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add Part Water (from Legends)
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1
.gitattributes
vendored
1
.gitattributes
vendored
@@ -3666,6 +3666,7 @@ res/cardsfolder/parch.txt -text svneol=native#text/plain
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res/cardsfolder/pardic_collaborator.txt -text svneol=native#text/plain
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res/cardsfolder/pardic_dragon.txt -text svneol=native#text/plain
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res/cardsfolder/pardic_lancer.txt -text svneol=native#text/plain
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res/cardsfolder/part_water.txt -text svneol=native#text/plain
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res/cardsfolder/patagia_golem.txt -text svneol=native#text/plain
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res/cardsfolder/path_of_angers_flame.txt -text svneol=native#text/plain
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res/cardsfolder/path_of_peace.txt -text svneol=native#text/plain
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12
res/cardsfolder/part_water.txt
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12
res/cardsfolder/part_water.txt
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@@ -0,0 +1,12 @@
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Name:Part Water
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ManaCost:X X U
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Types:Instant
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Text:no text
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A:SP$Pump | Cost$ X X U | KW$ Islandwalk | TargetMin$ 0 | TargetMax$ MaxTgts | ValidTgts$ Creature | TgtPrompt$ Select target Creatures | SpellDescription$ X target creatures gain islandwalk until end of turn.
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# It may seem wrong to not use X in the target, but since the Targets are what defines X, it's redundant (and not supported by the code)
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SVar:X:Targeted$Amount
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SVar:MaxTgts:Count$Valid Creature
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SVar:RemAIDeck:True
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/part_water.jpg
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End
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