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Support generating sealed deck for mobile game
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@@ -2,40 +2,24 @@ package forge.screens.home.sanctioned;
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import forge.UiCommand;
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import forge.Singletons;
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import forge.card.MagicColor;
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import forge.deck.*;
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import forge.game.GameType;
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import forge.gui.GuiChoose;
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import forge.deck.DeckProxy;
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import forge.gui.framework.FScreen;
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import forge.gui.framework.ICDoc;
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import forge.item.InventoryItem;
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import forge.item.PaperCard;
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import forge.itemmanager.ItemManagerConfig;
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import forge.limited.DraftRankCache;
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import forge.limited.LimitedPoolType;
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import forge.limited.SealedCardPoolGenerator;
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import forge.limited.SealedDeckBuilder;
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import forge.model.FModel;
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import forge.properties.ForgePreferences.FPref;
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import forge.screens.deckeditor.CDeckEditorUI;
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import forge.screens.deckeditor.controllers.ACEditorBase;
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import forge.screens.deckeditor.controllers.CEditorLimited;
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import forge.toolbox.FOptionPane;
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import forge.util.MyRandom;
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import forge.util.storage.IStorage;
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import org.apache.commons.lang3.StringUtils;
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import javax.swing.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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/**
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* Controls the sealed submenu in the home UI.
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@@ -48,8 +32,6 @@ public enum CSubmenuSealed implements ICDoc {
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/** */
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SINGLETON_INSTANCE;
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private Map<String, Deck> aiDecks;
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private final UiCommand cmdDeckSelect = new UiCommand() {
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@Override
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public void run() {
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@@ -93,16 +75,6 @@ public enum CSubmenuSealed implements ICDoc {
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*/
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@Override
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public void update() {
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final List<Deck> humanDecks = new ArrayList<Deck>();
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aiDecks = new HashMap<String, Deck>();
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// Since AI decks are tied directly to the human choice,
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// they're just mapped in a parallel map and grabbed when the game starts.
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for (final DeckGroup d : FModel.getDecks().getSealed()) {
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aiDecks.put(d.getName(), d.getAiDecks().get(0));
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humanDecks.add(d.getHumanDeck());
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}
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final VSubmenuSealed view = VSubmenuSealed.SINGLETON_INSTANCE;
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view.getLstDecks().setPool(DeckProxy.getAllSealedDecks(FModel.getDecks().getSealed()));
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view.getLstDecks().setup(ItemManagerConfig.SEALED_DECKS);
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@@ -141,81 +113,8 @@ public enum CSubmenuSealed implements ICDoc {
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@SuppressWarnings("unchecked")
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private <T extends DeckBase> void setupSealed() {
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final String prompt = "Choose Sealed Deck Format";
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final LimitedPoolType poolType = GuiChoose.oneOrNone(prompt, LimitedPoolType.values());
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if (poolType == null) { return; }
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SealedCardPoolGenerator sd = new SealedCardPoolGenerator(poolType);
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if (sd.isEmpty()) { return; }
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final CardPool humanPool = sd.getCardPool(true);
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if (humanPool == null) { return; }
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// System.out.println(humanPool);
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// This seems to be limited by the MAX_DRAFT_PLAYERS constant
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// in DeckGroupSerializer.java. You could create more AI decks
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// but only the first seven would load. --BBU
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Integer rounds = GuiChoose.getInteger("How many opponents are you willing to face?", 1, 7);
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if (rounds == null) { return; }
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final String sDeckName = FOptionPane.showInputDialog(
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"Save this card pool as:",
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"Save Card Pool",
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FOptionPane.QUESTION_ICON);
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if (StringUtils.isBlank(sDeckName)) {
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return;
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}
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final Deck deck = new Deck(sDeckName);
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deck.getOrCreate(DeckSection.Sideboard).addAll(humanPool);
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final int landsCount = 10;
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final boolean isZendikarSet = sd.getLandSetCode().equals("ZEN"); // we want to generate one kind of Zendikar lands at a time only
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final boolean zendikarSetMode = MyRandom.getRandom().nextBoolean();
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for (final String element : MagicColor.Constant.BASIC_LANDS) {
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int numArt = FModel.getMagicDb().getCommonCards().getArtCount(element, sd.getLandSetCode());
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int minArtIndex = isZendikarSet ? (zendikarSetMode ? 1 : 5) : 1;
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int maxArtIndex = isZendikarSet ? minArtIndex + 3 : numArt;
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if (FModel.getPreferences().getPrefBoolean(FPref.UI_RANDOM_ART_IN_POOLS)) {
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for (int i = minArtIndex; i <= maxArtIndex; i++) {
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deck.get(DeckSection.Sideboard).add(element, sd.getLandSetCode(), i, numArt > 1 ? landsCount : 30);
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}
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} else {
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deck.get(DeckSection.Sideboard).add(element, sd.getLandSetCode(), 30);
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}
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}
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final IStorage<DeckGroup> sealedDecks = FModel.getDecks().getSealed();
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if (sealedDecks.contains(sDeckName)) {
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if (!FOptionPane.showConfirmDialog(
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"'" + sDeckName + "' already exists. Do you want to replace it?",
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"Sealed Deck Game Exists")) {
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return;
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}
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sealedDecks.delete(sDeckName);
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}
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final DeckGroup sealed = new DeckGroup(sDeckName);
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sealed.setHumanDeck(deck);
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for (int i = 0; i < rounds; i++) {
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// Generate other decks for next N opponents
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final CardPool aiPool = sd.getCardPool(false);
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if (aiPool == null) { return; }
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sealed.addAiDeck(new SealedDeckBuilder(aiPool.toFlatList()).buildDeck());
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}
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// Rank the AI decks
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sealed.rankAiDecks(new DeckComparer());
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FModel.getDecks().getSealed().add(sealed);
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final DeckGroup sealed = SealedCardPoolGenerator.generateSealedDeck();
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if (sealed == null) { return; }
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final ACEditorBase<? extends InventoryItem, T> editor = (ACEditorBase<? extends InventoryItem, T>) new CEditorLimited(
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FModel.getDecks().getSealed(), FScreen.DECK_EDITOR_SEALED);
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@@ -232,47 +131,4 @@ public enum CSubmenuSealed implements ICDoc {
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public UiCommand getCommandOnSelect() {
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return null;
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}
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static class DeckComparer implements java.util.Comparator<Deck> {
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public double getDraftValue(Deck d) {
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double value = 0;
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double divider = 0;
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if (d.getMain().isEmpty()) {
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return 0;
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}
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double best = 1.0;
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for (Entry<PaperCard, Integer> kv : d.getMain()) {
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PaperCard evalCard = kv.getKey();
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int count = kv.getValue();
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if (DraftRankCache.getRanking(evalCard.getName(), evalCard.getEdition()) != null) {
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double add = DraftRankCache.getRanking(evalCard.getName(), evalCard.getEdition());
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// System.out.println(evalCard.getName() + " is worth " + add);
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value += add * count;
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divider += count;
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if (best > add) {
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best = add;
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}
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}
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}
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if (divider == 0 || value == 0) {
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return 0;
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}
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value /= divider;
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return (20.0 / (best + (2 * value)));
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}
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@Override
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public int compare(Deck o1, Deck o2) {
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double delta = getDraftValue(o1) - getDraftValue(o2);
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if ( delta > 0 ) return 1;
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if ( delta < 0 ) return -1;
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return 0;
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}
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}
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}
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