- Added Fossil Find and Search for Survivors

This commit is contained in:
swordshine
2013-06-08 11:22:30 +00:00
parent a9ac85d8fd
commit 5ebe3d1bac
7 changed files with 90 additions and 3 deletions

View File

@@ -190,6 +190,7 @@ public enum ApiType {
RemoveCounter (CountersRemoveEffect.class, CountersRemoveAi.class),
RemoveCounterAll (CountersRemoveAllEffect.class, CannotPlayAi.class),
RemoveFromCombat (RemoveFromCombatEffect.class, RemoveFromCombatAi.class),
ReorderZone (ReorderZoneEffect.class, AlwaysPlayAi.class),
Repeat (RepeatEffect.class, RepeatAi.class),
RepeatEach (RepeatEachEffect.class, RepeatEachAi.class),
RestartGame (RestartGameEffect.class, RestartGameAi.class),

View File

@@ -0,0 +1,63 @@
package forge.card.ability.effects;
import java.util.Collections;
import java.util.List;
import java.util.Random;
import com.google.common.collect.Lists;
import forge.Card;
import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.Lang;
import forge.util.MyRandom;
public class ReorderZoneEffect extends SpellAbilityEffect {
/* (non-Javadoc)
* @see forge.card.abilityfactory.SpellEffect#resolve(java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected String getStackDescription(SpellAbility sa) {
final ZoneType zone = ZoneType.smartValueOf(sa.getParam("Zone"));
final List<Player> tgtPlayers = getTargetPlayers(sa);
boolean shuffle = sa.hasParam("Random");
return "Reorder " + Lang.joinHomogenous(tgtPlayers)+ " " + zone.toString() + " " + (shuffle ? "at random." : "as your choose.");
}
/**
* <p>
* reorderZoneResolve.
* </p>
* @param sa
* a {@link forge.card.spellability.SpellAbility} object.
* @param af
* a {@link forge.card.ability.AbilityFactory} object.
*/
@Override
public void resolve(SpellAbility sa) {
final ZoneType zone = ZoneType.smartValueOf(sa.getParam("Zone"));
boolean shuffle = sa.hasParam("Random");
final Target tgt = sa.getTarget();
for (final Player p : getTargetPlayers(sa)) {
if ((tgt == null) || p.canBeTargetedBy(sa)) {
List<Card> list = Lists.newArrayList(p.getCardsIn(zone));
if (shuffle) {
final Random ran = MyRandom.getRandom();
Collections.shuffle(list, ran);
p.getZone(zone).setCards(list);
} else {
p.getController().orderMoveToZoneList(list, zone);
}
}
}
}
}

View File

@@ -65,7 +65,7 @@ public class CostPutCardToLib extends CostPartWithList {
}
/**
* Instantiates a new cost exile.
* Instantiates a new cost CostPutCardToLib.
*
* @param amount
* the amount
@@ -251,7 +251,7 @@ public class CostPutCardToLib extends CostPartWithList {
}
/**
* TODO: Write javadoc for this method.
* PutFromMiscZone
* @param sa
* @param nNeeded
* @param typeList

View File

@@ -367,7 +367,7 @@ public class PlayerControllerHuman extends PlayerController {
} else if (destinationZone == ZoneType.Battlefield) {
return GuiChoose.order("Choose order of cards to put onto the battlefield", "Put first", 0, cards, null, null);
} else if (destinationZone == ZoneType.Graveyard) {
return GuiChoose.order("Choose order of cards to put into the graveyard", "Closest to top", 0, cards, null, null);
return GuiChoose.order("Choose order of cards to put into the graveyard", "Closest to bottom", 0, cards, null, null);
}
return cards;
}