEB U, 2ED U, 3ED U, DST U, 10E U, ARC U, M11 U, EVT U, ME4 U +1E U, 2E U, 2U U, 3E U, DST U, 10E U, ARC U, M11 U, DDF U, ME4 U Juju Bubble {1} @@ -38225,7 +38982,7 @@ Artifact Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When you play a card, sacrifice Juju Bubble. {2}: You gain 1 life. -VIS U +VI U Jukai Messenger {G} @@ -38238,7 +38995,7 @@ Jump {U} Instant Target creature gains flying until end of turn. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, M10 C +1E C, 2E C, 2U C, 3E C, 4E C, M10 C Jund Battlemage {2}{R} @@ -38281,29 +39038,29 @@ Creature - Plant Wall 2/6 Defender (This creature can't attack.) When Jungle Barrier enters the battlefield, draw a card. -APC U +AP U Jungle Basin Land Jungle Basin enters the battlefield tapped. When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. {T}: Add {1}{G} to your mana pool. -VIS U +VI U Jungle Lion {G} Creature - Cat 2/1 Jungle Lion can't block. -POR C, ME3 C +PO C, ME3 C Jungle Patrol {3}{G} Creature - Human Soldier 3/2 -{1}{G}, {T}: Put a 0/1 green Wall creature token with defender named Wood onto the battlefield. +{1}{G}, {T}: Put a 0/1 green Wall creature token with defender named Wood onto the battlefield. Sacrifice a token named Wood: Add {R} to your mana pool. -MIR R +MI R Jungle Shrine Land @@ -38317,7 +39074,7 @@ Creature - Troll 2/1 {R}: Regenerate Jungle Troll. {G}: Regenerate Jungle Troll. -MIR U +MI U Jungle Weaver {5}{G}{G} @@ -38332,21 +39089,21 @@ Jungle Wurm Creature - Wurm 5/5 Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first. -MIR C +MI C Juniper Order Advocate {2}{W} Creature - Human Knight 1/2 As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1. -ALL U, ME2 U +AL U, ME2 U Juniper Order Druid {2}{G} Creature - Human Cleric Druid 1/1 {T}: Untap target land. -ICE C +IA C Juniper Order Ranger {3}{G}{W} @@ -38361,7 +39118,7 @@ Artifact Creature - Bird 1/1 Flying When Junk Diver dies, return another target artifact card from your graveyard to your hand. -UDS R +CG R Junk Golem {4} @@ -38370,7 +39127,7 @@ Artifact Creature - Golem Junk Golem enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. {1}, Discard a card: Put a +1/+1 counter on Junk Golem. -ODY R +OD R Junktroller {4} @@ -38390,7 +39147,7 @@ Juntu Stakes {2} Artifact Creatures with power 1 or less don't untap during their controllers' untap steps. -INV R +IN R Junun Efreet {1}{B}{B} @@ -38398,7 +39155,7 @@ Creature - Efreet 3/3 Flying At the beginning of your upkeep, sacrifice Junun Efreet unless you pay {B}{B}. -ARN R, 4ED U, ME4 U +AN R, 4E U, ME4 U Jushi Apprentice {1}{U} @@ -38417,14 +39174,14 @@ Just Fate Instant Cast Just Fate only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature. -P02 R, ME4 C +P2 R, ME4 C Justice {2}{W}{W} Enchantment At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller. -ICE U, 5ED U +IA U, 5E U Juvenile Gloomwidow {G}{G} @@ -38438,21 +39195,21 @@ Juxtapose {3}{U} Sorcery You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them. -LEG R, CHR R, 5ED R, 6ED R, MED U +LE R, CH R, 5E R, 6E R, MED U Juzam Djinn {2}{B}{B} Creature - Djinn 5/5 At the beginning of your upkeep, Juzam Djinn deals 1 damage to you. -ARN R, MED R +AN R, MED R Jwar Isle Refuge Land Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B} to your mana pool. -ZEN U, COM U +ZEN U, CMD U Jwari Scuttler {2}{U} @@ -38473,14 +39230,14 @@ Legendary Creature - Human Cleric 2/2 Flying Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent. -COM M +CMD M Kabira Crossroads Land Kabira Crossroads enters the battlefield tapped. When Kabira Crossroads enters the battlefield, you gain 2 life. {T}: Add {W} to your mana pool. -ZEN C, EVT C +ZEN C, DDF C Kabira Evangel {2}{W} @@ -38527,27 +39284,27 @@ Kaervek's Hex {3}{B} Sorcery Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature. -MIR U +MI U Kaervek's Purge {X}{B}{R} Sorcery Destroy target creature with converted mana cost X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller. -MIR U +MI U Kaervek's Spite {B}{B}{B} Instant As an additional cost to cast Kaervek's Spite, sacrifice all permanents you control and discard your hand. Target player loses 5 life. -VIS R +VI R Kaervek's Torch {X}{R} Sorcery As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast. Kaervek's Torch deals X damage to target creature or player. -MIR C +MI C Kagemaro's Clutch {3}{B} @@ -38614,7 +39371,7 @@ Enchantment - Aura Enchant creature Enchanted creature has first strike. Threshold - Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard. -ODY C +OD C Kamahl's Sledge {5}{R}{R} @@ -38643,7 +39400,7 @@ Legendary Creature - Human Barbarian 6/1 Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Kamahl, Pit Fighter deals 3 damage to target creature or player. -ODY R, 10E R +OD R, 10E R Kami of Ancient Law {1}{W} @@ -38763,7 +39520,7 @@ Kicker {X}{2} (You may pay an additional {X}{2} as you cast this spell.) Flying When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it. Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper. -INV R +IN R Karador, Ghost Chieftain {5}{B}{G}{W} @@ -38771,13 +39528,13 @@ Legendary Creature - Centaur Spirit 3/4 Karador, Ghost Chieftain costs {1} less to cast for each creature card in your graveyard. During each of your turns, you may cast one creature card from your graveyard. -COM M +CMD M Karakas Legendary Land {T}: Add {W} to your mana pool. {T}: Return target legendary creature to its owner's hand. -LEG U, ME3 R +LE U, ME3 R Kargan Dragonlord {R}{R} @@ -38797,7 +39554,7 @@ Karma {2}{W}{W} Enchantment At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 8ED U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, 8ED U Karmic Guide {3}{W}{W} @@ -38806,19 +39563,19 @@ Creature - Angel Spirit Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. -ULG R +GU R Karmic Justice {2}{W} Enchantment Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. -ODY R +OD R Karn Vanguard Hand +1, life +6 Each noncreature artifact you control is an artifact creature with power and toughness each equal to its converted mana cost. -VG S +VAN S Karn Liberated {7} @@ -38833,7 +39590,7 @@ Karn's Touch {U}{U} Instant Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) -MMQ R +MM R Karn, Silver Golem {5} @@ -38841,7 +39598,7 @@ Legendary Artifact Creature - Golem 4/4 Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. {1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. -USG R, FVR M +UZ R, V10 M Karona's Zealot {4}{W} @@ -38864,34 +39621,34 @@ Karona, False God Avatar Vanguard Hand -1, life +8 At the beginning of your upkeep, exchange control of a permanent you control chosen at random and a permanent target opponent controls chosen at random. -VG S +VAN S Karoo Land Karoo enters the battlefield tapped. When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. {T}: Add {1}{W} to your mana pool. -VIS U +VI U Karoo Meerkat {1}{G} Creature - Mongoose 2/1 Protection from blue -MIR U +MI U Karplusan Forest Land {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you. -ICE R, 5ED R, 6ED R, 7ED R, 9ED R, 10E R +IA R, 5E R, 6E R, 7E R, 9ED R, 10E R Karplusan Giant {6}{R} Creature - Giant 3/3 Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn. -ICE U, ME2 U +IA U, ME2 U Karplusan Minotaur {2}{R}{R} @@ -38921,7 +39678,7 @@ Karplusan Yeti Creature - Yeti 3/3 {T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti. -ICE R, 9ED R +IA R, 9ED R Karrthus, Tyrant of Jund {4}{B}{R}{G} @@ -38967,14 +39724,14 @@ Kasimir the Lone Wolf {4}{W}{U} Legendary Creature - Human Warrior 5/3 -LEG U +LE U Katabatic Winds {2}{G} Enchantment Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated. -VIS R +VI R Kataki, War's Wage {1}{W} @@ -39016,7 +39773,7 @@ Creature - Kavu Kicker {4} (You may pay an additional {4} as you cast this spell.) Kavu Aggressor can't block. If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it. -INV C +IN C Kavu Chameleon {3}{G}{G} @@ -39024,14 +39781,14 @@ Creature - Kavu 4/4 Kavu Chameleon can't be countered. {G}: Kavu Chameleon becomes the color of your choice until end of turn. -INV U +IN U Kavu Climber {3}{G}{G} Creature - Kavu 3/3 When Kavu Climber enters the battlefield, draw a card. -INV C, 9ED C, 10E C +IN C, 9ED C, 10E C Kavu Glider {2}{R} @@ -39039,20 +39796,20 @@ Creature - Kavu 2/1 {W}: Kavu Glider gets +0/+1 until end of turn. {U}: Kavu Glider gains flying until end of turn. -APC C +AP C Kavu Howler {4}{G}{G} Creature - Kavu 4/5 When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order. -APC U +AP U Kavu Lair {2}{G} Enchantment Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card. -INV R +IN R Kavu Mauler {4}{G}{G} @@ -39060,7 +39817,7 @@ Creature - Kavu 4/4 Trample Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu. -APC R +AP R Kavu Monarch {2}{R}{R} @@ -39068,7 +39825,7 @@ Creature - Kavu 3/3 Kavu creatures have trample. Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch. -INV R +IN R Kavu Predator {1}{G} @@ -39092,21 +39849,21 @@ Kavu Recluse Creature - Kavu 2/2 {T}: Target land becomes a Forest until end of turn. -PLS C +PS C Kavu Runner {3}{R} Creature - Kavu 3/3 Kavu Runner has haste as long as no opponent controls a white or blue creature. -INV U +IN U Kavu Scout {2}{R} Creature - Kavu Scout 0/2 Domain - Kavu Scout gets +1/+0 for each basic land type among lands you control. -INV C +IN C Kavu Titan {1}{G} @@ -39114,14 +39871,14 @@ Creature - Kavu 2/2 Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample. -INV R +IN R Kaysa {3}{G}{G} Legendary Creature - Elf Druid 2/3 Green creatures you control get +1/+1. -ALL R, ME2 R +AL R, ME2 R Kazandu Blademaster {W}{W} @@ -39136,7 +39893,7 @@ Land Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G} to your mana pool. -ZEN U, ARC U, COM U, DDH U +ZEN U, ARC U, CMD U, DDH U Kazandu Tuskcaller {1}{G} @@ -39200,7 +39957,7 @@ Keen-Eyed Archers Creature - Elf Archer 2/2 Reach (This creature can block creatures with flying.) -POR C +PO C Keeneye Aven {3}{U} @@ -39216,7 +39973,7 @@ Creature - Spirit 2/2 Flying When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn. -RAV U, GVL U +RAV U, DDD U Keening Stone {6} @@ -39235,7 +39992,7 @@ Keeper of Kookus Creature - Goblin 1/1 {R}: Keeper of Kookus gains protection from red until end of turn. -VIS C +VI C Keeper of Progenitus {3}{G} @@ -39249,42 +40006,42 @@ Keeper of Tresserhorn Creature - Avatar 6/6 Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life. -ALL R +AL R Keeper of the Beasts {G}{G} Creature - Human Wizard 1/2 {G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Put a 2/2 green Beast creature token onto the battlefield. -EXO U +EX U Keeper of the Dead {B}{B} Creature - Human Wizard 1/2 {B}, {T}: Choose target opponent who had at least two fewer creature cards in his or her graveyard than you did as you activated this ability. Destroy target nonblack creature he or she controls. -EXO U +EX U Keeper of the Flame {R}{R} Creature - Human Wizard 1/2 {R}, {T}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to him or her. -EXO U +EX U Keeper of the Light {W}{W} Creature - Human Wizard 1/2 {W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life. -EXO U +EX U Keeper of the Mind {U}{U} Creature - Human Wizard 1/2 {U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card. -EXO U +EX U Keeper of the Nine Gales {2}{U} @@ -39298,14 +40055,14 @@ Keepers of the Faith {1}{W}{W} Creature - Human Cleric 2/3 -LEG C, CHR C +LE C, CH C Kei Takahashi {2}{G}{W} Legendary Creature - Human Cleric 2/2 {T}: Prevent the next 2 damage that would be dealt to target creature this turn. -LEG R, CHR U, ME3 U +LE R, CH U, ME3 U Keiga, the Tide Star {5}{U} @@ -39320,7 +40077,7 @@ Keldon Arsonist Creature - Human Soldier 1/1 {1}, Sacrifice two lands: Destroy target land. -PCY U +PR U Keldon Battlewagon {5} @@ -39330,14 +40087,14 @@ Trample Keldon Battlewagon can't block. When Keldon Battlewagon attacks, sacrifice it at end of combat. Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way. -PCY R +PR R Keldon Berserker {3}{R} Creature - Human Soldier Berserker 2/3 Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn. -PCY C +PR C Keldon Champion {2}{R}{R} @@ -39346,14 +40103,14 @@ Creature - Human Barbarian Haste Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Champion enters the battlefield, it deals 3 damage to target player. -UDS U, HOP U, PD2 U +CG U, HOP U, PD2 U Keldon Firebombers {3}{R}{R} Creature - Human Soldier 3/3 When Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three. -PCY R +PR R Keldon Halberdier {4}{R} @@ -39370,7 +40127,7 @@ Enchant creature {B}: Regenerate enchanted creature. {R}: Enchanted creature gets +1/+0 until end of turn. {G}: Enchanted creature gains trample until end of turn. -PLS C +PS C Keldon Marauders {1}{R} @@ -39385,19 +40142,19 @@ Land Keldon Megaliths enters the battlefield tapped. {T}: Add {R} to your mana pool. Hellbent - {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Activate this ability only if you have no cards in hand. -FUT U, JVC U +FUT U, DD2 U Keldon Necropolis Legendary Land {T}: Add {1} to your mana pool. {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player. -INV R +IN R Keldon Twilight {1}{B}{R} Enchantment At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn. -PLS R +PS R Keldon Vandals {2}{R} @@ -39405,14 +40162,14 @@ Creature - Human Rogue 4/1 Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Vandals enters the battlefield, destroy target artifact. -UDS C +CG C Keldon Warlord {2}{R}{R} Creature - Human Barbarian */* Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, MED U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, MED U Kelinore Bat {2}{B} @@ -39426,7 +40183,7 @@ Kelsinko Ranger Creature - Human 1/1 {1}{W}: Target green creature gains first strike until end of turn. -ICE C +IA C Kemba's Legion {5}{W}{W} @@ -39442,7 +40199,7 @@ Creature - Cat Knight 2/2 Flying When Kemba's Skyguard enters the battlefield, you gain 2 life. -EVT C, SOM C +DDF C, SOM C Kemba, Kha Regent {1}{W}{W} @@ -39474,6 +40231,13 @@ Creature - Human Rogue Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard. ISD R +Kessig Malcontents +{2}{R} +Creature - Human Warrior +3/1 +When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control. +AVR U + Kessig Recluse {2}{G}{G} Creature - Spider @@ -39501,14 +40265,14 @@ Creature - Rabbit Beast 4/4 First strike At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you. -TMP R +TE R Khabal Ghoul {2}{B} Creature - Zombie 1/1 At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature that died this turn. -ARN U, MED R +AN U, MED R Khalni Garden Land @@ -39570,7 +40334,7 @@ Kill Switch {3} Artifact {2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped. -NEM R +NE R Kill-Suit Cultist {R} @@ -39586,7 +40350,7 @@ Creature - Insect 0/1 Flying {G}: Killer Bees gets +1/+1 until end of turn. -LEG R, 4ED U, 5ED U, ME3 U +LE R, 4E U, 5E U, ME3 U Killer Instinct {4}{R}{G} @@ -39599,7 +40363,13 @@ Killer Whale Creature - Whale 3/5 {U}: Killer Whale gains flying until end of turn. -EXO U, BTD U +EX U, BD U + +Killing Wave +{X}{B} +Sorcery +For each creature, its controller sacrifices it unless he or she pays X life. +AVR R Kiln Fiend {1}{R} @@ -39634,7 +40404,7 @@ Kindle {1}{R} Instant Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards. -TMP C +TE C Kindle the Carnage {1}{R}{R} @@ -39653,28 +40423,28 @@ King Cheetah Creature - Cat 3/2 Flash -VIS C, 9ED U +VI C, 9ED U King Crab {4}{U}{U} Creature - Crab 4/5 {1}{U}, {T}: Put target green creature on top of its owner's library. -ULG U +GU U King Suleiman {1}{W} Creature - Human 1/1 {T}: Destroy target Djinn or Efreet. -ARN R +AN R King's Assassin {1}{B}{B} Creature - Human Assassin 1/1 {T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. -POR R +PO R Kingfisher {3}{U} @@ -39682,7 +40452,7 @@ Creature - Bird 2/2 Flying When Kingfisher dies, draw a card. -UDS C +CG C Kinsbaile Balloonist {3}{W} @@ -39735,7 +40505,7 @@ Kird Ape Creature - Ape 1/1 Kird Ape gets +1/+2 as long as you control a Forest. -ARN C, 3ED C, BTD C, 9ED U, FVE M, DDH U +AN C, 3E C, BD C, 9ED U, V09 M, DDH U Kiri-Onna {4}{U} @@ -39751,26 +40521,26 @@ Enchantment - Aura Enchant creature Enchanted creature can't attack. Threshold - Enchanted creature can't block as long as seven or more cards are in your graveyard. -ODY C +OD C Kirtar's Wrath {4}{W}{W} Sorcery Destroy all creatures. They can't be regenerated. Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated. -ODY R +OD R Kismet {3}{W} Enchantment Artifacts, creatures, and lands played by your opponents enter the battlefield tapped. -LEG U, 4ED U, 5ED U, 6ED U, ME4 R +LE U, 4E U, 5E U, 6E U, ME4 R Kiss of Death {4}{B}{B} Sorcery Kiss of Death deals 4 damage to target opponent. You gain 4 life. -P02 U +P2 U Kiss of the Amesha {4}{W}{U} @@ -39813,7 +40583,7 @@ Enchantment - Aura Enchant creature Enchanted creature can't be blocked by creatures with power 3 or greater. Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage. -WTH C +WL C Kithkin Daggerdare {1}{G} @@ -39956,7 +40726,7 @@ Kitsune Riftwalker {1}{W}{W} Creature - Fox Wizard 2/1 -Protection from Spirits and from arcane +Protection from Spirits and from Arcane CHK C Kiyomaro, First to Stand @@ -39974,28 +40744,28 @@ Creature - Skeleton 3/1 When Kjeldoran Dead enters the battlefield, sacrifice a creature. {B}: Regenerate Kjeldoran Dead. -ICE C, 5ED C, 6ED C, ME2 C +IA C, 5E C, 6E C, ME2 C Kjeldoran Elite Guard {3}{W} Creature - Human Soldier 2/2 {T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat. -ICE U, ME2 C +IA U, ME2 C Kjeldoran Escort {2}{W}{W} Creature - Human Soldier 2/3 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -ALL C (x2) +AL C Kjeldoran Frostbeast {3}{G}{W} Creature - Elemental Beast 2/4 At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast. -ICE U, ME3 U +IA U, ME3 U Kjeldoran Gargoyle {5}{W} @@ -40010,14 +40780,14 @@ Kjeldoran Guard Creature - Human Soldier 1/1 {T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands. -ICE C +IA C Kjeldoran Home Guard {3}{W} Creature - Human Soldier 1/6 At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield. -ALL U, ME2 U +AL U, ME2 U Kjeldoran Javelineer {W} @@ -40034,14 +40804,14 @@ Creature - Human Knight Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {1}{W}: Kjeldoran Knight gets +1/+0 until end of turn. {W}{W}: Kjeldoran Knight gets +0/+2 until end of turn. -ICE R +IA R Kjeldoran Outpost Land If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {W} to your mana pool. {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. -ALL R, ME2 R +AL R, ME2 R Kjeldoran Outrider {1}{W} @@ -40055,7 +40825,7 @@ Kjeldoran Phalanx Creature - Human Soldier 2/5 First strike, banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -ICE R +IA R Kjeldoran Pride {1}{W} @@ -40063,28 +40833,28 @@ Enchantment - Aura Enchant creature Enchanted creature gets +1/+2. {2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature. -ALL C (x2) +AL C Kjeldoran Royal Guard {3}{W}{W} Creature - Human Soldier 2/5 {T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. -ICE R, 5ED R, 6ED R, 7ED R, 10E R +IA R, 5E R, 6E R, 7E R, 10E R Kjeldoran Skycaptain {4}{W} Creature - Human Soldier 2/2 Flying, first strike, banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -ICE U, 5ED U, ME2 C +IA U, 5E U, ME2 C Kjeldoran Skyknight {2}{W} Creature - Human Knight 1/1 Flying, first strike, banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -ICE C +IA C Kjeldoran War Cry {1}{W} @@ -40097,7 +40867,7 @@ Kjeldoran Warrior Creature - Human Warrior 1/1 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -ICE C +IA C Knacksaw Clique {3}{U} @@ -40111,7 +40881,7 @@ Knight Errant {1}{W} Creature - Human Knight 2/2 -POR C, S99 C, S00 C, 7ED C +PO C, P3 C, P4 C, 7E C Knight Exemplar {1}{W}{W} @@ -40140,14 +40910,14 @@ Creature - Human Knight 2/2 First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. -TMP U +TE U Knight of Dusk {1}{B}{B} Creature - Human Knight 2/2 {B}{B}: Destroy target creature blocking Knight of Dusk. -TMP U, 10E U +TE U, 10E U Knight of Meadowgrain {W}{W} @@ -40171,7 +40941,7 @@ Creature - Human Knight Protection from white {B}: Knight of Stromgald gains first strike until end of turn. {B}{B}: Knight of Stromgald gets +1/+0 until end of turn. -ICE U, 5ED U, ME2 U +IA U, 5E U, ME2 U Knight of Sursi {3}{W} @@ -40187,7 +40957,7 @@ Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn. -VIS C +VI C Knight of the Holy Nimbus {W}{W} @@ -40204,7 +40974,7 @@ Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated. -VIS C +VI C Knight of the Reliquary {1}{G}{W} @@ -40241,14 +41011,14 @@ Knighthood {2}{W} Enchantment Creatures you control have first strike. -ULG U, 7ED U +GU U, 7E U Knights of Thorn {3}{W} Creature - Human Knight 2/2 Protection from red, banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -DRK R, MED C +DK R, MED C Knollspine Dragon {5}{R}{R} @@ -40303,7 +41073,7 @@ Artifact {2}, {T}: Exile the top card of your library face down. {0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand. When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard. -LEG R, ME3 U +LE R, ME3 U Knucklebone Witch {B} @@ -40317,7 +41087,7 @@ Kobold Drill Sergeant Creature - Kobold Soldier 1/2 Other Kobold creatures you control get +0/+1 and have trample. -LEG U, ME3 U +LE U, ME3 U Kobold Overlord {1}{R} @@ -40325,21 +41095,21 @@ Creature - Kobold 1/2 First strike Other Kobold creatures you control have first strike. -LEG R, ME3 U +LE R, ME3 U Kobold Taskmaster {1}{R} Creature - Kobold 1/2 Other Kobold creatures you control get +1/+0. -LEG U, TSB S, ME3 C +LE U, TSB S, ME3 C Kobolds of Kher Keep {0} (Red) Creature - Kobold 0/1 -LEG C, ME3 C +LE C, ME3 C Kodama of the Center Tree {4}{G} @@ -40374,7 +41144,7 @@ Kodama's Reach {2}{G} Sorcery - Arcane Search your library for two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. -CHK C, COM C +CHK C, CMD C Kokusho, the Evening Star {4}{B}{B} @@ -40382,7 +41152,7 @@ Legendary Creature - Dragon Spirit 5/5 Flying When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way. -CHK R, FVD R +CHK R, DRB R Konda's Banner {2} @@ -40415,14 +41185,14 @@ Kongming's Contraptions Creature - Human Soldier 2/4 {T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step. -PTK R +PK R Kongming, "Sleeping Dragon" {2}{W}{W} Legendary Creature - Human Advisor 2/2 Other creatures you control get +1/+1. -PTK R, ME3 R +PK R, ME3 R Kookus {3}{R}{R} @@ -40431,7 +41201,7 @@ Creature - Djinn Trample At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. {R}: Kookus gets +1/+0 until end of turn. -VIS R +VI R Kor Aeronaut {W}{W} @@ -40440,20 +41210,20 @@ Creature - Kor Soldier Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn. -ZEN U, EVT U +ZEN U, DDF U Kor Cartographer {3}{W} Creature - Kor Scout 2/2 When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. -ZEN C +ZEN C, DDI C Kor Chant {2}{W} Instant All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. -EXO C +EX C Kor Dirge {2}{B} @@ -40480,14 +41250,14 @@ Kor Haven Legendary Land {T}: Add {1} to your mana pool. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. -NEM R +NE R Kor Hookmaster {2}{W} Creature - Kor Soldier 2/2 When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. -ZEN C, EVT C +ZEN C, DDF C Kor Line-Slinger {1}{W} @@ -40517,7 +41287,7 @@ Creature - Kor Soldier 2/3 Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. -ZEN C, EVT C +ZEN C, DDF C Kor Spiritdancer {1}{W} @@ -40540,21 +41310,21 @@ Kormus Bell {4} Artifact All Swamps are 1/1 black creatures that are still lands. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, ME4 R +1E R, 2E R, 2U R, 3E R, 4E R, ME4 R Koskun Falls {2}{B}{B} World Enchantment At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. -HML R +HM R Koskun Keep Land {T}: Add {1} to your mana pool. {1}, {T}: Add {R} to your mana pool. {2}, {T}: Add {B} or {G} to your mana pool. -HML U +HM U Koth of the Hammer {2}{R}{R} @@ -40563,7 +41333,7 @@ Planeswalker - Koth [+1] Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. [-2] Add {R} to your mana pool for each Mountain you control. [-5] You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to target creature or player.'" -SOM M +SOM M, DDI M Koth's Courier {1}{R}{R} @@ -40606,7 +41376,7 @@ Creature - Beast 0/0 Krakilin enters the battlefield with X +1/+1 counters on it. {1}{G}: Regenerate Krakilin. -TMP U +TE U Kranioceros {4}{R} @@ -40673,14 +41443,14 @@ Kresh the Bloodbraided Avatar Vanguard Hand +1, life -3 Whenever a creature you control is devoured, put an X/X green Ooze creature token onto the battlefield, where X is the devoured creature's power. -VG S +VAN S Kris Mage {R} Creature - Human Spellshaper 1/1 {R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player. -MMQ C +MM C Krosa Plane - Dominaria @@ -40694,7 +41464,7 @@ Creature - Centaur Archer 2/3 Reach (This creature can block creatures with flying.) {G}, Discard a card: Krosan Archer gets +0/+2 until end of turn. -ODY C +OD C Krosan Avenger {2}{G} @@ -40702,14 +41472,14 @@ Creature - Human Druid 3/1 Trample Threshold - {1}{G}: Regenerate Krosan Avenger. Activate this ability only if seven or more cards are in your graveyard. -ODY C +OD C Krosan Beast {3}{G} Creature - Squirrel Beast 1/1 Threshold - Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard. -ODY R +OD R Krosan Cloudscraper {7}{G}{G}{G} @@ -40776,7 +41546,7 @@ Creature - Boar Beast 6/5 Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library. -ONS C, GVL C, ARC C, COM C +ONS C, DDD C, ARC C, CMD C Krosan Verge Land @@ -40814,7 +41584,7 @@ Creature - Human Wizard 1/1 {2}{R}: Target creature gets +1/+0 until end of turn. {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step. -ICE U +IA U Krovikan Fetish {2}{B} @@ -40822,7 +41592,7 @@ Enchantment - Aura Enchant creature When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1. -ICE C, 5ED C, ME2 C +IA C, 5E C, ME2 C Krovikan Horror {3}{B} @@ -40830,7 +41600,7 @@ Creature - Horror Spirit 2/2 At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. {1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player. -ALL R, ME2 R +AL R, ME2 R Krovikan Mist {1}{U} @@ -40846,7 +41616,7 @@ Enchantment - Aura Enchant non-Wall creature you control When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep. Tap enchanted creature: Krovikan Plague deals 1 damage to target creature or player. Put a -0/-1 counter on enchanted creature. Activate this ability only if enchanted creature is untapped. -ALL U +AL U Krovikan Rot {2}{B} @@ -40867,14 +41637,14 @@ Creature - Human Wizard 1/1 {T}, Discard a nonblack card: Draw a card. {T}, Discard a black card: Draw two cards, then discard one of them. -ICE C, 5ED C, ME2 C +IA C, 5E C, ME2 C Krovikan Vampire {3}{B}{B} Creature - Vampire 3/3 At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire. -ICE U, ME2 U +IA U, ME2 U Krovikan Whispers {3}{U} @@ -40901,25 +41671,32 @@ Each Werewolf you control can't be blocked except by two or more creatures. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. ISD R +Kruin Striker +{1}{R} +Creature - Human Warrior +2/1 +Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn. +AVR C + Kry Shield {2} Artifact {2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost. -LEG U +LE U Kudzu {1}{G}{G} Enchantment - Aura Enchant land When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice. -LEA R, LEB R, 2ED R, 3ED R, ME4 U +1E R, 2E R, 2U R, 3E R, ME4 U Kukemssa Pirates {3}{U} Creature - Human Pirate 2/2 Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn. -MIR R +MI R Kukemssa Serpent {3}{U} @@ -40928,7 +41705,7 @@ Creature - Serpent Kukemssa Serpent can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. When you control no Islands, sacrifice Kukemssa Serpent. -MIR C +MI C Kuldotha Flamefiend {4}{R}{R} @@ -41031,7 +41808,7 @@ Legendary Creature - Demon Spirit 9/9 At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}. Pay 1 life: Target creature gets -1/-1 until end of turn. -CHK R, DVD R +CHK R, DDC R Kusari-Gama {3} @@ -41053,7 +41830,7 @@ Kyren Archive Artifact At the beginning of your upkeep, you may exile the top card of your library face down. {5}, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand. -MMQ R +MM R Kyren Glider {1}{R} @@ -41061,7 +41838,7 @@ Creature - Goblin 1/1 Flying Kyren Glider can't block. -MMQ C +MM C Kyren Legate {1}{R} @@ -41069,27 +41846,27 @@ Creature - Goblin 1/1 Haste If an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost. -MMQ U +MM U Kyren Negotiations {2}{R}{R} Enchantment Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player. -MMQ U +MM U Kyren Sniper {2}{R} Creature - Goblin 1/1 At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player. -MMQ C +MM C Kyren Toy {3} Artifact {1}, {T}: Put a charge counter on Kyren Toy. {T}, Remove X charge counters from Kyren Toy: Add {X}{1} to your mana pool. -MMQ R +MM R Kyscu Drake {3}{G} @@ -41098,14 +41875,14 @@ Creature - Drake Flying {G}: Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn. Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library. -VIS U +VI U Lab Rats {B} Sorcery Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 black Rat creature token onto the battlefield. -STH C +ST C Laboratory Maniac {2}{U} @@ -41119,42 +41896,42 @@ Labyrinth Minotaur Creature - Minotaur 1/4 Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. -HML C (x2), 5ED C, ME3 C +HM C, 5E C, ME3 C Laccolith Grunt {2}{R} Creature - Beast 2/2 Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn. -NEM C +NE C Laccolith Rig {R} Enchantment - Aura Enchant creature Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn. -NEM C +NE C Laccolith Titan {5}{R}{R} Creature - Beast 6/6 Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn. -NEM R +NE R Laccolith Warrior {2}{R}{R} Creature - Beast Warrior 3/3 Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn. -NEM U +NE U Laccolith Whelp {R} Creature - Beast 1/1 Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn. -NEM C +NE C Lace with Moonglove {2}{G} @@ -41168,34 +41945,34 @@ Lady Caleria Legendary Creature - Human Archer 3/6 {T}: Lady Caleria deals 3 damage to target attacking or blocking creature. -LEG R, ME3 U +LE R, ME3 U Lady Evangela {W}{U}{B} Legendary Creature - Human Cleric 1/2 {W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn. -LEG R, ME3 U +LE R, ME3 U Lady Orca {5}{B}{R} Legendary Creature - Demon 7/4 -LEG U, ME3 C +LE U, ME3 C Lady Sun {1}{U}{U} Legendary Creature - Human Advisor 1/1 {T}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. -PTK R +PK R Lady Zhurong, Warrior Queen {4}{G} Legendary Creature - Human Soldier Warrior 4/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -PTK R +PK R Lagac Lizard {3}{R} @@ -41203,6 +41980,12 @@ Creature - Lizard 3/3 ROE C +Lair Delve +{2}{G} +Sorcery +Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order. +AVR C + Lairwatch Giant {5}{W} Creature - Giant Warrior @@ -41216,7 +41999,7 @@ Land If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {B} to your mana pool. {T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool. -ALL R, MED R +AL R, MED R Lambholt Elder {2}{G} @@ -41244,7 +42027,7 @@ Lance Enchantment - Aura Enchant creature Enchanted creature has first strike. -LEA U, LEB U, 2ED U, 3ED U +1E U, 2E U, 2U U, 3E U Lancers en-Kor {3}{W}{W} @@ -41252,46 +42035,46 @@ Creature - Kor Soldier 3/3 Trample {0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead. -STH U +ST U Land Cap Land Land Cap doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Land Cap. {T}: Add {W} or {U} to your mana pool. Put a depletion counter on Land Cap. -ICE R +IA R Land Equilibrium {2}{U}{U} Enchantment If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land. -LEG R, ME3 R +LE R, ME3 R Land Grant {1}{G} Sorcery If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost. Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library. -MMQ C +MM C Land Leeches {1}{G}{G} Creature - Leech 2/2 First strike -DRK C, 4ED C +DK C, 4E C Land Tax {W} Enchantment At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. -LEG U, 4ED R, BRB U, ME3 R +LE U, 4E R, BR U, ME3 R Land's Edge {1}{R}{R} World Enchantment Discard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability. -LEG R, CHR R +LE R, CH R Landbind Ritual {3}{W}{W} @@ -41303,7 +42086,7 @@ Landslide {R} Sorcery Sacrifice any number of Mountains. Landslide deals that much damage to target player. -UDS U +CG U Lantern Kami {W} @@ -41337,7 +42120,7 @@ Lapis Lazuli Talisman {2} Artifact Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent. -ICE U +IA U Lapse of Certainty {2}{W} @@ -41352,13 +42135,13 @@ Creature - Nightmare Horror When Laquatus's Champion enters the battlefield, target player loses 6 life. When Laquatus's Champion leaves the battlefield, that player gains 6 life. {B}: Regenerate Laquatus's Champion. -PRO R, TOR R +PPR R, TOR R Laquatus's Creativity {4}{U} Sorcery Target player draws cards equal to the number of cards in his or her hand, then discards that many cards. -ODY U +OD U Laquatus's Disdain {1}{U} @@ -41371,13 +42154,13 @@ Larceny {3}{B}{B} Enchantment Whenever a creature you control deals combat damage to a player, that player discards a card. -MMQ U, 8ED R +MM U, 8ED R Lash Out {1}{R} Instant Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -LRW C, COM C +LRW C, CMD C Lashknife {1}{W} @@ -41385,14 +42168,14 @@ Enchantment - Aura If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost. Enchant creature Enchanted creature has first strike. -NEM C +NE C Lashknife Barrier {2}{W} Enchantment When Lashknife Barrier enters the battlefield, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead. -PLS U +PS U Lashwrithe {4} @@ -41406,20 +42189,20 @@ Last Breath {1}{W} Instant Exile target creature with power 2 or less. Its controller gains 4 life. -MMQ U, SHM C +MM U, SHM C Last Caress {2}{B} Sorcery Target player loses 1 life and you gain 1 life. Draw a card. -APC C +AP C Last Chance {R}{R} Sorcery Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. -POR R, S99 R, ME4 R +PO R, P3 R, ME4 R Last Gasp {1}{B} @@ -41444,13 +42227,13 @@ Last Rites {2}{B} Sorcery Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards. -ODY C, PD3 C +OD C, PD3 C Last Stand {W}{U}{B}{R}{G} Sorcery Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards. -APC R +AP R Last Word {2}{U}{U} @@ -41463,13 +42246,20 @@ Last-Ditch Effort {R} Instant Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to target creature or player. -ULG U +GU U Lat-Nam's Legacy {1}{U} Instant Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep. -ALL C (x2), ME2 C +AL C, ME2 C + +Latch Seeker +{1}{U}{U} +Creature - Spirit +3/1 +Latch Seeker is unblockable. +AVR U Latchkey Faerie {3}{U} @@ -41486,14 +42276,14 @@ Enchantment - Aura Flash Enchant creature Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls. -PCY C +PR C Latulla, Keldon Overseer {3}{R}{R} Legendary Creature - Human Spellshaper 3/3 {X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player. -PCY R +PR R Launch {1}{U} @@ -41501,25 +42291,25 @@ Enchantment - Aura Enchant creature Enchanted creature has flying. When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand. -USG C +UZ C Lava Axe {4}{R} Sorcery Lava Axe deals 5 damage to target player. -POR C, P02 C, ULG C, S99 C, S00 C, BTD C, 7ED C, 8ED C, 9ED C, 10E C, M10 C, M11 C, M12 C +PO C, P2 C, GU C, P3 C, P4 C, BD C, 7E C, 8ED C, 9ED C, 10E C, M10 C, M11 C, M12 C Lava Blister {1}{R} Sorcery Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her. -ODY U +OD U Lava Burst {X}{R} Sorcery Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player. -ICE C, ME2 U +IA C, ME2 U Lava Dart {R} @@ -41532,7 +42322,7 @@ Lava Flow {3}{R}{R} Sorcery Destroy target creature or land. -POR U, ME4 C +PO U, ME4 C Lava Hounds {2}{R}{R} @@ -41540,7 +42330,7 @@ Creature - Hound 4/4 Haste When Lava Hounds enters the battlefield, it deals 4 damage to you. -WTH U, 8ED R +WL U, 8ED R Lava Runner {1}{R}{R} @@ -41548,7 +42338,7 @@ Creature - Lizard 2/2 Haste Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land. -MMQ R +MM R Lava Spike {R} @@ -41560,14 +42350,14 @@ Lava Storm {3}{R}{R} Instant Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature. -WTH C +WL C Lava Tubes Land Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Lava Tubes. {T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes. -ICE R +IA R Lava Zombie {1}{B}{R} @@ -41575,7 +42365,7 @@ Creature - Zombie 4/3 When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand. {2}: Lava Zombie gets +1/+0 until end of turn. -PLS C +PS C Lavaball Trap {6}{R}{R} @@ -41632,7 +42422,7 @@ Lawbringer Creature - Kor Rebel 2/2 {T}, Sacrifice Lawbringer: Exile target red creature. -NEM C +NE C Lay Bare {2}{U}{U} @@ -41645,13 +42435,13 @@ Lay Waste Sorcery Destroy target land. Cycling {2} ({2}, Discard this card: Draw a card.) -USG C, ONS C +UZ C, ONS C Lay of the Land {G} Sorcery Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. -APC C +AP C Lead Astray {1}{W} @@ -41664,7 +42454,7 @@ Lead Golem Artifact Creature - Golem 3/5 Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. -MIR U, 6ED U +MI U, 6E U Lead the Stampede {2}{G} @@ -41678,7 +42468,7 @@ Artifact Creature - Chimera 2/2 Trample Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.) -VIS U +VI U Leaden Fists {2}{U} @@ -41706,7 +42496,7 @@ Leaf Dancer Creature - Centaur 2/2 Forestwalk -ODY C +OD C Leaf Gilder {1}{G} @@ -41734,7 +42524,13 @@ Leap Instant Target creature gains flying until end of turn. Draw a card. -STH C +ST C + +Leap of Faith +{2}{W} +Instant +Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn. +AVR C Leap of Flame {U}{R} @@ -41748,7 +42544,7 @@ Leaping Lizard Creature - Lizard 2/3 {1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn. -HML C, ME2 C +HM C, ME2 C Leashling {6} @@ -41781,7 +42577,7 @@ Leeches {1}{W}{W} Sorcery Target player loses all poison counters. Leeches deals that much damage to that player. -HML R, ME4 R +HM R, ME4 R Leeching Bite {1}{G} @@ -41795,7 +42591,7 @@ Creature - Licid 1/1 {B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player. -TMP U +TE U Leechridden Swamp Land - Swamp @@ -41817,7 +42613,7 @@ Creature - Gargoyle 2/2 Flying {T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn. -MIR R +MI R Leery Fogbeast {2}{G} @@ -41831,27 +42627,27 @@ Legacy Weapon Legendary Artifact {W}{U}{B}{R}{G}: Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. -APC R, 10E R +AP R, 10E R Legacy's Allure {U}{U} Enchantment At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.) -TMP U +TE U Legerdemain {2}{U}{U} Sorcery Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.) -TMP U +TE U Legions of Lim-Dul {1}{B}{B} Creature - Zombie 2/3 Snow swampwalk -ICE C +IA C Leonin Abunas {3}{W} @@ -41957,28 +42753,28 @@ Leshrac's Rite Enchantment - Aura Enchant creature Enchanted creature has swampwalk. -ICE U, 5ED U, 6ED U, 7ED U +IA U, 5E U, 6E U, 7E U Leshrac's Sigil {B}{B} Enchantment Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card. {B}{B}: Return Leshrac's Sigil to its owner's hand. -ICE U +IA U Lesser Gargadon {2}{R}{R} Creature - Beast 6/4 Whenever Lesser Gargadon attacks or blocks, sacrifice a land. -PCY U, 8ED U +PR U, 8ED U Lesser Werewolf {3}{B} Creature - Werewolf 2/4 {B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step. -LEG U, ME3 C +LE U, ME3 C Lethal Vapors {2}{B}{B} @@ -42015,26 +42811,26 @@ Trample Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. -DRK R, 4ED R, 5ED R, BTD R, TSB S +DK R, 4E R, 5E R, BD R, TSB S Levitation {2}{U}{U} Enchantment Creatures you control have flying. -ULG U, 7ED U, 9ED U, M10 U, M12 U +GU U, 7E U, 9ED U, M10 U, M12 U Ley Druid {2}{G} Creature - Human Druid 1/1 {T}: Untap target land. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED C, 9ED U +1E U, 2E U, 2U U, 3E U, 4E U, 5E C, 9ED U Ley Line {3}{G} Enchantment At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice. -MMQ U +MM U Leyline of Anticipation {2}{U}{U} @@ -42106,13 +42902,13 @@ Lhurgoyf Creature - Lhurgoyf */1+* Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. -ICE R, 5ED R, BRB R, 8ED R, COM R +IA R, 5E R, BR R, 8ED R, CMD R Liability {1}{B}{B} Enchantment Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life. -MMQ R +MM R Liar's Pendulum {1} @@ -42124,7 +42920,7 @@ Liberate {1}{W} Instant Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. -INV U +IN U Liberated Dwarf {R} @@ -42137,20 +42933,20 @@ Library of Alexandria Land {T}: Add {1} to your mana pool. {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand. -ARN U, ME4 R +AN U, ME4 R Library of Lat-Nam {4}{U} Sorcery An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library. -ALL R, 6ED R +AL R, 6E R Library of Leng {1} Artifact You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 C +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, ME4 C Lich {B}{B}{B}{B} @@ -42160,7 +42956,7 @@ You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. When Lich is put into a graveyard from the battlefield, you lose the game. -LEA R, LEB R, 2ED R, ME4 R +1E R, 2E R, 2U R, ME4 R Lich Lord of Unx {1}{U}{B} @@ -42189,7 +42985,7 @@ Creature - Plant Fungus 5/5 If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope. -VIS R +VI R Liege of the Axe {3}{W} @@ -42205,7 +43001,7 @@ Liege of the Hollows Creature - Spirit 3/4 When Liege of the Hollows dies, each player may pay any amount of mana. Then each player who paid mana this way puts that many 1/1 green Squirrel creature tokens onto the battlefield. -WTH R +WL R Liege of the Pit {5}{B}{B}{B} @@ -42230,7 +43026,7 @@ Legendary Creature - Bird Soldier 2/2 Flying {1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature. -ODY R +OD R Life {G} @@ -42241,25 +43037,25 @@ Death {1}{B} Sorcery Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost. -APC U (x2) +AP U Life Burst {1}{W} Instant Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard. -ODY C +OD C Life Chisel {4} Artifact Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep. -LEG U, ME3 R +LE U, ME3 R Life Matrix {4} Artifact {4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate this ability only during your upkeep. -LEG R +LE R Life and Limb {3}{G} @@ -42284,13 +43080,13 @@ Lifeblood {2}{W}{W} Enchantment Whenever a Mountain an opponent controls becomes tapped, you gain 1 life. -LEG R +LE R Lifeforce {G}{G} Enchantment {G}{G}: Counter target black spell. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 R +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, ME4 R Lifegift {2}{G} @@ -42302,13 +43098,13 @@ Lifelace {G} Instant Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) -LEA R, LEB R, 2ED R, 3ED R, 4ED R +1E R, 2E R, 2U R, 3E R, 4E R Lifeline {5} Artifact Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step. -USG R +UZ R Lifelink {W} @@ -42342,7 +43138,7 @@ Lifetap {U}{U} Enchantment Whenever a Forest an opponent controls becomes tapped, you gain 1 life. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U Lifted by Clouds {2}{U} @@ -42361,7 +43157,7 @@ Light of Day {3}{W} Enchantment Black creatures can't attack or block. -TMP U, 6ED U +TE U, 6E U Light of Sanction {1}{W}{W} @@ -42374,7 +43170,7 @@ Lightbringer Creature - Kor Rebel 2/2 {T}, Sacrifice Lightbringer: Exile target black creature. -NEM C +NE C Lighthouse Chronologist {1}{U} @@ -42395,7 +43191,7 @@ Creature - Angel Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) Flying When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked. -WWK U, COM U +WWK U, CMD U Lightmine Field {2}{W}{W} @@ -42408,7 +43204,7 @@ Lightning Angel Creature - Angel 3/4 Flying, vigilance, haste -APC R, TSB S +AP R, TSB S Lightning Axe {R} @@ -42421,26 +43217,26 @@ Lightning Blast {3}{R} Instant Lightning Blast deals 4 damage to target creature or player. -TMP C, 6ED C, 7ED C, 8ED U +TE C, 6E C, 7E C, 8ED U Lightning Blow {1}{W} Instant Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep. -ICE R, ME3 C +IA R, ME3 C Lightning Bolt {R} Instant Lightning Bolt deals 3 damage to target creature or player. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, BTD C, MED C, M10 C, M11 C, PD2 C +1E C, 2E C, 2U C, 3E C, 4E C, BD C, MED C, M10 C, M11 C, PD2 C Lightning Cloud {3}{R} Enchantment Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to target creature or player. -VIS R +VI R Lightning Coils {3} @@ -42461,7 +43257,7 @@ Lightning Dart {1}{R} Instant Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead. -INV U +IN U Lightning Dragon {2}{R}{R} @@ -42470,21 +43266,21 @@ Creature - Dragon Flying Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {R}: Lightning Dragon gets +1/+0 until end of turn. -PRO R, USG R +PPR R, UZ R Lightning Elemental {3}{R} Creature - Elemental 4/1 Haste (This creature can attack and {T} as soon as it comes under your control.) -TMP C, BRB C, 7ED C, 8ED C, 9ED C, 10E C, M10 C, M12 C +TE C, BR C, 7E C, 8ED C, 9ED C, 10E C, M10 C, M12 C Lightning Greaves {2} Artifact - Equipment Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0} -MRD U, PVC U, ARC U, COM U +MRD U, DDE U, ARC U, CMD U Lightning Helix {R}{W} @@ -42497,7 +43293,22 @@ Lightning Hounds Creature - Hound 3/2 First strike -MMQ C +MM C + +Lightning Mauler +{1}{R} +Creature - Human Berserker +2/1 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Lightning Mauler is paired with another creature, both creatures have haste. +AVR U + +Lightning Prowess +{2}{R} +Enchantment - Aura +Enchant creature +Enchanted creature has haste and "{T}: This creature deals 1 damage to target creature or player." +AVR U Lightning Reaver {3}{B}{R} @@ -42514,7 +43325,7 @@ Enchantment - Aura You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +1/+0 and has first strike. -MIR C +MI C Lightning Rift {1}{R} @@ -42566,7 +43377,7 @@ Lignify Tribal Enchantment - Treefolk Aura Enchant creature Enchanted creature is a 0/4 Treefolk with no abilities. -LRW C, GVL C +LRW C, DDD C Liliana Vess {3}{B}{B} @@ -42575,7 +43386,7 @@ Planeswalker - Liliana [+1] Target player discards a card. [-2] Search your library for a card, then shuffle your library and put that card on top of it. [-8] Put all creature cards from all graveyards onto the battlefield under your control. -LRW R, M10 M, GVL M, M11 M +LRW R, M10 M, DDD M, M11 M Liliana of the Veil {1}{B}{B} @@ -42605,7 +43416,7 @@ Lilting Refrain Enchantment At the beginning of your upkeep, you may put a verse counter on Lilting Refrain. Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain. -USG U +UZ U Lim-Dul the Necromancer {5}{B}{B} @@ -42620,13 +43431,13 @@ Lim-Dul's Cohort Creature - Zombie 2/3 Whenever Lim-Dul's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. -ICE C, ME4 C +IA C, ME4 C Lim-Dul's Hex {1}{B} Enchantment At the beginning of your upkeep, for each player, Lim-Dul's Hex deals 1 damage to that player unless he or she pays {B} or {3}. -ICE U +IA U Lim-Dul's High Guard {1}{B}{B} @@ -42634,7 +43445,7 @@ Creature - Skeleton 2/1 First strike {1}{B}: Regenerate Lim-Dul's High Guard. -ALL C (x2), ME2 U +AL C, ME2 U Lim-Dul's Paladin {2}{B}{R} @@ -42644,27 +43455,27 @@ Trample At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dul's Paladin and draw a card. Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn. Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage to defending player this turn and that player loses 4 life. -ALL U +AL U Lim-Dul's Vault {U}{B} Instant Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order. -ALL U, MED U +AL U, MED U Limestone Golem {6} Artifact Creature - Golem 3/4 {2}, Sacrifice Limestone Golem: Target player draws a card. -ODY U +OD U Limited Resources {W} Enchantment When Limited Resources enters the battlefield, each player chooses five lands he or she controls and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield. -EXO R +EX R Lin Sivvi, Defiant Hero {1}{W}{W} @@ -42672,7 +43483,7 @@ Legendary Creature - Human Rebel 1/3 {X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. {3}: Put target Rebel card from your graveyard on the bottom of your library. -NEM R +NE R Linessa, Zephyr Mage {3}{U} @@ -42695,7 +43506,7 @@ Enchantment - Aura Enchant land Enchanted land is an Island. Cycling {2} ({2}, Discard this card: Draw a card.) -USG U +UZ U Lingering Souls {2}{W} @@ -42724,7 +43535,7 @@ Lion's Eye Diamond {0} Artifact Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant. -MIR R +MI R Lionheart Maverick {W} @@ -42739,7 +43550,7 @@ Liquid Fire Sorcery As an additional cost to cast Liquid Fire, choose a number between 0 and 5. Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number. -ODY U +OD U Liquify {2}{U} @@ -42759,14 +43570,14 @@ Creature - Atog 1/2 Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. Sacrifice a land: Lithatog gets +1/+1 until end of turn. -ODY U +OD U Lithophage {3}{R}{R} Creature - Insect 7/7 At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain. -MMQ R +MM R, DDI R Liu Bei, Lord of Shu {3}{W}{W} @@ -42774,7 +43585,7 @@ Legendary Creature - Human Soldier 2/4 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior. -PTK R, ME3 R +PK R, ME3 R Livewire Lash {2} @@ -42789,13 +43600,13 @@ Creature - Metathran 2/3 Flying {2}{G}: Regenerate Living Airship. -APC C +AP C Living Armor {4} Artifact {T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost. -DRK U, CHR C +DK U, CH C Living Artifact {G} @@ -42803,13 +43614,13 @@ Enchantment - Aura Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R Living Death {3}{B}{B} Sorcery Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield. -TMP R, BRB R, PVC R, COM R +TE R, BR R, DDE R, CMD R Living Destiny {3}{G} @@ -42844,20 +43655,20 @@ Living Lands {3}{G} Enchantment All Forests are 1/1 creatures that are still lands. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, ME4 R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, 6E R, ME4 R Living Plane {2}{G}{G} World Enchantment All lands are 1/1 creatures that are still lands. -LEG R, ME3 R +LE R, ME3 R Living Terrain {2}{G}{G} Enchantment - Aura Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land. -PCY U, 8ED U +PR U, 8ED U Living Tsunami {2}{U}{U} @@ -42873,7 +43684,7 @@ Artifact Creature - Wall 0/6 Defender (This creature can't attack.) {1}: Regenerate Living Wall. -LEA U, LEB U, 2ED U, 3ED U, ME4 U +1E U, 2E U, 2U U, 3E U, ME4 U Living Wish {1}{G} @@ -42886,13 +43697,13 @@ Livonya Silone Legendary Creature - Human Warrior 4/4 First strike, legendary landwalk -LEG R, ME3 U +LE R, ME3 U Lizard Warrior {3}{R} Creature - Lizard Warrior 4/2 -POR C +PO C Llanowar Plane - Dominaria @@ -42912,28 +43723,28 @@ Llanowar Behemoth Creature - Elemental 4/4 Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. -WTH U, 8ED U, 9ED U +WL U, 8ED U, 9ED U Llanowar Cavalry {2}{G} Creature - Human Soldier 1/4 {W}: Llanowar Cavalry gains vigilance until end of turn. -INV C +IN C Llanowar Dead {B}{G} Creature - Zombie Elf 2/2 {T}: Add {B} to your mana pool. -APC C +AP C Llanowar Druid {1}{G} Creature - Elf Druid 1/2 {T}, Sacrifice Llanowar Druid: Untap all Forests. -WTH C +WL C Llanowar Elite {G} @@ -42942,14 +43753,14 @@ Creature - Elf Kicker {8} (You may pay an additional {8} as you cast this spell.) Trample If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it. -INV C +IN C Llanowar Elves {G} Creature - Elf Druid 1/1 {T}: Add {G} to your mana pool. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, BRB C, S00 C, BTD C, 7ED C, 9ED C, 10E C, EVG C, M10 C, M11 C, M12 C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, 6E C, BR C, P4 C, BD C, 7E C, 9ED C, 10E C, EVG C, M10 C, M11 C, M12 C Llanowar Empath {3}{G} @@ -42963,7 +43774,7 @@ Llanowar Knight Creature - Elf Knight 2/2 Protection from black -INV C +IN C Llanowar Mentor {G} @@ -42984,20 +43795,20 @@ Llanowar Sentinel Creature - Elf 2/3 When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library. -WTH C, 10E C +WL C, 10E C Llanowar Vanguard {2}{G} Creature - Dryad 1/1 {T}: Llanowar Vanguard gets +0/+4 until end of turn. -INV C +IN C Llanowar Wastes Land {T}: Add {1} to your mana pool. {T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you. -APC R, 9ED R, 10E R +AP R, 9ED R, 10E R Llawan, Cephalid Empress {3}{U} @@ -43012,7 +43823,7 @@ Loafing Giant Creature - Giant 4/6 Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage Loafing Giant would deal this turn. -INV R +IN R Loam Dweller {1}{G} @@ -43045,7 +43856,7 @@ Lobotomy {2}{U}{B} Sorcery Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library. -TMP U, INV U +TE U, IN U Loch Korrigan {3}{B} @@ -43082,13 +43893,13 @@ Creature - Insect Flying {G}: Regenerate Locust Swarm. {G}: Untap Locust Swarm. Activate this ability only once each turn. -MIR U +MI U Lodestone Bauble {0} Artifact {1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep. -ALL R, ME2 R +AL R, ME2 R Lodestone Golem {4} @@ -43119,19 +43930,27 @@ Creature - Kor Monk When Lone Missionary enters the battlefield, you gain 4 life. ROE C +Lone Revenant +{3}{U}{U} +Creature - Spirit +4/4 +Hexproof (This creature can't be the target of spells or abilities your opponents control.) +Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +AVR R + Lone Wolf {2}{G} Creature - Wolf 2/2 You may have Lone Wolf assign its combat damage as though it weren't blocked. -P02 U, ULG U, PTK U, S99 C, 7ED C, 8ED C +P2 U, GU U, PK U, P3 C, 7E C, 8ED C Lonely Sandbar Land Lonely Sandbar enters the battlefield tapped. {T}: Add {U} to your mana pool. Cycling {U} ({U}, Discard this card: Draw a card.) -ONS C, COM C +ONS C, CMD C Long-Forgotten Gohei {3} @@ -43151,7 +43970,7 @@ Longbow Archer Creature - Human Soldier Archer 2/2 First strike, reach (This creature can block creatures with flying.) -VIS U, 6ED U, 7ED U +VI U, 6E U, 7E U Longhorn Firebeast {2}{R} @@ -43178,7 +43997,7 @@ Looming Shade Creature - Shade 1/1 {B}: Looming Shade gets +1/+1 until end of turn. -USG C, 7ED C, 8ED C, 9ED C, 10E C, M10 C +UZ C, 7E C, 8ED C, 9ED C, 10E C, M10 C Looter il-Kor {1}{U} @@ -43195,14 +44014,14 @@ Legendary Creature - Human Druid First strike Creatures with plainswalk can be blocked as though they didn't have plainswalk. Creatures with forestwalk can be blocked as though they didn't have forestwalk. -LEG U +LE U Lord of Atlantis {U}{U} Creature - Merfolk 2/2 Other Merfolk creatures get +1/+1 and have islandwalk. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, TSB S +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, 6E R, 7E R, TSB S Lord of Extinction {3}{B}{G} @@ -43229,7 +44048,7 @@ Legendary Creature - Zombie 10/4 When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards. {B}: Regenerate Lord of Tresserhorn. -ALL R, MED R +AL R, MED R Lord of the Pit {4}{B}{B}{B} @@ -43237,7 +44056,7 @@ Creature - Demon 7/7 Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 10E R, DVD M +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, 10E R, DDC M Lord of the Undead {1}{B}{B} @@ -43245,7 +44064,7 @@ Creature - Zombie 2/2 Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. -PLS R, 8ED R, 9ED R, 10E R +PS R, 8ED R, 9ED R, 10E R Lord of the Unreal {U}{U} @@ -43309,14 +44128,14 @@ Creature - Human Knight 1+*/1+* As Lost Order of Jarkeld enters the battlefield, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls. -ICE R, ME2 R +IA R, ME2 R Lost Soul {1}{B}{B} Creature - Spirit Minion 2/1 Swampwalk -LEG C, 4ED C, 5ED C, 6ED C +LE C, 4E C, 5E C, 6E C Lost in Thought {1}{U} @@ -43348,7 +44167,7 @@ Lotus Blossom Artifact At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. {T}, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom. -USG R +UZ R Lotus Cobra {1}{G} @@ -43363,19 +44182,19 @@ Artifact Creature - Dragon 4/4 Flying {T}: Add one mana of any color to your mana pool. -INV R +IN R Lotus Petal {0} Artifact {T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. -TMP C, FVE M +TE C, V09 M Lotus Vale Land If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add three mana of any one color to your mana pool. -WTH R +WL R Lovisa Coldeyes {3}{R}{R} @@ -43389,13 +44208,13 @@ Lowland Basilisk Creature - Basilisk 1/3 Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. -STH C +ST C Lowland Giant {2}{R}{R} Creature - Giant 4/3 -TMP C, BTD C +TE C, BD C Lowland Oaf {3}{R} @@ -43444,7 +44263,7 @@ Loxodon Hierarch Avatar Vanguard Hand +0, life +12 Sacrifice a permanent: Regenerate target creature you control. -VG S +VAN S Loxodon Mender {5}{W} @@ -43529,35 +44348,35 @@ Loyal Retainers Creature - Human Advisor 1/1 Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared. -PTK U, ME3 U +PK U, ME3 U Loyal Sentry {W} Creature - Human Soldier 1/1 When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. -S99 R, 10E R, EVT R +P3 R, 10E R, DDF R Lu Bu, Master-at-Arms {5}{R} Legendary Creature - Human Soldier Warrior 4/3 Haste, horsemanship (This creature can't be blocked except by creatures with horsemanship.) -PTK R, ME3 R +PK R, ME3 R Lu Meng, Wu General {3}{U}{U} Legendary Creature - Human Soldier 4/4 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -PTK R, ME3 U +PK R, ME3 U Lu Su, Wu Advisor {3}{U}{U} Legendary Creature - Human Advisor 1/2 {T}: Draw a card. Activate this ability only during your turn, before attackers are declared. -PTK R +PK R Lu Xun, Scholar General {2}{U}{U} @@ -43565,7 +44384,7 @@ Legendary Creature - Human Soldier 1/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card. -PTK R, ME3 U +PK R, ME3 U Lucent Liminid {3}{W}{W} @@ -43593,7 +44412,7 @@ Lull Instant Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.) -USG C +UZ C Lullmage Mentor {1}{U}{U} @@ -43608,7 +44427,7 @@ Lumbering Satyr Creature - Satyr Beast 5/4 All creatures have forestwalk. -MMQ U +MM U Lumberknot {2}{G}{G} @@ -43679,7 +44498,7 @@ Creature - Angel 4/4 Flying At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield. -MRD R, DVD R +MRD R, DDC R Luminous Guardian {3}{W} @@ -43687,7 +44506,7 @@ Creature - Human Nomad 1/4 {W}: Luminous Guardian gets +0/+1 until end of turn. {2}: Luminous Guardian can block an additional creature this turn. -ODY U +OD U Luminous Wake {2}{W} @@ -43711,11 +44530,18 @@ Sunburst (This enters the battlefield with a +1/+1 counter on it for each color Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn. 5DN U +Lunar Mystic +{2}{U}{U} +Creature - Human Wizard +2/2 +Whenever you cast an instant spell, you may pay {1}. If you do, draw a card. +AVR R + Lunge {2}{R} Instant Lunge deals 2 damage to target creature and 2 damage to target player. -MMQ C +MM C Lunk Errant {5}{R} @@ -43729,14 +44555,14 @@ Lure Enchantment - Aura Enchant creature All creatures able to block enchanted creature do so. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, ICE U, 5ED U, 6ED U, MMQ U, 7ED U, 8ED U, CHK U, 10E U, M12 U +1E U, 2E U, 2U U, 3E U, 4E U, IA U, 5E U, 6E U, MM U, 7E U, 8ED U, CHK U, 10E U, M12 U Lure of Prey {2}{G}{G} Instant Cast Lure of Prey only if an opponent cast a creature spell this turn. You may put a green creature card from your hand onto the battlefield. -MIR R +MI R Lurebound Scarecrow {3} @@ -43751,7 +44577,7 @@ Lurker Creature - Beast 2/3 Lurker can't be the target of spells unless it attacked or blocked this turn. -DRK R +DK R Lurking Crocodile {2}{G} @@ -43765,7 +44591,7 @@ Lurking Evil {B}{B}{B} Enchantment Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying. -USG R +UZ R Lurking Informant {1}{U/B} @@ -43779,14 +44605,14 @@ Lurking Jackals {B} Enchantment When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature. -UDS U +CG U Lurking Nightstalker {B}{B} Creature - Nightstalker 1/1 Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn. -P02 C +P2 C Lurking Predators {4}{G}{G} @@ -43798,7 +44624,7 @@ Lurking Skirge {1}{B} Enchantment When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying. -ULG R +GU R Lush Growth {G} @@ -43847,14 +44673,14 @@ Lyna Vanguard Hand +2, life -4 Creatures you control have shadow. (They can block and be blocked only by creatures with shadow.) -VG S +VAN S Lynx {1}{G} Creature - Cat 2/1 Forestwalk -P02 C, S99 U +P2 C, P3 U Lys Alana Bowmaster {2}{G} @@ -43890,7 +44716,7 @@ Vanguard Hand -1, life -1 Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. Hellbent - At the beginning of your end step, if you have no cards in hand, each of your opponents discards a card. -VG S +VAN S Ma Chao, Western Warrior {3}{R}{R} @@ -43898,7 +44724,14 @@ Legendary Creature - Human Soldier Warrior 3/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Ma Chao, Western Warrior attacks alone, it's unblockable this combat. -PTK R +PK R + +Maalfeld Twins +{5}{B} +Creature - Zombie +4/4 +When Maalfeld Twins dies, put two 2/2 black Zombie creature tokens onto the battlefield. +AVR U Macabre Waltz {1}{B} @@ -43933,7 +44766,15 @@ Mad Dog Creature - Hound 2/2 At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it. -ODY C +OD C + +Mad Prophet +{3}{R} +Creature - Human Shaman +2/2 +Haste +{T}, Discard a card: Draw a card. +AVR C Madblind Mountain Land - Mountain @@ -43948,7 +44789,7 @@ Creature - Imp 1/1 Flying {T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn and only before combat. -TMP R +TE R Maddening Wind {2}{G} @@ -43956,7 +44797,7 @@ Enchantment - Aura Enchant creature Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player. -ICE U +IA U Madrush Cyclops {1}{B}{R}{G} @@ -43977,7 +44818,7 @@ Maelstrom Archangel Avatar Vanguard Hand +0, life +5 At end of combat, for each creature you controlled at the time it dealt combat damage to a player this turn, copy a random card with the same mana cost as that creature. You may pay {3}. If you do, choose one of those copies. If a copy of a permanent card is chosen, you may put a token onto the battlefield that's a copy of that card. If a copy of an instant or sorcery card is chosen, you may cast the copy without paying its mana cost. -VG S +VAN S Maelstrom Djinn {7}{U} @@ -44020,7 +44861,7 @@ Mage il-Vec Creature - Human Wizard 2/2 {T}, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player. -EXO C +EX C Mage's Guile {1}{U} @@ -44048,14 +44889,14 @@ Mages' Contest {1}{R}{R} Instant You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell. -INV R +IN R Mageta the Lion {3}{W}{W} Legendary Creature - Human Spellshaper 3/3 {2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated. -PCY R +PR R Mageta's Boon {1}{W} @@ -44063,7 +44904,7 @@ Enchantment - Aura Flash Enchant creature Enchanted creature gets +1/+2. -PCY C +PR C Magewright's Stone {2} @@ -44076,7 +44917,7 @@ Maggot Carrier Creature - Zombie 1/1 When Maggot Carrier enters the battlefield, each player loses 1 life. -PLS C, 8ED C +PS C, 8ED C Maggot Therapy {2}{B} @@ -44084,13 +44925,13 @@ Enchantment - Aura Flash Enchant creature Enchanted creature gets +2/-2. -MMQ C +MM C Magical Hack {U} Instant Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R Magister Sphinx {4}{W}{U}{B} @@ -44105,41 +44946,41 @@ Magistrate's Scepter Artifact {4}, {T}: Put a charge counter on Magistrate's Scepter. {T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one. -MMQ R +MM R Magistrate's Veto {2}{R} Enchantment White creatures and blue creatures can't block. -MMQ U +MM U Magma Burst {3}{R} Instant Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Magma Burst deals 3 damage to target creature or player. If Magma Burst was kicked, it deals 3 damage to another target creature or player. -PLS C +PS C Magma Giant {5}{R}{R} Creature - Giant 5/5 When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player. -P02 R, 5DN R +P2 R, 5DN R Magma Jet {1}{R} Instant Magma Jet deals 2 damage to target creature or player. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -5DN U, JVC U +5DN U, DD2 U Magma Mine {1} Artifact {4}: Put a pressure counter on Magma Mine. {T}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player. -VIS U +VI U Magma Phoenix {3}{R}{R} @@ -44174,7 +45015,7 @@ Magma Vein {2}{R} Enchantment {R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying. -ODY U +OD U Magmasaur {3}{R}{R} @@ -44182,7 +45023,7 @@ Creature - Elemental Lizard 0/0 Magmasaur enters the battlefield with five +1/+1 counters on it. At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player. -TMP R +TE R Magmatic Core {2}{R}{R} @@ -44196,7 +45037,7 @@ Magmatic Force Creature - Elemental 7/7 At the beginning of each upkeep, Magmatic Force deals 3 damage to target creature or player. -COM R +CMD R Magmaw {3}{R}{R} @@ -44222,7 +45063,7 @@ Magnetic Mountain Enchantment Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures. -ARN U, 3ED R, 4ED R +AN U, 3E R, 4E R Magnetic Theft {R} @@ -44236,20 +45077,20 @@ Artifact If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. {1}, {T}: Put a magnet counter on target creature. -TMP R +TE R Magnify {G} Instant All creatures get +1/+1 until end of turn. -UDS C +CG C Magnigoth Treefolk {4}{G} Creature - Treefolk 2/6 Domain - For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. -PLS R +PS R Magnivore {2}{R}{R} @@ -44257,7 +45098,7 @@ Creature - Lhurgoyf */* Haste (This creature can attack the turn it comes under your control.) Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards. -ODY R, 9ED R +OD R, 9ED R Magosi, the Waterveil Land @@ -44373,21 +45214,21 @@ Magus of the Unseen Creature - Human Wizard 1/1 {1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it. -ICE R, 5ED R, ME2 R +IA R, 5E R, ME2 R Magus of the Vineyard {G} Creature - Human Wizard 1/1 At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. -FUT R, COM R +FUT R, CMD R Mahamoti Djinn {4}{U}{U} Creature - Djinn 5/6 Flying (This creature can't be blocked except by creatures with flying or reach.) -LEA R, LEB R, 2ED R, 3ED R, 4ED R, BTD R, 7ED R, 8ED R, 9ED R, 10E R, ME4 R +1E R, 2E R, 2U R, 3E R, 4E R, BD R, 7E R, 8ED R, 9ED R, 10E R, ME4 R Major Teroh {3}{W} @@ -44450,7 +45291,7 @@ Malachite Talisman {2} Artifact Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent. -ICE U +IA U Malakir Bloodwitch {3}{B}{B} @@ -44464,7 +45305,7 @@ Malevolent Awakening {1}{B}{B} Enchantment {1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. -ODY U +OD U Malfegor {2}{B}{B}{R}{R} @@ -44472,20 +45313,27 @@ Legendary Creature - Demon Dragon 6/6 Flying When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way. -CON M, COM M +CON M, CMD M Malfegor Avatar Vanguard Hand +2, life -2 Whenever a creature enters the battlefield under your control, if it was unearthed, it gets +3/+0. Whenever a creature you control is exiled, if it was unearthed, shuffle that card into its owner's library. -VG S +VAN S Malicious Advice {X}{U}{B} Instant Tap X target artifacts, creatures, and/or lands. You lose X life. -PLS C +PS C + +Malicious Intent +{1}{R} +Enchantment - Aura +Enchant creature +Enchanted creature has "{T}: Target creature can't block this turn." +AVR C Malignant Growth {3}{G}{U} @@ -44493,7 +45341,15 @@ Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, put a growth counter on Malignant Growth. At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way. -MIR R +MI R + +Malignus +{3}{R}{R} +Creature - Elemental Spirit +*/* +Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up. +Damage that would be dealt by Malignus can't be prevented. +AVR M Mammoth Harness {3}{G} @@ -44501,7 +45357,7 @@ Enchantment - Aura Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn. -HML R +HM R Mammoth Umbra {4}{W} @@ -44516,52 +45372,52 @@ Man-o'-War Creature - Jellyfish 2/2 When Man-o'-War enters the battlefield, return target creature to its owner's hand. -VIS C, POR U, S99 U, BRB C, JVC C +VI C, PO U, P3 U, BR C, DD2 C Mana Breach {2}{U} Enchantment Whenever a player casts a spell, that player returns a land he or she controls to its owner's hand. -EXO U, 7ED U +EX U, 7E U Mana Cache {1}{R}{R} Enchantment At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls. Remove a charge counter from Mana Cache: Add {1} to your mana pool. Any player may activate this ability but only during his or her turn before the end step. -NEM R +NE R Mana Chains {U} Enchantment - Aura Enchant creature Enchanted creature has "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) -WTH C +WL C Mana Clash {R} Sorcery You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. -DRK R, 4ED R, 5ED R, 7ED R, 8ED R, 9ED R +DK R, 4E R, 5E R, 7E R, 8ED R, 9ED R Mana Crypt {0} Artifact At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {2} to your mana pool. -PRO S, ME2 R +PPR S, ME2 R Mana Cylix {1} Artifact {1}, {T}: Add one mana of any color to your mana pool. -PLS U, CON C +PS U, CON C Mana Drain {U}{U} Instant Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost. -LEG U, ME3 R +LE U, ME3 R Mana Echoes {2}{R}{R} @@ -44573,7 +45429,7 @@ Mana Flare {2}{R} Enchantment Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, MED R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, MED R Mana Geyser {3}{R}{R} @@ -44585,7 +45441,7 @@ Mana Leak {1}{U} Instant Counter target spell unless its controller pays {3}. -STH C, BRB C, 8ED C, 9ED C, M11 C, M12 C +ST C, BR C, 8ED C, 9ED C, M11 C, M12 C Mana Leech {2}{B} @@ -44593,26 +45449,26 @@ Creature - Leech 1/1 You may choose not to untap Mana Leech during your untap step. {T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped. -USG U +UZ U Mana Matrix {6} Artifact Instant and enchantment spells you cast cost up to {2} less to cast. -LEG R, ME4 R +LE R, ME4 R Mana Maze {1}{U} Enchantment Players can't cast spells that share a color with the spell most recently cast this turn. -INV R +IN R Mana Prism {3} Artifact {T}: Add {1} to your mana pool. {1}, {T}: Add one mana of any color to your mana pool. -MIR U, 6ED U +MI U, 6E U Mana Reflection {4}{G}{G} @@ -44630,13 +45486,13 @@ Mana Severance {1}{U} Sorcery Search your library for any number of land cards and exile them. Then shuffle your library. -TMP R +TE R Mana Short {2}{U} Instant Tap all lands target player controls and empty his or her mana pool. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 6ED R, 7ED R +1E R, 2E R, 2U R, 3E R, 4E R, 6E R, 7E R Mana Skimmer {3}{B} @@ -44656,7 +45512,7 @@ Mana Vapors {1}{U} Sorcery Lands target player controls don't untap during his or her next untap step. -PCY U +PR U Mana Vault {1} @@ -44665,7 +45521,7 @@ Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {3} to your mana pool. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, ME4 R Mana Vortex {1}{U}{U} @@ -44673,13 +45529,13 @@ Enchantment When you cast Mana Vortex, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands on the battlefield, sacrifice Mana Vortex. -DRK R, ME3 R +DK R, ME3 R Mana Web {3} Artifact Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce. -WTH R +WL R Mana-Charged Dragon {4}{R}{R} @@ -44687,19 +45543,19 @@ Creature - Dragon 5/5 Flying, trample Join forces - Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way. -COM R +CMD R Manabarbs {3}{R} Enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 10E R, M10 R, M12 R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, 6E R, 10E R, M10 R, M12 R Manabond {G} Enchantment At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand. -EXO R +EX R Manacles of Decay {1}{W} @@ -44708,7 +45564,7 @@ Enchant creature Enchanted creature can't attack. {B}: Enchanted creature gets -1/-1 until end of turn. {R}: Enchanted creature can't block this turn. -APC C +AP C Manaforce Mace {4} @@ -44729,7 +45585,7 @@ Manakin Artifact Creature - Construct 1/1 {T}: Add {1} to your mana pool. -TMP C +TE C Manalith {3} @@ -44763,7 +45619,7 @@ Mangara's Blessing Instant You gain 5 life. When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step. -MIR U +MI U Mangara's Equity {1}{W}{W} @@ -44771,21 +45627,21 @@ Enchantment As Mangara's Equity enters the battlefield, choose black or red. At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}. Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature. -MIR U +MI U Mangara's Tome {5} Artifact When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. {2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand. -MIR R +MI R Maniacal Rage {1}{R} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and can't block. -EXO C, BRB C, INV C, CON C +EX C, BR C, IN C, CON C Manic Vandal {2}{R} @@ -44799,7 +45655,7 @@ Manipulate Fate Sorcery Search your library for three cards, exile them, then shuffle your library. Draw a card. -INV U +IN U Mannichi, the Fevered Dream {2}{R} @@ -44839,14 +45695,14 @@ Creature - Fish Manta Ray can't attack unless defending player controls an Island. Manta Ray can't be blocked except by blue creatures. When you control no Islands, sacrifice Manta Ray. -WTH C +WL C Manta Riders {U} Creature - Merfolk 1/1 {U}: Manta Riders gains flying until end of turn. -TMP C, BRB C +TE C, BR C Mantis Engine {5} @@ -44854,7 +45710,7 @@ Artifact Creature - Insect 3/3 {2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) {2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.) -UDS U, 10E U +CG U, 10E U Mantle of Leadership {1}{W} @@ -44878,7 +45734,7 @@ Hand +0, life -3 At the beginning of the game, you may pay any amount of life. You can't draw cards. At the beginning of your draw step, look at the top X cards of your library, where X is the amount of life paid with Maralen of the Mornsong Avatar. Put one of them into your hand, then shuffle your library. -VG S +VAN S Marauding Knight {2}{B}{B} @@ -44886,20 +45742,20 @@ Creature - Zombie Knight 2/2 Protection from white Marauding Knight gets +1/+1 for each Plains your opponents control. -INV R +IN R Maraxus Vanguard Hand +1, life +2 Creatures you control get +1/+0. -VG S +VAN S Maraxus of Keld {4}{R}{R} Legendary Creature - Human Warrior */* Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control. -WTH R +WL R Marble Chalice {2}{W} @@ -44912,7 +45768,7 @@ Marble Diamond Artifact Marble Diamond enters the battlefield tapped. {T}: Add {W} to your mana pool. -MIR U, 6ED U, 7ED U, DVD U +MI U, 6E U, 7E U, DDC U Marble Priest {5} @@ -44920,20 +45776,20 @@ Artifact Creature - Cleric 3/3 All Walls able to block Marble Priest do so. Prevent all combat damage that would be dealt to Marble Priest by Walls. -LEG U +LE U Marble Titan {3}{W} Creature - Giant 3/3 Creatures with power 3 or greater don't untap during their controllers' untap steps. -TMP R, 9ED R +TE R, 9ED R March of Souls {4}{W} Sorcery Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. -PLS R +PS R March of the Machines {3}{U} @@ -44946,7 +45802,7 @@ Marhault Elsdragon Legendary Creature - Elf Warrior 4/6 Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) -LEG U, CHR U, ME3 U +LE U, CH U, ME3 U Marisi's Twinclaws {2}{R/W}{G} @@ -44970,7 +45826,7 @@ Marjhan doesn't untap during your untap step. Marjhan can't attack unless defending player controls an Island. {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. When you control no Islands, sacrifice Marjhan. -HML R, ME2 R +HM R, ME2 R Mark of Asylum {1}{W} @@ -44991,7 +45847,7 @@ Enchantment - Aura Enchant creature Enchanted creature has haste. At the beginning of the end step, return Mark of Fury to its owner's hand. -UDS C +CG C Mark of Mutiny {2}{R} @@ -45020,7 +45876,7 @@ Creature - Insect 2/3 When Marker Beetles dies, target creature gets +1/+1 until end of turn. {2}, Sacrifice Marker Beetles: Draw a card. -UDS C +CG C Markov Blademaster {1}{R}{R} @@ -45050,13 +45906,21 @@ Maro Creature - Elemental */* Maro's power and toughness are each equal to the number of cards in your hand. -MIR R, 6ED R, 7ED R, 8ED R, 9ED R +MI R, 6E R, 7E R, 8ED R, 9ED R Maro Avatar Vanguard Hand +2, life -7 Tap an untapped creature you control, Discard a card: Target creature you control gets +X/+X until end of turn, where X is the number of cards in your hand. -VG S +VAN S + +Marrow Bats +{4}{B} +Creature - Bat Skeleton +4/1 +Flying +Pay 4 life: Regenerate Marrow Bats. +AVR U Marrow Chomper {3}{B}{G} @@ -45086,7 +45950,7 @@ Marsh Boa Creature - Snake 1/1 Swampwalk -PCY C +PR C Marsh Casualties {B}{B} @@ -45101,7 +45965,7 @@ Creature - Crocodile 4/4 When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. When Marsh Crocodile enters the battlefield, each player discards a card. -PLS U +PS U Marsh Flats Land @@ -45121,21 +45985,21 @@ Marsh Gas {B} Instant All creatures get -2/-0 until end of turn. -DRK C, 4ED C +DK C, 4E C Marsh Goblins {B}{R} Creature - Goblin 1/1 Swampwalk -DRK C +DK C Marsh Lurker {3}{B} Creature - Beast 3/2 Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -TMP C +TE C Marsh Threader {1}{W} @@ -45149,7 +46013,7 @@ Marsh Viper Creature - Snake 1/2 Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) -DRK C, 4ED C, 5ED C +DK C, 4E C, 5E C Marshal's Anthem {2}{W}{W} @@ -45171,7 +46035,7 @@ Marshaling the Troops {1}{G} Sorcery Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. -PTK R +PK R Marshdrinker Giant {3}{G}{G} @@ -45192,7 +46056,7 @@ Legendary Creature - Human Knight 1/1 Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald. Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald. -ICE R, MED R +IA R, MED R Martyr of Ashes {R} @@ -45213,7 +46077,7 @@ Martyr of Frost Creature - Human Wizard 1/1 {2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}. -CSP C, JVC C +CSP C, DD2 C Martyr of Sands {W} @@ -45233,25 +46097,25 @@ Martyr's Bond {4}{W}{W} Enchantment Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it. -COM R +CMD R Martyr's Cause {2}{W} Enchantment Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. -ULG U +GU U Martyr's Cry {W}{W} Sorcery Exile all white creatures. For each creature exiled this way, its controller draws a card. -DRK R, ME4 R +DK R, ME4 R Martyrdom {1}{W}{W} Instant Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability. -ALL C (x2) +AL C Martyred Rusalka {W} @@ -45265,13 +46129,13 @@ Martyrs of Korlis Creature - Human 1/6 As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead. -ATQ U, ME4 U +AQ U, ME4 U Martyrs' Tomb {2}{W}{B} Enchantment Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn. -APC U +AP U Masako the Humorless {2}{W} @@ -45292,14 +46156,14 @@ Mask of Intolerance {2} Artifact At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her. -APC R +AP R Mask of Law and Grace {W} Enchantment - Aura Enchant creature Enchanted creature has protection from black and from red. -UDS C +CG C Mask of Memory {2} @@ -45321,7 +46185,7 @@ Mask of the Mimic Instant As an additional cost to cast Mask of the Mimic, sacrifice a creature. Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. -STH U +ST U Masked Admirers {2}{G}{G} @@ -45339,6 +46203,12 @@ Green creatures and white creatures have protection from Gorgons. Threshold - Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard. JUD R +Mass Appeal +{2}{U} +Sorcery +Draw a card for each Human you control. +AVR U + Mass Calcify {5}{W}{W} Sorcery @@ -45368,7 +46238,7 @@ Massacre Sorcery If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost. All creatures get -2/-2 until end of turn. -NEM U +NE U Massacre Wurm {3}{B}{B}{B} @@ -45383,21 +46253,21 @@ Master Apothecary Creature - Human Cleric 2/2 Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn. -ODY R +OD R Master Decoy {1}{W} Creature - Human Soldier 1/2 {W}, {T}: Tap target creature. -TMP C, BRB C, 8ED C, 9ED C +TE C, BR C, 8ED C, 9ED C Master Healer {4}{W} Creature - Human Cleric 1/4 {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. -UDS R, 7ED R, 8ED R, 9ED R +CG R, 7E R, 8ED R, 9ED R Master Splicer {3}{W} @@ -45427,7 +46297,7 @@ Instant Cast Master Warcraft only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block. -RAV R, COM R +RAV R, CMD R Master of Arms {2}{W} @@ -45435,7 +46305,7 @@ Creature - Human Soldier 2/2 First strike {1}{W}: Tap target creature blocking Master of Arms. -WTH U +WL U Master of Etherium {2}{U} @@ -45443,14 +46313,14 @@ Artifact Creature - Vedalken Wizard */* Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1. -ALA R, HOP R, EVT R +ALA R, HOP R, DDF R Master of the Hunt {2}{G}{G} Creature - Human 2/2 {2}{G}{G}: Put a 1/1 green Wolf creature token named Wolves of the Hunt onto the battlefield. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -LEG R +LE R Master of the Veil {2}{U}{U} @@ -45472,7 +46342,7 @@ Master of the Wild Hunt Avatar Vanguard Hand +1, life +3 {2}{G}: Put a green creature token onto the battlefield that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 green Rhino with trample, chosen at random. -VG S +VAN S Master's Call {2}{W} @@ -45487,7 +46357,7 @@ Artifact Creature - Masticore At the beginning of your upkeep, sacrifice Masticore unless you discard a card. {2}: Masticore deals 1 damage to target creature. {2}: Regenerate Masticore. -UDS R, FVR M +CG R, V10 M Masumaro, First to Live {3}{G}{G}{G} @@ -45508,7 +46378,7 @@ Matopi Golem Artifact Creature - Golem 3/3 {1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it. -VIS U +VI U Matsu-Tribe Birdstalker {2}{G}{G} @@ -45568,7 +46438,7 @@ Creature - Beast 3/3 Flying {T}: Mawcor deals 1 damage to target creature or player. -TMP R, 7ED R +TE R, 7E R May Civilization Collapse Scheme @@ -45586,7 +46456,7 @@ Mayael the Anima Avatar Vanguard Hand +1, life +5 At the beginning of your upkeep, reveal the top card of your library. If it's a creature card with power 5 or greater, put it into your hand. Otherwise, you may put it on the bottom of your library. -VG S +VAN S Mayael's Aria {R}{G}{W} @@ -45613,13 +46483,13 @@ ISD R Maze of Ith Land {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. -DRK U, ME4 R +DK U, ME4 R Maze of Shadows Land {T}: Add {1} to your mana pool. {T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn. -TMP U +TE U Meadowboon {2}{W}{W} @@ -45640,7 +46510,7 @@ Meddle {1}{U} Instant If target spell has only one target and that target is a creature, change that spell's target to another creature. -MIR U, ONS U +MI U, ONS U Meddling Mage {W}{U} @@ -45648,13 +46518,13 @@ Creature - Human Wizard 2/2 As Meddling Mage enters the battlefield, name a nonland card. The named card can't be cast. -PLS R, ARB R +PS R, ARB R Medicine Bag {3} Artifact {1}, {T}, Discard a card: Regenerate target creature. -EXO U +EX U Medicine Runner {1}{G/W} @@ -45667,13 +46537,13 @@ Meditate {2}{U} Instant Draw four cards. You skip your next turn. -TMP R +TE R Meekstone {1} Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, 6E R, 7E R Megatherium {2}{G} @@ -45681,7 +46551,7 @@ Creature - Beast 4/4 Trample When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand. -MMQ R +MM R Megatog {4}{R}{R} @@ -45702,7 +46572,7 @@ Megrim {2}{B} Enchantment Whenever an opponent discards a card, Megrim deals 2 damage to that player. -STH U, 7ED U, 8ED U, 9ED U, 10E U, M10 U +ST U, 7E U, 8ED U, 9ED U, 10E U, M10 U Meishin, the Mind Cage {4}{U}{U}{U} @@ -45725,14 +46595,14 @@ Instant Cast Melee only during your turn and only during combat before blockers are declared. You choose which creatures block this combat and how those creatures block. Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat. -ICE U +IA U Melesse Spirit {3}{W}{W} Creature - Angel Spirit 3/3 Flying, protection from black -MIR U +MI U Melira's Keepers {4}{G} @@ -45768,13 +46638,13 @@ Meltdown {X}{R} Sorcery Destroy each artifact with converted mana cost X or less. -USG U +UZ U Melting {3}{R} Enchantment All lands are no longer snow. -ICE U +IA U Memnarch {7} @@ -45800,25 +46670,25 @@ Memory Crystal {3} Artifact Buyback costs cost {2} less. -EXO R +EX R Memory Erosion {1}{U}{U} Enchantment Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard. -ALA R, COM R +ALA R, CMD R Memory Jar {5} Artifact {T}, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way. -ULG R, FVR M +GU R, V10 M Memory Lapse {1}{U} Instant Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. -HML C (x2), MIR C, 5ED C, 6ED C, 7ED C +HM C, MI C, 5E C, 6E C, 7E C Memory Plunder {U/B}{U/B}{U/B}{U/B} @@ -45858,20 +46728,26 @@ Meng Huo's Horde {4}{G} Creature - Human Soldier 4/5 -PTK C, ME3 C +PK C, ME3 C Meng Huo, Barbarian King {3}{G}{G} Legendary Creature - Human Barbarian Soldier 4/4 Other green creatures you control get +1/+1. -PTK R, ME3 R +PK R, ME3 R + +Mental Agony +{3}{B} +Sorcery +Target player discards two cards and loses 2 life. +AVR C Mental Discipline {1}{U}{U} Enchantment {1}{U}, Discard a card: Draw a card. -UDS C +CG C Mental Misstep {U/P} @@ -45914,34 +46790,34 @@ Mercadia's Downfall {2}{R} Instant Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls. -MMQ U +MM U Mercadian Atlas {5} Artifact At the beginning of your end step, if you didn't play a land this turn, you may draw a card. -MMQ R +MM R Mercadian Bazaar Land Mercadian Bazaar enters the battlefield tapped. {T}: Put a storage counter on Mercadian Bazaar. {T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way. -MMQ U +MM U Mercadian Lift {2} Artifact {1}, {T}: Put a winch counter on Mercadian Lift. {T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield. -MMQ R +MM R Mercenaries {3}{W} Creature - Human Mercenary 3/3 {3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability. -ICE R +IA R Mercenary Informer {2}{W} @@ -45949,20 +46825,20 @@ Creature - Human Rebel Mercenary 2/1 Mercenary Informer can't be the target of black spells or abilities from black sources. {2}{W}: Put target nontoken Mercenary on the bottom of its owner's library. -PCY R +PR R Mercenary Knight {2}{B} Creature - Human Mercenary Knight 4/4 When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card. -POR R +PO R Merchant Scroll {1}{U} Sorcery Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. -HML C, 8ED U +HM C, 8ED U Merchant Ship {U} @@ -45971,7 +46847,7 @@ Creature - Human Merchant Ship can't attack unless defending player controls an Island. Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. When you control no Islands, sacrifice Merchant Ship. -ARN U +AN U Merchant of Secrets {2}{U} @@ -45999,14 +46875,14 @@ Merfolk Assassin Creature - Merfolk Assassin 1/2 {T}: Destroy target creature with islandwalk. -DRK U, TSB S +DK U, TSB S Merfolk Looter {1}{U} Creature - Merfolk Rogue 1/1 {T}: Draw a card, then discard a card. -EXO C, 7ED U, 10E C, M10 C, M12 C +EX C, 7E U, 10E C, M10 C, M12 C Merfolk Mesmerist {1}{U} @@ -46028,7 +46904,7 @@ Creature - Merfolk Soldier 2/3 Islandwalk Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -MIR C +MI C Merfolk Seastalkers {3}{U} @@ -46043,7 +46919,7 @@ Merfolk Seer Creature - Merfolk Wizard 2/2 When Merfolk Seer dies, you may pay {1}{U}. If you do, draw a card. -MIR C +MI C Merfolk Skyscout {2}{U}{U} @@ -46081,7 +46957,7 @@ Merfolk Traders Creature - Merfolk 1/2 When Merfolk Traders enters the battlefield, draw a card, then discard a card. -WTH C +WL C Merfolk Wayfinder {2}{U} @@ -46095,7 +46971,7 @@ Merfolk of the Pearl Trident {U} Creature - Merfolk 1/1 -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, POR C, 6ED C, S99 C, S00 C, 7ED C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, PO C, 6E C, P3 C, P4 C, 7E C Merieke Ri Berit {W}{U}{B} @@ -46103,7 +46979,7 @@ Legendary Creature - Human 1/1 Merieke Ri Berit doesn't untap during your untap step. {T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated. -ICE R, TSB S +IA R, TSB S Merrow Bonegnawer {B} @@ -46171,7 +47047,7 @@ Enchant creature Merseine enters the battlefield with three net counters on it. Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it. Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature. -FEM C (x4) +FE C Mesa Enchantress {1}{W}{W} @@ -46186,14 +47062,14 @@ Creature - Bird 1/1 Flying {1}{W}: Mesa Falcon gets +0/+1 until end of turn. -HML C (x2), 5ED C, 6ED C +HM C, 5E C, 6E C Mesa Pegasus {1}{W} Creature - Pegasus 1/1 Flying, banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, MED C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, MED C Mesmeric Fiend {1}{B} @@ -46221,7 +47097,7 @@ Mesmeric Trance Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {U}, Discard a card: Draw a card. -ICE R, ME2 R +IA R, ME2 R Messenger Falcons {2}{G/U}{W} @@ -46247,7 +47123,7 @@ Metallic Sliver {1} Artifact Creature - Sliver 1/1 -TMP C, H09 C +TE C, H09 C Metallurgeon {1}{W} @@ -46261,14 +47137,14 @@ Metalworker Artifact Creature - Construct 1/2 {T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way. -UDS R +CG R Metamorphic Wurm {3}{G}{G} Creature - Elephant Wurm 3/3 Threshold - Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard. -ODY U +OD U Metamorphose {1}{U} @@ -46281,7 +47157,7 @@ Metamorphosis Sorcery As an additional cost to cast Metamorphosis, sacrifice a creature. Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells. -ARN C, CHR C +AN C, CH C Metathran Aerostat {2}{U}{U} @@ -46289,21 +47165,21 @@ Creature - Metathran 2/2 Flying {X}{U}: You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand. -INV R +IN R Metathran Elite {1}{U}{U} Creature - Metathran Soldier 2/3 Metathran Elite is unblockable as long as it's enchanted. -UDS U +CG U Metathran Soldier {1}{U} Creature - Metathran Soldier 1/1 Metathran Soldier is unblockable. -UDS C +CG C Metathran Transport {1}{U}{U} @@ -46312,38 +47188,38 @@ Creature - Metathran Flying Metathran Transport can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. -INV U +IN U Metathran Zombie {1}{U} Creature - Metathran Zombie 1/1 {B}: Regenerate Metathran Zombie. -INV C +IN C Meteor Crater Land {T}: Choose a color of a permanent you control. Add one mana of that color to your mana pool. -PLS R +PS R Meteor Shower {X}{X}{R} Sorcery Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players. -ICE C, ME2 C +IA C, ME2 C Meteor Storm {R}{G} Enchantment {2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player. -INV R +IN R Metrognome {4} Artifact When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 colorless Gnome artifact creature tokens onto the battlefield. {4}, {T}: Put a 1/1 colorless Gnome artifact creature token onto the battlefield. -USG R +UZ R Michiko Konda, Truth Seeker {3}{W} @@ -46373,6 +47249,13 @@ Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." CHK C +Midnight Duelist +{W} +Creature - Human Soldier +1/2 +Protection from Vampires +AVR C + Midnight Guard {2}{W} Creature - Human Soldier @@ -46390,14 +47273,21 @@ Midnight Ritual {X}{2}{B} Sorcery Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield. -MMQ R, 10E R +MM R, 10E R Midsummer Revel {3}{G}{G} Enchantment At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. {G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens onto the battlefield, where X is the number of verse counters on Midsummer Revel. -USG R +UZ R + +Midvast Protector +{3}{W} +Creature - Human Wizard +2/3 +When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. +AVR C Might Sliver {4}{G} @@ -46411,7 +47301,7 @@ Might Weaver Creature - Human Wizard 2/1 {2}: Target red or white creature gains trample until end of turn. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -INV U, 10E U +IN U, 10E U Might of Alara {G} @@ -46423,7 +47313,7 @@ Might of Oaks {3}{G} Instant Target creature gets +7/+7 until end of turn. -ULG R, 7ED R, 8ED R, 9ED R, 10E R, M10 R +GU R, 7E R, 8ED R, 9ED R, 10E R, M10 R Might of Old Krosa {G} @@ -46447,7 +47337,7 @@ Mightstone {4} Artifact Attacking creatures get +1/+0. -ATQ U, ME4 C +AQ U, ME4 C Mighty Emergence {2}{G} @@ -46459,14 +47349,14 @@ Mighty Leap {1}{W} Instant Target creature gets +2/+2 and gains flying until end of turn. -M11 C, EVT C, DDG C, M12 C +M11 C, DDF C, DDG C, M12 C Mijae Djinn {R}{R}{R} Creature - Djinn 6/3 Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it. -ARN R, 3ED R, ME4 R +AN R, 3E R, ME4 R Mikaeus, the Lunarch {X}{W} @@ -46511,13 +47401,13 @@ Millikin Artifact Creature - Construct 0/1 {T}, Put the top card of your library into your graveyard: Add {1} to your mana pool. -ODY U +OD U Millstone {2} Artifact {2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. -ATQ U, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R, 10E R +AQ U, 3E R, 4E R, 5E R, 6E R, 7E R, 8ED R, 9ED R, 10E R Mimeofacture {3}{U} @@ -46552,7 +47442,7 @@ Minamo Sightbender Creature - Human Wizard 1/2 {X}, {T}: Target creature with power X or less is unblockable this turn. -BOK U +BOK U, DDI U Minamo's Meddling {2}{U}{U} @@ -46570,19 +47460,19 @@ Mind Bend {U} Instant Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.) -MIR U, 8ED R, 9ED R, 10E R +MI U, 8ED R, 9ED R, 10E R Mind Bomb {U} Sorcery Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way. -DRK R, 4ED U, 5ED U +DK R, 4E U, 5E U Mind Burst {1}{B} Sorcery Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards. -ODY C +OD C Mind Control {3}{U}{U} @@ -46596,7 +47486,7 @@ Mind Extraction Sorcery As an additional cost to cast Mind Extraction, sacrifice a creature. Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors. -APC C +AP C Mind Funeral {1}{U}{B} @@ -46609,7 +47499,7 @@ Mind Games Instant Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) Tap target artifact, creature, or land. -STH C +ST C Mind Harness {U} @@ -46617,46 +47507,46 @@ Enchantment - Aura Enchant red or green creature Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature. -MIR U +MI U Mind Knives {1}{B} Sorcery Target opponent discards a card at random. -POR C +PO C Mind Maggots {3}{B} Creature - Insect 2/2 When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots. -EXO U +EX U Mind Over Matter {2}{U}{U}{U}{U} Enchantment Discard a card: You may tap or untap target artifact, creature, or land. -EXO R +EX R Mind Peel {B} Sorcery Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) Target player discards a card. -STH U +ST U Mind Ravel {2}{B} Sorcery Target player discards a card. Draw a card at the beginning of the next turn's upkeep. -ICE C, 5ED C +IA C, 5E C Mind Rot {2}{B} Sorcery Target player discards two cards. -POR C, P02 C, S99 C, 7ED C, 8ED C, 9ED C, 10E C, M10 C, M11 C, M12 C +PO C, P2 C, P3 C, 7E C, 8ED C, 9ED C, 10E C, M10 C, M11 C, M12 C Mind Shatter {X}{B}{B} @@ -46668,7 +47558,7 @@ Mind Slash {1}{B}{B} Enchantment {B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. -NEM U, 8ED U +NE U, 8ED U Mind Sludge {4}{B} @@ -46687,20 +47577,20 @@ Mind Stone Artifact {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Mind Stone: Draw a card. -WTH C, 10E U, JVC U +WL C, 10E U, DD2 U Mind Swords {1}{B} Sorcery If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost. Each player exiles two cards from his or her hand. -NEM C +NE C Mind Twist {X}{B} Sorcery Target player discards X cards at random. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, ME3 R +1E R, 2E R, 2U R, 3E R, 4E R, ME3 R Mind Unbound {4}{U}{U} @@ -46712,14 +47602,14 @@ Mind Warp {X}{3}{B} Sorcery Look at target player's hand and choose X cards from it. That player discards those cards. -ICE U, 5ED U, 6ED U +IA U, 5E U, 6E U Mind Whip {2}{B}{B} Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature. -ICE R +IA R Mind's Desire {4}{U}{U} @@ -46741,7 +47631,7 @@ Creature - Fungus Wall Defender (This creature can't attack.) Flying Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature." -MIR R +MI R Mindblaze {5}{R} @@ -46790,7 +47680,7 @@ Artifact Creature - Construct Mindless Automaton enters the battlefield with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card. -EXO R, TSB S +EX R, TSB S Mindless Null {2}{B} @@ -46815,7 +47705,7 @@ Minds Aglow {U} Sorcery Join forces - Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. -COM R +CMD R Mindshrieker {1}{U} @@ -46836,7 +47726,7 @@ Mindslicer Creature - Horror 4/3 When Mindslicer dies, each player discards his or her hand. -ODY R, 9ED R +OD R, 9ED R Mindstab {5}{B} @@ -46850,7 +47740,7 @@ Mindstab Thrull Creature - Thrull 2/2 Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. -FEM C (x3), 5ED C, MED C +FE C, 5E C, MED C Mindstorm Crown {3} @@ -46864,14 +47754,14 @@ Creature - Spirit 0/0 Mindwarper enters the battlefield with three +1/+1 counters on it. {2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery. -STH R +ST R Mindwhip Sliver {2}{B} Creature - Sliver 2/2 All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery." -TMP U +TE U Mindwrack Liege {3}{U/R}{U/R}{U/R} @@ -46887,7 +47777,7 @@ Mine Bearer Creature - Human Soldier 1/1 {T}, Sacrifice Mine Bearer: Destroy target attacking creature. -PCY C +PR C Mine Excavation {1}{W} @@ -46903,7 +47793,7 @@ Creature - Dwarf {1}{R}, {T}: Put a mine counter on target land. Whenever a land with a mine counter on it becomes tapped, destroy it. When Mine Layer leaves the battlefield, remove all mine counters from all lands. -ODY R +OD R Minion Reflector {5} @@ -46918,7 +47808,7 @@ Creature - Demon Minion Protection from black At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. {T}: Destroy target creature or land. -ICE R, ME2 R +IA R, ME2 R Minion of Tevesh Szat {4}{B}{B}{B} @@ -46926,7 +47816,7 @@ Creature - Demon Minion 4/4 At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. {T}: Target creature gets +3/-2 until end of turn. -ICE R, ME4 R +IA R, ME4 R Minion of the Wastes {3}{B}{B}{B} @@ -46935,7 +47825,7 @@ Creature - Minion Trample As Minion of the Wastes enters the battlefield, pay any amount of life. Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield. -TMP R +TE R Minions' Murmurs {2}{B}{B} @@ -46956,7 +47846,7 @@ Minotaur Explorer Creature - Minotaur Scout 3/3 When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random. -ODY U +OD U Minotaur Illusionist {3}{U}{R} @@ -46964,7 +47854,7 @@ Creature - Minotaur Wizard 3/4 {1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) {R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature. -APC U +AP U Minotaur Tactician {3}{R} @@ -46973,32 +47863,32 @@ Creature - Minotaur Haste Minotaur Tactician gets +1/+1 as long as you control a white creature. Minotaur Tactician gets +1/+1 as long as you control a blue creature. -APC C +AP C Minotaur Warrior {2}{R} Creature - Minotaur Warrior 2/3 -POR C +PO C Miracle Worker {W} Creature - Human Cleric 1/1 {T}: Destroy target Aura attached to a creature you control. -DRK C +DK C Miraculous Recovery {4}{W} Instant Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. -VIS U +VI U Mirari {5} Legendary Artifact Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy. -ODY R, TSB S, FVR M +OD R, TSB S, V10 M Mirari's Wake {3}{G}{W} @@ -47027,14 +47917,14 @@ Mire Kavu Creature - Kavu 3/2 Mire Kavu gets +1/+1 as long as you control a Swamp. -PLS C +PS C Mire Shade {1}{B} Creature - Shade 1/1 {B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery. -MIR U +MI U Mire's Toll {B} @@ -47054,7 +47944,7 @@ Creature - Illusion 2/3 Flying When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand. -EXO U +EX U Mirran Crusader {1}{W}{W} @@ -47082,7 +47972,7 @@ Mirri Vanguard Hand +0, life +5 If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type. -VG S +VAN S Mirri the Cursed {2}{B}{B} @@ -47096,20 +47986,20 @@ Mirri the Cursed Avatar Vanguard Hand -2, life -3 Creatures you control have "{T}: Another target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature." -VG S +VAN S Mirri's Guile {G} Enchantment At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. -TMP R +TE R Mirri, Cat Warrior {1}{G}{G} Legendary Creature - Cat Warrior 2/3 First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) -EXO R, 10E R +EX R, 10E R Mirrodin's Core Land @@ -47130,7 +48020,7 @@ Mirror Entity Avatar Vanguard Hand +1, life -2 {X}: Choose a creature type. Until end of turn, creatures you control of the chosen type become X/X and gain all creature types. -VG S +VAN S Mirror Gallery {5} @@ -47156,13 +48046,13 @@ Mirror Strike {3}{W} Instant All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead. -PCY U +PR U Mirror Universe {6} Artifact {T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate this ability only during your upkeep. -LEG R, MED R +LE R, MED R Mirror Wall {3}{U} @@ -47211,7 +48101,7 @@ Mirrorwood Treefolk Creature - Treefolk 2/4 {2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead. -PLS U +PS U Mirrorworks {5} @@ -47224,7 +48114,7 @@ Miscalculation Instant Counter target spell unless its controller pays {2}. Cycling {2} ({2}, Discard this card: Draw a card.) -ULG C +GU C Mischievous Poltergeist {2}{B} @@ -47232,7 +48122,7 @@ Creature - Spirit 1/1 Flying Pay 1 life: Regenerate Mischievous Poltergeist. -WTH U, 6ED U +WL U, 6E U Mischievous Quanar {4}{U} @@ -47248,13 +48138,13 @@ Misdirection Instant You may exile a blue card from your hand rather than pay Misdirection's mana cost. Change the target of target spell with a single target. -MMQ R +MM R Misers' Cage {3} Artifact At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her. -MIR R +MI R Misery Charm {B} @@ -47266,13 +48156,13 @@ Misfortune {1}{B}{R}{G} Sorcery An opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her. -ALL R +AL R Misfortune's Gain {3}{W} Sorcery Destroy target creature. Its owner gains 4 life. -PTK C, ME3 C +PK C, ME3 C Misguided Rage {2}{R} @@ -47284,7 +48174,7 @@ Mishra Vanguard Hand +0, life -3 If a creature you control would deal damage, it deals double that damage instead. -VG S +VAN S Mishra's Bauble {0} @@ -47297,19 +48187,19 @@ Land {T}: Add {1} to your mana pool. {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. -ATQ R (x3), ATQ U, 4ED U, MED U, EVT U +AQ R, AQ U, 4E U, MED U, DDF U Mishra's Groundbreaker {4} Artifact {T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.) -ALL U, ME2 U +AL U, ME2 U Mishra's Helix {5} Artifact {X}, {T}: Tap X target lands. -USG R +UZ R Mishra's War Machine {7} @@ -47317,12 +48207,12 @@ Artifact Creature - Juggernaut 5/5 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you. -ATQ R, 3ED R, 4ED R +AQ R, 3E R, 4E R Mishra's Workshop Land {T}: Add {3} to your mana pool. Spend this mana only to cast artifact spells. -ATQ R, ME4 R +AQ R, ME4 R Mishra, Artificer Prodigy {1}{U}{B}{R} @@ -47335,20 +48225,20 @@ Misinformation {B} Instant Put up to three target cards from an opponent's graveyard on top of his or her library in any order. -ALL U, ME2 U +AL U, ME2 U Misshapen Fiend {1}{B} Creature - Horror Mercenary 1/1 Flying -MMQ C +MM C Misstep {1}{U} Sorcery Creatures target player controls don't untap during that player's next untap step. -MMQ C +MM C Mist Dragon {4}{U}{U} @@ -47357,7 +48247,7 @@ Creature - Dragon {0}: Mist Dragon gains flying. (This effect lasts indefinitely.) {0}: Mist Dragon loses flying. (This effect lasts indefinitely.) {3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) -MIR R +MI R Mist Leopard {3}{G} @@ -47366,6 +48256,14 @@ Creature - Cat Shroud (This creature can't be the target of spells or abilities.) M10 C +Mist Raven +{2}{U}{U} +Creature - Bird +2/2 +Flying +When Mist Raven enters the battlefield, return target creature to its owner's hand. +AVR C + Mist of Stagnation {3}{U}{U} Enchantment @@ -47396,7 +48294,7 @@ Mistfolk Creature - Illusion 1/2 {U}: Counter target spell that targets Mistfolk. -ICE C +IA C Mistform Dreamer {2}{U} @@ -47465,7 +48363,7 @@ Mistform Ultimus {3}{U} Legendary Creature - Illusion 3/3 -Mistform Ultimus is every creature type. (even if this card isn't on the battlefield) +Mistform Ultimus is every creature type. (Even if this card isn't on the battlefield.) LGN R, TSB S Mistform Wakecaster @@ -47493,6 +48391,14 @@ Creature spells you cast that share a creature type with Mistform Warchief cost {T}: Mistform Warchief becomes the creature type of your choice until end of turn. SCG U +Misthollow Griffin +{2}{U}{U} +Creature - Griffin +3/3 +Flying +You may cast Misthollow Griffin from exile. +AVR M + Mistmeadow Skulk {1}{W} Creature - Kithkin Rogue @@ -47505,7 +48411,7 @@ Mistmeadow Witch Creature - Kithkin Wizard 1/1 {2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. -SHM U +SHM U, DDI U Mistmoon Griffin {3}{W} @@ -47513,7 +48419,7 @@ Creature - Griffin 2/2 Flying When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield. -WTH U +WL U Mistral Charger {1}{W} @@ -47573,7 +48479,7 @@ Mnemonic Sliver Creature - Sliver 2/2 All Slivers have "{2}, Sacrifice this permanent: Draw a card." -TMP U +TE U Mnemonic Wall {4}{U} @@ -47595,19 +48501,19 @@ Moaning Spirit Creature - Spirit 2/1 Flying -P02 C +P2 C Moat {2}{W}{W} Enchantment Creatures without flying can't attack. -LEG R, MED R +LE R, MED R Mob Justice {1}{R} Sorcery Mob Justice deals damage to target player equal to the number of creatures you control. -STH C +ST C Mob Mentality {R} @@ -47615,7 +48521,7 @@ Enchantment - Aura Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures. -VIS U +VI U Mobile Fort {4} @@ -47623,7 +48529,7 @@ Artifact Creature - Wall 0/6 Defender (This creature can't attack.) {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn. -USG U +UZ U Mobilization {2}{W} @@ -47636,109 +48542,109 @@ Mobilize {G} Sorcery Untap all creatures you control. -POR C +PO C Mogg Alarm {1}{R}{R} Sorcery You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost. Put two 1/1 red Goblin creature tokens onto the battlefield. -NEM U +NE U Mogg Assassin {2}{R} Creature - Goblin Assassin 2/1 {T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. -EXO U +EX U Mogg Bombers {3}{R} Creature - Goblin 3/4 When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player. -STH C +ST C Mogg Cannon {2} Artifact {T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step. -TMP U +TE U Mogg Conscripts {R} Creature - Goblin 2/2 Mogg Conscripts can't attack unless you've cast a creature spell this turn. -TMP C +TE C Mogg Fanatic {R} Creature - Goblin 1/1 Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. -TMP C, 10E U, EVG U, PD2 U +TE C, 10E U, EVG U, PD2 U Mogg Flunkies {1}{R} Creature - Goblin 3/3 Mogg Flunkies can't attack or block alone. -STH C, PD2 C +ST C, PD2 C Mogg Hollows Land {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step. -TMP U, BRB U +TE U, BR U Mogg Infestation {3}{R}{R} Sorcery Destroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control. -STH R +ST R Mogg Jailer {1}{R} Creature - Goblin 2/2 Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less. -PLS U +PS U Mogg Maniac {1}{R} Creature - Goblin 1/1 Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent. -STH U +ST U Mogg Raider {R} Creature - Goblin 1/1 Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. -TMP C +TE C Mogg Salvage {2}{R} Instant If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost. Destroy target artifact. -NEM U +NE U Mogg Sentry {R} Creature - Goblin Warrior 1/1 Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. -PLS R, 8ED R, 9ED R +PS R, 8ED R, 9ED R Mogg Squad {1}{R} Creature - Goblin 3/3 Mogg Squad gets -1/-1 for each other creature on the battlefield. -TMP U +TE U Mogg Toady {1}{R} @@ -47746,7 +48652,7 @@ Creature - Goblin 2/2 Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player. -NEM C +NE C Mogg War Marshal {1}{R} @@ -47761,7 +48667,7 @@ Moggcatcher Creature - Human Mercenary 2/2 {3}, {T}: Search your library for a Goblin permanent card and put it onto the battlefield. Then shuffle your library. -NEM R +NE R Mold Adder {G} @@ -47775,7 +48681,7 @@ Mold Demon Creature - Fungus Demon 6/6 When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps. -LEG R +LE R Mold Shambler {3}{G} @@ -47828,7 +48734,7 @@ Creature - Worm 1/1 You may choose not to untap Mole Worms during your untap step. {T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped. -ICE U, 5ED U +IA U, 5E U Molimo, Maro-Sorcerer {4}{G}{G}{G} @@ -47836,7 +48742,7 @@ Legendary Creature - Elemental */* Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. -INV R, 10E R, ARC R +IN R, 10E R, ARC R Molten Disaster {X}{R}{R} @@ -47868,13 +48774,13 @@ Creature - Hydra 1/1 {1}{R}{R}: Put a +1/+1 counter on Molten Hydra. {T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals damage to target creature or player equal to the number of +1/+1 counters removed this way. -ULG R +GU R Molten Influence {1}{R} Instant Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her. -ODY R +OD R Molten Psyche {1}{R}{R} @@ -47908,7 +48814,7 @@ Land {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Molten Slagheap. {1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool. -TSP U, COM U +TSP U, CMD U Molten-Tail Masticore {4} @@ -47934,7 +48840,7 @@ Creature - Harpy Mercenary 2/1 Flying At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}. -MMQ U +MM U Molting Skin {2}{G} @@ -47952,14 +48858,14 @@ Moment of Silence {W} Instant Target player skips his or her next combat phase this turn. -MMQ C +MM C Moment's Peace {1}{G} Instant Prevent all combat damage that would be dealt this turn. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY C +OD C Momentary Blink {1}{W} @@ -47981,7 +48887,7 @@ Enchantment - Aura Enchant creature At the beginning of your upkeep, you may put a growth counter on Momentum. Enchanted creature gets +1/+1 for each growth counter on Momentum. -UDS U +CG U Momir Vig, Simic Visionary {3}{G}{U} @@ -47995,7 +48901,7 @@ Momir Vig, Simic Visionary Avatar Vanguard Hand +0, life +4 {X}, Discard a card: Put a token onto the battlefield that's a copy of a creature card with converted mana cost X chosen at random. Activate this ability only any time you could cast a sorcery and only once each turn. -VG S +VAN S Mondronen Shaman {3}{R} @@ -48016,27 +48922,27 @@ Mongrel Pack Creature - Hound 4/1 When Mongrel Pack dies during combat, put four 1/1 green Hound creature tokens onto the battlefield. -TMP R +TE R Monk Idealist {2}{W} Creature - Human Monk Cleric 2/2 When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand. -USG U +UZ U Monk Realist {1}{W} Creature - Human Monk Cleric 1/1 When Monk Realist enters the battlefield, destroy target enchantment. -USG C, COM C +UZ C, CMD C Monkey Cage {5} Artifact When a creature enters the battlefield, sacrifice Monkey Cage and put X 2/2 green Ape creature tokens onto the battlefield, where X is that creature's converted mana cost. -MMQ R +MM R Monomania {3}{B}{B} @@ -48048,13 +48954,13 @@ Mons's Goblin Raiders {R} Creature - Goblin 1/1 -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, S99 R, S00 C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, P3 R, P4 C Monsoon {2}{R}{G} Enchantment At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way. -ICE R +IA R Monstrify {3}{G} @@ -48075,7 +48981,7 @@ Monstrous Growth {1}{G} Sorcery Target creature gets +4/+4 until end of turn. -POR C (x2), P02 C, S99 C, S00 C, 7ED C, 8ED C +PO C, P2 C, P3 C, P4 C, 7E C, 8ED C Monstrous Hound {3}{R} @@ -48083,7 +48989,7 @@ Creature - Hound 4/4 Monstrous Hound can't attack unless you control more lands than defending player. Monstrous Hound can't block unless you control more lands than attacking player. -PRO R, EXO R +PPR R, EX R Moon Heron {3}{U} @@ -48097,7 +49003,7 @@ Moon Sprite Creature - Faerie 1/1 Flying -POR U, S99 U, S00 U +PO U, P3 U, P4 U Moonbow Illusionist {2}{U} @@ -48119,7 +49025,7 @@ Moonglove Extract {3} Artifact Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player. -LRW C, EVG C, EVT C +LRW C, EVG C, DDF C Moonglove Winnower {3}{B} @@ -48146,6 +49052,14 @@ Instant Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand. RAV R +Moonlight Geist +{2}{W} +Creature - Spirit +2/1 +Flying +{3}{W}: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn. +AVR C + Moonlit Strider {3}{W} Creature - Spirit @@ -48158,7 +49072,7 @@ Moonlit Wake {2}{W} Enchantment Whenever a creature dies, you gain 1 life. -MMQ U +MM U Moonmist {1}{G} @@ -48180,6 +49094,14 @@ Whenever you draw a card, exile the top card of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand. CHK R +Moonsilver Spear +{4} +Artifact - Equipment +Equipped creature has first strike. +Whenever equipped creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield. +Equip {4} +AVR R + Moonveil Dragon {3}{R}{R}{R} Creature - Dragon @@ -48201,14 +49123,14 @@ Moor Fiend Creature - Horror 3/3 Swampwalk -ICE C +IA C Moorish Cavalry {2}{W}{W} Creature - Human Knight 3/3 Trample -ARN C (x2), TSB S +AN C, TSB S Moorland Haunt Land @@ -48216,11 +49138,18 @@ Land {W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. ISD R +Moorland Inquisitor +{1}{W} +Creature - Human Soldier +2/2 +{2}{W}: Moorland Inquisitor gains first strike until end of turn. +AVR C + Morale {1}{W}{W} Instant Attacking creatures get +1/+1 until end of turn. -DRK C, 4ED C +DK C, 4E C Morality Shift {5}{B}{B} @@ -48246,7 +49175,7 @@ Morbid Hunger Sorcery Morbid Hunger deals 3 damage to target creature or player. You gain 3 life. Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY C +OD C Morbid Plunder {1}{B}{B} @@ -48268,21 +49197,21 @@ Morgue Theft Sorcery Return target creature card from your graveyard to your hand. Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY C +OD C Morgue Thrull {2}{B} Creature - Thrull 2/2 Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard. -STH C +ST C Morgue Toad {2}{B} Creature - Frog 2/2 Sacrifice Morgue Toad: Add {U}{R} to your mana pool. -PLS C, DDH C +PS C, DDH C Morinfen {3}{B}{B} @@ -48290,13 +49219,13 @@ Legendary Creature - Horror 5/4 Flying Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -WTH R +WL R Morinfen Avatar Vanguard Hand +0, life +30 At the beginning of your upkeep, you lose 1 life for each permanent you control. -VG S +VAN S Moriok Reaver {2}{B} @@ -48355,7 +49284,7 @@ Creature - Shapeshifter {U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Morphling gets +1/-1 until end of turn. {1}: Morphling gets -1/+1 until end of turn. -USG R +UZ R Morsel Theft {2}{B}{B} @@ -48388,7 +49317,7 @@ Mortal Wound Enchantment - Aura Enchant creature When enchanted creature is dealt damage, destroy it. -VIS C +VI C Mortarpod {2} @@ -48409,7 +49338,7 @@ Mortify {1}{W}{B} Instant Destroy target creature or enchantment. -GPT U, COM U +GPT U, CMD U Mortipede {3}{B} @@ -48439,13 +49368,13 @@ Creature - Lhurgoyf */* Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate Mortivore. -ODY R, 9ED R, 10E R, COM R +OD R, 9ED R, 10E R, CMD R Mortuary {3}{B} Enchantment Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library. -STH R +ST R Mosquito Guard {W} @@ -48453,14 +49382,14 @@ Creature - Kithkin Soldier 1/1 First strike Reinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) -MOR C, EVT C +MOR C, DDF C Moss Diamond {2} Artifact Moss Diamond enters the battlefield tapped. {T}: Add {G} to your mana pool. -MIR U, 6ED U, 7ED U +MI U, 6E U, 7E U Moss Kami {5}{G} @@ -48473,7 +49402,7 @@ Moss Monster {3}{G}{G} Creature - Elemental 3/6 -LEG C, 8ED C +LE C, 8ED C Mossbridge Troll {5}{G}{G} @@ -48488,18 +49417,18 @@ Mossdog Creature - Plant Hound 1/1 Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog. -NEM C +NE C Mossfire Egg {1} Artifact {2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card. -ODY U +OD U Mossfire Valley Land {1}, {T}: Add {R}{G} to your mana pool. -ODY R +OD R Mosstodon {4}{G} @@ -48528,7 +49457,7 @@ Mother of Runes Creature - Human Cleric 1/1 {T}: Target creature you control gains protection from the color of your choice until end of turn. -ULG U, COM U +GU U, CMD U Mothrider Samurai {3}{W} @@ -48541,46 +49470,46 @@ CHK C Mountain Basic Land - Mountain R -LEA L (x2), LEB L (x3), 2ED L (x3), ARN C, 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x9), S00 L (x2), INV L (x4), BTD L (x3), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), EVG L (x4), SHM L (x4), ALA L (x4), JVC L (x4), M10 L (x4), HOP L (x9), ME3 L (x3), ZEN L (x8), H09 L, PVC L, ROE L (x4), ARC L (x3), M11 L (x4), SOM L (x4), PD2 L (x4), MBS L (x2), DDG L (x4), NPH L (x2), COM L (x4), M12 L (x4), DDH L (x2), ISD L (x3) +1E L, 2E L, 2U L, AN C, 3E L, 4E L, IA L, MI L, 5E L, PO L, TE L, P2 L, UGL C, UZ L (x4), 6E L (x4), PK L (x3), P3 L (x4), MM L (x4), BR L, P4 L, IN L (x4), BD L, 7E L (x4), OD L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), EVG L (x4), SHM L (x4), ALA L (x4), DD2 L (x4), M10 L (x4), HOP L (x9), ME3 L (x3), ZEN L (x4), H09 L, DDE L, ROE L (x4), ARC L (x3), M11 L (x4), SOM L (x4), PD2 L (x4), MBS L (x2), DDG L (x4), NPH L (x2), CMD L (x4), M12 L (x4), DDH L (x2), ISD L (x3), DDI L (x4), AVR L (x3) Mountain Bandit {R} Creature - Human Soldier Rogue 1/1 Haste -PTK C +PK C Mountain Goat {R} Creature - Goat 1/1 Mountainwalk -ICE C, 5ED C, POR U, 6ED C +IA C, 5E C, PO U, 6E C Mountain Stronghold Land Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -LEG U +LE U Mountain Titan {2}{B}{R} Creature - Giant 2/2 {1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan. -ICE R +IA R Mountain Valley Land Mountain Valley enters the battlefield tapped. {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library. -MIR U +MI U Mountain Yeti {2}{R}{R} Creature - Yeti 3/3 Mountainwalk, protection from white -LEG U, CHR C, MED C +LE U, CH C, MED C Mounted Archers {3}{W} @@ -48588,7 +49517,7 @@ Creature - Human Soldier Archer 2/3 Reach (This creature can block creatures with flying.) {W}: Mounted Archers can block an additional creature this turn. -TMP C +TE C Mourner's Shield {4} @@ -48602,7 +49531,7 @@ Mournful Zombie Creature - Zombie 2/1 {W}, {T}: Target player gains 1 life. -APC C +AP C Mourning {1}{B} @@ -48610,7 +49539,7 @@ Enchantment - Aura Enchant creature Enchanted creature gets -2/-0. {B}: Return Mourning to its owner's hand. -INV C +IN C Mourning Thrull {1}{W/B} @@ -48640,19 +49569,19 @@ Mox Diamond Artifact If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color to your mana pool. -STH R, FVR M +ST R, V10 M Mox Emerald {0} Artifact {T}: Add {G} to your mana pool. -LEA R, LEB R, 2ED R +1E R, 2E R, 2U R Mox Jet {0} Artifact {T}: Add {B} to your mana pool. -LEA R, LEB R, 2ED R +1E R, 2E R, 2U R Mox Opal {0} @@ -48664,19 +49593,19 @@ Mox Pearl {0} Artifact {T}: Add {W} to your mana pool. -LEA R, LEB R, 2ED R +1E R, 2E R, 2U R Mox Ruby {0} Artifact {T}: Add {R} to your mana pool. -LEA R, LEB R, 2ED R +1E R, 2E R, 2U R Mox Sapphire {0} Artifact {T}: Add {U} to your mana pool. -LEA R, LEB R, 2ED R +1E R, 2E R, 2U R Mtenda Griffin {3}{W} @@ -48684,21 +49613,21 @@ Creature - Griffin 2/2 Flying {W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep. -MIR U +MI U Mtenda Herder {W} Creature - Human Scout 1/1 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -MIR C +MI C Mtenda Lion {G} Creature - Cat 2/1 Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn. -MIR C +MI C Muck Drubb {3}{B}{B} @@ -48713,7 +49642,7 @@ Muck Rats {B} Creature - Rat 1/1 -POR C, P02 C, S99 C +PO C, P2 C, P3 C Mudbrawler Cohort {1}{R} @@ -48755,14 +49684,14 @@ Mudhole {2}{R} Instant Target player exiles all land cards from his or her graveyard. -ODY R +OD R Mudslide {2}{R} Enchantment Creatures without flying don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures. -ICE R, ME2 R +IA R, ME2 R Mul Daya Channelers {1}{G}{G} @@ -48777,7 +49706,7 @@ Mulch {1}{G} Sorcery Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. -STH C, ISD C +ST C, ISD C Mulldrifter {4}{U} @@ -48786,13 +49715,13 @@ Creature - Elemental Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -LRW C, JVC C, COM C +LRW C, DD2 C, CMD C Multani Vanguard Hand -3, life -2 Creatures you control get +X/+0, where X is the number of cards in your hand. -VG S +VAN S Multani's Acolyte {G}{G} @@ -48800,26 +49729,26 @@ Creature - Elf 2/1 Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Multani's Acolyte enters the battlefield, draw a card. -ULG C +GU C Multani's Decree {3}{G} Sorcery Destroy all enchantments. You gain 2 life for each enchantment destroyed this way. -UDS C +CG C Multani's Harmony {G} Enchantment - Aura Enchant creature Enchanted creature has "{T}: Add one mana of any color to your mana pool." -PLS U +PS U Multani's Presence {G} Enchantment Whenever a spell you've cast is countered, draw a card. -ULG U +GU U Multani, Maro-Sorcerer {4}{G}{G} @@ -48827,21 +49756,21 @@ Legendary Creature - Elemental */* Shroud (This permanent can't be the target of spells or abilities.) Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands. -ULG R +GU R Mundungu {1}{U}{B} Creature - Human Wizard 1/1 {T}: Counter target spell unless its controller pays {1} and 1 life. -VIS U +VI U Mungha Wurm {2}{G}{G} Creature - Wurm 6/5 You can't untap more than one land during your untap step. -PCY R +PR R Muraganda Petroglyphs {3}{G} @@ -48874,7 +49803,7 @@ Murderous Betrayal {B}{B}{B} Enchantment {B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated. -NEM R, 8ED R +NE R, 8ED R Murderous Redcap {2}{B/R}{B/R} @@ -48888,7 +49817,7 @@ Murderous Redcap Avatar Vanguard Hand +0, life -2 Whenever a creature enters the battlefield under your control with a counter on it, you may have it deal damage equal to its power to target creature or player. -VG S +VAN S Murderous Spoils {5}{B} @@ -48907,7 +49836,7 @@ Murk Dwellers Creature - Zombie 2/2 Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. -DRK C, 4ED C, 5ED C +DK C, 4E C, 5E C Murkfiend Liege {2}{G/U}{G/U}{G/U} @@ -48929,20 +49858,20 @@ Murmurs from Beyond {2}{U} Instant - Arcane Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand. -SOK C, COM C +SOK C, CMD C Muscle Burst {1}{G} Instant Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards. -ODY C +OD C Muscle Sliver {1}{G} Creature - Sliver 1/1 All Sliver creatures get +1/+1. -TMP C, H09 C +TE C, H09 C Muse Vessel {4} @@ -48957,7 +49886,7 @@ Creature - Human Wizard 1/3 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability. -ICE R, ME2 R +IA R, ME2 R Mutagenic Growth {G/P} @@ -48976,14 +49905,14 @@ Mutilate {2}{B}{B} Sorcery All creatures get -1/-1 until end of turn for each Swamp you control. -TOR R, GVL R +TOR R, DDD R Muzzle {1}{W} Enchantment - Aura Enchant creature Prevent all damage that would be dealt by enchanted creature. -MMQ C +MM C Mwonvuli Acid-Moss {2}{G}{G} @@ -48997,7 +49926,7 @@ Creature - Ooze 1+*/1+* Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.) Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it. -WTH R +WL R My Crushing Masterstroke Scheme @@ -49274,7 +50203,7 @@ Mystic Compass {2} Artifact {1}, {T}: Target land becomes the basic land type of your choice until end of turn. -ALL U, 6ED U +AL U, 6E U Mystic Crusader {1}{W}{W} @@ -49282,19 +50211,19 @@ Creature - Human Nomad Mystic 2/1 Protection from black and from red Threshold - As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying. -ODY R +OD R Mystic Decree {2}{U}{U} World Enchantment All creatures lose flying and islandwalk. -HML R, ME4 U +HM R, ME4 U Mystic Denial {1}{U}{U} Instant Counter target creature or sorcery spell. -POR U, P02 U, PTK U +PO U, P2 U, PK U Mystic Enforcer {2}{G}{W} @@ -49302,7 +50231,7 @@ Creature - Human Nomad Mystic 3/3 Protection from black Threshold - As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying. -ODY R, TSB S +OD R, TSB S Mystic Familiar {1}{W} @@ -49331,7 +50260,7 @@ Enchantment - Aura Enchant land you control Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has "{T}: Target creature gets +2/+2 until end of turn." -ICE R +IA R Mystic Penitent {W} @@ -49339,14 +50268,14 @@ Creature - Human Nomad Mystic 1/1 Vigilance Threshold - As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying. -ODY U +OD U Mystic Remora {U} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. -ICE C, MED U +IA C, MED U Mystic Restraints {2}{U}{U} @@ -49370,7 +50299,7 @@ Creature - Snake 2/2 Flash (You may cast this spell any time you could cast an instant.) When Mystic Snake enters the battlefield, counter target spell. -APC R, TSB S +AP R, TSB S Mystic Speculation {U} @@ -49385,21 +50314,21 @@ Enchantment - Aura You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) -VIS C +VI C Mystic Visionary {1}{W} Creature - Human Nomad Mystic 2/1 Threshold - Mystic Visionary has flying as long as seven or more cards are in your graveyard. -ODY C +OD C Mystic Zealot {3}{W} Creature - Human Nomad Mystic 2/4 Threshold - As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying. -ODY C +OD C Mystical Teachings {3}{U} @@ -49412,7 +50341,7 @@ Mystical Tutor {U} Instant Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it. -MIR U, 6ED U, FVE M +MI U, 6E U, V09 M Mystifying Maze Land @@ -49468,14 +50397,14 @@ Nacre Talisman {2} Artifact Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent. -ICE U +IA U Nafs Asp {G} Creature - Snake 1/1 Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step. -ARN C (x2), 4ED C +AN C, 4E C Nagao, Bound by Honor {3}{W} @@ -49490,14 +50419,14 @@ Nakaya Shade Creature - Shade 1/1 {B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}. -PCY U +PR U Naked Singularity {5} Artifact Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type. -ICE R, ME4 R +IA R, ME4 R Nalathni Dragon {2}{R}{R} @@ -49505,7 +50434,7 @@ Creature - Dragon 1/1 Flying, banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {R}: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step. -PRO S +PPR S Nameless Inversion {1}{B} @@ -49529,7 +50458,7 @@ Creature Trample As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards. Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield. -DRK R +DK R Nantuko Blightcutter {2}{G} @@ -49559,28 +50488,28 @@ Nantuko Disciple Creature - Insect Druid 2/2 {G}, {T}: Target creature gets +2/+2 until end of turn. -ODY C, 8ED C +OD C, 8ED C Nantuko Elder {2}{G} Creature - Insect Druid 1/2 {T}: Add {1}{G} to your mana pool. -ODY U +OD U Nantuko Husk {2}{B} Creature - Zombie Insect 2/2 Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. -ONS C, 9ED U, 10E U, COM U +ONS C, 9ED U, 10E U, CMD U Nantuko Mentor {2}{G} Creature - Insect Druid 1/1 {2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power. -ODY R +OD R Nantuko Monastery Land @@ -49607,7 +50536,7 @@ Nantuko Shrine {1}{G}{G} Enchantment Whenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell. -ODY R +OD R Nantuko Tracer {1}{G} @@ -49650,14 +50579,21 @@ Narrow Escape {2}{W} Instant Return target permanent you control to its owner's hand. You gain 4 life. -ZEN C, PVC C +ZEN C, DDE C + +Narstad Scrapper +{5} +Artifact Creature - Construct +3/3 +{2}: Narstad Scrapper gets +1/+0 until end of turn. +AVR C Narwhal {2}{U}{U} Creature - Whale 2/2 First strike, protection from red -HML R, ME2 U +HM R, ME2 U Nath of the Gilt-Leaf {3}{B}{G} @@ -49686,39 +50622,45 @@ Natural Affinity {2}{G} Instant All lands become 2/2 creatures until end of turn. They're still lands. -MMQ R, 8ED R, 9ED R +MM R, 8ED R, 9ED R Natural Balance {2}{G}{G} Sorcery Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it. -MIR R +MI R Natural Emergence {2}{R}{G} Enchantment When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands. -PLS R +PS R + +Natural End +{2}{G} +Instant +Destroy target artifact or enchantment. You gain 3 life. +AVR C Natural Order {2}{G}{G} Sorcery As an additional cost to cast Natural Order, sacrifice a green creature. Search your library for a green creature card and put it onto the battlefield. Then shuffle your library. -VIS R, POR R +VI R, PO R Natural Selection {G} Instant Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library. -LEA R, LEB R, 2ED R +1E R, 2E R, 2U R Natural Spring {3}{G}{G} Sorcery Target player gains 8 life. -POR U, TMP C, P02 C, S99 U, 9ED C, 10E C +PO U, TE C, P2 C, P3 U, 9ED C, 10E C Naturalize {1}{G} @@ -49742,7 +50684,7 @@ Nature's Blessing {2}{G}{W} Enchantment {G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -ALL U, ME2 U +AL U, ME2 U Nature's Chosen {G} @@ -49750,7 +50692,7 @@ Enchantment - Aura Enchant creature you control {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn. Tap enchanted creature: Untap target artifact, creature, or land. Activate this ability only if enchanted creature is white and is untapped and only once each turn. -ALL U +AL U Nature's Claim {G} @@ -49762,38 +50704,38 @@ Nature's Cloak {2}{G} Sorcery Green creatures you control gain forestwalk until end of turn. -POR R, S99 R +PO R, P3 R Nature's Kiss {1}{G} Enchantment - Aura Enchant creature {1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn. -WTH C +WL C Nature's Lore {1}{G} Sorcery Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. -ICE U, 5ED C, POR C, P02 C, S99 C, MED C, GVL C +IA U, 5E C, PO C, P2 C, P3 C, MED C, DDD C Nature's Resurgence {2}{G}{G} Sorcery Each player draws a card for each creature card in his or her graveyard. -WTH R, 6ED R, 7ED R +WL R, 6E R, 7E R Nature's Revolt {3}{G}{G} Enchantment All lands are 2/2 creatures that are still lands. -TMP R, 7ED R +TE R, 7E R Nature's Ruin {2}{B} Sorcery Destroy all green creatures. -POR U +PO U Nature's Spiral {1}{G} @@ -49813,13 +50755,13 @@ Enchantment At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent. Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent. -ALL R, ME2 R +AL R, ME2 R Nausea {1}{B} Sorcery All creatures get -1/-1 until end of turn. -EXO C, 7ED C, 8ED C +EX C, 7E C, 8ED C Naya Plane - Alara @@ -49868,6 +50810,14 @@ Enchantment At the beginning of your upkeep, if you have exactly 1 life, you win the game. ROE R +Nearheath Pilgrim +{1}{W} +Creature - Human Cleric +2/1 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink. +AVR U + Nearheath Stalker {4}{R} Creature - Vampire Rogue @@ -49880,7 +50830,7 @@ Nebuchadnezzar Legendary Creature - Human Wizard 3/3 {X}, {T}: Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn. -LEG R, CHR R, ME3 U +LE R, CH R, ME3 U Neck Snap {3}{W} @@ -49894,20 +50844,20 @@ Creature - Human Wizard 1/1 {G}, {T}: Add one mana of any color to your mana pool. {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -APC C +AP C Necra Sanctuary {2}{B} Enchantment At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead. -APC U +AP U Necratog {1}{B}{B} Creature - Atog 1/2 Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn. -WTH U +WL U Necravolver {2}{B} @@ -49916,14 +50866,20 @@ Creature - Volver Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.) If Necravolver was kicked with its {1}{G} kicker, it enters the battlefield with two +1/+1 counters on it and with trample. If Necravolver was kicked with its {W} kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life." -APC R +AP R Necrite {1}{B}{B} Creature - Thrull 2/2 Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. -FEM C (x3), 5ED C, ME2 C +FE C, 5E C, ME2 C + +Necrobite +{2}{B} +Instant +Target creature gains deathtouch until end of turn. Regenerate it. +AVR C Necrogen Censer {3} @@ -49957,7 +50913,7 @@ Necrogenesis {B}{G} Enchantment {2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield. -ALA U, COM U +ALA U, CMD U Necrologia {3}{B}{B} @@ -49965,7 +50921,7 @@ Instant Cast Necrologia only during your end step. As an additional cost to cast Necrologia, pay X life. Draw X cards. -EXO U, 7ED U +EX U, 7E U Necromancer's Covenant {3}{W}{B}{B} @@ -49987,7 +50943,7 @@ Necromancy Enchantment You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. -VIS U +VI U Necromantic Thirst {2}{B}{B} @@ -50019,7 +50975,7 @@ Artifact Creature - Wall 0/1 Defender (This creature can't attack.) Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's converted mana cost. -DRK U +DK U Necropolis of Azar {2}{B}{B} @@ -50034,14 +50990,14 @@ Enchantment Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. -ICE R, 5ED R, ME2 R, FVE M +IA R, 5E R, ME2 R, V09 M Necropotence Avatar Vanguard Hand +0, life +4 Skip your draw step. At the beginning of your end step, if it's not the first turn of the game, put a death counter on Necropotence Avatar. You draw X cards and you lose X life, where X is the number of death counters on Necropotence Avatar. -VG S +VAN S Necropouncer {6} @@ -50056,7 +51012,7 @@ Necrosavant Creature - Zombie Giant 5/5 {3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep. -VIS R, 6ED R +VI R, 6E R Necroskitter {1}{B}{B} @@ -50100,7 +51056,7 @@ Need for Speed {R} Enchantment Sacrifice a land: Target creature gains haste until end of turn. -ODY R +OD R Needle Drop {R} @@ -50122,7 +51078,7 @@ Needle Storm {2}{G} Sorcery Needle Storm deals 4 damage to each creature with flying. -POR U, TMP U, 9ED U +PO U, TE U, 9ED U Needlebite Trap {5}{B}{B} @@ -50159,7 +51115,7 @@ Enchantment If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves the battlefield, you lose the game. -ODY R +OD R Nefashu {4}{B}{B} @@ -50188,13 +51144,13 @@ Creature - Human Assassin 2/1 First strike (This creature deals combat damage before creatures without first strike.) When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. -VIS U, BRB U, 8ED U, 9ED U, 10E U +VI U, BR U, 8ED U, 9ED U, 10E U Nekrataal Avatar Vanguard Hand -1, life -4 Creature spells you cast cost {B} less to cast. This effect reduces only the amount of colored mana you pay. -VG S +VAN S Nema Siltlurker {4}{G} @@ -50208,7 +51164,7 @@ Legendary Creature - Treefolk 4/5 {2}{G}: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn. -PLS R +PS R Nemesis Mask {3} @@ -50222,7 +51178,7 @@ Nemesis Trap Instant - Trap If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost. Exile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step. -WWK U, COM U +WWK U, CMD U Nemesis of Reason {3}{U}{B} @@ -50245,6 +51201,13 @@ Flash (You may cast this spell any time you could cast an instant.) Flying DKA C +Nephalia Smuggler +{U} +Creature - Human Rogue +1/1 +{3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control. +AVR U + Nessian Courser {2}{G} Creature - Centaur Warrior @@ -50271,7 +51234,7 @@ Creature - Wurm 4/3 Trample When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library. -NEM U +NE U Nether Horror {3}{B} @@ -50285,14 +51248,14 @@ Creature - Spirit 1/1 Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, MED U +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, MED U Nether Spirit {1}{B}{B} Creature - Spirit 2/2 At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield. -MMQ R +MM R Nether Traitor {B}{B} @@ -50307,7 +51270,7 @@ Nether Void {3}{B} World Enchantment Whenever a player casts a spell, counter it unless its controller pays {3}. -LEG R, ME3 R +LE R, ME3 R Netherborn Phalanx {5}{B} @@ -50322,7 +51285,7 @@ Netter en-Dal Creature - Human Spellshaper 1/1 {W}, {T}, Discard a card: Target creature can't attack this turn. -NEM C +NE C Nettle Sentinel {G} @@ -50332,12 +51295,18 @@ Nettle Sentinel doesn't untap during your untap step. Whenever you cast a green spell, you may untap Nettle Sentinel. EVE C +Nettle Swine +{3}{G} +Creature - Boar +4/3 +AVR C + Nettletooth Djinn {3}{G} Creature - Djinn 4/4 At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you. -MIR U +MI U Nettlevine Blight {4}{B}{B} @@ -50359,7 +51328,7 @@ Nettling Imp Creature - Imp 1/1 {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared. -LEA U, LEB U, 2ED U, 3ED U +1E U, 2E U, 2U U, 3E U Neurok Commando {1}{U}{U} @@ -50390,7 +51359,7 @@ Creature - Human Wizard 2/1 Neurok Invisimancer is unblockable. When Neurok Invisimancer enters the battlefield, target creature is unblockable this turn. -SOM C +SOM C, DDI C Neurok Prodigy {2}{U} @@ -50458,20 +51427,20 @@ Nevinyrral's Disk Artifact Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, MED R, FVR M +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, MED R, V10 M New Benalia Land New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) {T}: Add {W} to your mana pool. -FUT U +FUT U, DDI U New Frontiers {X}{G} Sorcery Each player may search his or her library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched his or her library this way shuffles it. -ODY R +OD R Nezumi Bone-Reader {1}{B} @@ -50498,7 +51467,7 @@ Nighteyes the Desecrator Legendary Creature - Rat Wizard 4/2 {4}{B}: Put target creature card from a graveyard onto the battlefield under your control. -CHK U, COM U +CHK U, CMD U Nezumi Ronin {2}{B} @@ -50531,7 +51500,7 @@ Niall Silvain Creature - Ouphe 2/2 {G}{G}{G}{G}, {T}: Regenerate target creature. -DRK R +DK R Niblis of the Breath {2}{U} @@ -50564,7 +51533,7 @@ Legendary Creature - Elder Dragon Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand. -LEG R, CHR R, TSB S, FVD R, ME3 R +LE R, CH R, TSB S, DRB R, ME3 R Nicol Bolas, Planeswalker {4}{U}{B}{B}{R} @@ -50584,7 +51553,7 @@ Day {2}{W} Instant Creatures target player controls get +1/+1 until end of turn. -APC U (x2) +AP U Night Dealings {2}{B}{B} @@ -50604,7 +51573,7 @@ Night Soil {G}{G} Enchantment {1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield. -FEM C (x3), ME2 U +FE C, ME2 U Night Terrors {2}{B} @@ -50657,7 +51626,7 @@ Creature - Nightmare Horse */* Flying Nightmare's power and toughness are each equal to the number of Swamps you control. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R, 10E R, M10 R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, 6E R, 7E R, 8ED R, 9ED R, 10E R, M10 R Nightmare Incursion {5}{B} @@ -50685,7 +51654,7 @@ Creature - Zombie Wizard 1/1 {U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Target creature gains first strike until end of turn. -INV C +IN C Nightscape Battlemage {2}{B} @@ -50694,7 +51663,7 @@ Creature - Zombie Wizard Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.) When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands. When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land. -PLS U +PS U Nightscape Familiar {1}{B} @@ -50702,7 +51671,7 @@ Creature - Zombie 1/1 Blue spells and red spells you cast cost {1} less to cast. {1}{B}: Regenerate Nightscape Familiar. -PLS C, DDH C +PS C, DDH C Nightscape Master {2}{B}{B} @@ -50710,7 +51679,7 @@ Creature - Zombie Wizard 2/2 {U}{U}, {T}: Return target creature to its owner's hand. {R}{R}, {T}: Nightscape Master deals 2 damage to target creature. -INV R +IN R Nightshade Assassin {2}{B}{B} @@ -50721,6 +51690,14 @@ When Nightshade Assassin enters the battlefield, you may reveal X black cards in Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) TSP U +Nightshade Peddler +{1}{G} +Creature - Human Druid +1/1 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch. +AVR C + Nightshade Schemers {4}{B} Creature - Faerie Wizard @@ -50734,7 +51711,7 @@ Nightshade Seer Creature - Human Wizard 1/1 {2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. -UDS U +CG U Nightshade Stinger {B} @@ -50763,14 +51740,14 @@ Nightstalker Engine Creature - Nightstalker */3 Nightstalker Engine's power is equal to the number of creature cards in your graveyard. -P02 R +P2 R Nightwind Glider {2}{W} Creature - Human Rebel 2/1 Flying, protection from black -MMQ C +MM C Nightwing Shade {4}{B} @@ -50884,7 +51861,7 @@ Creature - Mongoose 1/1 Shroud (This permanent can't be the target of spells or abilities.) Threshold - Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard. -ODY U +OD U Nimbus Maze Land @@ -50905,7 +51882,7 @@ Nin, the Pain Artist Legendary Creature - Vedalken Wizard 1/1 {X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards. -COM R +CMD R Nine-Ringed Bo {3} @@ -50945,7 +51922,7 @@ Nirkana Revenant {4}{B}{B} Creature - Vampire Shade 4/4 -Whenever you tap a Swamp for mana, add {B} to your mana pool. (in addition to the mana the land produces) +Whenever you tap a Swamp for mana, add {B} to your mana pool. (In addition to the mana the land produces.) {B}: Nirkana Revenant gets +1/+1 until end of turn. ROE M @@ -50972,7 +51949,7 @@ Legendary Creature - Dragon Wizard Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player. {T}: Draw a card. -GPT R, FVD R +GPT R, DRB R Niveous Wisps {W} @@ -50997,20 +51974,20 @@ No Mercy {2}{B}{B} Enchantment Whenever a creature deals damage to you, destroy it. -ULG R +GU R No Quarter {3}{R} Enchantment Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature. -TMP R +TE R No Rest for the Wicked {1}{B} Enchantment Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. -USG U, 10E U +UZ U, 10E U No-Dachi {2} @@ -51032,14 +52009,14 @@ Noble Benefactor Creature - Human Cleric 2/2 When Noble Benefactor dies, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it. -WTH U +WL U Noble Elephant {3}{W} Creature - Elephant 2/2 Trample, banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -MIR C +MI C Noble Hierarch {G} @@ -51054,25 +52031,25 @@ Noble Panther Creature - Cat 3/3 {1}: Noble Panther gains first strike until end of turn. -INV R +IN R Noble Purpose {3}{W}{W} Enchantment Whenever a creature you control deals combat damage, you gain that much life. -MMQ U, 8ED R +MM U, 8ED R Noble Stand {4}{W} Enchantment Whenever a creature you control blocks, you gain 2 life. -NEM U +NE U Noble Steeds {2}{W} Enchantment {1}{W}: Target creature gains first strike until end of turn. -ALL C (x2) +AL C Noble Templar {5}{W} @@ -51094,13 +52071,13 @@ Nocturnal Raid {2}{B}{B} Instant Black creatures get +2/+0 until end of turn. -MIR U, 7ED U +MI U, 7E U Noetic Scales {4} Artifact At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand. -USG R +UZ R Noggin Whack {2}{B}{B} @@ -51144,7 +52121,7 @@ Creature - Human Nomad 1/2 {W}, {T}: Tap target creature. Threshold - {W}{W}, {T}: Tap two target creatures. Activate this ability only if seven or more cards are in your graveyard. -ODY U +OD U Nomad Mythmaker {2}{W} @@ -51157,21 +52134,21 @@ Nomad Stadium Land {T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you. Threshold - {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard. -ODY U +OD U Nomadic Elf {1}{G} Creature - Elf Nomad 2/2 {1}{G}: Add one mana of any color to your mana pool. -INV C, PVC C +IN C, DDE C Nomads en-Kor {W} Creature - Kor Nomad Soldier 1/1 {0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. -STH C +ST C Nomads' Assembly {4}{W}{W} @@ -51200,54 +52177,54 @@ Creature - Imp 1/1 {T}: Untap target blue creature. {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only before attackers are declared. -ICE C +IA C North Star {4} Artifact {4}, {T}: For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.) -LEG R +LE R Northern Paladin {2}{W}{W} Creature - Human Knight 3/3 {W}{W}, {T}: Destroy target black permanent. