- Sound system: made the Sounds methods obey the "enable sounds" setting in preferences.

This commit is contained in:
Agetian
2012-11-12 15:42:45 +00:00
parent 5de0fc74c7
commit 5e8fe9008e

View File

@@ -18,6 +18,9 @@
package forge.sound; package forge.sound;
import forge.Singletons;
import forge.properties.ForgePreferences.FPref;
/** /**
* Sounds (enumeration) - all sounds in the game must be declared here. * Sounds (enumeration) - all sounds in the game must be declared here.
* Once declared, the sound can be played from anywhere in the code * Once declared, the sound can be played from anywhere in the code
@@ -31,12 +34,18 @@ package forge.sound;
* @author Agetian * @author Agetian
*/ */
public enum Sounds { public enum Sounds {
// Sounds must be listed in alphabetic order.
LoseDuel("res/sound/lose_duel.wav"), LoseDuel("res/sound/lose_duel.wav"),
Shuffle("res/sound/shuffle.wav"),
Tap("res/sound/tap.wav"), Tap("res/sound/tap.wav"),
WinDuel("res/sound/win_duel.wav"); WinDuel("res/sound/win_duel.wav");
SoundSystem snd = null; SoundSystem snd = null;
/**
* @param filename
* name of the sound file associated with the entry.
*/
Sounds(String filename) { Sounds(String filename) {
snd = new SoundSystem(filename); snd = new SoundSystem(filename);
} }
@@ -45,20 +54,26 @@ public enum Sounds {
* Play the sound associated with the Sounds enumeration element. * Play the sound associated with the Sounds enumeration element.
*/ */
public void play() { public void play() {
if (Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_ENABLE_SOUNDS)) {
snd.play(); snd.play();
} }
}
/** /**
* Play the sound in a looping manner until 'stop' is called. * Play the sound in a looping manner until 'stop' is called.
*/ */
public void loop() { public void loop() {
if (Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_ENABLE_SOUNDS)) {
snd.loop(); snd.loop();
} }
}
/** /**
* Stop the sound associated with the Sounds enumeration element. * Stop the sound associated with the Sounds enumeration element.
*/ */
public void stop() { public void stop() {
if (Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_ENABLE_SOUNDS)) {
snd.stop(); snd.stop();
} }
} }
}