- Added an alternate way of sacrificing multiple tokens using Nemata, Grove Guardian (experimental).

- Fixed Wort, Boggart Auntie / Squee, Goblin Nabob card duplication bug.
- Hopefully fixed a bug with the AI using Ajani Vengeant, and not being able to target any permanents.
- Hardcoded NOT to grab Ball Lightning with Bribery for the AI (since it has been reported so many times).
- Fixed Korlash, Heir to Blackblade (should be able to fetch any 2 swamps now - select with CTRL + click).
This commit is contained in:
jendave
2011-08-06 03:29:00 +00:00
parent 9810cc0407
commit 5e94b017e2
4 changed files with 92 additions and 13 deletions

View File

@@ -2888,7 +2888,7 @@ public class CardFactory implements NewConstants {
//System.out.println("Creats size: " + creats.size());
if(card.getController().equals(Constant.Player.Human)) {
List<Card> selection = AllZone.Display.getChoices("Select creature to sacrifice", creats.toArray());
List<Card> selection = AllZone.Display.getChoices("Select creatures to sacrifice", creats.toArray());
numCreatures[0] = selection.size();
for(int m = 0; m < selection.size(); m++) {
@@ -9131,7 +9131,12 @@ public class CardFactory implements NewConstants {
public void computerResolve() {
CardList all = new CardList(AllZone.Human_Library.getCards());
all = all.getType("Creature");
all = all.filter(new CardListFilter(){
public boolean addCard(Card c)
{
return c.isCreature() && !c.getName().equals("Ball Lightning");
}
});
CardList flying = all.filter(new CardListFilter() {
public boolean addCard(Card c) {