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 7ED R +1E R, 2E R, 2U R, 3E R, 4E R, 7E R Norwood Archers {3}{G} Creature - Elf Archer 3/3 Reach (This creature can block creatures with flying.) -P02 C, S99 C +P2 C, P3 C Norwood Priestess {2}{G}{G} Creature - Elf Druid 1/1 {T}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared. -P02 R +P2 R Norwood Ranger {G} Creature - Elf Scout 1/2 -P02 C, S99 C, 8ED C, 9ED C +P2 C, P3 C, 8ED C, 9ED C Norwood Riders {3}{G} Creature - Elf 3/3 Norwood Riders can't be blocked by more than one creature. -P02 C +P2 C Norwood Warrior {2}{G} Creature - Elf Warrior 2/2 Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn. -P02 C +P2 C Nostalgic Dreams {G}{G} @@ -51282,7 +52259,7 @@ Notorious Assassin Creature - Human Spellshaper Assassin 2/2 {2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated. -MMQ R +MM R Notorious Throng {3}{U} @@ -51323,7 +52300,7 @@ Nova Pentacle {4} Artifact {3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead. -LEG R, ME3 R +LE R, ME3 R Novablast Wurm {3}{G}{G}{W}{W} @@ -51351,7 +52328,7 @@ Noxious Field Enchantment - Aura Enchant land Enchanted land has "{T}: This land deals 1 damage to each creature and each player." -PCY U +PR U Noxious Ghoul {3}{B}{B} @@ -51382,13 +52359,13 @@ Noxious Toad Creature - Frog 1/1 When Noxious Toad dies, each opponent discards a card. -POR U +PO U Noxious Vapors {1}{B}{B} Sorcery Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards. -PLS U +PS U Nucklavee {4}{U/R}{U/R} @@ -51396,7 +52373,7 @@ Creature - Beast 4/4 When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand. When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand. -EVE U, COM U +EVE U, CMD U Nuisance Engine {3} @@ -51408,14 +52385,14 @@ Null Brooch {4} Artifact {2}, {T}, Discard your hand: Counter target noncreature spell. -EXO R +EX R Null Chamber {3}{W} World Enchantment As Null Chamber enters the battlefield, you and an opponent each name a card other than a basic land card. The named cards can't be played. -MIR R +MI R Null Champion {1}{B} @@ -51441,7 +52418,7 @@ Null Rod {2} Artifact Activated abilities of artifacts can't be activated. -WTH R +WL R Nullmage Advocate {2}{G} @@ -51494,7 +52471,7 @@ Legendary Creature - Dragon 6/6 Flying Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands. -PLC R, COM R +PLC R, CMD R Nurturer Initiate {G} @@ -51509,7 +52486,7 @@ Creature - Licid 1/1 {G}, {T}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. {G}: Regenerate enchanted creature. -TMP U +TE U Nut Collector {5}{G} @@ -51517,7 +52494,7 @@ Creature - Human Druid 1/1 At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield. Threshold - Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. -ODY R +OD R Nyxathid {1}{B}{B} @@ -51559,44 +52536,44 @@ LRW C Oasis Land {T}: Prevent the next 1 damage that would be dealt to target creature this turn. -ARN U, 4ED U, ME4 C +AN U, 4E U, ME4 C Oath of Druids {1}{G} Enchantment At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. -EXO R +EX R Oath of Ghouls {1}{B} Enchantment At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than his or her graveyard does and is his or her opponent. The first player may return a creature card from his or her graveyard to his or her hand. -EXO R +EX R Oath of Lieges {1}{W} Enchantment At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent. The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library. -EXO R +EX R Oath of Lim-Dul {3}{B} Enchantment Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dul unless you discard a card. (Damage dealt to you causes you to lose life.) {B}{B}: Draw a card. -ICE R +IA R Oath of Mages {1}{R} Enchantment At the beginning of each player's upkeep, that player chooses target player who has more life than he or she does and is his or her opponent. The first player may have Oath of Mages deal 1 damage to the second player. -EXO R +EX R Oath of Scholars {3}{U} Enchantment At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than he or she does and is his or her opponent. The first player may discard his or her hand and draw three cards. -EXO R +EX R Oathkeeper, Takeno's Daisho {3} @@ -51666,20 +52643,20 @@ Obelisk of Undoing {1} Artifact {6}, {T}: Return target permanent you both own and control to your hand. -ATQ R, CHR R, 5ED R, ME4 R +AQ R, CH R, 5E R, ME4 R Oblation {2}{W} Instant The owner of target nonland permanent shuffles it into his or her library, then draws two cards. -ONS R, COM R +ONS R, CMD R Obliterate {6}{R}{R} Sorcery Obliterate can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated. -INV R, 8ED R +IN R, 8ED R Oblivion Crown {1}{B} @@ -51694,14 +52671,14 @@ Oblivion Ring Enchantment When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control. -LRW C, ALA C, HOP C, ARC C, DDG C, COM C, M12 U +LRW C, ALA C, HOP C, ARC C, DDG C, CMD C, M12 U, DDI U Oblivion Stone {3} Artifact {4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. -MRD R, COM R +MRD R, CMD R Oboro Breezecaller {1}{U} @@ -51736,7 +52713,7 @@ Obsianus Golem {6} Artifact Creature - Golem 4/6 -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 6ED U, S00 U, ME4 C +1E U, 2E U, 2U U, 3E U, 4E U, 6E U, P4 U, ME4 C Obsidian Acolyte {1}{W} @@ -51744,7 +52721,7 @@ Creature - Human Cleric 1/1 Protection from black {W}: Target creature gains protection from black until end of turn. -INV C +IN C Obsidian Battle-Axe {3} @@ -51765,7 +52742,7 @@ Obsidian Giant {4}{R} Creature - Giant 4/4 -P02 U +P2 U Obstinate Baloth {2}{G}{G} @@ -51780,7 +52757,7 @@ Obstinate Familiar Creature - Lizard 1/1 If you would draw a card, you may skip that draw instead. -ODY R +OD R Ocular Halo {3}{U} @@ -51821,13 +52798,13 @@ Creature - Wraith 2/2 Swampwalk Whenever Odylic Wraith deals damage to a player, that player discards a card. -WTH U +WL U Off Balance {W} Instant Target creature can't attack or block this turn. -NEM C +NE C Offalsnout {2}{B} @@ -51849,21 +52826,21 @@ Ogre Arsonist Creature - Ogre 3/3 When Ogre Arsonist enters the battlefield, destroy target land. -P02 U +P2 U Ogre Berserker {4}{R} Creature - Ogre Berserker 4/2 Haste -P02 C +P2 C Ogre Enforcer {3}{R}{R} Creature - Ogre 4/4 Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it. -VIS R +VI R Ogre Gatecrasher {3}{R} @@ -51933,20 +52910,20 @@ Ogre Shaman Creature - Ogre Shaman 3/3 {2}, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player. -EXO R +EX R Ogre Taskmaster {3}{R} Creature - Ogre 4/3 Ogre Taskmaster can't block. -P02 U, MMQ U, 7ED U, 8ED U, 9ED U, ME4 C +P2 U, MM U, 7E U, 8ED U, 9ED U, ME4 C Ogre Warrior {3}{R} Creature - Ogre Warrior 3/3 -P02 C, S99 C, S00 C +P2 C, P3 C, P4 C Ogre's Cleaver {2} @@ -51997,7 +52974,7 @@ Creature - Goblin 4/4 Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks. -USG R, 7ED R, 8ED R +UZ R, 7E R, 8ED R Old Ghastbark {3}{G/W}{G/W} @@ -52011,7 +52988,7 @@ Creature - Djinn 2/3 You may choose not to untap Old Man of the Sea during your untap step. {T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power. -ARN R, ME3 R +AN R, ME3 R Olivia Voldaren {2}{B}{R} @@ -52033,7 +53010,7 @@ Omen Sorcery Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. -POR C +PO C Omen Machine {6} @@ -52047,7 +53024,7 @@ Omen of Fire Instant Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent he or she controls. -ALL R +AL R Omnath, Locus of Mana {2}{G} @@ -52113,7 +53090,7 @@ Enchant creature At the beginning of your upkeep, sacrifice a creature. Enchanted creature gets +3/+3 and has trample. Enchanted creature is a Demon Spirit. -CHK U, DVD U +CHK U, DDC U Oni of Wild Places {5}{R} @@ -52121,14 +53098,14 @@ Creature - Demon Spirit 6/5 Haste At the beginning of your upkeep, return a red creature you control to its owner's hand. -SOK U, COM U +SOK U, CMD U Oni of Wild Places Avatar Vanguard Hand +0, life -2 Creatures you control have haste. At the beginning of your upkeep, return a creature you control to its owner's hand. -VG S +VAN S Only Blood Ends Your Nightmares Scheme @@ -52139,14 +53116,14 @@ Onslaught {R} Enchantment Whenever you cast a creature spell, tap target creature. -EXO C +EX C Onulet {3} Artifact Creature - Construct 2/2 When Onulet dies, you gain 2 life. -ATQ U, 3ED R, 4ED R, MED C, ME4 C +AQ U, 3E R, 4E R, MED C, ME4 C Onyx Goblet {2}{B} @@ -52165,7 +53142,7 @@ Onyx Talisman {2} Artifact Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent. -ICE U +IA U Oona's Blackguard {1}{B} @@ -52218,37 +53195,37 @@ Opal Acrolith Enchantment Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature. {0}: Opal Acrolith becomes an enchantment. -USG U +UZ U Opal Archangel {4}{W} Enchantment When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance. -USG R +UZ R Opal Avenger {2}{W} Enchantment When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature. -ULG R +GU R Opal Caryatid {W} Enchantment When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature. -USG C +UZ C Opal Champion {2}{W} Enchantment When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike. -ULG C +GU C Opal Gargoyle {1}{W} Enchantment When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying. -USG C +UZ C Opal Guardian {W}{W}{W} @@ -52260,7 +53237,7 @@ Opal Titan {2}{W}{W} Enchantment When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors. -USG R +UZ R Opal-Eye, Konda's Yojimbo {1}{W}{W} @@ -52276,7 +53253,7 @@ Opalescence {2}{W}{W} Enchantment Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment. -UDS R +CG R Opaline Bracers {4} @@ -52304,7 +53281,7 @@ Ophidian Creature - Snake 1/3 Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn. -WTH C, JVC C +WL C, DD2 C Ophidian Eye {2}{U} @@ -52319,25 +53296,25 @@ Opportunist Creature - Human Soldier 2/2 {T}: Opportunist deals 1 damage to target creature that was dealt damage this turn. -TMP U +TE U Opportunity {4}{U}{U} Instant Target player draws four cards. -ULG U, BRB U, 7ED U +GU U, BR U, 7E U Opposition {2}{U}{U} Enchantment Tap an untapped creature you control: Tap target artifact, creature, or land. -UDS R, 7ED R +CG R, 7E R Oppression {1}{B}{B} Enchantment Whenever a player casts a spell, that player discards a card. -USG R, 7ED R +UZ R, 7E R Oppressive Will {2}{U} @@ -52350,20 +53327,20 @@ Opt Instant Look at the top card of your library. You may put that card on the bottom of your library. Draw a card. -INV C +IN C Oracle Vanguard Hand +1, life +9 {0}: Untap target attacking creature you control and remove it from combat. -VG S +VAN S Oracle en-Vec {1}{W} Creature - Human Wizard 1/1 {T}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack. Activate this ability only during your turn. -TMP R +TE R Oracle of Mul Daya {3}{G} @@ -52386,7 +53363,7 @@ Oracle's Attendants Creature - Human Soldier 1/5 {T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. -NEM R, 8ED R, 9ED R +NE R, 8ED R, 9ED R Oran-Rief Recluse {2}{G} @@ -52416,7 +53393,7 @@ Oraxid Creature - Crab Beast 2/3 Protection from red -NEM C +NE C Orb of Dreams {3} @@ -52437,7 +53414,7 @@ Orc General Creature - Orc Warrior 2/2 {T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn. -DRK U, ME2 U +DK U, ME2 U Orchard Spirit {2}{G} @@ -52458,7 +53435,7 @@ Orcish Artillery Creature - Orc Warrior 1/3 {T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U, 9ED U, 10E U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, 6E U, 7E U, 8ED U, 9ED U, 10E U Orcish Bloodpainter {2}{R} @@ -52479,14 +53456,14 @@ Orcish Cannoneers Creature - Orc Warrior 1/3 {T}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you. -ICE U, ME2 U +IA U, ME2 U Orcish Captain {R} Creature - Orc Warrior 1/1 {1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. -FEM U, 5ED U, ME2 U +FE U, 5E U, ME2 U Orcish Catapult {X}{R}{R} @@ -52500,14 +53477,14 @@ Creature - Orc 2/2 Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block. -ICE C, 5ED C, ME2 C +IA C, 5E C, ME2 C Orcish Farmer {1}{R}{R} Creature - Orc 2/2 {T}: Target land becomes a Swamp until its controller's next untap step. -ICE C, 5ED C, ME2 C +IA C, 5E C, ME2 C Orcish Healer {R}{R} @@ -52516,70 +53493,70 @@ Creature - Orc Cleric {R}{R}, {T}: Target creature can't be regenerated this turn. {B}{B}{R}, {T}: Regenerate target black or green creature. {R}{G}{G}, {T}: Regenerate target black or green creature. -ICE U +IA U Orcish Librarian {1}{R} Creature - Orc 1/1 {R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order. -ICE R, TSB S +IA R, TSB S Orcish Lumberjack {R} Creature - Orc 1/1 {T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. -ICE C, ME2 C +IA C, ME2 C Orcish Mechanics {2}{R} Creature - Orc 1/1 {T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player. -ATQ C, MED U, ME4 U +AQ C, MED U, ME4 U Orcish Mine {1}{R}{R} Enchantment - Aura Enchant land Orcish Mine enters the battlefield with three ore counters on it. -At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. -When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to its controller. -HML U +At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. +When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller. +HM U Orcish Oriflamme {3}{R} Enchantment Attacking creatures you control get +1/+0. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, S00 U, 7ED U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, 6E U, P4 U, 7E U Orcish Settlers {1}{R} Creature - Orc 1/1 {X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands. -WTH U +WL U Orcish Spy {R} Creature - Orc Rogue 1/1 {T}: Look at the top three cards of target player's library. -FEM C (x3), 8ED C +FE C, 8ED C Orcish Squatters {4}{R} Creature - Orc 2/3 Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn. -ICE R, 5ED R, ME2 R +IA R, 5E R, ME2 R Orcish Squatters Avatar Vanguard Hand -1, life -1 At the beginning of your precombat main phase, add {X} to your mana pool, where X is the number of lands target opponent controls. -VG S +VAN S Orcish Veteran {2}{R} @@ -52587,7 +53564,7 @@ Creature - Orc 2/2 Orcish Veteran can't block white creatures with power 2 or greater. {R}: Orcish Veteran gains first strike until end of turn. -FEM C (x4), ME2 C +FE C, ME2 C Order {3}{W} @@ -52598,7 +53575,7 @@ Chaos {2}{R} Instant Creatures can't block this turn. -APC U (x2), HOP U +AP U, HOP U Order of Leitbur {W}{W} @@ -52607,7 +53584,7 @@ Creature - Human Cleric Knight Protection from black {W}: Order of Leitbur gains first strike until end of turn. {W}{W}: Order of Leitbur gets +1/+0 until end of turn. -FEM C (x3), MED C +FE C, MED C Order of Whiteclay {1}{W}{W} @@ -52622,7 +53599,7 @@ Creature - Zombie Knight 2/2 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Order of Yawgmoth deals damage to a player, that player discards a card. -USG U, PVC U +UZ U, DDE U Order of the Ebon Hand {B}{B} @@ -52631,7 +53608,7 @@ Creature - Cleric Knight Protection from white {B}: Order of the Ebon Hand gains first strike until end of turn. {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn. -FEM C (x3), MED C +FE C, MED C Order of the Golden Cricket {1}{W} @@ -52651,7 +53628,7 @@ Order of the Sacred Torch Creature - Human Knight 2/2 {T}, Pay 1 life: Counter target black spell. -ICE R, 5ED R, 6ED R, ME2 R +IA R, 5E R, 6E R, ME2 R Order of the Stars {W} @@ -52669,13 +53646,13 @@ Creature - Human Knight Protection from black {W}: Order of the White Shield gains first strike until end of turn. {W}{W}: Order of the White Shield gets +1/+0 until end of turn. -ICE U, 5ED U, ME2 U +IA U, 5E U, ME2 U Ordered Migration {3}{W}{U} Sorcery Domain - Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control. -INV U +IN U Ordruun Commando {3}{R} @@ -52705,7 +53682,7 @@ Creature - Orgg Trample Orgg can't attack if defending player controls an untapped creature with power 3 or greater. Orgg can't block creatures with power 3 or greater. -FEM R, 5ED R, TSB S +FE R, 5E R, TSB S Origin Spellbomb {1} @@ -52718,7 +53695,7 @@ Orim Vanguard Hand +0, life +12 Creatures you control have reach. -VG S +VAN S Orim's Chant {W} @@ -52726,41 +53703,41 @@ Instant Kicker {W} (You may pay an additional {W} as you cast this spell.) Target player can't cast spells this turn. If Orim's Chant was kicked, creatures can't attack this turn. -PLS R +PS R Orim's Cure {1}{W} Instant If you control a Plains, you may tap an untapped creature you control rather than pay Orim's Cure's mana cost. Prevent the next 4 damage that would be dealt to target creature or player this turn. -MMQ C +MM C Orim's Prayer {1}{W}{W} Enchantment Whenever one or more creatures attack you, you gain 1 life for each attacking creature. -TMP U +TE U Orim's Thunder {2}{W} Instant Kicker {R} (You may pay an additional {R} as you cast this spell.) Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature. -APC C, HOP C, COM C +AP C, HOP C, CMD C Orim's Touch {W} Instant Kicker {1} (You may pay an additional {1} as you cast this spell.) Prevent the next 2 damage that would be dealt to target creature or player this turn. If Orim's Touch was kicked, prevent the next 4 damage that would be dealt to that creature or player this turn instead. -INV C +IN C Orim, Samite Healer {1}{W}{W} Legendary Creature - Human Cleric 1/3 {T}: Prevent the next 3 damage that would be dealt to target creature or player this turn. -TMP R +TE R Oriss, Samite Guardian {1}{W}{W} @@ -52781,7 +53758,7 @@ Ornithopter Artifact Creature - Thopter 0/2 Flying -ATQ C, 3ED U, 4ED U, 5ED U, 6ED U, MRD U, 9ED U, 10E U, M10 U, M11 U +AQ C, 3E U, 4E U, 5E U, 6E U, MRD U, 9ED U, 10E U, M10 U, M11 U Orochi Eggwatcher {2}{G} @@ -52829,14 +53806,14 @@ Legendary Creature - Dragon 6/6 Flying Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature. -PLC R, COM R +PLC R, CMD R Orzhov Basilica Land Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{B} to your mana pool. -GPT C, COM C +GPT C, CMD C Orzhov Euthanist {2}{B} @@ -52852,7 +53829,7 @@ Creature - Human Wizard 2/2 {2}{W}: Target player gains 1 life. {2}{B}: Each player loses 1 life. -GPT U, COM U +GPT U, CMD U Orzhov Pontiff {1}{W}{B} @@ -52866,7 +53843,7 @@ Orzhov Signet {2} Artifact {1}, {T}: Add {W}{B} to your mana pool. -GPT C, COM C +GPT C, CMD C Orzhova, the Church of Deals Land @@ -52881,7 +53858,7 @@ Creature - Bird Flying At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. -LEG C, 4ED U, ME4 C +LE C, 4E U, ME4 C Ostiary Thrull {3}{B} @@ -52894,7 +53871,7 @@ Ostracize {B} Sorcery Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. -ULG C, 7ED C +GU C, 7E C Otaria Plane - Dominaria @@ -52908,20 +53885,27 @@ Artifact Creature - Juggernaut 2/3 Otarian Juggernaut can't be blocked by Walls. Threshold - As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able. -ODY R +OD R + +Otherworld Atlas +{4} +Artifact +{T}: Put a charge counter on Otherworld Atlas. +{T}: Each player draws a card for each charge counter on Otherworld Atlas. +AVR R Otherworldly Journey {1}{W} Instant - Arcane Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. -CHK U, DVD U +CHK U, DDC U Oubliette {1}{B}{B} Enchantment When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. -ARN C (x2), MED C +AN C, MED C Ouphe Vandals {2}{G} @@ -52941,13 +53925,13 @@ Outbreak Sorcery You may discard a Swamp card rather than pay Outbreak's mana cost. Choose a creature type. All creatures of that type get -1/-1 until end of turn. -PCY U +PR U Outmaneuver {X}{R} Instant X target blocked creatures assign their combat damage this turn as though they weren't blocked. -USG U +UZ U Outrage Shaman {3}{R}{R} @@ -52971,11 +53955,17 @@ Creature - Human Knight Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) ALA C +Outwit +{U} +Instant +Counter target spell that targets a player. +AVR C + Overabundance {1}{R}{G} Enchantment Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her. -INV R +IN R Overbeing of Myth {G/U}{G/U}{G/U}{G/U}{G/U} @@ -52996,14 +53986,14 @@ Overburden {1}{U} Enchantment Whenever a player puts a nontoken creature onto the battlefield, that player returns a land he or she controls to its owner's hand. -PCY R +PR R Overeager Apprentice {2}{B} Creature - Human Minion 1/2 Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool. -ODY C, DVD C +OD C, DDC C Overgrown Battlement {1}{G} @@ -53017,7 +54007,7 @@ Overgrown Estate {B}{G}{W} Enchantment Sacrifice a land: You gain 3 life. -APC R +AP R Overgrown Tomb Land - Swamp Forest @@ -53029,22 +54019,22 @@ Overgrowth {2}{G} Enchantment - Aura Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool. (in addition to the mana the land produces) -STH C, 9ED C, 10E C +Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool. (In addition to the mana the land produces.) +ST C, 9ED C, 10E C Overlaid Terrain {2}{G}{G} Enchantment As Overlaid Terrain enters the battlefield, sacrifice all lands you control. Lands you control have "{T}: Add two mana of any one color to your mana pool." -NEM R +NE R Overload {R} Instant Kicker {2} (You may pay an additional {2} as you cast this spell.) Destroy target artifact if its converted mana cost is 2 or less. If Overload was kicked, destroy that artifact if its converted mana cost is 5 or less instead. -INV C +IN C Overmaster {R} @@ -53063,13 +54053,13 @@ Overrule {X}{W}{U} Instant Counter target spell unless its controller pays {X}. You gain X life. -DIS C +DIS C, DDI C Overrun {2}{G}{G}{G} Sorcery Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -TMP U, ODY U, 10E U, M10 U, GVL U, M12 U +TE U, OD U, 10E U, M10 U, DDD U, M12 U Oversold Cemetery {1}{B} @@ -53089,7 +54079,7 @@ Overtaker Creature - Merfolk Spellshaper 1/1 {3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. -PRO R, MMQ R +PPR R, MM R Overwhelm {5}{G}{G} @@ -53102,7 +54092,7 @@ Overwhelming Forces {6}{B}{B} Sorcery Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way. -PTK R, ME4 R +PK R, ME4 R Overwhelming Instinct {2}{G} @@ -53134,7 +54124,7 @@ Creature - Human Wizard 0/1 When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. {T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield. -VIS U, TSB S +VI U, TSB S Owl Familiar {1}{U} @@ -53142,7 +54132,7 @@ Creature - Bird 1/1 Flying When Owl Familiar enters the battlefield, draw a card, then discard a card. -POR C, S99 U, ME4 C +PO C, P3 U, ME4 C Oxidda Daredevil {1}{R} @@ -53157,7 +54147,7 @@ Artifact Creature - Golem 3/2 Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.) Haste -DST C, JVC C +DST C, DD2 C Oxidda Scrapmelter {3}{R} @@ -53185,13 +54175,13 @@ Pacifism Enchantment - Aura Enchant creature Enchanted creature can't attack or block. -MIR C, TMP C, USG C, 6ED C, BRB C, 7ED C, ONS C, 8ED C, 9ED C, 10E C, DVD C, M10 C, M11 C, M12 C +MI C, TE C, UZ C, 6E C, BR C, 7E C, ONS C, 8ED C, 9ED C, 10E C, DDC C, M10 C, M11 C, M12 C Pack Hunt {3}{G} Sorcery Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library. -NEM R +NE R Pack's Disdain {1}{B} @@ -53224,7 +54214,7 @@ Suffering {3}{R} Sorcery Destroy target land. -INV U (x2), DDH U +IN U, DDH U Pain Kami {2}{R} @@ -53250,13 +54240,13 @@ Painbringer Creature - Human Minion 1/1 {T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way. -ODY U +OD U Painful Memories {1}{B} Sorcery Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. -MIR U, 6ED C +MI U, 6E C Painful Quandary {3}{B}{B} @@ -53299,7 +54289,7 @@ Paladin en-Vec Creature - Human Knight 2/2 First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) -EXO R, 9ED R, 10E R +EX R, 9ED R, 10E R Paladin of Prahv {4}{W}{W} @@ -53314,13 +54304,13 @@ Pale Bears Creature - Bear 2/2 Islandwalk -ICE R +IA R Pale Moon {1}{U} Instant Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type. -NEM R +NE R Pale Recluse {4}{G}{W} @@ -53351,7 +54341,7 @@ Creature - Illusion Flying When Palinchron enters the battlefield, untap up to seven lands. {2}{U}{U}: Return Palinchron to its owner's hand. -ULG R +GU R Palladia-Mors {2}{R}{R}{G}{G}{W}{W} @@ -53359,7 +54349,7 @@ Legendary Creature - Elder Dragon 7/7 Flying, trample At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}. -LEG R, CHR R, ME3 R +LE R, CH R, ME3 R Palladium Myr {3} @@ -53390,19 +54380,19 @@ Creature - Beast */3 As Pallimud enters the battlefield, choose an opponent. Pallimud's power is equal to the number of tapped lands the chosen player controls. -TMP R +TE R Panacea {4} Artifact {X}{X}, {T}: Prevent the next X damage that would be dealt to target creature or player this turn. -MMQ U +MM U Pandemonium {3}{R} Enchantment Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. -EXO R, TSB S +EX R, TSB S Pandora's Box {5} @@ -53415,7 +54405,7 @@ Pang Tong, "Young Phoenix" Legendary Creature - Human Advisor 1/2 {T}: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. -PTK R +PK R Panglacial Wurm {5}{G}{G} @@ -53430,7 +54420,7 @@ Pangosaur Creature - Lizard 6/6 Whenever a player plays a land, return Pangosaur to its owner's hand. -MMQ R +MM R Panic {R} @@ -53438,13 +54428,13 @@ Instant Cast Panic only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep. -ICE C, 5ED C, ME2 C +IA C, 5E C, ME2 C Panic Attack {2}{R} Sorcery Up to three target creatures can't block this turn. -PCY C, 8ED C, 9ED C, M10 C +PR C, 8ED C, 9ED C, M10 C Panic Spellbomb {1} @@ -53471,7 +54461,7 @@ Panther Warriors {4}{G} Creature - Cat Warrior 6/3 -VIS C, POR C, 6ED C +VI C, PO C, 6E C Paperfin Rascal {2}{U} @@ -53484,7 +54474,7 @@ Paradigm Shift {1}{U} Sorcery Exile all cards from your library. Then shuffle your graveyard into your library. -WTH R +WL R Paradise Mantle {0} @@ -53523,13 +54513,13 @@ Enchant creature Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Enchanted creature gets +3/+2. When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated. -NEM C +NE C Parallax Inhibitor {2} Artifact {1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control. -NEM R +NE R Parallax Nexus {2}{B} @@ -53537,7 +54527,7 @@ Enchantment Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus. -NEM R +NE R Parallax Tide {2}{U}{U} @@ -53545,7 +54535,7 @@ Enchantment Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Tide: Exile target land. When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide. -NEM R +NE R Parallax Wave {2}{W}{W} @@ -53553,7 +54543,7 @@ Enchantment Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Wave: Exile target creature. When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave. -NEM R +NE R Parallectric Feedback {3}{R} @@ -53588,7 +54578,7 @@ Enchant creature When Paralyze enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, MED C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, MED C Paralyzing Grasp {2}{U} @@ -53602,7 +54592,7 @@ Parapet Enchantment You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Creatures you control get +0/+1. -VIS C +VI C Parapet Watchers {2}{U} @@ -53622,7 +54612,7 @@ Parasitic Bond Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player. -USG U +UZ U Parasitic Implant {3}{B} @@ -53643,7 +54633,7 @@ Parch {1}{R} Instant Choose one - Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature. -ULG C +GU C Pardic Arsonist {2}{R}{R} @@ -53676,7 +54666,7 @@ Creature - Elemental Cat 2/3 Haste If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst. -ODY C +OD C Pardic Lancer {4}{R} @@ -53690,21 +54680,21 @@ Pardic Miner Creature - Dwarf 1/1 Sacrifice Pardic Miner: Target player can't play lands this turn. -ODY R +OD R Pardic Swordsmith {2}{R} Creature - Dwarf 1/1 {R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn. -ODY C +OD C Pariah {2}{W} Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) All damage that would be dealt to you is dealt to enchanted creature instead. -USG R, 7ED R, 10E R +UZ R, 7E R, 10E R Pariah's Shield {5} @@ -53718,13 +54708,13 @@ Paroxysm Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of his or her library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn. -EXO U +EX U Part Water {X}{X}{U} Sorcery X target creatures gain islandwalk until end of turn. -LEG U +LE U Part the Veil {3}{U} @@ -53744,7 +54734,7 @@ Patagia Golem Artifact Creature - Golem 2/3 {3}: Patagia Golem gains flying until end of turn. -MIR U, 6ED U, 7ED U, 8ED U +MI U, 6E U, 7E U, 8ED U Patagia Viper {3}{G} @@ -53760,7 +54750,7 @@ Patchwork Gnomes Artifact Creature - Gnome 2/1 Discard a card: Regenerate Patchwork Gnomes. -TMP U, ODY U +TE U, OD U Path of Anger's Flame {2}{R} @@ -53772,13 +54762,21 @@ Path of Peace {3}{W} Sorcery Destroy target creature. Its owner gains 4 life. -POR C, P02 C, USG C, S99 C +PO C, P2 C, UZ C, P3 C Path to Exile {W} Instant Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library. -CON U, ARC U, COM U +CON U, ARC U, CMD U, DDI U + +Pathbreaker Wurm +{4}{G}{G} +Creature - Wurm +6/4 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Pathbreaker Wurm is paired with another creature, both creatures have trample. +AVR C Pathrazer of Ulamog {11} @@ -53800,7 +54798,7 @@ Enchantment - Aura Enchant creature Enchanted creature gets +2/-2. Threshold - Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard. -ODY C +OD C Patrician's Scorn {3}{W} @@ -53814,7 +54812,7 @@ Patrol Hound Creature - Hound 2/2 Discard a card: Patrol Hound gains first strike until end of turn. -ODY C +OD C Patrol Signaler {1}{W} @@ -53828,7 +54826,7 @@ Patron Wizard Creature - Human Wizard 2/2 Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}. -ODY R +OD R Patron of the Akki {4}{R}{R} @@ -53861,7 +54859,7 @@ Legendary Creature - Spirit 6/6 Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life. -BOK R, COM R +BOK R, CMD R Patron of the Orochi {6}{G}{G} @@ -53884,20 +54882,20 @@ Pattern of Rebirth Enchantment - Aura Enchant creature When enchanted creature dies, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she shuffles his or her library. -UDS R +CG R Paupers' Cage {3} Artifact At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her. -MIR R +MI R Pavel Maliki {4}{B}{R} Legendary Creature - Human 5/3 {B}{R}: Pavel Maliki gets +1/+0 until end of turn. -LEG U, ME3 U +LE U, ME3 U Pawn of Ulamog {1}{B}{B} @@ -53923,19 +54921,19 @@ Peace Talks {1}{W} Sorcery This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities. -VIS U +VI U Peace and Quiet {1}{W} Instant Destroy two target enchantments. -ULG U +GU U Peace of Mind {1}{W} Enchantment {W}, Discard a card: You gain 3 life. -EXO U, 9ED U +EX U, 9ED U Peacekeeper {2}{W} @@ -53943,19 +54941,19 @@ Creature - Human 1/1 At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}. Creatures can't attack. -WTH R +WL R Peacekeeper Avatar Vanguard Hand +0, life +9 {3}: For each opponent who controls a creature, put a token onto the battlefield that's a copy of a card named Arrest and attach it to a creature that player controls chosen at random. -VG S +VAN S Peach Garden Oath {W} Sorcery You gain 2 life for each creature you control. -PTK U, 8ED U, ME3 C +PK U, 8ED U, ME3 C Pearl Dragon {4}{W}{W} @@ -53963,13 +54961,13 @@ Creature - Dragon 4/4 Flying {1}{W}: Pearl Dragon gets +0/+1 until end of turn. -MIR R, 6ED R +MI R, 6E R Pearl Medallion {2} Artifact White spells you cast cost {1} less to cast. -TMP R +TE R Pearl Shard {3} @@ -53981,7 +54979,7 @@ Pearled Unicorn {2}{W} Creature - Unicorn 2/2 -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C Pearlspear Courier {2}{W} @@ -53995,26 +54993,26 @@ Peat Bog Land Peat Bog enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Peat Bog: Add {B}{B} to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it. -MMQ C +MM C Pedantic Learning {U}{U} Enchantment Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card. -ODY R +OD R Peek {U} Instant Look at target player's hand. Draw a card. -ODY C, 10E C +OD C, 10E C Peel from Reality {1}{U} Instant Return target creature you control and target creature you don't control to their owners' hands. -RAV C +RAV C, AVR C Peer Pressure {3}{U} @@ -54034,20 +55032,20 @@ Creature - Pegasus 2/1 Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) -USG C, 9ED C +UZ C, 9ED C Pegasus Refuge {3}{W} Enchantment {2}, Discard a card: Put a 1/1 white Pegasus creature token with flying onto the battlefield. -TMP R +TE R Pegasus Stampede {1}{W} Sorcery Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 white Pegasus creature token with flying onto the battlefield. -EXO U +EX U Pelakka Wurm {4}{G}{G}{G} @@ -54072,13 +55070,13 @@ Penance {2}{W} Enchantment Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage. -EXO U +EX U Pendelhaven Legendary Land {T}: Add {G} to your mana pool. {T}: Target 1/1 creature gets +1/+2 until end of turn. -LEG U, TSB S +LE U, TSB S Pendelhaven Elder {1}{G} @@ -54093,20 +55091,20 @@ Creature - Drake 2/3 Flying Cycling {2} ({2}, Discard this card: Draw a card.) -USG C +UZ C Pendrell Flux {1}{U} Enchantment - Aura Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost." -USG C +UZ C Pendrell Mists {3}{U} Enchantment All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." -WTH R +WL R Pennon Blade {3} @@ -54126,7 +55124,7 @@ Pentagram of the Ages {4} Artifact {4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. -ICE R, 5ED R, 6ED R, ME4 U +IA R, 5E R, 6E R, ME4 U Pentarch Paladin {2}{W}{W}{W} @@ -54153,21 +55151,21 @@ Artifact Creature - Construct Pentavus enters the battlefield with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield. {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus. -MRD R, HOP R, EVT R, M12 R +MRD R, HOP R, DDF R, M12 R Penumbra Bobcat {2}{G} Creature - Cat 2/1 When Penumbra Bobcat dies, put a 2/1 black Cat creature token onto the battlefield. -APC C +AP C Penumbra Kavu {4}{G} Creature - Kavu 3/3 When Penumbra Kavu dies, put a 3/3 black Kavu creature token onto the battlefield. -APC U +AP U Penumbra Spider {2}{G}{G} @@ -54175,7 +55173,7 @@ Creature - Spider 2/4 Reach (This creature can block creatures with flying.) When Penumbra Spider dies, put a 2/4 black Spider creature token with reach onto the battlefield. -TSP C, COM C +TSP C, CMD C Penumbra Wurm {5}{G}{G} @@ -54183,14 +55181,14 @@ Creature - Wurm 6/6 Trample When Penumbra Wurm dies, put a 6/6 black Wurm creature token with trample onto the battlefield. -APC R +AP R People of the Woods {G}{G} Creature - Human 1/* People of the Woods's toughness is equal to the number of Forests you control. -DRK U +DK U Peppersmoke {B} @@ -54204,7 +55202,7 @@ Creature - Drake 2/3 Flying When Peregrine Drake enters the battlefield, untap up to five lands. -USG U +UZ U Peregrine Griffin {4}{W} @@ -54243,7 +55241,7 @@ Perilous Research {1}{U} Instant Draw two cards, then sacrifice a permanent. -CSP U, COM U +CSP U, CMD U Perimeter Captain {W} @@ -54257,7 +55255,7 @@ Perish {2}{B} Sorcery Destroy all green creatures. They can't be regenerated. -TMP U, 6ED U +TE U, 6E U Perish the Thought {2}{B} @@ -54276,7 +55274,7 @@ Pernicious Deed {1}{B}{G} Enchantment {X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less. -APC R +AP R Perplex {1}{U}{B} @@ -54289,7 +55287,7 @@ Persecute {2}{B}{B} Sorcery Choose a color. Target player reveals his or her hand and discards all cards of that color. -USG R, 7ED R, 8ED R, 9ED R +UZ R, 7E R, 8ED R, 9ED R Personal Incarnation {3}{W}{W}{W} @@ -54297,7 +55295,7 @@ Creature - Avatar Incarnation 6/6 {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. When Personal Incarnation dies, its owner loses half his or her life, rounded up. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, ME4 R Personal Sanctuary {2}{W} @@ -54309,14 +55307,14 @@ Personal Tutor {U} Sorcery Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it. -POR U, ME2 U +PO U, ME2 U Persuasion {3}{U}{U} Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) You control enchanted creature. -ODY R, 10E U +OD R, 10E U Pestermite {2}{U} @@ -54332,7 +55330,7 @@ Pestilence Enchantment At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, USG C, 6ED U, BRB U +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, UZ C, 6E U, BR U Pestilence Demon {5}{B}{B}{B} @@ -54347,7 +55345,7 @@ Pestilence Rats Creature - Rat */3 Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.) -ICE C +IA C Pestilent Kathari {2}{B} @@ -54384,7 +55382,7 @@ Petra Sphinx Creature - Sphinx 3/4 {T}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard. -LEG R, CHR R, MED R +LE R, CH R, MED R Petradon {6}{R}{R} @@ -54415,7 +55413,7 @@ Petrified Field Land {T}: Add {1} to your mana pool. {T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand. -ODY R +OD R Petrified Plating {2}{G} @@ -54455,7 +55453,7 @@ Vanguard Hand +0, life -5 Pay 1 life: Until end of turn, whenever a creature deals combat damage to you, destroy that creature. Pay 1 life: Until end of turn, whenever target creature you control deals combat damage to a creature, destroy the damaged creature. -VG S +VAN S Phantasmagorian {5}{B}{B} @@ -54494,7 +55492,7 @@ Creature - Illusion 1/5 {B}: Phantasmal Fiend gets +1/-1 until end of turn. {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn. -ALL C (x2), ME2 C +AL C, ME2 C Phantasmal Forces {3}{U} @@ -54502,7 +55500,7 @@ Creature - Illusion 4/1 Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 C +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, ME4 C Phantasmal Image {1}{U} @@ -54517,7 +55515,7 @@ Creature - Illusion Horse 1/1 Flying {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount. -ICE U, ME2 C +IA U, ME2 C Phantasmal Sphere {1}{U} @@ -54526,7 +55524,7 @@ Creature - Illusion Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it. When Phantasmal Sphere leaves the battlefield, put a blue Orb creature token with flying onto the battlefield under target opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere. -ALL R +AL R Phantasmal Terrain {U}{U} @@ -54534,7 +55532,7 @@ Enchantment - Aura Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, INV C, ME4 C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, 6E C, IN C, ME4 C Phantatog {1}{W}{U} @@ -54542,7 +55540,7 @@ Creature - Atog 1/2 Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. Discard a card: Phantatog gets +1/+1 until end of turn. -ODY U +OD U Phantom Beast {3}{U} @@ -54574,7 +55572,7 @@ Phantom Monster Creature - Illusion 3/3 Flying -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, MED C +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, MED C Phantom Nantuko {2}{G} @@ -54617,14 +55615,14 @@ Phantom Warrior Creature - Illusion Warrior 2/2 Phantom Warrior is unblockable. -POR R, WTH U, 6ED U, S99 R, 7ED U, 8ED U, 9ED U, 10E U, M10 U +PO R, WL U, 6E U, P3 R, 7E U, 8ED U, 9ED U, 10E U, M10 U Phantom Whelp {1}{U} Creature - Illusion Hound 2/2 When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) -ODY C +OD C Phantom Wings {1}{U} @@ -54632,7 +55630,7 @@ Enchantment - Aura Enchant creature Enchanted creature has flying. Sacrifice Phantom Wings: Return enchanted creature to its owner's hand. -WTH C, BOK C +WL C, BOK C Phantom Wurm {4}{G}{G} @@ -54649,7 +55647,7 @@ Legendary Creature - Phelddagrif {G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. {W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life. {U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card. -ALL R, MED R +AL R, MED R Phobian Phantasm {1}{B}{B} @@ -54698,13 +55696,13 @@ Phyrexian Altar {3} Artifact Sacrifice a creature: Add one mana of any color to your mana pool. -INV R +IN R Phyrexian Arena {1}{B}{B} Enchantment At the beginning of your upkeep, you draw a card and you lose 1 life. -APC R, 8ED R, 9ED R, HOP R, PVC R +AP R, 8ED R, 9ED R, HOP R, DDE R Phyrexian Battleflies {B} @@ -54712,28 +55710,28 @@ Creature - Insect 0/1 Flying {B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn. -INV C, PVC C +IN C, DDE C Phyrexian Bloodstock {4}{B} Creature - Zombie 3/3 When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated. -PLS C +PS C Phyrexian Boon {2}{B} Enchantment - Aura Enchant creature Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2. -ALL C (x2), MED C +AL C, MED C Phyrexian Broodlings {1}{B}{B} Creature - Minion 2/2 {1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings. -ULG C, PVC C +GU C, DDE C Phyrexian Colossus {7} @@ -54742,7 +55740,7 @@ Artifact Creature - Golem Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures. -USG R, 7ED R, 8ED R, PVC R +UZ R, 7E R, 8ED R, DDE R Phyrexian Crusader {1}{B}{B} @@ -54758,28 +55756,28 @@ Creature - Carrier 2/2 Flying {T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. -ULG C, PVC C +GU C, DDE C Phyrexian Defiler {2}{B}{B} Creature - Carrier 3/3 {T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn. -ULG U, PVC U +GU U, DDE U Phyrexian Delver {3}{B}{B} Creature - Zombie 3/2 When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost. -INV R +IN R Phyrexian Denouncer {1}{B} Creature - Carrier 1/1 {T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn. -ULG C, PVC C +GU C, DDE C Phyrexian Devourer {6} @@ -54787,7 +55785,7 @@ Artifact Creature - Construct 1/1 When Phyrexian Devourer's power is 7 or greater, sacrifice it. Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost. -ALL R, ME2 U +AL R, ME2 U Phyrexian Digester {3} @@ -54802,14 +55800,14 @@ Artifact Creature - Dreadnought 12/12 Trample When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater. -MIR R +MI R Phyrexian Driver {2}{B} Creature - Zombie Mercenary 1/1 When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn. -NEM C +NE C Phyrexian Etchings {B}{B}{B} @@ -54824,21 +55822,21 @@ Phyrexian Furnace Artifact {T}: Exile the bottom card of target player's graveyard. {1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card. -WTH U +WL U Phyrexian Gargantua {4}{B}{B} Creature - Horror 4/4 When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. -APC U, 9ED U, PVC U +AP U, 9ED U, DDE U Phyrexian Ghoul {2}{B} Creature - Zombie 2/2 Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. -USG C, BRB C, HOP C, PVC C +UZ C, BR C, HOP C, DDE C Phyrexian Gremlins {2}{B} @@ -54846,19 +55844,19 @@ Creature - Gremlin 1/1 You may choose not to untap Phyrexian Gremlins during your untap step. {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped. -ATQ C +AQ C Phyrexian Grimoire {3} Artifact {4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand. -TMP R +TE R Phyrexian Hulk {6} Artifact Creature - Golem 5/4 -TMP U, 7ED U, 8ED U, 9ED U, PVC U, NPH C +TE U, 7E U, 8ED U, 9ED U, DDE U, NPH C Phyrexian Hydra {3}{G}{G} @@ -54873,7 +55871,7 @@ Phyrexian Infiltrator Creature - Minion 2/2 {2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.) -INV R +IN R Phyrexian Ingester {6}{U} @@ -54903,7 +55901,7 @@ Phyrexian Lens {3} Artifact {T}, Pay 1 life: Add one mana of any color to your mana pool. -INV R +IN R Phyrexian Marauder {X} @@ -54912,7 +55910,7 @@ Artifact Creature - Construct Phyrexian Marauder enters the battlefield with X +1/+1 counters on it. Phyrexian Marauder can't block. Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it. -VIS R +VI R Phyrexian Metamorph {3}{U/P} @@ -54927,7 +55925,7 @@ Phyrexian Monitor Creature - Skeleton 2/2 {B}: Regenerate Phyrexian Monitor. -UDS C +CG C Phyrexian Negator {2}{B} @@ -54935,7 +55933,7 @@ Creature - Horror 5/5 Trample Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents. -UDS R, PVC M +CG R, DDE M Phyrexian Obliterator {B}{B}{B}{B} @@ -54951,20 +55949,20 @@ Creature - Carrier 4/4 {T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn. -ULG R, 8ED R, PVC R +GU R, 8ED R, DDE R Phyrexian Portal {3} Artifact {3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. -ALL R, ME2 R +AL R, ME2 R Phyrexian Processor {4} Artifact As Phyrexian Processor enters the battlefield, pay any amount of life. {4}, {T}: Put an X/X black Minion creature token onto the battlefield, where X is the life paid as Phyrexian Processor entered the battlefield. -USG R, PVC R +UZ R, DDE R Phyrexian Prowler {3}{B} @@ -54972,28 +55970,28 @@ Creature - Zombie Mercenary 3/3 Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn. -NEM U +NE U Phyrexian Purge {2}{B}{R} Sorcery Destroy any number of target creatures. Phyrexian Purge costs 3 life more to cast for each target. -MIR R +MI R Phyrexian Rager {2}{B} Creature - Horror 2/2 When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. -APC C, 10E C, GVL C, MBS C +AP C, 10E C, DDD C, MBS C Phyrexian Reaper {4}{B} Creature - Zombie 3/3 Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated. -INV C +IN C Phyrexian Rebirth {4}{W}{W} @@ -55005,7 +56003,7 @@ Phyrexian Reclamation {B} Enchantment {1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand. -ULG U +GU U Phyrexian Revoker {2} @@ -55021,7 +56019,7 @@ Creature - Zombie 3/3 Kicker-Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.) If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it. -PLS R +PS R Phyrexian Slayer {3}{B} @@ -55029,7 +56027,7 @@ Creature - Minion 2/2 Flying Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated. -INV C +IN C Phyrexian Snowcrusher {6} @@ -55050,7 +56048,7 @@ Phyrexian Splicer {2} Artifact {2}, {T}: Choose one - flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn. -TMP U +TE U Phyrexian Swarmlord {4}{G}{G} @@ -55066,26 +56064,26 @@ Artifact {T}: Add {B} to your mana pool. {2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn. Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents. -TSP U, PVC U +TSP U, DDE U Phyrexian Tower Legendary Land {T}: Add {1} to your mana pool. {T}, Sacrifice a creature: Add {B}{B} to your mana pool. -USG R +UZ R Phyrexian Tribute {2}{B} Sorcery As an additional cost to cast Phyrexian Tribute, sacrifice two creatures. Destroy target artifact. -MIR R +MI R Phyrexian Tyranny {U}{B}{R} Enchantment Whenever a player draws a card, that player loses 2 life unless he or she pays {2}. -PLS R +PS R Phyrexian Unlife {2}{W} @@ -55106,20 +56104,20 @@ Phyrexian Vault {3} Artifact {2}, {T}, Sacrifice a creature: Draw a card. -MIR U, 6ED U, 10E U, PVC U +MI U, 6E U, 10E U, DDE U Phyrexian Walker {0} Artifact Creature - Construct 0/3 -VIS C +VI C Phyrexian War Beast {3} Artifact Creature - Beast 3/4 When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you. -ALL C (x2), MED U +AL C, MED U Phytohydra {2}{G}{W}{W} @@ -55133,7 +56131,7 @@ Pianna, Nomad Captain Legendary Creature - Human Nomad 2/2 Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. -ODY R +OD R Pierce Strider {4} @@ -55146,7 +56144,7 @@ Piety {2}{W} Instant Blocking creatures get +0/+3 until end of turn. -ARN C (x2), 4ED C +AN C, 4E C Piety Charm {W} @@ -55159,7 +56157,7 @@ Pikemen Creature - Human Soldier 1/1 First strike, banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -DRK C, 4ED C, 5ED C +DK C, 4E C, 5E C Pilgrim of Justice {2}{W} @@ -55167,7 +56165,7 @@ Creature - Human Cleric 1/3 Protection from red {W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage. -ODY C +OD C Pilgrim of Virtue {2}{W} @@ -55175,7 +56173,7 @@ Creature - Human Cleric 1/3 Protection from black {W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage. -ODY C +OD C Pilgrim's Eye {3} @@ -55183,7 +56181,7 @@ Artifact Creature - Thopter 1/1 Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. -WWK C +WWK C, DDI C Pili-Pala {2} @@ -55197,20 +56195,26 @@ Pillage {1}{R}{R} Sorcery Destroy target artifact or land. It can't be regenerated. -ALL U, 6ED U, 7ED U, ME2 U, PD2 U +AL U, 6E U, 7E U, ME2 U, PD2 U Pillaging Horde {2}{R}{R} Creature - Human Barbarian 5/5 When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random. -POR R +PO R Pillar Tombs of Aku {2}{B}{B} World Enchantment At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku. -VIS R +VI R + +Pillar of Flame +{R} +Sorcery +Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. +AVR C Pillar of the Paruns Land @@ -55238,21 +56242,21 @@ Creature - Spider Kicker {3} (You may pay an additional {3} as you cast this spell.) Reach (This creature can block creatures with flying.) If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it. -INV C +IN C Pincher Beetles {2}{G} Creature - Insect 3/1 Shroud (This creature can't be the target of spells or abilities.) -TMP C, BRB C, 10E C +TE C, BR C, 10E C Pine Barrens Land Pine Barrens enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you. -TMP R +TE R Pinecrest Ridge Land @@ -55279,19 +56283,19 @@ Pious Warrior Creature - Human Rebel Warrior 2/3 Whenever Pious Warrior is dealt combat damage, you gain that much life. -MMQ C +MM C Piper's Melody {G} Sorcery Shuffle any number of target creature cards from your graveyard into your library. -ODY U +OD U Piracy {U}{U} Sorcery Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. -P02 R, S99 R +P2 R, P3 R Piracy Charm {U} @@ -55313,7 +56317,7 @@ Creature - Human Pirate Pirate Ship can't attack unless defending player controls an Island. {T}: Pirate Ship deals 1 damage to target creature or player. When you control no Islands, sacrifice Pirate Ship. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, TSB S +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, TSB S Piston Sledge {3} @@ -55335,7 +56339,7 @@ Creature - Imp 0/1 Flying {B}: Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn. -TMP C +TE C Pit Keeper {1}{B} @@ -55350,14 +56354,14 @@ Creature - Bird Mercenary 4/3 Flying, first strike At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}. -PCY U +PR U Pit Scorpion {2}{B} Creature - Scorpion 1/1 Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.) -LEG C, 4ED C, 5ED C +LE C, 4E C, 5E C Pit Spawn {4}{B}{B}{B} @@ -55366,13 +56370,13 @@ Creature - Demon First strike At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}. Whenever Pit Spawn deals damage to a creature, exile that creature. -EXO R +EX R Pit Trap {2} Artifact {2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. -ICE U, USG U, 7ED U +IA U, UZ U, 7E U Pitchburn Devils {4}{R} @@ -55417,7 +56421,7 @@ Creature - Faerie 1/1 Flying {G}{G}{G}, {T}: Target creature gains flying until end of turn. -LEG R +LE R Plagiarize {3}{U} @@ -55430,7 +56434,7 @@ Plague Beetle Creature - Insect 1/1 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) -ULG C, 7ED C, 8ED C, 9ED C, 10E C +GU C, 7E C, 8ED C, 9ED C, 10E C Plague Boiler {3} @@ -55446,14 +56450,14 @@ Creature - Zombie Hound 3/3 When Plague Dogs dies, all creatures get -1/-1 until end of turn. {2}, Sacrifice Plague Dogs: Draw a card. -UDS U +CG U Plague Fiend {1}{B} Creature - Insect 1/1 Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}. -PCY C +PR C Plague Myr {2} @@ -55468,7 +56472,7 @@ Plague Rats Creature - Rat */* Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C Plague Sliver {2}{B}{B} @@ -55483,13 +56487,13 @@ Creature - Horror 2/2 At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player. -INV U +IN U Plague Spores {4}{B}{R} Sorcery Destroy target nonblack creature and target land. They can't be regenerated. -INV C +IN C Plague Stinger {1}{B} @@ -55503,14 +56507,14 @@ Plague Wind {7}{B}{B} Sorcery Destroy all creatures you don't control. They can't be regenerated. -PCY R, 8ED R, 9ED R, 10E R +PR R, 8ED R, 9ED R, 10E R Plague Witch {1}{B} Creature - Elf Spellshaper 1/1 {B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn. -NEM C +NE C Plague of Vermin {6}{B} @@ -55523,7 +56527,7 @@ Plaguebearer Creature - Zombie 1/1 {X}{X}{B}: Destroy target nonblack creature with converted mana cost X. -EXO R +EX R Plagued Rusalka {B} @@ -55542,13 +56546,13 @@ MBS U Plains Basic Land - Plains W -LEA L (x2), LEB L (x3), 2ED L (x3), 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x9), S00 L (x2), INV L (x4), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), SHM L (x4), ALA L (x4), DVD L (x4), M10 L (x4), HOP L (x5), ME3 L (x3), ZEN L (x8), H09 L, PVC L, ROE L (x4), ARC L (x2), M11 L (x4), EVT L (x4), SOM L (x4), MBS L (x2), DDG L (x4), NPH L (x2), COM L (x4), M12 L (x4), DDH L, ISD L (x3) +1E L, 2E L, 2U L, 3E L, 4E L, IA L, MI L, 5E L, PO L, TE L, P2 L, UGL C, UZ L (x4), 6E L (x4), PK L (x3), P3 L (x4), MM L (x4), BR L, P4 L, IN L (x4), 7E L (x4), OD L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), SHM L (x4), ALA L (x4), DDC L (x4), M10 L (x4), HOP L (x5), ME3 L (x3), ZEN L (x4), H09 L, DDE L, ROE L (x4), ARC L (x2), M11 L (x4), DDF L (x4), SOM L (x4), MBS L (x2), DDG L (x4), NPH L (x2), CMD L (x4), M12 L (x4), DDH L, ISD L (x3), DDI L (x3), AVR L (x3) Planar Birth {1}{W} Sorcery Return all basic land cards from all graveyards to the battlefield tapped under their owners' control. -USG R +UZ R Planar Chaos {2}{R} @@ -55567,19 +56571,19 @@ Planar Collapse {1}{W} Enchantment At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated. -ULG R +GU R Planar Despair {3}{B}{B} Sorcery Domain - All creatures get -1/-1 until end of turn for each basic land type among lands you control. -APC R +AP R Planar Gate {6} Artifact Creature spells you cast cost up to {2} less to cast. -LEG R, ME4 U +LE R, ME4 U Planar Guide {W} @@ -55592,56 +56596,56 @@ Planar Overlay {2}{U} Sorcery Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands. -PLS R +PS R Planar Portal {6} Artifact {6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library. -INV R, 8ED R +IN R, 8ED R Planar Void {B} Enchantment Whenever another card is put into a graveyard from anywhere, exile that card. -USG U +UZ U Planeswalker's Favor {2}{G} Enchantment {3}{G}: Target opponent reveals a card at random from his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost. -PLS R +PS R Planeswalker's Fury {2}{R} Enchantment {3}{R}: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Activate this ability only any time you could cast a sorcery. -PLS R +PS R Planeswalker's Mirth {2}{W} Enchantment {3}{W}: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost. -PLS R +PS R Planeswalker's Mischief {2}{U} Enchantment -{3}{U}: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery. (If it has X in its mana cost, X is 0.) -PLS R +{3}{U}: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery. (If it has X in its mana cost, X is 0.) +PS R Planeswalker's Scorn {2}{B} Enchantment {3}{B}: Target opponent reveals a card at random from his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Activate this ability only any time you could cast a sorcery. -PLS R +PS R Plant Elemental {1}{G} Creature - Plant Elemental 3/4 When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest. -POR U +PO U Plasma Elemental {5}{U} @@ -55652,7 +56656,7 @@ Plasma Elemental is unblockable. Plateau Land - Mountain Plains -LEA R, LEB R, 2ED R, 3ED R, ME3 R, ME4 R +1E R, 2E R, 2U R, 3E R, ME3 R, ME4 R Plated Geopede {1}{R} @@ -55660,7 +56664,7 @@ Creature - Insect 1/1 First strike Landfall - Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn. -ZEN C +ZEN C, DDI C Plated Pegasus {2}{W} @@ -55676,7 +56680,7 @@ Plated Rootwalla Creature - Lizard 3/3 {2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn. -EXO C, BRB C +EX C, BR C Plated Seastrider {U}{U} @@ -55689,7 +56693,7 @@ Plated Slagwurm Creature - Wurm 8/8 Hexproof (This creature can't be the target of spells or abilities your opponents control.) -MRD R, GVL R +MRD R, DDD R Plated Sliver {W} @@ -55703,13 +56707,13 @@ Plated Spider Creature - Spider 4/4 Reach (This creature can block creatures with flying.) -UDS C, BTD C +CG C, BD C Plated Wurm {4}{G} Creature - Wurm 4/5 -P02 C +P2 C Platinum Angel {7} @@ -55723,7 +56727,7 @@ Platinum Angel Avatar Vanguard Hand -1, life -2 If you control an artifact, a creature, an enchantment, and a land, you can't lose the game and your opponents can't win the game. -VG S (x2) +VAN S (x2) Platinum Emperion {8} @@ -55754,7 +56758,7 @@ Pledge of Loyalty Enchantment - Aura Enchant creature Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty. -INV U +IN U Plots That Span Centuries Scheme @@ -55778,7 +56782,7 @@ Plow Under {3}{G}{G} Sorcery Put two target lands on top of their owners' libraries. -UDS R, 8ED R +CG R, 8ED R Plumes of Peace {1}{W}{U} @@ -55794,7 +56798,7 @@ Creature - Elemental 4/4 Flash (You may cast this spell any time you could cast an instant.) Defender, flying -SHM U, COM U +SHM U, CMD U Plummet {1}{G} @@ -55820,7 +56824,7 @@ Poison Arrow {4}{B}{B} Sorcery Destroy target nonblack creature. You gain 3 life. -PTK U +PK U Poison the Well {2}{B/R}{B/R} @@ -55842,26 +56846,26 @@ Creature - Kraken Trample Polar Kraken enters the battlefield tapped. Cumulative upkeep-Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -ICE R, MED R +IA R, MED R Political Trickery {2}{U} Sorcery Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.) -MIR R +MI R Pollen Lullaby {1}{W} Instant Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -LRW U, COM U +LRW U, CMD U Pollen Remedy {W} Instant Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If Pollen Remedy was kicked, prevent the next 6 damage this way instead. -PLS C +PS C Pollenbright Wings {4}{G}{W} @@ -55877,6 +56881,13 @@ Enchantment Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. SHM R +Polluted Dead +{4}{B} +Creature - Zombie +3/3 +When Polluted Dead dies, destroy target land. +AVR C + Polluted Delta Land {T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. @@ -55887,13 +56898,13 @@ Land Polluted Mire enters the battlefield tapped. {T}: Add {B} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.) -USG C, BRB C, BTD C, GVL C, PD3 C +UZ C, BR C, BD C, DDD C, PD3 C Polymorph {3}{U} Sorcery Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. -MIR R, 6ED R, 9ED R, M10 R +MI R, 6E R, 9ED R, M10 R Ponder {U} @@ -55942,20 +56953,20 @@ Port Inspector Creature - Human 1/2 Whenever Port Inspector becomes blocked, you may look at defending player's hand. -MMQ C +MM C Portcullis {4} Artifact Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield. -STH R +ST R Portent {U} Sorcery Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library. Draw a card at the beginning of the next turn's upkeep. -ICE C, 5ED C, ME2 C +IA C, 5E C, ME2 C Possessed Aven {2}{U}{U} @@ -56015,7 +57026,7 @@ Pouncing Jaguar Creature - Cat 2/2 Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -USG C +UZ C Pouncing Kavu {1}{R} @@ -56024,7 +57035,7 @@ Creature - Kavu Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) First strike If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste. -INV C +IN C Pouncing Wurm {3}{G} @@ -56039,20 +57050,20 @@ Powder Keg Artifact At the beginning of your upkeep, you may put a fuse counter on Powder Keg. {T}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg. -UDS R +CG R Power Armor {4} Artifact Domain - {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control. -INV U, PVC U +IN U, DDE U Power Artifact {U}{U} Enchantment - Aura Enchant artifact Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. -ATQ U, ME4 R +AQ U, ME4 R Power Conduit {2} @@ -56065,19 +57076,19 @@ Power Leak Enchantment - Aura Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. -LEA C, LEB C, 2ED C, 3ED C, 4ED C +1E C, 2E C, 2U C, 3E C, 4E C Power Matrix {4} Artifact {T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn. -MMQ R +MM R Power Sink {X}{U} Instant Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, MIR C, 5ED U, TMP C, USG C, 6ED U, BTD C +1E C, 2E C, 2U C, 3E C, 4E C, IA C, MI C, 5E U, TE C, UZ C, 6E U, BD C Power Struggle {2}{U}{U}{U} @@ -56089,7 +57100,7 @@ Power Surge {R}{R} Enchantment At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn. -LEA R, LEB R, 2ED R, 3ED R, 4ED R +1E R, 2E R, 2U R, 3E R, 4E R Power Taint {1}{U} @@ -56097,7 +57108,7 @@ Enchantment - Aura Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless he or she pays {2}. Cycling {2} ({2}, Discard this card: Draw a card.) -USG C +UZ C Power of Fire {1}{R} @@ -56110,26 +57121,26 @@ Powerleech {G}{G} Enchantment Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life. -ATQ U +AQ U Powerstone Minefield {2}{R}{W} Enchantment Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it. -APC R +AP R Pox {B}{B}{B} Sorcery Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time. -ICE R, 5ED R, MED R +IA R, 5E R, MED R Pradesh Gypsies {2}{G} Creature - Human Nomad 1/1 {1}{G}, {T}: Target creature gets -2/-0 until end of turn. -LEG U, 4ED C, 5ED C, 6ED C +LE U, 4E C, 5E C, 6E C Praetor's Counsel {5}{G}{G}{G} @@ -56155,13 +57166,13 @@ Creature - Human Cleric 1/1 You may choose not to untap Preacher during your untap step. {T}: Gain control of target creature of an opponent's choice that he or she controls for as long as Preacher remains tapped. -DRK R, MED R +DK R, MED R Precognition {4}{U} Enchantment At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library. -TMP R +TE R Precursor Golem {5} @@ -56188,6 +57199,14 @@ Whenever Predator Ooze attacks, put a +1/+1 counter on it. Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze. DKA R +Predator's Gambit +{B} +Enchantment - Aura +Enchant creature +Enchanted creature gets +2/+1. +Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) +AVR C + Predator's Strike {1}{G} Instant @@ -56199,7 +57218,7 @@ Predator, Flagship Legendary Artifact {2}: Target creature gains flying until end of turn. {5}, {T}: Destroy target creature with flying. -NEM R +NE R Predatory Advantage {3}{R}{G} @@ -56218,14 +57237,14 @@ Predatory Hunger Enchantment - Aura Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature. -EXO C +EX C Predatory Nightstalker {3}{B}{B} Creature - Nightstalker 3/2 When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature. -P02 U +P2 U Predatory Urge {3}{G} @@ -56238,7 +57257,7 @@ Predict {1}{U} Instant Name a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card. -ODY U +OD U Preeminent Captain {2}{W} @@ -56252,13 +57271,13 @@ Preemptive Strike {1}{U} Instant Counter target creature spell. -PTK C +PK C Preferred Selection {2}{G}{G} Enchantment At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library. -MIR R +MI R Premature Burial {1}{B} @@ -56270,7 +57289,7 @@ Preordain {U} Sorcery Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -M11 C +M11 C, DDI C Presence of Gond {2}{G} @@ -56283,7 +57302,7 @@ Presence of the Master {3}{W} Enchantment Whenever a player casts an enchantment spell, counter it. -LEG U, USG U +LE U, UZ U Presence of the Wise {2}{W}{W} @@ -56296,7 +57315,7 @@ Pretender's Claim Enchantment - Aura Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls. -MMQ U +MM U Prey Upon {G} @@ -56315,13 +57334,13 @@ Price of Glory {2}{R} Enchantment Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. -ODY U +OD U Price of Progress {1}{R} Instant Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. -EXO U, PD2 U +EX U, PD2 U Prickly Boggart {B} @@ -56343,7 +57362,7 @@ Pride of Lions Creature - Cat 4/4 You may have Pride of Lions assign its combat damage as though it weren't blocked. -S99 U, 7ED U, DDH U +P3 U, 7E U, DDH U Pride of the Clouds {W}{U} @@ -56359,14 +57378,14 @@ Priest of Gix Creature - Human Cleric Minion 2/1 When Priest of Gix enters the battlefield, add {B}{B}{B} to your mana pool. -USG U, PVC U +UZ U, DDE U Priest of Titania {1}{G} Creature - Elf Druid 1/1 {T}: Add {G} to your mana pool for each Elf on the battlefield. -USG C +UZ C Priest of Urabrask {2}{R} @@ -56380,7 +57399,7 @@ Priest of Yawgmoth Creature - Human Cleric 1/2 {T}, Sacrifice an artifact: Add to your mana pool an amount of {B} equal to the sacrificed artifact's converted mana cost. -ATQ C +AQ C Priests of Norn {2}{W} @@ -56416,7 +57435,7 @@ Primal Clay Artifact Creature - Shapeshifter */* As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. -ATQ U, 3ED R, 4ED R, 5ED R, 6ED R, ME4 C +AQ U, 3E R, 4E R, 5E R, 6E R, ME4 C Primal Cocoon {G} @@ -56444,33 +57463,39 @@ Primal Frenzy Enchantment - Aura Enchant creature Enchanted creature has trample. -ODY C +OD C Primal Growth {2}{G} Sorcery Kicker-Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library. -PLS C +PS C Primal Order {2}{G}{G} Enchantment At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls. -HML R, 5ED R, MED R +HM R, 5E R, MED R Primal Plasma {3}{U} Creature - Elemental Shapeshifter */* As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender. -PLC C +PLC C, DDI C Primal Rage {1}{G} Enchantment Creatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -STH U, 10E U +ST U, 10E U + +Primal Surge +{8}{G}{G} +Sorcery +Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process. +AVR M Primal Whisperer {4}{G} @@ -56493,7 +57518,7 @@ Primeval Force Creature - Elemental 8/8 When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests. -POR R, 8ED R +PO R, 8ED R Primeval Light {3}{G} @@ -56506,7 +57531,7 @@ Primeval Shambler Creature - Horror Mercenary 3/3 {B}: Primeval Shambler gets +1/+1 until end of turn. -MMQ U, 8ED U +MM U, 8ED U Primeval Titan {4}{G}{G} @@ -56527,7 +57552,7 @@ Primitive Justice Sorcery As an additional cost to cast Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times. Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life. -ALL U, ME4 U +AL U, ME4 U Primoc Escapee {6}{U} @@ -56552,7 +57577,7 @@ Creature - Ooze 1/1 Primordial Ooze attacks each turn if able. At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you. -LEG U, CHR U, 5ED U +LE U, CH U, 5E U Primordial Sage {4}{G}{G} @@ -56573,13 +57598,13 @@ Princess Lucrezia Legendary Creature - Human Wizard 5/4 {T}: Add {U} to your mana pool. -LEG U, ME3 U +LE U, ME3 U Prismatic Boon {X}{W}{U} Instant Choose a color. X target creatures gain protection from the chosen color until end of turn. -MIR U +MI U Prismatic Circle {2}{W} @@ -56587,7 +57612,7 @@ Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Prismatic Circle enters the battlefield, choose a color. {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. -MIR C +MI C Prismatic Dragon {2}{W}{W} @@ -56602,7 +57627,7 @@ Prismatic Lace {U} Instant Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.) -MIR R +MI R Prismatic Lens {2} @@ -56630,7 +57655,7 @@ Enchantment - Aura Enchant creature As Prismatic Ward enters the battlefield, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color. -ICE C, 5ED C +IA C, 5E C Prismwake Merrow {2}{U} @@ -56647,7 +57672,7 @@ Creature - Wall Defender (This creature can't attack.) Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender." -INV C +IN C Prison Term {1}{W}{W} @@ -56655,7 +57680,7 @@ Enchantment - Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature. -SHM U, HOP U, COM U +SHM U, HOP U, CMD U Pristine Angel {4}{W}{W} @@ -56678,7 +57703,7 @@ Enchantment - Aura Enchant creature At the beginning of your upkeep, you may put a page counter on Private Research. When enchanted creature dies, draw a card for each page counter on Private Research. -UDS U +CG U Privileged Position {2}{G/W}{G/W}{G/W} @@ -56700,7 +57725,7 @@ Sorcery Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Draw three cards, then discard two cards. If Probe was kicked, target player discards two cards. -INV C +IN C Proclamation of Rebirth {2}{W} @@ -56721,13 +57746,13 @@ Prodigal Sorcerer Creature - Human Wizard 1/1 {T}: Prodigal Sorcerer deals 1 damage to target creature or player. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, BRB C, S00 C, 7ED C, TSB S, ME4 U +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, 6E C, BR C, P4 C, 7E C, TSB S, ME4 U Prodigal Sorcerer Avatar Vanguard Hand +0, life +5 At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. -VG S (x2) +VAN S (x2) Profane Command {X}{B}{B} @@ -56754,7 +57779,7 @@ Prohibit Instant Kicker {2} (You may pay an additional {2} as you cast this spell.) Counter target spell if its converted mana cost is 2 or less. If Prohibit was kicked, counter that spell if its converted mana cost is 4 or less instead. -INV C +IN C Promise of Bunrei {2}{W} @@ -56767,7 +57792,7 @@ Promise of Power Sorcery Choose one - You draw five cards and you lose 5 life; or put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield. Entwine {4} (Choose both if you pay the entwine cost.) -MRD R, DVD R +MRD R, DDC R Promised Kannushi {G} @@ -56780,7 +57805,7 @@ Propaganda {2}{U} Enchantment Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. -TMP U, COM U +TE U, CMD U Proper Burial {3}{W} @@ -56793,26 +57818,26 @@ Prophecy Sorcery Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles his or her library. Draw a card at the beginning of the next turn's upkeep. -HML C +HM C Prophetic Bolt {3}{U}{R} Instant Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. -APC R, COM R +AP R, CMD R Prophetic Prism {2} Artifact When Prophetic Prism enters the battlefield, draw a card. {1}, {T}: Add one mana of any color to your mana pool. -ROE C, COM C +ROE C, CMD C Prosperity {X}{U} Sorcery Each player draws X cards. -VIS U, POR R, 6ED U +VI U, PO R, 6E U Protean Hulk {5}{G}{G} @@ -56841,7 +57866,7 @@ Protective Sphere {2}{W} Enchantment {1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.) -INV C +IN C Proteus Machine {3} @@ -56875,7 +57900,7 @@ Provoke Instant Untap target creature you don't control. That creature blocks this turn if able. Draw a card. -STH C +ST C Prowess of the Fair {1}{B} @@ -56888,7 +57913,7 @@ Prowling Nightstalker Creature - Nightstalker 2/2 Prowling Nightstalker can't be blocked except by black creatures. -P02 C, ME4 C +P2 C, ME4 C Prowling Pangolin {3}{B}{B} @@ -56901,21 +57926,21 @@ Psionic Blast {2}{U} Instant Psionic Blast deals 4 damage to target creature or player and 2 damage to you. -LEA U, LEB U, 2ED U, TSB S +1E U, 2E U, 2U U, TSB S Psionic Entity {4}{U} Creature - Illusion 2/2 {T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. -LEG R, 4ED R +LE R, 4E R Psionic Gift {1}{U} Enchantment - Aura Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." -ODY C +OD C Psionic Sliver {4}{U} @@ -56930,7 +57955,7 @@ Creature - Atog 1/2 Discard a card: Psychatog gets +1/+1 until end of turn. Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn. -ODY U +OD U Psychic Allergy {3}{U}{U} @@ -56938,7 +57963,7 @@ Enchantment As Psychic Allergy enters the battlefield, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color he or she controls. At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands. -DRK R +DK R Psychic Barrier {U}{U} @@ -56950,7 +57975,7 @@ Psychic Battle {3}{U}{U} Enchantment Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability. -INV R +IN R Psychic Drain {X}{U}{B} @@ -57001,7 +58026,7 @@ Psychic Purge Sorcery Psychic Purge deals 1 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life. -LEG C, MED U +LE C, MED U Psychic Spear {B} @@ -57019,7 +58044,7 @@ Psychic Theft {1}{U} Sorcery Target player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand. -PCY R +PR R Psychic Trance {2}{U}{U} @@ -57031,21 +58056,21 @@ Psychic Transfer {4}{U} Sorcery If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. -MIR R, 6ED R, S99 R +MI R, 6E R, P3 R Psychic Venom {1}{U} Enchantment - Aura Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, MED C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, 6E C, MED C Psychic Vortex {2}{U}{U} Enchantment Cumulative upkeep-Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, sacrifice a land and discard your hand. -WTH R +WL R Psychogenic Probe {2} @@ -57109,7 +58134,7 @@ Puffer Extract {5} Artifact {X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step. -MMQ U +MM U Pull Under {5}{B} @@ -57143,7 +58168,7 @@ Creature - Illusion 0/1 Flying Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate this ability only once each turn. -ODY U +OD U Pulse Tracker {B} @@ -57156,7 +58181,7 @@ Pulse of Llanowar {3}{G} Enchantment If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type. -INV U +IN U Pulse of the Dross {1}{B}{B} @@ -57200,7 +58225,7 @@ Pulverize Sorcery You may sacrifice two Mountains rather than pay Pulverize's mana cost. Destroy all artifacts. -MMQ R +MM R Puncture Blast {2}{R} @@ -57232,7 +58257,7 @@ Punishing Fire Instant Punishing Fire deals 2 damage to target creature or player. Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand. -ZEN U, DDG U, COM U +ZEN U, DDG U, CMD U Puppet Conjurer {1}{B} @@ -57247,26 +58272,26 @@ Puppet Master Enchantment - Aura Enchant creature When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand. -LEG U, CHR U +LE U, CH U Puppet Strings {3} Artifact {2}, {T}: You may tap or untap target creature. -TMP U, PVC U +TE U, DDE U Puppet's Verdict {1}{R}{R} Instant Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater. -MMQ R +MM R Puppeteer {2}{U} Creature - Human Wizard 1/2 {U}, {T}: You may tap or untap target creature. -ODY U, 8ED U, 9ED U, 10E U +OD U, 8ED U, 9ED U, 10E U Puppeteer Clique {3}{B}{B} @@ -57299,13 +58324,13 @@ Pure Reflection {2}{W} Enchantment Whenever a player casts a creature spell, destroy all Reflections. Then that player puts an X/X white Reflection creature token onto the battlefield, where X is the converted mana cost of that spell. -INV R +IN R Purelace {W} Instant Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) -LEA R, LEB R, 2ED R, 3ED R, 4ED R +1E R, 2E R, 2U R, 3E R, 4E R Puresight Merrow {W/U}{W/U} @@ -57327,7 +58352,7 @@ Purgatory Enchantment Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card. At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield. -MIR R +MI R Purge {1}{W} @@ -57339,13 +58364,13 @@ Purging Scythe {5} Artifact At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them. -USG R +UZ R Purify {3}{W}{W} Sorcery Destroy all artifacts and enchantments. -ULG R, 7ED R +GU R, 7E R Purify the Grave {W} @@ -57369,14 +58394,14 @@ Legendary Creature - Cat Warrior 2/3 Purraj of Urborg has first strike as long as it's attacking. Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg. -MIR R +MI R Pursuit of Knowledge {3}{W} Enchantment If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards. -STH R +ST R Pus Kami {5}{B}{B} @@ -57396,7 +58421,7 @@ Putrefaction {4}{B} Enchantment Whenever a player casts a green or white spell, that player discards a card. -MMQ U +MM U Putrefax {3}{G}{G} @@ -57447,28 +58472,28 @@ Putrid Warrior Creature - Zombie Soldier Warrior 2/2 Whenever Putrid Warrior deals damage, choose one - Each player loses 1 life; or each player gains 1 life. -APC C +AP C Pygmy Allosaurus {2}{G} Creature - Lizard 2/2 Swampwalk -ICE R +IA R Pygmy Hippo {G}{U} Creature - Hippo 2/2 Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is the amount of mana emptied from defending player's mana pool this way. -VIS R +VI R Pygmy Kavu {3}{G} Creature - Kavu 1/2 When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control. -PLS C +PS C Pygmy Pyrosaur {1}{R} @@ -57476,14 +58501,14 @@ Creature - Lizard 1/1 Pygmy Pyrosaur can't block. {R}: Pygmy Pyrosaur gets +1/+0 until end of turn. -ULG C, 7ED C +GU C, 7E C, DDI C Pygmy Razorback {1}{G} Creature - Boar 2/1 Trample -PCY C +PR C Pygmy Troll {1}{G} @@ -57491,20 +58516,20 @@ Creature - Troll 1/1 Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn. {G}: Regenerate Pygmy Troll. -EXO C +EX C Pyknite {2}{G} Creature - Ouphe 1/1 When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep. -ICE C +IA C Pyramids {6} Artifact {2}: Choose one - Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage marked on it instead. -ARN R +AN R Pyre Charger {R}{R} @@ -57512,7 +58537,7 @@ Creature - Elemental Warrior 1/1 Haste {R}: Pyre Charger gets +1/+0 until end of turn. -SHM U, JVC U +SHM U, DD2 U Pyre Zombie {1}{B}{R} @@ -57520,7 +58545,7 @@ Creature - Zombie 2/1 At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand. {1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player. -INV R +IN R Pyreheart Wolf {2}{R} @@ -57541,7 +58566,7 @@ Pyric Salamander Creature - Salamander 1/1 {R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step. -MIR C +MI C Pyrite Spellbomb {1} @@ -57554,13 +58579,13 @@ Pyroblast {R} Instant Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue. -ICE C, 5ED U, MED C +IA C, 5E U, MED C Pyroclasm {1}{R} Sorcery Pyroclasm deals 2 damage to each creature. -ICE U, POR R, 7ED U, 8ED U, 9ED U, 10E U, M10 U, M11 U +IA U, PO R, 7E U, 8ED U, 9ED U, 10E U, M10 U, M11 U Pyroclast Consul {3}{R}{R} @@ -57574,14 +58599,14 @@ Pyrohemia Enchantment At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. {R}: Pyrohemia deals 1 damage to each creature and each player. -PLC U, COM U +PLC U, CMD U Pyrokinesis {4}{R}{R} Instant You may exile a red card from your hand rather than pay Pyrokinesis's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. -ALL U, ME2 R +AL U, ME2 R Pyromancer Ascension {1}{R} @@ -57601,7 +58626,7 @@ Pyromancy {2}{R}{R} Enchantment {3}, Discard a card at random: Pyromancy deals damage to target creature or player equal to the converted mana cost of the discarded card. -ULG R +GU R Pyromania {2}{R} @@ -57627,7 +58652,7 @@ Pyrotechnics {4}{R} Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. -LEG C, 4ED U, 5ED U, 6ED C, 7ED U, 8ED U, HOP U +LE C, 4E U, 5E U, 6E C, 7E U, 8ED U, HOP U Pyrrhic Revival {3}{W/B}{W/B}{W/B} @@ -57639,7 +58664,7 @@ Python {1}{B}{B} Creature - Snake 3/2 -VIS C, POR C, 6ED C, S00 C +VI C, PO C, 6E C, P4 C Qasali Ambusher {1}{G}{W} @@ -57677,21 +58702,21 @@ Quagmire {2}{B} Enchantment Creatures with swampwalk can be blocked as though they didn't have swampwalk. -LEG U +LE U Quagmire Druid {2}{B} Creature - Zombie Druid 2/2 {G}, {T}, Sacrifice a creature: Destroy target enchantment. -APC C +AP C Quagmire Lamprey {2}{B} Creature - Fish 1/1 Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature. -MMQ U +MM U Quagnoth {5}{G} @@ -57707,13 +58732,13 @@ Quarum Trench Gnomes Creature - Gnome 1/1 {T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.) -LEG R +LE R Quash {2}{U}{U} Instant Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library. -UDS U, BOK U +CG U, BOK U Quenchable Fire {3}{R} @@ -57791,7 +58816,7 @@ Creature - Phelddagrif {G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. {W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. {U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. -PRO R, PLS R +PPR R, PS R Quick Sliver {1}{G} @@ -57821,19 +58846,19 @@ Creature - Licid 1/1 {1}{W}, {T}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature has first strike. -TMP U +TE U Quicksand Land {T}: Add {1} to your mana pool. {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. -VIS U, 9ED U, 10E U, WWK C +VI U, 9ED U, 10E U, WWK C Quicksilver Amulet {4} Artifact {4}, {T}: You may put a creature card from your hand onto the battlefield. -ULG R, M12 R +GU R, M12 R Quicksilver Behemoth {6}{U} @@ -57848,7 +58873,7 @@ Quicksilver Dagger Enchantment - Aura Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target player. You draw a card." -APC C +AP C Quicksilver Dragon {4}{U}{U} @@ -57857,7 +58882,7 @@ Creature - Dragon Flying {U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature. Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -ONS R, JVC R +ONS R, DD2 R Quicksilver Elemental {3}{U}{U} @@ -57893,7 +58918,7 @@ Creature - Wall 1/6 Defender (This creature can't attack.) {4}: Return Quicksilver Wall to its owner's hand. Any player may activate this ability. -PCY U +PR U Quiet Disrepair {1}{G} @@ -57962,14 +58987,14 @@ Quirion Druid Creature - Elf Druid 1/2 {G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.) -VIS R +VI R Quirion Dryad {1}{G} Creature - Dryad 1/1 Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad. -PLS R, 10E R +PS R, 10E R Quirion Elves {1}{G} @@ -57978,35 +59003,35 @@ Creature - Elf Druid As Quirion Elves enters the battlefield, choose a color. {T}: Add {G} to your mana pool. {T}: Add one mana of the chosen color to your mana pool. -MIR C, INV C, BTD C, PVC C +MI C, IN C, BD C, DDE C Quirion Explorer {1}{G} Creature - Elf Druid Scout 1/1 {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. -PLS C +PS C Quirion Ranger {G} Creature - Elf 1/1 Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn. -VIS C +VI C Quirion Sentinel {1}{G} Creature - Elf Druid 2/1 When Quirion Sentinel enters the battlefield, add one mana of any color to your mana pool. -INV C +IN C Quirion Trailblazer {3}{G} Creature - Elf Scout 1/2 When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. -INV C +IN C Qumulox {6}{U}{U} @@ -58014,7 +59039,7 @@ Creature - Beast 5/4 Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying -5DN U, HOP U, EVT U +5DN U, HOP U, DDF U Rabble-Rouser {3}{R} @@ -58029,21 +59054,21 @@ Rabid Elephant Creature - Elephant 3/4 Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. -ODY C +OD C Rabid Rats {1}{B} Creature - Rat 1/1 {T}: Target blocking creature gets -1/-1 until end of turn. -STH C +ST C Rabid Wolverines {3}{G}{G} Creature - Wolverine 4/4 Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn. -EXO C +EX C Rabid Wombat {2}{G}{G} @@ -58051,20 +59076,20 @@ Creature - Wombat 0/1 Vigilance Rabid Wombat gets +2/+2 for each Aura attached to it. -LEG U, CHR U, 5ED U, MED U +LE U, CH U, 5E U, MED U Rack and Ruin {2}{R} Instant Destroy two target artifacts. -ULG U +GU U Rackling {4} Artifact Creature - Construct 2/2 At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand. -NEM U +NE U Radha, Heir to Keld {R}{G} @@ -58079,14 +59104,14 @@ Radiant Essence Creature - Spirit 2/3 Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. -MIR U +MI U Radiant Kavu {R}{G}{W} Creature - Kavu 3/3 {R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn. -PLS R +PS R Radiant's Dragoons {3}{W} @@ -58094,14 +59119,14 @@ Creature - Human Soldier 2/5 Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Radiant's Dragoons enters the battlefield, you gain 5 life. -ULG U +GU U Radiant's Judgment {2}{W} Instant Destroy target creature with power 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.) -ULG C +GU C Radiant, Archangel {3}{W}{W} @@ -58109,7 +59134,7 @@ Legendary Creature - Angel 3/3 Flying, vigilance Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield. -ULG R +GU R Radiate {3}{R}{R} @@ -58122,7 +59147,7 @@ Radjan Spirit Creature - Spirit 3/2 {T}: Target creature loses flying until end of turn. -LEG U, 4ED U, 5ED U, 6ED U, ME4 U +LE U, 4E U, 5E U, 6E U, ME4 U Rafiq of the Many {1}{G}{W}{U} @@ -58144,7 +59169,7 @@ Rag Man Creature - Human Minion 2/1 {B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn. -DRK R, 4ED R, 5ED R, 6ED R, 7ED R +DK R, 4E R, 5E R, 6E R, 7E R Ragamuffyn {2}{B} @@ -58194,7 +59219,7 @@ Rage Weaver Creature - Human Wizard 2/1 {2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) -INV U, 10E U +IN U, 10E U Ragged Veins {1}{B} @@ -58208,28 +59233,28 @@ Raging Bull {2}{R} Creature - Ox 2/2 -LEG C +LE C Raging Cougar {2}{R} Creature - Cat 2/2 Haste -POR C +PO C Raging Goblin {R} Creature - Goblin Berserker 1/1 Haste (This creature can attack and {T} as soon as it comes under your control.) -POR C (x2), P02 C, EXO C, 6ED C, S99 C, BRB C, BTD C, 7ED C, 8ED C, 9ED C, 10E C, EVG C, M10 C +PO C, P2 C, EX C, 6E C, P3 C, BR C, BD C, 7E C, 8ED C, 9ED C, 10E C, EVG C, M10 C Raging Gorilla {2}{R} Creature - Ape 2/3 Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn. -VIS C +VI C Raging Kavu {1}{R}{G} @@ -58237,14 +59262,20 @@ Creature - Kavu 3/1 Flash Haste -PRO R, INV R +PPR R, IN R Raging Minotaur {2}{R}{R} Creature - Minotaur Berserker 3/3 Haste -POR C, ME3 C +PO C, ME3 C + +Raging Poltergeist +{4}{R} +Creature - Spirit +6/1 +AVR C Raging Ravine Land @@ -58257,21 +59288,21 @@ Raging River {R}{R} Enchantment Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. -LEA R, LEB R, 2ED R +1E R, 2E R, 2U R Raging Spirit {3}{R} Creature - Spirit 3/3 {2}: Raging Spirit becomes colorless until end of turn. -MIR C +MI C Ragnar {G}{W}{U} Legendary Creature - Human Cleric 2/2 {G}{W}{U}, {T}: Regenerate target creature. -LEG R, ME3 U +LE R, ME3 U Raid Bombardment {2}{R} @@ -58284,14 +59315,14 @@ Raiding Nightstalker Creature - Nightstalker 2/2 Swampwalk -P02 C +P2 C Raiding Party {2}{R} Enchantment Raiding Party can't be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures he or she controls. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player. -FEM U +FE U Rain of Blades {W} @@ -58303,7 +59334,7 @@ Rain of Daggers {4}{B}{B} Sorcery Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. -P02 R, ME4 R +P2 R, ME4 R Rain of Embers {1}{R} @@ -58315,7 +59346,7 @@ Rain of Filth {B} Instant Until end of turn, lands you control gain "Sacrifice this land: Add {B} to your mana pool." -USG U +UZ U Rain of Gore {B}{R} @@ -58334,13 +59365,19 @@ Rain of Salt {4}{R}{R} Sorcery Destroy two target lands. -POR U, USG U +PO U, UZ U Rain of Tears {1}{B}{B} Sorcery Destroy target land. -POR U, TMP U, MMQ U, 10E U +PO U, TE U, MM U, 10E U + +Rain of Thorns +{4}{G}{G} +Sorcery +Choose one or more - Destroy target artifact; destroy target enchantment; and/or destroy target land. +AVR U Rainbow Crow {3}{U} @@ -58348,7 +59385,7 @@ Creature - Bird 2/2 Flying {1}: Rainbow Crow becomes the color of your choice until end of turn. -INV U +IN U Rainbow Efreet {3}{U} @@ -58356,7 +59393,7 @@ Creature - Efreet 3/1 Flying {U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) -VIS R +VI R Rainbow Knights {W}{W} @@ -58370,19 +59407,19 @@ ASTRAL S Rainbow Vale Land {T}: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at the beginning of the next end step. -FEM R, MED R +FE R, MED R Raise Dead {B} Sorcery Return target creature card from your graveyard to your hand. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, POR C, P02 C, 6ED C, S99 C, 7ED C, 8ED C, 9ED C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, PO C, P2 C, 6E C, P3 C, 7E C, 8ED C, 9ED C Raise the Alarm {1}{W} Instant Put two 1/1 white Soldier creature tokens onto the battlefield. -MRD C, EVT C +MRD C, DDF C Raka Disciple {R} @@ -58390,19 +59427,19 @@ Creature - Minotaur Wizard 1/1 {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {U}, {T}: Target creature gains flying until end of turn. -APC C +AP C Raka Sanctuary {2}{R} Enchantment At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead. -APC U +AP U Rakalite {6} Artifact {2}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step. -ATQ U, CHR R, ME4 R +AQ U, CH R, ME4 R Rakavolver {2}{R} @@ -58411,7 +59448,7 @@ Creature - Volver Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.) If Rakavolver was kicked with its {1}{W} kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life." If Rakavolver was kicked with its {U} kicker, it enters the battlefield with a +1/+1 counter on it and with flying. -APC R +AP R Rakdos Augermage {B}{B}{R} @@ -58426,7 +59463,7 @@ Land Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{R} to your mana pool. -DIS C, ARC C, COM C +DIS C, ARC C, CMD C Rakdos Guildmage {B/R}{B/R} @@ -58451,7 +59488,7 @@ Creature - Dragon {R}{R}: Rakdos Pit Dragon gains flying until end of turn. {R}: Rakdos Pit Dragon gets +1/+0 until end of turn. Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand. -DIS R, JVC R +DIS R, DD2 R Rakdos Riteknife {2} @@ -58465,7 +59502,7 @@ Rakdos Signet {2} Artifact {1}, {T}: Add {B}{R} to your mana pool. -DIS C, ARC C, COM C +DIS C, ARC C, CMD C Rakdos the Defiler {2}{B}{B}{R}{R} @@ -58517,13 +59554,13 @@ Vanguard Hand +1, life +9 Creatures you control get +0/+1. Equipped creatures you control get +1/+0 and have first strike. -VG S +VAN S Rally {W}{W} Instant Blocking creatures get +1/+1 until end of turn. -ICE C +IA C Rally the Forces {2}{R} @@ -58555,14 +59592,14 @@ Rally the Troops Instant Cast Rally the Troops only during the declare attackers step and only if you've been attacked this step. Untap all creatures you control. -P02 U, PTK U +P2 U, PK U Ramirez DePietro {3}{U}{B}{B} Legendary Creature - Human Pirate 4/3 First strike -LEG U, ME3 C +LE U, ME3 C Ramosian Captain {1}{W}{W} @@ -58570,28 +59607,28 @@ Creature - Human Rebel 2/2 First strike {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. -MMQ U +MM U Ramosian Commander {2}{W}{W} Creature - Human Rebel 2/4 {6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library. -MMQ U +MM U Ramosian Lieutenant {1}{W} Creature - Human Rebel 1/2 {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. -MMQ C +MM C Ramosian Rally {3}{W} Instant If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost. Creatures you control get +1/+1 until end of turn. -MMQ C +MM C Ramosian Revivalist {3}{W} @@ -58605,7 +59642,7 @@ Ramosian Sergeant Creature - Human Rebel 1/1 {3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. -MMQ C +MM C Ramosian Sky Marshal {3}{W}{W} @@ -58613,7 +59650,7 @@ Creature - Human Rebel 3/3 Flying {7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library. -MMQ R +MM R Rampaging Baloths {4}{G}{G} @@ -58628,27 +59665,27 @@ Rampant Elephant Creature - Elephant 2/2 {G}: Target creature blocks Rampant Elephant this turn if able. -INV C +IN C Rampant Growth {1}{G} Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -MIR C, TMP C, 6ED C, BTD C, 7ED C, 8ED C, 9ED C, 10E C, M10 C, HOP C, M12 C +MI C, TE C, 6E C, BD C, 7E C, 8ED C, 9ED C, 10E C, M10 C, HOP C, M12 C Rampart Crawler {B} Creature - Lizard Mercenary 1/1 Rampart Crawler can't be blocked by Walls. -MMQ C +MM C Ramses Overdark {2}{U}{U}{B}{B} Legendary Creature - Human Assassin 4/3 {T}: Destroy target enchanted creature. -LEG R, ME3 U +LE R, ME3 U Rancid Earth {1}{B}{B} @@ -58663,7 +59700,7 @@ Enchantment - Aura Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. -ULG C, GVL C, ARC C +GU C, DDD C, ARC C Ranger en-Vec {1}{G}{W} @@ -58671,7 +59708,7 @@ Creature - Human Soldier Archer 2/2 First strike {G}: Regenerate Ranger en-Vec. -TMP U +TE U Ranger of Eos {3}{W} @@ -58691,13 +59728,13 @@ Rank and File Creature - Zombie 3/3 When Rank and File enters the battlefield, green creatures get -1/-1 until end of turn. -ULG U +GU U Ransack {3}{U} Sorcery Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. -STH U, S99 R +ST U, P3 R Rapacious One {5}{R} @@ -58705,21 +59742,21 @@ Creature - Eldrazi Drone 5/4 Trample Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -ROE U, COM U +ROE U, CMD U Rapid Decay {1}{B} Instant Exile up to three target cards from a single graveyard. Cycling {2} ({2}, Discard this card: Draw a card.) -UDS R +CG R Rapid Fire {3}{W} Instant Cast Rapid Fire only before blockers are declared. Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) -LEG R +LE R Rappelling Scouts {2}{W}{W} @@ -58727,14 +59764,14 @@ Creature - Human Rebel Scout 1/4 Flying {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. -MMQ R +MM R Rashida Scalebane {3}{W}{W} Legendary Creature - Human Soldier 3/4 {T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power. -MIR R +MI R Rashka the Slayer {3}{W}{W} @@ -58742,7 +59779,7 @@ Legendary Creature - Human Archer 3/3 Reach (This creature can block creatures with flying.) Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn. -HML U +HM U Rasputin Dreamweaver {4}{W}{U} @@ -58753,7 +59790,7 @@ Remove a dream counter from Rasputin: Add {1} to your mana pool. Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it. -LEG R, ME3 R +LE R, ME3 R Ratcatcher {4}{B}{B} @@ -58774,7 +59811,7 @@ Rath's Edge Legendary Land {T}: Add {1} to your mana pool. {4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player. -NEM R +NE R Rathi Assassin {2}{B}{B} @@ -58782,7 +59819,7 @@ Creature - Zombie Mercenary Assassin 2/2 {1}{B}{B}, {T}: Destroy target tapped nonblack creature. {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. -PRO R, NEM R +PPR R, NE R Rathi Dragon {2}{R}{R} @@ -58790,7 +59827,7 @@ Creature - Dragon 5/5 Flying (This creature can't be blocked except by creatures with flying or reach.) When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains. -TMP R, 9ED R +TE R, 9ED R Rathi Fiend {3}{B} @@ -58798,7 +59835,7 @@ Creature - Horror Mercenary 2/2 When Rathi Fiend enters the battlefield, each player loses 3 life. {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. -NEM U +NE U Rathi Intimidator {1}{B}{B} @@ -58806,7 +59843,7 @@ Creature - Horror Mercenary 2/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. -NEM C +NE C Rathi Trapper {1}{B} @@ -58820,7 +59857,7 @@ Rats of Rath Creature - Rat 2/1 {B}: Destroy target artifact, creature, or land you control. -TMP C +TE C Rats' Feast {X}{B} @@ -58841,20 +59878,20 @@ Land Ravaged Highlands enters the battlefield tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool. -ODY C +OD C Ravages of War {3}{W} Sorcery Destroy all lands. -PTK R, ME2 R +PK R, ME2 R Ravaging Horde {3}{R}{R} Creature - Human Soldier 3/3 When Ravaging Horde enters the battlefield, destroy target land. -PTK U +PK U Ravaging Riftwurm {1}{G}{G} @@ -58872,7 +59909,7 @@ Creature - Bird Flying Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. -ULG U +GU U Raven Guild Initiate {2}{U} @@ -58914,14 +59951,14 @@ Ravenous Baboons Creature - Ape 2/2 When Ravenous Baboons enters the battlefield, destroy target nonbasic land. -EXO R +EX R Ravenous Baloth {2}{G}{G} Creature - Beast 4/4 Sacrifice a Beast: You gain 4 life. -ONS R, GVL R +ONS R, DDD R Ravenous Demon {3}{B}{B} @@ -58942,7 +59979,7 @@ Ravenous Rats Creature - Rat 1/1 When Ravenous Rats enters the battlefield, target opponent discards a card. -P02 C, UDS C, S99 U, INV C, 8ED C, 9ED C, 10E C, GVL C +P2 C, CG C, P3 U, IN C, 8ED C, 9ED C, 10E C, DDD C Ravenous Skirge {2}{B} @@ -58950,7 +59987,7 @@ Creature - Imp 1/1 Flying Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn. -USG C +UZ C Ravenous Trap {2}{B}{B} @@ -58965,7 +60002,7 @@ Creature - Vampire 3/3 Flying At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire. -MIR U +MI U Raving Oni-Slave {1}{B} @@ -58978,21 +60015,21 @@ Ray of Command {3}{U} Instant Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. -ICE C, MIR C, 5ED C, BRB C, ME2 U, COM C +IA C, MI C, 5E C, BR C, ME2 U, CMD C Ray of Distortion {3}{W} Instant Destroy target artifact or enchantment. Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY C +OD C Ray of Erasure {U} Instant Target player puts the top card of his or her library into his or her graveyard. Draw a card at the beginning of the next turn's upkeep. -ICE C +IA C Ray of Revelation {1}{W} @@ -59006,14 +60043,14 @@ Rayne, Academy Chancellor Legendary Creature - Human Wizard 1/1 Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted. -UDS R +CG R Raze {R} Sorcery As an additional cost to cast Raze, sacrifice a land. Destroy target land. -USG C +UZ C Razia's Purification {4}{R}{W} @@ -59035,13 +60072,13 @@ Creature - Beast 3/3 When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand. When Razing Snidd enters the battlefield, each player sacrifices a land. -PLS U +PS U Razor Barrier {1}{W} Instant Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. -MRD C, EVT C +MRD C, DDF C Razor Boomerang {3} @@ -59070,7 +60107,7 @@ Razor Pendulum {4} Artifact At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her. -MIR R +MI R Razor Swine {2}{R} @@ -59085,7 +60122,7 @@ Razorclaw Bear Creature - Bear 3/3 Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn. -P02 R +P2 R Razorfield Rhino {6} @@ -59112,7 +60149,7 @@ Razorfin Hunter Creature - Merfolk Goblin 1/1 {T}: Razorfin Hunter deals 1 damage to target creature or player. -APC C +AP C Razorfoot Griffin {3}{W} @@ -59120,7 +60157,7 @@ Creature - Griffin 2/2 Flying First strike (This creature deals combat damage before creatures without first strike.) -INV C, 7ED C, 8ED C, M10 C +IN C, 7E C, 8ED C, M10 C Razorgrass Screen {1} @@ -59135,7 +60172,7 @@ Razorjaw Oni Creature - Demon Spirit 4/5 Black creatures can't block. -SOK U, COM U +SOK U, CMD U Razormane Masticore {5} @@ -59144,14 +60181,14 @@ Artifact Creature - Masticore First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature. -5DN R, 10E R, EVT R +5DN R, 10E R, DDF R Razortooth Rats {2}{B} Creature - Rat 2/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -WTH C, 6ED C, 7ED C, 9ED C +WL C, 6E C, 7E C, 9ED C Razorverge Thicket Land @@ -59191,13 +60228,13 @@ Reality Anchor Instant Target creature loses shadow until end of turn. Draw a card. -TMP C +TE C Reality Ripple {1}{U} Instant Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) -MIR C +MI C Reality Spasm {X}{U}{U} @@ -59217,7 +60254,7 @@ Reality Twist Enchantment Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type. -ICE R +IA R Realm Razer {3}{R}{G}{W} @@ -59242,13 +60279,13 @@ Reanimate {B} Sorcery Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. -TMP U, BRB U, ARC U, PD3 U +TE U, BR U, ARC U, PD3 U Reap {1}{G} Instant Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast Reap. -TMP U +TE U Reap and Sow {3}{G} @@ -59277,7 +60314,7 @@ Reaper King Avatar Vanguard Hand -2, life -5 Each creature you control gets +1/+1 for each of its colors. -VG S +VAN S Reaper from the Abyss {3}{B}{B}{B} @@ -59307,7 +60344,7 @@ Reaping the Rewards Instant Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) You gain 2 life. -EXO C +EX C Reassembling Skeleton {1}{B} @@ -59322,7 +60359,7 @@ Creature - Human Mercenary Rebel 1/2 Rebel Informer can't be the target of white spells or abilities from white sources. {3}: Put target nontoken Rebel on the bottom of its owner's library. -PCY R +PR R Rebellion of the Flamekin {3}{R} @@ -59335,7 +60372,7 @@ Rebirth Sorcery Remove Rebirth from your deck before playing if you're not playing for ante. Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20. -LEG R, 4ED R +LE R, 4E R Reborn Hero {2}{W} @@ -59355,7 +60392,7 @@ Rebound {1}{U} Instant Change the target of target spell that targets only a player. The new target must be a player. -STH U +ST U Rebuff the Wicked {W} @@ -59368,7 +60405,7 @@ Rebuild Instant Return all artifacts to their owners' hands. Cycling {2} ({2}, Discard this card: Draw a card.) -ULG U +GU U Rebuke {2}{W} @@ -59386,14 +60423,14 @@ Recall {X}{X}{U} Sorcery Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall. -LEG R, CHR U, 5ED R, 6ED R, ME3 U +LE R, CH U, 5E R, 6E R, ME3 U Recantation {3}{U}{U} Enchantment At the beginning of your upkeep, you may put a verse counter on Recantation. {U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation. -USG R +UZ R Reciprocate {W} @@ -59406,34 +60443,34 @@ Reckless Abandon Sorcery As an additional cost to cast Reckless Abandon, sacrifice a creature. Reckless Abandon deals 4 damage to target creature or player. -UDS C +CG C Reckless Assault {2}{B}{R} Enchantment {1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player. -INV R +IN R Reckless Charge {R} Sorcery Target creature gets +3/+0 and gains haste until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY C, HOP C +OD C, HOP C Reckless Embermage {3}{R} Creature - Human Wizard 2/2 {1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. -MIR R, 6ED R, 7ED R +MI R, 6E R, 7E R Reckless Ogre {3}{R} Creature - Ogre 3/2 Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn. -EXO C +EX C Reckless One {3}{R} @@ -59454,7 +60491,7 @@ Reckless Spite {1}{B}{B} Instant Destroy two target nonblack creatures. You lose 5 life. -TMP U, INV U +TE U, IN U Reckless Waif {R} @@ -59481,26 +60518,26 @@ Reclaim {G} Instant Put target card from your graveyard on top of your library. -EXO C, 7ED C, 9ED C, M12 C +EX C, 7E C, 9ED C, M12 C Reclamation {2}{G}{W} Enchantment Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking. -ICE R +IA R Reclusive Wight {3}{B} Creature - Zombie Minion 4/4 At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight. -USG U +UZ U Recoil {1}{U}{B} Instant Return target permanent to its owner's hand. Then that player discards a card. -INV C, DDH C +IN C, DDH C Recollect {2}{G} @@ -59512,27 +60549,27 @@ Reconnaissance {W} Enchantment {0}: Remove target attacking creature you control from combat and untap it. -EXO U +EX U Reconstruction {U} Sorcery Return target artifact card from your graveyard to your hand. -ATQ C, 3ED C, ME4 C +AQ C, 3E C, ME4 C Recoup {1}{R} Sorcery Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.) Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY U +OD U Recover {2}{B} Sorcery Return target creature card from your graveyard to your hand. Draw a card. -INV C, 10E C +IN C, 10E C Recross the Paths {2}{G} @@ -59565,7 +60602,7 @@ Recurring Nightmare {2}{B} Enchantment Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. -EXO R +EX R Recycle {4}{G}{G} @@ -59573,27 +60610,27 @@ Enchantment Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two. -TMP R +TE R Red Cliffs Armada {4}{U} Creature - Human Soldier 5/4 Red Cliffs Armada can't attack unless defending player controls an Island. -PTK U, ME2 C +PK U, ME2 C Red Elemental Blast {R} Instant Choose one - Counter target blue spell; or destroy target blue permanent. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, ME4 U +1E C, 2E C, 2U C, 3E C, 4E C, ME4 U Red Mana Battery {4} Artifact {2}, {T}: Put a charge counter on Red Mana Battery. {T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way. -LEG U, 4ED R +LE U, 4E R Red Scarab {W} @@ -59601,7 +60638,7 @@ Enchantment - Aura Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent. -ICE U +IA U Red Sun's Zenith {X}{R} @@ -59614,13 +60651,13 @@ Red Ward Enchantment - Aura Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward. -LEA U, LEB U, 2ED U, 3ED U, 4ED U +1E U, 2E U, 2U U, 3E U, 4E U Redeem {1}{W} Instant Prevent all damage that would be dealt this turn to up to two target creatures. -USG U, 8ED C +UZ U, 8ED C Redeem the Lost {1}{W} @@ -59644,38 +60681,38 @@ Redwood Treefolk {4}{G} Creature - Treefolk 3/6 -POR C, WTH C, 6ED C, 7ED C +PO C, WL C, 6E C, 7E C Reef Pirates {1}{U}{U} Creature - Zombie Pirate 2/2 Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. -HML C (x2), 5ED C +HM C, 5E C Reef Shaman {U} Creature - Merfolk Shaman 0/2 {T}: Target land becomes the basic land type of your choice until end of turn. -APC C +AP C Reflect Damage {3}{R}{W} Instant The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead. -MIR R +MI R Reflecting Mirror {4} Artifact {X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell. -DRK U +DK U Reflecting Pool Land {T}: Add to your mana pool one mana of any type that a land you control could produce. -TMP R, SHM R +TE R, SHM R Reflex Sliver {3}{G} @@ -59689,7 +60726,14 @@ Reflexes Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.) -USG C, 7ED C, 8ED C, 9ED C +UZ C, 7E C, 8ED C, 9ED C + +Reforge the Soul +{3}{R}{R} +Sorcery +Each player discards his or her hand and draws seven cards. +Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +AVR R Refraction Trap {3}{W} @@ -59703,14 +60747,14 @@ Refresh Instant Regenerate target creature. Draw a card. -ODY C +OD C Refreshing Rain {3}{G} Instant If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost. Target player gains 6 life. -NEM U +NE U Regal Force {4}{G}{G}{G} @@ -59723,7 +60767,7 @@ Regal Unicorn {2}{W} Creature - Unicorn 2/3 -POR C, 6ED C +PO C, 6E C Regenerate {1}{G} @@ -59736,7 +60780,7 @@ Regeneration Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, MIR C, 5ED C, 6ED C, 7ED C, 8ED C, 9ED U, 10E U +1E C, 2E C, 2U C, 3E C, 4E C, IA C, MI C, 5E C, 6E C, 7E C, 8ED C, 9ED U, 10E U Regress {2}{U} @@ -59748,25 +60792,25 @@ Regrowth {1}{G} Sorcery Return target card from your graveyard to your hand. -LEA U, LEB U, 2ED U, 3ED U, ME4 R +1E U, 2E U, 2U U, 3E U, ME4 R Reign of Chaos {2}{R}{R} Sorcery Choose one - Destroy target Plains and target white creature; or destroy target Island and target blue creature. -MIR U +MI U Reign of Terror {3}{B}{B} Sorcery Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way. -MIR U +MI U Reincarnation {1}{G}{G} Instant Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner. -LEG U, ME3 U +LE U, ME3 U Reinforced Bulwark {3} @@ -59780,13 +60824,13 @@ Reinforcements {W} Instant Put up to three target creature cards from your graveyard on top of your library. -ALL C (x2), ME2 C +AL C, ME2 C Reins of Power {2}{U}{U} Instant Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. -STH R, COM R +ST R, CMD R Reins of the Vinesteed {3}{G} @@ -59815,21 +60859,21 @@ Creature - Demon 6/6 Flying When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated. -MRD R, DVD R, COM R +MRD R, DDC R, CMD R Rejuvenate {3}{G} Sorcery You gain 6 life. Cycling {2} ({2}, Discard this card: Draw a card.) -USG C +UZ C Rejuvenation Chamber {3} Artifact Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {T}: You gain 2 life. -NEM U +NE U Reki, the History of Kamigawa {2}{G} @@ -59855,7 +60899,7 @@ Relearn {1}{U}{U} Sorcery Return target instant or sorcery card from your graveyard to your hand. -WTH U, 6ED U, S99 U +WL U, 6E U, P3 U Release the Ants {1}{R} @@ -59867,7 +60911,7 @@ Relentless Assault {2}{R}{R} Sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. -VIS R, P02 R, 6ED R, PTK R, S99 R, 7ED R, 8ED R, 9ED R, 10E R, HOP R +VI R, P2 R, 6E R, PK R, P3 R, 7E R, 8ED R, 9ED R, 10E R, HOP R Relentless Rats {1}{B}{B} @@ -59896,20 +60940,20 @@ Relic Barrier {2} Artifact {T}: Tap target artifact. -LEG U, 5DN U +LE U, 5DN U Relic Bind {2}{U} Enchantment - Aura Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life. -LEG U, 4ED R +LE U, 4E R Relic Crush {4}{G} Instant Destroy target artifact or enchantment and up to one other target artifact or enchantment. -ZEN C, COM C +ZEN C, CMD C Relic Putrescence {2}{B} @@ -59924,7 +60968,7 @@ Enchantment - Aura You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant artifact Enchanted artifact has shroud. (It can't be the target of spells or abilities.) -VIS U +VI U Relic of Progenitus {1} @@ -59938,7 +60982,7 @@ Reliquary Monk Creature - Human Monk Cleric 2/2 When Reliquary Monk dies, destroy target artifact or enchantment. -UDS C +CG C Reliquary Tower Land @@ -59957,7 +61001,7 @@ Remedy {1}{W} Instant Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. -VIS C, 6ED C +VI C, 6E C Remember the Fallen {2}{W} @@ -59969,7 +61013,7 @@ Remembrance {3}{W} Enchantment Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library. -USG R +UZ R Reminisce {2}{U} @@ -59981,33 +61025,33 @@ Remote Farm Land Remote Farm enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Remote Farm: Add {W}{W} to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it. -MMQ C +MM C Remote Isle Land Remote Isle enters the battlefield tapped. {T}: Add {U} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.) -USG C, BRB C, BTD C +UZ C, BR C, BD C Remove {U} Instant Cast Remove only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand. -P02 U +P2 U Remove Enchantments {W} Instant Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control. -LEG C +LE C Remove Soul {1}{U} Instant Counter target creature spell. -LEG C, CHR C, 5ED C, 6ED C, S99 C, 7ED C, 8ED C, 9ED C, 10E C, ME3 C +LE C, CH C, 5E C, 6E C, P3 C, 7E C, 8ED C, 9ED C, 10E C, ME3 C Rend Flesh {2}{B} @@ -60036,6 +61080,12 @@ Destroy target artifact or enchantment if its converted mana cost is less than o Draw a card. SOK C +Renegade Demon +{3}{B}{B} +Creature - Demon +5/3 +AVR C + Renegade Doppelganger {1}{U} Creature - Shapeshifter @@ -60048,7 +61098,7 @@ Renegade Troops Creature - Human Soldier 4/2 Haste -PTK U +PK U Renegade Warlord {4}{R} @@ -60056,7 +61106,7 @@ Creature - Human Warrior 3/3 First strike Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn. -TMP U +TE U Renewal {2}{G} @@ -60064,7 +61114,7 @@ Sorcery As an additional cost to cast Renewal, sacrifice a land. Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. Draw a card at the beginning of the next turn's upkeep. -HML C +HM C Renewed Faith {2}{W} @@ -60078,25 +61128,25 @@ Renewing Dawn {1}{W} Sorcery You gain 2 life for each Mountain target opponent controls. -POR U +PO U Renewing Touch {G} Sorcery Shuffle any number of target creature cards from your graveyard into your library. -P02 U, S99 U +P2 U, P3 U Renounce {1}{W} Instant Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way. -MMQ U +MM U Reparations {1}{W}{U} Enchantment Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card. -MIR R +MI R Repay in Kind {5}{B}{B} @@ -60115,7 +61165,7 @@ Repel {3}{U} Instant Put target creature on top of its owner's library. -ODY C +OD C Repel Intruders {3}{W/U} @@ -60134,14 +61184,14 @@ Repentance {2}{W} Sorcery Target creature deals damage to itself equal to its power. -TMP U +TE U Repentant Blacksmith {1}{W} Creature - Human 1/2 Protection from red -ARN R, CHR C, 5ED C +AN R, CH C, 5E C Repentant Vampire {3}{B}{B} @@ -60150,45 +61200,45 @@ Creature - Vampire Flying Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire. Threshold - As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature." -ODY R +OD R Repercussion {1}{R}{R} Enchantment Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. -UDS R +CG R Replenish {3}{W} Sorcery Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.) -UDS R +CG R Repopulate {1}{G} Instant Shuffle all creature cards from target player's graveyard into that player's library. Cycling {2} ({2}, Discard this card: Draw a card.) -ULG C +GU C Reprisal {1}{W} Instant Destroy target creature with power 4 or greater. It can't be regenerated. -ALL C (x2), 6ED U, 7ED U, ME2 C, DDG U +AL C, 6E U, 7E U, ME2 C, DDG U Reprocess {2}{B}{B} Sorcery Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. -USG R, 7ED R +UZ R, 7E R Repulse {2}{U} Instant Return target creature to its owner's hand. Draw a card. -INV C, JVC C, COM C +IN C, DD2 C, CMD C Requiem Angel {5}{W} @@ -60210,13 +61260,13 @@ Rescind Instant Return target permanent to its owner's hand. Cycling {2} ({2}, Discard this card: Draw a card.) -USG C +UZ C Rescue {U} Instant Return target permanent you control to its owner's hand. -UDS C +CG C Research {G}{U} @@ -60240,7 +61290,7 @@ Reset Instant Cast Reset only during an opponent's turn after his or her upkeep step. Untap all lands you control. -LEG U, ME3 R +LE U, ME3 R Reshape {X}{U}{U} @@ -60255,14 +61305,14 @@ Creature - Human Nomad 2/3 First strike Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn. -ODY U +OD U Resistance Fighter {W} Creature - Human Soldier 1/1 Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn. -VIS C, 6ED C +VI C, 6E C Resize {1}{G} @@ -60315,7 +61365,7 @@ Respite {1}{G} Instant Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature. -TMP C +TE C Resplendent Mentor {4}{W} @@ -60352,7 +61402,7 @@ Restless Dead Creature - Skeleton 1/1 {B}: Regenerate Restless Dead. -MIR C +MI C Restless Dreams {B} @@ -60365,7 +61415,16 @@ Restock {3}{G}{G} Sorcery Return two target cards from your graveyard to your hand. Exile Restock. -INV R +IN R + +Restoration Angel +{3}{W} +Creature - Angel +3/4 +Flash +Flying +When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. +AVR R Restore Balance (White) @@ -60379,19 +61438,19 @@ Restrain Instant Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card. -INV C +IN C Resurrection {2}{W}{W} Sorcery Return target creature card from your graveyard to the battlefield. -LEA U, LEB U, 2ED U, 3ED U, TSB S +1E U, 2E U, 2U U, 3E U, TSB S Resuscitate {1}{G} Instant Until end of turn, creatures you control gain "{1}: Regenerate this creature." -EXO U +EX U Retaliate {2}{W}{W} @@ -60403,7 +61462,7 @@ Retaliation {2}{G} Enchantment Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn." -USG U +UZ U Retaliator Griffin {1}{R}{G}{W} @@ -60423,7 +61482,7 @@ Rethink {2}{U} Instant Counter target spell unless its controller pays {X}, where X is its converted mana cost. -PCY C +PR C Retraced Image {U} @@ -60441,38 +61500,38 @@ Retribution {2}{R}{R} Sorcery Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other. -HML U, ME2 U +HM U, ME2 U Retribution of the Meek {2}{W} Sorcery Destroy all creatures with power 4 or greater. They can't be regenerated. -VIS R +VI R Retromancer {2}{R}{R} Creature - Viashino Shaman 3/3 Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller. -USG C +UZ C Return of the Nightstalkers {5}{B}{B} Sorcery Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control. -P02 R +P2 R Return to Battle {B} Sorcery Return target creature card from your graveyard to your hand. -PTK C +PK C Return to Dust {2}{W}{W} Instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. -TSP U, COM U +TSP U, CMD U Reveillark {4}{W} @@ -60488,20 +61547,20 @@ Reveille Squad Creature - Human Rebel 3/3 Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. -PCY U +PR U Reveka, Wizard Savant {2}{U}{U} Legendary Creature - Dwarf Wizard 0/1 {T}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step. -HML R, ME3 U +HM R, ME3 U Revelation {G} World Enchantment Players play with their hands revealed. -LEG R, CHR R +LE R, CH R Revelsong Horn {2} @@ -60515,7 +61574,7 @@ Creature - Spirit */* Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. -PRO R, STH R, 7ED R +PPR R, ST R, 7E R Revenant Patriarch {4}{B} @@ -60525,6 +61584,13 @@ When Revenant Patriarch enters the battlefield, if {W} was spent to cast Revenan Revenant Patriarch can't block. GPT U +Revenge of the Hunted +{4}{G}{G} +Sorcery +Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. +Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +AVR R + Reverberate {R}{R} Instant @@ -60535,7 +61601,7 @@ Reverberation {2}{U}{U} Instant All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead. -LEG R +LE R Revered Dead {1}{W} @@ -60549,7 +61615,7 @@ Revered Elder Creature - Human Cleric 1/2 {1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn. -MMQ C +MM C Revered Unicorn {1}{W} @@ -60557,7 +61623,7 @@ Creature - Unicorn 2/3 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it. -WTH U +WL U Reverence {2}{W}{W} @@ -60570,14 +61636,14 @@ Reverent Mantra Instant You may exile a white card from your hand rather than pay Reverent Mantra's mana cost. Choose a color. All creatures gain protection from the chosen color until end of turn. -MMQ R +MM R Reverent Silence {3}{G} Sorcery If you control a Forest, rather than pay Reverent Silence's mana cost, you may have each other player gain 6 life. Destroy all enchantments. -NEM C +NE C Reversal of Fortune {4}{R}{R} @@ -60589,13 +61655,13 @@ Reverse Damage {1}{W}{W} Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 9ED R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, 6E R, 7E R, 9ED R Reverse Polarity {W}{W} Instant You gain X life, where X is twice the damage dealt to you so far this turn by artifacts. -ATQ C, 3ED U +AQ C, 3E U Reverse the Sands {6}{W}{W} @@ -60607,7 +61673,7 @@ Revive {1}{G} Sorcery Return target green card from your graveyard to your hand. -MMQ U, 8ED U +MM U, 8ED U Revive the Fallen {1}{B} @@ -60620,19 +61686,19 @@ Reviving Dose Instant You gain 3 life. Draw a card. -INV C, 10E C +IN C, 10E C Reviving Vapors {2}{W}{U} Instant Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard. -INV U +IN U Revoke Existence {1}{W} Sorcery Exile target artifact or enchantment. -SOM C +SOM C, DDI C Reward the Faithful {W} @@ -60644,7 +61710,7 @@ Rewards of Diversity {2}{W} Enchantment Whenever an opponent casts a multicolored spell, you gain 4 life. -INV U +IN U Reweave {5}{U} @@ -60657,7 +61723,7 @@ Rewind {2}{U}{U} Instant Counter target spell. Untap up to four lands. -USG C, 8ED U, 9ED U +UZ C, 8ED U, 9ED U Reya Dawnbringer {6}{W}{W}{W} @@ -60665,7 +61731,7 @@ Legendary Creature - Angel 4/6 Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. -INV R, 10E R, DVD R +IN R, 10E R, DDC R Rhox {4}{G}{G} @@ -60673,7 +61739,7 @@ Creature - Rhino Beast 5/5 You may have Rhox assign its combat damage as though it weren't blocked. {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -NEM R, 8ED R, 10E R +NE R, 8ED R, 10E R Rhox Bodyguard {3}{G}{W} @@ -60738,62 +61804,62 @@ SHM R Rhystic Cave Land {T}: Choose a color. Add one mana of that color to your mana pool unless any player pays {1}. Activate this ability only any time you could cast an instant. -PCY U +PR U Rhystic Circle {2}{W}{W} Enchantment {1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage. -PCY C +PR C Rhystic Deluge {2}{U} Enchantment {U}: Tap target creature unless its controller pays {1}. -PCY C +PR C Rhystic Lightning {2}{R} Instant Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays {2}. If he or she does, Rhystic Lightning deals 2 damage to the creature or player. -PCY C +PR C Rhystic Scrying {2}{U}{U} Sorcery Draw three cards. Then, if any player pays {2}, discard three cards. -PCY U +PR U Rhystic Shield {1}{W} Instant Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}. -PCY C +PR C Rhystic Study {2}{U} Enchantment Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. -PCY C +PR C Rhystic Syphon {3}{B}{B} Sorcery Unless target player pays {3}, he or she loses 5 life and you gain 5 life. -PCY U +PR U Rhystic Tutor {2}{B} Sorcery Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle your library. -PCY R +PR R Rib Cage Spider {2}{G} Creature - Spider 1/4 Reach (This creature can block creatures with flying.) -PCY C +PR C Ribbon Snake {1}{U}{U} @@ -60801,7 +61867,7 @@ Creature - Snake 2/3 Flying {2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability. -PCY C +PR C Ribbons of Night {4}{B} @@ -60833,7 +61899,7 @@ Riddlekeeper Creature - Homunculus 1/4 Whenever a creature attacks you or a planeswalker you control, that creature's controller puts the top two cards of his or her library into his or her graveyard. -COM R +CMD R Riddlesmith {1}{U} @@ -60842,6 +61908,15 @@ Creature - Human Artificer Whenever you cast an artifact spell, you may draw a card. If you do, discard a card. SOM U +Riders of Gavony +{2}{W}{W} +Creature - Human Knight +3/3 +Vigilance +As Riders of Gavony enters the battlefield, choose a creature type. +Human creatures you control have protection from creatures of the chosen type. +AVR R + Ridge Rannet {5}{R}{R} Creature - Beast @@ -60861,7 +61936,7 @@ Ridgeline Rager Creature - Beast 1/2 {R}: Ridgeline Rager gets +1/+0 until end of turn. -PCY C, 8ED C +PR C, 8ED C Ridgetop Raptor {3}{R} @@ -60874,13 +61949,13 @@ Riding Red Hare {2}{W} Sorcery Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.) -PTK C +PK C Riding the Dilu Horse {2}{G} Sorcery Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.) -PTK R, ME3 U +PK R, ME3 U Rift Bolt {2}{R} @@ -60925,57 +62000,63 @@ Creature - Illusion Flying When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand. Suspend 3-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -TSP U, JVC U +TSP U, DD2 U Righteous Aura {1}{W} Enchantment {W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. -VIS C, MMQ U +VI C, MM U Righteous Avengers {4}{W} Creature - Human Soldier 3/1 Plainswalk -LEG U, MED C +LE U, MED C + +Righteous Blow +{W} +Instant +Righteous Blow deals 2 damage to target attacking or blocking creature. +AVR C Righteous Cause {3}{W}{W} Enchantment Whenever a creature attacks, you gain 1 life. -ONS U, DVD U, COM U +ONS U, DDC U, CMD U Righteous Charge {1}{W}{W} Sorcery Creatures you control get +2/+2 until end of turn. -P02 C, S99 U, ME4 C +P2 C, P3 U, ME4 C Righteous Fury {4}{W}{W} Sorcery Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. -P02 R, S99 R, ME2 R +P2 R, P3 R, ME2 R Righteous Indignation {2}{W} Enchantment Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn. -MMQ U +MM U Righteous War {1}{W}{B} Enchantment White creatures you control have protection from black. Black creatures you control have protection from white. -VIS R +VI R Righteousness {W} Instant Target blocking creature gets +7/+7 until end of turn. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 9ED R, 10E R, M10 U +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, 9ED R, 10E R, M10 U Riku of Two Reflections {2}{U}{R}{G} @@ -60983,14 +62064,14 @@ Legendary Creature - Human Wizard 2/2 Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy. Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, put a token that's a copy of that creature onto the battlefield. -COM M +CMD M Rime Dryad {G} Creature - Dryad 1/2 Snow forestwalk -ICE C +IA C Rime Transfusion {1}{B} @@ -61053,25 +62134,25 @@ Ring of Gix Artifact Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}, {T}: Tap target artifact, creature, or land. -ULG R +GU R Ring of Immortals {5} Artifact {3}, {T}: Counter target instant or Aura spell that targets a permanent you control. -LEG R +LE R Ring of Ma'ruf {5} Artifact {5}, {T}, Exile Ring of Ma'ruf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand. -ARN R, MED R +AN R, MED R Ring of Renewal {5} Artifact {5}, {T}: Discard a card at random, then draw two cards. -FEM R, ME4 R +FE R, ME4 R Rings of Brighthearth {3} @@ -61093,6 +62174,13 @@ Creature - Devil 2/3 ISD C +Riot Ringleader +{2}{R} +Creature - Human Warrior +2/2 +Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn. +AVR C + Riot Spikes {B/R} Enchantment - Aura @@ -61112,7 +62200,7 @@ Riptide {U} Instant Tap all blue creatures. -DRK C +DK C Riptide Biologist {1}{U} @@ -61135,7 +62223,7 @@ Creature - Crab 1/3 Vigilance When Riptide Crab dies, draw a card. -INV U +IN U Riptide Director {2}{U}{U} @@ -61211,7 +62299,7 @@ Rise from the Grave {4}{B} Sorcery Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. -M10 U, GVL U, M11 U, COM U +M10 U, DDD U, M11 U, CMD U Rise of the Hobgoblins {R/W}{R/W} @@ -61226,7 +62314,7 @@ Creature - Human Pirate 3/1 Flying Rishadan Airship can block only creatures with flying. -MMQ C +MM C Rishadan Brigand {4}{U} @@ -61235,40 +62323,40 @@ Creature - Human Pirate Flying When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless he or she pays {3}. Rishadan Brigand can block only creatures with flying. -MMQ R +MM R Rishadan Cutpurse {2}{U} Creature - Human Pirate 1/1 When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless he or she pays {1}. -MMQ C +MM C Rishadan Footpad {3}{U} Creature - Human Pirate 2/2 When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless he or she pays {2}. -MMQ U +MM U Rishadan Pawnshop {2} Artifact {2}, {T}: Shuffle target nontoken permanent you control into its owner's library. -MMQ R +MM R Rishadan Port Land {T}: Add {1} to your mana pool. {1}, {T}: Tap target land. -MMQ R +MM R Rising Waters {3}{U} Enchantment Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land he or she controls. -NEM R +NE R Risky Move {3}{R}{R}{R} @@ -61303,6 +62391,12 @@ Kicker {5} (You may pay an additional {5} as you cast this spell.) Put a token that's a copy of target creature onto the battlefield. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead. ZEN R +Rite of Ruin +{5}{R}{R} +Sorcery +Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type. +AVR R + Rites of Flourishing {2}{G} Enchantment @@ -61314,38 +62408,38 @@ Rites of Initiation {R} Instant Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way. -ODY C +OD C Rites of Refusal {1}{U} Instant Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way. -ODY C +OD C Rites of Spring {1}{G} Sorcery Discard any number of cards. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library. -ODY C +OD C Rith's Attendant {5} Artifact Creature - Golem 3/3 {1}, Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool. -INV U +IN U Rith's Charm {R}{G}{W} Instant Choose one - Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens onto the battlefield; or prevent all damage a source of your choice would deal this turn. -PLS U, PVC U +PS U, DDE U Rith's Grove Land - Lair When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {R}, {G}, or {W} to your mana pool. -PLS U +PS U Rith, the Awakener {3}{R}{G}{W} @@ -61353,13 +62447,13 @@ Legendary Creature - Dragon 6/6 Flying Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color. -INV R, FVD R, PVC R +IN R, DRB R, DDE R Rith, the Awakener Avatar Vanguard Hand +0, life +6 Whenever a creature you control deals combat damage to a player, you may pay {5}. If you do, put a 5/5 red Dragon creature token with flying onto the battlefield. -VG S (x2) +VAN S (x2) Ritual of Restoration {W} @@ -61373,27 +62467,27 @@ Enchantment - Aura Enchant creature When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2. -MIR C +MI C Ritual of Subdual {4}{G}{G} Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces colorless mana instead of any other type. -ICE R, ME2 R +IA R, ME2 R Ritual of the Machine {2}{B}{B} Sorcery As an additional cost to cast Ritual of the Machine, sacrifice a creature. Gain control of target nonartifact, nonblack creature. -ALL R, ME2 R +AL R, ME2 R Rivalry {2}{R} Enchantment At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her. -ULG R +GU R Rivals' Duel {3}{R} @@ -61406,14 +62500,14 @@ Riven Turnbull Legendary Creature - Human Advisor 5/7 {T}: Add {B} to your mana pool. -LEG U, ME3 U +LE U, ME3 U River Bear {3}{G} Creature - Bear 3/3 Islandwalk (This creature is unblockable as long as defending player controls an Island.) -P02 U, 9ED U +P2 U, 9ED U River Boa {1}{G} @@ -61421,14 +62515,14 @@ Creature - Snake 2/1 Islandwalk {G}: Regenerate River Boa. -VIS C, 6ED U, BRB U, ZEN U +VI C, 6E U, BR U, ZEN U River Delta Land River Delta doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from River Delta. {T}: Add {U} or {B} to your mana pool. Put a depletion counter on River Delta. -ICE R +IA R River Kaijin {2}{U} @@ -61450,7 +62544,7 @@ River Merfolk Creature - Merfolk 2/1 {U}: River Merfolk gains mountainwalk until end of turn. -FEM R, MED C +FE R, MED C River of Tears Land @@ -61507,7 +62601,7 @@ Roar of the Wurm Sorcery Put a 6/6 green Wurm creature token onto the battlefield. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY U +OD U Roaring Slagwurm {5}{G}{G} @@ -61522,14 +62616,14 @@ Creature - Insect 1/1 Flying Whenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards. -MMQ U +MM U Robe of Mirrors {U} Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.) -EXO C, 10E C +EX C, 10E C Roc Egg {2}{W} @@ -61546,28 +62640,28 @@ Creature - Bird Roc Hatchling enters the battlefield with four shell counters on it. At the beginning of your upkeep, remove a shell counter from Roc Hatchling. As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying. -WTH U +WL U Roc of Kher Ridges {3}{R} Creature - Bird 3/3 Flying -LEA R, LEB R, 2ED R, 3ED R, ME4 U +1E R, 2E R, 2U R, 3E R, ME4 U Rock Badger {4}{R} Creature - Badger Beast 3/3 Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.) -MMQ U, 10E C +MM U, 10E C Rock Basilisk {4}{R}{G} Creature - Basilisk 4/5 Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. -MIR R +MI R Rock Hydra {X}{R}{R} @@ -61577,7 +62671,7 @@ Rock Hydra enters the battlefield with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep. -LEA R, LEB R, 2ED R, 3ED R, ME4 R +1E R, 2E R, 2U R, 3E R, ME4 R Rock Jockey {2}{R} @@ -61591,7 +62685,7 @@ Rock Slide {X}{R} Instant Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying. -VIS C +VI C Rockcaster Platoon {5}{W}{W} @@ -61604,7 +62698,7 @@ Rocket Launcher {4} Artifact {2}: Rocket Launcher deals 1 damage to target creature or player. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn. -ATQ U, 3ED R +AQ U, 3E R Rockshard Elemental {5}{R}{R} @@ -61618,7 +62712,7 @@ Rockslide Ambush {1}{R} Sorcery Rockslide Ambush deals damage to target creature equal to the number of Mountains you control. -PTK U, ME4 C +PK U, ME4 C Rockslide Elemental {2}{R} @@ -61632,46 +62726,46 @@ Rocky Tar Pit Land Rocky Tar Pit enters the battlefield tapped. {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. -MIR U +MI U Rod of Ruin {4} Artifact {3}, {T}: Rod of Ruin deals 1 damage to target creature or player. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, S00 U, 7ED U, 8ED U, 9ED U, 10E U, M10 U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, 6E U, P4 U, 7E U, 8ED U, 9ED U, 10E U, M10 U Rofellos Vanguard Hand -2, life +4 Whenever a creature you control dies, draw a card. -VG S +VAN S Rofellos's Gift {G} Sorcery Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way. -UDS C +CG C Rofellos, Llanowar Emissary {G}{G} Legendary Creature - Elf Druid 2/1 {T}: Add {G} to your mana pool for each Forest you control. -UDS R +CG R Rogue Elephant {G} Creature - Elephant 3/3 When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest. -WTH C +WL C Rogue Kavu {1}{R} Creature - Kavu 1/1 Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn. -INV C, 9ED C +IN C, 9ED C Rogue Skycaptain {2}{R} @@ -61679,7 +62773,7 @@ Creature - Human Rogue Mercenary 3/4 Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it. -ALL R, ME2 R +AL R, ME2 R Rohgahh of Kher Keep {2}{B}{B}{R}{R} @@ -61687,7 +62781,7 @@ Legendary Creature - Kobold 5/5 At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them. Creatures you control named Kobolds of Kher Keep get +2/+2. -LEG R, ME3 R +LE R, ME3 R Roil Elemental {3}{U}{U}{U} @@ -61716,7 +62810,7 @@ Rolling Earthquake {X}{R} Sorcery Rolling Earthquake deals X damage to each creature without horsemanship and each player. -PTK R, ME3 R +PK R, ME3 R Rolling Spoil {2}{G}{G} @@ -61728,7 +62822,7 @@ Rolling Stones {1}{W} Enchantment Wall creatures can attack as though they didn't have defender. -STH R, 7ED R, 8ED R +ST R, 7E R, 8ED R Rolling Temblor {2}{R} @@ -61741,7 +62835,7 @@ Rolling Thunder {X}{R}{R} Sorcery Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. -TMP C, BRB C, HOP C +TE C, BR C, HOP C Ronin Cavekeeper {5}{R} @@ -61814,7 +62908,7 @@ Root Cage {1}{G} Enchantment Mercenaries don't untap during their controllers' untap steps. -PCY U +PR U Root Elemental {4}{G}{G} @@ -61829,13 +62923,13 @@ Root Greevil Creature - Beast 2/3 {2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice. -PLS C +PS C Root Maze {G} Enchantment Artifacts and lands enter the battlefield tapped. -TMP R, 10E R +TE R, 10E R Root Sliver {3}{G} @@ -61850,7 +62944,7 @@ Root Spider Creature - Spider 2/2 Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn. -HML U +HM U Root-Kin Ally {4}{G}{G} @@ -61871,7 +62965,7 @@ Rootbreaker Wurm Creature - Wurm 6/6 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -TMP C, 9ED U +TE C, 9ED U Rootgrapple {4}{G} @@ -61884,7 +62978,7 @@ Rooting Kavu Creature - Kavu 4/3 When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library. -INV U +IN U Rootrunner {2}{G}{G} @@ -61900,7 +62994,7 @@ Enchantment - Aura Enchant creature without flying When Roots enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. -HML U, MED C +HM U, MED C Roots of All Evil Scheme @@ -61912,69 +63006,69 @@ Roots of Life Enchantment As Roots of Life enters the battlefield, choose Islands or Swamps. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life. -MIR U +MI U Rootwalla {2}{G} Creature - Lizard 2/2 {1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. -TMP C, 9ED C, 10E C +TE C, 9ED C, 10E C Rootwater Alligator {3}{G} Creature - Crocodile 3/2 Sacrifice a Forest: Regenerate Rootwater Alligator. -EXO C +EX C Rootwater Commando {2}{U} Creature - Merfolk 2/2 Islandwalk (This creature is unblockable as long as defending player controls an Island.) -NEM C, 10E C +NE C, 10E C Rootwater Depths Land {T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step. -TMP U +TE U Rootwater Diver {U} Creature - Merfolk 1/1 {T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand. -TMP U +TE U Rootwater Hunter {2}{U} Creature - Merfolk 1/1 {T}: Rootwater Hunter deals 1 damage to target creature or player. -TMP C +TE C Rootwater Matriarch {2}{U}{U} Creature - Merfolk 2/3 {T}: Gain control of target creature for as long as that creature is enchanted. -TMP R, 10E R +TE R, 10E R Rootwater Mystic {U} Creature - Merfolk Wizard 1/1 {1}{U}: Look at the top card of target player's library. -EXO C +EX C Rootwater Shaman {2}{U} Creature - Merfolk Shaman 2/2 You may cast Aura cards with enchant creature as though they had flash. -TMP R +TE R Rootwater Thief {1}{U} @@ -61982,7 +63076,7 @@ Creature - Merfolk Rogue 1/2 {U}: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles his or her library. -NEM R +NE R Rorix Bladewing {3}{R}{R}{R} @@ -62006,13 +63100,20 @@ Infect (This creature deals damage to creatures in the form of -1/-1 counters an Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card. MBS C +Rotcrown Ghoul +{4}{U} +Creature - Zombie +3/3 +When Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard. +AVR C + Roterothopter {1} Artifact Creature - Thopter 0/2 Flying {2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn. -HML C, ME2 C +HM C, ME2 C Rotlung Reanimator {2}{B} @@ -62043,7 +63144,7 @@ Rotting Giant Creature - Zombie Giant 3/3 Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard. -ODY U +OD U Rotting Legion {4}{B} @@ -62083,67 +63184,67 @@ Rouse Instant If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost. Target creature gets +2/+0 until end of turn. -MMQ C +MM C Rout {3}{W}{W} Sorcery You may cast Rout any time you could cast an instant if you pay {2} more to cast it. Destroy all creatures. They can't be regenerated. -INV R +IN R Rowan Treefolk {3}{G} Creature - Treefolk 3/4 -POR C +PO C Rowen {2}{G}{G} Enchantment Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. -VIS R, 6ED R, 7ED R +VI R, 6E R, 7E R Royal Assassin {1}{B}{B} Creature - Human Assassin 1/1 {T}: Destroy target tapped creature. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 8ED R, 9ED R, 10E R, M10 R, M11 R, M12 R +1E R, 2E R, 2U R, 3E R, 4E R, 8ED R, 9ED R, 10E R, M10 R, M11 R, M12 R Royal Assassin Avatar Vanguard Hand -2, life +0 At the beginning of your upkeep, you draw a card and you lose 1 life. -VG S (x2) +VAN S (x2) Royal Decree {2}{W}{W} Enchantment Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. -ALL R, ME2 R +AL R, ME2 R Royal Falcon {1}{W} Creature - Bird 1/1 Flying -S99 C, S00 C +P3 C, P4 C Royal Herbalist {W} Creature - Human Cleric 1/1 {2}, Exile the top card of your library: You gain 1 life. -ALL C (x2) +AL C Royal Trooper {2}{W} Creature - Human Soldier 2/2 Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. -S99 U, ME2 C +P3 U, ME2 C Rubinia Soulsinger {2}{G}{W}{U} @@ -62151,7 +63252,7 @@ Legendary Creature - Faerie 2/3 You may choose not to untap Rubinia Soulsinger during your untap step. {T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped. -LEG R, CHR R, ME3 R +LE R, CH R, ME3 R Ruby Leech {1}{R} @@ -62159,20 +63260,20 @@ Creature - Leech 2/2 First strike Red spells you cast cost {R} more to cast. -INV R +IN R Ruby Medallion {2} Artifact Red spells you cast cost {1} less to cast. -TMP R +TE R Rude Awakening {4}{G} Sorcery Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.) -5DN R, GVL R +5DN R, DDD R Rugged Prairie Land @@ -62186,14 +63287,14 @@ Creature - Djinn 5/5 First strike Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common. -INV U +IN U Ruhan of the Fomori {1}{R}{W}{U} Legendary Creature - Giant Warrior 7/7 At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able. -COM M +CMD M Ruin Ghost {1}{W} @@ -62206,7 +63307,7 @@ Ruination {3}{R} Sorcery Destroy all nonbasic lands. -STH R, COM R +ST R, CMD R Ruinous Minotaur {1}{R}{R} @@ -62220,14 +63321,14 @@ Land Ruins of Trokair enters the battlefield tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool. -FEM U, 5ED U, 6ED U, ME2 U +FE U, 5E U, 6E U, ME2 U Rukh Egg {3}{R} Creature - Bird 0/3 When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step. -ARN C (x2), 8ED R, 9ED R +AN C, 8ED R, 9ED R Rule of Law {2}{W} @@ -62246,7 +63347,7 @@ Rumbling Crescendo Enchantment At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo. {R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo. -USG R +UZ R Rumbling Slum {1}{R}{G}{G} @@ -62259,7 +63360,7 @@ Rumbling Slum Avatar Vanguard Hand +1, life +1 At the beginning of your upkeep, Rumbling Slum Avatar deals 1 damage to each opponent. -VG S +VAN S Rummaging Wizard {3}{U} @@ -62285,49 +63386,49 @@ Rune of Protection: Artifacts Enchantment {W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) -USG U +UZ U Rune of Protection: Black {1}{W} Enchantment {W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) -USG C +UZ C Rune of Protection: Blue {1}{W} Enchantment {W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) -USG C +UZ C Rune of Protection: Green {1}{W} Enchantment {W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) -USG C +UZ C Rune of Protection: Lands {1}{W} Enchantment {W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) -USG R +UZ R Rune of Protection: Red {1}{W} Enchantment {W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) -USG C +UZ C Rune of Protection: White {1}{W} Enchantment {W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) -USG C +UZ C Rune-Cervin Rider {3}{W} @@ -62381,7 +63482,7 @@ Runed Arch Artifact Runed Arch enters the battlefield tapped. {X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn. -ICE R +IA R Runed Halo {W}{W} @@ -62395,7 +63496,7 @@ Runed Servitor Artifact Creature - Construct 2/2 When Runed Servitor dies, each player draws a card. -ROE U, EVT U +ROE U, DDF U Runed Stalactite {1} @@ -62423,7 +63524,7 @@ Runesword {6} Artifact {3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead. -DRK U, CHR C +DK U, CH C Runic Repetition {2}{U} @@ -62435,14 +63536,20 @@ Rupture {2}{R} Sorcery Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. -NEM U +NE U Rupture Spire Land Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color to your mana pool. -CON C, H09 C, COM C, DDH C +CON C, H09 C, CMD C, DDH C + +Rush of Blood +{2}{R} +Instant +Target creature gets +X/+0 until end of turn, where X is its power. +AVR U Rush of Knowledge {4}{U} @@ -62455,7 +63562,7 @@ Rushing River Instant Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Return target nonland permanent to its owner's hand. If Rushing River was kicked, return another target nonland permanent to its owner's hand. -PLS C +PS C Rushing-Tide Zubera {2}{U}{U} @@ -62469,7 +63576,7 @@ Rushwood Dryad Creature - Dryad 2/1 Forestwalk (This creature is unblockable as long as defending player controls a Forest.) -MMQ C, 8ED C, 10E C +MM C, 8ED C, 10E C Rushwood Elemental {G}{G}{G}{G}{G} @@ -62477,28 +63584,28 @@ Creature - Elemental 4/4 Trample At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental. -MMQ R +MM R Rushwood Grove Land Rushwood Grove enters the battlefield tapped. {T}: Put a storage counter on Rushwood Grove. {T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way. -MMQ U +MM U Rushwood Herbalist {2}{G} Creature - Human Spellshaper 2/2 {G}, {T}, Discard a card: Regenerate target creature. -MMQ C +MM C Rushwood Legate {2}{G} Creature - Dryad 2/1 If an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost. -MMQ U +MM U Russet Wolves {3}{R} @@ -62510,7 +63617,7 @@ Rust {G} Instant Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) -LEG C +LE C Rust Elemental {4} @@ -62553,7 +63660,7 @@ Land As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped. {T}: Add {W} to your mana pool. Reinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) -MOR R, EVT R +MOR R, DDF R Rusting Golem {4} @@ -62561,7 +63668,7 @@ Artifact Creature - Golem */* Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Rusting Golem's power and toughness are each equal to the number of fade counters on it. -NEM U +NE U Rustmouth Ogre {4}{R}{R} @@ -62604,7 +63711,7 @@ Rysorian Badger Creature - Badger 2/2 Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn. -HML R +HM R Ryusei, the Falling Star {5}{R} @@ -62612,14 +63719,14 @@ Legendary Creature - Dragon Spirit 5/5 Flying When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying. -PRO R, CHK R, ARC R +PPR R, CHK R, ARC R Saber Ants {3}{G} Creature - Insect 2/3 Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. -MMQ U +MM U Saberclaw Golem {5} @@ -62641,28 +63748,28 @@ Sabertooth Cobra Creature - Snake 2/2 Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that turn. (A player with ten or more poison counters loses the game.) -MIR C +MI C Sabertooth Nishoba {4}{G}{W} Creature - Cat Beast Warrior 5/5 Trample, protection from blue and from red -INV R +IN R Sabertooth Wyvern {4}{R} Creature - Drake 3/2 Flying, first strike -EXO U +EX U Sabretooth Tiger {2}{R} Creature - Cat 2/1 First strike -ICE C, 5ED C, 6ED C, 7ED C, 8ED C +IA C, 5E C, 6E C, 7E C, 8ED C Sacellum Archers {2}{G} @@ -62690,7 +63797,7 @@ Sacred Boon {1}{W} Instant Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. -ICE U, 5ED U, ME2 U +IA U, 5E U, ME2 U Sacred Foundry Land - Mountain Plains @@ -62702,47 +63809,47 @@ Sacred Ground {1}{W} Enchantment Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. -STH R, 7ED R, 8ED R, 9ED R +ST R, 7E R, 8ED R, 9ED R Sacred Guide {W} Creature - Human Cleric 1/1 {1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way. -TMP R +TE R Sacred Knight {3}{W} Creature - Human Knight 3/2 Sacred Knight can't be blocked by black and/or red creatures. -POR C +PO C Sacred Mesa {2}{W} Enchantment At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. {1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield. -MIR R, TSB S +MI R, TSB S Sacred Nectar {1}{W} Sorcery You gain 4 life. -POR C, S99 C, 7ED C, 8ED C, 9ED C +PO C, P3 C, 7E C, 8ED C, 9ED C Sacred Prey {G} Creature - Horse 1/1 Whenever Sacred Prey becomes blocked, you gain 1 life. -MMQ C +MM C Sacred Rites {W} Instant Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way. -ODY C +OD C Sacred Wolf {2}{G} @@ -62756,7 +63863,7 @@ Sacrifice Instant As an additional cost to cast Sacrifice, sacrifice a creature. Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost. -LEA U, LEB U, 2ED U, 3ED U +1E U, 2E U, 2U U, 3E U Sadistic Augermage {2}{B} @@ -62770,14 +63877,14 @@ Sadistic Glee Enchantment - Aura Enchant creature Whenever a creature dies, put a +1/+1 counter on enchanted creature. -TMP C, BRB C +TE C, BR C Sadistic Hypnotist {3}{B}{B} Creature - Human Minion 2/2 Sacrifice a creature: Target player discards two cards. Activate this ability only any time you could cast a sorcery. -ODY U +OD U Sadistic Sacrament {B}{B}{B} @@ -62790,19 +63897,19 @@ Safe Haven Land {2}, {T}: Exile target creature you control. At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control. -DRK R, CHR R, TSB S +DK R, CH R, TSB S Safe Passage {2}{W} Instant Prevent all damage that would be dealt to you and creatures you control this turn. -M10 C, M11 C +M10 C, M11 C, DDI C Safeguard {3}{W}{W} Enchantment {2}{W}: Prevent all combat damage that would be dealt by target creature this turn. -TMP R +TE R Safehold Duo {3}{G/W} @@ -62853,7 +63960,7 @@ Creature - Bird 1/1 Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. -WTH C, 6ED C, 7ED C, 8ED C, 10E C, M10 C +WL C, 6E C, 7E C, 8ED C, 10E C, M10 C Sage of Epityr {U} @@ -62875,7 +63982,7 @@ Sage of Lat-Nam Creature - Human Artificer 1/2 {T}, Sacrifice an artifact: Draw a card. -ATQ C, 8ED R +AQ C, 8ED R Sage's Dousing {2}{U} @@ -62887,7 +63994,7 @@ Sage's Knowledge {2}{U} Sorcery Return target sorcery card from your graveyard to your hand. -PTK C +PK C Sages of the Anima {3}{G}{U} @@ -62901,7 +64008,7 @@ Sailmonger Creature - Human Monger 3/3 {2}: Target creature gains flying until end of turn. Any player may activate this ability. -MMQ U +MM U Saji's Torrent {1}{U} @@ -62920,7 +64027,7 @@ Sakashima the Impostor Avatar Vanguard Hand +0, life +1 {2}: Choose a creature you control. It becomes a copy of target creature except for its name. -VG S +VAN S Sakiko, Mother of Summer {4}{G}{G} @@ -62934,7 +64041,7 @@ Sakura-Tribe Elder Creature - Snake Shaman 1/1 Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. -CHK C, ARC C, COM C +CHK C, ARC C, CMD C Sakura-Tribe Scout {G} @@ -62955,19 +64062,19 @@ Land Salt Flats enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you. -TMP R +TE R Salt Marsh Land Salt Marsh enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. -INV U, 8ED U +IN U, 8ED U Saltblast {3}{W}{W} Sorcery Destroy target nonwhite permanent. -PLC U, EVT U +PLC U, DDF U Saltcrusted Steppe Land @@ -62994,7 +64101,7 @@ Salvage {G} Sorcery Put target card from your graveyard on top of your library. -P02 C +P2 C Salvage Scout {W} @@ -63030,7 +64137,7 @@ Samite Alchemist Creature - Human Cleric 0/2 {W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. -HML C (x2) +HM C Samite Archer {1}{W}{U} @@ -63038,14 +64145,14 @@ Creature - Human Cleric Archer 1/1 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {T}: Samite Archer deals 1 damage to target creature or player. -INV U +IN U Samite Blessing {W} Enchantment - Aura Enchant creature Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage." -STH C +ST C Samite Censer-Bearer {W} @@ -63059,33 +64166,33 @@ Samite Elder Creature - Human Cleric 1/2 {T}: Creatures you control gain protection from the colors of target permanent you control until end of turn. -PLS R +PS R Samite Healer {1}{W} Creature - Human Cleric 1/1 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, S00 C, 7ED C, 8ED C, 9ED C, 10E C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, 6E C, P4 C, 7E C, 8ED C, 9ED C, 10E C Samite Ministration {1}{W} Instant Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life. -INV U +IN U Samite Pilgrim {1}{W} Creature - Human Cleric 1/1 Domain - {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. -PLS C +PS C Samite Sanctuary {2}{W} Enchantment {2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability. -PCY R +PR R Samurai Enforcers {4}{W}{W} @@ -63106,7 +64213,7 @@ Sanctimony {1}{W} Enchantment Whenever an opponent taps a Mountain for mana, you may gain 1 life. -UDS U, 7ED U, 8ED U +CG U, 7E U, 8ED U Sanctuary Cat {W} @@ -63119,7 +64226,7 @@ Sanctum Custodian Creature - Human Cleric 1/2 {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. -USG C, BRB C +UZ C, BR C Sanctum Gargoyle {3}{W} @@ -63134,7 +64241,7 @@ Sanctum Guardian Creature - Human Cleric 1/4 Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. -USG U, BRB U, 9ED U +UZ U, BR U, 9ED U Sanctum Plowbeast {4}{W}{U} @@ -63155,7 +64262,7 @@ Sand Golem Artifact Creature - Golem 3/3 When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step. -MIR U +MI U Sand Silos Land @@ -63163,7 +64270,7 @@ Sand Silos enters the battlefield tapped. You may choose not to untap Sand Silos during your untap step. At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way. -FEM R, 5ED R +FE R, 5E R Sand Squid {3}{U} @@ -63172,41 +64279,41 @@ Creature - Squid Beast Islandwalk You may choose not to untap Sand Squid during your untap step. {T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped. -MMQ R +MM R Sandals of Abdallah {4} Artifact {2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. -ARN U +AN U Sandbar Crocodile {4}{U} Creature - Crocodile 6/5 Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -MIR C +MI C Sandbar Merfolk {U} Creature - Merfolk 1/1 Cycling {2} ({2}, Discard this card: Draw a card.) -USG C +UZ C Sandbar Serpent {4}{U} Creature - Serpent 3/4 Cycling {2} ({2}, Discard this card: Draw a card.) -USG U +UZ U Sands of Time {4} Artifact Each player skips his or her untap step. At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls. -VIS R +VI R Sandskin {2}{W} @@ -63226,13 +64333,13 @@ Sandstone Deadfall {3} Artifact {T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature. -ODY U +OD U Sandstone Needle Land Sandstone Needle enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it. -MMQ C +MM C Sandstone Warrior {2}{R}{R} @@ -63240,13 +64347,13 @@ Creature - Human Soldier Warrior 1/3 First strike (This creature deals combat damage before creatures without first strike.) {R}: Sandstone Warrior gets +1/+0 until end of turn. -TMP C, 9ED C +TE C, 9ED C Sandstorm {G} Instant Sandstorm deals 1 damage to each attacking creature. -ARN C, 4ED C, MIR C, BRB C, ME4 C +AN C, 4E C, MI C, BR C, ME4 C Sandstorm Eidolon {3}{R} @@ -63297,7 +64404,7 @@ Creature - Zombie Knight 2/2 First strike {1}{B}: Regenerate Sanguine Guard. -USG U, PVC U +UZ U, DDE U Sanguine Praetor {6}{B}{B} @@ -63331,7 +64438,7 @@ Sapphire Charm {U} Instant Choose one - Target player draws a card at the beginning of the next turn's upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) -MIR C +MI C Sapphire Leech {1}{U} @@ -63339,13 +64446,13 @@ Creature - Leech 2/2 Flying Blue spells you cast cost {U} more to cast. -INV R +IN R Sapphire Medallion {2} Artifact Blue spells you cast cost {1} less to cast. -TMP R +TE R Saprazzan Bailiff {3}{U}{U} @@ -63353,28 +64460,28 @@ Creature - Merfolk 2/2 When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards. When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands. -MMQ R +MM R Saprazzan Breaker {4}{U} Creature - Beast 3/3 {U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn. -MMQ U +MM U Saprazzan Cove Land Saprazzan Cove enters the battlefield tapped. {T}: Put a storage counter on Saprazzan Cove. {T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way. -MMQ U +MM U Saprazzan Heir {1}{U} Creature - Merfolk 1/1 Whenever Saprazzan Heir becomes blocked, you may draw three cards. -MMQ R +MM R Saprazzan Legate {3}{U} @@ -63382,27 +64489,27 @@ Creature - Merfolk Soldier 1/3 Flying If an opponent controls a Mountain and you control an Island, you may cast Saprazzan Legate without paying its mana cost. -MMQ U +MM U Saprazzan Outrigger {3}{U} Creature - Merfolk 5/5 When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat. -MMQ C +MM C Saprazzan Raider {2}{U} Creature - Merfolk 1/2 When Saprazzan Raider becomes blocked, return it to its owner's hand. -MMQ C +MM C Saprazzan Skerry Land Saprazzan Skerry enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it. -MMQ C +MM C Saproling Burst {4}{G} @@ -63410,26 +64517,26 @@ Enchantment Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated. -NEM R +NE R Saproling Cluster {1}{G} Enchantment {1}, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability. -NEM R +NE R Saproling Infestation {1}{G} Enchantment Whenever a player kicks a spell, you put a 1/1 green Saproling creature token onto the battlefield. -INV R +IN R Saproling Symbiosis {3}{G} Sorcery You may cast Saproling Symbiosis any time you could cast an instant if you pay {2} more to cast it. Put a 1/1 green Saproling creature token onto the battlefield for each creature you control. -INV R +IN R Sapseep Forest Land - Forest @@ -63444,14 +64551,14 @@ Creature - Atog 1/2 Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn. Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn. -ODY U +OD U Sarcomancy {B} Enchantment When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield. At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you. -TMP R +TE R Sarcomite Myr {2}{U} @@ -63502,7 +64609,7 @@ Savaen Elves Creature - Elf 1/1 {G}{G}, {T}: Destroy target Aura attached to a land. -DRK C +DK C Savage Beating {3}{R}{R} @@ -63526,14 +64633,14 @@ Creature - Elemental Cat Trample Savage Firecat enters the battlefield with seven +1/+1 counters on it. Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat. -ODY R +OD R Savage Gorilla {4}{G} Creature - Ape 3/3 {U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card. -APC C +AP C Savage Hunger {2}{G} @@ -63554,7 +64661,7 @@ Savage Offensive Sorcery Kicker {G} (You may pay an additional {G} as you cast this spell.) Creatures you control gain first strike until end of turn. If Savage Offensive was kicked, they get +1/+1 until end of turn. -INV C +IN C Savage Silhouette {2}{G} @@ -63576,17 +64683,17 @@ Savage Twister {X}{R}{G} Sorcery Savage Twister deals X damage to each creature. -MIR U, GPT U, HOP U, ARC U, COM U +MI U, GPT U, HOP U, ARC U, CMD U Savannah Land - Forest Plains -LEA R, LEB R, 2ED R, 3ED R, ME2 R, ME4 R +1E R, 2E R, 2U R, 3E R, ME2 R, ME4 R Savannah Lions {W} Creature - Cat 2/1 -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 8ED R, 9ED R, ME4 U +1E R, 2E R, 2U R, 3E R, 4E R, 8ED R, 9ED R, ME4 U Saving Grasp {U} @@ -63615,7 +64722,7 @@ Creature - Manticore 2/4 {4}: Sawback Manticore gains flying until end of turn. {1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate this ability only if Sawback Manticore is attacking or blocking and only once each turn. -MIR R +MI R Sawtooth Loon {2}{W}{U} @@ -63624,14 +64731,14 @@ Creature - Bird Flying When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand. When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library. -PLS U +PS U, DDI U Sawtooth Ogre {2}{R}{R} Creature - Ogre 3/3 Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat. -WTH C +WL C Sawtooth Thresher {6} @@ -63654,20 +64761,27 @@ Land Scabland enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you. -TMP R +TE R Scald {1}{R} Enchantment Whenever a player taps an Island for mana, Scald deals 1 damage to that player. -USG U +UZ U + +Scalding Devil +{1}{R} +Creature - Devil +1/1 +{2}{R}: Scalding Devil deals 1 damage to target player. +AVR C Scalding Salamander {2}{R} Creature - Salamander 2/1 Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. -EXO U +EX U Scalding Tarn Land @@ -63678,7 +64792,7 @@ Scalding Tongs {2} Artifact At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent. -TMP R +TE R Scale of Chiss-Goria {3} @@ -63693,7 +64807,7 @@ Scalebane's Elite Creature - Human Soldier 4/4 Protection from black -VIS U +VI U Scaled Hulk {5}{G} @@ -63706,7 +64820,7 @@ Scaled Wurm {7}{G} Creature - Wurm 7/6 -ICE C, 5ED C, 6ED C, BRB C, BTD C, 9ED C +IA C, 5E C, 6E C, BR C, BD C, 9ED C Scalpelexis {4}{U} @@ -63721,14 +64835,14 @@ Scandalmonger Creature - Boar Monger 3/3 {2}: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery. -MMQ U +MM U Scapegoat {W} Instant As an additional cost to cast Scapegoat, sacrifice a creature. Return any number of target creatures you control to their owner's hand. -STH U +ST U Scapeshift {2}{G}{G} @@ -63746,7 +64860,7 @@ Scarab of the Unseen {2} Artifact {T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep. -ALL U +AL U Scarblade Elite {B}{B} @@ -63759,7 +64873,7 @@ Scare Tactics {B} Instant Creatures you control get +1/+0 until end of turn. -EXO C +EX C Scarecrone {3} @@ -63774,7 +64888,7 @@ Scarecrow Artifact Creature - Scarecrow 2/2 {6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying. -DRK U, ME4 U +DK U, ME4 U Scarland Thrinax {B}{R}{G} @@ -63788,7 +64902,7 @@ Scarred Puma Creature - Cat 2/1 Scarred Puma can't attack unless a black or green creature also attacks. -INV C +IN C Scarred Vinebreeder {1}{B} @@ -63802,7 +64916,7 @@ Scars of the Veteran Instant You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost. Prevent the next 7 damage that would be dealt to target creature or player this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. -ALL U, ME2 R +AL U, ME2 R Scarscale Ritual {1}{U/B} @@ -63817,13 +64931,13 @@ Creature - Human Rogue 2/2 Forestwalk {2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield. -DRK R, ME4 R +DK R, ME4 R Scarwood Goblins {R}{G} Creature - Goblin 2/2 -DRK C +DK C Scarwood Hag {1}{G} @@ -63831,7 +64945,7 @@ Creature - Hag 1/1 {G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. {T}: Target creature loses forestwalk until end of turn. -DRK U +DK U Scarwood Treefolk {3}{G} @@ -63844,7 +64958,7 @@ Scathe Zombies {2}{B} Creature - Zombie 2/2 -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, S99 C, S00 C, 7ED C, 8ED C, 9ED C, 10E C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, 6E C, P3 C, P4 C, 7E C, 8ED C, 9ED C, 10E C Scatter the Seeds {3}{G}{G} @@ -63857,7 +64971,7 @@ Scattering Stroke {2}{U}{U} Instant Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -LRW U, COM U +LRW U, CMD U Scattershot {2}{R} @@ -63879,7 +64993,7 @@ Enchantment - Aura Enchant creature When Scavenged Weaponry enters the battlefield, draw a card. Enchanted creature gets +1/+1. -INV C +IN C Scavenger Drake {3}{B} @@ -63894,7 +65008,7 @@ Scavenger Folk Creature - Human 1/1 {G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact. -DRK C, CHR C, 5ED C, 7ED U, ME4 C +DK C, CH C, 5E C, 7E U, ME4 C Scavenging Ghoul {3}{B} @@ -63902,14 +65016,14 @@ Creature - Zombie 2/2 At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, ME4 U +1E U, 2E U, 2U U, 3E U, 4E U, ME4 U Scavenging Ooze {1}{G} Creature - Ooze 2/2 {G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. -COM R +CMD R Scavenging Scarab {3}{B} @@ -63922,31 +65036,31 @@ Scent of Brine {1}{U} Instant Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. -UDS C +CG C Scent of Cinder {1}{R} Sorcery Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way. -UDS C +CG C Scent of Ivy {G} Instant Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. -UDS C +CG C Scent of Jasmine {W} Instant Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. -UDS C +CG C Scent of Nightshade {1}{B} Instant Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. -UDS C +CG C Scepter of Dominance {1}{W}{W} @@ -63983,13 +65097,13 @@ School of Piranha Creature - Fish 3/3 At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}. -EXO C +EX C School of the Unseen Land {T}: Add {1} to your mana pool. {2}, {T}: Add one mana of any color to your mana pool. -ALL U +AL U Scion of Darkness {5}{B}{B}{B} @@ -64036,13 +65150,13 @@ Scorched Earth Sorcery As an additional cost to cast Scorched Earth, discard X land cards. Destroy X target lands. -TMP R +TE R Scorched Ruins Land If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {4} to your mana pool. -WTH R +WL R Scorched Rusalka {R} @@ -64056,34 +65170,34 @@ Scorching Lava Instant Kicker {R} (You may pay an additional {R} as you cast this spell.) Scorching Lava deals 2 damage to target creature or player. If Scorching Lava was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead. -INV C +IN C Scorching Missile {3}{R} Sorcery Scorching Missile deals 4 damage to target player. Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY C +OD C Scorching Spear {R} Sorcery Scorching Spear deals 1 damage to target creature or player. -POR C, S99 C +PO C, P3 C Scorching Winds {R} Instant Cast Scorching Winds only during the declare attackers step and only if you've been attacked this step. Scorching Winds deals 1 damage to each attacking creature. -POR U +PO U Scoria Cat {3}{R}{R} Creature - Cat 3/3 Scoria Cat gets +3/+3 as long as you control no untapped lands. -PCY U +PR U Scoria Elemental {4}{R} @@ -64096,7 +65210,7 @@ Scoria Wurm Creature - Wurm 7/7 At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand. -USG R, 10E R +UZ R, 10E R Scorned Villager {1}{G} @@ -64132,7 +65246,7 @@ Scour {2}{W}{W} Instant Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles his or her library. -UDS U, BOK U +CG U, BOK U Scourge Devil {4}{R} @@ -64197,7 +65311,7 @@ Scouting Trek {1}{G} Sorcery Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it. -INV U +IN U Scrabbling Claws {1} @@ -64212,7 +65326,7 @@ Creature - Beast 3/4 Scragnoth can't be countered. Protection from blue -TMP U, TSB S +TE U, TSB S Scrambleverse {6}{R}{R} @@ -64225,7 +65339,7 @@ Scrap Instant Destroy target artifact. Cycling {2} ({2}, Discard this card: Draw a card.) -USG C +UZ C Scrapbasket {4} @@ -64245,7 +65359,15 @@ Scrapheap {3} Artifact Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life. -ULG R +GU R + +Scrapskin Drake +{2}{U} +Creature - Zombie Drake +2/3 +Flying +Scrapskin Drake can block only creatures with flying. +AVR C Scrapyard Salvo {1}{R}{R} @@ -64279,7 +65401,7 @@ Screams of the Damned {3}{B}{B} Enchantment {1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player. -ODY U +OD U Screeching Bat {2}{B} @@ -64309,7 +65431,7 @@ Creature - Drake 2/2 Flying When Screeching Drake enters the battlefield, draw a card, then discard a card. -P02 C, ME2 C +P2 C, ME2 C Screeching Griffin {3}{W} @@ -64325,7 +65447,7 @@ Creature - Harpy Beast 2/2 Flying {1}{B}: Regenerate Screeching Harpy. -TMP U +TE U Screeching Silcaw {1}{U} @@ -64362,20 +65484,32 @@ Scrivener Creature - Human Wizard 2/2 When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand. -EXO U, ODY C +EX U, OD C Scroll Rack {2} Artifact {1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. -TMP R +TE R Scroll Thief {2}{U} Creature - Merfolk Rogue 1/3 Whenever Scroll Thief deals combat damage to a player, draw a card. -M11 C +M11 C, DDI C + +Scroll of Avacyn +{1} +Artifact +{1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life. +AVR C + +Scroll of Griselbrand +{1} +Artifact +{1}, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life. +AVR C Scroll of Origins {2} @@ -64391,7 +65525,7 @@ DST U Scrubland Land - Plains Swamp -LEA R, LEB R, 2ED R, 3ED R, ME3 R, ME4 R +1E R, 2E R, 2U R, 3E R, ME3 R, ME4 R Scryb Ranger {1}{G} @@ -64407,13 +65541,13 @@ Scryb Sprites Creature - Faerie 1/1 Flying -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, BRB C, MED C, ME3 C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, BR C, MED C, ME3 C Scrying Glass {2} Artifact {3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card. -UDS R +CG R Scrying Sheets Snow Land @@ -64471,7 +65605,7 @@ Creature - Specter 4/4 Flying Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest converted mana cost among cards discarded this way loses life equal to that converted mana cost. -COM R +CMD R Scythe Tiger {G} @@ -64495,14 +65629,14 @@ Creature - Drake 4/3 Flying When Sea Drake enters the battlefield, return two target lands you control to their owner's hand. -P02 U, ME2 R +P2 U, ME2 R Sea Eagle {1}{U} Creature - Bird 1/1 Flying -S99 C, S00 C, 8ED C +P3 C, P4 C, 8ED C Sea Gate Loremaster {4}{U} @@ -64522,14 +65656,14 @@ Sea Kings' Blessing {U} Instant Any number of target creatures become blue until end of turn. -LEG U +LE U Sea Monster {4}{U}{U} Creature - Serpent 6/6 Sea Monster can't attack unless defending player controls an Island. -TMP C, 6ED C, 7ED C, 8ED C, 9ED C, 10E C +TE C, 6E C, 7E C, 8ED C, 9ED C, 10E C Sea Scryer {1}{U} @@ -64537,7 +65671,7 @@ Creature - Merfolk Wizard 1/1 {T}: Add {1} to your mana pool. {1}, {T}: Add {U} to your mana pool. -MIR C +MI C Sea Serpent {5}{U} @@ -64545,35 +65679,35 @@ Creature - Serpent 5/5 Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, ME4 C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, ME4 C Sea Snidd {4}{U} Creature - Beast 3/3 {T}: Target land becomes the basic land type of your choice until end of turn. -PLS C +PS C Sea Spirit {4}{U} Creature - Elemental Spirit 2/3 {U}: Sea Spirit gets +1/+0 until end of turn. -ICE U, 5ED U, ME2 U +IA U, 5E U, ME2 U Sea Sprite {1}{U} Creature - Faerie 1/1 Flying, protection from red -HML U, 5ED U, MED C +HM U, 5E U, MED C Sea Troll {2}{U} Creature - Troll 2/1 {U}: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn. -HML U +HM U Sea of Sand Plane - Rabiah @@ -64599,39 +65733,39 @@ SOM R Seafarer's Quay Land Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -LEG U +LE U Seafloor Debris Land Seafloor Debris enters the battlefield tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool. -ODY C +OD C Seahunter {2}{U}{U} Creature - Human Mercenary 2/2 {3}, {T}: Search your library for a Merfolk permanent card and put it onto the battlefield. Then shuffle your library. -NEM R +NE R Seal of Cleansing {1}{W} Enchantment Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. -NEM C +NE C Seal of Doom {2}{B} Enchantment Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated. -NEM C, DIS C +NE C, DIS C Seal of Fire {R} Enchantment Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player. -NEM C, DIS C, JVC C +NE C, DIS C, DD2 C Seal of Primordium {1}{G} @@ -64643,19 +65777,19 @@ Seal of Removal {U} Enchantment Sacrifice Seal of Removal: Return target creature to its owner's hand. -NEM C +NE C Seal of Strength {G} Enchantment Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn. -NEM C +NE C Sealed Fate {X}{U}{B} Sorcery Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order. -MIR U +MI U Seance {2}{W}{W} @@ -64667,7 +65801,7 @@ Search for Survivors {2}{R} Sorcery Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it. -PCY R +PR R Search for Tomorrow {2}{G} @@ -64676,12 +65810,20 @@ Search your library for a basic land card and put it onto the battlefield. Then Suspend 2-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) TSP C, HOP C +Searchlight Geist +{2}{B} +Creature - Spirit +2/1 +Flying +{3}{B}: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +AVR C + Searing Blaze {R}{R} Instant Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls. Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead. -WWK C +WWK C, DDI C Searing Flesh {6}{R} @@ -64699,7 +65841,7 @@ Searing Rays {2}{R} Sorcery Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. -INV U +IN U Searing Spear Askari {2}{R} @@ -64707,20 +65849,20 @@ Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{R}: Searing Spear Askari can't be blocked except by two or more creatures this turn. -MIR C +MI C Searing Touch {R} Instant Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to target creature or player. -TMP U +TE U Searing Wind {8}{R} Instant Searing Wind deals 10 damage to target creature or player. -PCY R, 8ED R +PR R, 8ED R Seascape Aerialist {4}{U} @@ -64733,7 +65875,7 @@ Seashell Cameo {3} Artifact {T}: Add {W} or {U} to your mana pool. -INV U +IN U Seaside Citadel Land @@ -64754,34 +65896,34 @@ Creature - Merfolk When you control no Islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped. -FEM U, 5ED U, MED U +FE U, 5E U, MED U Season of the Witch {B}{B}{B} Enchantment At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack. -DRK R +DK R Seasoned Marshal {2}{W}{W} Creature - Human Soldier 2/2 Whenever Seasoned Marshal attacks, you may tap target creature. -POR U, USG U, BRB U, 7ED U, 8ED U, 9ED U, EVT U +PO U, UZ U, BR U, 7E U, 8ED U, 9ED U, DDF U Seasoned Tactician {2}{W} Creature - Human Advisor 1/3 {3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage. -ALL U +AL U Seat of the Synod Artifact Land (Seat of the Synod isn't a spell.) {T}: Add {U} to your mana pool. -MRD C, HOP C, EVT C +MRD C, HOP C, DDF C Secluded Glen Land @@ -64794,13 +65936,19 @@ Land Secluded Steppe enters the battlefield tapped. {T}: Add {W} to your mana pool. Cycling {W} ({W}, Discard this card: Draw a card.) -ONS C, DVD C, ARC C, COM C +ONS C, DDC C, ARC C, CMD C Second Chance {2}{U} Enchantment At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one. -ULG R +GU R + +Second Guess +{1}{U} +Instant +Counter target spell that's the second spell cast this turn. +AVR U Second Sight {2}{U} @@ -64820,7 +65968,7 @@ Second Thoughts Instant Exile target attacking creature. Draw a card. -ODY C +OD C Second Wind {2}{U} @@ -64847,7 +65995,7 @@ Security Detail {3}{W} Enchantment {W}{W}: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn. -MMQ R +MM R Sedge Sliver {2}{R} @@ -64863,7 +66011,7 @@ Creature - Troll 2/2 Sedge Troll gets +1/+1 as long as you control a Swamp. {B}: Regenerate Sedge Troll. -LEA R, LEB R, 2ED R, 3ED R, ME4 R +1E R, 2E R, 2U R, 3E R, ME4 R Sedraxis Alchemist {2}{B} @@ -64931,13 +66079,13 @@ Seedling Charm {G} Instant Choose one - Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn. -MIR C +MI C Seeds of Innocence {1}{G}{G} Sorcery Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost. -MIR R +MI R Seeds of Strength {G}{W} @@ -64965,14 +66113,14 @@ Seeker Enchantment - Aura Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures. -LEG U, 4ED C +LE U, 4E C Seeker of Skybreak {1}{G} Creature - Elf 2/1 {T}: Untap target creature. -TMP C, BRB C, 7ED C +TE C, BR C, 7E C Seer's Sundial {4} @@ -64985,14 +66133,14 @@ Seer's Vision Enchantment Your opponents play with their hands revealed. Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. -INV U +IN U Seething Anger {R} Sorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn. -STH C +ST C Seething Pathblazer {2}{R} @@ -65012,14 +66160,14 @@ Segmented Wurm Creature - Wurm 5/5 Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it. -TMP U, BTD U +TE U, BD U Segovian Leviathan {4}{U} Creature - Leviathan 3/3 Islandwalk -LEG U, 4ED U, 5ED U, 6ED U +LE U, 4E U, 5E U, 6E U Seht's Tiger {2}{W}{W} @@ -65033,14 +66181,14 @@ Seismic Assault {R}{R}{R} Enchantment Discard a land card: Seismic Assault deals 2 damage to target creature or player. -EXO R, 7ED R, 8ED R, 10E R +EX R, 7E R, 8ED R, 10E R Seismic Mage {3}{R} Creature - Human Spellshaper 1/1 {2}{R}, {T}, Discard a card: Destroy target land. -MMQ R +MM R Seismic Shudder {1}{R} @@ -65058,7 +66206,7 @@ Seismic Strike {2}{R} Instant Seismic Strike deals damage to target creature equal to the number of Mountains you control. -M10 C, DDG C +M10 C, DDG C, DDI C Seizan, Perverter of Truth {3}{B}{B} @@ -65072,7 +66220,7 @@ Seize the Day Sorcery Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY R +OD R Seize the Initiative {W} @@ -65093,7 +66241,7 @@ Seizures Enchantment - Aura Enchant creature Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}. -ICE C +IA C Sejiri Merfolk {1}{U} @@ -65107,7 +66255,7 @@ Land Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {U} to your mana pool. -ZEN U +ZEN U, DDI U Sejiri Steppe Land @@ -65142,7 +66290,7 @@ Selenia Vanguard Hand +1, life +7 Creatures you control have vigilance. -VG S +VAN S Selenia, Dark Angel {3}{W}{B} @@ -65150,14 +66298,14 @@ Legendary Creature - Angel 3/3 Flying Pay 2 life: Return Selenia, Dark Angel to its owner's hand. -TMP R +TE R Selesnya Evangel {G}{W} Creature - Elf Shaman 1/2 {1}, {T}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token onto the battlefield. -RAV C, COM C +RAV C, CMD C Selesnya Guildmage {G/W}{G/W} @@ -65165,7 +66313,7 @@ Creature - Elf Wizard 2/2 {3}{G}: Put a 1/1 green Saproling creature token onto the battlefield. {3}{W}: Creatures you control get +1/+1 until end of turn. -RAV U, ARC U, COM U +RAV U, ARC U, CMD U Selesnya Sagittars {3}{G}{W} @@ -65180,13 +66328,13 @@ Land Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{W} to your mana pool. -RAV C, DDG C, COM C +RAV C, DDG C, CMD C Selesnya Signet {2} Artifact {1}, {T}: Add {G}{W} to your mana pool. -RAV C, COM C +RAV C, CMD C Selfless Cathar {W} @@ -65244,7 +66392,7 @@ Creature - Human 2/2 When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield. When Sengir Autocrat leaves the battlefield, exile all Serf tokens. -HML U, 5ED R, 6ED R, TSB S +HM U, 5E R, 6E R, TSB S Sengir Bats {1}{B}{B} @@ -65252,7 +66400,7 @@ Creature - Bat 1/2 Flying Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats. -HML C (x2) +HM C Sengir Nosferatu {3}{B}{B} @@ -65268,7 +66416,7 @@ Creature - Vampire 4/4 Flying Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, BRB U, BTD U, TOR R, 9ED R, 10E R, ME4 U, M12 U +1E U, 2E U, 2U U, 3E U, 4E U, BR U, BD U, TOR R, 9ED R, 10E R, ME4 U, M12 U Sensation Gorger {1}{R}{R} @@ -65290,7 +66438,7 @@ Sensei's Divining Top Artifact {1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library. -CHK U, FVE M +CHK U, V09 M Sensor Splicer {4}{W} @@ -65312,7 +66460,7 @@ Sentinel Artifact Creature - Shapeshifter 1/1 {0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.) -LEG R, CHR R +LE R, CH R Sentinels of Glen Elendra {3}{U} @@ -65344,7 +66492,22 @@ Creature - Angel 4/4 Flying Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph. -ICE R, 5ED R, MED R +IA R, 5E R, MED R + +Seraph Sanctuary +Land +When Seraph Sanctuary enters the battlefield, you gain 1 life. +Whenever an Angel enters the battlefield under your control, you gain 1 life. +{T}: Add {1} to your mana pool. +AVR C + +Seraph of Dawn +{2}{W}{W} +Creature - Angel +2/4 +Flying +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +AVR C Serendib Djinn {2}{U}{U} @@ -65353,7 +66516,7 @@ Creature - Djinn Flying At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. When you control no lands, sacrifice Serendib Djinn. -ARN R, ME4 R +AN R, ME4 R Serendib Efreet {2}{U} @@ -65361,7 +66524,7 @@ Creature - Efreet 3/4 Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. -ARN R, 3ED R, MED R, FVE M +AN R, 3E R, MED R, V09 M Serendib Sorcerer {1}{U}{U} @@ -65374,13 +66537,13 @@ Serene Heart {1}{G} Instant Destroy all Auras. -MIR C +MI C Serene Offering {1}{W} Instant Destroy target enchantment. You gain life equal to its converted mana cost. -TMP U +TE U Serene Sunset {X}{G} @@ -65392,20 +66555,20 @@ Serenity {1}{W} Enchantment At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. -WTH R, 6ED R +WL R, 6E R Serpent Assassin {3}{B}{B} Creature - Snake Assassin 2/2 When Serpent Assassin enters the battlefield, you may destroy target nonblack creature. -POR R +PO R Serpent Generator {6} Artifact {4}, {T}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.) -LEG R, CHR R, 5ED R, MED R +LE R, CH R, 5E R, MED R Serpent Skin {2}{G} @@ -65421,7 +66584,7 @@ Serpent Warrior Creature - Snake Warrior 3/3 When Serpent Warrior enters the battlefield, you lose 3 life. -POR C, STH C, S99 C, 7ED C, 8ED C, 9ED C +PO C, ST C, P3 C, 7E C, 8ED C, 9ED C Serpent of the Endless Sea {4}{U} @@ -65444,13 +66607,13 @@ Serpentine Kavu Creature - Kavu 4/4 {R}: Serpentine Kavu gains haste until end of turn. -INV C +IN C Serra Vanguard Hand +1, life +1 Creatures you control get +0/+2. -VG S +VAN S Serra Advocate {3}{W} @@ -65458,7 +66621,7 @@ Creature - Angel 2/2 Flying {T}: Target attacking or blocking creature gets +2/+2 until end of turn. -UDS U, 7ED U, DVD U +CG U, 7E U, DDC U Serra Angel {3}{W}{W} @@ -65466,13 +66629,13 @@ Creature - Angel 4/4 Flying Vigilance (Attacking doesn't cause this creature to tap.) -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 7ED R, 8ED R, 9ED R, 10E R, DVD R, M10 U, M11 U, ME4 U, COM U, M12 U +1E U, 2E U, 2U U, 3E U, 4E U, 7E R, 8ED R, 9ED R, 10E R, DDC R, M10 U, M11 U, ME4 U, CMD U, M12 U Serra Angel Avatar Vanguard Hand +0, life -1 Whenever you cast a spell, you gain 2 life. -VG S (x2) +VAN S (x2) Serra Ascendant {W} @@ -65488,7 +66651,7 @@ Creature - Avatar */* Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. -USG R +UZ R Serra Avenger {W}{W} @@ -65502,7 +66665,7 @@ Serra Aviary {3}{W} World Enchantment Creatures with flying get +1/+1. -HML R, ME4 U +HM R, ME4 U Serra Bestiary {W}{W} @@ -65510,14 +66673,14 @@ Enchantment - Aura Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}. Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated. -HML C, 5ED U, ME4 C +HM C, 5E U, ME4 C Serra Inquisitors {4}{W} Creature - Human Cleric 3/3 Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. -HML U +HM U Serra Paladin {2}{W}{W} @@ -65525,7 +66688,7 @@ Creature - Human Knight 2/2 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {1}{W}{W}, {T}: Target creature gains vigilance until end of turn. -HML C, 5ED U +HM C, 5E U Serra Sphinx {3}{U}{U} @@ -65539,46 +66702,46 @@ Serra Zealot Creature - Human Soldier 1/1 First strike -USG C +UZ C Serra's Blessing {1}{W} Enchantment Creatures you control have vigilance. (Attacking doesn't cause them to tap.) -WTH U, 6ED U, 9ED U +WL U, 6E U, 9ED U Serra's Boon {2}{W} Enchantment - Aura Enchant creature Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1. -PLC U, DVD U +PLC U, DDC U Serra's Embrace {2}{W}{W} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. -USG U, 7ED U, 10E U, DVD U +UZ U, 7E U, 10E U, DDC U Serra's Hymn {W} Enchantment At the beginning of your upkeep, you may put a verse counter on Serra's Hymn. Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn. -USG U +UZ U Serra's Liturgy {2}{W}{W} Enchantment At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy. {W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy. -USG R +UZ R Serra's Sanctum Legendary Land {T}: Add {W} to your mana pool for each enchantment you control. -USG R +UZ R Serrated Arrows {4} @@ -65586,14 +66749,14 @@ Artifact Serrated Arrows enters the battlefield with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. {T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature. -HML C, TSB S, GVL C +HM C, TSB S, DDD C Serrated Biskelion {3} Artifact Creature - Construct 2/2 {T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature. -WTH U, EVT U +WL U, DDF U Serum Powder {3} @@ -65629,7 +66792,7 @@ Servant of Volrath Creature - Minion 3/3 When Servant of Volrath leaves the battlefield, sacrifice a creature. -TMP C +TE C Seshiro the Anointed {4}{G}{G} @@ -65642,8 +66805,8 @@ CHK R Seshiro the Anointed Avatar Vanguard Hand +0, life -1 -At the beginning of the game, choose a creature type. Creatures you control, creature spells you control, and creature cards you own in any zone other than the battlefield or the stack have the chosen type in addition to their other types. -VG S +At the beginning of the game, choose a creature type. Creatures you control, creature spells you control, and creature cards you own in any zone other than the battlefield or the stack have the chosen type in addition to their other types. +VAN S Seton's Desire {2}{G} @@ -65651,7 +66814,7 @@ Enchantment - Aura Enchant creature Enchanted creature gets +2/+2. Threshold - As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so. -ODY C +OD C Seton's Scout {1}{G} @@ -65666,13 +66829,13 @@ Seton, Krosan Protector Legendary Creature - Centaur Druid 2/2 Tap an untapped Druid you control: Add {G} to your mana pool. -ODY R +OD R Sever Soul {3}{B}{B} Sorcery Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. -MMQ C, 8ED U +MM C, 8ED U Sever the Bloodline {3}{B} @@ -65695,14 +66858,14 @@ Creature - Horror As Sewer Nemesis enters the battlefield, choose a player. Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard. -COM R +CMD R Sewer Rats {B} Creature - Rat 1/1 {B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn. -MIR C, BRB C +MI C, BR C Sewerdreg {3}{B}{B} @@ -65716,7 +66879,7 @@ Sewers of Estark {2}{B}{B} Instant Choose target creature. If it's attacking, it's unblockable this turn. If it's blocking, prevent all combat damage that would be dealt this turn by it and each creature it's blocking. -PRO S +PPR S Sewn-Eye Drake {2}{U/R}{B} @@ -65731,7 +66894,7 @@ Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. {W}: Return Shackles to its owner's hand. -EXO C, INV C +EX C, IN C Shade of Trokair {3}{W} @@ -65761,7 +66924,7 @@ Creature - Human Wizard 1/1 {U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you. -MIR C, TSB S +MI C, TSB S Shadow Lance {W} @@ -65776,14 +66939,14 @@ Shadow Rider Creature - Zombie Knight 3/3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -WTH C +WL C Shadow Rift {U} Instant Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card. -TMP C +TE C Shadow Sliver {2}{U} @@ -65804,18 +66967,18 @@ Shadowbane {1}{W} Instant The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life. -MIR U +MI U Shadowblood Egg {1} Artifact {2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card. -ODY U +OD U Shadowblood Ridge Land {1}, {T}: Add {B}{R} to your mana pool. -ODY R +OD R Shadowfeed {B} @@ -65829,13 +66992,13 @@ Creature - Human Wizard 1/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. -ODY R, TSB S +OD R, TSB S Shadowstorm {R} Sorcery Shadowstorm deals 2 damage to each creature with shadow. -TMP U +TE U Shah of Naar Isle {3}{R} @@ -65850,7 +67013,7 @@ Shahrazad {W}{W} Sorcery Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up. -ARN R +AN R Shaleskin Bruiser {6}{R} @@ -65872,7 +67035,7 @@ Shallow Grave {1}{B} Instant Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. -MIR R +MI R Shaman en-Kor {1}{W} @@ -65880,7 +67043,7 @@ Creature - Kor Cleric Shaman 1/2 {0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. -STH R +ST R Shaman's Trance {2}{R} @@ -65909,7 +67072,7 @@ Shambling Strider Creature - Yeti 5/5 {R}{G}: Shambling Strider gets +1/-1 until end of turn. -ICE C, BTD C, MED C +IA C, BD C, MED C Shambling Swarm {1}{B}{B}{B} @@ -65923,7 +67086,7 @@ Shanodin Dryads Creature - Dryad 1/1 Forestwalk -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, 7ED C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, 6E C, 7E C Shape Anew {3}{U} @@ -65952,7 +67115,7 @@ Creature - Human Wizard 1/1 {W}, {T}: Target creature gains first strike until end of turn. {B}, {T}: Target creature gets +1/+0 until end of turn. -MIR C +MI C Shaper Parasite {1}{U}{U} @@ -65977,7 +67140,7 @@ Artifact Creature - Shapeshifter As Shapeshifter enters the battlefield, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. -ATQ R, 4ED U, 5ED U, ME4 U +AQ R, 4E U, 5E U, ME4 U Shapeshifter's Marrow {2}{U}{U} @@ -65998,7 +67161,7 @@ Creature - Phoenix Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. {R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep. -STH R, 9ED R +ST R, 9ED R Shard Volley {R} @@ -66039,7 +67202,7 @@ Shared Trauma {B} Sorcery Join forces - Starting with you, each player may pay any amount of mana. Each player puts the top X cards of his or her library into his or her graveyard, where X is the total amount of mana paid this way. -COM R +CMD R Shared Triumph {1}{W} @@ -66068,7 +67231,7 @@ Shatter {1}{R} Instant Destroy target artifact. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, TMP C, 6ED C, 7ED C, 8ED C, MRD C, 9ED C, M10 C, SOM C +1E C, 2E C, 2U C, 3E C, 4E C, IA C, 5E C, TE C, 6E C, 7E C, 8ED C, MRD C, 9ED C, M10 C, SOM C Shattered Angel {3}{W}{W} @@ -66076,13 +67239,13 @@ Creature - Angel 3/3 Flying Whenever a land enters the battlefield under an opponent's control, you may gain 3 life. -NPH U, COM U +NPH U, CMD U Shattered Crypt {X}{B}{B} Sorcery Return X target creature cards from your graveyard to your hand. You lose X life. -WTH C +WL C Shattered Dreams {B} @@ -66102,7 +67265,7 @@ Shattering Pulse Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target artifact. -EXO C +EX C Shattering Spree {R} @@ -66121,14 +67284,14 @@ Shatterstorm {2}{R}{R} Sorcery Destroy all artifacts. They can't be regenerated. -ATQ R, 3ED U, 5ED U, 6ED R, 10E U +AQ R, 3E U, 5E U, 6E R, 10E U Shauku's Minion {1}{B}{R} Creature - Human Minion 2/2 {B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature. -MIR U +MI U Shauku, Endbringer {5}{B}{B} @@ -66138,14 +67301,14 @@ Flying Shauku, Endbringer can't attack if there's another creature on the battlefield. At the beginning of your upkeep, you lose 3 life. {T}: Exile target creature and put a +1/+1 counter on Shauku. -MIR R +MI R Shelkin Brownie {1}{G} Creature - Ouphe 1/1 {T}: Target creature loses all "bands with other" abilities until end of turn. -LEG C +LE C Shell Skulkin {4} @@ -66173,14 +67336,14 @@ Shelter Instant Target creature you control gains protection from the color of your choice until end of turn. Draw a card. -ODY C +OD C Sheltered Valley Land If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. {T}: Add {1} to your mana pool. -ALL R +AL R Sheltering Ancient {1}{G} @@ -66194,7 +67357,13 @@ Sheltering Prayers {W} Enchantment Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) -PCY R +PR R + +Sheltering Word +{1}{G} +Instant +Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities opponents control.) +AVR C Sheoldred, Whispering One {5}{B}{B} @@ -66224,21 +67393,21 @@ Shield Bearer Creature - Human Soldier 0/3 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -ICE C, 5ED C, ME2 C +IA C, 5E C, ME2 C Shield Dancer {2}{W} Creature - Human Rebel 1/3 {2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead. -PCY U +PR U Shield Mate {W} Creature - Human Soldier 1/1 Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. -EXO C +EX C Shield Sphere {0} @@ -66246,20 +67415,20 @@ Artifact Creature - Wall 0/6 Defender Whenever Shield Sphere blocks, put a -0/-1 counter on it. -ALL U, MED C +AL U, MED C Shield Wall {1}{W} Instant Creatures you control get +0/+2 until end of turn. -LEG U, CHR U, 5ED C, 7ED C +LE U, CH U, 5E C, 7E C Shield of Duty and Reason {W} Enchantment - Aura Enchant creature Enchanted creature has protection from green and from blue. -APC C +AP C Shield of Kaldra {4} @@ -66267,13 +67436,13 @@ Legendary Artifact - Equipment Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible. Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.) Equip {4} - , DST R +PPR R, DST R Shield of the Ages {2} Artifact {2}: Prevent the next 1 damage that would be dealt to you this turn. -ICE U, MED U +IA U, MED U Shield of the Oversoul {2}{G/W} @@ -66340,7 +67509,7 @@ Shifting Sky Enchantment As Shifting Sky enters the battlefield, choose a color. All nonland permanents are the chosen color. -PLS U, 8ED R +PS U, 8ED R Shifting Sliver {3}{U} @@ -66355,14 +67524,14 @@ Artifact Creature - Wall 0/0 Defender (This creature can't attack.) Shifting Wall enters the battlefield with X +1/+1 counters on it. -STH U +ST U Shifty Doppelganger {2}{U} Creature - Shapeshifter 1/1 {3}{U}, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield. -ODY R +OD R Shimatsu the Bloodcloaked {3}{R} @@ -66376,7 +67545,7 @@ Shimian Night Stalker Creature - Nightstalker 4/4 {B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead. -LEG U, CHR U +LE U, CH U Shimian Specter {2}{B}{B} @@ -66391,7 +67560,7 @@ Shimmer Enchantment As Shimmer enters the battlefield, choose a land type. Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) -MIR R +MI R Shimmer Myr {3} @@ -66408,7 +67577,7 @@ Creature - Wall Defender (This creature can't attack.) First strike Cycling {2} ({2}, Discard this card: Draw a card.) -USG U +UZ U Shimmering Efreet {2}{U} @@ -66417,7 +67586,7 @@ Creature - Efreet Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during his or her next untap step.) -VIS U +VI U Shimmering Glasskite {3}{U} @@ -66438,7 +67607,7 @@ Shimmering Mirage Instant Target land becomes the basic land type of your choice until end of turn. Draw a card. -APC C +AP C Shimmering Wings {U} @@ -66446,7 +67615,7 @@ Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) {U}: Return Shimmering Wings to its owner's hand. -TMP C, INV C, 10E C +TE C, IN C, 10E C Shinen of Fear's Chill {4}{B} @@ -66544,7 +67713,7 @@ Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has flying. {R}: Enchanted creature gets +1/+0 until end of turn. -USG U, M11 U, DDG U +UZ U, M11 U, DDG U Shivan Dragon {4}{R}{R} @@ -66552,7 +67721,7 @@ Creature - Dragon 5/5 Flying {R}: Shivan Dragon gets +1/+0 until end of turn. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, BTD R, 7ED R, 8ED R, 9ED R, 10E R, FVD R, M10 R, ME4 R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, BD R, 7E R, 8ED R, 9ED R, 10E R, DRB R, M10 R, ME4 R Shivan Emissary {2}{R} @@ -66560,19 +67729,19 @@ Creature - Human Wizard 1/1 Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated. -INV U +IN U Shivan Gorge Legendary Land {T}: Add {1} to your mana pool. {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent. -USG R +UZ R Shivan Harvest {1}{R} Enchantment {1}{R}, Sacrifice a creature: Destroy target nonbasic land. -INV U +IN U Shivan Hellkite {5}{R}{R} @@ -66580,7 +67749,7 @@ Creature - Dragon 5/5 Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{R}: Shivan Hellkite deals 1 damage to target creature or player. -USG R, 10E R, DDG R +UZ R, 10E R, DDG R Shivan Meteor {3}{R}{R} @@ -66593,7 +67762,7 @@ Shivan Oasis Land Shivan Oasis enters the battlefield tapped. {T}: Add {R} or {G} to your mana pool. -INV U, 8ED U, HOP U, PVC U +IN U, 8ED U, HOP U, DDE U Shivan Phoenix {4}{R}{R} @@ -66601,7 +67770,7 @@ Creature - Phoenix 3/4 Flying When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand. -ULG R +GU R Shivan Raptor {2}{R} @@ -66609,13 +67778,13 @@ Creature - Lizard 3/1 First strike, haste Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -USG U +UZ U Shivan Reef Land {T}: Add {1} to your mana pool. {T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you. -APC R, 9ED R, 10E R +AP R, 9ED R, 10E R Shivan Sand-Mage {2}{R}{R} @@ -66639,14 +67808,14 @@ Creature - Wurm 7/7 Trample When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand. -PLS R +PS R Shivan Zombie {B}{R} Creature - Barbarian Zombie 2/2 Protection from white -INV C +IN C Shizo, Death's Storehouse Legendary Land @@ -66673,21 +67842,21 @@ Shock {R} Instant Shock deals 2 damage to target creature or player. -STH C, 6ED C, S00 C, BTD C, 7ED C, ONS C, 8ED C, 9ED C, 10E C, M12 C +ST C, 6E C, P4 C, BD C, 7E C, ONS C, 8ED C, 9ED C, 10E C, M12 C Shock Troops {3}{R} Creature - Human Soldier 2/2 Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. -MMQ C, 8ED C +MM C, 8ED C Shocker {1}{R} Creature - Insect 1/1 Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. -TMP R +TE R Shore Snapper {2}{B} @@ -66708,7 +67877,7 @@ Shoreline Raider Creature - Merfolk 2/2 Protection from Kavu -INV C +IN C Shoreline Ranger {5}{U} @@ -66729,26 +67898,26 @@ Shoving Match {2}{U} Instant Until end of turn, all creatures gain "{T}: Tap target creature." -MMQ U +MM U Show and Tell {2}{U} Sorcery Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. -USG R +UZ R Shower of Coals {3}{R}{R} Sorcery Shower of Coals deals 2 damage to each of up to three target creatures and/or players. Threshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard. -ODY U +OD U Shower of Sparks {R} Instant Shower of Sparks deals 1 damage to target creature and 1 damage to target player. -USG C, BRB C +UZ C, BR C Shrapnel Blast {1}{R} @@ -66786,7 +67955,7 @@ Shriek of Dread {1}{B} Instant Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -PLS C +PS C Shriekgeist {1}{U} @@ -66809,7 +67978,7 @@ Creature - Drake 1/1 Flying When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand. -VIS C +VI C Shrieking Grotesque {2}{W} @@ -66825,7 +67994,7 @@ Creature - Goblin 1/1 Haste When Shrieking Mogg enters the battlefield, tap all other creatures. -NEM R +NE R Shrieking Specter {5}{B} @@ -66833,7 +68002,7 @@ Creature - Specter 2/2 Flying Whenever Shrieking Specter attacks, defending player discards a card. -S99 U +P3 U Shriekmaw {4}{B} @@ -66842,7 +68011,7 @@ Creature - Elemental Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -LRW U, ARC U, COM U, DDH U +LRW U, ARC U, CMD U, DDH U Shrine of Boundless Growth {3} @@ -66883,7 +68052,7 @@ Shrink {G} Instant Target creature gets -5/-0 until end of turn. -HML C (x2), 5ED C, ME2 C +HM C, 5E C, ME2 C Shrivel {1}{B} @@ -66909,68 +68078,68 @@ Shrouded Serpent Creature - Serpent 4/4 Whenever Shrouded Serpent attacks, defending player may pay {4}. If he or she doesn't, Shrouded Serpent is unblockable this turn. -PCY R +PR R Shu Cavalry {2}{W} Creature - Human Soldier 2/2 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -PTK C, ME3 C +PK C, ME3 C Shu Defender {2}{W} Creature - Human Soldier 2/2 Whenever Shu Defender blocks, it gets +0/+2 until end of turn. -PTK C +PK C Shu Elite Companions {4}{W} Creature - Human Soldier 3/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -PTK U, ME3 C +PK U, ME3 C Shu Elite Infantry {3}{W} Creature - Human Soldier 3/3 -PTK C +PK C Shu Farmer {1}{W} Creature - Human 1/1 {T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared. -PTK C +PK C Shu Foot Soldiers {2}{W} Creature - Human Soldier 2/3 -PTK C +PK C Shu General {3}{W} Creature - Human Soldier 2/2 Vigilance, horsemanship (This creature can't be blocked except by creatures with horsemanship.) -PTK U, ME3 C +PK U, ME3 C Shu Grain Caravan {2}{W} Creature - Human Soldier 2/2 When Shu Grain Caravan enters the battlefield, you gain 2 life. -PTK C +PK C Shu Soldier-Farmers {4}{W} Creature - Human Soldier 2/4 When Shu Soldier-Farmers enters the battlefield, you gain 4 life. -PTK U, ME3 C +PK U, ME3 C Shuko {1} @@ -66997,7 +68166,7 @@ Shyft Creature - Shapeshifter 4/2 At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.) -ICE R, ME2 C +IA R, ME2 C Sibilant Spirit {5}{U} @@ -67005,13 +68174,13 @@ Creature - Spirit 5/6 Flying Whenever Sibilant Spirit attacks, defending player may draw a card. -ICE R, 5ED R, 6ED R, ME2 R +IA R, 5E R, 6E R, ME2 R Sick and Tired {2}{B} Instant Two target creatures each get -1/-1 until end of turn. -ULG C +GU C Sicken {B} @@ -67019,7 +68188,7 @@ Enchantment - Aura Enchant creature Enchanted creature gets -1/-1. Cycling {2} ({2}, Discard this card: Draw a card.) -USG C +UZ C Sickening Dreams {1}{B} @@ -67056,13 +68225,13 @@ Legendary Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls. -MIR R +MI R Sidar Kondo Vanguard Hand -1, life +12 {3}: Target creature gets +3/+3 until end of turn. -VG S +VAN S Sideswipe {1}{R} @@ -67110,7 +68279,7 @@ Sift {3}{U} Sorcery Draw three cards, then discard a card. -STH C, 9ED C, 10E C +ST C, 9ED C, 10E C Sift Through Sands {1}{U}{U} @@ -67119,6 +68288,14 @@ Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library. CHK C +Sigarda, Host of Herons +{2}{G}{W}{W} +Legendary Creature - Angel +5/5 +Flying, hexproof +Spells and abilities your opponents control can't cause you to sacrifice permanents. +AVR M + Sighted-Caste Sorcerer {1}{W} Creature - Human Wizard @@ -67146,7 +68323,7 @@ Sigil Captain Creature - Rhino Soldier 3/3 Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it. -ARB U, COM U +ARB U, CMD U Sigil Tracer {1}{U}{U} @@ -67168,7 +68345,7 @@ Sigil of Sleep Enchantment - Aura Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand. -UDS C +CG C, DDI C Sigil of the Empty Throne {3}{W}{W} @@ -67209,7 +68386,7 @@ Sign in Blood {B}{B} Sorcery Target player draws two cards and loses 2 life. -M10 C, GVL C, ARC C, M11 C, COM C +M10 C, DDD C, ARC C, M11 C, CMD C Signal Pest {1} @@ -67238,14 +68415,14 @@ Silent Assassin Creature - Human Mercenary Assassin 2/1 {3}{B}: Destroy target blocking creature at end of combat. -MMQ R +MM R Silent Attendant {2}{W} Creature - Human Cleric 0/2 {T}: You gain 1 life. -USG C +UZ C Silent Departure {U} @@ -67261,7 +68438,7 @@ Creature - Specter Flying Whenever Silent Specter deals combat damage to a player, that player discards two cards. Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -PRO R, ONS R +PPR R, ONS R Silent-Chant Zubera {1}{W} @@ -67291,13 +68468,13 @@ Silhouette {1}{U} Instant Prevent all damage that would be dealt to target creature this turn by spells or abilities that target it. -LEG U +LE U Silk Net {G} Instant Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) -ULG C +GU C Silkbind Faerie {2}{W/U} @@ -67312,14 +68489,14 @@ Silkenfist Fighter Creature - Kor Soldier 1/3 Whenever Silkenfist Fighter becomes blocked, untap it. -NEM C +NE C Silkenfist Order {3}{W}{W} Creature - Kor Soldier 3/5 Whenever Silkenfist Order becomes blocked, untap it. -NEM U +NE U Silklash Spider {3}{G}{G} @@ -67342,7 +68519,7 @@ Silt Crawler Creature - Beast 3/3 When Silt Crawler enters the battlefield, tap all lands you control. -PCY C +PR C Silver Drake {1}{W}{U} @@ -67350,14 +68527,14 @@ Creature - Drake 3/3 Flying When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand. -PLS C +PS C Silver Erne {3}{U} Creature - Bird 2/2 Flying, trample -ICE U +IA U Silver Knight {W}{W} @@ -67371,7 +68548,7 @@ Silver Myr Artifact Creature - Myr 1/1 {T}: Add {U} to your mana pool. -MRD C, HOP C, EVT C, SOM C +MRD C, HOP C, DDF C, SOM C Silver Seraph {5}{W}{W}{W} @@ -67387,7 +68564,7 @@ Creature - Drake 4/3 Flying {U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature. -STH R +ST R Silver-Inlaid Dagger {1} @@ -67401,7 +68578,15 @@ Silverback Ape {3}{G}{G} Creature - Ape 5/5 -S99 U, 8ED U +P3 U, 8ED U + +Silverblade Paladin +{1}{W}{W} +Creature - Human Knight +2/2 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Silverblade Paladin is paired with another creature, both creatures have double strike. +AVR R Silverchase Fox {1}{W} @@ -67443,14 +68628,14 @@ Silverglade Elemental Creature - Elemental 4/4 When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library. -MMQ C, HOP C +MM C, HOP C Silverglade Pathfinder {1}{G} Creature - Dryad Spellshaper 1/1 {1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -MMQ U +MM U Silverskin Armor {2} @@ -67480,7 +68665,7 @@ Sima Yi, Wei Field Marshal Legendary Creature - Human Soldier */4 Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control. -PTK R +PK R Simian Brawler {3}{G} @@ -67495,7 +68680,7 @@ Creature - Ape 3/4 Flash Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -ULG C +GU C Simian Spirit Guide {2}{R} @@ -67517,7 +68702,7 @@ Land Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U} to your mana pool. -DIS C, COM C +DIS C, CMD C Simic Guildmage {G/U}{G/U} @@ -67546,7 +68731,7 @@ Simic Signet {2} Artifact {1}, {T}: Add {G}{U} to your mana pool. -DIS C, COM C +DIS C, CMD C Simic Sky Swallower {5}{G}{U} @@ -67554,32 +68739,32 @@ Creature - Leviathan 6/6 Flying, trample Shroud (This creature can't be the target of spells or abilities.) -DIS R, COM R +DIS R, CMD R Simoon {R}{G} Instant Simoon deals 1 damage to each creature target opponent controls. -VIS U, INV U +VI U, IN U Simplify {G} Sorcery Each player sacrifices an enchantment. -ODY C +OD C Simulacrum {1}{B} Instant You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. -LEA U, LEB U, 2ED U, 3ED U, 4ED U +1E U, 2E U, 2U U, 3E U, 4E U Sindbad {1}{U} Creature - Human 1/1 {T}: Draw a card and reveal it. If it isn't a land card, discard it. -ARN U, 4ED U, TSB S +AN U, 4E U, TSB S Sinew Sliver {1}{W} @@ -67592,7 +68777,7 @@ Singe {R} Instant Singe deals 1 damage to target creature. That creature becomes black until end of turn. -PLS C +PS C Singe-Mind Ogre {2}{B}{R} @@ -67606,14 +68791,14 @@ Singing Tree Creature - Plant 0/3 {T}: Target attacking creature's power becomes 0 until end of turn. -ARN R, MED U +AN R, MED U Sinister Strength {1}{B} Enchantment - Aura Enchant creature Enchanted creature gets +3/+1 and is black. -PLS C +PS C Sink into Takenuma {3}{B} @@ -67625,7 +68810,7 @@ Sinkhole {B}{B} Sorcery Destroy target land. -LEA C, LEB C, 2ED C, ME4 R +1E C, 2E C, 2U C, ME4 R Sinking Feeling {2}{U} @@ -67652,7 +68837,7 @@ Sir Shandlar of Eberyn {4}{G}{W} Legendary Creature - Human Knight 4/7 -LEG U, ME3 C +LE U, ME3 C Sire of the Storm {4}{U}{U} @@ -67668,19 +68853,19 @@ Instant Cast Siren's Call only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. -LEA U, LEB U, 2ED U, 3ED U, 4ED U +1E U, 2E U, 2U U, 3E U, 4E U Sirocco {1}{R} Instant Target player reveals his or her hand. For each blue instant card revealed this way, that player discards that card unless he or she pays 4 life. -MIR U +MI U Sisay Vanguard Hand -2, life -3 Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. -VG S +VAN S Sisay's Ingenuity {U} @@ -67688,13 +68873,13 @@ Enchantment - Aura Enchant creature When Sisay's Ingenuity enters the battlefield, draw a card. Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn." -PLS C +PS C Sisay's Ring {4} Artifact {T}: Add {2} to your mana pool. -VIS C, 7ED U +VI C, 7E U Sisters of Stone Death {4}{B}{B}{G}{G} @@ -67710,40 +68895,40 @@ Vanguard Hand +1, life -5 Each creature you control must be blocked if able. {4}: Exile target creature that's blocking a creature you control. -VG S +VAN S Sisters of the Flame {1}{R}{R} Creature - Human Shaman 2/2 {T}: Add {R} to your mana pool. -DRK U, 4ED C +DK U, 4E C Sivitri Scarzam {5}{U}{B} Legendary Creature - Human 6/4 -LEG U, CHR U, ME3 C +LE U, CH U, ME3 C Sivvi's Ruse {2}{W}{W} Instant If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost. Prevent all damage that would be dealt this turn to creatures you control. -NEM U +NE U Sivvi's Valor {2}{W} Instant If you control a Plains, you may tap an untapped creature you control rather than pay Sivvi's Valor's mana cost. All damage that would be dealt to target creature this turn is dealt to you instead. -NEM R +NE R Sizzle {2}{R} Sorcery Sizzle deals 3 damage to each opponent. -MMQ C, 8ED C +MM C, 8ED C Skaab Goliath {5}{U} @@ -67805,7 +68990,7 @@ Skeletal Crocodile {3}{B} Creature - Crocodile Skeleton 5/1 -POR C +PO C Skeletal Grimace {1}{B} @@ -67827,13 +69012,13 @@ Skeletal Scrying Instant As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard. You draw X cards and you lose X life. -ODY U +OD U Skeletal Snake {1}{B} Creature - Snake Skeleton 2/1 -POR C +PO C Skeletal Vampire {4}{B}{B} @@ -67843,7 +69028,7 @@ Flying When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield. {3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield. Sacrifice a Bat: Regenerate Skeletal Vampire. -GPT R, GVL R +GPT R, DDD R Skeletal Wurm {7}{B} @@ -67858,7 +69043,7 @@ Creature - Skeleton 0/0 Skeleton Scavengers enters the battlefield with a +1/+1 counter on it. Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it. -STH R +ST R Skeleton Shard {3} @@ -67872,7 +69057,7 @@ Legendary Creature - Skeleton 0/3 When you control no Islands, sacrifice Skeleton Ship. {T}: Put a -1/-1 counter on target creature. -ICE R, ME2 R +IA R, ME2 R Skeletonize {4}{R} @@ -67930,7 +69115,7 @@ Creature - Imp 3/2 Flying Discard a card: Add {B} to your mana pool. -USG U +UZ U Skirk Alarmist {1}{R} @@ -68052,7 +69237,7 @@ Skittering Horror Creature - Horror 4/3 When you cast a creature spell, sacrifice Skittering Horror. -UDS C, BTD C +CG C, BD C Skittering Invasion {7} @@ -68073,14 +69258,14 @@ Creature - Imp 3/2 Flying When you cast a creature spell, sacrifice Skittering Skirge. -USG C, BTD C +UZ C, BD C Skittish Kavu {1}{R} Creature - Kavu 1/1 Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature. -INV U +IN U Skittish Valesk {6}{R} @@ -68097,7 +69282,7 @@ Creature - Elemental Kicker {R} (You may pay an additional {R} as you cast this spell.) Trample, haste At the beginning of the end step, sacrifice Skizzik unless it was kicked. -INV R +IN R Skizzik Surger {4}{R}{R} @@ -68118,7 +69303,7 @@ Skulking Fugitive Creature - Horror Mercenary 3/4 When Skulking Fugitive becomes the target of a spell or ability, sacrifice it. -MMQ C +MM C Skulking Ghost {1}{B} @@ -68126,7 +69311,7 @@ Creature - Spirit 2/1 Flying When Skulking Ghost becomes the target of a spell or ability, sacrifice it. -MIR C +MI C Skulking Knight {2}{B} @@ -68140,7 +69325,7 @@ Skull Catapult {4} Artifact {1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. -ICE U, 5ED U, 6ED U, ME2 U +IA U, 5E U, 6E U, ME2 U Skull Collector {1}{B}{B} @@ -68155,20 +69340,20 @@ Skull Fracture Sorcery Target player discards a card. Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY U +OD U Skull of Orm {3} Artifact {5}, {T}: Return target enchantment card from your graveyard to your hand. -DRK U, 8ED R +DK U, 8ED R Skull of Ramos {3} Artifact {T}: Add {B} to your mana pool. Sacrifice Skull of Ramos: Add {B} to your mana pool. -MMQ R +MM R Skullbriar, the Walking Grave {B}{G} @@ -68177,7 +69362,7 @@ Legendary Creature - Zombie Elemental Haste Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library. -COM R +CMD R Skullcage {4} @@ -68191,7 +69376,7 @@ Artifact - Equipment Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1} -DST U, FVE M, COM U +DST U, V09 M, CMD U Skullmane Baku {3}{B}{B} @@ -68242,7 +69427,7 @@ Sky Diamond Artifact Sky Diamond enters the battlefield tapped. {T}: Add {U} to your mana pool. -MIR U, 6ED U, 7ED U +MI U, 6E U, 7E U Sky Hussar {3}{W}{U} @@ -68265,7 +69450,7 @@ Sky Spirit Creature - Spirit 2/2 Flying, first strike -TMP U +TE U, DDI U Sky Swallower {3}{U}{U} @@ -68280,7 +69465,7 @@ Sky Weaver Creature - Metathran Wizard 2/1 {2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) -INV U, 10E U +IN U, 10E U Sky-Eel School {3}{U}{U} @@ -68308,12 +69493,12 @@ Skycloud Egg {1} Artifact {2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card. -ODY U +OD U Skycloud Expanse Land {1}, {T}: Add {W}{U} to your mana pool. -ODY R +OD R Skyfire Kirin {2}{R}{R} @@ -68378,20 +69563,20 @@ Skyscribing Sorcery Each player draws X cards. Forecast - {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.) -DIS U, COM U +DIS U, CMD U Skyshaper {2} Artifact Sacrifice Skyshaper: Creatures you control gain flying until end of turn. -EXO U +EX U Skyship Weatherlight {4} Legendary Artifact When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library. {4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand. -PLS R (x2) +PS R Skyshooter {1}{G} @@ -68399,14 +69584,14 @@ Creature - Centaur Archer 1/2 Reach (This creature can block creatures with flying.) {T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying. -ODY U +OD U Skyshroud Archer {G} Creature - Elf Archer 1/1 {T}: Target creature with flying gets -1/-1 until end of turn. -STH C +ST C Skyshroud Behemoth {5}{G}{G} @@ -68414,20 +69599,20 @@ Creature - Beast 10/10 Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Skyshroud Behemoth enters the battlefield tapped. -NEM R +NE R Skyshroud Blessing {1}{G} Instant Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card. -PLS U +PS U Skyshroud Claim {3}{G} Sorcery Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library. -NEM C +NE C Skyshroud Condor {1}{U} @@ -68435,14 +69620,14 @@ Creature - Bird 2/2 Flying Cast Skyshroud Condor only if you've cast another spell this turn. -TMP U +TE U Skyshroud Cutter {3}{G} Creature - Beast 2/2 If you control a Forest, rather than pay Skyshroud Cutter's mana cost, you may have each other player gain 5 life. -NEM C +NE C Skyshroud Elf {1}{G} @@ -68450,70 +69635,70 @@ Creature - Elf Druid 1/1 {T}: Add {G} to your mana pool. {1}: Add {R} or {W} to your mana pool. -TMP C +TE C Skyshroud Elite {G} Creature - Elf 1/1 Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. -EXO U, BRB U +EX U, BR U Skyshroud Falcon {1}{W} Creature - Bird 1/1 Flying, vigilance -STH C, 7ED C +ST C, 7E C Skyshroud Forest Land Skyshroud Forest enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add {G} or {U} to your mana pool. Skyshroud Forest deals 1 damage to you. -TMP R +TE R Skyshroud Poacher {2}{G}{G} Creature - Human Rebel 2/2 {3}, {T}: Search your library for an Elf permanent card and put it onto the battlefield. Then shuffle your library. -NEM R +NE R Skyshroud Ranger {G} Creature - Elf 1/1 {T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery. -TMP C, 10E C +TE C, 10E C Skyshroud Ridgeback {G} Creature - Beast 2/3 Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -NEM C +NE C Skyshroud Sentinel {2}{G} Creature - Elf 1/1 When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library. -NEM C +NE C Skyshroud Troll {2}{G}{G} Creature - Troll Giant 3/3 {1}{G}: Regenerate Skyshroud Troll. -TMP C +TE C Skyshroud Troopers {3}{G} Creature - Elf Druid Warrior 3/3 {T}: Add {G} to your mana pool. -STH C +ST C Skyshroud Vampire {3}{B}{B} @@ -68521,7 +69706,7 @@ Creature - Vampire 3/3 Flying Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn. -TMP U +TE U Skyshroud War Beast {1}{G} @@ -68530,7 +69715,7 @@ Creature - Beast Trample As Skyshroud War Beast enters the battlefield, choose an opponent. Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls. -EXO R +EX R Skyward Eye Prophets {3}{G}{W}{U} @@ -68602,7 +69787,7 @@ Slashing Tiger Creature - Cat 3/3 Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn. -PTK R, ME3 C +PK R, ME3 C Slate of Ancestry {4} @@ -68615,7 +69800,7 @@ Slaughter Instant Buyback-Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target nonblack creature. It can't be regenerated. -EXO U +EX U Slaughter Cry {2}{R} @@ -68656,7 +69841,7 @@ Slay Instant Destroy target green creature. It can't be regenerated. Draw a card. -PLS U, 8ED U, 9ED U, PVC U +PS U, 8ED U, 9ED U, DDE U Slayer of the Wicked {3}{W} @@ -68665,6 +69850,12 @@ Creature - Human Soldier When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie. ISD U +Slayers' Stronghold +Land +{T}: Add {1} to your mana pool. +{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. +AVR R + Sleep {2}{U}{U} Sorcery @@ -68677,7 +69868,7 @@ Creature - Minion 3/3 When Sleeper Agent enters the battlefield, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. -USG R, 10E R +UZ R, 10E R Sleeper's Guile {2}{B} @@ -68685,7 +69876,7 @@ Enchantment - Aura Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand. -ULG C +GU C Sleeper's Robe {U}{B} @@ -68693,7 +69884,7 @@ Enchantment - Aura Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever enchanted creature deals combat damage to an opponent, you may draw a card. -INV U +IN U Sleeping Potion {1}{U} @@ -68702,19 +69893,19 @@ Enchant creature When Sleeping Potion enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion. -PLS C +PS C Sleight of Hand {U} Sorcery Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. -P02 C, S99 C, 7ED C, 9ED C, ME4 C +P2 C, P3 C, 7E C, 9ED C, ME4 C Sleight of Mind {U} Instant Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) -LEA R, LEB R, 2ED R, 3ED R, 4ED R, ICE U, 5ED R +1E R, 2E R, 2U R, 3E R, 4E R, IA U, 5E R Slice and Dice {4}{R}{R} @@ -68736,7 +69927,7 @@ Slimy Kavu Creature - Kavu 2/2 {T}: Target land becomes a Swamp until end of turn. -INV C +IN C Slingbow Trap {3}{G} @@ -68750,7 +69941,7 @@ Slingshot Goblin Creature - Goblin 2/2 {R}, {T}: Slingshot Goblin deals 2 damage to target blue creature. -PLS C +PS C Slinking Giant {2}{R}{R} @@ -68765,7 +69956,7 @@ Slinking Serpent Creature - Serpent 2/3 Forestwalk -INV U +IN U Slinking Skirge {3}{B} @@ -68773,7 +69964,7 @@ Creature - Imp 2/1 Flying {2}, Sacrifice Slinking Skirge: Draw a card. -UDS C +CG C Slippery Bogle {G/U} @@ -68787,7 +69978,7 @@ Land Slippery Karst enters the battlefield tapped. {T}: Add {G} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.) -USG C, BRB C, BTD C, GVL C +UZ C, BR C, BD C, DDD C Slipstream Eel {5}{U}{U} @@ -68795,7 +69986,7 @@ Creature - Fish Beast 6/6 Slipstream Eel can't attack unless defending player controls an Island. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) -ONS C, COM C +ONS C, CMD C Slipstream Serpent {7}{U} @@ -68811,7 +70002,7 @@ Sliptide Serpent Creature - Serpent 4/4 {3}{U}: Return Sliptide Serpent to its owner's hand. -NEM R +NE R Slith Ascendant {1}{W}{W} @@ -68835,7 +70026,7 @@ Creature - Slith 1/1 Haste Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it. -MRD U, JVC U +MRD U, DD2 U Slith Predator {G}{G} @@ -68851,7 +70042,7 @@ Creature - Slith 1/1 Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it. -MRD U +MRD U, DDI U Slithering Shade {B} @@ -68899,19 +70090,19 @@ Sliver Queen Legendary Creature - Sliver 7/7 {2}: Put a 1/1 colorless Sliver creature token onto the battlefield. -STH R +ST R Sliver Queen Avatar Vanguard Hand +0, life +7 Whenever you cast a non-Sliver creature spell, exile that spell. If you do, put a token onto the battlefield that's a copy of a random non-Shapeshifter Sliver creature card with the same converted mana cost as that spell. -VG S +VAN S Sliver Queen, Brood Mother Vanguard Hand +0, life +8 {3}: Put a 1/1 colorless Sliver creature token onto the battlefield. -VG S +VAN S Sliversmith {2} @@ -68933,7 +70124,7 @@ Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays {2}. When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand. -ULG C +GU C Sludge Strider {1}{W}{U}{B} @@ -68948,7 +70139,7 @@ Enchantment - Aura Enchant creature Enchanted creature can't block. When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand. -ULG C +GU C Slumbering Tora {3} @@ -68967,7 +70158,7 @@ Smash Instant Destroy target artifact. Draw a card. -APC C, RAV C, 10E C +AP C, RAV C, 10E C Smash to Smithereens {1}{R} @@ -68979,7 +70170,7 @@ Smite {W} Instant Destroy target blocked creature. -STH C, ROE C +ST C, ROE C Smite the Monstrous {3}{W} @@ -68998,7 +70189,7 @@ Smoke {R}{R} Enchantment Players can't untap more than one creature during their untap steps. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, ME4 R Smokebraider {1}{R} @@ -69019,7 +70210,7 @@ Smokestack Artifact At the beginning of your upkeep, you may put a soot counter on Smokestack. At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack. -USG R +UZ R Smolder Initiate {B} @@ -69040,7 +70231,7 @@ Land Smoldering Crater enters the battlefield tapped. {T}: Add {R} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.) -USG C, BTD C +UZ C, BD C Smoldering Spires Land @@ -69054,7 +70245,7 @@ Smoldering Tar Enchantment At the beginning of your upkeep, target player loses 1 life. Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. -INV U +IN U Smother {1}{B} @@ -69067,13 +70258,13 @@ Snag Instant You may discard a Forest card rather than pay Snag's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn. -PCY U +PR U Snake Basket {4} Artifact {X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery. -VIS R, 6ED R +VI R, 6E R Snake Cult Initiation {3}{B} @@ -69086,7 +70277,7 @@ Snake Pit {3}{G} Enchantment Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield. -MMQ U +MM U Snake Umbra {2}{G} @@ -69107,7 +70298,7 @@ Snap {1}{U} Instant Return target creature to its owner's hand. Untap up to two lands. -ULG C +GU C Snapback {1}{U} @@ -69136,7 +70327,7 @@ Snapping Drake Creature - Drake 3/2 Flying -POR C, S99 C, BTD C, RAV C, 10E C, M10 C +PO C, P3 C, BD C, RAV C, 10E C, M10 C Snapping Thragg {4}{R} @@ -69153,6 +70344,12 @@ Artifact Creature - Construct Metalcraft - Snapsail Glider has flying as long as you control three or more artifacts. SOM C +Snare the Skies +{G} +Instant +Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) +AVR C + Snarling Undorak {2}{G}{G} Creature - Beast @@ -69165,21 +70362,21 @@ Sneak Attack {3}{R} Enchantment {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. -USG R +UZ R Sneaky Homunculus {1}{U} Creature - Homunculus Illusion 1/1 Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. -NEM C, 8ED C +NE C, 8ED C Snorting Gahr {2}{G}{G} Creature - Rhino Beast 3/3 Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. -MMQ C +MM C Snow Devil {1}{U} @@ -69187,7 +70384,7 @@ Enchantment - Aura Enchant creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow land. -ICE C +IA C Snow Fortress {5} @@ -69197,60 +70394,60 @@ Defender (This creature can't attack.) {1}: Snow Fortress gets +1/+0 until end of turn. {1}: Snow Fortress gets +0/+1 until end of turn. {3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you. -ICE R, ME2 U +IA R, ME2 U Snow Hound {2}{W} Creature - Hound 1/1 {1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand. -ICE U +IA U Snow-Covered Forest Basic Snow Land - Forest G -ICE L, CSP C, ME2 L +IA L, CSP C, ME2 L Snow-Covered Island Basic Snow Land - Island U -ICE L, CSP C, ME2 L +IA L, CSP C, ME2 L Snow-Covered Mountain Basic Snow Land - Mountain R -ICE L, CSP C, ME2 L +IA L, CSP C, ME2 L Snow-Covered Plains Basic Snow Land - Plains W -ICE L, CSP C, ME2 L +IA L, CSP C, ME2 L Snow-Covered Swamp Basic Snow Land - Swamp B -ICE L, CSP C, ME2 L +IA L, CSP C, ME2 L Snowblind {3}{G} Enchantment - Aura Enchant creature Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller. -ICE R +IA R Snowfall {2}{U} Enchantment Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool. If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs. (in addition to the mana the land produces) -ICE C +Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool. If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs. (In addition to the mana the land produces.) +IA C Snuff Out {3}{B} Instant If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost. Destroy target nonblack creature. It can't be regenerated. -MMQ C, GVL C +MM C, DDD C Soar {1}{U} @@ -69258,7 +70455,7 @@ Enchantment - Aura You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+1 and has flying. -MIR C +MI C Soaring Hope {4}{W} @@ -69274,7 +70471,7 @@ Land Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. {T}: Add {U} to your mana pool. -ZEN C +ZEN C, DDI C Soilshaper {1}{G} @@ -69317,13 +70514,13 @@ Sol Grail Artifact As Sol Grail enters the battlefield, choose a color. {T}: Add one mana of the chosen color to your mana pool. -ALL U, ME3 C +AL U, ME3 C Sol Ring {1} Artifact {T}: Add {2} to your mana pool. -LEA U, LEB U, 2ED U, 3ED U, FVR M, ME4 R, COM U +1E U, 2E U, 2U U, 3E U, V10 M, ME4 R, CMD U Sol'kanar the Swamp King {2}{U}{B}{R} @@ -69331,7 +70528,7 @@ Legendary Creature - Demon 5/5 Swampwalk Whenever a player casts a black spell, you gain 1 life. -LEG R, CHR R, TSB S +LE R, CH R, TSB S Solar Blast {3}{R} @@ -69361,20 +70558,20 @@ Soldevi Adnate Creature - Human Cleric 1/2 {T}, Sacrifice a black or artifact creature: Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost. -ALL C (x2) +AL C Soldevi Digger {2} Artifact {2}: Put the top card of your graveyard on the bottom of your library. -ALL R, ME2 U +AL R, ME2 U Soldevi Excavations Land If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {1}{U} to your mana pool. {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library. -ALL R, ME2 R +AL R, ME2 R Soldevi Golem {4} @@ -69382,35 +70579,35 @@ Artifact Creature - Golem 5/3 Soldevi Golem doesn't untap during your untap step. At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem. -ICE R, ME4 U +IA R, ME4 U Soldevi Heretic {2}{U} Creature - Human Cleric 2/2 {W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. -ALL C (x2) +AL C Soldevi Machinist {1}{U} Creature - Human Wizard Artificer 1/1 {T}: Add {2} to your mana pool. Spend this mana only to activate abilities of artifacts. -ICE U, ME4 U +IA U, ME4 U Soldevi Sage {1}{U} Creature - Human Wizard 1/1 {T}, Sacrifice two lands: Draw three cards, then discard one of them. -ALL C (x2), 6ED U +AL C, 6E U Soldevi Sentry {1} Artifact Creature - Soldier 1/1 {1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card. -ALL C (x2) +AL C Soldevi Simulacrum {4} @@ -69418,7 +70615,7 @@ Artifact Creature - Soldier 2/4 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Soldevi Simulacrum gets +1/+0 until end of turn. -ICE U, ME2 U +IA U, ME2 U Soldevi Steam Beast {5} @@ -69426,7 +70623,7 @@ Artifact Creature - Beast 4/2 Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. {2}: Regenerate Soldevi Steam Beast. -ALL C (x2) +AL C Soldier Replica {3} @@ -69440,7 +70637,7 @@ Soldier of Fortune Creature - Human Mercenary 1/1 {R}, {T}: Target player shuffles his or her library. -ALL U +AL U Solemn Offering {2}{W} @@ -69454,20 +70651,20 @@ Artifact Creature - Golem 2/2 When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. When Solemn Simulacrum dies, you may draw a card. -MRD R, COM R, M12 R +MRD R, CMD R, M12 R Solfatara {2}{R} Instant Target player can't play land cards this turn. Draw a card at the beginning of the next turn's upkeep. -VIS C +VI C Solidarity {3}{W} Instant Creatures you control get +0/+5 until end of turn. -UDS C, 8ED C +CG C, 8ED C Solitary Confinement {2}{W} @@ -69491,7 +70688,7 @@ Creature - Soltari Soldier 2/2 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn. -STH R +ST R Soltari Crusader {2}{W} @@ -69499,21 +70696,21 @@ Creature - Soltari Knight 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{W}: Soltari Crusader gets +1/+0 until end of turn. -TMP U +TE U Soltari Emissary {1}{W} Creature - Soltari Soldier 2/1 {W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) -TMP R +TE R Soltari Foot Soldier {W} Creature - Soltari Soldier 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) -TMP C, BRB C +TE C, BR C Soltari Guerrillas {2}{R}{W} @@ -69521,7 +70718,7 @@ Creature - Soltari Soldier 3/2 Shadow (This creature can block or be blocked by only creatures with shadow.) {0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead. -TMP R +TE R Soltari Lancer {2}{W} @@ -69529,7 +70726,7 @@ Creature - Soltari Knight 2/2 Shadow (This creature can block or be blocked by only creatures with shadow.) Soltari Lancer has first strike as long as it's attacking. -TMP C +TE C Soltari Monk {W}{W} @@ -69537,7 +70734,7 @@ Creature - Soltari Monk Cleric 2/1 Protection from black Shadow (This creature can block or be blocked by only creatures with shadow.) -TMP U +TE U Soltari Priest {W}{W} @@ -69545,7 +70742,7 @@ Creature - Soltari Cleric 2/1 Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.) -TMP U, TSB S +TE U, TSB S Soltari Trooper {1}{W} @@ -69553,7 +70750,7 @@ Creature - Soltari Soldier 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. -TMP C +TE C Soltari Visionary {1}{W}{W} @@ -69561,7 +70758,7 @@ Creature - Soltari Cleric 2/2 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. -EXO C +EX C Somber Hoverguard {5}{U} @@ -69578,6 +70775,13 @@ Creature - Dryad Forestwalk (This creature is unblockable as long as defending player controls a Forest.) DKA C +Somberwald Sage +{2}{G} +Creature - Human Druid +0/1 +{T}: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells. +AVR R + Somberwald Spider {4}{G} Creature - Spider @@ -69586,6 +70790,13 @@ Reach (This creature can block creatures with flying.) Morbid - Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn. ISD C +Somberwald Vigilante +{R} +Creature - Human Warrior +1/1 +Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature. +AVR C + Somnomancer {1}{W/U} Creature - Kithkin Wizard @@ -69599,40 +70810,40 @@ Creature - Illusion 2/2 Flying Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield. -USG R +UZ R Song of Blood {1}{R} Sorcery Put the top four cards of your library into your graveyard. