Support generating sealed deck for mobile game

This commit is contained in:
drdev
2014-06-08 21:56:57 +00:00
parent 2721901ea0
commit 5ec6e504bc
7 changed files with 231 additions and 155 deletions

View File

@@ -17,27 +17,37 @@
*/
package forge.limited;
import forge.assets.FSkinProp;
import forge.card.CardEdition;
import forge.card.IUnOpenedProduct;
import forge.card.MagicColor;
import forge.card.UnOpenedProduct;
import forge.deck.CardPool;
import forge.deck.Deck;
import forge.deck.DeckGroup;
import forge.deck.DeckSection;
import forge.item.PaperCard;
import forge.item.SealedProduct;
import forge.model.CardBlock;
import forge.model.FModel;
import forge.model.UnOpenedMeta;
import forge.properties.ForgeConstants;
import forge.properties.ForgePreferences.FPref;
import forge.util.FileUtil;
import forge.util.MyRandom;
import forge.util.TextUtil;
import forge.util.gui.SGuiChoose;
import forge.util.gui.SOptionPane;
import forge.util.storage.IStorage;
import org.apache.commons.lang3.ArrayUtils;
import org.apache.commons.lang3.StringUtils;
import java.io.File;
import java.util.ArrayList;
import java.util.List;
import java.util.Stack;
import java.util.Map.Entry;
/**
* <p>
@@ -56,6 +66,84 @@ public class SealedCardPoolGenerator {
/** The Land set code. */
private String landSetCode = null;
public static DeckGroup generateSealedDeck() {
final String prompt = "Choose Sealed Deck Format";
final LimitedPoolType poolType = SGuiChoose.oneOrNone(prompt, LimitedPoolType.values());
if (poolType == null) { return null; }
SealedCardPoolGenerator sd = new SealedCardPoolGenerator(poolType);
if (sd.isEmpty()) { return null; }
final CardPool humanPool = sd.getCardPool(true);
if (humanPool == null) { return null; }
// System.out.println(humanPool);
// This seems to be limited by the MAX_DRAFT_PLAYERS constant
// in DeckGroupSerializer.java. You could create more AI decks
// but only the first seven would load. --BBU
Integer rounds = SGuiChoose.getInteger("How many opponents are you willing to face?", 1, 7);
if (rounds == null) { return null; }
final String sDeckName = SOptionPane.showInputDialog(
"Save this card pool as:",
"Save Card Pool",
FSkinProp.ICO_QUESTION);
if (StringUtils.isBlank(sDeckName)) {
return null;
}
final IStorage<DeckGroup> sealedDecks = FModel.getDecks().getSealed();
if (sealedDecks.contains(sDeckName)) {
if (!SOptionPane.showConfirmDialog(
"'" + sDeckName + "' already exists. Do you want to replace it?",
"Sealed Deck Game Exists")) {
return null;
}
sealedDecks.delete(sDeckName);
}
final Deck deck = new Deck(sDeckName);
deck.getOrCreate(DeckSection.Sideboard).addAll(humanPool);
final int landsCount = 10;
final boolean isZendikarSet = sd.getLandSetCode().equals("ZEN"); // we want to generate one kind of Zendikar lands at a time only
final boolean zendikarSetMode = MyRandom.getRandom().nextBoolean();
for (final String element : MagicColor.Constant.BASIC_LANDS) {
int numArt = FModel.getMagicDb().getCommonCards().getArtCount(element, sd.getLandSetCode());
int minArtIndex = isZendikarSet ? (zendikarSetMode ? 1 : 5) : 1;
int maxArtIndex = isZendikarSet ? minArtIndex + 3 : numArt;
if (FModel.getPreferences().getPrefBoolean(FPref.UI_RANDOM_ART_IN_POOLS)) {
for (int i = minArtIndex; i <= maxArtIndex; i++) {
deck.get(DeckSection.Sideboard).add(element, sd.getLandSetCode(), i, numArt > 1 ? landsCount : 30);
}
}
else {
deck.get(DeckSection.Sideboard).add(element, sd.getLandSetCode(), 30);
}
}
final DeckGroup sealed = new DeckGroup(sDeckName);
sealed.setHumanDeck(deck);
for (int i = 0; i < rounds; i++) {
// Generate other decks for next N opponents
final CardPool aiPool = sd.getCardPool(false);
if (aiPool == null) { return null; }
sealed.addAiDeck(new SealedDeckBuilder(aiPool.toFlatList()).buildDeck());
}
// Rank the AI decks
sealed.rankAiDecks(new SealedDeckComparer());
FModel.getDecks().getSealed().add(sealed);
return sealed;
}
/**
* <p>
* Constructor for SealedDeck.
@@ -64,7 +152,7 @@ public class SealedCardPoolGenerator {
* @param poolType
* a {@link java.lang.String} object.
*/
public SealedCardPoolGenerator(final LimitedPoolType poolType) {
private SealedCardPoolGenerator(final LimitedPoolType poolType) {
switch(poolType) {
case Full:
// Choose number of boosters
@@ -368,4 +456,47 @@ public class SealedCardPoolGenerator {
public boolean isEmpty() {
return product.isEmpty();
}
private static class SealedDeckComparer implements java.util.Comparator<Deck> {
public double getDraftValue(Deck d) {
double value = 0;
double divider = 0;
if (d.getMain().isEmpty()) {
return 0;
}
double best = 1.0;
for (Entry<PaperCard, Integer> kv : d.getMain()) {
PaperCard evalCard = kv.getKey();
int count = kv.getValue();
if (DraftRankCache.getRanking(evalCard.getName(), evalCard.getEdition()) != null) {
double add = DraftRankCache.getRanking(evalCard.getName(), evalCard.getEdition());
// System.out.println(evalCard.getName() + " is worth " + add);
value += add * count;
divider += count;
if (best > add) {
best = add;
}
}
}
if (divider == 0 || value == 0) {
return 0;
}
value /= divider;
return (20.0 / (best + (2 * value)));
}
@Override
public int compare(Deck o1, Deck o2) {
double delta = getDraftValue(o1) - getDraftValue(o2);
if ( delta > 0 ) return 1;
if ( delta < 0 ) return -1;
return 0;
}
}
}