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way. -VIS C +VI C Song of Serenity {1}{G} Enchantment Creatures that are enchanted can't attack or block. -EXO U +EX U Songs of the Damned {B} Instant Add {B} to your mana pool for each creature card in your graveyard. -ICE C, ME2 C +IA C, ME2 C Songstitcher {W} Creature - Human Cleric 1/1 {1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. -USG U, BRB U +UZ U, BR U Sonic Burst {1}{R} Instant As an additional cost to cast Sonic Burst, discard a card at random. Sonic Burst deals 4 damage to target creature or player. -EXO C, BTD C +EX C, BD C Sonic Seizure {R} @@ -69647,7 +70858,7 @@ Creature - Imp 1/2 Flying Whenever a player casts a nonblack spell, that player loses 1 life. -EVE U, DVD U +EVE U, DDC U Sootfeather Flock {4}{B} @@ -69661,14 +70872,14 @@ Soothing Balm {1}{W} Instant Target player gains 5 life. -MMQ C +MM C Soothsaying {U} Enchantment {3}{U}{U}: Shuffle your library. {X}: Look at the top X cards of your library, then put them back in any order. -MMQ U +MM U Sootstoke Kindler {1}{B/R} @@ -69770,7 +70981,7 @@ Legendary Creature - Human 2/2 Bird creatures get +1/+1. {1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -HML R +HM R Sorcerer's Strongbox {4} @@ -69783,14 +70994,14 @@ Sorceress Queen Creature - Human Wizard 1/1 {T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn. -ARN U, 3ED R, 4ED R, 5ED R +AN U, 3E R, 4E R, 5E R Sorcerous Sight {U} Sorcery Look at target opponent's hand. Draw a card. -POR C +PO C Sorin Markov {3}{B}{B}{B} @@ -69826,7 +71037,7 @@ Sorrow's Path Land {T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control. -DRK R, ME3 R +DK R, ME3 R Sosuke's Summons {2}{G} @@ -69847,7 +71058,7 @@ Soul Barrier {2}{U} Enchantment Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}. -ICE U, 5ED C +IA U, 5E C Soul Bleed {2}{B} @@ -69861,21 +71072,21 @@ Soul Burn Sorcery Spend only black and/or red mana on X. Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness. -ICE C, INV C +IA C, IN C Soul Channeling {2}{B} Enchantment - Aura Enchant creature Pay 2 life: Regenerate enchanted creature. -MMQ C +MM C Soul Charmer {2}{W} Creature - Human Rebel 2/2 Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}. -PCY C +PR C Soul Collector {3}{B}{B} @@ -69884,7 +71095,7 @@ Creature - Vampire Flying Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control. Morph {B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -PRO R, SCG R, TSB S +PPR R, SCG R, TSB S Soul Conduit {6} @@ -69898,20 +71109,20 @@ Enchantment Soul Echo enters the battlefield with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead. -MIR R +MI R Soul Exchange {B}{B} Sorcery As an additional cost to cast Soul Exchange, exile a creature you control. Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull. -FEM U, ME2 U +FE U, ME2 U Soul Feast {3}{B}{B} Sorcery Target player loses 4 life and you gain 4 life. -UDS U, S99 U, 7ED U, 8ED U, 9ED U, 10E U +CG U, P3 U, 7E U, 8ED U, 9ED U, 10E U Soul Foundry {4} @@ -69925,7 +71136,7 @@ Soul Kiss Enchantment - Aura Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn. -ICE C, ME2 U +IA C, ME2 U Soul Link {1}{W}{B} @@ -69933,7 +71144,7 @@ Enchantment - Aura Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life. -APC C +AP C Soul Manipulation {1}{U}{B} @@ -69945,7 +71156,7 @@ Soul Net {1} Artifact Whenever a creature dies, you may pay {1}. If you do, you gain 1 life. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, S00 U, 7ED U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, 6E U, P4 U, 7E U Soul Nova {3}{W}{W} @@ -69970,7 +71181,7 @@ Soul Rend Instant Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep. -MIR U +MI U Soul Scourge {4}{B} @@ -69986,7 +71197,7 @@ Soul Sculptor Creature - Human 1/1 {1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell. -USG R +UZ R Soul Seizer {3}{U}{U} @@ -70007,19 +71218,19 @@ Soul Shepherd Creature - Human Cleric 2/1 {W}, Exile a creature card from your graveyard: You gain 1 life. -WTH C +WL C Soul Shred {3}{B}{B} Sorcery Soul Shred deals 3 damage to target nonblack creature. You gain 3 life. -POR C, ME4 C +PO C, ME4 C Soul Snare {W} Enchantment {W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control. -COM U +CMD U Soul Snuffers {2}{B}{B} @@ -70046,14 +71257,14 @@ Soul Strings {X}{B} Sorcery Return two target creature cards from your graveyard to your hand unless any player pays {X}. -PCY C +PR C Soul Warden {W} Creature - Human Cleric 1/1 Whenever another creature enters the battlefield, you gain 1 life. -EXO C, BRB C, 9ED U, 10E U, M10 C, HOP C +EX C, BR C, 9ED U, 10E U, M10 C, HOP C Soul of Magma {3}{R}{R} @@ -70062,6 +71273,14 @@ Creature - Spirit Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature. CHK C +Soul of the Harvest +{4}{G}{G} +Creature - Elemental +6/6 +Trample +Whenever another nontoken creature enters the battlefield under your control, you may draw a card. +AVR R + Soul's Attendant {W} Creature - Human Cleric @@ -70112,7 +71331,14 @@ Soulbright Flamekin Creature - Elemental Shaman 2/1 {2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool. -LRW C, JVC C +LRW C, DD2 C + +Soulcage Fiend +{1}{B}{B} +Creature - Demon +3/2 +When Soulcage Fiend dies, each player loses 3 life. +AVR C Soulcatcher {1}{W} @@ -70120,7 +71346,7 @@ Creature - Bird Soldier 1/1 Flying Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher. -ODY U +OD U Soulcatchers' Aerie {1}{W} @@ -70134,7 +71360,7 @@ Souldrinker Creature - Spirit 2/2 Pay 3 life: Put a +1/+1 counter on Souldrinker. -TMP U, DVD U +TE U, DDC U Soulgorger Orgg {3}{R}{R} @@ -70183,7 +71409,7 @@ Soulshriek {B} Instant Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. -MIR C +MI C Soulsurge Elemental {3}{R} @@ -70219,14 +71445,14 @@ Southern Elephant {3}{G} Creature - Elephant 3/4 -PTK C, S99 C, ME4 C +PK C, P3 C, ME4 C Southern Paladin {2}{W}{W} Creature - Human Knight 3/3 {W}{W}, {T}: Destroy target red permanent. -WTH R, 7ED R +WL R, 7E R Sovereigns of Lost Alara {4}{W}{U} @@ -70248,7 +71474,7 @@ Sowing Salt {2}{R}{R} Sorcery Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles his or her library. -UDS U, BOK U +CG U, BOK U Spare from Evil {1}{W} @@ -70269,7 +71495,7 @@ Spark Mage Creature - Dwarf Wizard 1/1 Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls. -ODY U +OD U Spark Spray {R} @@ -70284,7 +71510,7 @@ Creature - Kavu 5/3 When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand. When Sparkcaster enters the battlefield, it deals 1 damage to target player. -PLS U +PS U Sparkmage Apprentice {1}{R} @@ -70320,13 +71546,13 @@ Sparring Golem Artifact Creature - Golem 2/2 Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. -INV U +IN U Spatial Binding {U}{B} Enchantment Pay 1 life: Until your next upkeep, target permanent can't phase out. -MIR U +MI U Spawnbroker {2}{U} @@ -70353,7 +71579,7 @@ Land Spawning Pool enters the battlefield tapped. {T}: Add {B} to your mana pool. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -ULG U, 10E U +GU U, 10E U Spawnsire of Ulamog {10} @@ -70370,7 +71596,7 @@ Creature - Elemental 2/2 Trample Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield. -SHM R, COM R +SHM R, CMD R Spearbreaker Behemoth {5}{G}{G} @@ -70392,21 +71618,21 @@ Specter's Wail {1}{B} Sorcery Target player discards a card at random. -MMQ C +MM C Spectral Bears {1}{G} Creature - Bear Spirit 3/3 Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step. -HML U, MED U +HM U, MED U Spectral Cloak {U}{U} Enchantment - Aura Enchant creature Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.) -LEG U +LE U Spectral Flight {1}{U} @@ -70423,12 +71649,20 @@ Trample Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step. TSP R +Spectral Gateguards +{4}{W} +Creature - Spirit Soldier +2/5 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Spectral Gateguards is paired with another creature, both creatures have vigilance. +AVR C + Spectral Guardian {2}{W}{W} Creature - Spirit 2/3 As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.) -MIR R +MI R Spectral Lynx {1}{W} @@ -70436,7 +71670,15 @@ Creature - Cat Spirit 2/1 Protection from green {B}: Regenerate Spectral Lynx. -APC R +AP R + +Spectral Prison +{1}{U} +Enchantment - Aura +Enchant creature +Enchanted creature doesn't untap during its controller's untap step. +When enchanted creature becomes the target of a spell, sacrifice Spectral Prison. +AVR C Spectral Procession {2/W}{2/W}{2/W} @@ -70463,7 +71705,7 @@ Spectral Shield Enchantment - Aura Enchant creature Enchanted creature gets +0/+2 and can't be the target of spells. -ICE U, ME3 U +IA U, ME3 U Spectral Shift {1}{U} @@ -70483,7 +71725,7 @@ Spell Blast {X}{U} Instant Counter target spell with converted mana cost X. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, TMP C, 6ED C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, TE C, 6E C Spell Burst {X}{U} @@ -70503,7 +71745,7 @@ Spell Crumple {1}{U}{U} Instant Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library. -COM U +CMD U Spell Pierce {U} @@ -70535,7 +71777,7 @@ Spellbane Centaur Creature - Centaur 3/2 Creatures you control can't be the targets of blue spells or abilities from blue sources. -ODY R +OD R Spellbinder {3} @@ -70549,7 +71791,7 @@ Spellbook {0} Artifact You have no maximum hand size. -EXO U, 7ED U, 8ED U, 9ED U, 10E U, M10 U +EX U, 7E U, 8ED U, 9ED U, 10E U, M10 U Spellbound Dragon {3}{U}{R} @@ -70591,7 +71833,7 @@ Spellshock {2}{R} Enchantment Whenever a player casts a spell, Spellshock deals 2 damage to that player. -EXO U +EX U Spellskite {2} @@ -70641,19 +71883,19 @@ Sphere of Duty {3}{W} Enchantment If a green source would deal damage to you, prevent 2 of that damage. -ODY U +OD U Sphere of Grace {3}{W} Enchantment If a black source would deal damage to you, prevent 2 of that damage. -ODY U +OD U Sphere of Law {3}{W} Enchantment If a red source would deal damage to you, prevent 2 of that damage. -ODY U +OD U Sphere of Purity {3}{W} @@ -70665,19 +71907,19 @@ Sphere of Reason {3}{W} Enchantment If a blue source would deal damage to you, prevent 2 of that damage. -ODY U +OD U Sphere of Resistance {2} Artifact Spells cost {1} more to cast. -EXO R +EX R Sphere of Truth {3}{W} Enchantment If a white source would deal damage to you, prevent 2 of that damage. -ODY U +OD U Sphere of the Suns {2} @@ -70741,7 +71983,7 @@ Creature - Sphinx 5/6 Flying When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. -M12 R +M12 R, DDI R Sphinx of the Steel Wind {5}{W}{U}{B} @@ -70769,7 +72011,7 @@ Enchantment - Aura You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) -VIS C +VI C Spider Spawning {4}{G} @@ -70790,7 +72032,7 @@ Spidersilk Armor {2}{G} Enchantment Creatures you control get +0/+1 and have reach. (They can block creatures with flying.) -MMQ C, DDG C +MM C, DDG C Spidersilk Net {0} @@ -70819,7 +72061,7 @@ Creature - Spike Spike Breeder enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield. -STH R +ST R Spike Cannibal {1}{B}{B} @@ -70827,7 +72069,7 @@ Creature - Spike 0/0 Spike Cannibal enters the battlefield with a +1/+1 counter on it. When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it. -EXO U +EX U Spike Colony {4}{G} @@ -70835,7 +72077,7 @@ Creature - Spike 0/0 Spike Colony enters the battlefield with four +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature. -STH C, BRB C +ST C, BR C Spike Drone {G} @@ -70843,7 +72085,7 @@ Creature - Spike Drone 0/0 Spike Drone enters the battlefield with a +1/+1 counter on it. {2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature. -TMP C +TE C Spike Feeder {1}{G}{G} @@ -70852,7 +72094,7 @@ Creature - Spike Spike Feeder enters the battlefield with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life. -STH U, BRB U, TSB S, COM U +ST U, BR U, TSB S, CMD U Spike Hatcher {6}{G} @@ -70861,7 +72103,7 @@ Creature - Spike Spike Hatcher enters the battlefield with six +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. -EXO R +EX R Spike Rogue {1}{G}{G} @@ -70870,7 +72112,7 @@ Creature - Spike Spike Rogue enters the battlefield with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue. -EXO U +EX U Spike Soldier {2}{G}{G} @@ -70879,7 +72121,7 @@ Creature - Spike Soldier Spike Soldier enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. -STH U +ST U Spike Tiller {3}{G}{G} @@ -70897,7 +72139,7 @@ Creature - Spike Spike Weaver enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn. -EXO R, BRB R +EX R, BR R Spike Worker {2}{G} @@ -70905,7 +72147,7 @@ Creature - Spike 0/0 Spike Worker enters the battlefield with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature. -STH C, BRB C +ST C, BR C Spikeshot Elder {R} @@ -70927,7 +72169,7 @@ Creature - Drake 3/3 Flying Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}. -PCY U +PR U Spiketail Drakeling {1}{U}{U} @@ -70943,7 +72185,7 @@ Creature - Drake 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}. -PCY C, 8ED U, 10E U +PR C, 8ED U, 10E U Spin Engine {3} @@ -70963,7 +72205,7 @@ Spinal Embrace Instant Cast Spinal Embrace only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness. -INV R +IN R Spinal Graft {1}{B} @@ -70971,7 +72213,7 @@ Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated. -TMP C +TE C Spinal Parasite {5} @@ -70986,7 +72228,7 @@ Spinal Villain Creature - Beast 1/2 {T}: Destroy target blue creature. -LEG R, MED U +LE R, MED U Spincrusher {2} @@ -71002,7 +72244,7 @@ Creature - Drake 2/1 Flying At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}. -STH C +ST C Spine of Ish Sah {7} @@ -71032,14 +72274,14 @@ Creature - Worm Horror 5/1 When Spined Fluke enters the battlefield, sacrifice a creature. {B}: Regenerate Spined Fluke. -USG U +UZ U Spined Sliver {R}{G} Creature - Sliver 2/2 Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. -STH U, TSB S, H09 U +ST U, TSB S, H09 U Spined Thopter {2}{U/P} @@ -71053,14 +72295,14 @@ Spined Wurm {4}{G} Creature - Wurm 5/4 -POR C, STH C, S00 C, 7ED C, 8ED C, 9ED C, 10E C, M11 C +PO C, ST C, P4 C, 7E C, 8ED C, 9ED C, 10E C, M11 C Spineless Thug {1}{B} Creature - Zombie Mercenary 2/2 Spineless Thug can't block. -NEM C, 7ED C, 8ED C, 9ED C, 10E C +NE C, 7E C, 8ED C, 9ED C, 10E C Spinerock Knoll Land @@ -71081,7 +72323,7 @@ Spinning Darkness Instant You may exile the top three black cards of your graveyard rather than pay Spinning Darkness's mana cost. Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life. -WTH C +WL C Spiny Starfish {2}{U} @@ -71089,7 +72331,7 @@ Creature - Starfish 0/1 {U}: Regenerate Spiny Starfish. At the beginning of each end step, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token onto the battlefield for each time it regenerated this turn. -ALL U, ME3 U +AL U, ME3 U Spiraling Duelist {2}{R}{R} @@ -71108,7 +72350,7 @@ Spire Barrage {4}{R} Sorcery Spire Barrage deals damage to target creature or player equal to the number of Mountains you control. -ZEN C +ZEN C, DDI C Spire Golem {6} @@ -71116,7 +72358,7 @@ Artifact Creature - Golem 2/4 Affinity for Islands (This spell costs {1} less to cast for each Island you control.) Flying -DST C, JVC C +DST C, DD2 C Spire Monitor {4}{U} @@ -71132,7 +72374,7 @@ Creature - Bird 1/1 Flying When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. -USG C +UZ C Spire Serpent {4}{U} @@ -71142,6 +72384,14 @@ Defender Metalcraft - As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender. MBS C +Spirit Away +{5}{U}{U} +Enchantment - Aura +Enchant creature +You control enchanted creature. +Enchanted creature gets +2/+2 and has flying. +AVR R + Spirit Cairn {2}{W} Enchantment @@ -71160,7 +72410,7 @@ Spirit Link Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life. -LEG U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U, 9ED U, 10E U +LE U, 4E U, 5E U, 6E U, 7E U, 8ED U, 9ED U, 10E U Spirit Loop {1}{W} @@ -71182,28 +72432,28 @@ Spirit Mirror Enchantment At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield. {0}: Destroy target Reflection. -TMP R +TE R Spirit Shackle {B}{B} Enchantment - Aura Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. -LEG C, 4ED U, ME3 C +LE C, 4E U, ME3 C Spirit Shield {3} Artifact You may choose not to untap Spirit Shield during your untap step. {2}, {T}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped. -FEM R +FE R Spirit Weaver {1}{W} Creature - Human Wizard 2/1 {2}: Target green or blue creature gets +0/+1 until end of turn. -INV U, 10E U +IN U, 10E U Spirit en-Dal {2}{W} @@ -71219,13 +72469,13 @@ Creature - Kor Spirit 2/2 Flying {0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead. -STH C +ST C Spirit of Resistance {2}{W} Enchantment As long as you control a permanent of each color, prevent all damage that would be dealt to you. -INV R +IN R Spirit of the Hearth {4}{W}{W} @@ -71241,7 +72491,7 @@ Legendary Creature - Demon Spirit 6/5 Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking. -MIR R +MI R Spiritmonger {3}{B}{G} @@ -71250,33 +72500,33 @@ Creature - Beast Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. {B}: Regenerate Spiritmonger. {G}: Spiritmonger becomes the color of your choice until end of turn. -APC R +AP R Spiritual Asylum {2}{W}{W} Enchantment Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice Spiritual Asylum. -NEM R +NE R Spiritual Focus {1}{W} Enchantment Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. -MMQ R +MM R Spiritual Guardian {3}{W}{W} Creature - Spirit 3/4 When Spiritual Guardian enters the battlefield, you gain 4 life. -POR R +PO R Spiritual Sanctuary {2}{W}{W} Enchantment At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life. -LEG R +LE R Spiritual Visit {W} @@ -71290,7 +72540,7 @@ Spiritualize Instant Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card. -ODY U +OD U Spite {3}{U} @@ -71301,7 +72551,7 @@ Malice {3}{B} Instant Destroy target nonblack creature. It can't be regenerated. -INV U (x2), DDH U +IN U, DDH U Spitebellows {5}{R} @@ -71309,7 +72559,7 @@ Creature - Elemental 6/1 When Spitebellows leaves the battlefield, it deals 6 damage to target creature. Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -MOR U, COM U +MOR U, CMD U Spiteflame Witch {1}{B/R} @@ -71323,7 +72573,7 @@ Spiteful Bully Creature - Zombie Mercenary 3/3 At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control. -NEM C +NE C Spiteful Shadows {1}{B} @@ -71360,13 +72610,13 @@ Creature - Drake 2/2 Flying {R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn. -VIS U, 6ED U +VI U, 6E U Spitting Earth {1}{R} Sorcery Spitting Earth deals damage to target creature equal to the number of Mountains you control. -MIR C, POR C, P02 C, 6ED C, S99 U, 7ED C, 10E C, EVG C, DDG C +MI C, PO C, P2 C, 6E C, P3 U, 7E C, 10E C, EVG C, DDG C Spitting Gourna {3}{G}{G} @@ -71382,7 +72632,7 @@ Creature - Hydra 0/0 Spitting Hydra enters the battlefield with four +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature. -STH R +ST R Spitting Image {4}{G/U}{G/U} @@ -71403,7 +72653,7 @@ Spitting Slug Creature - Slug 2/4 Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn. -DRK U, TSB S +DK U, TSB S Spitting Spider {3}{G}{G} @@ -71411,13 +72661,13 @@ Creature - Spider 3/5 Reach (This creature can block creatures with flying.) Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. -PCY U, 8ED U +PR U, 8ED U Splinter {2}{G}{G} Sorcery Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles his or her library. -UDS U, BOK U +CG U, BOK U Splinter Twin {2}{R}{R} @@ -71439,7 +72689,7 @@ Splintering Wind {2}{G}{G} Enchantment {2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) -ALL R +AL R Split-Tail Miko {1}{W} @@ -71458,20 +72708,20 @@ Spoils of Evil {2}{B} Instant For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life. -ICE R +IA R Spoils of Victory {2}{G} Sorcery Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library. -PTK U, ME3 C +PK U, ME3 C Spoils of War {X}{B} Sorcery X is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War. Distribute X +1/+1 counters among any number of target creatures. -ICE R +IA R Spoils of the Vault {B} @@ -71484,13 +72734,13 @@ Spontaneous Combustion Instant As an additional cost to cast Spontaneous Combustion, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature. -TMP U +TE U Spontaneous Generation {3}{G} Sorcery Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand. -MMQ R +MM R Spore Burst {3}{G} @@ -71502,7 +72752,7 @@ Spore Cloud {1}{G}{G} Instant Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step. -FEM C (x3), ME2 U +FE C, ME2 U Spore Flower {G}{G} @@ -71510,14 +72760,14 @@ Creature - Fungus 0/1 At the beginning of your upkeep, put a spore counter on Spore Flower. Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn. -FEM U, ME2 U +FE U, ME2 U Spore Frog {G} Creature - Frog 1/1 Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn. -PCY C +PR C Sporeback Troll {3}{G} @@ -71548,7 +72798,7 @@ Enchantment At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. Whenever a creature with a fungus counter on it dies, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature. When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures. -USG R +UZ R Sporoloth Ancient {3}{G}{G} @@ -71563,7 +72813,7 @@ Spotted Griffin Creature - Griffin 2/3 Flying -POR C, ME4 C +PO C, ME4 C Spread the Sickness {4}{B} @@ -71577,13 +72827,13 @@ Enchantment - Aura Enchant Swamp When enchanted land becomes tapped, destroy it. When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand. -USG U, 8ED U +UZ U, 8ED U Spreading Plague {4}{B} Enchantment Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated. -INV R +IN R Spreading Seas {1}{U} @@ -71603,14 +72853,14 @@ Spring of Eternal Peace {3}{G}{G} Sorcery You gain 8 life. -PTK C +PK C Springing Tiger {3}{G} Creature - Cat 3/3 Threshold - Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard. -ODY C +OD C Springjack Knight {2}{W} @@ -71689,14 +72939,14 @@ Spur Grappler Creature - Beast 2/1 Spur Grappler gets +2/+1 as long as you control no untapped lands. -PCY C +PR C Spurnmage Advocate {W} Creature - Human Nomad 1/1 {T}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target attacking creature. -JUD U, COM U +JUD U, CMD U Spurred Wolverine {4}{R} @@ -71723,7 +72973,7 @@ Squall {2}{G} Sorcery Squall deals 2 damage to each creature with flying. -S99 C, MMQ C, 7ED C, ME4 U +P3 C, MM C, 7E C, ME4 U Squall Drifter {1}{W} @@ -71744,13 +72994,13 @@ Squallmonger Creature - Monger 3/3 {2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability. -MMQ U, COM U +MM U, CMD U Squandered Resources {B}{G} Enchantment Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. -VIS R +VI R Squeaking Pie Grubfellows {3}{B} @@ -71780,7 +73030,7 @@ Squee Vanguard Hand +3, life -4 Your opponents play with their hands revealed. -VG S +VAN S Squee's Embrace {R}{W} @@ -71788,38 +73038,38 @@ Enchantment - Aura Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, return that card to its owner's hand. -APC C +AP C Squee's Revenge {1}{U}{R} Sorcery Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip. -APC U +AP U Squee's Toy {1} Artifact {T}: Prevent the next 1 damage that would be dealt to target creature this turn. -TMP C +TE C Squee, Goblin Nabob {2}{R} Legendary Creature - Goblin 1/1 At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. -MMQ R, 10E R +MM R, 10E R Squee, Goblin Nabob Avatar Vanguard Hand +3, life -4 {1}: Prevent the next 1 damage that would be dealt to target creature you control this turn. -VG S +VAN S Squeeze {3}{U} Enchantment Sorcery spells cost {3} more to cast. -MMQ R +MM R Squelch {1}{U} @@ -71832,28 +73082,28 @@ Squire {1}{W} Creature - Human Soldier 1/2 -DRK C, TSB S +DK C, TSB S Squirming Mass {1}{B} Creature - Horror 1/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -UDS C +CG C Squirrel Mob {1}{G}{G} Creature - Squirrel 2/2 Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. -ODY R +OD R Squirrel Nest {1}{G}{G} Enchantment - Aura Enchant land Enchanted land has "{T}: Put a 1/1 green Squirrel creature token onto the battlefield." -ODY U +OD U Squirrel Wrangler {2}{G}{G} @@ -71861,7 +73111,7 @@ Creature - Human Druid 2/2 {1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield. {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn. -PCY R +PR R Stabbing Pain {B} @@ -71889,13 +73139,13 @@ Staff of Zegon {4} Artifact {3}, {T}: Target creature gets -2/-0 until end of turn. -ATQ C, ME4 C +AQ C, ME4 C Staff of the Ages {3} Artifact Creatures with landwalk abilities can be blocked as though they didn't have those abilities. -ICE R +IA R Stag Beetle {3}{G}{G} @@ -71924,7 +73174,7 @@ Creature - Human Assassin 1/1 {3}{U}, {T}: Tap target creature. {3}{B}, {T}: Destroy target tapped creature. -INV R +IN R Stalking Bloodsucker {4}{B}{B} @@ -71932,26 +73182,26 @@ Creature - Vampire 4/4 Flying {1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn. -ODY R +OD R Stalking Stones Land {T}: Add {1} to your mana pool. {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.) -TMP U, MRD U, EVT U +TE U, MRD U, DDF U Stalking Tiger {3}{G} Creature - Cat 3/3 Stalking Tiger can't be blocked by more than one creature. -MIR C, POR C, 6ED C, PTK C, 10E C +MI C, PO C, 6E C, PK C, 10E C Stalking Tiger Avatar Vanguard Hand +0, life +2 Whenever you cast a creature spell, you may pay {1}. If you do, draw a card. -VG S +VAN S Stalking Vengeance {5}{R}{R} @@ -71983,20 +73233,20 @@ Enchantment - Aura Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature. -MMQ U +MM U Stampede {1}{G}{G} Instant Attacking creatures get +1/+0 and gain trample until end of turn. -ICE R, 5ED R, ME2 U +IA R, 5E R, ME2 U Stampede Driver {G} Creature - Human Spellshaper 1/1 {1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn. -NEM U +NE U Stampeding Rhino {4}{G} @@ -72019,7 +73269,7 @@ Creature - Antelope Beast 5/4 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) At the beginning of your upkeep, return a green creature you control to its owner's hand. -VIS U, 10E U, GVL U +VI U, 10E U, DDD U Stand {W} @@ -72030,7 +73280,7 @@ Deliver {2}{U} Instant Return target permanent to its owner's hand. -INV U (x2) +IN U Stand Firm {W} @@ -72049,14 +73299,14 @@ Stand or Fall {3}{R} Enchantment At the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn. -INV R +IN R Standard Bearer {1}{W} Creature - Human Flagbearer 1/1 While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. -APC C +AP C Standardize {U}{U} @@ -72068,53 +73318,53 @@ Standing Stones {3} Artifact {1}, {T}, Pay 1 life: Add one mana of any color to your mana pool. -DRK U +DK U Standing Troops {2}{W} Creature - Human Soldier 1/4 Vigilance -EXO C, 6ED C, 7ED C, 8ED C +EX C, 6E C, 7E C, 8ED C Standstill {1}{U} Enchantment When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. -ODY U +OD U Stangg {4}{R}{G} Legendary Creature - Human Warrior 3/4 When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg. -LEG R, CHR R, ME3 U +LE R, CH R, ME3 U Star Compass {2} Artifact Star Compass enters the battlefield tapped. {T}: Add to your mana pool one mana of any color that a basic land you control could produce. -PLS U, 8ED U +PS U, 8ED U Starke Vanguard Hand +0, life -2 At the beginning of your draw step, you may draw an additional card. If you do, put a card from your hand on the bottom of your library. -VG S +VAN S Starke of Rath {1}{R}{R} Legendary Creature - Human Rogue 2/2 {T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.) -TMP R +TE R Starlight {1}{W} Sorcery You gain 3 life for each black creature target opponent controls. -POR U, 7ED U +PO U, 7E U Starlight Invoker {1}{W} @@ -72128,7 +73378,7 @@ Starlit Angel Creature - Angel 3/4 Flying -POR U +PO U Starlit Sanctum Land @@ -72156,7 +73406,7 @@ Stasis Enchantment Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, ME4 R Stasis Cell {4}{U} @@ -72177,20 +73427,20 @@ Statecraft {3}{U} Enchantment Prevent all combat damage that would be dealt to and dealt by creatures you control. -MMQ R +MM R Static Orb {3} Artifact As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps. -TMP R, 7ED R +TE R, 7E R Staunch Defenders {3}{W}{W} Creature - Human Soldier 3/4 When Staunch Defenders enters the battlefield, you gain 4 life. -TMP U, 6ED U, 7ED U, 8ED U +TE U, 6E U, 7E U, 8ED U Stave Off {W} @@ -72203,13 +73453,13 @@ Steadfast Guard Creature - Human Rebel 2/2 Vigilance (Attacking doesn't cause this creature to tap.) -MMQ C, 10E C +MM C, 10E C Steadfastness {1}{W} Sorcery Creatures you control get +0/+3 until end of turn. -POR C, S99 C +PO C, P3 C Steady Progress {2}{U} @@ -72223,40 +73473,40 @@ Steal Artifact Enchantment - Aura Enchant artifact You control enchanted artifact. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 7ED U, 8ED U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, 7E U, 8ED U Steal Enchantment {U}{U} Enchantment - Aura Enchant enchantment You control enchanted enchantment. -TMP U +TE U Steal Strength {1}{B} Instant Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. -PCY C +PR C Steam Blast {2}{R} Sorcery Steam Blast deals 2 damage to each creature and each player. -USG U, BRB U +UZ U, BR U Steam Catapult {3}{W}{W} Creature - Human Soldier 2/3 {T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. -P02 R, ME4 R +P2 R, ME4 R Steam Frigate {2}{U} Creature - Human Pirate 3/3 Steam Frigate can't attack unless defending player controls an Island. -P02 C +P2 C Steam Spitter {4}{G} @@ -72277,14 +73527,14 @@ Steam Vines Enchantment - Aura Enchant land When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice. -ODY U +OD U Steamclaw {2} Artifact {3}, {T}: Exile target card from a graveyard. {1}, Sacrifice Steamclaw: Exile target card from a graveyard. -ODY U +OD U Steamcore Weird {3}{U} @@ -72306,7 +73556,7 @@ Steel Golem Artifact Creature - Golem 3/4 You can't cast creature spells. -WTH U, 10E U +WL U, 10E U Steel Hellkite {6} @@ -72323,14 +73573,14 @@ Creature - Elf Knight 4/4 First strike When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand. -PLS C +PS C Steel Overseer {2} Artifact Creature - Construct 1/1 {T}: Put a +1/+1 counter on each artifact creature you control. -M11 R, EVT R +M11 R, DDF R Steel Sabotage {U} @@ -72343,7 +73593,7 @@ Steel Wall Artifact Creature - Wall 0/4 Defender (This creature can't attack.) -MRD C, EVT C +MRD C, DDF C Steel of the Godhead {2}{W/U} @@ -72351,7 +73601,7 @@ Enchantment - Aura Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and is unblockable. -SHM C +SHM C, DDI C Steelclad Serpent {5}{U} @@ -72391,13 +73641,13 @@ Stench of Decay {1}{B}{B} Instant Nonartifact creatures get -1/-1 until end of turn. -ALL C (x2) +AL C Stench of Evil {2}{B}{B} Sorcery Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}. -ICE U +IA U Stenchskipper {3}{B} @@ -72425,7 +73675,7 @@ Sterling Grove Enchantment Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it. -INV U +IN U Stern Judge {2}{W} @@ -72439,14 +73689,22 @@ Stern Marshal Creature - Human Soldier 2/2 {T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. -POR R +PO R + +Stern Mentor +{3}{U} +Creature - Human Wizard +2/2 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Stern Mentor is paired with another creature, each of those creatures has "{T}: Target player puts the top two cards of his or her library into his or her graveyard." +AVR U Stern Proctor {U}{U} Creature - Human Wizard 1/2 When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand. -USG U +UZ U Steward of Valeron {G}{W} @@ -72474,7 +73732,7 @@ Still Life {1}{G}{G} Enchantment {G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment. -ODY U +OD U Stillmoon Cavalier {1}{W/B}{W/B} @@ -72500,7 +73758,7 @@ Creature - Wall 0/4 Defender (This creature can't attack.) {U}, {T}: Stinging Barrier deals 1 damage to target creature or player. -MMQ C +MM C Stinging Licid {1}{U} @@ -72508,7 +73766,7 @@ Creature - Licid 1/1 {1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller. -TMP U +TE U Stingmoggie {3}{R} @@ -72548,7 +73806,7 @@ Creature - Imp Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -RAV C, DVD C +RAV C, DDC C Stir the Grave {X}{B} @@ -72575,7 +73833,7 @@ Stitch Together Sorcery Return target creature card from your graveyard to your hand. Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard. -JUD U, COM U +JUD U, CMD U Stitch in Time {1}{U}{R} @@ -72629,11 +73887,17 @@ Metalcraft - Stoic Rebuttal costs {1} less to cast if you control three or more Counter target spell. SOM C +Stolen Goods +{3}{U} +Sorcery +Target opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost. +AVR R + Stolen Grain {4}{B}{B} Sorcery Stolen Grain deals 5 damage to target opponent. You gain 5 life. -PTK U, ME3 U +PK U, ME3 U Stomp and Howl {2}{G} @@ -72664,21 +73928,21 @@ Stone Calendar {5} Artifact Spells you cast cost up to {1} less to cast. -DRK R, MED U +DK R, MED U Stone Catapult {4}{B} Creature - Human Soldier 1/2 {T}: Destroy target tapped nonblack creature. Activate this ability only during your turn, before attackers are declared. -PTK R +PK R Stone Giant {2}{R}{R} Creature - Giant 3/4 {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, MED U, M10 U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, MED U, M10 U, DDI U Stone Golem {5} @@ -72699,20 +73963,20 @@ Creature - Kavu 3/3 {R}: Stone Kavu gets +1/+0 until end of turn. {W}: Stone Kavu gets +0/+1 until end of turn. -PLS C +PS C Stone Rain {2}{R} Sorcery Destroy target land. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, MIR C, 5ED C, POR C, TMP C, P02 C, 6ED C, PTK C, S99 C, MMQ C, S00 C, 7ED C, 8ED C, CHK C, 9ED C +1E C, 2E C, 2U C, 3E C, 4E C, IA C, MI C, 5E C, PO C, TE C, P2 C, 6E C, PK C, P3 C, MM C, P4 C, 7E C, 8ED C, CHK C, 9ED C Stone Spirit {4}{R} Creature - Elemental Spirit 4/3 Stone Spirit can't be blocked by creatures with flying. -ICE U, 5ED U, ME2 U +IA U, 5E U, ME2 U Stone-Seeder Hierophant {2}{G}{G} @@ -72727,7 +73991,7 @@ Stone-Throwing Devils Creature - Devil 1/1 First strike -ARN C (x2) +AN C Stone-Tongue Basilisk {4}{G}{G}{G} @@ -72735,7 +73999,7 @@ Creature - Basilisk 4/5 Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. Threshold - As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so. -ODY R +OD R Stonebrow, Krosan Hero {3}{R}{G} @@ -72769,7 +74033,7 @@ Enchantment - Aura Enchant creature Enchanted creature gets +0/+2. {R}: Enchanted creature gets +1/+0 until end of turn. -ICE C, ME2 C +IA C, ME2 C Stonehewer Giant {3}{W}{W} @@ -72783,7 +74047,7 @@ Stonehewer Giant Avatar Vanguard Hand +1, life -5 Whenever a creature enters the battlefield under your control, put a token onto the battlefield that's a copy of a random Equipment card with converted mana cost less than or equal to that creature's converted mana cost. Attach that Equipment to that creature. -VG S +VAN S Stonehorn Dignitary {3}{W} @@ -72819,6 +74083,14 @@ Artifact Creature - Cat Ally 2/2 ZEN C +Stonewright +{R} +Creature - Human Shaman +1/1 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn." +AVR U + Stony Silence {1}{W} Enchantment @@ -72851,21 +74123,21 @@ Storage Matrix {3} Artifact As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step. -UDS R, 9ED R +CG R, 9ED R Storm Cauldron {5} Artifact Each player may play an additional land during each of his or her turns. Whenever a land is tapped for mana, return it to its owner's hand. -ALL R, 6ED R, 7ED R +AL R, 6E R, 7E R Storm Crow {1}{U} Creature - Bird 1/2 Flying (This creature can't be blocked except by creatures with flying or reach.) -ALL C (x2), POR C, 6ED C, S99 C, 7ED C, 8ED C, 9ED C +AL C, PO C, 6E C, P3 C, 7E C, 8ED C, 9ED C Storm Elemental {5}{U} @@ -72874,7 +74146,7 @@ Creature - Elemental Flying {U}, Exile the top card of your library: Tap target creature with flying. {U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn. -ALL U, ME2 U +AL U, ME2 U Storm Entity {1}{R} @@ -72888,26 +74160,26 @@ Storm Front {G} Enchantment {G}{G}: Tap target creature with flying. -TMP U +TE U Storm Herd {8}{W}{W} Sorcery Put X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total. -GPT R, COM R +GPT R, CMD R Storm Seeker {3}{G} Instant Storm Seeker deals damage to target player equal to the number of cards in that player's hand. -LEG U, CHR U, MED U +LE U, CH U, MED U Storm Shaman {2}{R} Creature - Human Cleric Shaman 0/4 {R}: Storm Shaman gets +1/+0 until end of turn. -ALL C (x2), 7ED U +AL C, 7E U Storm Spirit {3}{G}{W}{U} @@ -72915,19 +74187,19 @@ Creature - Elemental Spirit 3/3 Flying {T}: Storm Spirit deals 2 damage to target creature. -ICE R, ME2 R +IA R, ME2 R Storm World {R} World Enchantment At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand. -LEG R, ME3 R +LE R, ME3 R Stormbind {1}{R}{G} Enchantment {2}, Discard a card at random: Stormbind deals 2 damage to target creature or player. -ICE R, TSB S +IA R, TSB S Stormblood Berserker {1}{R} @@ -72976,7 +74248,7 @@ Creature - Human Soldier Flying When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand. Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield. -PLC U, EVT U +PLC U, DDF U Stormscale Anarch {2}{R}{R} @@ -72991,7 +74263,7 @@ Creature - Human Wizard 1/1 {W}, {T}: Tap target creature. {B}, {T}: Target player loses 1 life. -INV C +IN C Stormscape Battlemage {2}{U} @@ -73000,7 +74272,7 @@ Creature - Metathran Wizard Kicker {W} and/or {2}{B} (You may pay an additional {W} and/or {2}{B} as you cast this spell.) When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life. When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated. -PLS U +PS U Stormscape Familiar {1}{U} @@ -73008,7 +74280,7 @@ Creature - Bird 1/1 Flying White spells and black spells you cast cost {1} less to cast. -PLS C, TSB S +PS C, TSB S Stormscape Master {2}{U}{U} @@ -73016,7 +74288,7 @@ Creature - Human Wizard 2/2 {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. {B}{B}, {T}: Target player loses 2 life and you gain 2 life. -INV R +IN R Stormtide Leviathan {5}{U}{U}{U} @@ -73033,26 +74305,26 @@ Creature - Bird 2/1 Flying Sacrifice a land: Return Stormwatch Eagle to its owner's hand. -PCY C +PR C Story Circle {1}{W}{W} Enchantment As Story Circle enters the battlefield, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. -MMQ U, 8ED R, 9ED R, 10E R +MM U, 8ED R, 9ED R, 10E R Strafe {R} Sorcery Strafe deals 3 damage to target nonred creature. -PLS U +PS U Strands of Night {2}{B}{B} Enchantment {B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield. -WTH U, 6ED U, 7ED U +WL U, 6E U, 7E U Strands of Undeath {3}{B} @@ -73082,7 +74354,7 @@ Stranglehold Enchantment Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead. -COM R +CMD R Strangleroot Geist {G}{G} @@ -73113,13 +74385,13 @@ Artifact Creature - Beast 5/5 Domain - Stratadon costs {1} less to cast for each basic land type among lands you control. Trample -PLS U +PS U Strategic Planning {1}{U} Sorcery Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. -PTK U, ME3 C +PK U, ME3 C Stratozeppelid {4}{U} @@ -73134,13 +74406,13 @@ Straw Golem Artifact Creature - Golem 2/3 When an opponent casts a creature spell, sacrifice Straw Golem. -WTH U +WL U Straw Soldiers {1}{U} Creature - Scarecrow Soldier 1/3 -PTK C +PK C Stream Hopper {U/R} @@ -73153,7 +74425,7 @@ Stream of Acid {2}{B}{B} Sorcery Destroy target land or nonblack creature. -S99 U +P3 U Stream of Consciousness {1}{U} @@ -73165,7 +74437,7 @@ Stream of Life {X}{G} Sorcery Target player gains X life. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, 7ED C, 8ED U, 9ED U +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, 6E C, 7E C, 8ED U, 9ED U Stream of Unconsciousness {U} @@ -73235,14 +74507,14 @@ Strength of Night Instant Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn. -APC C +AP C Strength of Unity {3}{W} Enchantment - Aura Enchant creature Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control. -INV C +IN C Strength of the Tajuru {X}{G}{G} @@ -73268,27 +74540,27 @@ Strip Mine Land {T}: Add {1} to your mana pool. {T}, Sacrifice Strip Mine: Destroy target land. -ATQ R (x3), ATQ U, 4ED U, FVE M, ME4 R +AQ R, AQ U, 4E U, V09 M, ME4 R Striped Bears {3}{G} Creature - Bear 2/2 When Striped Bears enters the battlefield, draw a card. -WTH C +WL C Stroke of Genius {X}{2}{U} Instant Target player draws X cards. -USG R +UZ R Stromgald Cabal {1}{B}{B} Creature - Human Knight 2/2 {T}, Pay 1 life: Counter target white spell. -ICE R, 5ED R, 6ED R, ME2 R +IA R, 5E R, 6E R, ME2 R Stromgald Crusader {B}{B} @@ -73304,7 +74576,7 @@ Stromgald Spy Creature - Human Rogue 2/4 Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn. -ALL U +AL U Stromkirk Captain {1}{B}{R} @@ -73340,27 +74612,27 @@ Strongarm Thug Creature - Human Mercenary 1/1 When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand. -MMQ U +MM U Stronghold Assassin {1}{B}{B} Creature - Zombie Assassin 2/1 {T}, Sacrifice a creature: Destroy target nonblack creature. -STH R, 7ED R +ST R, 7E R Stronghold Biologist {2}{U} Creature - Human Spellshaper 1/1 {U}{U}, {T}, Discard a card: Counter target creature spell. -NEM U +NE U Stronghold Discipline {2}{B}{B} Sorcery Each player loses 1 life for each creature he or she controls. -NEM C, 10E U +NE C, 10E U Stronghold Furnace Plane - Rath @@ -73372,14 +74644,14 @@ Stronghold Gambit {1}{R} Sorcery Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield. -NEM R +NE R Stronghold Machinist {2}{U} Creature - Human Spellshaper 1/1 {U}{U}, {T}, Discard a card: Counter target noncreature spell. -NEM U +NE U Stronghold Overseer {3}{B}{B}{B} @@ -73403,7 +74675,7 @@ Stronghold Taskmaster Creature - Giant Minion 4/3 Other black creatures get -1/-1. -STH U +ST U Stronghold Zeppelin {2}{U}{U} @@ -73411,7 +74683,7 @@ Creature - Human 3/3 Flying Stronghold Zeppelin can block only creatures with flying. -NEM U +NE U Struggle for Sanity {2}{B}{B} @@ -73458,14 +74730,14 @@ Stuffy Doll Avatar Vanguard Hand +0, life -6 {0}: If damage would be dealt to you this turn by a source of your choice, prevent that damage. Stuffy Doll Avatar deals damage to you and target opponent equal to half the damage prevented this way, rounded up. Activate this ability only once each turn. -VG S +VAN S Stun {1}{R} Instant Target creature can't block this turn. Draw a card. -TMP C, INV C, 10E C +TE C, IN C, 10E C Stun Sniper {R}{W} @@ -73478,7 +74750,7 @@ Stunted Growth {3}{G}{G} Sorcery Target player chooses three cards from his or her hand and puts them on top of his or her library in any order. -ICE R, ME2 R +IA R, ME2 R Stupefying Touch {1}{U} @@ -73492,7 +74764,7 @@ Stupor {2}{B} Sorcery Target opponent discards a card at random, then discards a card. -MIR U, 6ED U, TSB S +MI U, 6E U, TSB S Sturdy Hatchling {3}{G/U} @@ -73518,27 +74790,27 @@ Su-Chi Artifact Creature - Construct 4/4 When Su-Chi dies, add {4} to your mana pool. -ATQ U, MED R +AQ U, MED R Subdue {G} Instant Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost. -LEG C +LE C Submerge {4}{U} Instant If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost. Put target creature on top of its owner's library. -NEM U +NE U Subterranean Hangar Land Subterranean Hangar enters the battlefield tapped. {T}: Put a storage counter on Subterranean Hangar. {T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way. -MMQ U +MM U Subterranean Shambler {3}{R} @@ -73554,13 +74826,13 @@ Creature - Elemental Spirit 3/3 Protection from red {T}: Subterranean Spirit deals 1 damage to each creature without flying. -MIR R +MI R Subversion {3}{B}{B} Enchantment At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. -ULG R, BRB R +GU R, BR R Sudden Death {1}{B}{B} @@ -73579,7 +74851,7 @@ Sudden Impact {3}{R} Instant Sudden Impact deals damage to target player equal to the number of cards in that player's hand. -TMP U, 7ED U, 8ED U, 9ED U, 10E U, PD2 U +TE U, 7E U, 8ED U, 9ED U, 10E U, PD2 U Sudden Shock {1}{R} @@ -73612,7 +74884,7 @@ Suffocating Blast {1}{U}{U}{R} Instant Counter target spell and Suffocating Blast deals 3 damage to target creature. -APC R +AP R Suffocation {1}{U} @@ -73620,7 +74892,7 @@ Instant Cast Suffocation only if you were dealt damage this turn by a red instant or sorcery spell. Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn. Draw a card at the beginning of the next turn's upkeep. -ALL U +AL U Suicidal Charge {3}{B}{R} @@ -73634,14 +74906,14 @@ Creature - Djinn 6/6 Trample Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common. -INV U +IN U Suleiman's Legacy {R}{W} Enchantment When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated. -VIS R +VI R Sulfur Elemental {2}{R} @@ -73663,13 +74935,13 @@ Land Sulfur Vent enters the battlefield tapped. {T}: Add {B} to your mana pool. {T}, Sacrifice Sulfur Vent: Add {U}{R} to your mana pool. -INV C +IN C Sulfuric Vapors {3}{R} Enchantment If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. -USG R +UZ R Sulfuric Vortex {1}{R}{R} @@ -73682,19 +74954,19 @@ Sulfurous Blast {2}{R}{R} Instant Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead. -TSP U, COM U +TSP U, CMD U Sulfurous Springs Land {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you. -ICE R, 5ED R, 6ED R, 7ED R, 9ED R, 10E R +IA R, 5E R, 6E R, 7E R, 9ED R, 10E R Summer Bloom {1}{G} Sorcery You may play up to three additional lands this turn. -VIS U, POR R, 6ED U, S99 R, 9ED U +VI U, PO R, 6E U, P3 R, 9ED U Summit Apes {3}{G} @@ -73752,7 +75024,7 @@ Legendary Creature - Human Soldier 3/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand. -PTK R, ME3 U +PK R, ME3 U Sun Clasp {1}{W} @@ -73760,7 +75032,7 @@ Enchantment - Aura Enchant creature Enchanted creature gets +1/+3. {W}: Return enchanted creature to its owner's hand. -VIS C, BRB C +VI C, BR C Sun Droplet {2} @@ -73774,7 +75046,7 @@ Sun Quan, Lord of Wu Legendary Creature - Human Soldier 4/4 Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) -PTK R, ME3 R, V11 M +PK R, ME3 R, V11 M Sun Titan {4}{W}{W} @@ -73796,7 +75068,7 @@ Sunastian Falconer Legendary Creature - Human Shaman 4/4 {T}: Add {2} to your mana pool. -LEG U, ME3 U +LE U, ME3 U Sunbeam Spellbomb {1} @@ -73811,7 +75083,7 @@ Creature - Angel 4/5 Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures. -SOM R +SOM R, DDI R Suncrusher {9} @@ -73826,7 +75098,7 @@ Sunder {3}{U}{U} Instant Return all lands to their owners' hands. -USG R +UZ R Sunder from Within {2}{R}{R} @@ -73839,7 +75111,7 @@ Sundering Titan Artifact Creature - Golem 7/10 When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands. -DST R, ARC R, FVR M +DST R, ARC R, V10 M Sundering Vitae {2}{G} @@ -73881,18 +75153,18 @@ Sunglasses of Urza {3} Artifact You may spend white mana as though it were red mana. -LEA R, LEB R, 2ED R, 3ED R, 4ED R +1E R, 2E R, 2U R, 3E R, 4E R Sungrass Egg {1} Artifact {2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card. -ODY U +OD U Sungrass Prairie Land {1}, {T}: Add {G}{W} to your mana pool. -ODY R +OD R Sunhome Enforcer {2}{R}{W} @@ -73913,20 +75185,20 @@ Sunken City Enchantment At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. Blue creatures get +1/+1. -DRK C, 4ED C, MED U +DK C, 4E C, MED U Sunken Field {1}{U} Enchantment - Aura Enchant land Enchanted land has "{T}: Counter target spell unless its controller pays {1}." -PCY U +PR U Sunken Hope {3}{U}{U} Enchantment At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. -PLS R, 10E R +PS R, 10E R Sunken Ruins Land @@ -73938,7 +75210,7 @@ Sunlance {W} Sorcery Sunlance deals 3 damage to target nonwhite creature. -PLC C, EVT C +PLC C, DDF C Sunpetal Grove Land @@ -73959,7 +75231,7 @@ Creature - Human Wizard 1/1 {G}, {T}: Target creature gets +1/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. -INV C +IN C Sunscape Battlemage {2}{W} @@ -73968,7 +75240,7 @@ Creature - Human Wizard Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.) When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying. When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards. -PLS U, PVC U +PS U, DDE U Sunscape Familiar {1}{W} @@ -73976,7 +75248,7 @@ Creature - Wall 0/3 Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast. -PLS C +PS C Sunscape Master {2}{W}{W} @@ -73984,7 +75256,7 @@ Creature - Human Wizard 2/2 {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. {U}{U}, {T}: Return target creature to its owner's hand. -INV R +IN R Sunscour {5}{W}{W} @@ -74019,7 +75291,7 @@ Sunstone {3} Artifact {2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn. -ICE U +IA U Sunstrike Legionnaire {1}{W} @@ -74051,13 +75323,13 @@ Creature - Wall Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less. -MIR R, 6ED R, 7ED R, 8ED R +MI R, 6E R, 7E R, 8ED R Superior Numbers {G}{G} Sorcery Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls. -MIR U +MI U Supply {X}{G}{W} @@ -74074,7 +75346,7 @@ Suppress {2}{B} Sorcery Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to his or her hand. -APC U +AP U Suppression Field {1}{W} @@ -74103,7 +75375,7 @@ Creature - Human Assassin 1/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) -VIS U +VI U Suq'Ata Firewalker {1}{U}{U} @@ -74111,7 +75383,7 @@ Creature - Human Wizard 0/1 Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. {T}: Suq'Ata Firewalker deals 1 damage to target creature or player. -MIR U +MI U Suq'Ata Lancer {2}{R} @@ -74119,7 +75391,7 @@ Creature - Human Knight 2/2 Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -VIS C, TSB S +VI C, TSB S Surestrike Trident {2} @@ -74140,7 +75412,7 @@ Surge of Strength Instant As an additional cost to cast Surge of Strength, discard a red or green card. Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost. -ALL U +AL U Surge of Thoughtweft {1}{W} @@ -74210,7 +75482,7 @@ Surprise Deployment Instant Cast Surprise Deployment only during combat. You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.) -PLS U +PS U Surrakar Banisher {4}{U} @@ -74265,7 +75537,7 @@ Survival of the Fittest {1}{G} Enchantment {G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. -EXO R +EX R Survivor of the Unseen {2}{U} @@ -74281,7 +75553,7 @@ Creature - Angel 2/3 Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. -ULG U, 7ED U, DVD U +GU U, 7E U, DDC U Sustaining Spirit {1}{W} @@ -74289,13 +75561,13 @@ Creature - Angel Spirit 0/3 Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead. -ALL R, ME2 R +AL R, ME2 R Sustenance {1}{G} Enchantment {1}, Sacrifice a land: Target creature gets +1/+1 until end of turn. -MMQ U +MM U Suture Priest {1}{W} @@ -74326,21 +75598,21 @@ Svogthos, the Restless Tomb Land {T}: Add {1} to your mana pool. {3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land. -RAV U, COM U +RAV U, CMD U Svyelunite Priest {1}{U} Creature - Merfolk Cleric 1/1 {U}{U}, {T}: Target creature gains shroud until end of turn. Activate this ability only during your upkeep. (It can't be the target of spells or abilities.) -FEM U +FE U Svyelunite Temple Land Svyelunite Temple enters the battlefield tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool. -FEM U, 5ED U, 6ED U, BTD U, ME2 U +FE U, 5E U, 6E U, BD U, ME2 U Swallowing Plague {X}{B}{B} @@ -74351,7 +75623,7 @@ CHK U Swamp Basic Land - Swamp B -LEA L (x2), LEB L (x3), 2ED L (x3), 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x4), S00 L (x2), INV L (x4), BTD L (x3), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), SHM L (x4), ALA L (x4), DVD L (x4), M10 L (x4), HOP L (x5), ME3 L (x3), ZEN L (x8), GVL L (x4), H09 L, PVC L (x4), ROE L (x4), ARC L (x3), M11 L (x4), SOM L (x4), MBS L (x2), NPH L (x2), COM L (x4), M12 L (x4), DDH L (x2), ISD L (x3), PD3 L (x4) +1E L, 2E L, 2U L, 3E L, 4E L, IA L, MI L, 5E L, PO L, TE L, P2 L, UGL C, UZ L (x4), 6E L (x4), PK L (x3), P3 L (x4), MM L (x4), BR L, P4 L, IN L (x4), BD L, 7E L (x4), OD L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), SHM L (x4), ALA L (x4), DDC L (x4), M10 L (x4), HOP L (x5), ME3 L (x3), ZEN L (x4), DDD L (x4), H09 L, DDE L (x4), ROE L (x4), ARC L (x3), M11 L (x4), SOM L (x4), MBS L (x2), NPH L (x2), CMD L (x4), M12 L (x4), DDH L (x2), ISD L (x3), PD3 L (x4), AVR L (x3) Swamp Mosquito {1}{B} @@ -74359,7 +75631,7 @@ Creature - Insect 0/1 Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) -ALL C (x2), TSB S +AL C, TSB S Swans of Bryn Argoll {2}{W/U}{W/U} @@ -74374,7 +75646,7 @@ Swarm of Rats Creature - Rat */1 Swarm of Rats's power is equal to the number of Rats you control. -P02 C, 8ED U, 9ED U +P2 C, 8ED U, 9ED U Swarmyard Land @@ -74387,14 +75659,14 @@ Swat Instant Destroy target creature with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.) -ULG C, ONS C +GU C, ONS C Sway of Illusion {1}{U} Instant Any number of target creatures become the color of your choice until end of turn. Draw a card. -INV U +IN U Sway of the Stars {8}{U}{U} @@ -74407,7 +75679,7 @@ Swell of Courage Instant Creatures you control get +2/+2 until end of turn. Reinforce X-{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.) -MOR U, EVT U +MOR U, DDF U Swelter {3}{R} @@ -74475,7 +75747,7 @@ Sword Dancer Creature - Human Rebel 1/2 {W}{W}: Target attacking creature gets -1/-0 until end of turn. -PCY U, 8ED U +PR U, 8ED U Sword of Body and Mind {3} @@ -74483,7 +75755,7 @@ Artifact - Equipment Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard. Equip {2} -FVR M, SOM M +V10 M, SOM M Sword of Feast and Famine {3} @@ -74507,7 +75779,7 @@ Legendary Artifact - Equipment Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, exile that creature. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -PRO R, MRD R +PPR R, MRD R Sword of Light and Shadow {3} @@ -74537,13 +75809,13 @@ Sword of the Ages Artifact Sword of the Ages enters the battlefield tapped. {T}, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards. -LEG R, ME3 R +LE R, ME3 R Sword of the Chosen {2} Legendary Artifact {T}: Target legendary creature gets +2/+2 until end of turn. -STH R +ST R Sword of the Meek {2} @@ -74566,14 +75838,14 @@ Swords to Plowshares {W} Instant Exile target creature. Its controller gains life equal to its power. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, ICE U, BRB U, ME2 U, EVT U, ME4 U +1E U, 2E U, 2U U, 3E U, 4E U, IA U, BR U, ME2 U, DDF U, ME4 U Sworn Defender {2}{W}{W} Creature - Human Knight 1/3 {1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. -ALL R +AL R Sygg, River Cutthroat {U/B}{U/B} @@ -74595,7 +75867,7 @@ Sylvan Basilisk Creature - Basilisk 2/4 Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. -P02 R, S99 R, 10E U +P2 R, P3 R, 10E U Sylvan Bounty {5}{G} @@ -74615,13 +75887,13 @@ Sylvan Hierophant Creature - Human Cleric 1/2 When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand. -WTH U +WL U Sylvan Library {1}{G} Enchantment At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. -LEG U, 4ED R, 5ED R, MED R +LE U, 4E R, 5E R, MED R Sylvan Messenger {3}{G} @@ -74629,20 +75901,20 @@ Creature - Elf 2/2 Trample When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order. -APC U, EVG U +AP U, EVG U Sylvan Might {1}{G} Instant Target creature gets +2/+2 and gains trample until end of turn. Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY U +OD U Sylvan Paradise {G} Instant Any number of target creatures become green until end of turn. -LEG U +LE U Sylvan Ranger {1}{G} @@ -74668,14 +75940,14 @@ Sylvan Tutor {G} Sorcery Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. -POR R, ME4 U +PO R, ME4 U Sylvan Yeti {2}{G}{G} Creature - Yeti */4 Sylvan Yeti's power is equal to the number of cards in your hand. -P02 R, S99 R +P2 R, P3 R Sylvok Explorer {1}{G} @@ -74703,7 +75975,7 @@ Symbiosis {1}{G} Instant Two target creatures each get +2/+2 until end of turn. -USG C, BRB C +UZ C, BR C Symbiotic Beast {4}{G}{G} @@ -74717,7 +75989,7 @@ Symbiotic Deployment Enchantment Skip your draw step. {1}, Tap two untapped creatures you control: Draw a card. -APC R +AP R Symbiotic Elf {3}{G} @@ -74731,14 +76003,14 @@ Symbiotic Wurm Creature - Wurm 7/7 When Symbiotic Wurm dies, put seven 1/1 green Insect creature tokens onto the battlefield. -ONS R, COM R +ONS R, CMD R Symbol of Unsummoning {2}{U} Sorcery Return target creature to its owner's hand. Draw a card. -POR C, ME4 C +PO C, ME4 C Synapse Sliver {4}{U} @@ -74758,7 +76030,7 @@ Syncopate {X}{U} Instant Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. -ODY C +OD C Synod Artificer {2}{U} @@ -74773,7 +76045,7 @@ Synod Centurion Artifact Creature - Construct 4/4 When you control no other artifacts, sacrifice Synod Centurion. -5DN U, ARC U, EVT U +5DN U, ARC U, DDF U Synod Sanctum {1} @@ -74786,7 +76058,7 @@ Syphon Flesh {4}{B} Sorcery Each other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way. -COM U +CMD U Syphon Life {1}{B}{B} @@ -74799,13 +76071,13 @@ Syphon Mind {3}{B} Sorcery Each other player discards a card. You draw a card for each card discarded this way. -ONS C, HOP C, COM C +ONS C, HOP C, CMD C Syphon Soul {2}{B} Sorcery Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. -LEG C, 6ED C, BRB C, ONS C, HOP C +LE C, 6E C, BR C, ONS C, HOP C Szadek, Lord of Secrets {3}{U}{U}{B}{B} @@ -74813,32 +76085,32 @@ Legendary Creature - Vampire 5/5 Flying If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard. -RAV R, COM R +RAV R, CMD R Tablet of Epityr {1} Artifact Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. -ATQ C, ME4 C +AQ C, ME4 C Tahngarth Vanguard Hand -1, life +7 Creatures you control have haste. -VG S +VAN S Tahngarth's Glare {R} Sorcery Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order. -APC C +AP C Tahngarth's Rage {R} Enchantment - Aura Enchant creature Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1. -TMP U +TE U Tahngarth, Talruum Hero {3}{R}{R} @@ -74846,17 +76118,17 @@ Legendary Creature - Minotaur Warrior 4/4 Vigilance {1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth. -PLS R (x2) +PS R Taiga Land - Mountain Forest -LEA R, LEB R, 2ED R, 3ED R, ME2 R, ME4 R +1E R, 2E R, 2U R, 3E R, ME2 R, ME4 R Tainted AEther {2}{B}{B} Enchantment Whenever a creature enters the battlefield, its controller sacrifices a creature or land. -USG R, 7ED R +UZ R, 7E R Tainted Field Land @@ -74874,7 +76146,7 @@ Tainted Pact {1}{B} Instant Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first. -ODY R +OD R Tainted Peak Land @@ -74894,7 +76166,7 @@ Creature - Specter 2/2 Flying {1}{B}{B}, {T}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate this ability only any time you could cast a sorcery. -MIR R +MI R Tainted Strike {B} @@ -74908,7 +76180,7 @@ Enchantment - Aura Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp. -INV C +IN C Tainted Wood Land @@ -74941,7 +76213,7 @@ Takara Vanguard Hand +3, life -8 Sacrifice a creature: Takara deals 1 damage to target creature or player. -VG S +VAN S Take Possession {5}{U}{U} @@ -74980,7 +76252,7 @@ Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her." -LEG U, CHR U, ME3 U +LE U, CH U, ME3 U Talara's Bane {1}{B} @@ -75001,7 +76273,7 @@ Talas Air Ship Creature - Human Pirate 3/2 Flying -P02 C +P2 C Talas Explorer {1}{U} @@ -75009,34 +76281,34 @@ Creature - Human Pirate Scout 1/1 Flying When Talas Explorer enters the battlefield, look at target opponent's hand. -P02 C +P2 C Talas Merchant {1}{U} Creature - Human Pirate 1/3 -P02 C +P2 C Talas Researcher {4}{U} Creature - Human Pirate Wizard 1/1 {T}: Draw a card. Activate this ability only during your turn, before attackers are declared. -P02 R, ME4 U +P2 R, ME4 U Talas Scout {1}{U} Creature - Human Pirate Scout 1/2 Flying -P02 C +P2 C Talas Warrior {1}{U}{U} Creature - Human Pirate Warrior 2/2 Talas Warrior is unblockable. -P02 R +P2 R Talisman of Dominance {2} @@ -75085,7 +76357,7 @@ Talon Sliver Creature - Sliver 1/1 All Sliver creatures have first strike. -TMP C +TE C Talon Trooper {1}{W}{U} @@ -75123,21 +76395,21 @@ Creature - Minotaur 3/3 First strike Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn. -VIS C +VI C Talruum Minotaur {2}{R}{R} Creature - Minotaur Berserker 3/3 Haste -MIR C, 6ED C, BTD C +MI C, 6E C, BD C Talruum Piper {4}{R} Creature - Minotaur 3/3 All creatures with flying able to block Talruum Piper do so. -VIS U +VI U Talus Paladin {3}{W} @@ -75153,12 +76425,29 @@ Creature - Spirit Whenever a noncreature source you control deals damage, you gain that much life. CSP R +Tamiyo, the Moon Sage +{3}{U}{U} +Planeswalker - Tamiyo +4 +[+1] Tap target permanent. It doesn't untap during its controller's next untap step. +[-2] Draw a card for each tapped creature target player controls. +[-8] You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand." +AVR M + +Tandem Lookout +{2}{U} +Creature - Human Scout +2/1 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card." +AVR U + Tangle {1}{G} Instant Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step. -INV U +IN U Tangle Angler {3}{G} @@ -75195,7 +76484,7 @@ Enchantment - Aura Enchant creature When Tangle Kelp enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn. -DRK U +DK U Tangle Mantis {2}{G}{G} @@ -75217,7 +76506,7 @@ Tangle Wire Artifact Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire. -NEM R +NE R Tanglebloom {1} @@ -75251,21 +76540,21 @@ Legendary Creature - Serpent Trample Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.) -MIR R +MI R Taoist Hermit {2}{G} Creature - Human Mystic 2/2 Hexproof (This creature can't be the target of spells or abilities your opponents control.) -PTK U +PK U Taoist Mystic {2}{G} Creature - Human Mystic 2/2 Taoist Mystic can't be blocked by creatures with horsemanship. -PTK R +PK R Tar Fiend {5}{B} @@ -75280,7 +76569,7 @@ Tar Pit Warrior Creature - Cyclops Warrior 3/4 When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it. -VIS C, BTD C +VI C, BD C Tar Pitcher {3}{R} @@ -75301,13 +76590,13 @@ Legendary Creature - Angel 4/7 Flying, vigilance {T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control. -COM M +CMD M Tariff {1}{W} Sorcery -Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one. -WTH R, 6ED R +Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two or more creatures a player controls are tied for highest cost, that player chooses one. +WL R, 6E R Tarmogoyf {1}{G} @@ -75320,7 +76609,7 @@ Tarnished Citadel Land {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you. -ODY R +OD R Tarox Bladewing {2}{R}{R}{R} @@ -75335,21 +76624,21 @@ Tarpan Creature - Horse 1/1 When Tarpan dies, you gain 1 life. -ICE C, 5ED C +IA C, 5E C Task Force {2}{W} Creature - Human Rebel 1/3 Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. -MMQ C +MM C Task Mage Assembly {2}{R} Enchantment When there are no creatures on the battlefield, sacrifice Task Mage Assembly. {2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time he or she could cast a sorcery. -PCY R +PR R Taste for Mayhem {R} @@ -75370,7 +76659,7 @@ Taste of Paradise Sorcery As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times. You gain 3 life plus an additional 3 life for each additional {1}{G} you paid. -ALL C (x2) +AL C Tatsumasa, the Dragon's Fang {6} @@ -75424,26 +76713,26 @@ Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. Sacrifice Tattoo Ward: Destroy target enchantment. -ODY U +OD U Taunt {U} Sorcery During target player's next turn, creatures that player controls attack you if able. -POR R +PO R Taunting Challenge {1}{G}{G} Sorcery All creatures able to block target creature this turn do so. -PTK R +PK R Taunting Elf {G} Creature - Elf 0/1 All creatures able to block Taunting Elf do so. -UDS C, ONS C +CG C, ONS C Taurean Mauler {2}{R} @@ -75457,27 +76746,27 @@ Tawnos Vanguard Hand +3, life -4 You may cast artifact, creature, and enchantment spells as though they had flash. -VG S +VAN S Tawnos's Coffin {4} Artifact You may choose not to untap Tawnos's Coffin during your untap step. {3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. -ATQ R, MED R +AQ R, MED R Tawnos's Wand {4} Artifact {2}, {T}: Target creature with power 2 or less is unblockable this turn. -ATQ U, 4ED U, ME4 C +AQ U, 4E U, ME4 C Tawnos's Weaponry {2} Artifact You may choose not to untap Tawnos's Weaponry during your untap step. {2}, {T}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped. -ATQ U, 4ED U, 5ED U, ME4 U +AQ U, 4E U, 5E U, ME4 U Tazeem Plane - Zendikar @@ -75503,7 +76792,7 @@ Tectonic Break {X}{R}{R} Sorcery Each player sacrifices X lands. -MMQ R +MM R Tectonic Edge Land @@ -75523,7 +76812,7 @@ Tectonic Instability {2}{R} Enchantment Whenever a land enters the battlefield, tap all lands its controller controls. -INV R +IN R Tectonic Rift {3}{R} @@ -75536,7 +76825,7 @@ Teeka's Dragon Artifact Creature - Dragon 5/5 Flying, trample, rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.) -MIR R +MI R Teetering Peaks Land @@ -75550,14 +76839,14 @@ Teferi's Care Enchantment {W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell. -INV U +IN U Teferi's Curse {1}{U} Enchantment - Aura Enchant artifact or creature Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) -MIR C +MI C Teferi's Drake {2}{U} @@ -75565,7 +76854,7 @@ Creature - Drake 3/2 Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -MIR C +MI C Teferi's Honor Guard {2}{W} @@ -75573,7 +76862,7 @@ Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) -VIS U +VI U Teferi's Imp {2}{U} @@ -75583,46 +76872,46 @@ Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card. -MIR R +MI R Teferi's Isle Legendary Land Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Teferi's Isle enters the battlefield tapped. {T}: Add {U}{U} to your mana pool. -MIR R +MI R Teferi's Moat {3}{W}{U} Enchantment As Teferi's Moat enters the battlefield, choose a color. Creatures of the chosen color without flying can't attack you. -INV R, TSB S +IN R, TSB S Teferi's Puzzle Box {4} Artifact At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. -VIS R, 6ED R, 7ED R, 8ED R, 9ED R +VI R, 6E R, 7E R, 8ED R, 9ED R Teferi's Realm {1}{U}{U} World Enchantment At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.) -VIS R +VI R Teferi's Response {1}{U} Instant Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards. -INV R +IN R Teferi's Veil {1}{U} Enchantment Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) -WTH U +WL U Teferi, Mage of Zhalfir {2}{U}{U}{U} @@ -75638,7 +76927,7 @@ Tek Artifact Creature - Dragon 2/2 Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest. -INV R +IN R Tel-Jilad Archers {4}{G} @@ -75714,7 +77003,7 @@ Telekinesis {U}{U} Instant Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps. -LEG R, MED C +LE R, MED C Telekinetic Bonds {2}{U}{U}{U} @@ -75740,27 +77029,27 @@ Telepathic Spies Creature - Human Wizard 2/2 When Telepathic Spies enters the battlefield, look at target opponent's hand. -UDS C, 7ED C +CG C, 7E C Telepathy {U} Enchantment Your opponents play with their hands revealed. -USG U, 7ED U, 8ED U, 9ED U, 10E U, M10 U +UZ U, 7E U, 8ED U, 9ED U, 10E U, M10 U Teleport {U}{U}{U} Instant Cast Teleport only during the declare attackers step. Target creature is unblockable this turn. -LEG R, CHR R +LE R, CH R Telethopter {4} Artifact Creature - Thopter 3/1 Tap an untapped creature you control: Telethopter gains flying until end of turn. -TMP U +TE U Telim'Tor {4}{R} @@ -75768,20 +77057,20 @@ Legendary Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn. -MIR R +MI R Telim'Tor's Darts {2} Artifact {2}, {T}: Telim'Tor's Darts deals 1 damage to target player. -MIR U +MI U Telim'Tor's Edict {R} Instant Exile target permanent you own or control. Draw a card at the beginning of the next turn's upkeep. -MIR R +MI R Teller of Tales {3}{U}{U} @@ -75807,7 +77096,7 @@ Temper {X}{1}{W} Instant Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. -STH U +ST U Tempered Steel {1}{W}{W} @@ -75820,7 +77109,7 @@ Tempest Drake Creature - Drake 2/2 Flying, vigilance -VIS U +VI U Tempest Efreet {1}{R}{R}{R} @@ -75828,7 +77117,7 @@ Creature - Efreet 3/3 Remove Tempest Efreet from your deck before playing if you're not playing for ante. {T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. -LEG R, 4ED R +LE R, 4E R Tempest Owl {1}{U} @@ -75850,7 +77139,7 @@ Temple Acolyte Creature - Human Cleric 1/3 When Temple Acolyte enters the battlefield, you gain 3 life. -P02 C, EVT C, ME4 C +P2 C, DDF C, ME4 C Temple Bell {3} @@ -75863,7 +77152,7 @@ Temple Elder Creature - Human Cleric 1/2 {T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared. -P02 U +P2 U Temple Garden Land - Forest Plains @@ -75874,20 +77163,20 @@ RAV R Temple of the False God Land {T}: Add {2} to your mana pool. Activate this ability only if you control five or more lands. -SCG U, COM U +SCG U, CMD U Temporal Adept {1}{U}{U} Creature - Human Wizard 1/1 {U}{U}{U}, {T}: Return target permanent to its owner's hand. -UDS R, 7ED R, 8ED R, 9ED R +CG R, 7E R, 8ED R, 9ED R Temporal Aperture {2} Artifact {5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) -USG R +UZ R Temporal Cascade {5}{U}{U} @@ -75902,7 +77191,7 @@ Enchantment Whenever a creature or land becomes tapped, put an hourglass counter on it. Permanents with hourglass counters on them don't untap during their controllers' untap steps. At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls. -INV R +IN R Temporal Eddy {2}{U}{U} @@ -75937,13 +77226,20 @@ Temporal Manipulation {3}{U}{U} Sorcery Take an extra turn after this one. -P02 R, ME2 R +P2 R, ME2 R + +Temporal Mastery +{5}{U}{U} +Sorcery +Take an extra turn after this one. Exile Temporal Mastery. +Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +AVR M Temporal Spring {1}{G}{U} Sorcery Put target permanent on top of its owner's library. -APC C +AP C Temporary Insanity {3}{R} @@ -75955,7 +77251,7 @@ Temporary Truce {1}{W} Sorcery Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. -POR R +PO R Tempting Licid {2}{G} @@ -75963,7 +77259,7 @@ Creature - Licid 2/2 {G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. All creatures able to block enchanted creature do so. -STH U +ST U Tempting Wurm {1}{G} @@ -75990,14 +77286,14 @@ Tendrils of Corruption {3}{B} Instant Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control. -TSP C, M10 C, GVL C, PVC C +TSP C, M10 C, DDD C, DDE C Tendrils of Despair {B} Sorcery As an additional cost to cast Tendrils of Despair, sacrifice a creature. Target opponent discards two cards. -WTH C +WL C Teneb, the Harvester {3}{B}{G}{W} @@ -76005,7 +77301,7 @@ Legendary Creature - Dragon 6/6 Flying Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control. -PLC R, COM R +PLC R, CMD R Tenza, Godo's Maul {3} @@ -76052,19 +77348,26 @@ Teremko Griffin Creature - Griffin 2/2 Flying, banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -MIR C +MI C Terminal Moraine Land {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -PLS U +PS U Terminate {B}{R} Instant Destroy target creature. It can't be regenerated. -PLS C, ARB C, ARC C, COM C +PS C, ARB C, ARC C, CMD C + +Terminus +{4}{W}{W} +Sorcery +Put all creatures on the bottom of their owners' libraries. +Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +AVR R Teroh's Faithful {3}{W} @@ -76106,12 +77409,12 @@ Terrain Generator Land {T}: Add {1} to your mana pool. {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped. -NEM U, JVC U +NE U, DD2 U Terramorphic Expanse Land {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. -TSP C, 10E C, M10 C, HOP C, H09 C, PVC C, ARC C, M11 C, COM C, DDH C +TSP C, 10E C, M10 C, HOP C, H09 C, DDE C, ARC C, M11 C, CMD C, DDH C Terrarion {1} @@ -76127,7 +77430,13 @@ Creature - Lhurgoyf */* Trample Terravore's power and toughness are each equal to the number of land cards in all graveyards. -ODY R +OD R + +Terrifying Presence +{1}{G} +Instant +Prevent all combat damage that would be dealt by creatures other than target creature this turn. +AVR C Territorial Baloth {4}{G} @@ -76141,13 +77450,13 @@ Territorial Dispute Enchantment At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. Players can't play lands. -MMQ R +MM R Terror {1}{B} Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, BRB C, S00 C, BTD C, MRD C, 10E C, ME4 C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, 6E C, BR C, P4 C, BD C, MRD C, 10E C, ME4 C Test of Endurance {2}{W}{W} @@ -76165,7 +77474,7 @@ Testament of Faith {W} Enchantment {X}: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment. -ODY U +OD U Tethered Griffin {W} @@ -76173,7 +77482,7 @@ Creature - Griffin 2/3 Flying When you control no enchantments, sacrifice Tethered Griffin. -UDS R +CG R Tethered Skirge {2}{B} @@ -76181,7 +77490,7 @@ Creature - Imp 2/2 Flying Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life. -ULG U +GU U Tetravus {6} @@ -76191,7 +77500,7 @@ Flying Tetravus enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted." At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus. -ATQ R, 4ED R, ME4 R +AQ R, 4E R, ME4 R Tetsuo Umezawa {U}{B}{R} @@ -76199,7 +77508,7 @@ Legendary Creature - Human Archer 3/3 Tetsuo Umezawa can't be the target of Aura spells. {U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature. -LEG R, ME3 R +LE R, ME3 R Teysa, Orzhov Scion {1}{W}{B} @@ -76213,7 +77522,7 @@ Teysa, Orzhov Scion Avatar Vanguard Hand +0, life -2 Whenever a nontoken creature dies, put a 1/1 white Spirit creature token with flying onto the battlefield. -VG S +VAN S Tezzeret the Seeker {3}{U}{U} @@ -76222,7 +77531,7 @@ Planeswalker - Tezzeret [+1] Untap up to two target artifacts. [-X] Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. [-5] Artifacts you control become 5/5 artifact creatures until end of turn. -ALA M, EVT M +ALA M, DDF M Tezzeret's Gambit {3}{U/P} @@ -76254,7 +77563,7 @@ Creature - Thalakos Wizard 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.) -STH R +ST R Thalakos Dreamsower {2}{U} @@ -76263,20 +77572,20 @@ Creature - Thalakos Wizard Shadow (This creature can block or be blocked by only creatures with shadow.) You may choose not to untap Thalakos Dreamsower during your untap step. Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped. -TMP U +TE U Thalakos Drifters {2}{U}{U} Creature - Thalakos 3/3 Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) -EXO R +EX R Thalakos Lowlands Land {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step. -TMP U, BRB U +TE U, BR U Thalakos Mistfolk {2}{U} @@ -76284,7 +77593,7 @@ Creature - Thalakos Illusion 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) {U}: Put Thalakos Mistfolk on top of its owner's library. -TMP C +TE C Thalakos Scout {2}{U} @@ -76292,7 +77601,7 @@ Creature - Thalakos Soldier Scout 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Discard a card: Return Thalakos Scout to its owner's hand. -EXO C +EX C Thalakos Seer {U}{U} @@ -76300,14 +77609,14 @@ Creature - Thalakos Wizard 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) When Thalakos Seer leaves the battlefield, draw a card. -TMP C +TE C Thalakos Sentry {1}{U} Creature - Thalakos Soldier 1/2 -Shadow (This creature can block or be blocked by only creatures with shadow) -TMP C +Shadow (This creature can block or be blocked by only creatures with shadow.) +TE C Thalia, Guardian of Thraben {1}{W} @@ -76323,7 +77632,7 @@ Creature - Fungus 1/1 At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -FEM C (x4), TSB S, ME2 C +FE C, TSB S, ME2 C Thallid Devourer {1}{G}{G} @@ -76332,7 +77641,7 @@ Creature - Fungus At the beginning of your upkeep, put a spore counter on Thallid Devourer. Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn. -FEM U, ME2 C +FE U, ME2 C Thallid Germinator {2}{G} @@ -76359,19 +77668,25 @@ Legendary Artifact Each permanent with a divinity counter on it is indestructible. BOK R +Thatcher Revolt +{2}{R} +Sorcery +Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step. +AVR C + Thaumatog {1}{G}{W} Creature - Atog 1/2 Sacrifice a land: Thaumatog gets +1/+1 until end of turn. Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn. -ODY U +OD U Thawing Glaciers Land Thawing Glaciers enters the battlefield tapped. {1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step. -ALL R, MED R +AL R, MED R The AEther Flues Plane - Iquatana @@ -76383,7 +77698,7 @@ The Abyss {3}{B} World Enchantment At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. -LEG R, ME3 R +LE R, ME3 R The Brute {1}{R} @@ -76391,7 +77706,7 @@ Enchantment - Aura Enchant creature Enchanted creature gets +1/+0. {R}{R}{R}: Regenerate enchanted creature. -LEG C, 4ED C, 5ED C +LE C, 4E C, 5E C The Dark Barony Plane - Ulgrotha @@ -76415,7 +77730,7 @@ The Fallen Creature - Zombie 2/3 At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game. -DRK U, CHR U, MED U +DK U, CH U, MED U The Fate of the Flammable Scheme @@ -76444,7 +77759,7 @@ The Hive {5} Artifact {5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.) -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 10E R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, 6E R, 10E R The Iron Guardian Stirs Scheme @@ -76455,7 +77770,7 @@ The Lady of the Mountain {4}{R}{G} Legendary Creature - Giant 5/5 -LEG U, ME3 C +LE U, ME3 C The Maelstrom Plane - Alara @@ -76468,7 +77783,7 @@ The Mimeoplasm Legendary Creature - Ooze 0/0 As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. -COM M +CMD M The Pieces Are Coming Together Scheme @@ -76480,12 +77795,12 @@ The Rack Artifact As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand. -ATQ U, 3ED U, 4ED U, TSB S +AQ U, 3E U, 4E U, TSB S The Tabernacle at Pendrell Vale Legendary Land All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}." -LEG R, ME3 R +LE R, ME3 R The Unspeakable {6}{U}{U}{U} @@ -76507,13 +77822,13 @@ The Wretched Creature - Demon 2/5 At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched. -LEG R, CHR R, 5ED R, ME3 U +LE R, CH R, 5E R, ME3 U Theft of Dreams {2}{U} Sorcery Draw a card for each tapped creature target opponent controls. -POR U, P02 U, EXO C, ME4 U +PO U, P2 U, EX C, ME4 U Thelon of Havenwood {G}{G} @@ -76528,21 +77843,21 @@ Thelon's Chant Enchantment At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}. Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. -FEM U +FE U Thelon's Curse {G}{G} Enchantment Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {U} for each creature chosen this way. If the player does, untap those creatures. -FEM R +FE R Thelonite Druid {2}{G} Creature - Human Cleric Druid 1/1 {1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands. -FEM U, ME2 R +FE U, ME2 R Thelonite Hermit {3}{G} @@ -76558,14 +77873,14 @@ Thelonite Monk Creature - Insect Monk Cleric 1/2 {T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.) -FEM R +FE R Thermal Blast {4}{R} Instant Thermal Blast deals 3 damage to target creature. Threshold - Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard. -ODY C +OD C Thermal Flux {U} @@ -76579,7 +77894,7 @@ Thermal Glider Creature - Human Rebel 2/1 Flying, protection from red -MMQ C +MM C Thermal Navigator {3} @@ -76592,7 +77907,7 @@ Thermokarst {1}{G}{G} Sorcery Destroy target land. If that land was a snow land, you gain 1 life. -ICE U, ME2 C +IA U, ME2 C Thermopod {4}{R} @@ -76615,7 +77930,7 @@ Thicket Basilisk Creature - Basilisk 2/4 Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, MED U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, 6E U, MED U Thicket Elemental {3}{G}{G} @@ -76623,7 +77938,7 @@ Creature - Elemental 4/4 Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library. -INV R +IN R Thief of Hope {2}{B} @@ -76637,7 +77952,7 @@ Thieves' Auction {4}{R}{R}{R} Sorcery Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen. -MMQ R, 8ED R +MM R, 8ED R Thieves' Fortune {2}{U} @@ -76652,7 +77967,7 @@ Creature - Bird 1/3 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card. -UDS U, 7ED U, 8ED U, 9ED U, 10E U +CG U, 7E U, 8ED U, 9ED U, 10E U Thieving Sprite {2}{B} @@ -76667,13 +77982,13 @@ Thing from the Deep Creature - Leviathan 9/9 Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island. -POR R, ME4 R +PO R, ME4 R Think Tank {2}{U} Enchantment At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. -ODY U +OD U Think Twice {1}{U} @@ -76689,13 +78004,13 @@ Enchant creature When Thirst enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Thirst unless you pay {U}. -MIR C +MI C Thirst for Knowledge {2}{U} Instant Draw three cards. Then discard two cards unless you discard an artifact card. -MRD U, HOP U, EVT U +MRD U, HOP U, DDF U Thistledown Duo {2}{W/U} @@ -76736,14 +78051,14 @@ Flying Thopter Squadron enters the battlefield with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. {1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery. -EXO R +EX R Thorn Elemental {5}{G}{G} Creature - Elemental 7/7 You may have Thorn Elemental assign its combat damage as though it weren't blocked. -UDS R, S99 R, 7ED R, 8ED R +CG R, P3 R, 7E R, 8ED R Thorn Thallid {1}{G}{G} @@ -76751,7 +78066,7 @@ Creature - Fungus 2/2 At the beginning of your upkeep, put a spore counter on Thorn Thallid. Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player. -FEM C (x4), MED C +FE C, MED C Thorn of Amethyst {2} @@ -76790,9 +78105,9 @@ Thornscape Apprentice {G} Creature - Human Wizard 1/1 -{W}, {T}: Tap target creature. {R}, {T}: Target creature gains first strike until end of turn. -INV C, PVC C +{W}, {T}: Tap target creature. +IN C, DDE C Thornscape Battlemage {2}{G} @@ -76801,14 +78116,14 @@ Creature - Elf Wizard Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.) When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to target creature or player. When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact. -PLS U, TSB S, PVC U +PS U, TSB S, DDE U Thornscape Familiar {1}{G} Creature - Insect 2/1 Red spells and white spells you cast cost {1} less to cast. -PLS C +PS C Thornscape Master {2}{G}{G} @@ -76816,7 +78131,7 @@ Creature - Human Wizard 2/2 {R}{R}, {T}: Thornscape Master deals 2 damage to target creature. {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. -INV R +IN R Thorntooth Witch {5}{B} @@ -76847,7 +78162,7 @@ Creature - Faerie 1/1 Flying {T}: Thornwind Faeries deals 1 damage to target creature or player. -ULG C +GU C Thought Courier {1}{U} @@ -76862,7 +78177,7 @@ Creature - Beast 4/4 Flying Your maximum hand size is reduced by four. -ODY R +OD R Thought Dissector {4} @@ -76876,7 +78191,7 @@ Creature - Beast 2/2 Flying Your maximum hand size is reduced by three. -ODY U +OD U Thought Gorger {2}{B}{B} @@ -76899,7 +78214,7 @@ Enchantment Cumulative upkeep-Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from his or her library. Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn. -ALL R, ME2 R +AL R, ME2 R Thought Nibbler {U} @@ -76907,7 +78222,7 @@ Creature - Beast 1/1 Flying Your maximum hand size is reduced by two. -ODY C +OD C Thought Prison {5} @@ -76948,7 +78263,7 @@ Thoughtcast Sorcery Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards. -MRD C, EVT C +MRD C, DDF C Thoughtcutter Agent {U}{B} @@ -76961,13 +78276,13 @@ Thoughtlace {U} Instant Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) -LEA R, LEB R, 2ED R, 3ED R, 4ED R +1E R, 2E R, 2U R, 3E R, 4E R Thoughtleech {G}{G} Enchantment Whenever an Island an opponent controls becomes tapped, you may gain 1 life. -ICE U, 7ED U +IA U, 7E U Thoughtpicker Witch {B} @@ -77052,54 +78367,61 @@ Creature - Human Soldier Trample ISD C +Thraben Valiant +{1}{W} +Creature - Human Soldier +2/1 +Vigilance +AVR C + Thran Dynamo {4} Artifact {T}: Add {3} to your mana pool. -UDS U, ARC U +CG U, ARC U Thran Forge {3} Artifact {2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types. -WTH U +WL U Thran Foundry {1} Artifact {1}, {T}, Exile Thran Foundry: Target player shuffles his or her graveyard into his or her library. -UDS U +CG U Thran Golem {5} Artifact Creature - Golem 3/3 As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. -UDS R, 9ED R, M12 U +CG R, 9ED R, M12 U Thran Lens {2} Artifact All permanents are colorless. -ULG R +GU R Thran Quarry Land At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. {T}: Add one mana of any color to your mana pool. -USG R +UZ R Thran Tome {4} Artifact {5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards. -WTH R +WL R Thran Turbine {1} Artifact At the beginning of your upkeep, you may add {1} or {2} to your mana pool. You can't spend this mana to cast spells. -USG U +UZ U Thran War Machine {4} @@ -77107,7 +78429,7 @@ Artifact Creature - Construct 4/5 Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Thran War Machine attacks each turn if able. -ULG U +GU U Thran Weaponry {4} @@ -77115,7 +78437,7 @@ Artifact Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) You may choose not to untap Thran Weaponry during your untap step. {2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped. -ULG R +GU R Thrashing Mudspawn {3}{B}{B} @@ -77130,7 +78452,7 @@ Thrashing Wumpus Creature - Beast 3/3 {B}: Thrashing Wumpus deals 1 damage to each creature and each player. -MMQ R +MM R Thraximundar {4}{U}{B}{R} @@ -77170,20 +78492,20 @@ Three Visits {1}{G} Sorcery Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. -PTK C, ME3 C +PK C, ME3 C Three Wishes {1}{U}{U} Instant Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard. -VIS R +VI R Thresher Beast {3}{G}{G} Creature - Beast 4/4 Whenever Thresher Beast becomes blocked, defending player sacrifices a land. -PCY C +PR C Thrill of the Hunt {G} @@ -77203,7 +78525,7 @@ Thrive {X}{G} Sorcery Put a +1/+1 counter on each of X target creatures. -PCY C, DIS C +PR C, DIS C Throat Slitter {4}{B} @@ -77217,7 +78539,7 @@ Throne of Bone {1} Artifact Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, 6E U, 7E U, 8ED U Throne of Empires {4} @@ -77244,7 +78566,7 @@ Creature - Thrull 2/2 Thrull creatures get +1/+1. {T}: Gain control of target Thrull for as long as you control Thrull Champion. -FEM R, MED R +FE R, MED R Thrull Retainer {B} @@ -77252,21 +78574,21 @@ Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature. -FEM U, 5ED U, MED C +FE U, 5E U, MED C Thrull Surgeon {1}{B} Creature - Thrull 1/1 {1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. -EXO C, 10E U +EX C, 10E U Thrull Wizard {2}{B} Creature - Thrull Wizard 1/1 {1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}. -FEM U +FE U Thrumming Stone {5} @@ -77295,7 +78617,7 @@ Thumbscrews {2} Artifact At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent. -TMP R +TE R Thunder Dragon {5}{R}{R} @@ -77303,14 +78625,14 @@ Creature - Dragon 5/5 Flying When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. -S99 R, FVD R, ME4 R, DDG R +P3 R, DRB R, ME4 R, DDG R Thunder Spirit {1}{W}{W} Creature - Elemental Spirit 2/2 Flying, first strike -LEG R, MED U +LE R, MED U Thunder Strike {1}{R} @@ -77332,7 +78654,7 @@ Creature - Wall Defender (This creature can't attack.) Flying {U}: Thunder Wall gets +1/+1 until end of turn. -ICE U, ME2 U +IA U, ME2 U Thunder of Hooves {3}{R} @@ -77367,14 +78689,14 @@ Thunderbolt {1}{R} Instant Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying. -WTH C, BTD C, PD2 C +WL C, BD C, PD2 C, AVR C Thunderclap {2}{R} Instant You may sacrifice a Mountain rather than pay Thunderclap's mana cost. Thunderclap deals 3 damage to target creature. -MMQ C +MM C Thundercloud Elemental {5}{U}{U} @@ -77404,7 +78726,7 @@ Thundering Giant Creature - Giant 4/3 Haste (This creature can attack and {T} as soon as it comes under your control.) -USG U, BTD U, 10E U +UZ U, BD U, 10E U Thundering Tanadon {4}{G/P}{G/P} @@ -77419,7 +78741,7 @@ Thundering Wurm Creature - Wurm 4/4 When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card. -POR R +PO R Thundermare {5}{R} @@ -77427,7 +78749,14 @@ Creature - Elemental Horse 5/5 Haste (This creature can attack the turn it comes under your control.) When Thundermare enters the battlefield, tap all other creatures. -POR R, WTH R, 9ED R +PO R, WL R, 9ED R + +Thunderous Wrath +{4}{R}{R} +Instant +Thunderous Wrath deals 5 damage to target creature or player. +Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +AVR U Thunderscape Apprentice {R} @@ -77435,7 +78764,7 @@ Creature - Human Wizard 1/1 {B}, {T}: Target player loses 1 life. {G}, {T}: Target creature gets +1/+1 until end of turn. -INV C +IN C Thunderscape Battlemage {2}{R} @@ -77444,7 +78773,7 @@ Creature - Human Wizard Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.) When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards. When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment. -PLS U, PVC U +PS U, DDE U Thunderscape Familiar {1}{R} @@ -77452,7 +78781,7 @@ Creature - Kavu 1/1 First strike Black spells and green spells you cast cost {1} less to cast. -PLS C +PS C Thunderscape Master {2}{R}{R} @@ -77460,7 +78789,7 @@ Creature - Human Wizard 2/2 {B}{B}, {T}: Target player loses 2 life and you gain 2 life. {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. -INV R +IN R Thundersong Trumpeter {R}{W} @@ -77481,7 +78810,16 @@ Thwart Instant You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost. Counter target spell. -MMQ U +MM U + +Tibalt, the Fiend-Blooded +{R}{R} +Planeswalker - Tibalt +2 +[+1] Draw a card, then discard a card at random. +[-4] Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. +[-6] Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. +AVR M Tibor and Lumia {2}{U}{R} @@ -77497,21 +78835,21 @@ Artifact Creature - Gnome 3/3 Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player. -ULG U +GU U Tidal Bore {1}{U} Instant You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost. You may tap or untap target creature. -MMQ C +MM C Tidal Control {1}{U}{U} Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability. -ALL R +AL R Tidal Courier {3}{U} @@ -77519,13 +78857,13 @@ Creature - Merfolk 1/2 When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order. {3}{U}: Tidal Courier gains flying until end of turn. -APC U +AP U Tidal Flats {U} Enchantment {U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn. -FEM C (x3) +FE C Tidal Influence {2}{U} @@ -77536,40 +78874,40 @@ At the beginning of your upkeep, put a tide counter on Tidal Influence. As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. Whenever there are four tide counters on Tidal Influence, remove all tide counters from it. -FEM U +FE U Tidal Kraken {5}{U}{U}{U} Creature - Kraken 6/6 Tidal Kraken is unblockable. -MMQ R, 8ED R, 9ED R +MM R, 8ED R, 9ED R Tidal Surge {1}{U} Sorcery Tap up to three target creatures without flying. -POR C, STH C, P02 C, 6ED C +PO C, ST C, P2 C, 6E C Tidal Visionary {U} Creature - Merfolk Wizard 1/1 {T}: Target creature becomes the color of your choice until end of turn. -INV C +IN C Tidal Warrior {U} Creature - Merfolk Warrior 1/1 {T}: Target land becomes an Island until end of turn. -STH C +ST C Tidal Wave {2}{U} Instant Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step. -MIR U +MI U Tide of War {4}{R}{R} @@ -77638,7 +78976,7 @@ Tidings {3}{U}{U} Sorcery Draw four cards. -S99 U, 9ED U, 10E U +P3 U, 9ED U, 10E U Tiger Claws {2}{G} @@ -77646,13 +78984,13 @@ Enchantment - Aura Flash Enchant creature Enchanted creature gets +1/+1 and has trample. -MMQ C +MM C Tigereye Cameo {3} Artifact {T}: Add {G} or {W} to your mana pool. -INV U +IN U Tilling Treefolk {2}{G} @@ -77674,21 +79012,28 @@ Timber Wolves Creature - Wolf 1/1 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -LEA R, LEB R, 2ED R, 3ED R, 4ED R +1E R, 2E R, 2U R, 3E R, 4E R + +Timberland Guide +{1}{G} +Creature - Human Scout +1/1 +When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. +AVR C Timberland Ruins Land Timberland Ruins enters the battlefield tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool. -ODY C +OD C Timberline Ridge Land Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. {T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge. -ICE R +IA R Timbermare {3}{G} @@ -77718,13 +79063,13 @@ Time Bomb Artifact At the beginning of your upkeep, put a time counter on Time Bomb. {1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player. -ICE R, 5ED R, ME2 R +IA R, 5E R, ME2 R Time Ebb {2}{U} Sorcery Put target creature on top of its owner's library. -POR C, TMP C, P02 C, S99 C, S00 C, 9ED C +PO C, TE C, P2 C, P3 C, P4 C, 9ED C Time Elemental {2}{U} @@ -77732,7 +79077,7 @@ Creature - Elemental 0/2 When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand. -LEG R, 4ED R, 5ED R, MED R +LE R, 4E R, 5E R, MED R Time Reversal {3}{U}{U} @@ -77750,7 +79095,7 @@ Time Spiral {4}{U}{U} Sorcery Exile Time Spiral. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands. -USG R +UZ R Time Stop {4}{U}{U} @@ -77762,7 +79107,7 @@ Time Stretch {8}{U}{U} Sorcery Target player takes two extra turns after this one. -ODY R, 10E R +OD R, 10E R Time Vault {2} @@ -77771,25 +79116,25 @@ Time Vault enters the battlefield tapped. Time Vault doesn't untap during your untap step. If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. {T}: Take an extra turn after this one. -LEA R, LEB R, 2ED R, ME4 R +1E R, 2E R, 2U R, ME4 R Time Walk {1}{U} Sorcery Take an extra turn after this one. -LEA R, LEB R, 2ED R +1E R, 2E R, 2U R Time Warp {3}{U}{U} Sorcery Target player takes an extra turn after this one. -TMP R, S99 R, M10 M +TE R, P3 R, M10 M Time and Tide {U}{U} Instant Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out. -VIS U +VI U Time of Heroes {1}{W} @@ -77833,7 +79178,7 @@ Timetwister {2}{U} Sorcery Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.) -LEA R, LEB R, 2ED R +1E R, 2E R, 2U R Timid Drake {2}{U} @@ -77841,7 +79186,7 @@ Creature - Drake 3/3 Flying When another creature enters the battlefield, return Timid Drake to its owner's hand. -WTH U, MMQ U +WL U, MM U Timmerian Fiends {1}{B}{B} @@ -77849,7 +79194,7 @@ Creature - Horror 1/1 Remove Timmerian Fiends from your deck before playing if you're not playing for ante. {B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent. -HML R +HM R Tin Street Hooligan {1}{R} @@ -77864,14 +79209,14 @@ Artifact Creature - Chimera 2/2 Flying Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.) -VIS U +VI U Tinder Farm Land Tinder Farm enters the battlefield tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Tinder Farm: Add {R}{W} to your mana pool. -INV C +IN C Tinder Wall {G} @@ -77880,7 +79225,7 @@ Creature - Plant Wall Defender (This creature can't attack.) Sacrifice Tinder Wall: Add {R}{R} to your mana pool. {R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking. -ICE C, ME2 C +IA C, ME2 C Tine Shrike {3}{W} @@ -77895,7 +79240,7 @@ Tinker Sorcery As an additional cost to cast Tinker, sacrifice an artifact. Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library. -ULG U, FVE M +GU U, V09 M Tireless Missionaries {4}{W} @@ -77909,7 +79254,7 @@ Tireless Tribe Creature - Human Nomad 1/1 Discard a card: Tireless Tribe gets +0/+4 until end of turn. -ODY C +OD C Titan Forge {3} @@ -77928,26 +79273,26 @@ Titania Vanguard Hand +2, life -5 You may play an additional land on each of your turns. -VG S +VAN S Titania's Boon {3}{G} Sorcery Put a +1/+1 counter on each creature you control. -USG U +UZ U Titania's Chosen {2}{G} Creature - Elf Archer 1/1 Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen. -USG U +UZ U Titania's Song {3}{G} Enchantment Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn. -ATQ U, 3ED R, 4ED R, 5ED R, ME4 R +AQ U, 3E R, 4E R, 5E R, ME4 R Titanic Bulvox {6}{G}{G} @@ -77980,7 +79325,7 @@ Tithe {W} Instant Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library. -VIS R +VI R Tivadar of Thorn {1}{W}{W} @@ -77994,7 +79339,7 @@ Tivadar's Crusade {1}{W}{W} Sorcery Destroy all Goblins. -DRK U, MED U +DK U, MED U To Arms! {1}{W} @@ -78007,7 +79352,7 @@ Tobias Andrion {3}{W}{U} Legendary Creature - Human Advisor 4/4 -LEG U, CHR U, ME3 C +LE U, CH U, ME3 C Toil to Renown {1}{G} @@ -78025,7 +79370,7 @@ Tolaria Legendary Land {T}: Add {U} to your mana pool. {T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate this ability only during any upkeep step. -LEG U +LE U Tolaria West Land @@ -78037,7 +79382,7 @@ FUT U Tolarian Academy Legendary Land {T}: Add {U} to your mana pool for each artifact you control. -USG R +UZ R Tolarian Drake {2}{U} @@ -78045,7 +79390,7 @@ Creature - Drake 2/4 Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -WTH C +WL C Tolarian Emissary {2}{U} @@ -78054,14 +79399,14 @@ Creature - Human Wizard Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment. -INV U +IN U Tolarian Entrancer {1}{U} Creature - Human Wizard 1/1 Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat. -WTH R +WL R Tolarian Sentinel {3}{U} @@ -78076,13 +79421,13 @@ Tolarian Serpent Creature - Serpent 7/7 At the beginning of your upkeep, put the top seven cards of your library into your graveyard. -WTH R +WL R Tolarian Winds {1}{U} Instant Discard all the cards in your hand, then draw that many cards. -USG C, BTD C, 7ED C +UZ C, BD C, 7E C Tolsimir Wolfblood {4}{G}{W} @@ -78110,7 +79455,7 @@ Tombfire {B} Sorcery Target player exiles all cards with flashback from his or her graveyard. -ODY R +OD R Tombstalker {6}{B}{B} @@ -78126,7 +79471,7 @@ World Enchantment Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard. At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated. -MIR R +MI R Tome Scour {U} @@ -78146,13 +79491,13 @@ Tonic Peddler Creature - Human Spellshaper 1/1 {W}, {T}, Discard a card: Target player gains 3 life. -MMQ U +MM U Tooth and Claw {3}{R} Enchantment Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield. -TMP R +TE R Tooth and Nail {5}{G}{G} @@ -78174,7 +79519,7 @@ Tooth of Ramos Artifact {T}: Add {W} to your mana pool. Sacrifice Tooth of Ramos: Add {W} to your mana pool. -MMQ R +MM R Tooth, Claw, and Tail Scheme @@ -78192,20 +79537,20 @@ Topple {2}{W} Sorcery Exile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.) -NEM C +NE C Tor Giant {3}{R} Creature - Giant 3/3 -ICE C +IA C Tor Wauki {2}{B}{B}{R} Legendary Creature - Human Archer 3/3 {T}: Tor Wauki deals 2 damage to target attacking or blocking creature. -LEG U, CHR U, ME3 U +LE U, CH U, ME3 U Torch Drake {3}{U} @@ -78235,7 +79580,7 @@ Torch Song Enchantment At the beginning of your upkeep, you may put a verse counter on Torch Song. {2}{R}, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song. -USG U +UZ U Torchling {3}{R}{R} @@ -78246,7 +79591,7 @@ Creature - Shapeshifter {R}: Change the target of target spell that targets only Torchling. {1}: Torchling gets +1/-1 until end of turn. {1}: Torchling gets -1/+1 until end of turn. -PLC R +PLC R, DDI R Torii Watchward {4}{W} @@ -78261,14 +79606,14 @@ Torment Enchantment - Aura Enchant creature Enchanted creature gets -3/-0. -STH C +ST C Tormented Angel {3}{W} Creature - Angel 1/5 Flying -UDS C +CG C Tormented Pariah {3}{R} @@ -78297,18 +79642,25 @@ Creature - Cleric When Tormentor Exarch enters the battlefield, choose one - Target creature gets +2/+0 until end of turn; or target creature gets -0/-2 until end of turn. NPH U +Tormentor's Trident +{2} +Artifact - Equipment +Equipped creature gets +3/+0 and attacks each turn if able. +Equip {3} +AVR U + Tormod's Crypt {0} Artifact {T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard. -DRK U, CHR C, TSB S +DK U, CH C, TSB S Tornado {4}{G} Enchantment Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn. -ALL R, MED R +AL R, MED R Tornado Elemental {5}{G}{G} @@ -78358,7 +79710,7 @@ Torrent of Lava Sorcery Torrent of Lava deals X damage to each creature without flying. As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn." -MIR R +MI R Torrent of Souls {4}{B/R} @@ -78377,7 +79729,7 @@ Torsten Von Ursus {3}{G}{G}{W} Legendary Creature - Human Soldier 5/5 -LEG U, ME3 C +LE U, ME3 C Tortoise Formation {3}{U} @@ -78390,7 +79742,7 @@ Torture Enchantment - Aura Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature. -HML C (x2), 5ED C, SHM C +HM C, 5E C, SHM C Torture Chamber {3} @@ -78398,13 +79750,13 @@ Artifact At the beginning of your upkeep, put a pain counter on Torture Chamber. At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it. {1}, {T}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way. -TMP R +TE R Tortured Existence {B} Enchantment {B}, Discard a creature card: Return target creature card from your graveyard to your hand. -STH C +ST C Toshiro Umezawa {1}{B}{B} @@ -78418,7 +79770,7 @@ Total War {3}{R} Enchantment Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn. -ICE R +IA R Totem Speaker {4}{G} @@ -78438,47 +79790,47 @@ Touch of Brilliance {3}{U} Sorcery Draw two cards. -POR C, P02 C, S99 C +PO C, P2 C, P3 C Touch of Darkness {B} Instant Any number of target creatures become black until end of turn. -LEG U +LE U Touch of Death {2}{B} Sorcery Touch of Death deals 1 damage to target player. You gain 1 life. Draw a card at the beginning of the next turn's upkeep. -ICE C, 5ED C +IA C, 5E C Touch of Invisibility {3}{U} Sorcery Target creature is unblockable this turn. Draw a card. -ODY C +OD C Touch of Vitae {2}{G} Instant Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate this ability only once." Draw a card at the beginning of the next turn's upkeep. -ICE U +IA U Touchstone {2} Artifact {T}: Tap target artifact you don't control. -WTH U +WL U Tourach's Chant {1}{B}{B} Enchantment At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}. Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. -FEM U +FE U Tourach's Gate {1}{B}{B} @@ -78487,7 +79839,7 @@ Enchant land you control Sacrifice a Thrull: Put three time counters on Tourach's Gate. At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate this ability only if enchanted land is untapped. -FEM R +FE R Tower Above {2/G}{2/G}{2/G} @@ -78502,7 +79854,7 @@ Creature - Drake 2/1 Flying {W}: Tower Drake gets +0/+1 until end of turn. -INV C +IN C Tower Gargoyle {1}{W}{U}{B} @@ -78535,7 +79887,7 @@ Tower of Coireall {2} Artifact {T}: Target creature can't be blocked by Walls this turn. -DRK U +DK U Tower of Eons {4} @@ -78559,7 +79911,7 @@ Tower of the Magistrate Land {T}: Add {1} to your mana pool. {1}, {T}: Target creature gains protection from artifacts until end of turn. -MMQ R +MM R Towering Baloth {6}{G}{G} @@ -78573,7 +79925,7 @@ Town Sentry Creature - Human Soldier 2/2 Whenever Town Sentry blocks, it gets +0/+2 until end of turn. -P02 C +P2 C Toxic Iguanar {R} @@ -78609,14 +79961,14 @@ Toymaker Artifact Creature - Spellshaper 1/1 {1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) -MMQ U +MM U Trace of Abundance {R/W}{G} Enchantment - Aura Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) -Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool. (in addition to the mana the land produces) +Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool. (In addition to the mana the land produces.) ARB C Tracker @@ -78624,7 +79976,7 @@ Tracker Creature - Human 2/2 {G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. -DRK R, ME3 U +DK R, ME3 U Tracker's Instincts {1}{G} @@ -78639,20 +79991,20 @@ Creature - Human Nomad 1/1 At the beginning of your upkeep, put a currency counter on Trade Caravan. Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep. -HML C (x2) +HM C Trade Routes {1}{U} Enchantment {1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card. -MMQ R, 8ED R, 9ED R +MM R, 8ED R, 9ED R Trade Secrets {1}{U}{U} Sorcery Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses. -ONS R, COM R +ONS R, CMD R Tradewind Rider {3}{U} @@ -78660,20 +80012,20 @@ Creature - Spirit 1/4 Flying {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand. -TMP R +TE R Tradewind Rider Avatar Vanguard Hand +1, life +4 {3}: Each player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. -VG S (x2) +VAN S (x2) Tragic Poet {W} Creature - Human 1/1 {T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. -ULG C +GU C Tragic Slip {B} @@ -78686,7 +80038,7 @@ Trailblazer {2}{G}{G} Instant Target creature is unblockable this turn. -ICE R +IA R Trailblazer's Boots {2} @@ -78706,26 +80058,26 @@ Trained Armodon {1}{G}{G} Creature - Elephant 3/3 -TMP C, 6ED C, 7ED C, 8ED C, 9ED C +TE C, 6E C, 7E C, 8ED C, 9ED C Trained Cheetah {2}{G} Creature - Cat 2/2 Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn. -PTK U +PK U Trained Jackal {G} Creature - Hound 1/2 -PTK C +PK C Trained Orgg {6}{R} Creature - Orgg 6/6 -S99 R, S00 R, 7ED R +P3 R, P4 R, 7E R Trained Pronghorn {1}{W} @@ -78777,7 +80129,7 @@ Tranquil Domain {1}{G} Instant Destroy all non-Aura enchantments. -MIR C +MI C Tranquil Garden Land @@ -78789,27 +80141,27 @@ Tranquil Grove {1}{G} Enchantment {1}{G}{G}: Destroy all other enchantments. -WTH R, 6ED R +WL R, 6E R Tranquil Path {4}{G} Sorcery Destroy all enchantments. Draw a card. -APC C +AP C Tranquil Thicket Land Tranquil Thicket enters the battlefield tapped. {T}: Add {G} to your mana pool. Cycling {G} ({G}, Discard this card: Draw a card.) -ONS C, EVG C, ARC C, COM C +ONS C, EVG C, ARC C, CMD C Tranquility {2}{G} Sorcery Destroy all enchantments. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, TMP C, 6ED C, MMQ C, BRB C, INV C, 7ED C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, TE C, 6E C, MM C, BR C, IN C, 7E C Transcendence {3}{W}{W}{W} @@ -78853,19 +80205,19 @@ Artifact Creature - Licid 2/2 {1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect. Enchanted creature gets +1/+1 and is an artifact in addition to its other types. -EXO U +EX U Transmutation {1}{B} Instant Switch target creature's power and toughness until end of turn. -LEG C, CHR C +LE C, CH C Transmute Artifact {U}{U} Sorcery Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library. -ATQ U, ME4 R +AQ U, ME4 R Trap Digger {3}{W} @@ -78880,7 +80232,7 @@ Trap Runner Creature - Human Soldier 2/3 {T}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on unblockable creatures.) -MMQ U +MM U Trapfinder's Trick {1}{U} @@ -78928,7 +80280,7 @@ Traumatize {3}{U}{U} Sorcery Target player puts the top half of his or her library, rounded down, into his or her graveyard. -ODY R, 9ED R, 10E R, M10 R, M11 R +OD R, 9ED R, 10E R, M10 R, M11 R Travel Preparations {1}{G} @@ -78950,7 +80302,7 @@ Enchant creature As Traveler's Cloak enters the battlefield, choose a land type. When Traveler's Cloak enters the battlefield, draw a card. Enchanted creature has landwalk of the chosen type. -INV C +IN C Traveling Plague {3}{B}{B} @@ -78959,14 +80311,22 @@ Enchant creature At the beginning of each upkeep, put a plague counter on Traveling Plague. Enchanted creature gets -1/-1 for each plague counter on Traveling Plague. When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield. -ODY R +OD R Treacherous Link {1}{B} Enchantment - Aura Enchant creature All damage that would be dealt to enchanted creature is dealt to its controller instead. -ULG U +GU U + +Treacherous Pit-Dweller +{B}{B} +Creature - Demon +4/3 +When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it. +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +AVR R Treacherous Urge {4}{B} @@ -78996,7 +80356,7 @@ Enchantment - Aura Enchant creature When Treachery enters the battlefield, untap up to five lands. You control enchanted creature. -UDS R +CG R Treasure Hunt {1}{U} @@ -79009,7 +80369,7 @@ Treasure Hunter Creature - Human 2/2 When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand. -EXO U, 10E U +EX U, 10E U Treasure Mage {2}{U} @@ -79022,14 +80382,14 @@ Treasure Trove {2}{U}{U} Enchantment {2}{U}{U}: Draw a card. -EXO U, 7ED U, 8ED U, 9ED U +EX U, 7E U, 8ED U, 9ED U Tree Monkey {G} Creature - Ape 1/1 Reach (This creature can block creatures with flying.) -P02 C, 9ED C +P2 C, 9ED C Tree of Redemption {3}{G} @@ -79057,21 +80417,21 @@ Treefolk Healer Creature - Treefolk Cleric 2/3 {2}{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. -INV U +IN U Treefolk Mystic {3}{G} Creature - Treefolk 2/4 Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature. -ULG C +GU C Treefolk Seedlings {2}{G} Creature - Treefolk 2/* Treefolk Seedlings's toughness is equal to the number of Forests you control. -USG U, 7ED U +UZ U, 7E U Treespring Lorian {5}{G} @@ -79085,21 +80445,21 @@ Treetop Bracers Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. -NEM C, 9ED C, 10E C +NE C, 9ED C, 10E C Treetop Defense {1}{G} Instant Cast Treetop Defense only during the declare attackers step and only if you've been attacked this step. Creatures you control gain reach until end of turn. (They can block creatures with flying.) -POR R +PO R Treetop Rangers {2}{G} Creature - Elf 2/2 Treetop Rangers can't be blocked except by creatures with flying. -USG C +UZ C Treetop Scout {G} @@ -79113,26 +80473,26 @@ Treetop Sentinel Creature - Bird Soldier 2/3 Flying, protection from green -ODY U +OD U Treetop Village Land Treetop Village enters the battlefield tapped. {T}: Add {G} to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -ULG U, 10E U, GVL U, DDG U +GU U, 10E U, DDD U, DDG U Tremble {1}{R} Sorcery Each player sacrifices a land. -ODY C +OD C Tremor {R} Sorcery Tremor deals 1 damage to each creature without flying. -VIS C, P02 C, 6ED C, S99 C, MMQ C, 7ED C, 8ED C +VI C, P2 C, 6E C, P3 C, MM C, 7E C, 8ED C Trench Gorger {6}{U}{U} @@ -79140,21 +80500,21 @@ Creature - Leviathan 6/6 Trample When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle your library. If you do, Trench Gorger's power and toughness each become equal to the number of cards exiled this way. -COM R +CMD R Trench Wurm {3}{B} Creature - Wurm 3/3 {2}{R}, {T}: Destroy target nonbasic land. -INV U +IN U Trenching Steed {3}{W} Creature - Horse Rebel 2/3 Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. -PCY C +PR C Trepanation Blade {3} @@ -79196,19 +80556,19 @@ Treva's Attendant Artifact Creature - Golem 3/3 {1}, Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool. -INV U +IN U Treva's Charm {G}{W}{U} Instant Choose one - Destroy target enchantment; or exile target attacking creature; or draw a card, then discard a card. -PLS U, PVC U +PS U, DDE U Treva's Ruins Land - Lair When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {G}, {W}, or {U} to your mana pool. -PLS U +PS U Treva, the Renewer {3}{G}{W}{U} @@ -79216,7 +80576,7 @@ Legendary Creature - Dragon 6/6 Flying Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color. -INV R, PVC R +IN R, DDE R Trial {W}{U} @@ -79233,20 +80593,20 @@ Triangle of War {1} Artifact {2}, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) -VIS R +VI R Triassic Egg {4} Artifact {3}, {T}: Put a hatchling counter on Triassic Egg. Sacrifice Triassic Egg: Choose one - You may put a creature card from your hand onto the battlefield; or return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg. -LEG R, CHR R, ME4 R +LE R, CH R, ME4 R Tribal Flames {1}{R} Sorcery Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. -INV C, TSB S, PVC C +IN C, TSB S, DDE C Tribal Forcemage {1}{G} @@ -79279,7 +80639,7 @@ Tribute to the Wild {1}{G} Instant Each opponent sacrifices an artifact or enchantment. -COM U +CMD U Trickbind {1}{U} @@ -79299,7 +80659,7 @@ Trickster Mage Creature - Human Spellshaper 1/1 {U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land. -NEM C +NE C Triclopean Sight {1}{W} @@ -79354,26 +80714,26 @@ Trinisphere {3} Artifact As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.) -DST R, FVE M +DST R, V09 M Trinket Mage {2}{U} Creature - Human Wizard 2/2 When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library. -5DN C, EVT C, SOM U +5DN C, DDF C, SOM U Trip Noose {2} Artifact {2}, {T}: Tap target creature. -SHM U, EVT U +SHM U, DDF U Trip Wire {2}{G} Sorcery Destroy target creature with horsemanship. -PTK U, ME3 C +PK U, ME3 C Triskelavus {7} @@ -79382,7 +80742,7 @@ Artifact Creature - Construct Flying Triskelavus enters the battlefield with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 colorless Triskelavite artifact creature token with flying onto the battlefield. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player." -TSP R, COM R +TSP R, CMD R Triskelion {6} @@ -79390,7 +80750,19 @@ Artifact Creature - Construct 1/1 Triskelion enters the battlefield with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. -ATQ R, 4ED R, MRD R, M11 R, EVT R +AQ R, 4E R, MRD R, M11 R, DDF R + +Triumph of Cruelty +{2}{B} +Enchantment +At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power. +AVR U + +Triumph of Ferocity +{2}{G} +Enchantment +At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power. +AVR U Triumph of the Hordes {2}{G}{G} @@ -79402,7 +80774,7 @@ Trokin High Guard {3}{W} Creature - Human Knight 3/3 -P02 C +P2 C Troll Ascetic {1}{G}{G} @@ -79410,13 +80782,13 @@ Creature - Troll Shaman 3/2 Hexproof (This creature can't be the target of spells or abilities your opponents control.) {1}{G}: Regenerate Troll Ascetic. -MRD R, 10E R, COM R +MRD R, 10E R, CMD R Troll-Horn Cameo {3} Artifact {T}: Add {R} or {G} to your mana pool. -INV U +IN U Trollhide {2}{G} @@ -79448,20 +80820,20 @@ RAV U Tropical Island Land - Forest Island -LEA R, LEB R, 2ED R, 3ED R, ME3 R, ME4 R +1E R, 2E R, 2U R, 3E R, ME3 R, ME4 R Tropical Storm {X}{G} Sorcery Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature. -MIR U +MI U Troubled Healer {2}{W} Creature - Human Cleric 1/2 Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn. -PCY C +PR C Troublesome Spirit {2}{U}{U} @@ -79469,13 +80841,13 @@ Creature - Spirit 3/4 Flying At the beginning of your end step, tap all lands you control. -PCY R +PR R Truce {2}{W} Instant Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. -HML R, 5ED R +HM R, 5E R True Believer {W}{W} @@ -79494,14 +80866,14 @@ Trumpet Blast {2}{R} Instant Attacking creatures get +2/+0 until end of turn. -UDS C, M10 C +CG C, M10 C Trumpeting Armodon {3}{G} Creature - Elephant 3/3 {1}{G}: Target creature blocks Trumpeting Armodon this turn if able. -TMP U, BRB U +TE U, BR U Trusted Advisor {U} @@ -79511,6 +80883,14 @@ Your maximum hand size is increased by two. At the beginning of your upkeep, return a blue creature you control to its owner's hand. SOK U +Trusted Forcemage +{2}{G} +Creature - Human Shaman +2/2 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1. +AVR C + Trusty Machete {1} Artifact - Equipment @@ -79538,33 +80918,33 @@ Legendary Creature - Horror 7/4 First strike, protection from legendary creatures {B}{B}, {T}: Destroy target legendary creature. It can't be regenerated. -INV R +IN R Tsabo's Assassin {2}{B}{B} Creature - Zombie Assassin 1/1 {T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated. -INV R +IN R Tsabo's Decree {5}{B} Instant Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated. -INV R +IN R Tsabo's Web {2} Artifact When Tsabo's Web enters the battlefield, draw a card. Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step. -INV R +IN R Tsunami {3}{G} Sorcery Destroy all Islands. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 R +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, ME4 R Tukatongue Thallid {G} @@ -79579,7 +80959,7 @@ Legendary Creature - Human Wizard 2/2 Flying {R}{G}, {T}: Target creature gets +2/+2 until end of turn. -LEG R, ME3 U +LE R, ME3 U Tuktuk Grunts {4}{R} @@ -79613,27 +80993,27 @@ SOM C Tundra Land - Plains Island -LEA R, LEB R, 2ED R, 3ED R, ME2 R, ME4 R +1E R, 2E R, 2U R, 3E R, ME2 R, ME4 R Tundra Kavu {2}{R} Creature - Kavu 2/2 {T}: Target land becomes a Plains or an Island until end of turn. -APC C +AP C Tundra Wolves {W} Creature - Wolf 1/1 First strike (This creature deals combat damage before creatures without first strike.) -LEG C, 4ED C, 5ED C, 6ED C, 8ED C, 10E C +LE C, 4E C, 5E C, 6E C, 8ED C, 10E C Tunnel {R} Instant Destroy target Wall. It can't be regenerated. -LEA U, LEB U, 2ED U, 3ED U, 4ED U +1E U, 2E U, 2U U, 3E U, 4E U Tunnel Ignus {1}{R} @@ -79667,7 +81047,7 @@ Turf Wound Instant Target player can't play land cards this turn. Draw a card. -INV C +IN C Turn Aside {U} @@ -79715,7 +81095,7 @@ Turnabout {2}{U}{U} Instant Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls. -USG U +UZ U Turntimber Basilisk {1}{G}{G} @@ -79757,14 +81137,14 @@ Twiddle {U} Instant You may tap or untap target artifact, creature, or land. -LEA C, LEB C, 2ED C, 4ED C, 5ED C, 7ED C, 8ED C +1E C, 2E C, 2U C, 4E C, 5E C, 7E C, 8ED C Twigwalker {2}{G} Creature - Insect 2/2 {1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn. -ODY U +OD U Twilight Drover {2}{W} @@ -79787,14 +81167,14 @@ Creature - Angel Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -SHM R, DVD R +SHM R, DDC R Twilight's Call {4}{B}{B} Sorcery You may cast Twilight's Call any time you could cast an instant if you pay {2} more to cast it. Each player returns all creature cards from his or her graveyard to the battlefield. -INV R +IN R Twinblade Slasher {G} @@ -79835,14 +81215,14 @@ Creature - Zombie Mutant 5/3 {B}: Regenerate Twisted Abomination. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.) -SCG C, TSB S, GVL C, ARC C, PD3 C +SCG C, TSB S, DDD C, ARC C, PD3 C Twisted Experiment {1}{B} Enchantment - Aura Enchant creature Enchanted creature gets +3/-1. -UDS C +CG C Twisted Image {U} @@ -79862,7 +81242,7 @@ Twitch Instant You may tap or untap target artifact, creature, or land. Draw a card. -TMP C, 10E C, WWK C +TE C, 10E C, WWK C Two-Headed Dragon {4}{R}{R} @@ -79872,7 +81252,7 @@ Flying {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. Two-Headed Dragon can't be blocked except by two or more creatures. Two-Headed Dragon can block an additional creature. -MMQ R, 8ED R, FVD R, ARC R +MM R, 8ED R, DRB R, ARC R Two-Headed Giant of Foriys {4}{R} @@ -79880,14 +81260,14 @@ Creature - Giant 4/4 Trample Two-Headed Giant of Foriys can block an additional creature. -LEA R, LEB R, 2ED R, ME4 U +1E R, 2E R, 2U R, ME4 U Two-Headed Giant of Foriys Avatar Vanguard Hand +1, life -4 Each creature you control can block an additional creature each combat. Each creature you control can't be blocked except by two or more creatures. -VG S +VAN S Two-Headed Sliver {1}{R} @@ -79907,7 +81287,7 @@ Typhoon {2}{G} Sorcery Typhoon deals damage to each opponent equal to the number of Islands that player controls. -LEG R +LE R Tyrannize {3}{B/R}{B/R} @@ -79915,6 +81295,13 @@ Sorcery Target player discards his or her hand unless he or she pays 7 life. SHM R +Tyrant of Discord +{4}{R}{R}{R} +Creature - Elemental +7/7 +When Tyrant of Discord enters the battlefield, target opponent chooses a permanent he or she controls at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process. +AVR R + Tyrranax {4}{G}{G} Creature - Beast @@ -79942,7 +81329,7 @@ Uktabi Efreet Creature - Efreet 5/4 Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -WTH C +WL C Uktabi Faerie {1}{G} @@ -79950,14 +81337,14 @@ Creature - Faerie 1/1 Flying {3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact. -MIR C +MI C Uktabi Orangutan {2}{G} Creature - Ape 2/2 When Uktabi Orangutan enters the battlefield, destroy target artifact. -VIS U, 6ED U +VI U, 6E U Uktabi Wildcats {4}{G} @@ -79965,7 +81352,7 @@ Creature - Cat */* Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. {G}, Sacrifice a Forest: Regenerate Uktabi Wildcats. -MIR R, 6ED R, 7ED R +MI R, 6E R, 7E R Ulamog's Crusher {8} @@ -80014,6 +81401,13 @@ Creature - Werewolf At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials. ISD U +Ulvenwald Tracker +{G} +Creature - Human Shaman +1/1 +{1}{G}, {T}: Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) +AVR R + Umara Raptor {2}{U} Creature - Bird Ally @@ -80026,7 +81420,7 @@ Umbilicus {4} Artifact At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. -USG R +UZ R Umbra Mystic {2}{W} @@ -80053,7 +81447,7 @@ Umezawa's Jitte {2} Legendary Artifact - Equipment Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. -Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. +Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. Equip {2} BOK R @@ -80093,6 +81487,12 @@ Return target creature card from your graveyard to the battlefield. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ISD U +Uncanny Speed +{1}{R} +Instant +Target creature gets +3/+0 and gains haste until end of turn. +AVR C + Unchecked Growth {2}{G} Instant - Arcane @@ -80104,7 +81504,7 @@ Uncle Istvan Creature - Human 1/3 Prevent all damage that would be dealt to Uncle Istvan by creatures. -DRK U, 4ED U, TSB S +DK U, 4E U, TSB S Uncontrollable Anger {2}{R}{R} @@ -80129,6 +81529,13 @@ If a Zombie you control would deal combat damage to a player, instead that playe Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield. ISD R +Undead Executioner +{3}{B} +Creature - Zombie +2/2 +When Undead Executioner dies, you may have target creature get -2/-2 until end of turn. +AVR C + Undead Gladiator {1}{B}{B} Creature - Zombie Barbarian @@ -80178,61 +81585,61 @@ Underground River Land {T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you. -ICE R, 5ED R, 6ED R, 7ED R, 9ED R, 10E R +IA R, 5E R, 6E R, 7E R, 9ED R, 10E R Underground Sea Land - Island Swamp -LEA R, LEB R, 2ED R, 3ED R, ME2 R, ME4 R +1E R, 2E R, 2U R, 3E R, ME2 R, ME4 R Undergrowth {G} Instant As an additional cost to cast Undergrowth, you may pay {2}{R}. Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures. -ALL C (x2) +AL C Undermine {U}{U}{B} Instant Counter target spell. Its controller loses 3 life. -INV R, DDH R +IN R, DDH R Undertaker {1}{B} Creature - Human Spellshaper 1/1 {B}, {T}, Discard a card: Return target creature card from your graveyard to your hand. -MMQ C, TSB S +MM C, TSB S Undertow {2}{U} Enchantment Creatures with islandwalk can be blocked as though they didn't have islandwalk. -LEG U +LE U Underworld Dreams {B}{B}{B} Enchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. -LEG U, 8ED R, 9ED R, 10E R, M10 R +LE U, 8ED R, 9ED R, 10E R, M10 R Undiscovered Paradise Land {T}: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand. -VIS R +VI R Undo {1}{U}{U} Sorcery Return two target creatures to their owners' hands. -VIS C, P02 U, S99 U +VI C, P2 U, P3 U Undying Beast {3}{B} Creature - Beast 3/2 When Undying Beast dies, put it on top of its owner's library. -POR C +PO C Undying Evil {B} @@ -80260,7 +81667,7 @@ Unearth Sorcery Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.) -ULG C +GU C Unearthly Blizzard {2}{R} @@ -80272,7 +81679,7 @@ Unerring Sling {3} Artifact {3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying. -MIR U +MI U Unforge {2}{R} @@ -80284,7 +81691,14 @@ Unfulfilled Desires {1}{U}{B} Enchantment {1}, Pay 1 life: Draw a card, then discard a card. -MIR R +MI R + +Unhallowed Pact +{2}{B} +Enchantment - Aura +Enchant creature +When enchanted creature dies, return that card to the battlefield under your control. +AVR C Unhinge {2}{B} @@ -80296,7 +81710,7 @@ TOR C Unholy Citadel Land Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -LEG U +LE U Unholy Grotto Land @@ -80309,7 +81723,7 @@ Unholy Strength Enchantment - Aura Enchant creature Enchanted creature gets +2/+1. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 7ED C, 8ED C, 9ED C, 10E C, DVD C, M10 C, M11 C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, 7E C, 8ED C, 9ED C, 10E C, DDC C, M10 C, M11 C Unified Strike {W} @@ -80327,13 +81741,13 @@ Unifying Theory {1}{U} Enchantment Whenever a player casts a spell, that player may pay {2}. If the player does, he or she draws a card. -ODY R +OD R Unlikely Alliance {1}{W} Enchantment {1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn. -ALL U +AL U Unliving Psychopath {2}{B}{B} @@ -80354,14 +81768,14 @@ Unmask Sorcery You may exile a black card from your hand rather than pay Unmask's mana cost. Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. -MMQ R +MM R Unnatural Hunger {3}{B}{B} Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature. -MMQ R +MM R Unnatural Predation {G} @@ -80373,7 +81787,7 @@ Unnatural Selection {1}{U} Enchantment {1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. -APC R +AP R Unnatural Speed {R} @@ -80385,7 +81799,7 @@ Unnerve {3}{B} Sorcery Each opponent discards two cards. -USG C, BRB C, COM C +UZ C, BR C, CMD C Unnerving Assault {2}{U/R} @@ -80422,7 +81836,7 @@ Creature - Dryad 1/1 Forestwalk {1}{G}{G}: Target creature gains forestwalk until end of turn. -MIR U, 6ED U +MI U, 6E U Unspeakable Symbol {1}{B}{B} @@ -80457,14 +81871,14 @@ Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. -ARN C, 3ED C, 4ED C, 5ED C, TSB S +AN C, 3E C, 4E C, 5E C, TSB S Unstable Shapeshifter {3}{U} Creature - Shapeshifter 0/1 Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability. -TMP R +TE R Unstoppable Ash {3}{G} @@ -80479,7 +81893,7 @@ Unsummon {U} Instant Return target creature to its owner's hand. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, 7ED C, 8ED C, 10E C, CON C, M10 C, M11 C, M12 C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, 6E C, 7E C, 8ED C, 10E C, CON C, M10 C, M11 C, M12 C Untaidake, the Cloud Keeper Legendary Land @@ -80497,7 +81911,7 @@ Untamed Wilds {2}{G} Sorcery Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. -LEG U, 4ED U, 5ED U, POR U, P02 U, 6ED U, S99 U, 7ED U +LE U, 4E U, 5E U, PO U, P2 U, 6E U, P3 U, 7E U Unwilling Recruit {X}{R}{R}{R} @@ -80516,13 +81930,13 @@ Unworthy Dead Creature - Skeleton 1/1 {B}: Regenerate Unworthy Dead. -USG C +UZ C Unyaro Bee Sting {3}{G} Sorcery Unyaro Bee Sting deals 2 damage to target creature or player. -MIR U +MI U Unyaro Bees {G}{G}{G} @@ -80539,26 +81953,26 @@ Creature - Griffin 2/2 Flying Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. -MIR U, 6ED U +MI U, 6E U Updraft {1}{U} Instant Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep. -ICE U, 5ED C +IA U, 5E C Upheaval {4}{U}{U} Sorcery Return all permanents to their owners' hands. -ODY R +OD R Uphill Battle {2}{R} Enchantment Creatures played by your opponents enter the battlefield tapped. -MMQ U +MM U Uproot {3}{G} @@ -80578,7 +81992,7 @@ Legendary Creature - Elemental 4/4 First strike Creatures with swampwalk can be blocked as though they didn't have swampwalk. -LEG R +LE R Ur-Golem's Eye {4} @@ -80598,7 +82012,7 @@ Urborg Legendary Land {T}: Add {B} to your mana pool. {T}: Target creature loses first strike or swampwalk until end of turn. -LEG U, ME3 U +LE U, ME3 U Urborg Drake {1}{U}{B} @@ -80606,14 +82020,14 @@ Creature - Drake 2/3 Flying Urborg Drake attacks each turn if able. -INV U +IN U Urborg Elf {1}{G} Creature - Elf Druid 1/1 {T}: Add {G}, {U}, or {B} to your mana pool. -APC C +AP C Urborg Emissary {2}{B} @@ -80621,20 +82035,20 @@ Creature - Human Wizard 3/1 Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand. -INV U +IN U Urborg Justice {B}{B} Instant Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn. -WTH R +WL R Urborg Mindsucker {2}{B} Creature - Horror 2/2 {B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery. -VIS C +VI C Urborg Panther {2}{B} @@ -80642,7 +82056,7 @@ Creature - Nightstalker Cat 2/2 {B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card onto the battlefield. Then shuffle your library. -MIR C +MI C Urborg Phantom {2}{B} @@ -80650,14 +82064,14 @@ Creature - Spirit Minion 3/1 Urborg Phantom can't block. {U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn. -INV C +IN C Urborg Shambler {2}{B}{B} Creature - Horror 4/3 Other black creatures get -1/-1. -INV U +IN U Urborg Skeleton {B} @@ -80666,34 +82080,34 @@ Creature - Skeleton Kicker {3} (You may pay an additional {3} as you cast this spell.) {B}: Regenerate Urborg Skeleton. If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it. -INV C +IN C Urborg Stalker {3}{B} Creature - Horror 2/4 At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player. -WTH R +WL R Urborg Syphon-Mage {2}{B} Creature - Human Spellshaper 2/2 {2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way. -TSP C, GVL C, ARC C +TSP C, DDD C, ARC C Urborg Uprising {4}{B} Sorcery Return up to two target creature cards from your graveyard to your hand. Draw a card. -APC C +AP C Urborg Volcano Land Urborg Volcano enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool. -INV U, 8ED U +IN U, 8ED U Urborg, Tomb of Yawgmoth Legendary Land @@ -80740,39 +82154,39 @@ Urza Vanguard Hand -1, life +10 {3}: Urza deals 1 damage to target creature or player. -VG S +VAN S Urza's Armor {6} Artifact If a source would deal damage to you, prevent 1 of that damage. -USG U, 8ED R +UZ U, 8ED R Urza's Avenger {6} Artifact Creature - Shapeshifter 4/4 {0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -ATQ R, 4ED R, 5ED R +AQ R, 4E R, 5E R Urza's Bauble {0} Artifact {T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep. -ICE U, 5ED U, MED U +IA U, 5E U, MED U Urza's Blueprints {6} Artifact Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {T}: Draw a card. -ULG R +GU R Urza's Chalice {1} Artifact Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life. -ATQ C, MED C, ME4 C +AQ C, MED C, ME4 C Urza's Engine {5} @@ -80781,7 +82195,7 @@ Artifact Creature - Juggernaut Trample {3}: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {3}: Attacking creatures banded with Urza's Engine gain trample until end of turn. -ALL U +AL U Urza's Factory Land - Urza's @@ -80793,36 +82207,36 @@ Urza's Filter {4} Artifact Multicolored spells cost up to {2} less to cast. -INV R +IN R Urza's Guilt {2}{U}{B} Sorcery Each player draws two cards, then discards three cards, then loses 4 life. -PLS R +PS R Urza's Incubator {3} Artifact As Urza's Incubator enters the battlefield, choose a creature type. Creature spells of the chosen type cost {2} less to cast. -UDS R +CG R Urza's Mine Land - Urza's Mine {T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead. -ATQ C, ATQ U, ATQ C, ATQ U, CHR U (x4), 5ED C, 8ED U, 9ED U, ME4 L (x4) +AQ U, AQ C, CH U, 5E C, 8ED U, 9ED U, ME4 L Urza's Miter {3} Artifact Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card. -ATQ R, ME4 R +AQ R, ME4 R Urza's Power Plant Land - Urza's Power-Plant {T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead. -ATQ U, ATQ C (x2), ATQ U, CHR U (x4), 5ED C, 8ED U, 9ED U, ME4 L (x4) +AQ U, AQ C, CH U, 5E C, 8ED U, 9ED U, ME4 L Urza's Rage {2}{R} @@ -80830,19 +82244,19 @@ Instant Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) Urza's Rage can't be countered by spells or abilities. Urza's Rage deals 3 damage to target creature or player. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented. -INV R, PVC M +IN R, DDE M Urza's Tower Land - Urza's Tower {T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead. -ATQ U (x2), ATQ C, ATQ U, CHR U (x4), 5ED C, 8ED U, 9ED U, ME4 L (x4) +AQ U, AQ C, CH U, 5E C, 8ED U, 9ED U, ME4 L Uthden Troll {2}{R} Creature - Troll 2/2 {R}: Regenerate Uthden Troll. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, BRB U, TSB S +1E U, 2E U, 2U U, 3E U, 4E U, BR U, TSB S Utopia Mycon {G} @@ -80858,7 +82272,7 @@ Utopia Sprawl Enchantment - Aura Enchant Forest As Utopia Sprawl enters the battlefield, choose a color. -Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool. (in addition to the mana the land produces) +Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool. (In addition to the mana the land produces.) DIS C Utopia Tree @@ -80866,7 +82280,7 @@ Utopia Tree Creature - Plant 0/2 {T}: Add one mana of any color to your mana pool. -INV R, 9ED R +IN R, 9ED R Utopia Vow {1}{G} @@ -80908,7 +82322,7 @@ At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R {B}: Vaevictis Asmadi gets +1/+0 until end of turn. {R}: Vaevictis Asmadi gets +1/+0 until end of turn. {G}: Vaevictis Asmadi gets +1/+0 until end of turn. -LEG R, CHR R, ME3 R +LE R, CH R, ME3 R Vagrant Plowbeasts {5}{G}{W} @@ -80949,7 +82363,7 @@ Valley Rannet Creature - Beast 6/3 Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.) -ARB C, COM C +ARB C, CMD C Valleymaker {5}{R/G} @@ -80977,7 +82391,7 @@ Valorous Charge {1}{W}{W} Sorcery White creatures get +2/+0 until end of turn. -POR U +PO U Vampire Aristocrat {2}{B} @@ -80992,7 +82406,7 @@ Creature - Bat 0/1 Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn. -LEG C, 4ED C, 5ED C, 10E C, GVL C +LE C, 4E C, 5E C, 10E C, DDD C Vampire Hexmage {B}{B} @@ -81007,7 +82421,7 @@ Vampire Hounds Creature - Vampire Hound 2/2 Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. -EXO C +EX C Vampire Interloper {1}{B} @@ -81031,7 +82445,7 @@ Creature - Vampire Shaman Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) -ZEN U, COM U +ZEN U, CMD U Vampire Nocturnus {1}{B}{B}{B} @@ -81046,7 +82460,7 @@ Vanguard Hand -1, life -2 Play with the top card of your library revealed. As long as the top card of your library is black, black creatures you control get +2/+1. -VG S +VAN S Vampire Outcasts {2}{B}{B} @@ -81070,7 +82484,7 @@ Creature - Vampire Dragon Flying Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon. {1}{R}: Vampiric Dragon deals 1 damage to target creature. -ODY R, ARC R +OD R, ARC R Vampiric Embrace {2}{B}{B} @@ -81078,13 +82492,13 @@ Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature. -USG U +UZ U Vampiric Feast {5}{B}{B} Sorcery Vampiric Feast deals 4 damage to target creature or player and you gain 4 life. -POR U +PO U Vampiric Fury {1}{R} @@ -81112,19 +82526,19 @@ Creature - Spirit 4/3 Flying When Vampiric Spirit enters the battlefield, you lose 4 life. -P02 R, 8ED R +P2 R, 8ED R Vampiric Touch {2}{B} Sorcery Vampiric Touch deals 2 damage to target opponent and you gain 2 life. -POR C +PO C Vampiric Tutor {B} Instant Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. -VIS R, 6ED R +VI R, 6E R Vampirism {1}{B} @@ -81133,20 +82547,34 @@ Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. -VIS U +VI U + +Vanguard's Shield +{2} +Artifact - Equipment +Equipped creature gets +0/+3 and can block an additional creature. +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +AVR C Vanish into Memory {2}{W}{U} Instant Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to its toughness. -CSP U +CSP U, DDI U Vanishing {U} Enchantment - Aura Enchant creature {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) -VIS C +VI C + +Vanishment +{4}{U} +Instant +Put target nonland permanent on top of its owner's library. +Miracle {U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +AVR U Vanquish {2}{W} @@ -81174,14 +82602,14 @@ Creature - Djinn 3/4 Flying At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) -MIR U +MI U Varchild's Crusader {3}{R} Creature - Human Knight 3/2 {0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step. -ALL C (x2), ME2 C +AL C, ME2 C Varchild's War-Riders {1}{R} @@ -81189,7 +82617,7 @@ Creature - Human Warrior 3/4 Cumulative upkeep-Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Trample, rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) -ALL R, MED R +AL R, MED R Vassal's Duty {3}{W} @@ -81252,13 +82680,13 @@ Creature - Horror Vebulid enters the battlefield with a +1/+1 counter on it. At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. When Vebulid attacks or blocks, destroy it at end of combat. -USG R +UZ R Vec Townships Land {T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step. -TMP U, BRB U +TE U, BR U Vectis Agents {3}{U}{B} @@ -81385,7 +82813,7 @@ Vedalken Plotter Creature - Vedalken Wizard 1/1 When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls. -GPT U, COM U +GPT U, CMD U Vedalken Shackles {3} @@ -81398,7 +82826,7 @@ Veil of Birds {U} Enchantment When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying. -USG C +UZ C Veil of Secrecy {1}{U} @@ -81411,26 +82839,26 @@ Veiled Apparition {1}{U} Enchantment When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}." -USG U +UZ U Veiled Crocodile {2}{U} Enchantment When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature. -USG R +UZ R Veiled Sentry {U} Enchantment When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost. -USG U +UZ U Veiled Serpent {2}{U} Enchantment When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature that can't attack unless defending player controls an Island. Cycling {2} ({2}, Discard this card: Draw a card.) -USG C +UZ C Veiling Oddity {3}{U} @@ -81468,14 +82896,14 @@ Veldrane of Sengir Legendary Creature - Human Rogue 5/5 {1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. -HML R +HM R Veldt Land Veldt doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Veldt. {T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt. -ICE R +IA R Velican Dragon {5}{R}{R} @@ -81504,13 +82932,13 @@ Enchant creature When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it. Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature. -LEG C +LE C Vendetta {B} Instant Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness. -MMQ C, ROE C +MM C, ROE C Vendilion Clique {1}{U}{U} @@ -81534,7 +82962,7 @@ Venerable Monk Creature - Human Monk Cleric 2/2 When Venerable Monk enters the battlefield, you gain 2 life. -POR U, STH C, 6ED C, S99 C, S00 C, 7ED C, 8ED C, 9ED C, 10E C, DVD C +PO U, ST C, 6E C, P3 C, P4 C, 7E C, 8ED C, 9ED C, 10E C, DDC C Venerated Teacher {2}{U} @@ -81547,7 +82975,7 @@ Vengeance {3}{W} Sorcery Destroy target tapped creature. -POR U, P02 U, PTK U, S99 U, 7ED U, 8ED U, 9ED U +PO U, P2 U, PK U, P3 U, 7E U, 8ED U, 9ED U Vengeful Archon {4}{W}{W}{W} @@ -81592,7 +83020,7 @@ Vengeful Rebirth Sorcery Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player. Exile Vengeful Rebirth. -ARB U, COM U +ARB U, CMD U Vengeful Vampire {4}{B}{B} @@ -81615,13 +83043,13 @@ Venom Enchantment - Aura Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat. -DRK C, 4ED C, 5ED C +DK C, 4E C, 5E C Venomous Breath {3}{G} Instant Choose target creature. At end of combat, destroy all creatures that blocked or were blocked by it this turn. -ICE U, MMQ U +IA U, MM U Venomous Dragonfly {3}{G} @@ -81629,14 +83057,14 @@ Creature - Insect 1/1 Flying Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat. -MMQ C +MM C Venomous Fangs {2}{G} Enchantment - Aura Enchant creature Whenever enchanted creature deals damage to a creature, destroy the other creature. -USG C +UZ C Venomous Vines {2}{G}{G} @@ -81686,7 +83114,7 @@ Planeswalker - Venser [+2] Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. [-1] Creatures are unblockable this turn. [-8] You get an emblem with "Whenever you cast a spell, exile target permanent." -SOM M +SOM M, DDI M Vent Sentinel {3}{R} @@ -81701,7 +83129,7 @@ Ventifact Bottle Artifact {X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery. At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {1} to your mana pool for each charge counter removed this way. -MIR R +MI R Verdant Catacombs Land @@ -81728,27 +83156,27 @@ Verdant Field Enchantment - Aura Enchant land Enchanted land has "{T}: Target creature gets +1/+1 until end of turn." -PCY U +PR U Verdant Force {5}{G}{G}{G} Creature - Elemental 7/7 At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield. -TMP R, 9ED R, 10E R, HOP R, PD3 R +TE R, 9ED R, 10E R, HOP R, PD3 R Verdant Succession {4}{G} Enchantment Whenever a green nontoken creature dies, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she shuffles his or her library. -ODY R +OD R Verdant Touch {1}{G} Sorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.) -STH R +ST R Verdeloth the Ancient {4}{G}{G} @@ -81757,13 +83185,13 @@ Legendary Creature - Treefolk Kicker {X} (You may pay an additional {X} as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield. -INV R, TSB S, ARC R +IN R, TSB S, ARC R Verdigris {2}{G} Instant Destroy target artifact. -TMP U +TE U Verduran Emissary {2}{G} @@ -81771,14 +83199,14 @@ Creature - Human Wizard 2/3 Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated. -INV U, PVC U +IN U, DDE U Verduran Enchantress {1}{G}{G} Creature - Human Druid 0/2 Whenever you cast an enchantment spell, you may draw a card. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, 6E R, 7E R, 8ED R, 9ED R Vermiculos {4}{B} @@ -81790,20 +83218,20 @@ MRD R Vernal Bloom {3}{G} Enchantment -Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool. (in addition to the mana the land produces) -USG R, 7ED R, 8ED R +Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool. (In addition to the mana the land produces.) +UZ R, 7E R, 8ED R Vernal Equinox {3}{G} Enchantment Any player may cast creature and enchantment cards as though they had flash. -MMQ R +MM R Vertigo {R} Instant Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. -ICE U, 6ED U +IA U, 6E U Vertigo Spawn {1}{U} @@ -81820,6 +83248,13 @@ Creature - Zombie Druid {T}, Pay 1 life: Add one mana of any color to your mana pool. DIS C +Vessel of Endless Rest +{3} +Artifact +When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. +{T}: Add one mana of any color to your mana pool. +AVR U + Vesuva Land You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. @@ -81830,7 +83265,7 @@ Vesuvan Doppelganger Creature - Shapeshifter 0/0 You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability." -LEA R, LEB R, 2ED R, 3ED R, MED R +1E R, 2E R, 2U R, 3E R, MED R Vesuvan Shapeshifter {3}{U}{U} @@ -81859,7 +83294,7 @@ Veteran Bodyguard Creature - Human 2/5 As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. -LEA R, LEB R, 2ED R, 3ED R, ME4 R +1E R, 2E R, 2U R, 3E R, ME4 R Veteran Brawlers {1}{R} @@ -81867,21 +83302,21 @@ Creature - Human Soldier 4/4 Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land. -PCY R +PR R Veteran Cavalier {W}{W} Creature - Human Knight 2/2 Vigilance (Attacking doesn't cause this creature to tap.) -S99 U, 9ED C +P3 U, 9ED C Veteran Explorer {G} Creature - Human Soldier Scout 1/1 When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it. -WTH U, COM U +WL U, CMD U Veteran Swordsmith {2}{W} @@ -81916,7 +83351,7 @@ Veteran's Voice Enchantment - Aura Enchant creature you control Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate this ability only if enchanted creature is untapped. -ALL C (x2) +AL C Vex {2}{U} @@ -81928,7 +83363,7 @@ Vexing Arcanix {4} Artifact {3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her. -ICE R, 8ED R +IA R, 8ED R Vexing Beetle {4}{G} @@ -81938,6 +83373,13 @@ Vexing Beetle can't be countered. Vexing Beetle gets +3/+3 as long as no opponent controls a creature. LGN R +Vexing Devil +{R} +Creature - Devil +4/3 +When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil. +AVR R + Vexing Shusher {R/G}{R/G} Creature - Goblin Shaman @@ -81960,14 +83402,14 @@ Vhati il-Dal Legendary Creature - Human Warrior 3/3 {T}: Target creature's power or toughness becomes 1 until end of turn. -TMP R, TSB S +TE R, TSB S Viashino Bey {2}{R}{R} Creature - Viashino 4/3 If Viashino Bey attacks, all creatures you control attack if able. -ULG C +GU C Viashino Bladescout {1}{R}{R} @@ -81983,7 +83425,7 @@ Creature - Viashino 5/3 Haste At the beginning of the end step, return Viashino Cutthroat to its owner's hand. -ULG U +GU U Viashino Fangtail {2}{R}{R} @@ -81997,28 +83439,28 @@ Viashino Grappler Creature - Viashino 3/1 {G}: Viashino Grappler gains trample until end of turn. -INV C +IN C Viashino Heretic {2}{R} Creature - Viashino 1/3 {1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost. -ULG U +GU U Viashino Outrider {2}{R} Creature - Viashino 4/3 Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -USG C +UZ C Viashino Runner {3}{R} Creature - Viashino 3/2 Viashino Runner can't be blocked except by two or more creatures. -USG C, 10E C +UZ C, 10E C Viashino Sandscout {1}{R} @@ -82026,7 +83468,7 @@ Creature - Viashino Scout 2/1 Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.) -ULG C, 10E C +GU C, 10E C Viashino Sandstalker {1}{R}{R} @@ -82034,14 +83476,14 @@ Creature - Viashino Warrior 4/2 Haste (This creature can attack the turn it comes under your control.) At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.) -VIS U, 8ED U, 9ED U +VI U, 8ED U, 9ED U Viashino Sandswimmer {2}{R}{R} Creature - Viashino 3/2 {R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer. -USG R +UZ R Viashino Skeleton {3}{R} @@ -82076,14 +83518,14 @@ Viashino Warrior {3}{R} Creature - Viashino Warrior 4/2 -MIR C, 6ED C, BTD C +MI C, 6E C, BD C Viashino Weaponsmith {3}{R} Creature - Viashino 2/2 Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn. -USG C +UZ C Viashivan Dragon {2}{R}{R}{G}{G} @@ -82092,14 +83534,14 @@ Creature - Dragon Flying {R}: Viashivan Dragon gets +1/+0 until end of turn. {G}: Viashivan Dragon gets +0/+1 until end of turn. -VIS R +VI R Vibrating Sphere {4} Artifact As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get -0/-2. -ICE R, ME4 R +IA R, ME4 R Vicious Betrayal {3}{B}{B} @@ -82112,14 +83554,14 @@ Vicious Hunger {B}{B} Sorcery Vicious Hunger deals 2 damage to target creature and you gain 2 life. -NEM C, 8ED C, GVL C +NE C, 8ED C, DDD C Vicious Kavu {1}{B}{R} Creature - Kavu 2/2 Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn. -INV U +IN U Vicious Shadows {6}{R} @@ -82137,7 +83579,7 @@ Victimize {2}{B} Sorcery Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. -USG U +UZ U Victorious Destruction {4}{R} @@ -82158,7 +83600,7 @@ Victual Sliver Creature - Sliver 2/2 All Slivers have "{2}, Sacrifice this permanent: You gain 4 life." -STH U, H09 U +ST U, H09 U View from Above {1}{U} @@ -82207,7 +83649,7 @@ Creature - Drake 3/3 Flying {2}{U}: Untap Vigilant Drake. -ULG C, BTD C, 7ED C +GU C, BD C, 7E C Vigilant Martyr {W} @@ -82215,7 +83657,7 @@ Creature - Human Cleric 1/1 Sacrifice Vigilant Martyr: Regenerate target creature. {W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment. -MIR U +MI U Vigilant Sentry {1}{W}{W} @@ -82224,6 +83666,12 @@ Creature - Human Nomad Threshold - As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." JUD C +Vigilante Justice +{3}{R} +Enchantment +Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature or player. +AVR U + Vigor {3}{G}{G}{G} Creature - Elemental Incarnation @@ -82244,13 +83692,13 @@ Vigorous Charge Instant Kicker {W} (You may pay an additional {W} as you cast this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if Vigorous Charge was kicked, you gain life equal to that damage. -INV C +IN C Vile Consumption {1}{U}{B} Enchantment All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life." -INV R +IN R Vile Deacon {2}{B}{B} @@ -82264,7 +83712,7 @@ Vile Requiem Enchantment At the beginning of your upkeep, you may put a verse counter on Vile Requiem. {1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated. -USG U +UZ U Village Bell-Ringer {2}{W} @@ -82286,7 +83734,7 @@ Village Elder Creature - Human Druid 1/1 {G}, {T}, Sacrifice a Forest: Regenerate target creature. -MIR C, BRB C +MI C, BR C Village Ironsmith {1}{R} @@ -82336,7 +83784,7 @@ Vindicate {1}{W}{B} Sorcery Destroy target permanent. -APC R +AP R Vindictive Mob {4}{B}{B} @@ -82353,7 +83801,7 @@ Creature - Dryad Flash Forestwalk You may exile a green card from your hand rather than pay Vine Dryad's mana cost. -MMQ R +MM R Vine Kami {6}{G} @@ -82369,7 +83817,7 @@ Creature - Plant Wall 0/4 Defender (This creature can't attack.) {T}: Add {G} to your mana pool. -MMQ C, 8ED C, GVL C +MM C, 8ED C, DDD C Vinelasher Kudzu {1}{G} @@ -82391,14 +83839,14 @@ Creature - Elephant 4/3 Trample {3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability. -PCY C +PR C Vintara Snapper {G}{G} Creature - Turtle 2/2 Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) -PCY U +PR U Violent Eruption {1}{R}{R}{R} @@ -82537,19 +83985,19 @@ Viridian Zealot Avatar Vanguard Hand +0, life +2 {2}, Sacrifice a creature: Destroy target artifact or enchantment. Search your library for a card with the same name as the sacrificed creature, reveal that card, and put it into your hand. Then shuffle your library. -VG S +VAN S Virtue's Ruin {2}{B} Sorcery Destroy all white creatures. -POR U +PO U Virtuous Charge {2}{W} Sorcery Creatures you control get +1/+1 until end of turn. -PTK C +PK C Virulent Sliver {G} @@ -82600,7 +84048,7 @@ Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. {1}{U}: Return Viscerid Armor to its owner's hand. -ALL C (x2), ME2 C +AL C, ME2 C Viscerid Deepwalker {4}{U} @@ -82616,7 +84064,7 @@ Creature - Homarid Drone 1/2 {T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. {T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated. -ALL U, ME2 U +AL U, ME2 U Viscid Lemures {4}{B} @@ -82630,7 +84078,7 @@ Viseling Artifact Creature - Construct 2/2 At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4. -NEM U +NE U Vish Kal, Blood Arbiter {4}{W}{B}{B} @@ -82639,25 +84087,25 @@ Legendary Creature - Vampire Flying, lifelink Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way. -COM R +CMD R Vision Charm {U} Instant Choose one - Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) -VIS C +VI C Vision Skeins {1}{U} Instant Each player draws two cards. -DIS C, COM C +DIS C, CMD C Visions {W} Sorcery Look at the top five cards of target player's library. You may then have that player shuffle that library. -LEG U, 4ED U +LE U, 4E U Visions of Beyond {U} @@ -82690,19 +84138,19 @@ Vitalize {G} Instant Untap all creatures you control. -WTH C, 6ED C +WL C, 6E C Vitalizing Cascade {X}{G}{W} Instant You gain X plus 3 life. -MIR U +MI U Vitalizing Wind {8}{G} Instant Creatures you control get +7/+7 until end of turn. -PCY R +PR R Vitaspore Thallid {1}{G} @@ -82739,42 +84187,42 @@ Land Vivid Crag enters the battlefield tapped with two charge counters on it. {T}: Add {R} to your mana pool. {T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool. -LRW U, COM U +LRW U, CMD U Vivid Creek Land Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U} to your mana pool. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool. -LRW U, H09 U, COM U +LRW U, H09 U, CMD U Vivid Grove Land Vivid Grove enters the battlefield tapped with two charge counters on it. {T}: Add {G} to your mana pool. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool. -LRW U, H09 U, COM U +LRW U, H09 U, CMD U Vivid Marsh Land Vivid Marsh enters the battlefield tapped with two charge counters on it. {T}: Add {B} to your mana pool. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. -LRW U, COM U +LRW U, CMD U Vivid Meadow Land Vivid Meadow enters the battlefield tapped with two charge counters on it. {T}: Add {W} to your mana pool. {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool. -LRW U, COM U +LRW U, CMD U Vivify {2}{G} Instant Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card. -ODY U +OD U Vivisection {3}{U} @@ -82787,21 +84235,21 @@ Vizzerdrix {6}{U} Creature - Rabbit Beast 6/6 -S99 R, S00 R, 7ED R, 8ED R, 9ED R +P3 R, P4 R, 7E R, 8ED R, 9ED R Vodalian Hypnotist {1}{U} Creature - Merfolk Wizard 1/1 {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. -INV U +IN U Vodalian Illusionist {2}{U} Creature - Merfolk Wizard 2/2 {U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) -WTH U +WL U Vodalian Knights {1}{U}{U} @@ -82811,28 +84259,28 @@ First strike Vodalian Knights can't attack unless defending player controls an Island. When you control no Islands, sacrifice Vodalian Knights. {U}: Vodalian Knights gains flying until end of turn. -FEM R, MED U +FE R, MED U Vodalian Mage {2}{U} Creature - Merfolk Wizard 1/1 {U}, {T}: Counter target spell unless its controller pays {1}. -FEM C (x3) +FE C Vodalian Merchant {1}{U} Creature - Merfolk 1/2 When Vodalian Merchant enters the battlefield, draw a card, then discard a card. -INV C +IN C Vodalian Mystic {1}{U} Creature - Merfolk Wizard 1/1 {T}: Target instant or sorcery spell becomes the color of your choice. -APC U +AP U Vodalian Serpent {3}{U} @@ -82841,13 +84289,13 @@ Creature - Serpent Kicker {2} (You may pay an additional {2} as you cast this spell.) Vodalian Serpent can't attack unless defending player controls an Island. If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it. -INV C +IN C Vodalian Soldiers {1}{U} Creature - Merfolk Soldier 1/2 -FEM C (x4), 5ED C, 6ED C +FE C, 5E C, 6E C Vodalian War Machine {1}{U}{U} @@ -82857,14 +84305,14 @@ Defender (This creature can't attack.) Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities. -FEM R +FE R Vodalian Zombie {U}{B} Creature - Merfolk Zombie 2/2 Protection from green -INV C +IN C Voice of All {2}{W}{W} @@ -82873,42 +84321,50 @@ Creature - Angel Flying As Voice of All enters the battlefield, choose a color. Voice of All has protection from the chosen color. -PLS U, 10E R, COM R +PS U, 10E R, CMD R Voice of Duty {3}{W} Creature - Angel 2/2 Flying, protection from green -UDS U +CG U Voice of Grace {3}{W} Creature - Angel 2/2 Flying, protection from black -USG U +UZ U Voice of Law {3}{W} Creature - Angel 2/2 Flying, protection from red -USG U +UZ U Voice of Reason {3}{W} Creature - Angel 2/2 Flying, protection from blue -UDS U +CG U Voice of Truth {3}{W} Creature - Angel 2/2 Flying, protection from white -NEM U +NE U + +Voice of the Provinces +{4}{W}{W} +Creature - Angel +3/3 +Flying +When Voice of the Provinces enters the battlefield, put a 1/1 white Human creature token onto the battlefield. +AVR C Voice of the Woods {3}{G}{G} @@ -82934,7 +84390,7 @@ Void {3}{B}{R} Sorcery Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number. -INV R, TSB S +IN R, TSB S Void Maw {4}{B}{B} @@ -82951,7 +84407,7 @@ Creature - Human Wizard 1/1 Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Voidmage Apprentice is turned face up, counter target spell. -LGN C, JVC C +LGN C, DD2 C Voidmage Husher {3}{U} @@ -82999,13 +84455,13 @@ Creature - Dragon 4/4 Flying Haste (This creature can attack and {T} as soon as it comes under your control.) -MIR R, POR R, 6ED R, S99 R, M12 U +MI R, PO R, 6E R, P3 R, M12 U Volcanic Eruption {X}{U}{U}{U} Sorcery Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way. -LEA R, LEB R, 2ED R, 3ED R, 4ED R +1E R, 2E R, 2U R, 3E R, 4E R Volcanic Fallout {1}{R}{R} @@ -83018,24 +84474,24 @@ Volcanic Geyser {X}{R}{R} Instant Volcanic Geyser deals X damage to target creature or player. -MIR U, 6ED U +MI U, 6E U Volcanic Hammer {1}{R} Sorcery Volcanic Hammer deals 3 damage to target creature or player. -POR C, P02 C, S99 C, 7ED C, 8ED C, 9ED C +PO C, P2 C, P3 C, 7E C, 8ED C, 9ED C Volcanic Island Land - Island Mountain -LEB R, 2ED R, 3ED R, ME3 R, ME4 R +2E R, 2U R, 3E R, ME3 R, ME4 R Volcanic Spray {1}{R} Sorcery Volcanic Spray deals 1 damage to each creature without flying and each player. Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY U +OD U Volcanic Strength {1}{R} @@ -83055,7 +84511,7 @@ Volcanic Wind {4}{R}{R} Sorcery Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind. -MMQ U +MM U Volcano Hellion {2}{R}{R} @@ -83071,7 +84527,7 @@ Creature - Imp 2/2 Flying {1}{R}: Volcano Imp gains first strike until end of turn. -PLS C +PS C Volition Reins {3}{U}{U}{U} @@ -83086,20 +84542,20 @@ Volley of Boulders Sorcery Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players. Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -ODY R +OD R, DDI R Volrath Vanguard Hand +2, life -3 Whenever a creature you control is put into your graveyard from the battlefield, you may put it on top of your library. -VG S +VAN S Volrath the Fallen {3}{B}{B}{B} Legendary Creature - Shapeshifter 6/4 {1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost. -NEM R +NE R Volrath's Curse {1}{U} @@ -83107,27 +84563,27 @@ Enchantment - Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. {1}{U}: Return Volrath's Curse to its owner's hand. -TMP C +TE C Volrath's Dungeon {2}{B}{B} Enchantment Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during his or her turn. Discard a card: Target player puts a card from his or her hand on top of his or her library. Activate this ability only any time you could cast a sorcery. -EXO R +EX R Volrath's Gardens {1}{G} Enchantment {2}, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery. -STH R +ST R Volrath's Laboratory {5} Artifact As Volrath's Laboratory enters the battlefield, choose a color and a creature type. {5}, {T}: Put a 2/2 creature token of the chosen color and type onto the battlefield. -STH R +ST R Volrath's Shapeshifter {1}{U}{U} @@ -83135,13 +84591,13 @@ Creature - Shapeshifter 0/1 As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.) {2}: Discard a card. -STH R +ST R Volrath's Stronghold Legendary Land {T}: Add {1} to your mana pool. {1}{B}, {T}: Put target creature card from your graveyard on top of your library. -STH R +ST R Volt Charge {2}{R} @@ -83160,13 +84616,13 @@ Voltaic Key {1} Artifact {1}, {T}: Untap target artifact. -USG U, PVC U, M11 U +UZ U, DDE U, M11 U Volunteer Militia {W} Creature - Human Soldier 1/2 -P02 C, PTK C +P2 C, PK C Volunteer Reserves {1}{W} @@ -83174,7 +84630,7 @@ Creature - Human Soldier 2/4 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -WTH U +WL U Voodoo Doll {6} @@ -83182,7 +84638,7 @@ Artifact At the beginning of your upkeep, put a pin counter on Voodoo Doll. At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it. {X}{X}, {T}: Voodoo Doll deals damage equal to the number of pin counters on it to target creature or player. X is the number of pin counters on Voodoo Doll. -LEG R, CHR R, ME3 R +LE R, CH R, ME3 R Voracious Cobra {2}{R}{G} @@ -83190,7 +84646,7 @@ Creature - Snake 2/2 First strike Whenever Voracious Cobra deals combat damage to a creature, destroy that creature. -INV U +IN U Voracious Dragon {3}{R}{R} @@ -83234,7 +84690,7 @@ Legendary Creature - Dragon 6/6 Flying Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh. -PLC R, COM R +PLC R, CMD R Vorrac Battlehorns {2} @@ -83243,6 +84699,12 @@ Equipped creature has trample and can't be blocked by more than one creature. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD C +Vorstclaw +{4}{G}{G} +Creature - Elemental Horror +7/7 +AVR U + Votary of the Conclave {W} Creature - Human Soldier @@ -83255,35 +84717,35 @@ Vow of Duty Enchantment - Aura Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control. -COM U +CMD U Vow of Flight {2}{U} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control. -COM U +CMD U Vow of Lightning {2}{R} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control. -COM U +CMD U Vow of Malice {2}{B} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control. -COM U +CMD U Vow of Wildness {2}{G} Enchantment - Aura Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control. -COM U +CMD U Voyager Drake {3}{U} @@ -83306,14 +84768,14 @@ Creature - Lizard 3/4 Mountainwalk Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -USG U +UZ U Vulshok Battlegear {3} Artifact - Equipment Equipped creature gets +3/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -MRD U +MRD U, DDI U Vulshok Battlemaster {4}{R} @@ -83328,7 +84790,7 @@ Vulshok Berserker Creature - Human Berserker 3/2 Haste (This creature can attack and {T} as soon as it comes under your control.) -MRD C, M11 C +MRD C, M11 C, DDI C Vulshok Gauntlets {2} @@ -83349,7 +84811,7 @@ Vulshok Morningstar Artifact - Equipment Equipped creature gets +2/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -DST C, 9ED U +DST C, 9ED U, DDI U Vulshok Refugee {1}{R}{R} @@ -83371,7 +84833,7 @@ Creature - Human Shaman 1/1 Haste {T}: Vulshok Sorcerer deals 1 damage to target creature or player. -5DN C, PD2 C +5DN C, PD2 C, DDI C Vulshok War Boar {2}{R}{R} @@ -83386,7 +84848,7 @@ Creature - Plant Zombie 3/3 Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie. -RAV R, COM R +RAV R, CMD R Wail of the Nim {2}{B} @@ -83399,7 +84861,7 @@ Waiting in the Weeds {1}{G}{G} Sorcery Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls. -MIR R, 6ED R +MI R, 6E R Wake Thrasher {2}{U} @@ -83412,7 +84874,7 @@ Wake of Destruction {3}{R}{R}{R} Sorcery Destroy target land and all other lands with the same name as that land. -UDS R +CG R Wake of Vultures {3}{B} @@ -83420,7 +84882,7 @@ Creature - Bird 3/1 Flying {1}{B}, Sacrifice a creature: Regenerate Wake of Vultures. -VIS C +VI C Wakedancer {2}{B} @@ -83496,7 +84958,7 @@ Walking Dead Creature - Zombie 1/1 {B}: Regenerate Walking Dead. -LEG C +LE C Walking Desecration {2}{B} @@ -83511,14 +84973,14 @@ Creature - Illusion 3/3 Walking Dream is unblockable. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. -STH U +ST U Walking Sponge {1}{U} Creature - Sponge 1/1 {T}: Target creature loses your choice of flying, first strike, or trample until end of turn. -ULG U +GU U Walking Wall {4} @@ -83526,14 +84988,14 @@ Artifact Creature - Wall 0/6 Defender {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn. -ICE U, MED U +IA U, MED U Wall of Air {1}{U}{U} Creature - Wall 1/5 Defender, flying (This creature can't attack, and it can block creatures with flying.) -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U, 10E U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, 6E U, 7E U, 8ED U, 10E U Wall of Blood {2}{B} @@ -83549,7 +85011,7 @@ Creature - Plant Wall 0/4 Defender (This creature can't attack.) When Wall of Blossoms enters the battlefield, draw a card. -STH U +ST U Wall of Bone {2}{B} @@ -83557,7 +85019,7 @@ Creature - Skeleton Wall 1/4 Defender (This creature can't attack.) {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 7ED U, M10 U, GVL U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, 7E U, M10 U, DDD U Wall of Brambles {2}{G} @@ -83565,7 +85027,7 @@ Creature - Plant Wall 2/3 Defender (This creature can't attack.) {G}: Regenerate Wall of Brambles. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U Wall of Caltrops {1}{W} @@ -83573,7 +85035,7 @@ Creature - Wall 2/1 Defender (This creature can't attack.) Whenever Wall of Caltrops blocks a creature, if no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.) -LEG C +LE C Wall of Corpses {1}{B} @@ -83581,7 +85043,7 @@ Creature - Wall 0/2 Defender (This creature can't attack.) {B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking. -MIR C +MI C Wall of Deceit {1}{U} @@ -83590,7 +85052,7 @@ Creature - Wall Defender (This creature can't attack.) {3}: Turn Wall of Deceit face down. Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -LGN U, JVC U +LGN U, DD2 U Wall of Denial {1}{W}{U} @@ -83598,7 +85060,7 @@ Creature - Wall 0/8 Defender, flying Shroud (This creature can't be the target of spells or abilities.) -ARB U, COM U +ARB U, CMD U, DDI U Wall of Diffusion {1}{R} @@ -83606,7 +85068,7 @@ Creature - Wall 0/5 Defender (This creature can't attack.) Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow. -TMP C +TE C Wall of Distortion {2}{B}{B} @@ -83614,7 +85076,7 @@ Creature - Wall 1/3 Defender (This creature can't attack.) {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. -MMQ C +MM C Wall of Dust {2}{R} @@ -83622,14 +85084,14 @@ Creature - Wall 1/4 Defender (This creature can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. -LEG U, 4ED U +LE U, 4E U Wall of Earth {1}{R} Creature - Wall 0/6 Defender (This creature can't attack.) -LEG C +LE C Wall of Essence {1}{W} @@ -83637,7 +85099,7 @@ Creature - Wall 0/4 Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life. -STH U +ST U Wall of Faith {3}{W} @@ -83653,7 +85115,7 @@ Creature - Wall 0/5 Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 10E U, M10 U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, 6E U, 7E U, 10E U, M10 U Wall of Frost {1}{U}{U} @@ -83669,21 +85131,21 @@ Creature - Wall 0/5 Defender (This creature can't attack.) Wall of Glare can block any number of creatures. -UDS C +CG C Wall of Granite {2}{R} Creature - Wall 0/7 Defender (This creature can't attack.) -POR U +PO U Wall of Heat {2}{R} Creature - Wall 2/6 Defender (This creature can't attack.) -LEG C, CHR C, BRB C +LE C, CH C, BR C Wall of Hope {W} @@ -83698,7 +85160,7 @@ Wall of Ice Creature - Wall 0/7 Defender (This creature can't attack.) -LEA U, LEB U, 2ED U, 3ED U, 4ED U +1E U, 2E U, 2U U, 3E U, 4E U Wall of Junk {2} @@ -83706,7 +85168,7 @@ Artifact Creature - Wall 0/7 Defender (This creature can't attack.) Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) -USG U +UZ U Wall of Kelp {U}{U} @@ -83714,7 +85176,7 @@ Creature - Plant Wall 0/3 Defender (This creature can't attack.) {U}{U}, {T}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield. -HML R, ME2 C +HM R, ME2 C Wall of Lava {1}{R}{R} @@ -83722,7 +85184,7 @@ Creature - Wall 1/3 Defender (This creature can't attack.) {R}: Wall of Lava gets +1/+1 until end of turn. -ICE U +IA U Wall of Light {2}{W} @@ -83730,7 +85192,7 @@ Creature - Wall 1/5 Defender (This creature can't attack.) Protection from black -LEG U, ME3 C +LE U, ME3 C Wall of Mulch {1}{G} @@ -83747,7 +85209,7 @@ Creature - Wall Defender (This creature can't attack.) At end of combat, exile all creatures blocked by Wall of Nets. When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control. -EXO R +EX R Wall of Omens {1}{W} @@ -83755,7 +85217,7 @@ Creature - Wall 0/4 Defender When Wall of Omens enters the battlefield, draw a card. -ROE U, COM U +ROE U, CMD U Wall of Opposition {3}{R}{R} @@ -83763,7 +85225,7 @@ Creature - Wall 0/6 Defender (This creature can't attack.) {1}: Wall of Opposition gets +1/+0 until end of turn. -LEG R, CHR U +LE R, CH U Wall of Pine Needles {3}{G} @@ -83771,7 +85233,7 @@ Creature - Plant Wall 3/3 Defender (This creature can't attack.) {G}: Regenerate Wall of Pine Needles. -ICE U +IA U Wall of Putrid Flesh {2}{B} @@ -83780,7 +85242,7 @@ Creature - Wall Defender (This creature can't attack.) Protection from white Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures. -LEG U +LE U Wall of Razors {1}{R} @@ -83788,7 +85250,7 @@ Creature - Wall 4/1 Defender (This creature can't attack.) First strike -STH U +ST U Wall of Resistance {1}{W} @@ -83797,7 +85259,7 @@ Creature - Wall Defender (This creature can't attack.) Flying At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it. -MIR C +MI C Wall of Reverence {3}{W} @@ -83813,7 +85275,7 @@ Creature - Plant Wall 0/5 Defender Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn. -MIR C, TSB S, ARC C +MI C, TSB S, ARC C Wall of Shadows {1}{B}{B} @@ -83822,7 +85284,7 @@ Creature - Wall Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking. Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls. -LEG C, CHR C +LE C, CH C Wall of Shards {1}{W} @@ -83838,7 +85300,7 @@ Artifact Creature - Wall 0/4 Defender (This creature can't attack.) Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.) -ICE U +IA U Wall of Souls {1}{B} @@ -83846,7 +85308,7 @@ Creature - Wall 0/4 Defender (This creature can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent. -STH U +ST U Wall of Spears {3} @@ -83854,21 +85316,21 @@ Artifact Creature - Wall 2/3 Defender (This creature can't attack.) First strike -ATQ U, 4ED C, 5ED C, 7ED U, 8ED U +AQ U, 4E C, 5E C, 7E U, 8ED U Wall of Stone {1}{R}{R} Creature - Wall 0/8 Defender (This creature can't attack.) -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 8ED U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, 8ED U Wall of Swords {3}{W} Creature - Wall 3/5 Defender, flying (This creature can't attack, and it can block creatures with flying.) -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, POR U, 6ED U, 7ED U, 8ED U, 10E U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, PO U, 6E U, 7E U, 8ED U, 10E U Wall of Tanglecord {2} @@ -83884,7 +85346,7 @@ Creature - Wall 0/4 Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat. -STH U +ST U Wall of Tombstones {1}{B} @@ -83892,7 +85354,7 @@ Creature - Wall 0/1 Defender (This creature can't attack.) At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.) -LEG U +LE U Wall of Torches {1}{R} @@ -83907,7 +85369,7 @@ Creature - Wall 0/1 Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking. -LEG C, CHR C +LE C, CH C Wall of Vines {G} @@ -83923,7 +85385,7 @@ Creature - Snake Wall 2/4 Defender (This creature can't attack.) {3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability. -PCY U +PR U Wall of Water {1}{U}{U} @@ -83931,7 +85393,7 @@ Creature - Wall 0/5 Defender (This creature can't attack.) {U}: Wall of Water gets +1/+0 until end of turn. -LEA U, LEB U, 2ED U, 3ED U, 4ED U +1E U, 2E U, 2U U, 3E U, 4E U Wall of Wonder {2}{U}{U} @@ -83939,32 +85401,32 @@ Creature - Wall 1/5 Defender (This creature can't attack.) {2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender. -LEG U, CHR U, 7ED R +LE U, CH U, 7E R Wall of Wood {G} Creature - Wall 0/3 Defender (This creature can't attack.) -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 10E C +1E C, 2E C, 2U C, 3E C, 4E C, 10E C Wallop {1}{G} Sorcery Destroy target blue or black creature with flying. -INV U +IN U Wand of Denial {2} Artifact {T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. -VIS R, 6ED R +VI R, 6E R Wand of Ith {4} Artifact {3}, {T}: Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Activate this ability only during your turn. -DRK U +DK U Wand of the Elements {4} @@ -83999,7 +85461,7 @@ Creature - Illusion 1/3 Flying Players play with their hands revealed. -NEM C +NE C Wandering Goblins {2}{R} @@ -84022,7 +85484,7 @@ Creature - Human Cleric Wizard {W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn. -ALL R, ME3 R +AL R, ME3 R Wandering Ones {U} @@ -84034,14 +85496,21 @@ Wandering Stream {2}{G} Sorcery Domain - You gain 2 life for each basic land type among lands you control. -INV C +IN C + +Wandering Wolf +{1}{G} +Creature - Wolf +2/1 +Creatures with power less than Wandering Wolf's power can't block it. +AVR C Wanderlust {2}{G} Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, MED C +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, MED C Wanderwine Hub Land @@ -84068,26 +85537,26 @@ War Barge {4} Artifact {3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. -DRK U, TSB S +DK U, TSB S War Cadence {2}{R} Enchantment {X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature he or she controls. -MMQ U +MM U War Chariot {3} Artifact {3}, {T}: Target creature gains trample until end of turn. -ICE U +IA U War Dance {G} Enchantment At the beginning of your upkeep, you may put a verse counter on War Dance. Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance. -USG U +UZ U War Elemental {R}{R}{R} @@ -84102,14 +85571,14 @@ War Elephant Creature - Elephant 2/2 Trample, banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -ARN C (x2), CHR C +AN C, CH C War Mammoth {3}{G} Creature - Elephant 3/3 Trample -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, ME4 C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, ME4 C War Priest of Thune {1}{W} @@ -84128,7 +85597,7 @@ War Tax {2}{U} Enchantment {X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature he or she controls. -MMQ U +MM U War's Toll {3}{R} @@ -84181,7 +85650,7 @@ You may cast Ward of Lights as though it had flash. If you cast it any time a so Enchant creature As Ward of Lights enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. -MIR C +MI C Ward of Piety {1}{W} @@ -84216,7 +85685,7 @@ Warmonger Creature - Minotaur Monger 3/3 {2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability. -MMQ U +MM U Warmonger's Chariot {2} @@ -84230,20 +85699,20 @@ Warmth {1}{W} Enchantment Whenever an opponent casts a red spell, you gain 2 life. -TMP U, 6ED U +TE U, 6E U Warning {W} Instant Prevent all combat damage that would be dealt by target attacking creature this turn. -ICE C, ME2 C +IA C, ME2 C Warp Artifact {B}{B} Enchantment - Aura Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 C +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, ME4 C Warp World {5}{R}{R}{R} @@ -84255,7 +85724,7 @@ Warpath {3}{R} Instant Warpath deals 3 damage to each blocking creature and each blocked creature. -MMQ U +MM U Warpath Ghoul {2}{B} @@ -84267,7 +85736,7 @@ Warped Devotion {2}{B} Enchantment Whenever a permanent is returned to a player's hand, that player discards a card. -PLS U, 8ED R +PS U, 8ED R Warped Researcher {4}{U} @@ -84283,7 +85752,7 @@ Creature - Wurm Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}. When Warping Wurm phases in, put a +1/+1 counter on it. -MIR R +MI R Warren Instigator {R}{R} @@ -84319,39 +85788,39 @@ Creature - Angel Warrior 3/4 Flying Whenever Warrior Angel deals damage, you gain that much life. -STH R +ST R Warrior en-Kor {W}{W} Creature - Kor Warrior Knight 2/2 {0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead. -STH U +ST U Warrior's Charge {2}{W} Sorcery Creatures you control get +1/+1 until end of turn. -POR C (x2) +PO C Warrior's Honor {2}{W} Instant Creatures you control get +1/+1 until end of turn. -VIS C, 6ED C, 9ED C, 10E C +VI C, 6E C, 9ED C, 10E C Warrior's Oath {R}{R} Sorcery Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. -PTK R +PK R Warrior's Stand {1}{W} Instant Cast Warrior's Stand only during the declare attackers step and only if you've been attacked this step. Creatures you control get +2/+2 until end of turn. -P02 U, PTK U +P2 U, PK U Warstorm Surge {5}{R} @@ -84364,13 +85833,13 @@ Warthog Creature - Boar 3/2 Swampwalk -VIS C, 6ED U +VI C, 6E U Wash Out {3}{U} Sorcery Return all permanents of the color of your choice to their owners' hands. -INV U +IN U Wasp Lancer {U/B}{U/B}{U/B} @@ -84390,7 +85859,7 @@ Wasteland Land {T}: Add {1} to your mana pool. {T}, Sacrifice Wasteland: Destroy target nonbasic land. -TMP U +TE U Watchdog {3} @@ -84398,7 +85867,7 @@ Artifact Creature - Hound 1/2 Watchdog blocks each turn if able. As long as Watchdog is untapped, all creatures attacking you get -1/-0. -TMP U +TE U Watcher Sliver {3}{W} @@ -84425,7 +85894,7 @@ Water Elemental {3}{U}{U} Creature - Elemental 5/4 -LEA U, LEB U, 2ED U, 3ED U, 4ED U, S99 U, ME4 U +1E U, 2E U, 2U U, 3E U, 4E U, P3 U, ME4 U Water Servant {2}{U}{U} @@ -84440,14 +85909,14 @@ Water Wurm Creature - Wurm 1/1 Water Wurm gets +0/+1 as long as an opponent controls an Island. -DRK C +DK C Waterfront Bouncer {1}{U} Creature - Merfolk Spellshaper 1/1 {U}, {T}, Discard a card: Return target creature to its owner's hand. -MMQ C +MM C Waterspout Djinn {2}{U}{U} @@ -84455,7 +85924,7 @@ Creature - Djinn 4/4 Flying At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand. -VIS U, JVC U +VI U, DD2 U Waterspout Elemental {3}{U}{U} @@ -84464,7 +85933,7 @@ Creature - Elemental Kicker {U} (You may pay an additional {U} as you cast this spell.) Flying When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn. -PLS R +PS R Waterspout Weavers {3}{U}{U} @@ -84490,7 +85959,7 @@ Wave Elemental Creature - Elemental 2/3 {U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying. -MIR U +MI U Wave of Indifference {X}{R} @@ -84502,14 +85971,14 @@ Wave of Reckoning {4}{W} Sorcery Each creature deals damage to itself equal to its power. -MMQ R +MM R Wave of Terror {2}{B} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated. -WTH R +WL R Waves of Aggression {3}{R/W}{R/W} @@ -84535,7 +86004,7 @@ Wane {W} Instant Destroy target enchantment. -INV U (x2), ARC U +IN U, ARC U Waxmane Baku {2}{W} @@ -84549,20 +86018,20 @@ Wayfarer's Bauble {1} Artifact {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -5DN C +5DN C, DDI C Wayfaring Giant {5}{W} Creature - Giant 1/3 Domain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control. -INV U +IN U Waylay {2}{W} Instant Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step. -USG U +UZ U Wayward Angel {4}{W}{W} @@ -84570,7 +86039,7 @@ Creature - Angel Horror 4/4 Flying, vigilance Threshold - As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature." -ODY R +OD R Wayward Soul {2}{U}{U} @@ -84578,20 +86047,20 @@ Creature - Spirit 3/2 Flying {U}: Put Wayward Soul on top of its owner's library. -EXO C, BTD C +EX C, BD C Weakness {B} Enchantment - Aura Enchant creature Enchanted creature gets -2/-1. -LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, BRB C, M10 C, ME4 C +1E C, 2E C, 2U C, 3E C, 4E C, 5E C, BR C, M10 C, ME4 C Weakstone {4} Artifact Attacking creatures get -1/-0. -ATQ U, ME4 U +AQ U, ME4 U Wear Away {G}{G} @@ -84620,14 +86089,14 @@ Weatherseed Elf Creature - Elf 1/1 {T}: Target creature gains forestwalk until end of turn. -ULG C +GU C Weatherseed Faeries {2}{U} Creature - Faerie 2/1 Flying, protection from red -ULG C +GU C Weatherseed Totem {3} @@ -84643,7 +86112,7 @@ Creature - Treefolk 5/3 Trample When Weatherseed Treefolk dies, return it to its owner's hand. -ULG R +GU R Weaver of Lies {5}{U}{U} @@ -84658,7 +86127,7 @@ Web Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 9ED U +1E R, 2E R, 2U R, 3E R, 4E R, 9ED U Web of Inertia {2}{U} @@ -84692,27 +86161,27 @@ Wei Ambush Force Creature - Human Soldier 1/1 Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn. -PTK C +PK C Wei Assassins {3}{B}{B} Creature - Human Soldier Assassin 3/2 When Wei Assassins enters the battlefield, target opponent chooses a creature he or she controls. Destroy it. -PTK U +PK U Wei Elite Companions {4}{B} Creature - Human Soldier 3/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -PTK U, ME3 C +PK U, ME3 C Wei Infantry {1}{B} Creature - Human Soldier 2/1 -PTK C, ME3 C +PK C, ME3 C Wei Night Raiders {2}{B}{B} @@ -84720,21 +86189,21 @@ Creature - Human Soldier 2/2 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Wei Night Raiders deals damage to an opponent, that player discards a card. -PTK U, ME3 U +PK U, ME3 U Wei Scout {1}{B} Creature - Human Soldier Scout 1/1 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -PTK C +PK C Wei Strike Force {2}{B} Creature - Human Soldier 2/1 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -PTK C, ME3 C +PK C, ME3 C Weight of Conscience {1}{W} @@ -84783,7 +86252,7 @@ Creature - Bird 1/1 Flying When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library. -EXO C +EX C Welkin Tern {1}{U} @@ -84797,19 +86266,19 @@ Well of Discovery {6} Artifact At the beginning of your end step, if you control no untapped lands, draw a card. -PCY R +PR R Well of Knowledge {3} Artifact {2}: Draw a card. Any player may activate this ability but only during his or her draw step. -WTH R +WL R Well of Life {4} Artifact At the beginning of your end step, if you control no untapped lands, you gain 2 life. -PCY U +PR U Well of Lost Dreams {4} @@ -84821,7 +86290,7 @@ Well-Laid Plans {2}{U} Enchantment Prevent all damage that would be dealt to a creature by another creature if they share a color. -INV R +IN R Wellgabber Apothecary {4}{W} @@ -84836,7 +86305,7 @@ Enchantment - Aura Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. -MIR R +MI R Wellwisher {1}{G} @@ -84851,20 +86320,20 @@ Creature - Human Bear Druid 1/1 {T}: Add {G} to your mana pool. Threshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard. -ODY C +OD C Western Paladin {2}{B}{B} Creature - Zombie Knight 3/3 {B}{B}, {T}: Destroy target white creature. -USG R, 7ED R, 8ED R +UZ R, 7E R, 8ED R Whalebone Glider {2} Artifact {2}, {T}: Target creature with power 3 or less gains flying until end of turn. -ICE U +IA U Wheel and Deal {3}{U} @@ -84884,7 +86353,7 @@ Wheel of Fortune {2}{R} Sorcery Each player discards his or her hand and draws seven cards. -LEA R, LEB R, 2ED R, 3ED R, ME4 R +1E R, 2E R, 2U R, 3E R, ME4 R Wheel of Sun and Moon {G/W}{G/W} @@ -84897,7 +86366,7 @@ Wheel of Torture {3} Artifact At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand. -ULG R +GU R Where Ancients Tread {4}{R} @@ -84909,7 +86378,7 @@ Whetstone {3} Artifact {3}: Each player puts the top two cards of his or her library into his or her graveyard. -USG R +UZ R Whetwheel {4} @@ -84927,8 +86396,8 @@ Whim of Volrath {U} Instant Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.") -TMP R +Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.".) +TE R Whimsy {X}{U}{U} @@ -84966,7 +86435,7 @@ Whip Sergeant Creature - Human Soldier 2/1 {R}: Target creature gains haste until end of turn. (It can attack this turn.) -PCY U, 9ED U +PR U, 9ED U Whip Silk {G} @@ -84974,7 +86443,7 @@ Enchantment - Aura Enchant creature Enchanted creature has reach. (It can block creatures with flying.) {G}: Return Whip Silk to its owner's hand. -INV C +IN C Whip Vine {2}{G} @@ -84983,7 +86452,7 @@ Creature - Plant Wall Defender, reach (This creature can block creatures with flying.) You may choose not to untap Whip Vine during your untap step. {T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped. -ALL C (x2) +AL C Whip-Spine Drake {3}{U}{U} @@ -85019,7 +86488,7 @@ Whipkeeper Creature - Dwarf 1/1 {T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. -ODY U +OD U Whiplash Trap {3}{U}{U} @@ -85033,14 +86502,14 @@ Whippoorwill Creature - Bird 1/1 {G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature dies this turn, exile the creature. -DRK U +DK U Whipstitched Zombie {1}{B} Creature - Zombie 2/2 At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}. -PCY C +PR C Whiptail Moloch {4}{R} @@ -85053,20 +86522,20 @@ Whiptail Wurm {6}{G} Creature - Wurm 8/5 -POR U, S99 U, ME4 U +PO U, P3 U, ME4 U Whiptongue Frog {2}{U} Creature - Frog 1/3 {U}: Whiptongue Frog gains flying until end of turn. -EXO C +EX C Whirling Catapult {4} Artifact {2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player. -ALL U, ME2 U +AL U, ME2 U Whirling Dervish {G}{G} @@ -85074,7 +86543,7 @@ Creature - Human Monk 1/1 Protection from black At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. -LEG U, 4ED U, 5ED U, TSB S +LE U, 4E U, 5E U, TSB S Whirlpool Drake {3}{U} @@ -85083,14 +86552,14 @@ Creature - Drake Flying When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards. -APC U +AP U Whirlpool Rider {1}{U} Creature - Merfolk 1/1 When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. -APC C +AP C Whirlpool Warrior {2}{U} @@ -85098,19 +86567,19 @@ Creature - Merfolk Warrior 2/2 When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. -APC R +AP R Whirlpool Whelm {1}{U} Instant Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -LRW C, COM C +LRW C, CMD C Whirlwind {2}{G}{G} Sorcery Destroy all creatures with flying. -USG R, S99 R +UZ R, P3 R Whispering Shade {3}{B} @@ -85118,7 +86587,7 @@ Creature - Shade 1/1 Swampwalk {B}: Whispering Shade gets +1/+1 until end of turn. -ODY C +OD C Whispering Specter {1}{B}{B} @@ -85134,7 +86603,7 @@ Whispers of the Muse Instant Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.) Draw a card. -TMP U, TSB S +TE U, TSB S Whispersilk Cloak {3} @@ -85142,7 +86611,7 @@ Artifact - Equipment Equipped creature is unblockable. Equipped creature has shroud. (It can't be the target of spells or abilities.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -DST C, 10E U, M10 U, PVC U, M11 U +DST C, 10E U, M10 U, DDE U, M11 U White Knight {W}{W} @@ -85150,14 +86619,14 @@ Creature - Human Knight 2/2 First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, LGN U, M10 U, M11 U, ME4 U, DDG U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, LGN U, M10 U, M11 U, ME4 U, DDG U White Mana Battery {4} Artifact {2}, {T}: Put a charge counter on White Mana Battery. {T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way. -LEG U, 4ED R +LE U, 4E R White Scarab {W} @@ -85165,7 +86634,7 @@ Enchantment - Aura Enchant creature Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white permanent. -ICE U +IA U White Shield Crusader {W}{W} @@ -85187,7 +86656,7 @@ White Ward Enchantment - Aura Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward. -LEA U, LEB U, 2ED U, 3ED U, 4ED U +1E U, 2E U, 2U U, 3E U, 4E U Whitemane Lion {1}{W} @@ -85195,14 +86664,14 @@ Creature - Cat 2/2 Flash (You may cast this spell any time you could cast an instant.) When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. -PLC C +PLC C, DDI C Whiteout {1}{G} Instant All creatures lose flying until end of turn. Sacrifice a snow land: Return Whiteout from your graveyard to your hand. -ICE U, ME2 C +IA U, ME2 C Whitesun's Passage {1}{W} @@ -85221,14 +86690,14 @@ Wicked Pact {1}{B}{B} Sorcery Destroy two target nonblack creatures. You lose 5 life. -POR R, S99 R, ME4 U +PO R, P3 R, ME4 U Wicked Reward {1}{B} Instant As an additional cost to cast Wicked Reward, sacrifice a creature. Target creature gets +4/+2 until end of turn. -VIS C +VI C Wicker Warcrawler {5} @@ -85249,7 +86718,7 @@ Wielding the Green Dragon {1}{G} Sorcery Target creature gets +4/+4 until end of turn. -PTK C +PK C Wiitigo {3}{G}{G}{G} @@ -85257,7 +86726,7 @@ Creature - Yeti 0/0 Wiitigo enters the battlefield with six +1/+1 counters on it. At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. -ICE R, ME2 R +IA R, ME2 R Wild Aesthir {2}{W} @@ -85265,7 +86734,7 @@ Creature - Bird 1/1 Flying, first strike {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn. -ALL C (x2), ME4 C +AL C, ME4 C Wild Cantor {R/G} @@ -85280,7 +86749,13 @@ Wild Colos Creature - Goat Beast 2/2 Haste -UDS C +CG C + +Wild Defiance +{2}{G} +Enchantment +Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn. +AVR R Wild Dogs {G} @@ -85288,14 +86763,14 @@ Creature - Hound 2/1 At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs. Cycling {2} ({2}, Discard this card: Draw a card.) -USG C +UZ C Wild Elephant {3}{G} Creature - Elephant 3/3 Trample -MIR C +MI C Wild Evocation {5}{R} @@ -85308,14 +86783,14 @@ Wild Griffin Creature - Griffin 2/2 Flying -P02 C, S99 C, S00 C, 10E C, M11 C, ME4 C +P2 C, P3 C, P4 C, 10E C, M11 C, ME4 C Wild Growth {G} Enchantment - Aura Enchant land -Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool. (in addition to the mana the land produces) -LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, 6ED C, BTD C, 7ED C +Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool. (In addition to the mana the land produces.) +1E C, 2E C, 2U C, 3E C, 4E C, IA C, 5E C, 6E C, BD C, 7E C Wild Hunger {2}{G} @@ -85328,7 +86803,7 @@ Wild Jhovall {3}{R} Creature - Cat 3/3 -MMQ C +MM C Wild Leotau {2}{G}{G} @@ -85342,20 +86817,20 @@ Wild Mammoth Creature - Elephant 3/4 At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth. -NEM U +NE U Wild Might {1}{G} Instant Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}. -PCY C +PR C Wild Mongrel {1}{G} Creature - Hound 2/2 Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. -ODY C, GVL C +OD C, DDD C Wild Nacatl {G} @@ -85370,7 +86845,7 @@ Wild Ox Creature - Ox 3/3 Swampwalk -P02 U, S99 U, ME4 U +P2 U, P3 U, ME4 U Wild Pair {4}{G}{G} @@ -85383,13 +86858,13 @@ Wild Research Enchantment {1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. {1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. -APC R +AP R Wild Ricochet {2}{R}{R} Instant You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. -LRW R, COM R +LRW R, CMD R Wild Swing {3}{R} @@ -85402,7 +86877,7 @@ Wild Wurm Creature - Wurm 5/4 When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. -TMP U +TE U Wilderness Elemental {1}{R}{G} @@ -85431,7 +86906,7 @@ Wildfire {4}{R}{R} Sorcery Each player sacrifices four lands. Wildfire deals 4 damage to each creature. -P02 R, USG R, 7ED R, 9ED R +P2 R, UZ R, 7E R, 9ED R Wildfire Emissary {3}{R} @@ -85439,7 +86914,7 @@ Creature - Efreet 2/4 Protection from white {1}{R}: Wildfire Emissary gets +1/+0 until end of turn. -MIR U, BRB U, TSB S +MI U, BR U, TSB S Wildheart Invoker {2}{G}{G} @@ -85462,13 +86937,20 @@ Creature - Elf Warrior Wither (This deals damage to creatures in the form of -1/-1 counters.) SHM C +Wildwood Geist +{4}{G} +Creature - Spirit +3/3 +Wildwood Geist gets +2/+2 as long as it's your turn. +AVR C + Will-o'-the-Wisp {B} Creature - Spirit 0/1 Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 9ED R +1E R, 2E R, 2U R, 3E R, 4E R, 9ED R Willbender {1}{U} @@ -85476,27 +86958,27 @@ Creature - Human Wizard 1/2 Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Willbender is turned face up, change the target of target spell or ability with a single target. -LGN U, TSB S, JVC U +LGN U, TSB S, DD2 U Willow Dryad {G} Creature - Dryad 1/1 Forestwalk -POR C +PO C Willow Elf {G} Creature - Elf 1/1 -S99 C, S00 C +P3 C, P4 C Willow Faerie {1}{G} Creature - Faerie 1/2 Flying -HML C (x2) +HM C Willow Priestess {2}{G}{G} @@ -85504,7 +86986,7 @@ Creature - Faerie Druid 2/2 {T}: You may put a Faerie permanent card from your hand onto the battlefield. {2}{G}: Target green creature gains protection from black until end of turn. -HML R, ME3 U +HM R, ME3 U Willow Satyr {2}{G}{G} @@ -85512,7 +86994,7 @@ Creature - Satyr 1/1 You may choose not to untap Willow Satyr during your untap step. {T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped. -LEG R, ME3 R +LE R, ME3 R Wilt-Leaf Cavaliers {G/W}{G/W}{G/W} @@ -85536,26 +87018,26 @@ Creature - Faerie 1/1 Flying {T}: Target creature gains flying until end of turn. -TMP U, 7ED U +TE U, 7E U Wind Drake {2}{U} Creature - Drake 2/2 Flying -POR C, TMP C, 6ED C, S99 C, BRB C, S00 C, 7ED C, 8ED C, 9ED C, M10 C +PO C, TE C, 6E C, P3 C, BR C, P4 C, 7E C, 8ED C, 9ED C, M10 C Wind Sail {1}{U} Sorcery One or two target creatures gain flying until end of turn. -P02 C, S99 U +P2 C, P3 U Wind Shear {2}{G} Instant Attacking creatures with flying get -2/-2 and lose flying until end of turn. -VIS U +VI U Wind Spirit {4}{U} @@ -85563,7 +87045,7 @@ Creature - Elemental Spirit 3/2 Flying Wind Spirit can't be blocked except by two or more creatures. -ICE U, 5ED U, 6ED U, ME2 U +IA U, 5E U, 6E U, ME2 U Wind Zendikon {U} @@ -85579,7 +87061,7 @@ Creature - Spirit 2/3 Flying Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. -LGN R, 10E R, COM R +LGN R, 10E R, CMD R Windborne Charge {2}{W}{W} @@ -85606,27 +87088,27 @@ Windfall {2}{U} Sorcery Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. -USG U, BRB U, COM U +UZ U, BR U, CMD U Winding Canyons Land {T}: Add {1} to your mana pool. {2}, {T}: Until end of turn, you may play creature cards as though they had flash. -WTH R +WL R Winding Wurm {4}{G} Creature - Wurm 6/6 Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -USG C +UZ C Windreaper Falcon {1}{R}{G} Creature - Bird 1/1 Flying, protection from blue -MIR U +MI U Windreaver {3}{W}{U} @@ -85637,7 +87119,7 @@ Flying {W}: Windreaver gets +0/+1 until end of turn. {U}: Switch Windreaver's power and toughness until end of turn. {U}: Return Windreaver to its owner's hand. -DIS R +DIS R, DDI R Windrider Eel {3}{U} @@ -85651,13 +87133,13 @@ Winds of Change {R} Sorcery Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. -LEG U, 4ED R, 5ED R, POR R, MED U +LE U, 4E R, 5E R, PO R, MED U Winds of Rath {3}{W}{W} Sorcery Destroy all creatures that aren't enchanted. They can't be regenerated. -TMP R +TE R Windscouter {3}{U} @@ -85665,20 +87147,20 @@ Creature - Human Scout 3/3 Flying Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) -PCY U +PR U Windseeker Centaur {1}{R}{R} Creature - Centaur 2/2 Vigilance -PRO S +PPR S Windstorm {X}{G} Instant Windstorm deals X damage to each creature with flying. -M10 U, GVL U +M10 U, DDD U Windswept Heath Land @@ -85716,7 +87198,7 @@ Wing Snare {2}{G} Sorcery Destroy target creature with flying. -ULG U, 7ED U, 8ED U +GU U, 7E U, 8ED U Wing Splicer {3}{U} @@ -85730,7 +87212,7 @@ Wing Storm {2}{G} Sorcery Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls. -PCY U +PR U Wingbeat Warrior {2}{W} @@ -85741,6 +87223,14 @@ Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it fac When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn. LGN C +Wingcrafter +{U} +Creature - Human Wizard +1/1 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Wingcrafter is paired with another creature, both creatures have flying. +AVR C + Winged Coatl {1}{G}{U} Creature - Snake @@ -85755,7 +87245,7 @@ Winged Sliver Creature - Sliver 1/1 All Sliver creatures have flying. -TMP C, H09 C +TE C, H09 C Wingrattle Scarecrow {3} @@ -85770,14 +87260,14 @@ Wings of Aesthir Enchantment - Aura Enchant creature Enchanted creature gets +1/+0 and has flying and first strike. -ICE U, ME2 U +IA U, ME2 U Wings of Hope {W}{U} Enchantment - Aura Enchant creature Enchanted creature gets +1/+3 and has flying. -INV C +IN C Wings of Velis Vel {1}{U} @@ -85791,7 +87281,7 @@ Winnow Instant Destroy target nonland permanent if another permanent with the same name is on the battlefield. Draw a card. -INV R +IN R Winnower Patrol {2}{G} @@ -85804,19 +87294,19 @@ Winter Blast {X}{G} Sorcery Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. -LEG R, 4ED U, 5ED U, MED U +LE R, 4E U, 5E U, MED U Winter Orb {2} Artifact Players can't untap more than one land during their untap steps. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, MED R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, MED R Winter Sky {R} Sorcery Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card. -HML R +HM R Winter's Chill {X}{U} @@ -85824,26 +87314,26 @@ Instant Cast Winter's Chill only during combat before blockers are declared. X can't be greater than the number of snow lands you control. Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat. -ICE R +IA R Winter's Grasp {1}{G}{G} Sorcery Destroy target land. -POR U, TMP U +PO U, TE U Winter's Night {R}{G}{W} World Enchantment Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step. -ALL R, ME2 R +AL R, ME2 R Wintermoon Mesa Land Wintermoon Mesa enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands. -PCY R +PR R Wipe Away {1}{U}{U} @@ -85864,7 +87354,7 @@ Wirecat Artifact Creature - Cat 4/3 Wirecat can't attack or block if an enchantment is on the battlefield. -USG U +UZ U Wirefly Hive {3} @@ -85924,7 +87414,7 @@ Wirewood Savage Creature - Elf 2/2 Whenever a Beast enters the battlefield, you may draw a card. -ONS C, GVL C +ONS C, DDD C Wirewood Symbiote {G} @@ -85938,7 +87428,7 @@ Wishmonger Creature - Unicorn Monger 3/3 {2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability. -MMQ U +MM U Wispmare {2}{W} @@ -85974,7 +87464,7 @@ Creature - Horror 4/4 Swampwalk {T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.) -USG R +UZ R Witch Hunter {2}{W}{W} @@ -85982,7 +87472,7 @@ Creature - Human Cleric 1/1 {T}: Witch Hunter deals 1 damage to target player. {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand. -DRK R, CHR U, TSB S +DK R, CH U, TSB S Witch's Mist {2}{B} @@ -86009,7 +87499,7 @@ Withdraw {U}{U} Instant Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}. -PCY C +PR C Withered Wretch {B}{B} @@ -86023,13 +87513,13 @@ Withering Boon Instant As an additional cost to cast Withering Boon, pay 3 life. Counter target creature spell. -MIR U +MI U Withering Gaze {2}{U} Sorcery Target opponent reveals his or her hand. You draw a card for each Forest and green card in it. -POR U, 9ED U +PO U, 9ED U Withering Hex {B} @@ -86044,7 +87534,7 @@ Withering Wisps Enchantment At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. {B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control. -ICE U, ME2 U +IA U, ME2 U Witherscale Wurm {4}{G}{G} @@ -86072,7 +87562,7 @@ Wizard Mentor Creature - Human Wizard 2/2 {T}: Return Wizard Mentor and target creature you control to their owner's hand. -USG C +UZ C Wizard Replica {3} @@ -86087,7 +87577,7 @@ Land {T}: Add {1} to your mana pool. {1}, {T}: Add {U} to your mana pool. {2}, {T}: Add {W} or {B} to your mana pool. -HML U +HM U Wizened Cenn {W}{W} @@ -86152,7 +87642,7 @@ Wolf Pack Creature - Wolf 7/6 You may have Wolf Pack assign its combat damage as though it weren't blocked. -PTK R, ME2 R +PK R, ME2 R Wolf-Skull Shaman {1}{G} @@ -86191,12 +87681,28 @@ Equipped creature has "{T}: This creature deals 1 damage to target creature or p Equip {5} DKA U +Wolfir Avenger +{1}{G}{G} +Creature - Wolf Warrior +3/3 +Flash (You may cast this spell any time you could cast an instant.) +{1}{G}: Regenerate Wolfir Avenger. +AVR U + +Wolfir Silverheart +{3}{G}{G} +Creature - Wolf Warrior +4/4 +Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) +As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4. +AVR R + Wolverine Pack {2}{G}{G} Creature - Wolverine 2/4 Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) -LEG C, 5ED U +LE C, 5E U Wonder {3}{U} @@ -86204,7 +87710,7 @@ Creature - Incarnation 2/2 Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. -JUD U, COM U +JUD U, CMD U Wood Elemental {3}{G} @@ -86212,21 +87718,21 @@ Creature - Elemental */* As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests. Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield. -LEG R, ME4 R +LE R, ME4 R Wood Elves {2}{G} Creature - Elf Scout 1/1 When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. -POR R, EXO C, S99 U, 7ED C, 8ED C, 9ED C, EVG C +PO R, EX C, P3 U, 7E C, 8ED C, 9ED C, EVG C Wood Sage {G}{U} Creature - Human Druid 1/1 {T}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. -TMP R +TE R Woodcloaker {5}{G} @@ -86251,7 +87757,7 @@ Wooden Sphere {1} Artifact Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U +1E U, 2E U, 2U U, 3E U, 4E U, 5E U, 6E U, 7E U, 8ED U Wooden Stake {2} @@ -86287,7 +87793,7 @@ Woodland Druid {G} Creature - Human Druid 1/2 -ODY C +OD C Woodland Guidance {3}{G} @@ -86316,7 +87822,7 @@ Creature - Beast 4/6 Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from Woodripper: Destroy target artifact. -NEM U +NE U Woodwraith Corrupter {3}{B}{B}{G} @@ -86337,7 +87843,7 @@ Woolly Mammoths Creature - Elephant 3/2 Woolly Mammoths has trample as long as you control a snow land. -ICE C, ME2 C +IA C, ME2 C Woolly Razorback {2}{W}{W} @@ -86354,7 +87860,7 @@ Creature - Spider 2/3 Reach (This creature can block creatures with flying.) Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn. -ICE C, BTD C, ME2 U +IA C, BD C, ME2 U Woolly Thoctar {R}{G}{W} @@ -86366,19 +87872,19 @@ Word of Binding {X}{B}{B} Sorcery Tap X target creatures. -DRK C, 4ED C +DK C, 4E C Word of Blasting {1}{R} Instant Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. -ICE U, 5ED U, MMQ U +IA U, 5E U, MM U Word of Command {B}{B} Instant Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. -LEA R, LEB R, 2ED R, ME4 R +1E R, 2E R, 2U R, ME4 R Word of Seizing {3}{R}{R} @@ -86391,7 +87897,7 @@ Word of Undoing {U} Instant Return target creature and all white Auras you own attached to it to their owners' hands. -ICE C, MED C +IA C, MED C Words of War {2}{R} @@ -86421,7 +87927,7 @@ Words of Wisdom {1}{U} Instant You draw two cards, then each other player draws a card. -ODY C +OD C Words of Worship {2}{W} @@ -86435,7 +87941,7 @@ Artifact Creature - Horse 0/0 Workhorse enters the battlefield with four +1/+1 counters on it. Remove a +1/+1 counter from Workhorse: Add {1} to your mana pool. -EXO R +EX R World Queller {3}{W}{W} @@ -86472,13 +87978,13 @@ Worldly Counsel {1}{U} Instant Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. -INV C, CON C +IN C, CON C Worldly Tutor {G} Instant Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. -MIR U, 6ED U +MI U, 6E U Worldpurge {4}{W/U}{W/U}{W/U}{W/U} @@ -86557,7 +88063,7 @@ Enchantment Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth. -DRK R +DK R Wormwood Dryad {2}{G} @@ -86573,26 +88079,26 @@ Creature - Treefolk 4/4 {G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. -DRK R, ME3 U +DK R, ME3 U Worn Powerstone {3} Artifact Worn Powerstone enters the battlefield tapped. {T}: Add {2} to your mana pool. -USG U, PVC U +UZ U, DDE U Worry Beads {3} Artifact At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. -MMQ R +MM R Worship {3}{W} Enchantment If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. -USG R, 7ED R, 8ED R, 9ED R +UZ R, 7E R, 8ED R, 9ED R Wort, Boggart Auntie {2}{B}{R} @@ -86616,7 +88122,7 @@ Instant Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) As an additional cost to cast Worthy Cause, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. -TMP U +TE U Wound Reflection {5}{B} @@ -86646,14 +88152,14 @@ Wrath of God {2}{W}{W} Sorcery Destroy all creatures. They can't be regenerated. -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, POR R, 6ED R, BRB R, 7ED R, 8ED R, 9ED R, 10E R +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, PO R, 6E R, BR R, 7E R, 8ED R, 9ED R, 10E R Wrath of Marit Lage {3}{U}{U} Enchantment When Wrath of Marit Lage enters the battlefield, tap all red creatures. Red creatures don't untap during their controllers' untap steps. -ICE R, 8ED U +IA R, 8ED U Wreak Havoc {2}{R}{G} @@ -86673,7 +88179,7 @@ Wrecking Ball {2}{B}{R} Instant Destroy target creature or land. -DIS C, COM C +DIS C, CMD C Wren's Run Packmaster {3}{G} @@ -86717,7 +88223,7 @@ Legendary Creature - Kraken 5/8 Islandwalk, swampwalk Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead. -WWK M, COM M +WWK M, CMD M Wring Flesh {B} @@ -86738,34 +88244,34 @@ Wu Admiral Creature - Human Soldier 3/3 Wu Admiral gets +1/+1 as long as an opponent controls an Island. -PTK U +PK U Wu Elite Cavalry {3}{U} Creature - Human Soldier 2/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -PTK C, ME3 C +PK C, ME3 C Wu Infantry {1}{U} Creature - Human Soldier 2/1 -PTK C +PK C Wu Light Cavalry {1}{U} Creature - Human Soldier 1/2 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -PTK C +PK C Wu Longbowman {2}{U} Creature - Human Soldier Archer 1/1 {T}: Wu Longbowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. -PTK U, ME3 C +PK U, ME3 C Wu Scout {1}{U} @@ -86773,21 +88279,21 @@ Creature - Human Soldier Scout 1/1 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Wu Scout enters the battlefield, look at target opponent's hand. -PTK C +PK C Wu Spy {1}{U} Creature - Human Soldier Rogue 1/1 When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into his or her graveyard. -PTK U +PK U Wu Warship {2}{U} Creature - Human Soldier 3/3 Wu Warship can't attack unless defending player controls an Island. -PTK C, ME3 C +PK C, ME3 C Wurm's Tooth {2} @@ -86839,19 +88345,19 @@ Wyluli Wolf Creature - Wolf 1/1 {T}: Target creature gets +1/+1 until end of turn. -ARN C (x2), 5ED R, 6ED R, MED C +AN C, 5E R, 6E R, MED C Xantcha Vanguard Hand +1, life +3 Sacrifice a permanent: Regenerate target creature. -VG S +VAN S Xanthic Statue {8} Artifact {5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample. -WTH R +WL R Xantid Swarm {G} @@ -86874,7 +88380,7 @@ Xenic Poltergeist Creature - Spirit 1/1 {T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. -ATQ U, 4ED R, 5ED R, ME4 U +AQ U, 4E R, 5E R, ME4 U Xenograft {4}{U} @@ -86889,7 +88395,7 @@ Legendary Creature - Human Soldier 3/2 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared. -PTK R, ME3 U +PK R, ME3 U Xira Arien {B}{R}{G} @@ -86897,14 +88403,14 @@ Legendary Creature - Insect Wizard 1/2 Flying {B}{R}{G}, {T}: Target player draws a card. -LEG R, CHR R, ME3 R +LE R, CH R, ME3 R Xun Yu, Wei Advisor {1}{B}{B} Legendary Creature - Human Advisor 1/1 {T}: Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared. -PTK R +PK R Yamabushi's Flame {2}{R} @@ -86922,14 +88428,14 @@ Yare {2}{W} Instant Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn. -MIR R +MI R Yavimaya Ancients {3}{G}{G} Creature - Treefolk 2/7 {G}: Yavimaya Ancients gets +1/-2 until end of turn. -ALL C (x2), ME2 U +AL C, ME2 U Yavimaya Ants {2}{G}{G} @@ -86937,20 +88443,20 @@ Creature - Insect 5/1 Trample, haste Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -ALL U, MED U +AL U, MED U Yavimaya Barbarian {R}{G} Creature - Elf Barbarian 2/2 Protection from blue -INV C +IN C Yavimaya Coast Land {T}: Add {1} to your mana pool. {T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you. -APC R, 9ED R, 10E R +AP R, 9ED R, 10E R Yavimaya Dryad {1}{G}{G} @@ -86966,14 +88472,14 @@ Creature - Human Druid 2/1 When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. {2}, Sacrifice Yavimaya Elder: Draw a card. -UDS C, PVC C, COM C +CG C, DDE C, CMD C Yavimaya Enchantress {2}{G} Creature - Human Druid 2/2 Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. -UDS U, 7ED U, 8ED U, 9ED U, 10E U +CG U, 7E U, 8ED U, 9ED U, 10E U Yavimaya Gnats {2}{G} @@ -86981,7 +88487,7 @@ Creature - Insect 0/1 Flying {G}: Regenerate Yavimaya Gnats. -ICE U +IA U Yavimaya Granger {2}{G} @@ -86989,13 +88495,13 @@ Creature - Elf 2/2 Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. -ULG C +GU C Yavimaya Hollow Legendary Land {T}: Add {1} to your mana pool. {G}, {T}: Regenerate target creature. -UDS R +CG R Yavimaya Kavu {2}{R}{G} @@ -87003,21 +88509,21 @@ Creature - Kavu */* Yavimaya Kavu's power is equal to the number of red creatures on the battlefield. Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield. -INV U +IN U Yavimaya Scion {4}{G} Creature - Treefolk 4/4 Protection from artifacts -ULG C +GU C Yavimaya Wurm {4}{G}{G} Creature - Wurm 6/4 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -ULG C, BTD C, M11 C +GU C, BD C, M11 C Yavimaya's Embrace {5}{G}{U}{U} @@ -87025,7 +88531,7 @@ Enchantment - Aura Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has trample. -APC R +AP R Yawgmoth Demon {4}{B}{B} @@ -87034,7 +88540,7 @@ Creature - Demon Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you. -ATQ R, CHR R, 9ED R +AQ R, CH R, 9ED R Yawgmoth's Agenda {3}{B}{B} @@ -87042,27 +88548,27 @@ Enchantment You can't cast more than one spell each turn. You may play cards from your graveyard. If a card would be put into your graveyard from anywhere, exile it instead. -INV R +IN R Yawgmoth's Bargain {4}{B}{B} Enchantment Skip your draw step. Pay 1 life: Draw a card. -UDS R +CG R Yawgmoth's Edict {1}{B} Enchantment Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life. -USG U, 7ED U +UZ U, 7E U Yawgmoth's Will {2}{B} Sorcery Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead. -USG R +UZ R Yawning Fissure {4}{R} @@ -87075,7 +88581,7 @@ Ydwen Efreet Creature - Efreet 3/6 Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked. -ARN R, MED R +AN R, MED R Yellow Scarves Cavalry {1}{R} @@ -87083,7 +88589,7 @@ Creature - Human Soldier 1/1 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves Cavalry can't block. -PTK C +PK C Yellow Scarves General {3}{R} @@ -87091,14 +88597,21 @@ Creature - Human Soldier 2/2 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves General can't block. -PTK R +PK R Yellow Scarves Troops {1}{R} Creature - Human Soldier 2/2 Yellow Scarves Troops can't block. -PTK C +PK C + +Yew Spirit +{4}{G} +Creature - Spirit Treefolk +3/3 +{2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power. +AVR U Yixlid Jailer {1}{B} @@ -87148,14 +88661,14 @@ Yotian Soldier Artifact Creature - Soldier 1/4 Vigilance -ATQ C, 4ED C, MRD C, ME4 C +AQ C, 4E C, MRD C, ME4 C Young Wei Recruits {1}{B} Creature - Human Soldier 2/2 Young Wei Recruits can't block. -PTK C, ME3 C +PK C, ME3 C Young Wolf {G} @@ -87189,14 +88702,14 @@ Youthful Knight Creature - Human Knight 2/1 First strike (This creature deals combat damage before creatures without first strike.) -STH C, 10E C +ST C, 10E C Yuan Shao's Infantry {3}{R} Creature - Human Soldier 2/2 Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry is unblockable this combat. -PTK U +PK U Yuan Shao, the Indecisive {4}{R} @@ -87204,7 +88717,7 @@ Legendary Creature - Human Soldier 2/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Each creature you control can't be blocked by more than one creature. -PTK R +PK R Yuki-Onna {3}{R} @@ -87227,14 +88740,14 @@ Creature - Djinn 5/6 Flying Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common. -INV U +IN U Zap {2}{R} Instant Zap deals 1 damage to target creature or player. Draw a card. -INV C +IN C Zealot il-Vec {2}{W} @@ -87249,7 +88762,15 @@ Zealots en-Dal Creature - Human Soldier 2/4 At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. -EXO U +EX U + +Zealous Conscripts +{4}{R} +Creature - Human Warrior +3/3 +Haste +When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. +AVR R Zealous Guardian {W/U} @@ -87271,12 +88792,18 @@ Instant Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1. ARB U +Zealous Strike +{1}{W} +Instant +Target creature gets +2/+2 and gains first strike until end of turn. +AVR C + Zebra Unicorn {2}{G}{W} Creature - Unicorn 2/2 Whenever Zebra Unicorn deals damage, you gain that much life. -MIR U +MI U Zedruu the Greathearted {1}{R}{W}{U} @@ -87284,7 +88811,7 @@ Legendary Creature - Minotaur Monk 2/4 At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. {R}{W}{U}: Target opponent gains control of target permanent you control. -COM M +CMD M Zektar Shrine Expedition {1}{R} @@ -87298,7 +88825,7 @@ Zelyon Sword Artifact You may choose not to untap Zelyon Sword during your untap step. {3}, {T}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped. -FEM R +FE R Zendikar Farguide {4}{G} @@ -87312,21 +88839,21 @@ Zephid Creature - Illusion 3/4 Flying, shroud (This permanent can't be the target of spells or abilities.) -USG R +UZ R Zephid's Embrace {2}{U}{U} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.) -USG U +UZ U Zephyr Falcon {1}{U} Creature - Bird 1/1 Flying, vigilance -LEG C, 4ED C, 5ED C +LE C, 4E C, 5E C Zephyr Net {1}{U} @@ -87355,7 +88882,7 @@ Creature - Minotaur 3/3 First strike {2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability. -PCY C +PR C Zhalfirin Commander {2}{W} @@ -87363,7 +88890,7 @@ Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn. -MIR U, TSB S, DDG U +MI U, TSB S, DDG U Zhalfirin Crusader {1}{W}{W} @@ -87371,7 +88898,7 @@ Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead. -VIS R +VI R Zhalfirin Knight {2}{W} @@ -87379,14 +88906,14 @@ Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}{W}: Zhalfirin Knight gains first strike until end of turn. -MIR C +MI C Zhang Fei, Fierce Warrior {4}{W}{W} Legendary Creature - Human Soldier Warrior 4/4 Vigilance, horsemanship (This creature can't be blocked except by creatures with horsemanship.) -PTK R, ME3 U +PK R, ME3 U Zhang He, Wei General {3}{B}{B} @@ -87394,14 +88921,14 @@ Legendary Creature - Human Soldier 4/2 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn. -PTK R +PK R Zhang Liao, Hero of Hefei {4}{B}{B} Legendary Creature - Human Soldier 3/3 Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card. -PTK R +PK R Zhao Zilong, Tiger General {3}{W}{W} @@ -87409,28 +88936,28 @@ Legendary Creature - Human Soldier Warrior 3/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn. -PTK R +PK R Zhou Yu, Chief Commander {5}{U}{U} Legendary Creature - Human Soldier 8/8 Zhou Yu, Chief Commander can't attack unless defending player controls an Island. -PTK R +PK R Zhuge Jin, Wu Strategist {1}{U}{U} Legendary Creature - Human Advisor 1/1 {T}: Target creature is unblockable this turn. Activate this ability only during your turn, before attackers are declared. -PTK R +PK R Zirilan of the Claw {3}{R}{R} Legendary Creature - Viashino Shaman 3/4 {1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step. -MIR R +MI R Zo-Zu the Punisher {1}{R}{R} @@ -87444,90 +88971,90 @@ Zodiac Dog Creature - Hound 2/2 Mountainwalk -PTK C +PK C Zodiac Dragon {7}{R}{R} Creature - Dragon 8/8 When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand. -PTK R, ME3 R +PK R, ME3 R Zodiac Goat {R} Creature - Goat 1/1 Mountainwalk -PTK C +PK C Zodiac Horse {3}{G} Creature - Horse 3/3 Islandwalk -PTK U +PK U Zodiac Monkey {1}{G} Creature - Ape 2/1 Forestwalk (This creature is unblockable as long as defending player controls a Forest.) -PTK C, 9ED C +PK C, 9ED C Zodiac Ox {3}{G} Creature - Ox 3/3 Swampwalk -PTK U +PK U Zodiac Pig {3}{B} Creature - Boar 3/3 Swampwalk -PTK U +PK U Zodiac Rabbit {G} Creature - Rabbit 1/1 Forestwalk -PTK C +PK C Zodiac Rat {B} Creature - Rat 1/1 Swampwalk -PTK C +PK C Zodiac Rooster {1}{G} Creature - Bird 2/1 Plainswalk -PTK C +PK C Zodiac Snake {2}{B} Creature - Snake 2/2 Swampwalk -PTK C +PK C Zodiac Tiger {2}{G}{G} Creature - Cat 3/4 Forestwalk -PTK U +PK U Zoetic Cavern Land {T}: Add {1} to your mana pool. Morph {2} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -FUT U, COM U +FUT U, CMD U Zof Shade {3}{B} @@ -87547,14 +89074,14 @@ Zombie Assassin Creature - Zombie Assassin 3/2 {T}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated. -ODY C +OD C Zombie Boa {4}{B} Creature - Zombie Snake 3/3 {1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery. -APC C +AP C Zombie Brute {6}{B} @@ -87569,7 +89096,7 @@ Zombie Cannibal Creature - Zombie 1/1 Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard. -ODY C +OD C Zombie Cutthroat {3}{B}{B} @@ -87588,7 +89115,7 @@ Zombie Infestation {1}{B} Enchantment Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield. -ODY U, ARC U, M12 U, PD3 U +OD U, ARC U, M12 U, PD3 U Zombie Master {1}{B}{B} @@ -87596,7 +89123,7 @@ Creature - Zombie 2/3 Other Zombie creatures have swampwalk. Other Zombies have "{B}: Regenerate this permanent." -LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, ME4 U +1E R, 2E R, 2U R, 3E R, 4E R, 5E R, 6E R, ME4 U Zombie Mob {2}{B}{B} @@ -87604,7 +89131,7 @@ Creature - Zombie 2/0 Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. When Zombie Mob enters the battlefield, exile all creature cards from your graveyard. -MIR U +MI U Zombie Musher {3}{B} @@ -87626,7 +89153,7 @@ Zombie Scavengers Creature - Zombie 3/1 Exile the top creature card of your graveyard: Regenerate Zombie Scavengers. -WTH C +WL C Zombie Trailblazer {B}{B}{B} @@ -87640,14 +89167,14 @@ Zombify {3}{B} Sorcery Return target creature card from your graveyard to the battlefield. -ODY U, 8ED U, 9ED U, ARC U +OD U, 8ED U, 9ED U, ARC U Zoologist {3}{G} Creature - Human Druid 1/2 {3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. -ODY R +OD R Zuberi, Golden Feather {4}{W} @@ -87655,7 +89182,7 @@ Legendary Creature - Griffin 3/3 Flying Other Griffin creatures get +1/+1. -MIR R +MI R Zulaport Enforcer {B} @@ -87675,7 +89202,7 @@ Legendary Creature - Human Advisor 1/2 Hexproof (This creature can't be the target of spells or abilities your opponents control.) Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship. -PTK R +PK R Zur the Enchanter {1}{W}{U}{B} @@ -87690,24 +89217,24 @@ Zur's Weirding Enchantment Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. -ICE R, 5ED R, 6ED R, 8ED R, 9ED R +IA R, 5E R, 6E R, 8ED R, 9ED R Zuran Enchanter {1}{U} Creature - Human Wizard 1/1 {2}{B}, {T}: Target player discards a card. Activate this ability only during your turn. -ICE C +IA C Zuran Orb {0} Artifact Sacrifice a land: You gain 2 life. -ICE U, MED U, FVR M +IA U, MED U, V10 M Zuran Spellcaster {2}{U} Creature - Human Wizard 1/1 {T}: Zuran Spellcaster deals 1 damage to target creature or player. -ICE C, ME2 C \ No newline at end of file +IA C, ME2 C \ No newline at end of file